Pathfinder Bestiary

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Pathfinder Bestiary

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Unleash the Beasts

Over 400 of fantasy's fiercest foes burst from the pages of this enormous 360-page compendium of the most popular and commonly encountered creatures in the world of Pathfinder! From familiar enemies like orcs, dragons, and vampires to new horrors like the nightmarish nilith and the three-headed mukradi, to suitable servants for summoners of every alignment, this must-have companion to the Pathfinder Core Rulebook is crawling with creatures to challenge characters of any level.

The Pathfinder Bestiary includes:

  • More than 400 monsters!
  • Gorgeous full-color illustrations on nearly every page!
  • Detailed monster lists sorted by level, type, and rarity to help you find the right monster for any situation!
  • Universal monster rules to simplify special attacks, defenses, and qualities like grab, swallow whole, and regeneration.
  • Guidelines for providing appropriate monstrous treasures for any occasion.
  • Detailed lore sidebars offering additional information about Pathfinder's most popular monstrous friends and foes!

ISBN: 978-1-64078-170-2

Online Resources: Rules and mechanics from this book can be accessed for free on Paizo's official online resource: Archives of Nethys. Click here!

Note: This product is part of the Pathfinder Rulebook Subscription.

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Comparing this one to the PF1 Bestiary

3/5

Ok, this book is not just a rework of PF1's Bestiary, the changes are numerous:

Artwork
Artwork has colors of increased intensity, creatures are rather on the move than just standing there and they take up more space on the pages. Despite the increased space, many creatures are cut off at page end - which is quite annoying if you want the images for Roll20 etc..

Artwork (continued)
Artwork is done by many different artists. This means a variety of styles - and, well, a variety of quality. Some pieces are outright awesome, some are solid - and some are a letdown. Usually because they look overly comical: Seriously, a balor is the pinnacle of normal demons, it should look bada**, not like a smiling red insect. Some changes are a matter of taste: For example hobgoblins now look more goblin-like, with the according heads and ears.

Monster grouping
Monsters are more often grouped together. Makes sense and helps to see less obvious connections (aboleths and their servants etc.). Instead of the very static format in PF1 Bestiaries (1 or 2 pages for usually exactly one monster), you now get one or two monsters per page, with entries sometimes spanning a bit into the next page of the monster group. Well, it's less clean (and less print friendly), but the writers are no longer forced into a strict format, meaning we get a reasonable amount of text for most entries.

Naming policy
Some monsters got renamed to more generic names, probably for legal or convenience reasons (svirfneblin becomes deep gnome etc.). Not a biggie, but as a PF1 veteran you will need some effort to relearn.

New and old monsters
There are a few new monsters, and they make a good impression, at least to me. Most of the entries will be known to veterans - but not necessarily from B1. For example, daemons are around from the beginning.

Shorter statblocks
Statblocks are significantly shorter now. This is mostly a blessing, though ecology might be missed sometimes.

Playable races
Catfolk, ratfolk, tiefling, aasimar etc. are introduced - but not for play. Maybe they want to add them later, with proper ancestry content, but it's a disappointment if you are used to PF1.

More monsters
The book contains 414 creatures respective creature variants, according to the alphabetical listing. That surpasses the 311 ones of PF1's Bestiary 1 by far - if you don't count the 86 variants where the GM had to apply changes manually.

Finally, I am not so happy to see all these good outsiders among the first pages. Yes, they all start with "A" and have their fans. But at least for me, a Bestiary's primary purpose is to pull enemies out of it. And few groups will end up fighting angels, archons or azatas on a regular basis.

So overall, it's a solid book - it looks like it gets its job done, but doesn't have "awesome" written all over it. Newcomers might be happier with it than PF1 veterans.


"Woke" Monsters

1/5

Before I delve into the politics "woke" monsters meant to appeal to the ultra-left, indulge me, if you will, to comment upon the non-political aspects of this tome...

Positives:

- Book is gorgeous, with mostly excellent art and layout.

- There are some new, surprising monsters in here, and a lot of good old classics.

- Statblocks are, blessedly, much shorter now, and it's very cool that monsters now have individualized reactions, and aren't beholden to the same design parameters as PCs. This leaves more room for "fluff" and descriptions of the monsters' places in the world of Golarion. Well done.

Negatives:

- Too much space is wasted on basic animals, such as horses. For some reason, Paizo felt it necessary to illustrate these as well, as if we don't know what a horse looks like.

- Flavorful and traditional creature names have often been replaced by much more generic ones (e.g. replacing stirge with "bloodseeker", ettercap with "web lurker")

- While much of the art is quite good, a number of the interior art choices are middling to poor at best (bugbear, hobgoblin, ogre, troll, vampire, etc.).

- Not nearly enough of the creatures have specific sizes listed, simply "small", "large", etc. How big is a typical frost drake, gogiteth, etc.?

- Locations where creatures are most likely to be found is missing from statblocks and only occurs sporadically in descriptions. Big drawback. Paizo could have even leaned in to their embrace of Golarion and indicated where within their world specific monsters can be found. To add insult to injury, there are no encounter or location tables in the back of the bestiary!

- There is a lot of gender activism in here (all tilting towards feminism), and you'll find immersion-breaking statements concerning gender stereotypes, certain female creatures being stronger than the male versions, and a number of societies that are matriarchal, while you'll find none that are patriarchal. Odd, that. Apparently, within Golarion, all societies are either perfect exemplars of gender equality or tilt strongly towards matriarchy. This is silly and a huge blow against verisimilitude. (-1 star) Personally, I'd find it far more interesting to have characters explore a world of true diversity, reflective of the myriad and divergent cultures of its inhabitants, some of whom will craft matriarchies, and some patriarchies. Some might be ruled by Elders, some by the wielders of the arcane, others by seers and oracles, some ruled by those unburdened by base sexual desires, and perhaps some by gifted youth whose talents fade as they age. But having every culture reflect gender parity or matriarchy is just goofy.

- As well, the usual Paizo paternalism and puritanism is present - apparently females aren't allowed to visibly express their sexuality anymore. This manifests, as an example, with the illustration for the succubus, which is now apparently a Modesty Demon. (-1 star)

In sum, Paizo allows their desire to "include" everyone and engage in gender activism to lessen what would otherwise be a decent product. It's pretty clear at this point that most of Paizo's leaders do not respect masculinity, perhaps even being misandrists. Nonconformance to masculinity seems to be placed on a pedestal, save for, ironically, when Paizo is attempting to subvert stereotypes by portraying female versions of aggressive, strong warriors.

For those who have followed Paizo for a while, none of this should be surprising. For those new to Paizo, you'll find these viewpoints infesting nearly every Paizo product these days. Paizo apparently lives in such fear of offending or angering the far-left that they find it impossible to creatively portray a fantasy world where male versions of a creature (not just humans) are physically stronger than females, or where a patriarchal, non-evil society exists. Of course, all of this runs contrary to our own history of humankind, but never mind that!

If you consider yourself ultra-liberal politically, want this portrayed in your fantasy purchases, and don't mind a lack of verisimilitude, this bestiary is for you. For all others, there's not nearly enough positive or new here to outweigh the negatives.


Meh.

3/5

It's okay, but I do miss the Ecology and Environment Section of the 1st edition. It made it easier to figure how to set up the battle scenes. I also like in the 1st edition, they suggested encounter to place into you game depending on the setting.


The best

5/5

Very likely the best monster book ever made in the d&d/pf history, period. Oh, I love the second edition rules so much, they made such exquisite monster writing possible, especially at lower levels.


Amazing new edition

5/5

I love Pathfinder 2E. Great game with tons of improvements. The book is good quality, very nice layout and design. A+ stuff.


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3 people marked this as a favorite.
Xenocrat wrote:
As in "ama gonna run away from people who are a little too excited about Catfolk."

Catfolk!!

;p

Dark Archive

Thank you for sharing, Captain Yesterday!

Some questions:

1. Are Drow in the book? If yes, are noble drow still a thing?

2. Are big creatures still the same sizes as before or have they been shrunk down to huge?

3. Which huge or larger creatures are in it?

Thank you, all.


Pathfinder Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

They appear to have the same sizes, whether they mean the same thing is beyond my current scope.

The drow they have in the book are drow fighter (creature 1), drow rogue (2), and drow priestess (3), drow nobles are no longer more powerful than other drow.

Dark Archive

captain yesterday wrote:

They appear to have the same sizes, whether they mean the same thing is beyond my current scope.

The drow they have in the book are drow fighter (creature 1), drow rogue (2), and drow priestess (3), drow nobles are no longer more powerful than other drow.

Thank you, Captain!

Could you elaborate a little on the noble drow part?
Is noble drow now only a status thing and there is no higher SR etc.?


1 person marked this as a favorite.
Pathfinder Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Marco Massoudi wrote:
captain yesterday wrote:

They appear to have the same sizes, whether they mean the same thing is beyond my current scope.

The drow they have in the book are drow fighter (creature 1), drow rogue (2), and drow priestess (3), drow nobles are no longer more powerful than other drow.

Thank you, Captain!

Could you elaborate a little on the noble drow part?
Is noble drow now only a status thing and there is no higher SR etc.?

Yes, that is correct.


Paizo Charter Superscriber; Pathfinder Companion, Pathfinder Accessories Subscriber; Starfinder Charter Superscriber

"Noble" is just a word that occurs in the lore text for drow, and it occurs basically in the same way it could occur for any other ancestry. It's not a game term in any way.

However, we only have level 1 (drow fighter, drow rogue) and level 3 (drow priestess) creatures. Rules to advance those or how to apply advanced class features are not present. I assume rules for that will be forthcoming in the Gamemastery Guide.

Also, there are quite a lot of Huge or Gargantuan creatures in the book, too many to list here.


1 person marked this as a favorite.

Which of the True Dragons got the best illustration? What about the Linnorms? (actually, I known there are 4 of them, but could you name them?)


3 people marked this as a favorite.
Paizo Charter Superscriber; Pathfinder Companion, Pathfinder Accessories Subscriber; Starfinder Charter Superscriber

I think the white dragon has the coolest picture.

Linnorms come in crag, ice, tarn, and tor flavor.


Pathfinder Roleplaying Game Superscriber

What are the tags on Treerazor, I couldn't make them out from the spoiler pic.


2 people marked this as a favorite.
Pathfinder Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Unique, CE, Huge, Amphibious, Demon, Fiend.


Pathfinder Roleplaying Game Superscriber

Is the Grim Reaper in the Bestiary?

Dark Archive

1 person marked this as a favorite.

Oh sweet Tor Linnorms made it in!


Pathfinder Roleplaying Game Superscriber

Fallen Angels?


2 people marked this as a favorite.
Pathfinder Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Prince Setehrael wrote:
Is the Grim Reaper in the Bestiary?

Yes.

Silver Crusade

3 people marked this as a favorite.
Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

LINNORMS


2 people marked this as a favorite.
Pathfinder Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Prince Setehrael wrote:
Fallen Angels?

I don't think so but I'd have to take a deeper delve.

Some creatures have different names, for instance treants are called Arboreal Regents now and stirges are now called bloodseekers.


2 people marked this as a favorite.
Pathfinder Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

I'd like to note that I'm a huge fan of the new sidebars, very nicely done!


Pathfinder Roleplaying Game Superscriber

So do the Daemons and Devils have any kind of vulnerability like the Demons do?

Silver Crusade

7 people marked this as a favorite.
Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Prince Setehrael wrote:
So do the Daemons and Devils have any kind of vulnerability like the Demons do?

Friendship and magic.

Dark Archive

9 people marked this as a favorite.
Rysky wrote:
Prince Setehrael wrote:
So do the Daemons and Devils have any kind of vulnerability like the Demons do?
Friendship and magic.

But Rysky, friendship IS magic :P


2 people marked this as a favorite.

OK, I'm very glad that pugwampis—and gremlins in general—are in the first Bestiary for 2e, don't get me wrong...

...but you gave the pathetic mites artwork and not pugwampis?!? What were the art developers thinking?!?!

Oh the gnolls have nice sinister looking portraits, so I'm willing to let it slide...this time!

*secretly prepare vengeance with gremlin apocalypse on August 1*


Can anyone show a list of the new monsters in the bestiary, the ones that aren’t redone for second edition?


Pathfinder Companion, Rulebook Subscriber

Hmm, I really liked this. I am very excited to play, I guess my only complaint is some of the monsters changed name to generics, and that Catfolk didn't have a new race name I could find.

I assume the generics I found were licencing issues?


captain yesterday wrote:
Prince Setehrael wrote:
Is the Grim Reaper in the Bestiary?
Yes.

Is it a unique creature?


1 person marked this as a favorite.
Pathfinder Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
HTD wrote:
captain yesterday wrote:
Prince Setehrael wrote:
Is the Grim Reaper in the Bestiary?
Yes.
Is it a unique creature?

Yes, creature 21, with Lesser Death at creature 16 (and rare).


Paizo Charter Superscriber; Pathfinder Companion, Pathfinder Accessories Subscriber; Starfinder Charter Superscriber
John Ryan 783 wrote:

Hmm, I really liked this. I am very excited to play, I guess my only complaint is some of the monsters changed name to generics, and that Catfolk didn't have a new race name I could find.

I assume the generics I found were licencing issues?

Catfolk are named amurrun. The only "-folk" monster missing an endonym are merfolk now.

Dark Archive

Zaister wrote:
John Ryan 783 wrote:

Hmm, I really liked this. I am very excited to play, I guess my only complaint is some of the monsters changed name to generics, and that Catfolk didn't have a new race name I could find.

I assume the generics I found were licencing issues?

Catfolk are named amurrun. The only "-folk" monster missing an endonym are merfolk now.

Well merfolk have aboleth's term for them, does that count?

Silver Crusade

2 people marked this as a favorite.
Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
CorvusMask wrote:
Zaister wrote:
John Ryan 783 wrote:

Hmm, I really liked this. I am very excited to play, I guess my only complaint is some of the monsters changed name to generics, and that Catfolk didn't have a new race name I could find.

I assume the generics I found were licencing issues?

Catfolk are named amurrun. The only "-folk" monster missing an endonym are merfolk now.
Well merfolk have aboleth's term for them, does that count?

No


1 person marked this as a favorite.
Zaister wrote:

I think the white dragon has the coolest picture.

Linnorms come in crag, ice, tarn, and tor flavor.

Hope the Tarn and the Tor linnorms have awesome illustrations. It's not like I didn't like their 1E look, but they didn't look like linnorms to me... Was it just me? Tor looked as if it had legs...

EDIT: I have mistook Tarn with Taiga. Sorry. I'm ok with the two-headed Tarn Linnorm illustration from 1E, one of my favorite.

Silver Crusade

1 person marked this as a favorite.
Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
The Gold Sovereign wrote:
Zaister wrote:

I think the white dragon has the coolest picture.

Linnorms come in crag, ice, tarn, and tor flavor.

Hope the Tarn and the Tor linnorms have awesome illustrations. It's not like I didn't like their 1E look, but they didn't look like linnorms to me... Was it just me? Tor looked as if it had legs...

I liked their original illustrations so I’m excited to see what they look like now (fierce like the Hydra? Or plushified?)

And Tor, being the strongest (at time of release) would not skip armleg day.


2 people marked this as a favorite.
Pathfinder Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Linnorms look pretty menacing.

My favorite dragon is blue.


3 people marked this as a favorite.
Pathfinder Companion, Maps Subscriber; Pathfinder Roleplaying Game Superscriber

Do any of the monsters in the book have phlegm worms?


Are there any drakes in the book?

What about Genies? Are they cool?

What are the true giant types in the book?


2 people marked this as a favorite.
Pathfinder Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Drakes: River, flame, jungle, wyvern.

Giants: Hill, stone, frost, fire, cloud, storm, and rune.

Genies: Janni, djinni, shaitan, efreeti, marid.

They are indeed cool.


Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Dweomercat make it? Or any Tian Xia races, like Kitsune or Samsarans?


1 person marked this as a favorite.
Pathfinder Battles Case Subscriber; Pathfinder Companion, Maps, Pathfinder Accessories, Pawns Subscriber; Pathfinder Roleplaying Game Superscriber
Opsylum wrote:
Dweomercat make it? Or any Tian Xia races, like Kitsune or Samsarans?

No to all three.


We know that there are at least two angels (the balisse & astral deva) in the book. Are there any more?

Also, do the other celestial races (archon, agathion & azata) make it into the book? (If so, how many of each?)

Psychopomps?

How about couatl, unicorn & sphinx?
(The phoenix has been confirmed already, apparently.)

Please & thank you!

--C.


1 person marked this as a favorite.
Pathfinder Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Psiphyre wrote:

We know that there are at least two angels (the balisse & astral deva) in the book. Are there any more?

Also, do the other celestial races (archon, agathion & azata) make it into the book? (If so, how many of each?)

Psychopomps?

How about couatl, unicorn & sphinx?
(The phoenix has been confirmed already, apparently.)

Please & thank you!

--C.

I'm not sure on Couatl, or psychopomps but the rest made it in.

Cassian and choral were the other angels.


captain yesterday wrote:
Psiphyre wrote:

We know that there are at least two angels (the balisse & astral deva) in the book. Are there any more?

Also, do the other celestial races (archon, agathion & azata) make it into the book? (If so, how many of each?)

Psychopomps?

How about couatl, unicorn & sphinx?
(The phoenix has been confirmed already, apparently.)

Please & thank you!

--C.

I'm not sure on Couatl, or psychopomps but the rest made it in.

Cassian and choral were the other angels.

Thank you!

--C.


Pathfinder Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Are there any Elder Mythos creatures in there?


Are neothelids, intellect devourers and neh-thalggus present? If yes, do they have new names?


If anyone has the time & wants to pitch in & confirm whether or not couatls & psychopomps are in, it would be much appreciated. ^^

Please & thank you!

Carry on,

--C.

<edit>I should stop pestering people, I guess - sorry...


1 person marked this as a favorite.
Pathfinder Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

There are psychopomps! Nosoi and Morrigna.

No Couatl that I can find.

Neh-Thalggu are called brain collectors.

Will check for the others mentioned.

Did not see intellect devourers or neothelid.


Thanks again, captain! ^^

Carry on,

--C.


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
captain yesterday wrote:
Did not see intellect devourers or neothelid.

Arent they under WOTC's iron fist?


captain yesterday wrote:
Psiphyre wrote:

We know that there are at least two angels (the balisse & astral deva) in the book. Are there any more?

Also, do the other celestial races (archon, agathion & azata) make it into the book? (If so, how many of each?)

Psychopomps?

How about couatl, unicorn & sphinx?
(The phoenix has been confirmed already, apparently.)

Please & thank you!

--C.

I'm not sure on Couatl, or psychopomps but the rest made it in.

Cassian and choral were the other angels.

No Planetar nor Solar? That's suprising. I was so sure they would make it into B1. I hope to see them in the next one.

What about the fey? Hamadryad, Elkin and the Wild Hunt, are they in?

Any Tane other them the jabberwocky if even?


Davido1000 wrote:
captain yesterday wrote:
Did not see intellect devourers or neothelid.
Arent they under WOTC's iron fist?

No, both were in PF1.


1 person marked this as a favorite.
The Gold Sovereign wrote:
captain yesterday wrote:


Cassian and choral were the other angels.

No Planetar nor Solar? That's suprising. I was so sure they would make it into B1. I hope to see them in the next one.

I'm not surprised, given the relatively sparse demon and devil lists (compared to PF1's Bestiary 1) I assumed there would be even fewer good outsiders as they try to expand monster diversity in the first Bestiary. You need more evil than good things to fight, the main purpose for good outsiders is to give Summon Celestial spell options for clerics and divine sorcerers, and they don't need (or benefit from) the very highest level creatures for that purpose, given the level caps of those spells and the rarity of playing at higher levels. Plus, they're trying for more of their own custom content and fewer DnD standbys.

Dark Archive

Pathfinder Card Game, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber
Xenocrat wrote:
Davido1000 wrote:
captain yesterday wrote:
Did not see intellect devourers or neothelid.
Arent they under WOTC's iron fist?
No, both were in PF1.

Ithilid are the ones that are WotC controlled, and have thematic and (in the neothliid’s case) nomative links to them.

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