Pathfinder Adventure, Adventure Path, Rulebook Subscriber
Hello I've been a pathfinder player for almost ten years and I've been a subscriber for all of second edition, and well, my bookshelf is running out of space. Am I the only one interested in a digital only subscription? with the option to opt in for physical books in a case by case.
Pathfinder Adventure, Adventure Path, Rulebook Subscriber
Hello, I got the confirmation email from Paizo that the my order went through, when I check my downloads I notice that I can only download Pathfinder Lost Omens World Guide as a file per chapter instead of as a single file, can this be fixed?
Pathfinder Adventure, Adventure Path, Rulebook Subscriber
I subscribed to Pathfinder Adventure Path and Pathfinder Campaign Setting, and I'd like to start with Pathfinder Adventure Path #145: Hellknight Hill and Pathfinder Lost Omens World Guide as the first Items of that subscription, according to my sidecart the adventure path seems to be in order but for some reason the Campaing Setting subscription seems to be starting on the wrong item. Thanks
Pathfinder Adventure, Adventure Path, Rulebook Subscriber
oholoko wrote:
Man Devir is the worst
Pathfinder Adventure, Adventure Path, Rulebook Subscriber
Reckless wrote: D0, Hollow's Last Hope has several advantages; It's short, has a variety of encounter types and locations, and can be used as a prequel to the Kobold King series. Oh, and it's free. That is one of the frontrunners for this thing but I am also considering some of the others you guys have mentioned
Pathfinder Adventure, Adventure Path, Rulebook Subscriber
I am looking for a good module from Paizo to convert to second edition once the game comes out, it also has to be a module that can be done in one or two sessions. I am looking for something that has interesting encounters in both exploration and combat. I would also like to avoid the We Be Goblin modules since at least one of the players is pretty familiar with them. I am not too familiar with the Modules line from paizo so list your favorite 1 sesion modules they have.
Pathfinder Adventure, Adventure Path, Rulebook Subscriber
Vessa wrote:
If you are small or medium you use a large weapon in any other case you use a weapon 1 size larger than your character
Pathfinder Adventure, Adventure Path, Rulebook Subscriber
ChibiNyan wrote: Totally warranted. The lack of accuracy is HUGE!! Some DPT calculations on the playtest forum showed that damage boost had to be vastly improved to compete with other martial builds in contribution. When he read the Clumsy condition it was a penalty to Dex based things like AC and Reflex saves. It was not a penalty to hit.
Pathfinder Adventure, Adventure Path, Rulebook Subscriber
Mark Seifter wrote:
Neat, thanks. Since we are talking about Ogres, or their weapons at least, are ogres more interesting to run than they were on the playtest bestiary?
Pathfinder Adventure, Adventure Path, Rulebook Subscriber
I am attempting to start a subscription for the Adventure Paths but no matter what I do it wont let me start with Age of Ashes 1 instead the system insist I start my subscription with Pathfinder Adventure Path #144: Midwives to Death (Tyrant's Grasp 6 of 6). Any help?
Pathfinder Adventure, Adventure Path, Rulebook Subscriber
Arachnofiend wrote:
I am now planing a play within a play, thanks for the idea.
Pathfinder Adventure, Adventure Path, Rulebook Subscriber
tqomins wrote:
Wait wait wait, are these rules to roll up a cleric of Treerazer?
Pathfinder Adventure, Adventure Path, Rulebook Subscriber
ChibiNyan wrote:
If you are unlikely to hit because of the multiple attack penalty this is the perfect way to stack some more damage with your third action. Enemies can even critically fail the save, so if you know the victim has low fort and you already attacked twice this is a good option.
Pathfinder Adventure, Adventure Path, Rulebook Subscriber
Belisar wrote:
I'd watch that, there are not enough high fantasy movies
Pathfinder Adventure, Adventure Path, Rulebook Subscriber
David knott 242 wrote:
They could still introduce campaing specific backgrounds and similar options on a players guide. Which is something that have been speculated in these forums before.
Pathfinder Adventure, Adventure Path, Rulebook Subscriber
I feel that each bloodline should have non focus/power dependent feats that define your class, let demonic bloodline invest into becoming a melee powerhouse, allow the draconic one be, well, draconic. All while still ofering interesting and powerfull universal options.
Pathfinder Adventure, Adventure Path, Rulebook Subscriber
Yes I realise that its too late too post this, but I didnt give much thought to this idea until now. But here it is anyway. Instead of having composite weapons we could have had all ranged weapons (that are not thrown) just add half your strength to damage. On the other hand we could have a mechanical property added to Crossbows that makes it so that since it is a mechanism firing for you, you never add the str modifier from the character. This way bows and crossbows dont compete with each other since a character chooses them depending on their str modifiers and it is no longer needed for crossbows to take one action to load.
And this could have been useful during the playtest period, but oh well.
Pathfinder Adventure, Adventure Path, Rulebook Subscriber
David knott 242 wrote:
On the other hand it can be helpful to give players that are on the fence, or have never heard of pathfinder an affordable way to try the system out
Pathfinder Adventure, Adventure Path, Rulebook Subscriber
Mark Seifter wrote:
For me mounted combat was not the cavalier's appeal. For me its appeal was the Tactician ability, I hope you guys introduce a class that focus on this withou getting derailed by the Charges and other mounted shenanigans P.S mounted shenanigans are awsome but I rather have that as an archetype than built in in a class |