Pathfinder Bestiary

4.30/5 (based on 11 ratings)
Pathfinder Bestiary

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Unleash the Beasts

Over 400 of fantasy's fiercest foes burst from the pages of this enormous 360-page compendium of the most popular and commonly encountered creatures in the world of Pathfinder! From familiar enemies like orcs, dragons, and vampires to new horrors like the nightmarish nilith and the three-headed mukradi, to suitable servants for summoners of every alignment, this must-have companion to the Pathfinder Core Rulebook is crawling with creatures to challenge characters of any level.

The Pathfinder Bestiary includes:

  • More than 400 monsters!
  • Gorgeous full-color illustrations on nearly every page!
  • Detailed monster lists sorted by level, type, and rarity to help you find the right monster for any situation!
  • Universal monster rules to simplify special attacks, defenses, and qualities like grab, swallow whole, and regeneration.
  • Guidelines for providing appropriate monstrous treasures for any occasion.
  • Detailed lore sidebars offering additional information about Pathfinder's most popular monstrous friends and foes!

ISBN: 978-1-64078-170-2

Online Resources: Rules and mechanics from this book can be accessed for free on Paizo's official online resource: Archives of Nethys. Click here!

Note: This product is part of the Pathfinder Rulebook Subscription.

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Are there errors or omissions in this product information? Got corrections? Let us know at store@paizo.com.

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4.30/5 (based on 11 ratings)

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An excellent collection of monsters.

5/5

This is a bestiary for a fantasy RPG game, meaning that it's a collection of monstrous enemies and allies for players to meet, face, likely defeat and brag about later! If this passage left you confused, you might want to check what role-playing games are about elsewhere, I will proceed assuming that potential buyer knows what s/he is looking at :)

Now, looking at this book from a gamer's perspective, it's a peach. The Bestiary provides you with a barrage of opponents to fight against or to team up with, from mundane animals to devils from abyss. How many of them? Scores, few hundreds by my count. What's the variety? Enormous, as creatures from real-world myths, cryptozoology, religion as well as made-up fantasy gaming staples (oozes, for example) are all present. Unicorns, gremlins, angels and rust monsters, wights and giant worms, dark elves and vampires.

Every creature is represented by artwork (ranging from good to gorgeous), lore (ecology, society, habits) and gaming stats (attacks, defenses, etc). One very big welcome change from previous edition of the game is that lore takes up FAR more space and there's lots more interesting, catchy information on each monster. That makes including them in the game and making them part of a living world much easier.

So I've been gushing so far, are there any flip sides? Yes, one minor annoyance - some monster's statistics spread across two pages, requiring an occasional flip back and forth. I'd prefer stats to all sit on one page, but I guess that was the price for keeping the book reasonably big. I can live with that.

Excellent volume. You won't be disappointed!


An RPG Resource Review


Here is a mammoth collection of monsters, mostly familiar faces from the past, presented in a manner that is clear and makes them easy to use. The Introduction remineds you that, as the Game Master, you get to play the monsters - they are not there as mere cannon-fodder to be slain and looted, they should be an integral part of your setting, there because they live there not just for passing adventurers to kill them and steal their stuff. Use the tools herein to make them come to life, if only briefly... after all, we know adventurers. They probably will kill the monsters and take their stuff anyway!

Each creature has a stat block, which is explained in extensive detail in the Introduction. Once you understand that, you know how the monster works in terms of game mechanics. Of course there's more to them than that. You'll find information about each creature's worldview, their ecology, the sort of societies they live in and more, which will help you bring them to life... and decide if they'll run away or surrender or fight to the death if things don't go their way in combat. They might even try to bargain their way out of trouble. Going back to mechanics, there's advice on how to make any monster stronger or weaker than the 'book' version, if that's what suits your story better. Even more detail on terminology can be found in the Appendix, along with listings of creatures by type and by level, to aid in selection of the most appropriate ones for your needs.

We then dive straight in to the monster lists, which are presented alphabetically. Each has a dramatic, dynamic image - my only issue with this is that they are melded with the text, lovely eye-pleasing layout, but without a bit of fancy footwork if you have the PDF version, there's no way of holding up a picture and saying "You see this!" to your players. (If you have the PDF, choose the 'select' tool in your reader program, select the image you want, copy it, then paste it onto a blank page or into a graphics package... but be mindful of copyright - it's OKish to do that to show your players, but don't spread the images far and wide!)

There's just so much here. Flick through, by all means, to see what is listed; but then settle down and study the first few that you actually intend to use. Get to know them. Sentient or not, they mostly have at least some intelligence and with that comes aims, objectives, likes and dislikes. These may be as simple as the need to survive, the desire to mate, and other 'animal passions' - but often there's more. A rudimentary societal structure, perhaps, a common purpose with others of their kind, or different creatures in the same area. Use this to make them come alive in your game, to become memorable parts of your plot... Monsters are an integral part of your game, this book will help you place them squarely at the centre of it.


Very Happy With This Book

5/5

I think I may have gotten more quick adventure and campaign ideas from the full read-through of this bestiary than I have from any other monster book I've read in my entire 34+ years of gaming. It's got a wide variety of monsters, in type, level, and cool combat abilities. And, while some of the art is not as cool as the first edition art, other entrys' illustrations are far superior.

I'm sure that the missing entry for Weasels will be fixed in the next errata...


Comparing this one to the PF1 Bestiary

3/5

Ok, this book is not just a rework of PF1's Bestiary, the changes are numerous:

Artwork
Artwork has colors of increased intensity, creatures are rather on the move than just standing there and they take up more space on the pages. Despite the increased space, many creatures are cut off at page end - which is quite annoying if you want the images for Roll20 etc..

Artwork (continued)
Artwork is done by many different artists. This means a variety of styles - and, well, a variety of quality. Some pieces are outright awesome, some are solid - and some are a letdown. Usually because they look overly comical: Seriously, a balor is the pinnacle of normal demons, it should look bada**, not like a smiling red insect. Some changes are a matter of taste: For example hobgoblins now look more goblin-like, with the according heads and ears.

Monster grouping
Monsters are more often grouped together. Makes sense and helps to see less obvious connections (aboleths and their servants etc.). Instead of the very static format in PF1 Bestiaries (1 or 2 pages for usually exactly one monster), you now get one or two monsters per page, with entries sometimes spanning a bit into the next page of the monster group. Well, it's less clean (and less print friendly), but the writers are no longer forced into a strict format, meaning we get a reasonable amount of text for most entries.

Naming policy
Some monsters got renamed to more generic names, probably for legal or convenience reasons (svirfneblin becomes deep gnome etc.). Not a biggie, but as a PF1 veteran you will need some effort to relearn.

New and old monsters
There are a few new monsters, and they make a good impression, at least to me. Most of the entries will be known to veterans - but not necessarily from B1. For example, daemons are around from the beginning.

Shorter statblocks
Statblocks are significantly shorter now. This is mostly a blessing, though ecology might be missed sometimes.

Playable races
Catfolk, ratfolk, tiefling, aasimar etc. are introduced - but not for play. Maybe they want to add them later, with proper ancestry content, but it's a disappointment if you are used to PF1.

More monsters
The book contains 414 creatures respective creature variants, according to the alphabetical listing. That surpasses the 311 ones of PF1's Bestiary 1 by far - if you don't count the 86 variants where the GM had to apply changes manually.

Finally, I am not so happy to see all these good outsiders among the first pages. Yes, they all start with "A" and have their fans. But at least for me, a Bestiary's primary purpose is to pull enemies out of it. And few groups will end up fighting angels, archons or azatas on a regular basis.

So overall, it's a solid book - it looks like it gets its job done, but doesn't have "awesome" written all over it. Newcomers might be happier with it than PF1 veterans.


"Woke" Monsters

1/5

Before I delve into the politics of "woke" monsters meant to appeal to the ultra-left, indulge me, if you will, to comment upon the non-political aspects of this tome...

Positives:

- Book is gorgeous, with mostly excellent art and layout.

- There are some new, surprising monsters in here, and a lot of good old classics. The number of monsters packed into this book is huge - 414.

- Statblocks are, blessedly, much shorter now, and it's very cool that monsters now have individualized reactions, and aren't beholden to the same design parameters as PCs. This leaves more room for "fluff" and descriptions of the monsters' places in the world of Golarion. This space is usually taken advantage of, making it all the more glaring when it is absent, as in the case of the wendigo.

Negatives:

- Too much space is wasted on basic animals, such as horses. For some reason, Paizo felt it necessary to illustrate these as well, as if we don't know what a horse looks like.

- Too many "Good" creatures are included, unlikely to be opponents for many gaming groups.

- Flavorful and traditional creature names have often been replaced by much more generic ones (e.g. replacing stirge with "bloodseeker", ettercap with "web lurker")

- While much of the art is quite good, a number of the interior art choices are middling to poor at best (bugbear, hobgoblin, ogre, troll, vampire, etc.).

- Not nearly enough of the creatures have specific sizes listed, simply "small", "large", etc. How big is a typical frost drake, gogiteth, etc.?

- Locations where creatures are most likely to be found is missing from statblocks and only occurs sporadically in descriptions. Big drawback. Paizo could have even leaned in to their embrace of Golarion and indicated where within their world specific monsters can be found. To add insult to injury, there are no encounter or location tables in the back of the bestiary!

- There is a lot of gender activism in here (all tilting towards feminism), and you'll find immersion-breaking statements concerning gender stereotypes, certain female creatures being stronger than the male versions, and a number of societies that are matriarchal, while you'll find none that are patriarchal. Odd, that. Apparently, within Golarion, all societies are either perfect exemplars of gender equality or tilt strongly towards matriarchy. This is silly and a huge blow against verisimilitude. (-1 star) Personally, I'd find it far more interesting to have characters explore a world of true diversity, reflective of the myriad and divergent cultures of its inhabitants, some of whom will craft matriarchies, and some patriarchies. Some might be ruled by Elders, some by the wielders of the arcane, others by seers and oracles, some ruled by those unburdened by base sexual desires, and perhaps some by gifted youth whose talents fade as they age. But having every culture reflect gender parity or matriarchy is just goofy.

- As well, the usual Paizo paternalism and puritanism is present - apparently females aren't allowed to visibly express their sexuality anymore. This manifests, as an example, with the illustration for the succubus, which is now apparently a Modesty Demon. (-1 star)

In sum, Paizo allows their desire to "include" everyone and engage in gender activism to lessen what would otherwise be a decent product. It's pretty clear at this point that most of Paizo's leaders do not respect masculinity, perhaps even being misandrists. Nonconformance to masculinity seems to be placed on a pedestal, save for, ironically, when Paizo is attempting to subvert stereotypes by portraying female versions of aggressive, strong warriors. And thus, we get nearly every female crafted to "play against type", subvert stereotypes, and change the thinking of their, apparently, neanderthal readers who can't think for themselves. This is completely ineffectual, for in order for stereotype subversion to be effective, you need stereotypes to exist, and people to harbor biases. This apparently does not occur in Golarion, where every community seems to be either an exemplar of gender equality or a matriarchy. Without a foundation of stereotypes, you can't play against type and subvert them. What you're left with is a world without a sense of mooring or verisimilitude, just a shadowy reflection of some modern, ultra-liberal idea of utopia.

For those who have followed Paizo for a while, none of this should be surprising. For those new to Paizo, you'll find these viewpoints infesting nearly every Paizo product these days. Paizo apparently lives in such fear of offending or angering the far-left that they find it impossible to creatively portray a fantasy world where male versions of a creature (not just humans) are physically stronger than females, or where a patriarchal, non-evil society exists. Of course, all of this runs contrary to our own history of humankind, but never mind that!

If you consider yourself ultra-liberal politically, want this portrayed in your purchases of fantasy RPG producs, and don't mind a lack of verisimilitude, this bestiary is for you. For all others, there's not nearly enough positive or new here to outweigh the negatives.


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Dark Archive

1 person marked this as a favorite.

Hydra, Troll & 3 Kobolds.

I'll definetly buy this for art & lore, even if i don't end up playing PF 2.

Paizo Employee Chief Creative Officer, Publisher

2 people marked this as a favorite.

It's got a ton of both! :)

Liberty's Edge

3 people marked this as a favorite.
Pathfinder Adventure Path, Companion, Lost Omens, Pawns, Rulebook Subscriber; Starfinder Charter Superscriber

The mention of summoning creatures makes me very curious to see if we will get the "base stats + template" style of Starfinder, which has gone over very well at my tables.

Dark Archive

3 people marked this as a favorite.

I love the "detailed lore sidebars idea! :-)

Liberty's Edge

Pathfinder Adventure Path Subscriber

"summoners"
>:O

More importantly, this means we'll be getting a bonkers amount of new Ancestries right off the bat, huh? I'm unbelievably psyched up!

Paizo Employee Franchise Manager

8 people marked this as a favorite.

There are no ancestries in this book, though we do have plans to release more ancestries soon.


20 people marked this as a favorite.

The new Kobold designs are heckin' adorable.


Ok, I'm completely excited even though I know the great majority of the monsters in it... I just want to see what's the new take of Paizo in the many names and abilities and traits and monstrous races (I'm not talking about ancestries) and specially the small but interesting COMPLETELY NEW content and creatures.


3 people marked this as a favorite.
Albatoonoe wrote:
The new Kobold designs are heckin' adorable.

Are those Kobold? REALLY? I'm in love with this new design if they really are kobold. They are more draconic and I do like dragons, I'm sure. *-*

And that's a good way to get us an idea of how the old monsters can still surprise us with a new flavor.


2 people marked this as a favorite.

No mention of gremlins...
*sigh*

Silver Crusade

Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Society Subscriber

So, if I start a subscription with the CRB, will I get this also?


1 person marked this as a favorite.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Drago95 wrote:
So, if I start a subscription with the CRB, will I get this also?

Yes, that's what the FAQ says and additionally I just started a new subscription with the Core Rulebook and it lists both that and the Bestiary in the pending subscription items.


3 people marked this as a favorite.
Pathfinder Roleplaying Game Superscriber

New Kobolds are so cute


1 person marked this as a favorite.

Pity this wasn't the same size as the core rulebook.


8 people marked this as a favorite.
Albatoonoe wrote:
The new Kobold designs are heckin' adorable.

I can just see them yelling "We're not adorable! We're ferocious and terrifying!" in a squeaky little voice, sounding even more adorable.


1 person marked this as a favorite.
Pathfinder Adventure Path, Rulebook Subscriber

I like the troll redesign, but can't say I am a fan of the kobolds


1 person marked this as a favorite.
MMCJawa wrote:
I like the troll redesign, but can't say I am a fan of the kobolds

WHAT?! How can you not be a fan of those wee bipedal dragon babies?!

(I kid. Taste is taste)

RPG Superstar Season 9 Top 4, RPG Superstar 2015 Top 32

3 people marked this as a favorite.
DaveMage wrote:
Pity this wasn't the same size as the core rulebook.

While I would have loved 600+ pages of monsters, I think the weight of that and the Core Rulebook would cause me to throw my back out heading to game sessions.


1 person marked this as a favorite.
Pathfinder Battles Case Subscriber; Pathfinder Maps, Pathfinder Accessories, Starfinder Accessories, Starfinder Adventure Path, Starfinder Maps, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

The topic of "the first Bestiary" was discussed heavily when PF2 was launched. I'll be very interested to hear who things turned out in the end.

Useless Feedback:
I don't know if it's just me, but I would have loved the opportunity to purchase a deluxe version of this as well as the CRB.


Pathfinder Adventure Path Subscriber
Steve Geddes wrote:

The topic of "the first Bestiary" was discussed heavily when PF2 was launched. I'll be very interested to hear who things turned out in the end.

** spoiler omitted **

Well then you are in luck. https://paizo.com/products/btq01y0n?Pathfinder-Bestiary-Deluxe-Hardcover

Liberty's Edge

Pathfinder Adventure Path, Companion, Lost Omens, Pawns, Rulebook Subscriber; Starfinder Charter Superscriber
Steve Geddes wrote:

The topic of "the first Bestiary" was discussed heavily when PF2 was launched. I'll be very interested to hear who things turned out in the end.

** spoiler omitted **

I have some good news for you!

Scarab Sages

1 person marked this as a favorite.
Pathfinder Adventure Path, Rulebook Subscriber

Seems to be a typo in the description:

Quote:
this must-have companion to the Pathfinder Bestiary is crawling

Should that be Core Rulebook instead?


Pathfinder Battles Case Subscriber; Pathfinder Maps, Pathfinder Accessories, Starfinder Accessories, Starfinder Adventure Path, Starfinder Maps, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Vorsk, Follower or Erastil wrote:
Steve Geddes wrote:

The topic of "the first Bestiary" was discussed heavily when PF2 was launched. I'll be very interested to hear who things turned out in the end.

** spoiler omitted **

Well then you are in luck. https://paizo.com/products/btq01y0n?Pathfinder-Bestiary-Deluxe-Hardcover
Shisumo wrote:
Steve Geddes wrote:

The topic of "the first Bestiary" was discussed heavily when PF2 was launched. I'll be very interested to hear who things turned out in the end.

** spoiler omitted **

I have some good news for you!

Thank you both!


1 person marked this as a favorite.
Pathfinder Pawns Subscriber; Pathfinder Roleplaying Game Superscriber

New Kobolds look amazing! My entire Group went; Oooohhhh <3

Silver Crusade

9 people marked this as a favorite.
Pathfinder Adventure Path Subscriber

Awwwww, dem new 'Bolds, totes adorbs. *reloads the crossbow*


1 person marked this as a favorite.

A lore sidebar? I'm really hoping dragons got a big enough sidebar to give them the new pathfinder flavor all other creatures like demons and devils are getting.

Silver Crusade

Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Albatoonoe wrote:
The new Kobold designs are heckin' adorable.

YUSSSSSS I love them!

Also that lore sidebar has my attention.

Silver Crusade

3 people marked this as a favorite.
Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Master Pugwampi wrote:

No mention of gremlins...

*sigh*

*pats Wumpums*


3 people marked this as a favorite.

Someone had to replace gobs now that they are an ancestry...

*cue all us Kobold fans to scream for kobold ancestries and get us ready to patiently explain to regular players of traditional ancestries like goblins and chaosbeasts why kobolds and half-niliths should totes be biological character choices in PF3's Age of New Options.*


1 person marked this as a favorite.
Pathfinder Roleplaying Game Superscriber

I hope that along their new found kobolds also got better stats
P.S I am trying to bait a developer into answering

RPG Superstar Season 9 Top 4, RPG Superstar 2015 Top 32

4 people marked this as a favorite.
OCEANSHIELDWOLPF 2.0 wrote:

Someone had to replace gobs now that they are an ancestry...

*cue all us Kobold fans to scream for kobold ancestries and get us ready to patiently explain to regular players of traditional ancestries like goblins and chaosbeasts why kobolds and half-niliths should totes be biological character choices in PF3's Age of New Options.*

Kobold ancestry for Pathfinder 3.0 confirmed, coming in 2029. :-P


OCEANSHIELDWOLPF 2.0 wrote:

Someone had to replace gobs now that they are an ancestry...

*cue all us Kobold fans to scream for kobold ancestries and get us ready to patiently explain to regular players of traditional ancestries like goblins and chaosbeasts why kobolds and half-niliths should totes be biological character choices in PF3's Age of New Options.*

I could see a certain tribe of the adorable little 'bolds for a certain neutrally-aligned organization. There's history there.

Spoiler:
True Dragons of Absalom did have some awesome pregens that could make another appearance that I'd be okay with.


Looks interesting and I like the kobolds!

Silver Crusade

Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Society Subscriber
rooneg wrote:
Drago95 wrote:
So, if I start a subscription with the CRB, will I get this also?
Yes, that's what the FAQ says and additionally I just started a new subscription with the Core Rulebook and it lists both that and the Bestiary in the pending subscription items.

My pending subscription item list does not show the Bestiary. Hrmmmm....


Pathfinder Pathfinder Accessories, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

Will it contain creature/NPC creation rules like those in the appendices of Starfinder Alien Archive?

RPG Superstar 2009 Top 32

3 people marked this as a favorite.
Singularity wrote:
Will it contain creature/NPC creation rules like those in the appendices of Starfinder Alien Archive?

Appearently no.

That is being moved to a "Game Mastery" type guide.

Liberty's Edge

Pathfinder Companion, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber

When I looked at the kobolds, after seeing them mentioned in this thread, I immediately thought Goblins morphed a bit into dragons and with dragon colors.

I preferred the old style (more distinct from the Gobs), but it seems to be popular, so no problem for me here. Also it gives a more pure-Paizonesque feel to them.

I wish very dearly that the lore sidebars are what PCs get when succeeding at their Know Monster checks :-)


4 people marked this as a favorite.

I am hoping the Paizofication of monsters is more widespread. They did a good start in the beginning of Pathfinder, notably with goblins, ogres and trolls, but didn't quite finish the job. I like the distinct look telling you straight off "This is Paizo." But some of the other creatures have been inconsistent in their portrayal. Hobgoblins in particular kind of range but tend to just look like grey orcs. The example we saw in the previews of the new hobgoblins and bugbears that show their family resemblance to goblins I think were a nice start. With the new adorable little kobolds, that's another step towards a consistent and distinct look for the game. I like that hydra too.

Now where's the new design for flumphs? Everyone needs more flumphs.


3 people marked this as a favorite.

I don't see the "Kobolds look like Goblins" angle AT ALL.
They look exactly like small "humanoid" versions of "new style" Pathfinder dragons.
Which means relatively short/blunt "snout", low-set eyes, and (ornamental/non-attack) horns.
Goblins don't have ANY "snout", don't have low-set eyes, or horns.
So the comparison seems based on thinking they don't look like "old style" non-Pathfinder-specific dragons. So yup, this is Pathfinder (2e).

I was curious Mark Moreland mentioned there was "no ancestries" in this book, meaning it doesn't offer the 2e equivalent of "PC race stat adjustments" (and racial abilities) for 0HD/Class-built NPCs which 1e Bestiary did for numerous races. I know there was general de-emphasis of class-built NPCs, but AFAIK it was supposed to be still equally valid option to use as appropriate... Yet no longer for all the 0HD Bestiary races, until whatever new product covering that is published.


1 person marked this as a favorite.
Pathfinder Adventure Path, Rulebook Subscriber
Quandary wrote:

I don't see the "Kobolds look like Goblins" angle AT ALL.

They look exactly like small "humanoid" versions of "new style" Pathfinder dragons.
Which means relatively short/blunt "snout", low-set eyes, and (ornamental/non-attack) horns.
Goblins don't have ANY "snout", don't have low-set eyes, or horns.
So the comparison seems based on thinking they don't look like "old style" non-Pathfinder-specific dragons. So yup, this is Pathfinder (2e).

I was curious Mark Moreland mentioned there was "no ancestries" in this book, meaning it doesn't offer the 2e equivalent of "PC race stat adjustments" (and racial abilities) for 0HD/Class-built NPCs which 1e Bestiary did for numerous races. I know there was general de-emphasis of class-built NPCs, but AFAIK it was supposed to be still equally valid option to use as appropriate... Yet no longer for all the 0HD Bestiary races, until whatever new product covering that is published.

So, this was something I very much was expecting. in PF 1E, sure there are alternate racial traits or other mechanics geared for specific races, but for the most part, you could take a bestiary, pull out a new race, and roll up a new character. However, with the requirement of ancestry feats, you just needs a lot more mechanics for a new race to be viable, especially as the game goes on and the core races continue to get new ancestry feats/heritages. The only way to make a new ancestry viable then would be to either put it in a player splat, or dedicate a lot of bestiary space to each new race, which would drop the page count for other monsters

I do wonder how in the long run this will affect sales. New races were usually a thing in the later volumes that got people who otherwise wouldn't purchase a GM book to actually pick this up. So I wonder how changing this model is going to influence things...


MMCJawa wrote:
Likely idea on why playable versions in PF2's future Bestiaries went the way of the dodo

Huh, I completely missed that point. I thank you for the insight. Yeah, I'd rather have a dedicated Rac...Ancestry book like the old PF1 race hardcover, rather than half-baked options with minimal feats for each race...

(of course, they need to have the monster version's unique abilities as 1st-level feats, like what Goblin Scuttle is going to be errata'd 9 to 1 in the final version, hopefully)


Yeah, I was really hoping they would use the opportunity of larger page-count Bestiary format to include stuff like that where appropriate. If they would need an extra page anyways, maybe throw in extra "non-PC-stat" monster version(s) (e.g. archer or caster). Or similarly, some monster races could be "related" and thus share common ancestry feats as well as ecology info. It might not even need much extra room if the monster statblocks reference the Ancestry Feats instead of unique monster abilities that would need exposition anyways. I never expected EVERY race to get fully equal depth of options to Core Races, although some COULD get a full extra page for that type of stuff, which might even allow deeper ecology treatment to match depending how layout goes.

Oh well.

Dark Archive

1 person marked this as a favorite.

They better have multiple ancestry books though if they do since in 1e there was really only one race focused book :p


2 people marked this as a favorite.

Yeah, really wish we got an Advanced Races Guide 2.


CorvusMask wrote:
They better have multiple ancestry books though if they do since in 1e there was really only one race focused book :p

I suppose you meant there was only one Core race focused book, right? There are a lot of books about races in PF1, in the Campaign Setting and Player Companion product lines. One of my favorite books is from PF1 is Inner Sea Races, that covers lots of races.

Dark Archive

The Gold Sovereign wrote:
CorvusMask wrote:
They better have multiple ancestry books though if they do since in 1e there was really only one race focused book :p
I suppose you meant there was only one Core race focused book, right? There are a lot of books about races in PF1, in the Campaign Setting and Player Companion product lines. One of my favorite books is from PF1 is Inner Sea Races, that covers lots of races.

None of those books introduce new races though which is what I was talking about :p They are essentially flavor or mechanical addons

Silver Crusade

3 people marked this as a favorite.
Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
CorvusMask wrote:
The Gold Sovereign wrote:
CorvusMask wrote:
They better have multiple ancestry books though if they do since in 1e there was really only one race focused book :p
I suppose you meant there was only one Core race focused book, right? There are a lot of books about races in PF1, in the Campaign Setting and Player Companion product lines. One of my favorite books is from PF1 is Inner Sea Races, that covers lots of races.
None of those books introduce new races though which is what I was talking about :p They are essentially flavor or mechanical addons

Off the top of my head we got Skinwalkers from Blood of the Moon and Ganzi from Distant Realms, they weren't put into hardcovers until much later.

Also Shabti were introduced in an AP article.

Edit: Inner Sea Bestiary and Blood of the Sea also gave us a bunch of new ones as well.

Second Edit: Green Martian is from the Worldscape comic, and Dragon Empires Primer gave us a couple.

Third Edit: Kuru are from Isles of the Shackles and Munavri are from Occult Bestiary. Triaxians are from an AP as well.

Silver Crusade

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Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

Without diving more deeply and thoroughly that's at least 20 from Softcovers.

Liberty's Edge

Pathfinder Companion, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber
Quandary wrote:

I don't see the "Kobolds look like Goblins" angle AT ALL.

They look exactly like small "humanoid" versions of "new style" Pathfinder dragons.
Which means relatively short/blunt "snout", low-set eyes, and (ornamental/non-attack) horns.
Goblins don't have ANY "snout", don't have low-set eyes, or horns.
So the comparison seems based on thinking they don't look like "old style" non-Pathfinder-specific dragons. So yup, this is Pathfinder (2e).

Just because you do not see it does not mean people who see it are just old-fashioned grumps who dislike change

What gave me the feeling is that they are both IMO short and squat, with a crouched posture, with flattened oval heads, very colored eyes, wide mouth with very visible teeth and round prominent nose.

Really they evoke a very similar feel to me.


Pathfinder Adventure Path, Rulebook Subscriber
CorvusMask wrote:
They better have multiple ancestry books though if they do since in 1e there was really only one race focused book :p

I kind of suspect they might be changing up the model

I could see future RPG hardcovers basically built around some idea, and including relevant classes, races, items, class options, and even monsters all relevant for that theme. They've already been tinkering with that in the final PF 1E books, and it allows them to avoid falling into a trap of producing books that are just rehashes of 1E books.

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