Himnentep

Barbaric Gug Swarm's page

169 posts. Alias of RAdeMorris.


About Barbaric Gug Swarm

Barbaric Gug Swarm CR 14 (XP 38,400)
Barbarian gug swarm (Pathfinder RPG Bestiary 2 151, Advanced Bestiary 62)
CE Diminutive aberration (swarm)
Init +5; Senses darkvision 60 ft.; Perception +27
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Defense
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AC 31, touch 19, flat-footed 26 (+5 Dex, +12 natural, +4 size)
hp 82 (15d8+15)
Fort +6, Ref +10, Will +12
Defensive Abilities improved uncanny dodge, swarm traits; DR 3/—; Immune disease, poison
Weaknesses vulnerable to area effects
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Offense
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Speed 40 ft., climb 20 ft.
Melee swarm (3d6)
Space 10 ft.; Reach 0 ft.
Special Attacks distraction (DC 18), greater rage (20 rounds/day)
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Statistics
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Str 12, Dex 20, Con 12, Int 11, Wis 16, Cha 11
Base Atk +11; CMB —; CMD —
Feats Blind-fight, Combat Reflexes, Greater Bull Rush, Improved Bull Rush, Lunge, Power Attack, Skill Focus (Perception)
Skills Acrobatics +5 (+9 to jump), Climb +9, Escape Artist +17, Knowledge (dungeoneering) +10, Perception +27, Stealth +35, Survival +21; Racial Modifiers +4 Escape Artist
Languages Undercommon
SQ compression
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Special Abilities
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Blind-Fight: Re-roll misses because of concealment, other benefits.
Climbing (20 feet): You have a Climb speed.
Combat Reflexes (6 AoO/round): Can make extra attacks of opportunity/rd, and even when flat-footed.
Compression (Ex): Move through areas 1/4 normal space without squeezing or 1/8 while squeeze.
Damage Reduction: (3/-) You have Damage Reduction against all attacks.
Darkvision (60 feet): You can see in the dark (black and white vision only).
Distraction (DC 18) (Ex)" A creature with this ability can nauseate the creatures that it damages. Any living creature that takes damage from a creature with the distraction ability is nauseated for 1 round; a Fortitude save (DC 10 + 1/2 creature's HD + creature's Con modifie
Greater Bull Rush: When bull rushing, foe's movement provokes AoO from your allies.
Immunity to Critical Hits: You are immune to Critical Hits
Immunity to Disease: You are immune to diseases.
Immunity to Flanking: You are immune to flanking.
Immunity to Poison: You are immune to poison.
Immunity to Precision Damage: You are immune to Precision Damage
Immunity to Staggered: Immune to staggered.
Improved Bull Rush: You don't provoke attacks of opportunity when bull rushing.
Improved Uncanny Dodge: (Lv >=19) (Ex) Retain DEX bonus to AC when flat-footed. You cannot be flanked unless the attacker is Level 19+.
Lunge: Can increase reach by 5 ft, but take -2 to AC for 1 rd.
Power Attack: -3/+6 You can subtract from your attack roll to add to your damage.
Rage (20 rounds/day) (Ex): +6 Str, +6 Con, +3 to Will saves, -2 to AC when enraged.
Swarm Attack: (3d6) Creatures with the swarm subtype don't make standard melee attacks. Instead, they deal automatic damage to any creature whose space they occupy at the end of their move, with no attack roll needed. Swarm attacks are not subject to a miss chance for c
Swarm Traits: Immune to effects targeting number of creatures (unless mind affect vs hive mind).
Vulnerable to Area Effects: You are vulnerable (+50% damage) to spells and effects that damage an area.

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