Pathfinder Bestiary

4.30/5 (based on 11 ratings)
Pathfinder Bestiary

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Unleash the Beasts

Over 400 of fantasy's fiercest foes burst from the pages of this enormous 360-page compendium of the most popular and commonly encountered creatures in the world of Pathfinder! From familiar enemies like orcs, dragons, and vampires to new horrors like the nightmarish nilith and the three-headed mukradi, to suitable servants for summoners of every alignment, this must-have companion to the Pathfinder Core Rulebook is crawling with creatures to challenge characters of any level.

The Pathfinder Bestiary includes:

  • More than 400 monsters!
  • Gorgeous full-color illustrations on nearly every page!
  • Detailed monster lists sorted by level, type, and rarity to help you find the right monster for any situation!
  • Universal monster rules to simplify special attacks, defenses, and qualities like grab, swallow whole, and regeneration.
  • Guidelines for providing appropriate monstrous treasures for any occasion.
  • Detailed lore sidebars offering additional information about Pathfinder's most popular monstrous friends and foes!

ISBN: 978-1-64078-170-2

Online Resources: Rules and mechanics from this book can be accessed for free on Paizo's official online resource: Archives of Nethys. Click here!

Note: This product is part of the Pathfinder Rulebook Subscription.

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4.30/5 (based on 11 ratings)

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An excellent collection of monsters.

5/5

This is a bestiary for a fantasy RPG game, meaning that it's a collection of monstrous enemies and allies for players to meet, face, likely defeat and brag about later! If this passage left you confused, you might want to check what role-playing games are about elsewhere, I will proceed assuming that potential buyer knows what s/he is looking at :)

Now, looking at this book from a gamer's perspective, it's a peach. The Bestiary provides you with a barrage of opponents to fight against or to team up with, from mundane animals to devils from abyss. How many of them? Scores, few hundreds by my count. What's the variety? Enormous, as creatures from real-world myths, cryptozoology, religion as well as made-up fantasy gaming staples (oozes, for example) are all present. Unicorns, gremlins, angels and rust monsters, wights and giant worms, dark elves and vampires.

Every creature is represented by artwork (ranging from good to gorgeous), lore (ecology, society, habits) and gaming stats (attacks, defenses, etc). One very big welcome change from previous edition of the game is that lore takes up FAR more space and there's lots more interesting, catchy information on each monster. That makes including them in the game and making them part of a living world much easier.

So I've been gushing so far, are there any flip sides? Yes, one minor annoyance - some monster's statistics spread across two pages, requiring an occasional flip back and forth. I'd prefer stats to all sit on one page, but I guess that was the price for keeping the book reasonably big. I can live with that.

Excellent volume. You won't be disappointed!


An RPG Resource Review


Here is a mammoth collection of monsters, mostly familiar faces from the past, presented in a manner that is clear and makes them easy to use. The Introduction remineds you that, as the Game Master, you get to play the monsters - they are not there as mere cannon-fodder to be slain and looted, they should be an integral part of your setting, there because they live there not just for passing adventurers to kill them and steal their stuff. Use the tools herein to make them come to life, if only briefly... after all, we know adventurers. They probably will kill the monsters and take their stuff anyway!

Each creature has a stat block, which is explained in extensive detail in the Introduction. Once you understand that, you know how the monster works in terms of game mechanics. Of course there's more to them than that. You'll find information about each creature's worldview, their ecology, the sort of societies they live in and more, which will help you bring them to life... and decide if they'll run away or surrender or fight to the death if things don't go their way in combat. They might even try to bargain their way out of trouble. Going back to mechanics, there's advice on how to make any monster stronger or weaker than the 'book' version, if that's what suits your story better. Even more detail on terminology can be found in the Appendix, along with listings of creatures by type and by level, to aid in selection of the most appropriate ones for your needs.

We then dive straight in to the monster lists, which are presented alphabetically. Each has a dramatic, dynamic image - my only issue with this is that they are melded with the text, lovely eye-pleasing layout, but without a bit of fancy footwork if you have the PDF version, there's no way of holding up a picture and saying "You see this!" to your players. (If you have the PDF, choose the 'select' tool in your reader program, select the image you want, copy it, then paste it onto a blank page or into a graphics package... but be mindful of copyright - it's OKish to do that to show your players, but don't spread the images far and wide!)

There's just so much here. Flick through, by all means, to see what is listed; but then settle down and study the first few that you actually intend to use. Get to know them. Sentient or not, they mostly have at least some intelligence and with that comes aims, objectives, likes and dislikes. These may be as simple as the need to survive, the desire to mate, and other 'animal passions' - but often there's more. A rudimentary societal structure, perhaps, a common purpose with others of their kind, or different creatures in the same area. Use this to make them come alive in your game, to become memorable parts of your plot... Monsters are an integral part of your game, this book will help you place them squarely at the centre of it.


Very Happy With This Book

5/5

I think I may have gotten more quick adventure and campaign ideas from the full read-through of this bestiary than I have from any other monster book I've read in my entire 34+ years of gaming. It's got a wide variety of monsters, in type, level, and cool combat abilities. And, while some of the art is not as cool as the first edition art, other entrys' illustrations are far superior.

I'm sure that the missing entry for Weasels will be fixed in the next errata...


Comparing this one to the PF1 Bestiary

3/5

Ok, this book is not just a rework of PF1's Bestiary, the changes are numerous:

Artwork
Artwork has colors of increased intensity, creatures are rather on the move than just standing there and they take up more space on the pages. Despite the increased space, many creatures are cut off at page end - which is quite annoying if you want the images for Roll20 etc..

Artwork (continued)
Artwork is done by many different artists. This means a variety of styles - and, well, a variety of quality. Some pieces are outright awesome, some are solid - and some are a letdown. Usually because they look overly comical: Seriously, a balor is the pinnacle of normal demons, it should look bada**, not like a smiling red insect. Some changes are a matter of taste: For example hobgoblins now look more goblin-like, with the according heads and ears.

Monster grouping
Monsters are more often grouped together. Makes sense and helps to see less obvious connections (aboleths and their servants etc.). Instead of the very static format in PF1 Bestiaries (1 or 2 pages for usually exactly one monster), you now get one or two monsters per page, with entries sometimes spanning a bit into the next page of the monster group. Well, it's less clean (and less print friendly), but the writers are no longer forced into a strict format, meaning we get a reasonable amount of text for most entries.

Naming policy
Some monsters got renamed to more generic names, probably for legal or convenience reasons (svirfneblin becomes deep gnome etc.). Not a biggie, but as a PF1 veteran you will need some effort to relearn.

New and old monsters
There are a few new monsters, and they make a good impression, at least to me. Most of the entries will be known to veterans - but not necessarily from B1. For example, daemons are around from the beginning.

Shorter statblocks
Statblocks are significantly shorter now. This is mostly a blessing, though ecology might be missed sometimes.

Playable races
Catfolk, ratfolk, tiefling, aasimar etc. are introduced - but not for play. Maybe they want to add them later, with proper ancestry content, but it's a disappointment if you are used to PF1.

More monsters
The book contains 414 creatures respective creature variants, according to the alphabetical listing. That surpasses the 311 ones of PF1's Bestiary 1 by far - if you don't count the 86 variants where the GM had to apply changes manually.

Finally, I am not so happy to see all these good outsiders among the first pages. Yes, they all start with "A" and have their fans. But at least for me, a Bestiary's primary purpose is to pull enemies out of it. And few groups will end up fighting angels, archons or azatas on a regular basis.

So overall, it's a solid book - it looks like it gets its job done, but doesn't have "awesome" written all over it. Newcomers might be happier with it than PF1 veterans.


"Woke" Monsters

1/5

Before I delve into the politics of "woke" monsters meant to appeal to the ultra-left, indulge me, if you will, to comment upon the non-political aspects of this tome...

Positives:

- Book is gorgeous, with mostly excellent art and layout.

- There are some new, surprising monsters in here, and a lot of good old classics. The number of monsters packed into this book is huge - 414.

- Statblocks are, blessedly, much shorter now, and it's very cool that monsters now have individualized reactions, and aren't beholden to the same design parameters as PCs. This leaves more room for "fluff" and descriptions of the monsters' places in the world of Golarion. This space is usually taken advantage of, making it all the more glaring when it is absent, as in the case of the wendigo.

Negatives:

- Too much space is wasted on basic animals, such as horses. For some reason, Paizo felt it necessary to illustrate these as well, as if we don't know what a horse looks like.

- Too many "Good" creatures are included, unlikely to be opponents for many gaming groups.

- Flavorful and traditional creature names have often been replaced by much more generic ones (e.g. replacing stirge with "bloodseeker", ettercap with "web lurker")

- While much of the art is quite good, a number of the interior art choices are middling to poor at best (bugbear, hobgoblin, ogre, troll, vampire, etc.).

- Not nearly enough of the creatures have specific sizes listed, simply "small", "large", etc. How big is a typical frost drake, gogiteth, etc.?

- Locations where creatures are most likely to be found is missing from statblocks and only occurs sporadically in descriptions. Big drawback. Paizo could have even leaned in to their embrace of Golarion and indicated where within their world specific monsters can be found. To add insult to injury, there are no encounter or location tables in the back of the bestiary!

- There is a lot of gender activism in here (all tilting towards feminism), and you'll find immersion-breaking statements concerning gender stereotypes, certain female creatures being stronger than the male versions, and a number of societies that are matriarchal, while you'll find none that are patriarchal. Odd, that. Apparently, within Golarion, all societies are either perfect exemplars of gender equality or tilt strongly towards matriarchy. This is silly and a huge blow against verisimilitude. (-1 star) Personally, I'd find it far more interesting to have characters explore a world of true diversity, reflective of the myriad and divergent cultures of its inhabitants, some of whom will craft matriarchies, and some patriarchies. Some might be ruled by Elders, some by the wielders of the arcane, others by seers and oracles, some ruled by those unburdened by base sexual desires, and perhaps some by gifted youth whose talents fade as they age. But having every culture reflect gender parity or matriarchy is just goofy.

- As well, the usual Paizo paternalism and puritanism is present - apparently females aren't allowed to visibly express their sexuality anymore. This manifests, as an example, with the illustration for the succubus, which is now apparently a Modesty Demon. (-1 star)

In sum, Paizo allows their desire to "include" everyone and engage in gender activism to lessen what would otherwise be a decent product. It's pretty clear at this point that most of Paizo's leaders do not respect masculinity, perhaps even being misandrists. Nonconformance to masculinity seems to be placed on a pedestal, save for, ironically, when Paizo is attempting to subvert stereotypes by portraying female versions of aggressive, strong warriors. And thus, we get nearly every female crafted to "play against type", subvert stereotypes, and change the thinking of their, apparently, neanderthal readers who can't think for themselves. This is completely ineffectual, for in order for stereotype subversion to be effective, you need stereotypes to exist, and people to harbor biases. This apparently does not occur in Golarion, where every community seems to be either an exemplar of gender equality or a matriarchy. Without a foundation of stereotypes, you can't play against type and subvert them. What you're left with is a world without a sense of mooring or verisimilitude, just a shadowy reflection of some modern, ultra-liberal idea of utopia.

For those who have followed Paizo for a while, none of this should be surprising. For those new to Paizo, you'll find these viewpoints infesting nearly every Paizo product these days. Paizo apparently lives in such fear of offending or angering the far-left that they find it impossible to creatively portray a fantasy world where male versions of a creature (not just humans) are physically stronger than females, or where a patriarchal, non-evil society exists. Of course, all of this runs contrary to our own history of humankind, but never mind that!

If you consider yourself ultra-liberal politically, want this portrayed in your purchases of fantasy RPG producs, and don't mind a lack of verisimilitude, this bestiary is for you. For all others, there's not nearly enough positive or new here to outweigh the negatives.


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Ayronis wrote:
My PDF order has been stuck on "Pending" and "not available" since 10am this morning, but the CRB came through just fine. Is there something up with the Bestiary file or is it me?

FWIW, I was able to purchase and download it a few hours ago.

Paizo Employee Creative Director

2 people marked this as a favorite.
Gisher wrote:
Are stats for familiars in here anywhere? I can't seem to find them.

They aren't in the Bestiary at all. Familiars function differently in this edition; see pages 217–218 of the Core Rulebook for rules on how they're created.


James Jacobs wrote:
Gisher wrote:
Are stats for familiars in here anywhere? I can't seem to find them.
They aren't in the Bestiary at all. Familiars function differently in this edition; see pages 217–218 of the Core Rulebook for rules on how they're created.

I realize that, but it seems that we do still need to know the baseline stats when picking Familiar Abilities.

CRB2 wrote:
If your familiar is an animal that naturally has one of these abilities (for instance, an owl has a fly Speed), you must select that ability.

It is pretty obvious which animals have flight, but I'm not so clear on some of the other abilities like Scent.

And do they lose their natural attacks when they become Familiars? If not then we need those stats.

Paizo Employee Creative Director

8 people marked this as a favorite.
Gisher wrote:
James Jacobs wrote:
Gisher wrote:
Are stats for familiars in here anywhere? I can't seem to find them.
They aren't in the Bestiary at all. Familiars function differently in this edition; see pages 217–218 of the Core Rulebook for rules on how they're created.

I realize that, but it seems that we do still need to know the baseline stats when picking Familiar Abilities.

CRB2 wrote:
If your familiar is an animal that naturally has one of these abilities (for instance, an owl has a fly Speed), you must select that ability.

It is pretty obvious which animals have flight, but I'm not so clear on some of the other abilities like Scent.

And do they lose their natural attacks when they become Familiars? If not then we need those stats.

The rules for creating familiars are very much intended to give the familiar's owner greater flexibility.

Taking senses as an example: All familiars have low-light vision. If you want it to have scent, that needs to be one of the abilities you grant it, whether or not a "monster" version would have scent or not. You don't get scent for free.

Moving on to movement; your familiar has either a land speed of 25 or a swim speed of 25. If you pick a hawk as a familair, it makes sense that you'd choose Land speed 25, but you don't gain flight for free. "Flier" is an ability you have to select for it from the two abilities afforded you for the day.

Familiars are based on real-world animals, so the game expects us all to use that knowledge as to whether or not a familiar can fly. You COULD build an owl familiar that couldn't fly simply by choosing two other abilities (say, damage avoidance and darkvision), but thematically, that would suggest you don't really want an owl.

Familiars don't have their own attacks. In 2nd edition, they're not intended to be combat buddies; that's the role of an animal companion, not a familiar. In time, as we expand the game, we'll eventually expand familiar options as well, and that might include the option of giving them attacks, but as of the base game, familiars don't have attacks—again, because they're not intended to be combat buddies in that way.

Liberty's Edge

1 person marked this as a favorite.
Pathfinder Adventure Path, Starfinder Adventure Path Subscriber
Gisher wrote:
Ayronis wrote:
My PDF order has been stuck on "Pending" and "not available" since 10am this morning, but the CRB came through just fine. Is there something up with the Bestiary file or is it me?
FWIW, I was able to purchase and download it a few hours ago.

Interesting, because I purchased my .pdf this morning, too, and it still says it's not available.


James Jacobs wrote:

The rules for creating familiars are very much intended to give the familiar's owner greater flexibility.

Taking senses as an example: All familiars have low-light vision. If you want it to have scent, that needs to be one of the abilities you grant it, whether or not a "monster" version would have scent or not. You don't get scent for free.

Moving on to movement; your familiar has either a land speed of 25 or a swim speed of 25. If you pick a hawk as a familair, it makes sense that you'd choose Land speed 25, but you don't gain flight for free. "Flier" is an ability you have to select for it from the two abilities afforded you for the day.

Familiars are based on real-world animals, so the game expects us all to use that knowledge as to whether or not a familiar can fly. You COULD build an owl familiar that couldn't fly simply by choosing two other abilities (say, damage avoidance and darkvision), but thematically, that would suggest you don't really want an owl.

Familiars don't have their own attacks. In 2nd edition, they're not intended to be combat buddies; that's the role of an animal companion, not a familiar. In time, as we expand the game, we'll eventually expand familiar options as well,...

So even though all of the snakes in the Bestiary have scent, a climb speed, and a swim speed I can have a 'snake' familiar without any of those inherent abilities allowing me to have a flying snake with darkvision instead? Sweet! That sort of flexibility is something I'm really appreciating in PF2.


2 people marked this as a favorite.

Lots of interesting reimagining of creatures through the artwork. The troglodytes and kobolds, in particular, grabbed me. And kudos to the writer of the Arboreal description. Using the word 'fugacious?' Respect!

Dark Archive

1 person marked this as a favorite.

Ya know, I love it how hyenas and sharks and such animals in bestiary tend to be disclaimer to point out most myths related to them aren't true, because its nice paizo isn't trying to spread false information that results in real life in violence against animals that especially don't deserve it


Saurstalk wrote:
Gisher wrote:
Ayronis wrote:
My PDF order has been stuck on "Pending" and "not available" since 10am this morning, but the CRB came through just fine. Is there something up with the Bestiary file or is it me?
FWIW, I was able to purchase and download it a few hours ago.
Interesting, because I purchased my .pdf this morning, too, and it still says it's not available.

I bought mine yesterday at the same time as the Core Rulebook and almost day later still can't download the Bestiary (the Core Rulebook was OK). I've mailed customer support but am not expecting to hear back from them until after GenCon :-/

Silver Crusade

Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Takei wrote:
Saurstalk wrote:
Gisher wrote:
Ayronis wrote:
My PDF order has been stuck on "Pending" and "not available" since 10am this morning, but the CRB came through just fine. Is there something up with the Bestiary file or is it me?
FWIW, I was able to purchase and download it a few hours ago.
Interesting, because I purchased my .pdf this morning, too, and it still says it's not available.
I bought mine yesterday at the same time as the Core Rulebook and almost day later still can't download the Bestiary (the Core Rulebook was OK). I've mailed customer support but am not expecting to hear back from them until after GenCon :-/

Instead of going to the Digital Content of your account page have you tried the Downloads tab at the top of the posts by the Review tab? That's how I was able to get mine.


Rysky wrote:
Takei wrote:
Saurstalk wrote:
Gisher wrote:
Ayronis wrote:
My PDF order has been stuck on "Pending" and "not available" since 10am this morning, but the CRB came through just fine. Is there something up with the Bestiary file or is it me?
FWIW, I was able to purchase and download it a few hours ago.
Interesting, because I purchased my .pdf this morning, too, and it still says it's not available.
I bought mine yesterday at the same time as the Core Rulebook and almost day later still can't download the Bestiary (the Core Rulebook was OK). I've mailed customer support but am not expecting to hear back from them until after GenCon :-/
Instead of going to the Digital Content of your account page have you tried the Downloads tab at the top of the posts by the Review tab? That's how I was able to get mine.

Thanks for the tip. I never noticed that tab before :-)

Unfortunately in this case the tab isn't there, although there is text in red at the top of the product page saying, "NOTE: You purchased this product yesterday." I guess it's just a gremlin in the system which they'll sort out in due course.

Silver Crusade

Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Takei wrote:
Rysky wrote:
Takei wrote:
Saurstalk wrote:
Gisher wrote:
Ayronis wrote:
My PDF order has been stuck on "Pending" and "not available" since 10am this morning, but the CRB came through just fine. Is there something up with the Bestiary file or is it me?
FWIW, I was able to purchase and download it a few hours ago.
Interesting, because I purchased my .pdf this morning, too, and it still says it's not available.
I bought mine yesterday at the same time as the Core Rulebook and almost day later still can't download the Bestiary (the Core Rulebook was OK). I've mailed customer support but am not expecting to hear back from them until after GenCon :-/
Instead of going to the Digital Content of your account page have you tried the Downloads tab at the top of the posts by the Review tab? That's how I was able to get mine.

Thanks for the tip. I never noticed that tab before :-)

Unfortunately in this case the tab isn't there, although there is text in red at the top of the product page saying, "NOTE: You purchased this product yesterday." I guess it's just a gremlin in the system which they'll sort out in due course.

Np, but curses!

Hopefully you'll get your's soon.

Dark Archive

1 person marked this as a favorite.

Things I missed in the book:
* No Solar angel.
* Inevitables own outsider type (now merged with Aeon).
* Monster group preface (i.e dragons, devils, demons, etc).
* Dragon extra special abilities like high HD Red Dragon breath weapon turning stone into magma, or Copper Dragon power word kill when telling a joke.
* No dragon tables: only 3 ages.
* No Kythons/velstracs.
* No monster description header.
* Some old art for a few monsters (personal taste).
* High HD outsiders extra special abilities that modify the original creature like Balor prince, etc, but I like the extra ability like Soul Drinking, etc.
* There is no block with the demigod level outsiders (i.e Abyssal Princes).


Rysky wrote:
Takei wrote:
Rysky wrote:
Takei wrote:
Saurstalk wrote:
Gisher wrote:
Ayronis wrote:
My PDF order has been stuck on "Pending" and "not available" since 10am this morning, but the CRB came through just fine. Is there something up with the Bestiary file or is it me?
FWIW, I was able to purchase and download it a few hours ago.
Interesting, because I purchased my .pdf this morning, too, and it still says it's not available.
I bought mine yesterday at the same time as the Core Rulebook and almost day later still can't download the Bestiary (the Core Rulebook was OK). I've mailed customer support but am not expecting to hear back from them until after GenCon :-/
Instead of going to the Digital Content of your account page have you tried the Downloads tab at the top of the posts by the Review tab? That's how I was able to get mine.

Thanks for the tip. I never noticed that tab before :-)

Unfortunately in this case the tab isn't there, although there is text in red at the top of the product page saying, "NOTE: You purchased this product yesterday." I guess it's just a gremlin in the system which they'll sort out in due course.

Np, but curses!

Hopefully you'll get your's soon.

Still waiting, purchased yesterday at around 3 pm and now its 9 pm and I don't have the option to download the book

I had a really horrible day and this would have been a nice little something to make it better


Pathfinder Battles Case Subscriber; Pathfinder Companion, Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
David knott 242 wrote:


Merfolk can no longer breathe air -- They are aquatic, not amphibious.

On the other hand, sea devils (formerly sahuagin) are now amphibious rather than aquatic. Now those references in the old D&D Monster Manual to them raiding coastal villages make sense once again.

Silver Crusade

Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
David knott 242 wrote:
David knott 242 wrote:


Merfolk can no longer breathe air -- They are aquatic, not amphibious.

On the other hand, sea devils (formerly sahuagin) are now amphibious rather than aquatic. Now those references in the old D&D Monster Manual to them raiding coastal villages make sense once again.

I believe (going off a dev conversation) those were in error and should be switched, though they might be left as.


Pathfinder Battles Case Subscriber; Pathfinder Companion, Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

I think a case can be made for both of them being amphibious. Sea devils need to be able to stay out of the water long enough to raid a coastal village, while merfolk need to be able to stay out of the water long enough to sun themselves and lure human ships onto dangerous rocks.

Of course, it wouldn't be a problem for either of them to be at least as water dependent as PF1 gillmen.


2 people marked this as a favorite.

no solars, no tarraque, ugh. since second edition AD&D the tarasque has been my favorite monster.

Silver Crusade

Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
ikarinokami wrote:
no solars, no tarraque, ugh. since second edition AD&D the tarasque has been my favorite monster.

The Tarrasque is cool, but how often has it actually been used?

That was the reasoning they gave (I believe) for not including it, basically it was a gimmick monster that was never really used much so it made more sense to put in monsters people actually would/could use.

Which is not to say Tarry is gone, it’s still the Herald of Rovagug so will most likely show in the Deity book coming up.


3 people marked this as a favorite.
Rysky wrote:
ikarinokami wrote:
no solars, no tarraque, ugh. since second edition AD&D the tarasque has been my favorite monster.

The Tarrasque is cool, but how often has it actually been used?

That was the reasoning they gave (I believe) for not including it, basically it was a gimmick monster that was never really used much so it made more sense to put in monsters people actually would/could use.

Which is not to say Tarry is gone, it’s still the Herald of Rovagug so will most likely show in the Deity book coming up.

wouldn't the same argument apply to treerazer?

Paizo Employee Creative Director

7 people marked this as a favorite.
Rysky wrote:
ikarinokami wrote:
no solars, no tarraque, ugh. since second edition AD&D the tarasque has been my favorite monster.

The Tarrasque is cool, but how often has it actually been used?

That was the reasoning they gave (I believe) for not including it, basically it was a gimmick monster that was never really used much so it made more sense to put in monsters people actually would/could use.

Which is not to say Tarry is gone, it’s still the Herald of Rovagug so will most likely show in the Deity book coming up.

Folks who miss the Tarrasque might wanna check out volume 6 of Age of Ashes...

Paizo Employee Creative Director

9 people marked this as a favorite.
ikarinokami wrote:
Rysky wrote:
ikarinokami wrote:
no solars, no tarraque, ugh. since second edition AD&D the tarasque has been my favorite monster.

The Tarrasque is cool, but how often has it actually been used?

That was the reasoning they gave (I believe) for not including it, basically it was a gimmick monster that was never really used much so it made more sense to put in monsters people actually would/could use.

Which is not to say Tarry is gone, it’s still the Herald of Rovagug so will most likely show in the Deity book coming up.

wouldn't the same argument apply to treerazer?

It would.

Be it the Tarrasque or Treerazer, both serve a similar role—showcasing what a top-tier, level 25 monster looks like and presenting a unique "boss monster" that would make for a great foe at the end of an entire campaign.

We chose to feature Treerazer in the Bestiary and not the Tarrasque becasue Treerazer is something that isn't building on D&D's legacy, but is building our own brand up instead.

This isn't to say that the Tarrasque isn't still a part of the world and the game... it's just that to us, Treerazer is a better thing to serve as the "toughest monster in the book" for Bestiary 1.

Personally, I'm delighted to have him in there, since I created Treerazer for my homebrew back in 1989 as a big bad boss monster; seeing him end up being a tentpole monster in a monster book is personally quite satisfying, even if it does come with a somewhat bittersweet element of him no longer being "mine" but part of Paizo's intellectual property.

ANYway... yeah. One of the big themes of the 2nd edition Bestiary is to make it more "Paizo monsters" and less "Look at the D&D monsters we got to play with thanks to the OGL." And swapping out the Tarrasque for Treerazer is part of that.

Hopefully at some point 30 years in the future, someone will be sad that Treerazer got replaced from being the boss monster in 3 decades of RPG monster books by someone new, because Treerazer was their favorite! :-P

Shadow Lodge

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James Jacobs wrote:
Folks who miss the Tarrasque might wanna check out volume 6 of Age of Ashes...

What

Paizo Employee Creative Director

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TOZ wrote:
James Jacobs wrote:
Folks who miss the Tarrasque might wanna check out volume 6 of Age of Ashes...
What

AKA I might have just spoiled one of the monsters that shows up in that volume's Bestiary! :P


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The art is so good.


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Adventure Path Charter Subscriber; Pathfinder Adventure, Rulebook Subscriber

Is it just me, or is that black-scaled Kobold on the cover totally a Nightfury?


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Adventure Path Charter Subscriber; Pathfinder Adventure, Rulebook Subscriber
James Jacobs wrote:

Familiars are based on real-world animals, so the game expects us all to use that knowledge as to whether or not a familiar can fly. You COULD build an owl familiar that couldn't fly simply by choosing two other abilities (say, damage avoidance and darkvision), but thematically, that would suggest you don't really want an owl.

... Now I kind of want a wizard with a familiar that's an owl who (hoo?) can't fly. Maybe they're an owl with a crippled wing that the wizard rescued and raised and fell in love with and adopted as a familiar.

Or maybe it's a cute little baby owlbear!


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Rysky wrote:
ikarinokami wrote:
no solars, no tarraque, ugh. since second edition AD&D the tarasque has been my favorite monster.

The Tarrasque is cool, but how often has it actually been used?

The one time a friend of mine used the Tarrasque, it was in 4E, and he tweaked the monster so it had a constant, like, asteroid field of debris flying around it, representing the destruction and cataclysm that happened simply by it existing.

The tactical effect of this was that you couldn't fly 200 feet out of its reach and shoot arrows at it, because the rocks would deflect those attacks if you were outside its reach.

The narrative effect was that if it got pissed at you, it could telekinetically hurl asteroids.

Liberty's Edge

Pathfinder Adventure Path, Starfinder Adventure Path Subscriber
Seisho wrote:

Still waiting, purchased yesterday at around 3 pm and now its 9 pm and I don't have the option to download the book

I had a really horrible day and this would have been a nice little something to make it better

Has anyone heard anything on the unavailability of the Bestiary.pdf? I've looked in both this forum and the forum for customer service, as well as having personally emailed customer service. Customer service has been silent on the matter and I'm wondering whether any efforts are even being made to correct this matter.


Description text before statblock is going to take me a while to get used to, as is some of the new art.

More descriptive text for the dragons is great; I hope that continues into any further sets of dragons in subsequent bestiaries. I still wish more monsters came with specific physical dimensions, though.


Pathfinder Battles Case Subscriber; Pathfinder Companion, Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Saurstalk wrote:
Seisho wrote:

Still waiting, purchased yesterday at around 3 pm and now its 9 pm and I don't have the option to download the book

I had a really horrible day and this would have been a nice little something to make it better

Has anyone heard anything on the unavailability of the Bestiary.pdf? I've looked in both this forum and the forum for customer service, as well as having personally emailed customer service. Customer service has been silent on the matter and I'm wondering whether any efforts are even being made to correct this matter.

Sam Phelan posted some info here.


Love the art work. down with the info side bars. also has a good line up of monsters for the game. only pity is not having a striped down form of an ancestry for making new variants of leveled bad guys. monk kobold being a bit of a running joke when i GM.


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The Good:
+ Aeons getting merged with Inevitable and Axiomites.
+ Artwork for Pleroma
+ Gancanagh in the first Bestiary! Wow!
+ Cauthooj is an awesome new addition to the Pathfinder monster world.
+ Cave Worms being an entire group is marvelous!
+ That new Gelugon model is marvelous! So much better!
+ Most dinosaur art is beautiful.
+ Dullahan, Banshee, Redcap, Wendigo and Poltergeist, awesome to see them in the first bestiary!
+ I love how you did the Elementals this time, instead of just small – medium – big, you did something original with them! Cool!
+ Much better Ether Spider, no more silly human face!
+ All Genies Artwork
+ The Griffon Artwork, as ugly as it was in the first edition Bestiary, so beautiful is it now.
+ My new favorite Pathfinder Monster is born in the rocks it seems, the Grikkitog is SO amazing! Props to its creator!
+ The Krooth is also a very amazing new critter!
+ The New art-style for the Leshies is amazing! Much better than before!
+ THE MANTICORE IS STUNNING! Best Manticore artwork I’ve seen in a long while!
+ Awesome, a non-chest Mimic artwork!
+ I love the new Nymph Queens, hope that Lampads and Oreads get the same love.
+ Ofalth is also a very cool new addition to Pathfinder!
+ Good to see the Orcs are still green and evil.
+ I’m not a fan of lovecraft monsters, but that Shoggoth has to be the best artwork in the book!
+ Another awesome new monster! Shuln’s rock!
+ Happy to see the Sinspawn, one of my favorite Pathfinder monsters.
+ Surprised to see the Saxra back, the most random (but cool) monster in the first Bestiary, cool new name.
+ The Slurk looks beautiful for such an ugly creature lol.
+ No Spectre? GOOD!
+ Both female and male Sphinxes, so can we now delete the Criosphinx (ram-head) from existence?
+ Warsworn! Yeah!
+ OMG!!! That Ettercap/Web Lurker artwork! Stunning!
+ Happy to see the Wendigo still being present! Especially since people became so PC about it lately!
+ Zaramuun is awesome! I love sand creatures!

The Bad:
- Faceless Stalker + Doppelganger in the same book.
- Balisse and Choral instead of Solar.
- I love the Animated Broom and Armor, but two statues (which are just like golems anyway) is kinda lazy, why no Animated Hut and Animated Weapons?
- Too much green in the Azata group, the artwork could be much better for this group.
- Boring Beetles… I mean who needs Flash Beetles? Why not Bombardier Beetle + Goliath Beetle here? (Or Deathwatch, Sliver or Scarab for that matter) Two ranges of different challenge ratings and awesome looks.
- Why artwork for the normal boar? Everybody knows what they look like, Daeodon (which is much cooler) not so much…
- I don’t mind the weapon/role using humanoids in the book, but is this gonna be a curse like in D&D? Like in Bestiary 4 we still get different types of Boggards, Goblins, and Hobgoblins? I hate that, hope this isn’t in future pathfinder Bestiaries, and Boggards and Goblins will ONLY be in Bestiary 1.
- Brain Collector and Aboleth still being MUCH too low levels.
- Changelings being both male and female… I was hoping the Caliban was going to be the male Changelings.
- Still that boring D&D Chimera, I thought you wanted to step away from D&D, why use that horrible non-mythological-accurate Chimera of all then?
- While I’m very happy to see my favorite group of outsiders (Daemon) presented, I’m not happy the Ceustodaemon was used instead of so much better choices, such as Sangu, Mela, Purro, Thano, Phasma or Cruci)
- Barbazu beard is very non-existing in that artwork…
- Velociraptor + Deinonychus in the same bestiary… Rather would have seen Troodon, Therizinosaurus or Pachycephalosaurus.
- Brontosaurus? The most boring dinosaur in my opinion… Of all the cool possible sauropods…
- I’m kinda bored with the Metallic Dragons… Especially the Brass Dragon, why not the Mercury Dragon?
- Too much high-level Fungus, rather would have seen the Myceloid back, and some smaller fungus.
- Two new Cat-based Fey Monsters, what was wrong with Pard or Nekomata?
- Mephits of every elemental type, when is somebody finally gonna change this into a single Mephit who can absorb all elementals into its body and change into that elemental variant.
- Genies are still much too low level, they should be around 18 each, elemental lords.
- I love the new Gogiteth, but does it replace the Bebilith?
- Hags could also use a boost in Challenge Rating…
- I love the Hellhound artwork, but why still use the Nessian Warhound? I would have loved to see the Cerberi here.
- Ugh, still Hobgoblins around…
- Ugh, still horses, would be better off in the Core Rules books.
- Too bad the Medusa is forced into a rogue-like role… I love the vanity-curse background that is missing here… ALSO, why not call them Gorgons? Especially now there are suddenly male Medusa’s? Medusa is a female word.
- Mukradi is my least favorite new monster, it is simply too much… Slapping multiple heads on a fearsome animal isn’t working most of the time…
- Of all the cool oozes you guys created in 1st edition, why giving us Ochre Jelly and Black Puddings? If you could also give Deathtrap Oozes or Roiling Oils?
- Of all the mythological creatures you could choose from, WHY my least favorite the Simurgh? WHY!?!
- Boring variants of giant snakes… I would have liked some more magical snakes here, like Seps.
- Still the Wight? Like really? So much more interesting humanoid undead to choose from… Baykok? Devourer? Even Bodak…

The Ugly:
- Centaur art is ugly, I don’t like female centaur artwork, can’t help it.
- Glabrezu Art (most Demon art for that matter, Balor looks like a child)
- Flesh and Adamantine Golem Artwork. The Adamantine Golem looks kinda childish, not fearsome at all.
- The Harpy has the worst artwork in the book… Why a male harpy? It doesn’t suit the Harpy at all…
- The faces of the new Naga artworks is kinda, ugh.
- Rakshasa Raja art is like…
- I love Soulbound Dolls, but this art doesn’t scream I’m a doll to me.
- I love the Uthul, and the artwork, but why does he hold a statue-penis in his hand?

Overall I like this first Bestiary, some surprises but otherwise a good amount of classics. I hope Bestiary 2 gives me more surprises though, and much more mythological obscurities.

7 / 10

Silver Crusade

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Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Awahoon wrote:
Happy to see the Wendigo still being present! Especially since people became so PC about it lately!

Yes, how dare we respect other people's beliefs?

I say this as someone for who the Wendigo has been one of my favourite monsters for as long as I can remember.

Awahoon wrote:
Like in Bestiary 4 we still get different types of Boggards, Goblins, and Hobgoblins?

Uh, we didn't get any of those in Bestiary 4. Are you thinking of the Monster Codex? Having variants was the point of that book.

Awahoon wrote:
Still that boring D&D Chimera, I thought you wanted to step away from D&D, why use that horrible non-mythological-accurate Chimera of all then?

You want them to move the dragon head from the shoulder to the tail?

Awahoon wrote:
Genies are still much too low level, they should be around 18 each, elemental lords.

Just a note Nobles (the Wish granters) add 5 levels to the base Genie.

Awahoon wrote:
Medusa is a female word.

Urge to use Meduso rising

Awahoon wrote:
Of all the mythological creatures you could choose from, WHY my least favorite the Simurgh? WHY!?!

You know what you did.

Awahoon wrote:
The Adamantine Golem looks kinda childish, not fearsome at all.

This is why you don't skip leg day.

Awahoon wrote:
I love Soulbound Dolls, but this art doesn’t scream I’m a doll to me.

Kinda reminds me of the cyborg character from One Punch man, Genos?

Awahoon wrote:
I love the Uthul, and the artwork, but why does he hold a statue-penis in his hand?

*tilts head back and forth* Hmm, not seeing it.


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I was really surprised the Nuckelavee didn’t make the first Bestiary.

Anyway, these are all the 1st Edition monsters from pathfinder that I really hope make it in Bestiary 2.

Tooth Fairy / Alpluachra / Chon Chon / Crawling Hand / Grindylow / Oread (non playable) / Giant Urchin (any) / Wizard’s Shackle / Akaname / Almiraj / Eurypterid / Echeneis / Jack-o-Lantern / Leaf Ray / Mockingfey / Ostovite / Giant Water Strider / Cave Fisher / Choker / Incutilis / Augur / Raktavarna / Slithering Pit / Soulsliver / Adaro / Assassin Bug / Chupacabra / Crysmal / Abrikandilu / Zebub / Disenchanter / Fungal Crawler / Onyvolan / Pard / Quickling / Spriggan / Ahkhat / Decapus / Gambling Devil / Pachycephalosaurus / Dust Digger / Flail Snail / Fossegrim / Freezing Flow / Gloomwing / Junk Golem / Heikegani / Karkadann / Korred / Lovelorn / Mandragora / Myceloid / Peryton / Scrivenite / Sha / Giant Solifugid / Giant Ant Lion / Blightspawn / Bogwid / Buggane / Cuero / Danthienne / Mist Drake / Fachen / Gearghost / Grodair / Hypnalis / Kikimora / Lampad / Leucrotta / Megatherium / Raiju / Rat King / Saguaroi / Killer Seahorse / Vodyanoi / Ahuizotl / Cordulegaster / Death Worm / Delgeth / Babau / Dunkleosteus / Hungry Fog / Karkinoi / Kyton / Mothman / Mudlord / Nekomata / Kigyo / Remacera / Scrapshell / Skrik Nettle / Stymphalides / Tiyanak / Aatheriexa / Shadow Demon / Levaloch / Mngwa / Moldwretch / Nogitsune / Pukwudgie / Qallupilluk / Totenmaske / Xenopterid / Hydrodaemon / Deathtrap Ooze / Destrachan / Drowning Devil / Druj Nasu / Gammenore / Girtablilu / Bone Golem / Gorgon (Khalkotauroi) / Hellwasp Swarm / Iku-Turso / Intellect Devourer / Maenad / Mihstu / Mohrg / Polong / Pyropiscis / Quickwood / Shard Slag / Su / Svartalfar / Whirlmaw / Yuki-Onna / Aurumvorax / Baykok / Sangudaemon / Osyluth / Giant Mantis Shrimp / Coral Golem / Ijiraq / Nependis / Nuckelavee / Sargassum Fiend / Tikbalang / Witchfire / Yrthak / Abaia / Alp / Bogeyman / Kalavakus / Therizinosaurus / Ghawwas / Magnetite Golem / Kapre / Korir-Kokembe / Mobogo / Nue / Peluda / Peuchen / Water Orm / Carnivorous Crystal / Meladaemon / Hamatula / Devourer / Impundulu / Jinmenju / Nulmind / Amarok / Banelight / Omox / Jorogumo / Kokogiak / Interlocutor / Lorelei / Rusalka / Scitalis / Vouivre / Alraune / Blights / Charybdis / Cherufe / Corpse Lotus / Thanadaemon / Furcifer / Gashadokuro / Ixion Worm / Kamaitachi / Papinijuwari / Viper Vine / Atuikakura / Bodythief / Rawhead / Rokurokubi / Crucidaemon / Dybbuk / Gorynych / Hyakume / Isonade / Jubjub Bird / Popobawa / Riftcreeper / Sea Bonze / Ypotryll / Ecorche / Scylla / Vilderavn / Zomok / Bakekujira / Bandersnatch / Phasmadaemon / Plankta / Tunche / Bone Ship / Purrodaemon / Erlking / Mosslord / Euryale / Eremite / Cipactli / Wood Colossus / Drakainia / Leanan Sidhe / Shen


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It's like the most beautiful art and the ugliest art switched in both first Bestiaries!

Glabrezu was the most awesome art in Bestiary 1 (first edition), but now in 2nd edition is the ugliest artwork in the book.

Griffon was the ugliest artwork in Bestiary 1 (first edition), but now it is one of the most beautiful! LOL

Coincidence or did you guys order this on purpose? :-p

Also, is there already a bestiary 2 wish topic? I'm not gonna create one, but I'm just interested if there is any yet.


Yeah, that recent wendigo controversy is quite tragic. Although I feel like it can be avoided by just renaming the creature. Like, call it "ventigo" or something, and this is no more a cultural appropriation, merely an inspiration. Not like the concept of a hungry cannibalistic evil spirit is that innovative, and creepy humanoid deer looks nothing like "real" wendigo anyway.

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