Pathfinder Bestiary

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Pathfinder Bestiary

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Unleash the Beasts

Over 400 of fantasy's fiercest foes burst from the pages of this enormous 360-page compendium of the most popular and commonly encountered creatures in the world of Pathfinder! From familiar enemies like orcs, dragons, and vampires to new horrors like the nightmarish nilith and the three-headed mukradi, to suitable servants for summoners of every alignment, this must-have companion to the Pathfinder Core Rulebook is crawling with creatures to challenge characters of any level.

The Pathfinder Bestiary includes:

  • More than 400 monsters!
  • Gorgeous full-color illustrations on nearly every page!
  • Detailed monster lists sorted by level, type, and rarity to help you find the right monster for any situation!
  • Universal monster rules to simplify special attacks, defenses, and qualities like grab, swallow whole, and regeneration.
  • Guidelines for providing appropriate monstrous treasures for any occasion.
  • Detailed lore sidebars offering additional information about Pathfinder's most popular monstrous friends and foes!

ISBN: 978-1-64078-170-2

Online Resources: Rules and mechanics from this book can be accessed for free on Paizo's official online resource: Archives of Nethys. Click here!

Note: This product is part of the Pathfinder Rulebook Subscription.

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Comparing this one to the PF1 Bestiary

3/5

Ok, this book is not just a rework of PF1's Bestiary, the changes are numerous:

Artwork
Artwork has colors of increased intensity, creatures are rather on the move than just standing there and they take up more space on the pages. Despite the increased space, many creatures are cut off at page end - which is quite annoying if you want the images for Roll20 etc..

Artwork (continued)
Artwork is done by many different artists. This means a variety of styles - and, well, a variety of quality. Some pieces are outright awesome, some are solid - and some are a letdown. Usually because they look overly comical: Seriously, a balor is the pinnacle of normal demons, it should look bada**, not like a smiling red insect. Some changes are a matter of taste: For example hobgoblins now look more goblin-like, with the according heads and ears.

Monster grouping
Monsters are more often grouped together. Makes sense and helps to see less obvious connections (aboleths and their servants etc.). Instead of the very static format in PF1 Bestiaries (1 or 2 pages for usually exactly one monster), you now get one or two monsters per page, with entries sometimes spanning a bit into the next page of the monster group. Well, it's less clean (and less print friendly), but the writers are no longer forced into a strict format, meaning we get a reasonable amount of text for most entries.

Naming policy
Some monsters got renamed to more generic names, probably for legal or convenience reasons (svirfneblin becomes deep gnome etc.). Not a biggie, but as a PF1 veteran you will need some effort to relearn.

New and old monsters
There are a few new monsters, and they make a good impression, at least to me. Most of the entries will be known to veterans - but not necessarily from B1. For example, daemons are around from the beginning.

Shorter statblocks
Statblocks are significantly shorter now. This is mostly a blessing, though ecology might be missed sometimes.

Playable races
Catfolk, ratfolk, tiefling, aasimar etc. are introduced - but not for play. Maybe they want to add them later, with proper ancestry content, but it's a disappointment if you are used to PF1.

More monsters
The book contains 414 creatures respective creature variants, according to the alphabetical listing. That surpasses the 311 ones of PF1's Bestiary 1 by far - if you don't count the 86 variants where the GM had to apply changes manually.

Finally, I am not so happy to see all these good outsiders among the first pages. Yes, they all start with "A" and have their fans. But at least for me, a Bestiary's primary purpose is to pull enemies out of it. And few groups will end up fighting angels, archons or azatas on a regular basis.

So overall, it's a solid book - it looks like it gets its job done, but doesn't have "awesome" written all over it. Newcomers might be happier with it than PF1 veterans.


"Woke" Monsters

1/5

Before I delve into the politics of "woke" monsters meant to appeal to the ultra-left, indulge me, if you will, to comment upon the non-political aspects of this tome...

Positives:

- Book is gorgeous, with mostly excellent art and layout.

- There are some new, surprising monsters in here, and a lot of good old classics. The number of monsters packed into this book is huge - 414.

- Statblocks are, blessedly, much shorter now, and it's very cool that monsters now have individualized reactions, and aren't beholden to the same design parameters as PCs. This leaves more room for "fluff" and descriptions of the monsters' places in the world of Golarion. This space is usually taken advantage of, making it all the more glaring when it is absent, as in the case of the wendigo.

Negatives:

- Too much space is wasted on basic animals, such as horses. For some reason, Paizo felt it necessary to illustrate these as well, as if we don't know what a horse looks like.

- Too many "Good" creatures are included, unlikely to be opponents for many gaming groups.

- Flavorful and traditional creature names have often been replaced by much more generic ones (e.g. replacing stirge with "bloodseeker", ettercap with "web lurker")

- While much of the art is quite good, a number of the interior art choices are middling to poor at best (bugbear, hobgoblin, ogre, troll, vampire, etc.).

- Not nearly enough of the creatures have specific sizes listed, simply "small", "large", etc. How big is a typical frost drake, gogiteth, etc.?

- Locations where creatures are most likely to be found is missing from statblocks and only occurs sporadically in descriptions. Big drawback. Paizo could have even leaned in to their embrace of Golarion and indicated where within their world specific monsters can be found. To add insult to injury, there are no encounter or location tables in the back of the bestiary!

- There is a lot of gender activism in here (all tilting towards feminism), and you'll find immersion-breaking statements concerning gender stereotypes, certain female creatures being stronger than the male versions, and a number of societies that are matriarchal, while you'll find none that are patriarchal. Odd, that. Apparently, within Golarion, all societies are either perfect exemplars of gender equality or tilt strongly towards matriarchy. This is silly and a huge blow against verisimilitude. (-1 star) Personally, I'd find it far more interesting to have characters explore a world of true diversity, reflective of the myriad and divergent cultures of its inhabitants, some of whom will craft matriarchies, and some patriarchies. Some might be ruled by Elders, some by the wielders of the arcane, others by seers and oracles, some ruled by those unburdened by base sexual desires, and perhaps some by gifted youth whose talents fade as they age. But having every culture reflect gender parity or matriarchy is just goofy.

- As well, the usual Paizo paternalism and puritanism is present - apparently females aren't allowed to visibly express their sexuality anymore. This manifests, as an example, with the illustration for the succubus, which is now apparently a Modesty Demon. (-1 star)

In sum, Paizo allows their desire to "include" everyone and engage in gender activism to lessen what would otherwise be a decent product. It's pretty clear at this point that most of Paizo's leaders do not respect masculinity, perhaps even being misandrists. Nonconformance to masculinity seems to be placed on a pedestal, save for, ironically, when Paizo is attempting to subvert stereotypes by portraying female versions of aggressive, strong warriors.

For those who have followed Paizo for a while, none of this should be surprising. For those new to Paizo, you'll find these viewpoints infesting nearly every Paizo product these days. Paizo apparently lives in such fear of offending or angering the far-left that they find it impossible to creatively portray a fantasy world where male versions of a creature (not just humans) are physically stronger than females, or where a patriarchal, non-evil society exists. Of course, all of this runs contrary to our own history of humankind, but never mind that!

If you consider yourself ultra-liberal politically, want this portrayed in your fantasy purchases, and don't mind a lack of verisimilitude, this bestiary is for you. For all others, there's not nearly enough positive or new here to outweigh the negatives.


Meh.

3/5

It's okay, but I do miss the Ecology and Environment Section of the 1st edition. It made it easier to figure how to set up the battle scenes. I also like in the 1st edition, they suggested encounter to place into you game depending on the setting.


The best

5/5

Very likely the best monster book ever made in the d&d/pf history, period. Oh, I love the second edition rules so much, they made such exquisite monster writing possible, especially at lower levels.


Amazing new edition

5/5

I love Pathfinder 2E. Great game with tons of improvements. The book is good quality, very nice layout and design. A+ stuff.


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Liberty's Edge

Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook Subscriber

Question on Dragons - entry notes 'shape-changing dragons.' I can't tell if any of the dragons listed are shape-changing dragons. Can someone point one of them out to me so I know what to look for in the stat blocks? It's probably right in front of my face, but I can't find it.


2 people marked this as a favorite.
Pathfinder Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Githzilla wrote:
Question on Dragons - entry notes 'shape-changing dragons.' I can't tell if any of the dragons listed are shape-changing dragons. Can someone point one of them out to me so I know what to look for in the stat blocks? It's probably right in front of my face, but I can't find it.

There are no shape changing dragon stat blocks, so you didn't miss anything, unless I missed it too.

My guess it's an optional ability you can slap on any dragon you want.


1 person marked this as a favorite.
Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
captain yesterday wrote:
Githzilla wrote:
Question on Dragons - entry notes 'shape-changing dragons.' I can't tell if any of the dragons listed are shape-changing dragons. Can someone point one of them out to me so I know what to look for in the stat blocks? It's probably right in front of my face, but I can't find it.

There are no shape changing dragon stat blocks, so you didn't miss anything, unless I missed it too.

My guess it's an optional ability you can slap on any dragon you want.

It is, much like the spellcasting. The only difference is that the shape changing doesn't sub in for any other abilities.


The Gold Sovereign wrote:

What about the fey? Hamadryad, Elkin and the Wild Hunt, are they in?

Any Tane other them the jabberwocky if even?

I meant Erlking. Is it in the book? I don't think so.

The Hamadryad just got previewed in the newest blog post.

Again, any Tane other them the jabberwocky, if even?

What about the true elementals, which ones are in the book?

Silver Crusade

Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

Yay for trans kitty Lamia and and John Cart of Mars snek Lamia!

Dark Archive

Are other lamia kin like hungerers and such mentioned?

Silver Crusade

Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
CorvusMask wrote:
Are other lamia kin like hungerers and such mentioned?

I asked my friend who has the book about the lamia and those were the only two shown. There might be more mentioned in the writeups though.


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

I like pretty much everything in the bestiary, except:

-I don't know why, but it feels incomplete. (And it's not the fact that we pass from multiple bestiaries to one, I felt satisfied with PF1 B1 and I had all the D&D monster manuals).

-Why is the palette for all the azatas so green?

-Some of the art, especially the devil art.

-The fact that goblins are in here. You passed them to the CRB. There are no humans or elves in here, why goblins? Relatedly, I also dislike that the other ancestries are in here as monsters and we don't have ancestry stats (I know why, I still don't like it).

-For some weird reason faerie dragons are arcane sorcerers, but if they grow more powerful they become druids?

Some of the art I really like:

-Angels
-Demons
-Dragons
-Lamia (the normal one)
-Nymphs
-Poracha
-Voidworm
-Sphinx
-Pixie
-Wendigo


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
The Gold Sovereign wrote:
The Gold Sovereign wrote:

What about the fey? Hamadryad, Elkin and the Wild Hunt, are they in?

Any Tane other them the jabberwocky if even?

I meant Erlking. Is it in the book? I don't think so.

The Hamadryad just got previewed in the newest blog post.

Again, any Tane other them the jabberwocky, if even?

What about the true elementals, which ones are in the book?

No Erlking, no Tane and yes to the 4 classic elemental types.


Are there any alghollthus or Dominion of the Black creatures?


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
HTD wrote:
Are there any alghollthus or Dominion of the Black creatures?

Yes to both.


Amaranthine Witch wrote:
HTD wrote:
Are there any alghollthus or Dominion of the Black creatures?
Yes to both.

Which species exactly (other than normal aboleths and neh-thalggus)?


Pathfinder Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

That's all.


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
captain yesterday wrote:
That's all.

Not really, there's also the veiled master and two servitor races in the skum and faceless stalkers.

Brain collectors are indeed the only Dominion of the Black creature I've come across.


Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Anyone find any Oni in this book?


Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Opsylum wrote:
Anyone find any Oni in this book?

No oni. No kami either. One assumes we'll get them at the same time, hopefully in Bestiary II.


Pathfinder Companion, Maps Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber

Some minor things I noticed:

They changed the spelling of derro -- They are "dero" now.

Merfolk can no longer breathe air -- They are aquatic, not amphibious.

Fungus creatures and plant creatures are distinct types of creatures.

Nothing unites the formerly reptilian humanoids except for a high likelihood of being able to speak Draconic.

Since all of the planar scions in the Bestiary have the Human keyword, I think we have confirmation about them being universal or near-universal heritages.


David knott 242 wrote:
They changed the spelling of derro -- They are "dero" now.

Heh. Derro are WotC IP. But Dero, from the Shaver Mysteries, are public domain.


David knott 242 wrote:

Some minor things I noticed:

They changed the spelling of derro -- They are "dero" now.

Merfolk can no longer breathe air -- They are aquatic, not amphibious.

Fungus creatures and plant creatures are distinct types of creatures.

Nothing unites the formerly reptilian humanoids except for a high likelihood of being able to speak Draconic.

Since all of the planar scions in the Bestiary have the Human keyword, I think we have confirmation about them being universal or near-universal heritages.

I'm homebrewing the Reptilian trait.

A question. What are the traits of the aasimar? Do they get the Celestial trait or the trait related to their planar race?

Silver Crusade

1 person marked this as a favorite.
Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
The Gold Sovereign wrote:
David knott 242 wrote:

Some minor things I noticed:

They changed the spelling of derro -- They are "dero" now.

Merfolk can no longer breathe air -- They are aquatic, not amphibious.

Fungus creatures and plant creatures are distinct types of creatures.

Nothing unites the formerly reptilian humanoids except for a high likelihood of being able to speak Draconic.

Since all of the planar scions in the Bestiary have the Human keyword, I think we have confirmation about them being universal or near-universal heritages.

I'm homebrewing the Reptilian trait.

A question. What are the traits of the aasimar? Do they get the Celestial trait or the trait related to their planar race?

Celestial, Human, Humanoid

Kobold is Kobold, Humanoid


Hill Giant wrote:
David knott 242 wrote:
They changed the spelling of derro -- They are "dero" now.
Heh. Derro are WotC IP. But Dero, from the Shaver Mysteries, are public domain.

Probably unrelated to the change, but 'derro' is also Australian slang. :)

derived from the word 'derelict'. Means hobo, bum, no-hoper, poorly-dressed, unkempt person.


Pathfinder Companion, Maps Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber
Fallyna wrote:
Hill Giant wrote:
David knott 242 wrote:
They changed the spelling of derro -- They are "dero" now.
Heh. Derro are WotC IP. But Dero, from the Shaver Mysteries, are public domain.

Probably unrelated to the change, but 'derro' is also Australian slang. :)

derived from the word 'derelict'. Means hobo, bum, no-hoper, poorly-dressed, unkempt person.

I bet that is why Paizo changed it. The d20 SRD would have let them keep using the "derro" spelling under the OGL.

Silver Crusade

Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
CorvusMask wrote:
Are other lamia kin like hungerers and such mentioned?

Coming back to this after getting my copy, there is a sidebar mentioning the Kuchrima and what is possibly the Hungerer.

Dark Archive

The ancient red dragon is listed as huge, all other ancient dragons are gargantuan.
That is very probably a typo.


Pathfinder Companion, Maps Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber
Marco Massoudi wrote:

The ancient red dragon is listed as huge, all other ancient dragons are gargantuan.

That is very probably a typo.

Not all -- There seem to be some ancient dragons that are legitimately only huge. But with the red dragon being the biggest of the chromatic dragons, it does seem odd that its ancient version isn't huge.

I am thinking that one way to check the sizes might be to look at the reaches of their attacks. If the reach values going from one age category to the next go up but the size doesn't, I would take that as a hint that they probably got the size category wrong.

Dark Archive

David knott 242 wrote:
Marco Massoudi wrote:

The ancient red dragon is listed as huge, all other ancient dragons are gargantuan.

That is very probably a typo.

Not all -- There seem to be some ancient dragons that are legitimately only huge. But with the red dragon being the biggest of the chromatic dragons, it does seem odd that its ancient version isn't huge.

I am thinking that one way to check the sizes might be to look at the reaches of their attacks. If the reach values going from one age category to the next go up but the size doesn't, I would take that as a hint that they probably got the size category wrong.

All chromatics are the same:

-young = large
-adult = huge
-ancient = gargantuan
The ancient red being the only exception.

There is no reach listed in Second Edition stat blocks anymore.
They only do that when creatures have an attack that differs in reach from the norm.

Dark Archive

New or optically changed Bestiary 2E creatures:

:
-Choral (s) Angel
-Arboral Warden (L) "Treant"
-Horned Archon (m)
-Baomal (G) two-headed Dragon Turtle
-Bulette (H)
-Cauthooj (m) beast/bird
-Azure Worm (G)
-Crimson Worm (G)
-Chuul (L) looks like a Mantis w 3 legs
-Dezullon (m) plant
-Drakauthix (H) fungus
-River Drake (m)
-Flame Drake (L)
-Jungle Drake (L)
-Elanax (m) fey
-Zephyr Hawk (s) air elem.
-Sod Hound (s) earth elem.
-Cinder Rat (s) fire elem.
-Brine Shark (s) water elem
-Ether Spider (L)
-Snapping Flytrap (L)
-Kapocinth (m) sea gargoy
-Gimmerling (s) fey
-Gogiteth (L) abberation
-Adamantine Golem (H)
-Gikkitog (H) abberation
-Guthallath (G) construct
-Hobgoblin (m)
-Kobold (s)
-Krooth (L)
-Leaf Leshy (s)
-Fungus Leshy (s)
-Giant Gecko (m)
-Mukradi (G) 3-headed centipede
-Nilith (m) abberation
-Ofalth (L) abberation
-Poracha (m) 8-legged cat
-Quetzalcoatlus (H) animal
-Quelaunt (L) abberation
-Shadow (m)
-Shuln (H) beast
-Skulltaker (H) undead
-Giant Anaconda (H) was gargantuan in 1E
-Goliath Spider (G) formally colossal
-Sprite (t) formerly diminutive
-Terotricus (G) fungus
-Uthul (H) elem.
-Wemmuth (H) plant
-Zaramuun (L) elem.
-Zombie Brute (L)
-Zombie Hulk (H)

Dark Archive

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Thanks, Marco, that lineup looks great! :)

One more day... just one more day! I'm glad I "saved" Knights of Everflame for tonight and didn't watch it yesterday! :)


People have been saying that the aeon didn't just take the place of inevitables, rather the inevitables are the aeons. Is that true? Could someone clarify that to me?

Silver Crusade

1 person marked this as a favorite.
Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
The Gold Sovereign wrote:
People have been saying that the aeon didn't just take the place of inevitables, rather the inevitables are the aeons. Is that true? Could someone clarify that to me?

Aeon is the category, Inevitables an Axiomites are types of Aeons.


Rysky wrote:
The Gold Sovereign wrote:
People have been saying that the aeon didn't just take the place of inevitables, rather the inevitables are the aeons. Is that true? Could someone clarify that to me?
Aeon is the category, Inevitables an Axiomites are types of Aeons.

Oooh, that's interesting. I didn't realize that's what they meant when they said that Aeons were the new LN race.


Pathfinder Companion, Maps Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber
Marco Massoudi wrote:
David knott 242 wrote:
Marco Massoudi wrote:

The ancient red dragon is listed as huge, all other ancient dragons are gargantuan.

That is very probably a typo.

Not all -- There seem to be some ancient dragons that are legitimately only huge. But with the red dragon being the biggest of the chromatic dragons, it does seem odd that its ancient version isn't huge.

I am thinking that one way to check the sizes might be to look at the reaches of their attacks. If the reach values going from one age category to the next go up but the size doesn't, I would take that as a hint that they probably got the size category wrong.

All chromatics are the same:

-young = large
-adult = huge
-ancient = gargantuan
The ancient red being the only exception.

There is no reach listed in Second Edition stat blocks anymore.
They only do that when creatures have an attack that differs in reach from the norm.

I distinctly remember the white dragon being only huge in size.

And, with four different attacks with different reach values, we do have reach listed in every dragon stat block. They only left it out when it was more than 5 feet (which is one out of the four attacks at size Large).


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Pathfinder Companion, Maps Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber

Another obscure item I picked up last night: Changelings are no longer female only. The difference is that male Changelings don't get the Call from their hag mothers, so they pass for members of their father's race a lot longer.

Dark Archive

David knott 242 wrote:
Marco Massoudi wrote:
David knott 242 wrote:
Marco Massoudi wrote:

The ancient red dragon is listed as huge, all other ancient dragons are gargantuan.

That is very probably a typo.

Not all -- There seem to be some ancient dragons that are legitimately only huge. But with the red dragon being the biggest of the chromatic dragons, it does seem odd that its ancient version isn't huge.

I am thinking that one way to check the sizes might be to look at the reaches of their attacks. If the reach values going from one age category to the next go up but the size doesn't, I would take that as a hint that they probably got the size category wrong.

All chromatics are the same:

-young = large
-adult = huge
-ancient = gargantuan
The ancient red being the only exception.

There is no reach listed in Second Edition stat blocks anymore.
They only do that when creatures have an attack that differs in reach from the norm.

I distinctly remember the white dragon being only huge in size.

And, with four different attacks with different reach values, we do have reach listed in every dragon stat block. They only left it out when it was more than 5 feet (which is one out of the four attacks at size Large).

You are right, i didn't look well enough, sorry!

Smallest size is large, biggest is Gargantuan.
The Ancient Red lists 20 feet reach with it's bite, so it should be gargantuan, not huge.

That being said, the gargantuan blue & gargantuan white minis from Shattered Star & Reign of Winter are now obsolete for Second Edition, as only green & red chromatic dragons get larger than huge.

I would have prefered simplyfying sizes to L, H & G for all dragons.
Medium Dragons are also not a thing anymore, so no need for those minis in 2E.

Silver Crusade

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Unless the Gamemastery Guide lets us make/use the other age categories.


David knott 242 wrote:

Another obscure item I picked up last night: Changelings are no longer female only. The difference is that male Changelings don't get the Call from their hag mothers, so they pass for members of their father's race a lot longer.

Any explanation for why hags don't kill them on birth?

Dark Archive

1 person marked this as a favorite.

It seems no Bestiary pawn Box is planned atm. The first pawn product announced for 2E is the "Age of Ashes" pawn collection in march 2020...

Can anybody verify that?

Silver Crusade

Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Xenocrat wrote:
David knott 242 wrote:

Another obscure item I picked up last night: Changelings are no longer female only. The difference is that male Changelings don't get the Call from their hag mothers, so they pass for members of their father's race a lot longer.

Any explanation for why hags don't kill them on birth?

They actually do get the Call too.


Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Xenocrat wrote:
David knott 242 wrote:

Another obscure item I picked up last night: Changelings are no longer female only. The difference is that male Changelings don't get the Call from their hag mothers, so they pass for members of their father's race a lot longer.

Any explanation for why hags don't kill them on birth?

Some probably do


Pathfinder Companion, Maps Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber
Rysky wrote:
Xenocrat wrote:
David knott 242 wrote:

Another obscure item I picked up last night: Changelings are no longer female only. The difference is that male Changelings don't get the Call from their hag mothers, so they pass for members of their father's race a lot longer.

Any explanation for why hags don't kill them on birth?
They actually do get the Call too.

Maybe I slightly misread what the Bestiary said. The Call definitely does not get through, but I do not recall whether their hag mothers don't send it out or their sons are simply unable to respond for some reason. Does anyone else remember exactly what the Bestiary says about this matter? It will be several hours before I can look it up myself.

Paizo Employee Creative Director

5 people marked this as a favorite.
Marco Massoudi wrote:

The ancient red dragon is listed as huge, all other ancient dragons are gargantuan.

That is very probably a typo.

Confirmed typo. The ancient red is gargantuan.

Paizo Employee Creative Director

7 people marked this as a favorite.
Marco Massoudi wrote:

It seems no Bestiary pawn Box is planned atm. The first pawn product announced for 2E is the "Age of Ashes" pawn collection in march 2020...

Can anybody verify that?

If only there were a big show or convention coming soon that might be a good place to make additional announcements!

AKA: Stay tuned.

Silver Crusade

Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
David knott 242 wrote:
Rysky wrote:
Xenocrat wrote:
David knott 242 wrote:

Another obscure item I picked up last night: Changelings are no longer female only. The difference is that male Changelings don't get the Call from their hag mothers, so they pass for members of their father's race a lot longer.

Any explanation for why hags don't kill them on birth?
They actually do get the Call too.

Maybe I slightly misread what the Bestiary said. The Call definitely does not get through, but I do not recall whether their hag mothers don't send it out or their sons are simply unable to respond for some reason. Does anyone else remember exactly what the Bestiary says about this matter? It will be several hours before I can look it up myself.

It predominantly targets women, it made no mention of ignoring men.

Paizo Employee Creative Director

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Rysky wrote:
David knott 242 wrote:
Rysky wrote:
Xenocrat wrote:
David knott 242 wrote:

Another obscure item I picked up last night: Changelings are no longer female only. The difference is that male Changelings don't get the Call from their hag mothers, so they pass for members of their father's race a lot longer.

Any explanation for why hags don't kill them on birth?
They actually do get the Call too.

Maybe I slightly misread what the Bestiary said. The Call definitely does not get through, but I do not recall whether their hag mothers don't send it out or their sons are simply unable to respond for some reason. Does anyone else remember exactly what the Bestiary says about this matter? It will be several hours before I can look it up myself.

It predominantly targets women, it made no mention of ignoring men.

This is the correct reading of it, for the record.

Sovereign Court

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PDF available yet?

Silver Crusade

Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
1bent1 wrote:
PDF available yet?

Got almost 12 more hours.

Dark Archive

Aww man, core book is available but bestiary isn't yet :D


Pathfinder Battles Case Subscriber; Pathfinder Pathfinder Accessories, Starfinder Maps, Starfinder Roleplaying Game Subscriber; Pathfinder Roleplaying Game Superscriber

It is now.


Are stats for familiars in here anywhere? I can't seem to find them.


Adventure Path Charter Subscriber

My PDF order has been stuck on "Pending" and "not available" since 10am this morning, but the CRB came through just fine. Is there something up with the Bestiary file or is it me?

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