| zergtitan |
Dragon78 wrote:Are there any new sorcerer bloodlines other then the ghoul's?
Are there any new oracle mysteries?
** spoiler omitted **
-Skeld
2 Curses & a Mystery! I want to know what they do, and in which monster section they are detailed in.
Skeld
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Skeld wrote:Whoa! What do all of those things do?Dragon78 wrote:Are there any new sorcerer bloodlines other then the ghoul's?
Are there any new oracle mysteries?
** spoiler omitted **
-Skeld
Apocalypse Mystery Revelations - Defy Elements (gain resistance 5 to a selected energy type), Destructive Roots (creates difficult terrain centered around you), Doomsayer (causes enemies to become shaken), Dust to Dust (causes nearby weapons to shatter), Near Death (causes your body to ignite), Power of the Fallen (kinda like death knell), Spell Blast (bull rush attempt on an opponent you hit with a critical hit on a spell), Unstoppable Overrun (overrun targets up to 2 size categories larger than you), Final Revelation (any spell that deals 1 negative level instead deals 1d4 negative levels; any critical hit can bestow curse)
Cold-Blooded curse - Lizardfolk curse; your body gets sluggish without sufficient heat.
Infested curse - Goblin curse; you are constantly crawling with vermin.
-Skeld
Skeld
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Any more info on the new creatures related to each monster?
Are there any new 0HD races?
There aren't any new playable races for PCs if that is what you're asking.
-Skeld
Skeld
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How is the editing overall? I know they are not really the same type of book and thus wouldn't be terribly easy to compare but I am wondering how this compares to all of the editing issues we saw in the Advanced Class Guide.
Someone else will have to field that question because I don't pay much attention to editing. It would have to be pretty egregious for me to notice it or for it to affect my opinion. I don't get my panties twisted if a word is misspelled or they leave our a word.
-Skeld
| James0235 |
Someone else will have to field that question because I don't pay much attention to editing. It would have to be pretty egregious for me to notice it or for it to affect my opinion. I don't get my panties twisted if a word is misspelled or they leave our a word.
-Skeld
I'm pretty much the same way. Well, except for the panties. I've never noticed much of anything wrong with any Pathfinder hardcover other than the logo on the side of Bestiary 3. But, the ACG had so many issues that I noticed. And if I am noticing them then I think they have to be pretty bad. I'm really hoping they worked out the editing problems in time for this one.
Skeld
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I think we'll have to wait for Strife2002 and chopswil to dig into the stat blocks for the "real" errors to crop up, but nothing has leapt out at me in my perusal.
Right. I'm not digging into statblocks. I also don't hand-wring about whether a +1 got added to something incorrectly or if a creature is underspent by 2 skill points.
-Skeld
| Alexander Augunas Contributor |
Skeld wrote:
Someone else will have to field that question because I don't pay much attention to editing. It would have to be pretty egregious for me to notice it or for it to affect my opinion. I don't get my panties twisted if a word is misspelled or they leave our a word.
-Skeld
I'm pretty much the same way. Well, except for the panties. I've never noticed much of anything wrong with any Pathfinder hardcover other than the logo on the side of Bestiary 3. But, the ACG had so many issues that I noticed. And if I am noticing them then I think they have to be pretty bad. I'm really hoping they worked out the editing problems in time for this one.
This is just a personal opinion, but errors tend to be noticed more often when they're errors with player options. For example, few people ever go back and double check monster stat blocks to make sure that every skill bonus is 100% accurate.
Monster Codex is VERY minimalistic on player options. I think I noticed a feat that wasn't bolded correctly somewhere, but that's about it.
Gorbacz
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| 3 people marked this as a favorite. |
Monster Codex is VERY minimalistic on player options. I think I noticed a feat that wasn't bolded correctly somewhere, but that's about it.
Well, that at least hopefully will cut down the amount of "No buffs for Clerics, there's a typo on page 45, still no official apology for not recognizing the utter failure of designers to address the caster-martial disparity, 0 stars" reviews.
Skeld
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James0235 wrote:Skeld wrote:
Someone else will have to field that question because I don't pay much attention to editing. It would have to be pretty egregious for me to notice it or for it to affect my opinion. I don't get my panties twisted if a word is misspelled or they leave our a word.
-Skeld
I'm pretty much the same way. Well, except for the panties. I've never noticed much of anything wrong with any Pathfinder hardcover other than the logo on the side of Bestiary 3. But, the ACG had so many issues that I noticed. And if I am noticing them then I think they have to be pretty bad. I'm really hoping they worked out the editing problems in time for this one.
This is just a personal opinion, but errors tend to be noticed more often when they're errors with player options. For example, few people ever go back and double check monster stat blocks to make sure that every skill bonus is 100% accurate.
Monster Codex is VERY minimalistic on player options. I think I noticed a feat that wasn't bolded correctly somewhere, but that's about it.
Have you seen the NPC Codex error thread? :D
-Skeld
| Power Word Unzip |
Alexander Augunas wrote:Have you seen the NPC Codex error thread? :D
Monster Codex is VERY minimalistic on player options. I think I noticed a feat that wasn't bolded correctly somewhere, but that's about it.
Yikes. I just did. I don't know whether I love those guys, or hate those guys.
Skeld
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I am talking about the new creature for each monster, only a few were descripted though all were named.
Frightful Haunter - incorporeal, undead bugbear haunt to scare you from beyond the grave.
Abrakarn Viper - huge, demonic serpentine construct used by drow.
Dark Spitter Beetle -sometimes used as mounts by duergar.
Juggernaut Beetle - sometimes mounted by 2duergar.
Steam Hog - Huge, half-animal, half-construct, all steam hog! Used as pimped-out fire giant pet/mounts.
Svathurim - huge, 8-legged frost giant centaur thing.
Sootwing Bat - tiny, ghoul bat familiar.
Ghoul Hound - pet ghoul dog.
Flind - gnollier than the average gnoll (gnoll varient).
Mutant Goblin - acquired template to modify a goblin through mutation.
Yzobu - hobgoblin pack animal, sometimes mount/pet/companion.
Lizard Scion -variant lizardfolk.
Troggle - half-troll, half-ogre, all disturbing to imagine how that happens.
Gorthek -cantankerous orc bison rhino animal thing.
Feeder in the Depths - think shark, but bigger and eviler.
Seru -small flying snake .
Slaugrak -variant troglodyte.
Sewer Troll -variant troll.
Vampire Spawn -template for vampire spawning.
Kirrix and Kyrana are already described.
Hope that helps.
-Skeld
Skeld
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** spoiler omitted **
B) IIRC, Vapire Spawn first appeared in the first Bestiary under the Vampire entry as "they have the same stats as Wights, but with these changes." The Vampire Spawn entry in the Monster Codex elevates them to a template that can be applied to any living creature with 4+ HD.
C) I didn't see anything of that nature.
-Skeld
doc the grey
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Dragon78 wrote:I am talking about the new creature for each monster, only a few were descripted though all were named.** spoiler omitted **
Hope that helps.
-Skeld
1. Is the mutant goblin effectively a goblin with the mutant template from the numeria setting book?
2. Is the Troggle like an ogrekin troll then, and if so what abilities does it get?
3. Could you go into more detail about the Troglodyte creature?
TOZ
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Alexander Augunas wrote:Well, that at least hopefully will cut down the amount of "No buffs for Clerics, there's a typo on page 45, still no official apology for not recognizing the utter failure of designers to address the caster-martial disparity, 0 stars" reviews.
Monster Codex is VERY minimalistic on player options. I think I noticed a feat that wasn't bolded correctly somewhere, but that's about it.
Your naivety is adorable.
Skeld
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Skeld wrote:Dragon78 wrote:I am talking about the new creature for each monster, only a few were descripted though all were named.** spoiler omitted **
Hope that helps.
-Skeld
1. Is the mutant goblin effectively a goblin with the mutant template from the numeria setting book?
2. Is the Troggle like an ogrekin troll then, and if so what abilities does it get?
3. Could you go into more detail about the Troglodyte creature?
2) I guess you could look at it as an Ogrekin Troll, although I don't know that you would get this creature by adding the Ogrekin template to a Troll. The only ability it has (if you want to call it that) is Ogre Blood (counts as an Ogre).
3) It's described as a demon-blooded Troglodyte that have fiendish deformities and pop up every few generations. It's a large, CE native outsider. The one depicted in the art looks like a Troglodyte mutant (lots of extra little arms, eyes, and mouths).
-Skeld
Lazaro
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doc the grey wrote:Skeld wrote:Dragon78 wrote:I am talking about the new creature for each monster, only a few were descripted though all were named.** spoiler omitted **
Hope that helps.
-Skeld
1. Is the mutant goblin effectively a goblin with the mutant template from the numeria setting book?
2. Is the Troggle like an ogrekin troll then, and if so what abilities does it get?
3. Could you go into more detail about the Troglodyte creature?
** spoiler omitted **
-Skeld
2. Troggles are their own create not a template. The picture, and text as animals more than ogres. Ogres keep tham as pets, and trolls kill on sight,
| poiuyt |
Skeld wrote:doc the grey wrote:Skeld wrote:Dragon78 wrote:I am talking about the new creature for each monster, only a few were descripted though all were named.** spoiler omitted **
Hope that helps.
-Skeld
1. Is the mutant goblin effectively a goblin with the mutant template from the numeria setting book?
2. Is the Troggle like an ogrekin troll then, and if so what abilities does it get?
3. Could you go into more detail about the Troglodyte creature?
** spoiler omitted **
-Skeld
** spoiler omitted **
So, Half Elf and Half Orc, but with even less luck?
Chris Ballard
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Potential Error:
Bag Of Bones on page 80
| Axial |
Axial wrote:Why is it that the archetypes aren't useful for PCs? Are they...overpowered or something? Or can they just not be used with 0HD characters?Because this is a Monster/GM book. It's not meant for PCs.
-Skeld
But WHY can they not be used by PCs? Is there something mechanical preventing them from being used?
| Berselius |
But WHY can they not be used by PCs? Is there something mechanical preventing them from being used?
I believe some of them can in fact be used as PC"s (I think the drow, goblin and hobgoblin might be three of them). As for the rest, I think they might be just too powerful for a PC to use without unbalancing the game (or making the monster player's companions seem pale in comparison). I dunno, are the rules for level adjustment from D&D 3.5 transferable in this case?
| Berselius |
Is there a frost giant druid?
If so, is it a female frost giant and does it worship Thremyr?
What feats do the frost giants have?
2 Curses & a Mystery!
Yes! Finally we get more oracle curses!
The mystery is with the fire giants, and then both goblins and lizardfolk each have one of the curses.
AAARRRGGGHHH! (beings cursing and pulling out his own hair in a fit of RAGE equal to the fury of a THOUSAND SUNS)
Skeld
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Skeld wrote:But WHY can they not be used by PCs? Is there something mechanical preventing them from being used?Axial wrote:Why is it that the archetypes aren't useful for PCs? Are they...overpowered or something? Or can they just not be used with 0HD characters?Because this is a Monster/GM book. It's not meant for PCs.
-Skeld
There's nothing to prevent a player from using any of this stuff for a PC. Since the characters in the Monster Codex are monsters and monsters are typically the purview of GMs, players will get less use from this book than GMs will. Much of the rule content has a racial requirement, but if you're playing in a game as a monster PC, then there is likely nothing mechanical preventing you from using an options from the book.
-Skeld
Skeld
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Is there a frost giant druid?
If so, is it a female frost giant and does it worship Thremyr?
What feats do the frost giants have?
Quote:2 Curses & a Mystery!Yes! Finally we get more oracle curses!
Quote:The mystery is with the fire giants, and then both goblins and lizardfolk each have one of the curses.AAARRRGGGHHH! (beings cursing and pulling out his own hair in a fit of RAGE equal to the fury of a THOUSAND SUNS)
Frost Giants get the following feats: Ancestral Enmity (+2 to attacks vs. Dwarves/Gnomes), Awesome Charge (free Awesome Blow attempt on a successful charge attack), Born of Frost (+1d6 cold damage to natural/unarmed attacks), Chilled Rocks (+1d6 cold damage on thrown weapon attacks), Cleaving Sweep (trip attack on successful 2-weapon attack), Icy Stare (stare at an enemy to deal 1d6 cold damage), Sure on Ice (no movement penalty for moving on snow or ice).
-Skeld
| Axial |
Axial wrote:Skeld wrote:But WHY can they not be used by PCs? Is there something mechanical preventing them from being used?Axial wrote:Why is it that the archetypes aren't useful for PCs? Are they...overpowered or something? Or can they just not be used with 0HD characters?Because this is a Monster/GM book. It's not meant for PCs.
-Skeld
There's nothing to prevent a player from using any of this stuff for a PC. Since the characters in the Monster Codex are monsters and monsters are typically the purview of GMs, players will get less use from this book than GMs will. Much of the rule content has a racial requirement, but if you're playing in a game as a monster PC, then there is likely nothing mechanical preventing you from using an options from the book.
-Skeld
What about the archetypes that are associated to non-playable races, like the Bouda witch for instance? Is the archetype itself player-friendly?
| Major_Blackhart |
Ok, I gotta get specific now with everything for the two following races. I'm getting this on the 22nd when the PDF gets out, no question, but dammit I can't wait any longer.
What is actually in the book for the two following races:
Orc and Fire Giant.
I love Orcs, and for monster races, outside of Rune Giants, Fire Giants are another favorite of mine. Tell me of feats, abilities, spells, all of it please!!!!!
Also, you can assume that the Fire Giant who has that specific apocalyptic mystery worships either the god of the fire giants or any one of the Horsemen. It's a nice touch, because I never really thought of the Fire Giants, incredibly militaristic and uptight, to put much stock in oracles and divining and divinations and such.
Dennis Baker
RPG Superstar 2010 Top 16, Contributor
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Skeld wrote:But WHY can they not be used by PCs? Is there something mechanical preventing them from being used?Axial wrote:Why is it that the archetypes aren't useful for PCs? Are they...overpowered or something? Or can they just not be used with 0HD characters?Because this is a Monster/GM book. It's not meant for PCs.
-Skeld
There is no reason players can't take them. Some might have abilities or powers that assume racial abilities though.
Skeld
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Axial wrote:There is no reason players can't take them. Some might have abilities or powers that assume racial abilities though.Skeld wrote:But WHY can they not be used by PCs? Is there something mechanical preventing them from being used?Axial wrote:Why is it that the archetypes aren't useful for PCs? Are they...overpowered or something? Or can they just not be used with 0HD characters?Because this is a Monster/GM book. It's not meant for PCs.
-Skeld
Pretty much what Dennis says here. Of the 9 Archetypes, I didn't see any that players specifically could not take. However, so of them are weirdly specific in what they do and don't readily lend themselves to players. For example, the Troll Fury (Druid) Archetype has a class ability that allows it to whip other Trolls into a rage and gain combat bonuses. That's probably not a useful ability for a PC. Again, the book is written with GMs in mind, not players, so that point of view affects everything in the book.
-Skeld
Skeld
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| 1 person marked this as a favorite. |
Ok, I gotta get specific now with everything for the two following races. I'm getting this on the 22nd when the PDF gets out, no question, but dammit I can't wait any longer.
What is actually in the book for the two following races:
Orc and Fire Giant.I love Orcs, and for monster races, outside of Rune Giants, Fire Giants are another favorite of mine. Tell me of feats, abilities, spells, all of it please!!!!!
Also, you can assume that the Fire Giant who has that specific apocalyptic mystery worships either the god of the fire giants or any one of the Horsemen. It's a nice touch, because I never really thought of the Fire Giants, incredibly militaristic and uptight, to put much stock in oracles and divining and divinations and such.
Feats - Horn Rider, Horn Rider's Charge, Mutual Hatred, scarred Legion.
Equipment - Gorthek Saddle, Horn Harness.
Magic Items - Ambush Cauldron, Banner of the Rushing Horde, Crashing Boots, Gorthek Masks, Spikebones, Wardrums of Savagery.
Statblocks - Orc Sergeant, Orc Lieutenant, Orc Mystic, Orc Thug, Orc Wardrummer, Orc Scout, Gorthek Rider, Orc Warlord, Orc Chieftain, Orc Witch Doctor.
Monster - Gorthek.
Fire Giant section:
Oracle Mystery - Apocalypse (Deities: Gorum, Rovagug).
Feat - Smoking Boulder.
Magic Item Properties - Burning (weapon), Steaming (armor).
Statblocks - Fire Giant Glaive, Fire Giant Strongarm, Fire Giant Lieutinent, Giant Dire Boar Mount, Fire Giant Magmablade, Fire Giant Doombringer, Fire Giant Queen, Fire Giant King.
Monster - Steam Hog.
-Skeld
| Eric Hinkle |
Major_Blackhart wrote:Ok, I gotta get specific now with everything for the two following races. I'm getting this on the 22nd when the PDF gets out, no question, but dammit I can't wait any longer.
What is actually in the book for the two following races:
Orc and Fire Giant.I love Orcs, and for monster races, outside of Rune Giants, Fire Giants are another favorite of mine. Tell me of feats, abilities, spells, all of it please!!!!!
Also, you can assume that the Fire Giant who has that specific apocalyptic mystery worships either the god of the fire giants or any one of the Horsemen. It's a nice touch, because I never really thought of the Fire Giants, incredibly militaristic and uptight, to put much stock in oracles and divining and divinations and such.
** spoiler omitted **
-Skeld
*Reads the list of Fire Giant stat blocks*
Does this mean the book shows us King Snorre Iron-Belly and Queen Frupy in all their glory? Now lets see if anyone's old enough to get those references. Really, though, it sounds like an impressive list.
And do any of the monsters use classes from the ACG? I think that the Brawler would be a great class for giants.
Skeld
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| 1 person marked this as a favorite. |
Skeld wrote:Major_Blackhart wrote:Ok, I gotta get specific now with everything for the two following races. I'm getting this on the 22nd when the PDF gets out, no question, but dammit I can't wait any longer.
What is actually in the book for the two following races:
Orc and Fire Giant.I love Orcs, and for monster races, outside of Rune Giants, Fire Giants are another favorite of mine. Tell me of feats, abilities, spells, all of it please!!!!!
Also, you can assume that the Fire Giant who has that specific apocalyptic mystery worships either the god of the fire giants or any one of the Horsemen. It's a nice touch, because I never really thought of the Fire Giants, incredibly militaristic and uptight, to put much stock in oracles and divining and divinations and such.
** spoiler omitted **
-Skeld
*Reads the list of Fire Giant stat blocks*
Does this mean the book shows us King Snorre Iron-Belly and Queen Frupy in all their glory? Now lets see if anyone's old enough to get those references. Really, though, it sounds like an impressive list.
And do any of the monsters use classes from the ACG? I think that the Brawler would be a great class for giants.
I got your reference. :D
I don't remember seeing anything from the ACG (and it's missing from the book references sidebar), but there's plenty from the APG and ARG.
-Skeld
| Calth |
While there weren't a lot of player options, intimidate martial builds got a significant amount of those options.
I don't think there is any archetype support for the ACG, but ACG classes are included in the spells, bloodrager for example got a couple nice spells.
| Tom Phillips Contributor, RPG Superstar 2010 Top 16, 2011 Top 32, 2012 Top 4 |
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