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Biztak's page
Organized Play Member. 375 posts. 4 reviews. No lists. No wishlists.
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do preorders get a PDF copy as well?
Order 36671183 has been paid but it still appears as pending
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Hello I've been a pathfinder player for almost ten years and I've been a subscriber for all of second edition, and well, my bookshelf is running out of space. Am I the only one interested in a digital only subscription? with the option to opt in for physical books in a case by case.
or am I asking for too much?
wait all 3 issues are coming out in July?
Hello, I would like to cancel my Pathfinder Lost Omens subscription, I'd still like to keep the rest. Thanks
Are there any news on the Dinosaur Form Spell?
why is Gaston on the cover?
Hello, I got the confirmation email from Paizo that the my order went through, when I check my downloads I notice that I can only download Pathfinder Lost Omens World Guide as a file per chapter instead of as a single file, can this be fixed?
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Im surprised that every big youtube GM/DM hasnt gotten a book for review. Though maybe there are a few more weeks for that
So monk now is trained in simple weapons, are they also trained in weapons with the monk trait?
I subscribed to Pathfinder Adventure Path and Pathfinder Campaign Setting, and I'd like to start with Pathfinder Adventure Path #145: Hellknight Hill and Pathfinder Lost Omens World Guide as the first Items of that subscription, according to my sidecart the adventure path seems to be in order but for some reason the Campaing Setting subscription seems to be starting on the wrong item.
Thanks
oholoko wrote: User69 wrote: Congratulations to Brazilian friends! Last year, with an enormous effort, we were able to release the Playtest in Italian only in November. This time we decided to take more time and go out in April 2020. So again congratulations to Brazilian friends, they must have spent several sleepless nights to be able to reach such goal! There's a bit of bad blood with PF1 here. Devir got the license by the end of pf life cycle and released almost no books. So they probably want both recognition and to show they will do a good job. They already released a few of the starfinder books. Man Devir is the worst
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I really, really like the feat page
Reckless wrote: D0, Hollow's Last Hope has several advantages; It's short, has a variety of encounter types and locations, and can be used as a prequel to the Kobold King series. Oh, and it's free. That is one of the frontrunners for this thing but I am also considering some of the others you guys have mentioned
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Kobolds are confusing, they are as cuddly and cute as they are menacing and feral.
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I just want weapons monks to be good
I am looking for a good module from Paizo to convert to second edition once the game comes out, it also has to be a module that can be done in one or two sessions. I am looking for something that has interesting encounters in both exploration and combat. I would also like to avoid the We Be Goblin modules since at least one of the players is pretty familiar with them. I am not too familiar with the Modules line from paizo so list your favorite 1 sesion modules they have.
Doktor Weasel wrote: Woo!
** spoiler omitted **
Option 7 the plan worked and this is the easiest way to take it worldwide
tomeric wrote: I've also seen an unannounced Advanced GM Screen. What makes a GM screem "Advanced"?
So how far off are the rules to play as Orcs in 2e?
Vessa wrote: One question I had for him was if a small character takes giant instinct can they start with a large weapon or a weapon of 1 size larger (which would be medium). I understand that even small characters can use large weapons just like medium characters, but do they both start out with a large weapon?
On another note I'm glad to see barbar get some much needed improvements!
If you are small or medium you use a large weapon in any other case you use a weapon 1 size larger than your character
ChibiNyan wrote: Totally warranted. The lack of accuracy is HUGE!! Some DPT calculations on the playtest forum showed that damage boost had to be vastly improved to compete with other martial builds in contribution. When he read the Clumsy condition it was a penalty to Dex based things like AC and Reflex saves. It was not a penalty to hit.
So Giant Instinct bumps rage damage from a +2 to a +6 according to Jason Bulmahn in the latest episode of Known Direction. That seems like a great damage bonus for a level 1 Character
Mark Seifter wrote: Biztak wrote: Dear Paizo Team is the Ogre Hook in the final version of the CRB or Bestiary?
Dear Biztak,
Yes. Neat, thanks.
Since we are talking about Ogres, or their weapons at least, are ogres more interesting to run than they were on the playtest bestiary?
Dear Paizo Team is the Ogre Hook in the final version of the CRB or Bestiary?
Can I create an Ogre Hook wielding PC at launch?
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I am attempting to start a subscription for the Adventure Paths but no matter what I do it wont let me start with Age of Ashes 1 instead the system insist I start my subscription with Pathfinder Adventure Path #144: Midwives to Death (Tyrant's Grasp 6 of 6). Any help?
They might look a lot like the sorcerer with diferent spell list depending on the patron
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Arachnofiend wrote: I agree, this is a major positive change for the system. Best part is that it's a baseline action rather than something you (or worse, the Expert themself) have to feat into.
I kinda wonder if we could broaden it even further; if the Bard wants to put on a play in a Hamlet-esque scenario, then he should be able to give the Barbarian quick instruction on how to perform her role the way he wants even though she lacks any previous acting experience. This would open up a ton of non-combat solutions to problems that simply were not feasible in PF1 because it was unrealistic to expect everyone to be trained in the same skills (and was a bad idea anyways in most scenarios).
I am now planing a play within a play, thanks for the idea.
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So many Devs weighing in has made me suspicious
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I've always wanted to play a sorcerer that can go into melee with the Claw su of the draconic or abysal bloodline but it was never viable thanks to BAB and low duration, looking foward to see if it works now.
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tqomins wrote: TREERAZER'S CULTISTS
Edicts corrupt plant life with evil or fungal influence, slay elves, feast on rotten flesh or fungus
Anathema grant mercy to elves, plant trees, encourage natural plant growth
Follower Alignments NE, CE
DEVOTEE BENEFITS
Divine Font harm or heal
Divine Skill Nature
Favored Weapon battleaxe
Domains destruction, nature, nightmare, tyranny
Cleric Spells 1st: grim tendrils; 3rd: wall of thorns; 6th: tangling creepers
Wait wait wait, are these rules to roll up a cleric of Treerazer?
can I start my subscription with this product?
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is it just me or does Spoiler #34 - Weapon Specialization looks less powerful than expected?
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ChibiNyan wrote: That Trash action seems really cool, almost like wrestling, but am kinda disappointed it looks weaker in every way than just punching or attacking the target with anything else. Only advantage I see is that it asks them to roll a save which MAY be lower than AC.
Kind of want to build a character around this, but need to confirm it doesn't just suck.
If you are unlikely to hit because of the multiple attack penalty this is the perfect way to stack some more damage with your third action. Enemies can even critically fail the save, so if you know the victim has low fort and you already attacked twice this is a good option.
Whenand where was it anounced, teased?
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Belisar wrote: Damn, Paizo is stealing my money right out of my pockets. After peroordering all the 2e stuff now it's Kingmaker I came to value from the PC game. Woe unto them if I go bancrupt!
So I'm wating for "Kingmaker - The Movie" as the foundation of the KCU. With Peter Dinklage as Linzi and Gal Gadot as Amiri!
I'd watch that, there are not enough high fantasy movies
David knott 242 wrote: Or will there even be a player's guide? Since this is coming out the same day as the game itself, the campaign rules might simply be to make any legal character from the core rulebook. That is what they did with Starfinder.
They could still introduce campaing specific backgrounds and similar options on a players guide. Which is something that have been speculated in these forums before.
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I feel that each bloodline should have non focus/power dependent feats that define your class, let demonic bloodline invest into becoming a melee powerhouse, allow the draconic one be, well, draconic.
All while still ofering interesting and powerfull universal options.
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My idea was having the slings be the simple version of bows (slings want and need more love) and have the crossbows be a less strength dependent option with heavy crossbows as the martial version of those weapons
The way I interpreted it on the livestream was that the Tarrasque is no longer the highest CR Monster on the book, that honor going to Treerazer, not that the Tarrasque will necesarily be missing from the book.
Not sure if this thread is needed or useful and my opinions and musings add nothing at this point so Id be content if someone can just answer the question on the title
Yes I realise that its too late too post this, but I didnt give much thought to this idea until now. But here it is anyway.
Instead of having composite weapons we could have had all ranged weapons (that are not thrown) just add half your strength to damage. On the other hand we could have a mechanical property added to Crossbows that makes it so that since it is a mechanism firing for you, you never add the str modifier from the character. This way bows and crossbows dont compete with each other since a character chooses them depending on their str modifiers and it is no longer needed for crossbows to take one action to load.
So if crossbows and slings are both simple a character would choose one over the other depending on str, the huge dice on some crossbows can also be a reason to pick them over bows even with a positive str Mod.
And this could have been useful during the playtest period, but oh well.
Shisumo wrote: According to the Dice and Slice podcast, which claimed to have heard from Paizo directly, it's tentatively scheduled for 2020. I knew it was unrealistic to expect it for 2019, lets just hope its early 2020.
David knott 242 wrote: Doubtful. To do that, Paizo would have to already be sure that they need one and what it needs to address. Feedback from many customers playing the new game would be required for that.
On the other hand it can be helpful to give players that are on the fence, or have never heard of pathfinder an affordable way to try the system out
Are we likely to see one before the Holidays?

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Mark Seifter wrote: Siro wrote:
And I could see the reason for there inclusion in the playtest, other then being a class, both as another way to test the new animal companion/minion mechanic, and to see the results of allowing traditionally non-animal companion class to have access to a animal companion. {ie what would be the affect both mechanically and RP, if the foe saw a half bull man <barbarian rage, animal totem> riding on top of a horse into battle, ect :p >
You have caught two of the reasons I wanted to test cavalier and pushed to add it to the playtest. Another one I really wanted to know was "what do people think about the cavalier toolkit being a broadly available option for all characters rather than a class?"
(the answer is, people were in favor overwhelmingly for cavalier, and also in favor of this treatment for some other concepts that were classes in PF1 but not as overwhelmingly as for cavalier) For me mounted combat was not the cavalier's appeal. For me its appeal was the Tactician ability, I hope you guys introduce a class that focus on this withou getting derailed by the Charges and other mounted shenanigans
P.S mounted shenanigans are awsome but I rather have that as an archetype than built in in a class
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Ranger with Animal Companion, I just hope that they buffed the Animal Companion for the Ranger since it looked kind of anemic when compared to the Druid's
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