Avid Arnsen

rooneg's page

Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber. Organized Play Member. 360 posts (642 including aliases). No reviews. No lists. 1 wishlist. 9 Organized Play characters. 3 aliases.


RSS

1 to 50 of 360 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | next > last >>

Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Morton Mazon wrote:

My PF2 Half-Elf with the 10 Intelligence started with Common, period. Despite the fact that he has Elven ancestries...

This could be read as 'why don't half-elves have both Common and Elvish'? But I note that the Half-Orc is in the same boat.

This is an error in the Core Rulebook. Humans (and thus a Half-Elves) are supposed to start with common plus one other language plus your int mod extra languages, which would let you take elvish.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
rooneg wrote:
Most of mine are there just fine, but it looks like I'm missing a couple of tables I played in (one of which is one of NielsenE's) and one that I GMed. I also think people were a bit overzealous with the "adding in the -2001 for the character" part of things, because I got multiple copies of 1-03 that I GMed assigned to my -2001 character even though I'd left the character number off all but the first table of that module that I GMed. Email sent with details and photos of the docs.

For what it’s worth all of my issues were quickly resolved, everything looks great now.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Most of mine are there just fine, but it looks like I'm missing a couple of tables I played in (one of which is one of NielsenE's) and one that I GMed. I also think people were a bit overzealous with the "adding in the -2001 for the character" part of things, because I got multiple copies of 1-03 that I GMed assigned to my -2001 character even though I'd left the character number off all but the first table of that module that I GMed. Email sent with details and photos of the docs.


3 people marked this as a favorite.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Bob Jonquet wrote:
Sandra Wilkinson wrote:
GMs receive a race boon, but PFS2 GMs receive the same award as GMs of a home game
You have to consider that GMs at conventions are likely earning many more AcP than a local gameday because they are running multiple sessions in a short period of time. The points earned roughly replicate the value of receiving a race boon under the PFS(1) system.

I don't really buy this argument. "You get more points because you spent more time running games" isn't something special about a con, it's just a reflection of the time invested. Most GMs could run more games at home if they wanted and not have to pay for travel and lodging.


2 people marked this as a favorite.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Ramanujan wrote:

I'm really saddened to learn Red Mantis Assassin still requires evil. They have such cool abilities.

That said, as an eternal GM I rarely get to play a character, so I guess it wont impact me much. Still a little sad.

One of the boons auctioned off for charity at GenCon this year gives you a background that allows you to be a renegade Red Mantis Assassin, which opens the archetype up to a Lawful Neutral character. So when the book drops presumably there will be at least one non-evil character with the archetype wandering around in Pathfinder Society games. Sadly, it went for a stupidly large amount of money, so I won't be the one using it.


1 person marked this as a favorite.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Gisher wrote:
rooneg wrote:
I don't know about something on the scale of a pseudodragon or a faerie dragon, but the enhanced familiar feats can give you 4 traits for your familiar, which lets you build a pretty convincing version of some of the cooler familiars. My gnome is going to have a cotton topped tamarin with darkvision, speech, a climb speed, and usable hands, which seems like it should be enough to get in a lot of amusing trouble ;-)
I love Tamarins! My favorite type is the Golden Lion Tamarin. My local zoo is part of the breeding program to keep them from becoming extinct. They are just wonderful animals.

They're pretty spectacular animals, our local science museum has a bunch and my daughter used to spend a lot of time watching their antics. I went with a Cotton Topped Tamarin because clearly my gnome is going to have to dye its hair different colors ;-)


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Landon Hatfield wrote:
Jack Brown wrote:
rooneg wrote:
I saw a neat trick at GenCon. There's this set of square stackable coins from Campaign Coins that comes exactly 10 to a pack. Our GM left the stack out in front of him where we could all see it and every time we found a treasure bundle he removed a coin from the pile to make it clear that we'd gotten it. PFS modules have 10 treasure bundles worth of loot available, so it works out perfectly.
Roomeg, would you mind sending a link to these?
I might be the GM in question, as I picked up the Dwarven Tower set from Campaign Coins. The Soldier set has 10 solid square coins in 3 different sizes, that stack into a neat tower. Link

You are indeed the GM in question, and thank you for running that table of 1-01, it was a lot of fun.

Weirdly, the Campagin Coins website seems to only be selling 10 of one particular size. At GenCon they had a pack that gave you 10 coins in three different sizes to give a nice pyramid effect, but I can't seem to find it now.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

I saw a neat trick at GenCon. There's this set of square stackable coins from Campaign Coins that comes exactly 10 to a pack. Our GM left the stack out in front of him where we could all see it and every time we found a treasure bundle he removed a coin from the pile to make it clear that we'd gotten it. PFS modules have 10 treasure bundles worth of loot available, so it works out perfectly.


2 people marked this as a favorite.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

I don't know about something on the scale of a pseudodragon or a faerie dragon, but the enhanced familiar feats can give you 4 traits for your familiar, which lets you build a pretty convincing version of some of the cooler familiars. My gnome is going to have a cotton topped tamarin with darkvision, speech, a climb speed, and usable hands, which seems like it should be enough to get in a lot of amusing trouble ;-)


1 person marked this as a favorite.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

If you need additional evidence, note that the Valeros pregen has Double Slice for precisely this reason.

(FWIW, I don't think this is a particularly edge case case, as you say, shields are literally listed in the weapons table. This clearly works.)


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Thanks!


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Sfyn wrote:

I made a whiteroom comparison where a level 6 (triple shot minimum) Fighter and Ranger, both Archers shoot unimpeded assuming:

Both use a +1 striking composite shortbow.
Both have 18 DEX and 14 STR.
Fighter has Point Blank Shot, Double Shot and Triple Shot.
Ranger has Hunted Shot, Flurry Edge and Quick Draw.
Both target a AC 22 opponent.

1st Round:
Fighter: Point-Blank Shot, Double Shot = 18 avg. damage
Ranger: Hunt Prey, Quick Draw, Hunted Shot = 16 avg. damage

Following Rounds:
Fighter: Triple Shot = 21 avg. damage
Ranger: Hunted Shot, Strike, Strike = 20 avg. damage

I'd say damage wise its very similar. You would choose Fighter if you want more martial versatility or Ranger for overall exploration utility and mobility.

I feel like you're missing some stuff in your analysis. If your Fighter is going to get away without spending an action to draw their weapon I'm not sure why your Ranger needs to use Quick Draw for it. That said, if the ranger is using Quick Draw they should have an extra attack on the 1st round. Also, if the Fighter is going to invest in Point-Blank Shot how do things change if they use a Longbow? How does this all change if you're outside of Point-Blank Shot range?


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Hey, it's been a few days, just wondering if someone had a chance to take a look at this.


1 person marked this as a favorite.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
JiCi wrote:
Also... I keep reading and re-reading the rules, and... I can cast Ray of Frost 3 times for 3 attacks, each dealing 5d4 points of cold damage... or Produce Flame 3 tmes for 3 attacks, each dealing 5d4 points of fire damage..., both at 10th level.

All the offensive cantrips take two actions to cast, you're not going to be casting them more than once in a round.


2 people marked this as a favorite.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Hilary Moon Murphy wrote:
Blake's Tiger wrote:
Yeah, it was specific to kukris and gnomes. Also elves without Weapon Familiarity and the elven curveblade.
Now I'm sad for all those kukri-less gnomes. I was so excited that they had finally fixed gnome weapon proficiency into something useful by offering glaives and kukris in addition to standard gnome weapons. It meant that people had a reason to pick up gnome weapon proficiencies. Oh well, let's hope that there will be some access provided later.

Don't worry, they also gave them access to the only 1 handed d8 weapon with reach in the game, so they sure get something! ;-)


4 people marked this as a favorite.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Colette Brunel wrote:
Again, I can understand why a buffer is nice at lower levels. I cannot understand why they are different across ancestries, though, in a front-loaded way. Anything that is front-loaded like this and only really relevant at the lower levels come across as weird design to me; I do not see a point to something that is only really relevant at the lowest of levels.

Dramatically more games are played at low level than at high level. That will continue to be true even if high level play works better in 2e because inevitably some games that start at low level will end before reaching high level. Additionally, people are typically introduced to the game via low level play, and if it sucks they will not continue to play, so making an extra effort to ensure that low level play is fun has a disproportionate impact. That’s the point.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

When I'm playing something like PFS or 5e's AL I typically try to bring a suitable miniature for characters I'm likely to play. That can range from HeroForge custom printed miniatures for characters I really like to random prepainted miniatures that are close enough or for Starfinder I often use lego minifigs because it's pretty easy to find suitable scifi themed minifigs. Honestly though, just bring something, exactly what doesn't matter. I've seen people use everything from spare change to dice to heroclix (a good way to get your character referred to as "Batman" for the entire game), the point is to have something on the board that's recognizably yours, even if it doesn't resemble your character that much.

That said, even if you bring nothing at all you can probably work something out. When I GM I typically bring a bunch of random prepainted miniatures covering a wide variety of character types, and that's not terribly uncommon in my experience.


3 people marked this as a favorite.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Colette Brunel wrote:

What does it accomplish for some options to have an expiration date?

Is there some hidden nugget of game design that makes the system function better by having Armor Proficiency investments mostly be valid from 1st to 12th, only to become sidelined by 13th?

If nothing else it opens up design space for other things that do scale up. The Fighter and Champion dedications include high level feats that scale arbitrary weapon or armor proficiency up to expert. The fact that it's actually super awkward to find that sort of scaling is in fact part of what makes those dedications valuable. Now does that mean I think nobody other than a Champion multiclass should ever be able to scale up to expert armor proficiency? No, but I also don't think it should literally just come along with the Armor Proficiency feat, or just be a General Feat that anyone can take at 13th level because the existence of such a feat means that Champion Dedication gets worse.


7 people marked this as a favorite.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Colette Brunel wrote:
Why is it okay for characters to benefit in full from Armor Proficiency investments at lower levels, only for such investments to become null and void by 13th level?

Because sometimes choices are good at one level but not so good later. Not all choices are required to be equally awesome for all levels in the game. I get that you seem to feel like this game should be played such that only the most optimal choices are ever made, but the game isn't only made for you.


2 people marked this as a favorite.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Tarondor wrote:

I'm a wizard. I'm trained in Arcana.

I'm a scholar. I'm trained in Arcana, Nature, Occultism, or Religion -and- get the Assurance feat with that skill. So now I'm in the anomalous position of being Assured in, say, Occultism, while only being ordinarily trained in the thing I'm supposed to be best at.

Wouldn't it have made more sense to let me apply the Assurance feat to Arcana, Nature, Occultism, or Religion, independently of the skill chosen through Scholar?

Page 26 of the CRB says "If your class would make you trained in a skill you’re already trained in (typically due to your background), you can select another skill to become trained in." That means you can just take Arcana and Assurance (Arcana) from Scholar, then pick something else to replace the Arcana from being a Wizard.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
pauljathome wrote:
rooneg wrote:
pauljathome wrote:
For example, I'm currently trying to build a "know it all" character. The only reasonably viable options I'm seeing are Wizard who multiclasses into bard for bardic knowledge (wizard feats seem largely "meh" to me so this can happen by level 4) or a high int Bard. Bardic knowledge seems all but essential for this as, at least in PFS2-01, lore skills and ONLY lore skills cone up a LOT.
A high INT Rogue who multiclasses into Bard could also be good for this, because in addition to being able to pick up Bardic Lore at 4th level you can really easily become trained in a huge number of other skills, not to mention having heaps of skill feats to work towards getting Assurance and Automatic Knowledge in the big 4 monster identification skills.

You're absolutely right.

I didn't include that because
1) one answer on how to make ANY skill focused character is "rogue" (let's face it, that Nomadic halfling linguist is very likely a rogue) :-)
2) I'd already decided I wanted a spellcaster and forgot that when posting :-(

I'm less than convinced that assurance is much use in general. Far too often you just assuredly fail. And at 2 skill feats per skill it's expensive even for a rogue.

Yeah, I'm not super convinced that Automatic Knowledge is actually worth it (I mean seriously how often do you actually have target numbers to identify real threats that Assurance can hit?), but it's a neat build and I want it to be good ;-)


4 people marked this as a favorite.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
totoro wrote:
I never said the cleric was terribly built. Please enlighten me. How could I have suggested to my player a better way to build the cleric? Give me a spell that would have changed the way all of the encounters to date in the fall of plaguestone would have gone better if he had just chosen to prepare them. Or how could he adjust his attributes for better effect? Maybe his skill choices were wrong. I'm dying to know what he did wrong and I will dutifully report to my player that you have a solution to his (and my) observation that the cleric just didn't have any options that made him escape from under the shadow of the fighter and the barbarian.

I feel like you're basing your appraisal of the class on a few introductory encounters where the cleric found that they weren't as good as the Fighter at hitting wolves with weapons, which seems like a poor way to do it. Of course they're not as good as the Fighter at hitting wolves with weapons, the fighter is literally the best at hitting wolves with weapons, it's their whole reason for existing. What clerics get is a whole bunch of additional flexibility that the Fighter can't even come close to having. Expecting them to have that additional flexibility and still be as effective in combat as classes who basically devote all of their abilities to being awesome in combat is rather unreasonable.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
pauljathome wrote:
For example, I'm currently trying to build a "know it all" character. The only reasonably viable options I'm seeing are Wizard who multiclasses into bard for bardic knowledge (wizard feats seem largely "meh" to me so this can happen by level 4) or a high int Bard. Bardic knowledge seems all but essential for this as, at least in PFS2-01, lore skills and ONLY lore skills cone up a LOT.

A high INT Rogue who multiclasses into Bard could also be good for this, because in addition to being able to pick up Bardic Lore at 4th level you can really easily become trained in a huge number of other skills, not to mention having heaps of skill feats to work towards getting Assurance and Automatic Knowledge in the big 4 monster identification skills.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Honestly, Arcane Evolution does a pretty poor imitation of an Arcanist. Being able to prepare a single spell does not turn a Sorcerer into an Arcanist. I mean it's what I'll be using since there isn't an actual Arcanist available, but I really want either a full Arcanist class or a Wizard Class Archetype that swaps in Arcanist style casting.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

I'll agree on the "Natural Ambition is good and will get better over time" point, but on top of that I think you've missed a few neat options.

Vivacious Conduit pretty dramatically increases the rate at which a gnome recovers hit points.

Hefty Hauler is a skill feat many low STR characters are in the market for. Athletics is a skill worth training in for almost anyone (if only because Climb and Swim checks are a thing), and 7 bulk is a lot more than 5.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
NightTrace wrote:
Sawtooth sabres are a very restricted item, but they're also the highest damage dice on a 1-handed agile weapon too *and* the only weapon with the Twin trait. If access was not restricted, they would likely end up being the only choice for TWF characters.

Umm, the bit about the Twin trait is true, but the damage dice isn't. According to the core rulebook they do 1d6, same as a shortsword. Archive of Nethys says 1d8, but that seems to be an error.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
medtec28 wrote:
Anyone have any details on this yet?

You will almost certainly need to wait till Paizo staff make their way back into the office and emerge from under their giant post-GenCon todo lists, I'd expect next week at the earliest.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Alternatively, you could interpret it the other way and say that the ability to purchase a large weapon is superfluous for a Small giant instinct barbarian, because the bonus triggers when they use a weapon built for a Medium sized person, and they always have access to those because they're commonly available.

It depends how you interpret "such a weapon", either it refers to the Large weapon in the first sentence or the weapon built for someone one size larger than you in the third sentence.

Either way, it should get clarified, because I need to know if my Gnome Barbarian is going to be hauling around a Medium sized Bastard Sword or a Large sized Bastard Sword ;-)


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
andreww wrote:
1. Preroll a load of dice and put them in a random table. Pick a random dice toll and use that for them to speed things up.

One of my GMs at GenCon did this, and it worked well enough, although it's best if you can predict what types of rolls you want so you can precalc them, as opposed to having to ask players for modifiers and do the math each time. He had us roll like 6 perception checks at the beginning and used them for a combination of perception and initiatives (he also had stealthy characters roll some stealth checks so he could use them for initiative if it came up).


1 person marked this as a favorite.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Dracala wrote:
rooneg wrote:
Note that the weapon proficiency feat currently gives you no way the bump that martial prof up to expert. The ability to do that is part of what fighter dedication gives you.
Actually, that's a Completely different Fighter Archetype Feat you need to take at lvl 12 at the earliest... SOOO... No, the Fighter Dedication Feat itself is Still lackluster...

Yes, but fighter dedication unlocks the option to take that later feat, and there is no similar option for the weapon proficiency general feat. You may not think that benefit is significant, but it is a benefit.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Hi, I’ve got a preorder for a GM screen hanging out in my sidecart, but I already bought one at GenCon, so if you could cancel it that would be great.

Also, I’ve got enough subscriptions to qualify for free society PDFs, and I’ve got it set to PFS in my subscriptions, but for some reason I never got them this month, the only PFS2 stuff in my account are the two mods I ran at GenCon. Does something need to be nudged to get those, or am I just missing something?


3 people marked this as a favorite.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Zwordsman wrote:

On the fighter dedication topic.

It feels a tad odd all you get (off hand remember) is the martial weapon profiency. When that is just 1 general feat for a lot of characters. Most? (Idk about sorc/wiz/cleric off hand) have simple weapons.
I'm pretty sure the weapon profiency feat grants you all of martial if you know simple weapons.

I was debating whether to take Fighter + general feat. or just two general feats in order to get an advance weapon on an Alch. two general feats just feel a bit easier and less opprotunity cost.

Note that the weapon proficiency feat currently gives you no way the bump that martial prof up to expert. The ability to do that is part of what fighter dedication gives you.


6 people marked this as a favorite.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

One thing to keep in mind: if you’re complaining about multiclass dedications being weaker than the class they’re from, well, that’s sort of the point. A fighter who dips into wizard dedication should not be doing the same stuff the actual wizard just got access to, that’s stealing the wizard’s toys. Dipping into another class should get you some of the stuff the real person who took that class was doing a few levels ago, not the stuff they’re doing now and not their class’s core cool thing they can do. That’s why you don’t get expert weapon prof when you take fighter dedication or why you don’t get the awesome combat stuff for hunt target when you take ranger dedication or why you don’t get DEX to damage when you take rogue dedication. This is all by design.


3 people marked this as a favorite.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Got these at GenCon and they are legit my favorite thing I bought all weekend. They’re pleasantly hefty and all the players I gave them to during my games were delighted by them.


1 person marked this as a favorite.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

I would very much like the region boon to unlock suck things, I’d love to give my dwarf a clan dagger, but the ancestry feat is a bit much for something that is essentially flavor text on the character.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Flew in on Wednesday, the flight was fine but the cab from the airport took forever due to the highway being closed. Poor timing on that one Indy. Picked up my subscriptions first thing on Thursday morning (and read some of the final PDFs of the core and bestiary in line, since they actually dropped about half an hour before the booth opened). Spent the rest of the con alternating between playing PF2 and GMing PF2.

I got to play 1-01 twice and 1-02 and 1-03 once each. 1-01 is pleasantly replayable, the two runs I did were different enough that both were quite enjoyable. Best game I played in was 1-02, where my GM was in full Red Raven cosplay. He did a spectacular job and I’m sorry no not sorry that my crit on a knowledge check gave away the mystery ;-). All of the people I played with were loads of fun and everyone seemed to have a good time.

As a GM I ran 1-00 once (it was fun, but I didn’t think it would be as enjoyable to play with foreknowledge from GMing it, and I was pretty dead this morning, so I skipped the Sunday morning slot I had a ticket for) and 1-03 three times. I think my players enjoyed it, but I guess you’d have to ask them. One odd bit was running PF2 during both the Starfinder and PF1 specials. That room sure was loud!

General feeling from the weekend was that people are enjoying PF2 quite a bit. GMs (myself ABSOLUTELY included) made plenty of minor mistakes, and there were definitely some hiccups (quite a few errors on the HeroLab generated characters, and that’s not counting the three people who accidentally had characters built with the playtest version, only figured that out because their bonuses were way off), but the games sure felt like Pathfinder.

This was my first GenCon, I doubt I’ll be back next year due to scheduling issues, but I will definitely be returning someday, it’s quite the experience.


1 person marked this as a favorite.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Mystical Seeker wrote:
Well, I looked at the add character function in Organized play.. They have added 2nd edition, but still doesn't let you add a character, since the option for Faction is blank, and won't let you add/save until you choose a faction.

Actually, it gives you an error if you don't pick a faction, but the character does actually get created. You can't modify it without picking a faction though. Presumably this will get cleared up shortly.


1 person marked this as a favorite.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Kerobelis wrote:
rooneg wrote:
Baby Samurai wrote:
Midnightoker wrote:

Third, the fact that Armor choice is now a flavor decision is amazing. To me, equipment has always been one of the stronger essences of flavor, so knowing that the Armor Specialization and balance Paizo has put in has created this feel is exciting!

Yeah, this seems another page they took from 5th Ed D&D; I also dig spellcasting modifier added to spell attacks (dropping TAC in the process), amongst other bits.
Umm, armor in 5e isn't just flavor, there's basically one optimal type of armor in 5e for any given character.

Which I believe is the same as PF 2E. Have high Dex, go light armor. Moderate dex, medium armor, no dex = heavy armour. All 3 styles add up to the ~ same AC (+6 for PF 2e I think, AC 17/18 for 5ed). Basically, whichever way you go, you have the same AC. Proficiency will be the difference.

In 3rd edition, you could get AC 18 with full plate but the best unarmored could get was 15 with DX 20. So there is a big difference.

The same is true regarding TAC. Just like 5 edition.

Yes, but in 5e you don't get into this position where you have multiple possible armor types for a given character that end up with the same AC/Stealth Disadvantage result. If you're a character with DEX 14 who wants to wear medium armor you either pick a Breastplate if you care about Stealth or Half Plate if you don't. There's no reason (other than money) to ever wear Scale or a Chain Shirt. If you're a heavy armor character you never have a reason to prefer Splint to Plate. If you have a flavor preference for Splint you will always end up with a lower AC.


2 people marked this as a favorite.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Baby Samurai wrote:
Midnightoker wrote:

Third, the fact that Armor choice is now a flavor decision is amazing. To me, equipment has always been one of the stronger essences of flavor, so knowing that the Armor Specialization and balance Paizo has put in has created this feel is exciting!

Yeah, this seems another page they took from 5th Ed D&D; I also dig spellcasting modifier added to spell attacks (dropping TAC in the process), amongst other bits.

Umm, armor in 5e isn't just flavor, there's basically one optimal type of armor in 5e for any given character.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Christian Dragos wrote:
Aww. Was hoping the new Guide to OP would be released today. Maybe Wednesday? Does anyone know?

Word was that it was supposed to release Monday. That said, Monday isn't over yet, and Paizo has been known to release things after the close of typical business hours, so we'll see.


1 person marked this as a favorite.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Claudius16309 wrote:
I am registered to participate in 3 scenarios for Pathfinder 2 at Gencon this year, and I cannot seem to find enough information about them. Primarily, do I need to bring a developed character with me, or will pre-generated characters be provided? If I need to develop characters, does anyone know where I can find the rules and how to register them, if needed

If you're playing in 1-00 Origin of the Open Road it can only be played with pregens, so don't worry about it. For any other PF2 scenario you can either bring your own or use a pregen, which will be provided. If you want to build your own characters the rules will not be available until the first day of GenCon when PF2 releases, so you'll be making them at the convention.


1 person marked this as a favorite.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Paizo Customer Service wrote:
We're sorry for the inconvenience! The tech team is working on getting this fixed, but we can assist you if you'd like to place your order in the meantime. We aren't able to start subscriptions for folks, so you would have to submit the order on your end of the system. Then, if the incorrect products are generated, you would just notify Customer Service either via this forum, by email, or by phone. Once we receive your request, we'd just remove the incorrect items and replace them with the ones you'd prefer to start with.

So, I emailed customer service last Wednesday and then again today asking for precisely this change to my recent Adventure Path and Campaign Setting subscriptions, but haven't gotten any response at all. Is there somewhere other than customer.service@paizo.com I should be reaching out to about this problem?


2 people marked this as a favorite.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Ed Reppert wrote:
Cydeth wrote:
Ed Reppert wrote:
Paksennarion was a soldier before she became a paladin. She almost certainly learned first aid.

I just want to point out that she also was incredibly unusual for a paladin in her setting. There was a whole school dedicated to finding and grooming paladin candidates, and she was considered unusual there.

The point being, she's not the best example for the argument, though I consider Paksennarion to be one of the best examples of paladins in general.

That's fair enough, I suppose. Though I wonder if that school found candidates among the general population who had no prior combat experience. I don't remember if that was mentioned in the books.

The candidates (for Paladins of Gird, anyway) typically came up through the grange system (i.e. local church branches), and thus were all well trained in combat by the time they got there.

That said, they were also quite clear about the fact that you couldn't really use their equivalent of lay-on-hands without some amount of medical knowledge to direct it, so presumably they taught their Paladins some first-aid ;-)


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Captain Morgan wrote:
Rek Rollington wrote:
Seems from Jason’s reaction that rules on turning your horse into freshly made glue are not in the core rule book.

Most likely. Which reminds me: folks should really listen to this for themselves, because it is VERY funny. Erik Mona and the Glass Cannon boys are hilarious together and Jason makes a solid straight man on top of being an amazing GM.

"You fight with the ferocity of an orphan!"

I swear I was laughing so hard I almost got in a car accident when they got to the bit with the weasel near the end.


1 person marked this as a favorite.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
joshua neeley wrote:
So if I were to choose to pickup my subscriptions at gen con, and purchase the second edition material, and choose to have them ship with my subscription, would they be available for pickup at gen con? I might be a bit confused now...

I believe that's the case. I have several subscriptions and have chosen pickup at gen con and the non-subscription pf2 items I've ordered (the GM screen and the Plaguestone Flip-Mat) are listed in the stuff I'm able to pick up there.


12 people marked this as a favorite.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

I'm looking forward to a game with more choice in character building than 5e but less weird complexity and cognitive overhead than PF1.


1 person marked this as a favorite.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
ograx wrote:
I don't know if Jason Buhlman is joking or not but it looks like he's giving him heck on twitter for posting it.

He actually said he was joking: https://twitter.com/jasonbulmahn/status/1139678230896508928?s=21


7 people marked this as a favorite.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
kaisc006 wrote:
Mewzard wrote:

To me, from what I've seen, Pathfinder 2E's going to find a nice home as a healthy middle ground between Pathfinder 1E and D&D 5E. For Pathfinder 1E players who want something simpler without hitting 5E, and for 5E players who want something more complex, but not at Pathfinder 1E's level, this could be the perfect home to many players.

I highly doubt many people will jump from 5e to PF2. The math behind the systems, and it’s effects on the fantasy world, are way too different. If paizo wanted that market they would’ve kept bounded accuracy but added complexity to class choices and combat.

I'm literally a 5e player who's planning to play a lot of PF2, and I doubt I'm unique. There is a huge appeal to having something that is less complicated and weird than PF1 while allowing way more choice in character building than 5e does. PF2 seems likely to hit the sweet spot there.


3 people marked this as a favorite.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

This is awesome! Way easier than referring to the images.

One slight issue, you've got the text for Ranger Resiliency listed under Basic Hunter's Trick. The actual text of Basic Hunter's Trick is "You gain a 1st or 2nd level ranger feat of your choice."


3 people marked this as a favorite.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Blake's Tiger wrote:
Potential volunteers: Don't be scared off. People are people, but most of my tables have been good, and I've had more than a couple that were pure delight. I had a family of six sit at my 1-99; they were the best fun!

Also keep in mind that GMing on release weekend for a new system is somewhat different than normal convention GMing. Yes, you're running a system that you don't know terribly well, but the players don't know it either and they're almost certainly not going to hold any mistakes against you. I ran SFS 1-00 on release day at a FLGS two years ago and it was a great experience despite the various things I screwed up. You do your best, be an ambassador for the new game you're running and most importantly try to make sure everyone has fun. I had such a good time doing it for Starfinder that I'm going to my first GenCon so I can do it for PF2.

1 to 50 of 360 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | next > last >>