
GDNS24 |
Oh, it's popular for sure. But, it is a frustrating spell that (when it works) makes combat a slog. I'm very glad it's not included.
I'm not sure where you got the idea that Starfinder was marketed as Pathfinder 2.0. All the interviews I read made pains to point out that it was a brand new game system that shared a setting with Pathfinder.
If you've got links to some of those interviews, I'd like to see them. If it turns out my perception was wrong, I'd like to go back and edit my review to correct that mistake.
As for the slog, I can't say I ever experienced that. Maybe it's because most of my GMs enforced some variant of the 30-Second Turn.

Luthorne |
Paladinosaur wrote:I don't think you can cast a 6th level spell with a 1 level slot.Some of the spells, like fly, have varying effects based on which spell slot you cast them with. In the original pathfinder, the effects of the fly spell are based on caster level.
It's actually the undercasting mechanic from Occult Adventures, found here. They just made it a core premise instead of something they came up with later. I'm not sure why being able to use a fly spell to cast levitate or feather fall with a lower level spell slot is a downgrade, though...it seems like an upgrade to me.

GDNS24 |
GDNS24 wrote:It's actually the undercasting mechanic from Occult Adventures, found here. They just made it a core premise instead of something they came up with later. I'm not sure why being able to use a fly spell to cast levitate or feather fall with a lower level spell slot is a downgrade, though...it seems like an upgrade to me.Paladinosaur wrote:I don't think you can cast a 6th level spell with a 1 level slot.Some of the spells, like fly, have varying effects based on which spell slot you cast them with. In the original pathfinder, the effects of the fly spell are based on caster level.
In Pathfinder, and many other systems, spellcasting follows a mixed power/skill mechanic. As you level up, you gain more power (more spell slots, power points, whatever) and the spells you can already cast are cast with greater skill (i.e., fireball does more damage as you level up, fly has a longer duration, etc).
An undercasting core mechanic, as implemented in Starfinder, completely strips out the skill half of the equation, and the only thing you are left with is power. You never actually gain any skill, per se; you just gain power (additional spell choices) and a different kind of power (more spell slots). It removes a lot of the growth, and the changing gameplay thereby, that made casters great.
I kind of like the option of using one spell selection to create a multitude of effects, but that doesn't make the core flaws more palatable to me.
The system would be more acceptable to me if it replaced spell slots with power points, ala Ultimate Psionics; it would have the same effect, but with a flexibility that at least partially compensates for the loss of skill. It would also be better in keeping with the fluff descriptions of magic use as less regimented, more encompassing.

GDNS24 |
Spell slots are power points, just fixed so that you can't spend all your points on your highest spell.
In a system where most of the spells increase in effectiveness without having to spend higher level spell slots to get it, that works out. In a system where most spells are either locked into one level of effectiveness (explosive blast) or have completely different effects based on which slot you use (fly), it's not so good.

GDNS24 |
Please don't use the word "fluff". Lore, background, setting is all fine, but "fluff" is borderline derogatory.
Is that some unique community thing with Paizo?
I don't mean to be rude, but I've been using fluff and crunch for years; you're the first to ever express the viewpoint to me.

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TriOmegaZero wrote:Spell slots are power points, just fixed so that you can't spend all your points on your highest spell.In a system where most of the spells increase in effectiveness without having to spend higher level spell slots to get it, that works out. In a system where most spells are either locked into one level of effectiveness (explosive blast) or have completely different effects based on which slot you use (fly), it's not so good.
Magic hacks are where some of that scaling by level can be realized. Debug Spell increases your average damage and improves at 11th and 17th.

GDNS24 |
Magic hacks are where some of that scaling by level can be realized. Debug Spell increases your average damage and improves at 11th and 17th.
Honestly, most of those seem kind of bad to me; not enough to compensate for what was dropped. A couple of them caught my interest, though (heal grenades, anyone?)
Dunno if it's unique, but the devs have stated on several occasions that the term "fluff" is perceived as belittling and disdainful.
Must be a Paizo thing. Regardless, I'll use “Lore” later.

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The reprint should start to reach retail within the next three weeks or so.
The 2nd printing has arrived in german stores on friday 15th of december.
I bought one for a friend.
Upon having it in hand, i could see immedeately, that the binding was perfect.
In retrospect, i only bought the faulty 1st printing, because i wanted to play the game and all three copies i inspected were of the same bad quality.
I will be buying another copy when either the Pocket Edition or a 3rd printing (with the new starship combat skill DCs) comes out.
Do you expect that to happen in 2018?
Thank you for your great communications skills, "Envoy" Mr. Wertz. ;-)

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We don't generally provide advance notice before releasing a reprint that incorporates new errata, as doing so could cause prospective buyers to delay their purchase until we start selling the new version, which would then cause stores to take longer to sell through the previous printing, meaning it could actually delay the release of the reprint.
But since we've only just started shipping the second printing, that should be a pretty good clue that it'll be a while before we need to contemplate a third printing.
There are no current plans for a pocket edition. (Note that the shortest gap between a hardcover release and a pocket edition to date is about two and a half years.)

Ed Reppert |

I like the pocket editions, and will probably buy them all, in spite of the fact that I find them hard to read even with my reading glasses on. :-(

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There are no current plans for a pocket edition. (Note that the shortest gap between a hardcover release and a pocket edition to date is about two and a half years.)
I think that with how popular Starfinder appears to be, you could make that say... 6 months? Just from the few posts after mine, we can see people interested in them. I know I want one for myself and they would make great prizes when I hold drawings at my store.

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We don't generally provide advance notice before releasing a reprint that incorporates new errata, as doing so could cause prospective buyers to delay their purchase until we start selling the new version, which would then cause stores to take longer to sell through the previous printing, meaning it could actually delay the release of the reprint.
But since we've only just started shipping the second printing, that should be a pretty good clue that it'll be a while before we need to contemplate a third printing.
There are no current plans for a pocket edition. (Note that the shortest gap between a hardcover release and a pocket edition to date is about two and a half years.)
Thank you for as always well thought out answer. :-)
As Starfinder seems to sell much quicker than Pathfinder, which is in part because the print run was lower than the demand, it will be interesting to see how fast the 2nd printing sells, even if it's too early to calculate that now.
That being said, the concept of a Pocket Edition is still relatively new and if i remember correctly the 1st print runs of both the Pathfinder CRB and Bestiary sold out very fast.
I think the PE has a higher utility appeal than the hardcover, not only because it is usually half the price, but also because it is handy for transport (and some people even find it cute).
I can easily see myself buying 4 Pocket Editions of the Starfinder Core Rulebook to distribute to the players, even with it being having the same content as the 1st printing, but i will not buy a 2nd printing hardcover for myself before my three 1st. printing ones fall apart and even then i'll probably wait for the 3rd. printing or PE.
In short, while a hardcover and PE certainly have some overlap appeal, it is not 100% the same.
I find the decision to first publish the HC financially logical, even though i could see a Pocket Edition following 6-12 months later.
I also know a lot of people who wouldn't spend the money for a hardcover ($40-$60), but would and have immedeately snagged up the PEs (for $20-$30), even multiple copies.
It seems like an apples & oranges thing.
Just some observations i made.
Have a great x-mas holiday, Vic & all others! :-)

CrystalSeas |
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Hey Paizo, why is it that when referring to PCs in this books every descriptor is she, her or hers except the "difficult players" section, where every descriptor is he, him or his?
You may want to count more carefully. I'm finding male pronouns alternating with female all through the character creation chapter.

Sabirwolf |

Is there any chance we can get a corebook lite, or a player's guide? I have the core book, but it would be handy if I, or my players, could get their hands on some smaller, streamlined versions that are just a compilation of classes, races, themes, feats and augmentations all in one?
I'm looking for a cost effective and space saving way to help my players be able to build characters and do level ups.

Doug Davison President, SmiteWorks |

The Fantasy Grounds version is available for $9.99 off if you already own the PDF here at Paizo.com and synced your account.

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The shortest time between the release of a hardcover and a pocket edition will soon be 18 months with the release of "Ultimate Wilderness Pocket Edition" in may 2019 (the hc came out in november 2017).
The Starfinder CRB was released in august 2017, 17 months ago.
I don't know how many copies of the 2nd printing are actually left, but i would rather buy a pocket edition than a 3rd printing.

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In august 2019 the CRB will be out for two years.
As i don't know how many copies of the second printing are left and those need to sell out first, i won't ask for an ETA of the third printing hardcover.
My question is:
-How are the chances of getting a Starfinder Core Rulebook Pocket Edition in 2020?
This is probably a question for @Vic Wertz or @Erik Mona.
Thank you in advance. :-)

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I would also like to know when we can expect a Pocket Edition. Personally, once I know when they will be release I will be placing an order for 5 of them at my local game store. One for me and the rest as prizes.