Pathfinder Roleplaying Game: Monster Codex (OGL)

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Pathfinder Roleplaying Game: Monster Codex (OGL)
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Menagerie of Mayhem!

The fiercest surprises often come from the most familiar foes! Just as no single class description can define every fighter, rogue, or wizard, no single creature entry can truly cover every vicious champion, unholy priest, or savage sorcerer in a band of organized and intelligent monsters.

With Pathfinder Roleplaying Game: Monster Codex, fleshed-out hordes are at your fingertips! This volume presents a trove of entries for 20 classic monster races, giving you new ways to use your favorite monsters in a variety of encounters and challenge levels.

Pathfinder Roleplaying Game: Monster Codex is an indispensable companion to the Pathfinder Roleplaying Game Core Rulebook and Pathfinder Roleplaying Game: Bestiary. This imaginative tabletop game builds upon more than 15 years of system development and an Open Playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into a new era.

Pathfinder Roleplaying Game: Monster Codex includes:

  • Pages upon pages of specialized entries for 20 classic monstrous races, from goblins and drow to kobolds and trolls. Face off against such formidable foes as gnoll packlords, ratfolk sages, and dinosaur-riding lizardfolk champions!
  • Detailed information on the ecologies and societies of these formidable creatures.
  • New feats, equipment, spells, and archetypes to help you customize all 20 monstrous races—and the adventurers who fight or trade with them.
  • A horrific new monster associated with each race—allies, thralls, and variants.
  • Sample encounters ready to challenge raw recruits and experienced adventurers alike.
  • ... and much, much more!

ISBN-13: 978-1-60125-686-7

Note: This product is part of the Pathfinder Rulebook Subscription.

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The better bestiary


This book addresses two of the biggest difficulties faced by GMs who want to use a monster: how to keep the monster relevant at different party levels and how to make the monster unique.

MC addresses the first by providing around 7-10 examples of the creature with different classes and CR ratings. These not only provide stat block ready to be plunked down when the party decides to investigate the goblin warren you forgot about, but provide good benchmarks for what your own creations should look like.

These examples also help keep the different monsters unique. Different races use different classes, equipment, and spell-selection.

The layout is very well done. Each monster gets its own chapter. The first page features a art piece depicting the monster, with the bottom half of the page some in character text, which could be anything from part of a story, a journal page, or excerpts from a manual.

Next is a full page describing the monster in question, their lifestyle, outlook, and motivations. These are excellent for getting a feel for each.

Following are two pages of new rule content. Feats, archetypes, spells, items, etc. Most of these as useful for PCs as well.

Six pages of stat-blocks provide the leveled examples.

One page for a new creature(s) related to the monster.

The last page provides several encounter groups using the examples given earlier, from a hunting party to a monarch's retinue.

The art throughout the book is very good and helps create and cement the unique identity of each entry.

I recommend this book to every GM, and many players as well.


Phenomenal Folio of Monstrous Miscreants

5/5

The Monster Codex is an excellent resource for Game Masters. It takes the twenty most commonly-used monsters in the D&D/Pathfinder series, spices them up with class levels, and gives the Game Master ideas as to where such monsters can be used most appropriately. My personal favorites are the goblinoid write-ups, followed by the Ogres. The backgrounds for all twenty races (well, Vampires are a template, technically) are very well written, and the artwork is very good to stunning overall.

Also included are new feats, spells and magical items and equipment used by the particular races. It is a fantastic resource that I am going to be utilizing quite often, and I recommend it highly to fellow Game Masters. Five Stars.

Keep up the good work Mr. Bulmahn & Company.


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RPG Superstar 2008 Top 32

Kevin Mack wrote:
So will this one have chapter openers like other hardcack books?

I sure hope so. I love those.


Yes! It's actually happening! And I'm late for the party as always, but it's happening :)


Illius wrote:
From a GM perspective, more simple templates are always welcome additions to the game!

Then you'd really love this thing.


This looks fantastic! Get hyped!


2 people marked this as a favorite.
Pathfinder Adventure Path Subscriber

Wow. Boggards, troglodytes, lizardfolk...my Isle of Dread is going to be fantastically populated.

Can't wait for this, and you guys picked the perfect name for the book.


1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber
Tom Rex wrote:
Shadar Aman wrote:
The real question is: when do we get a "Lords of Madness" book in this style? This books sounds awesome and all, but I want more info for Aboleths and other awesome aberrations!

From the Department of Expectation Management:

This book is not going to be a "Lords of Madness" style book in the first place. It's going to be a lot closer to NPC Codex. It's not going to have a lot of in-depth world content; it's a world-neutal book that focuses pretty heavilly on stat blocks and rules, not so much on ecologies and the like... there'll be some elements of that in here, but if you're looking for that kind of info, we've already published books for these monsters in the various Revisited books.

Thanks for the clarification! I still want a book like this one about Abberations, though. :P

And a true "Lords of Madness" type of book would be awesome too, but I don't think I need to tell you that.


Can we expect multiclassed monsters? That would be awesome.


Thank you,Thank you,Thank you,Thank you,Thank you!!!!

I loved the ARG and bought it the first chance I could get since it covered my three favorite races (Catfolk, Gnoll and Kobold) And got rid of the STUPID level adjustment rules so I could make a Gnoll or Lizardfolk at lvl 1.

Now gnoll centric feat(s) and class archtype(s)? Color me SOLD BABY!

Seriously I love playing a (L,N,C)G Gnoll that after the party kills the BBEG, just sits down and cooks (Or maybe not depends on the character) and eats them and looks at the rest of the party like "What?!"


2 people marked this as a favorite.

...darn it. It has kobolds. Now I have to buy it.

Paizo Employee Publisher, Chief Creative Officer

1 person marked this as a favorite.

Sorry!


3 people marked this as a favorite.
Erik Mona wrote:

Sorry!

No. No, you're not. This was planned!


Fantastic book idea!

Really looking forward to seeing what y'all come up with for vampires. Despite being overused in most media, they are still my favorite undead by far.


Can we please get more "Monster Feats" in Pathfinder with this book?

Specifically, we need feats that allow bigger increases to a creature's Supernatural/Extraordinary/Spell-Like special attacks/qualities.

Being limited to "racial Hit Dice" only ruins game balance when I want to give a monster class levels to face the PCs, but the DCs to their special attacks are stuck at a much lower save DC.

For example, I have a doppelganger NPC with 11 class levels (Rogue/Mindspy), and a high DC for his detect thoughts would be extremely useful but being stuck at DC 13 (or 15 if I equip +4 Charisma Cloak) is not as useful, especially against PCs with high Will saves at that point.


Barachiel Shina wrote:

Can we please get more "Monster Feats" in Pathfinder with this book?

Specifically, we need feats that allow bigger increases to a creature's Supernatural/Extraordinary/Spell-Like special attacks/qualities.

Being limited to "racial Hit Dice" only ruins game balance when I want to give a monster class levels to face the PCs, but the DCs to their special attacks are stuck at a much lower save DC.

For example, I have a doppelganger NPC with 11 class levels (Rogue/Mindspy), and a high DC for his detect thoughts would be extremely useful but being stuck at DC 13 (or 15 if I equip +4 Charisma Cloak) is not as useful, especially against PCs with high Will saves at that point.

Have you looked at 101 Monster Feats?


5 people marked this as a favorite.
Dustin Ashe wrote:
I'm somewhat excited for this book. But I am overjoyed at the prospect of getting Monster Codex pawns. Please say those are in the works.

Haven't seen any reply to this yet, but I'm with Dustin on this. A Typical Big Box of Pawns is around 300 of the them. That breaks down to about 15 Pawns for each of the 20 Monsters.

If Paizo makes this a Pawn Box set, then we'll get the sheets of Gobos, giants, ogres, orcs and so many more (well at least 16 more until they release Monster Codex 2!) that that I see the fans clamoring for in Pawn threads.

So...will we see a Monster Codex Pawn set?!!!!


Kind of reminds me of the last of the 3.5 Monster Manuals only it sounds like you are doing a better job with the idea.


2 people marked this as a favorite.
Greylurker wrote:
Kind of reminds me of the last of the 3.5 Monster Manuals only it sounds like you are doing a better job with the idea.

My thought exactly... a Monster Manual/Bestiary should be about new monsters only, not about recycling old monsters with stat blocks.


This isn't a monster manual, it is an NPC codex using monsters instead of standard races.

RPG Superstar 2015 Top 8

9 people marked this as a favorite.
Dragon78 wrote:
This isn't a monster manual, it is an NPC codex using monsters instead of standard races.

And I want this faaaaaaaaaar more than a new Bestiary! With 4 Bestiaries I've got way more monsters I'll ever be able to use (I enjoy the Bestiaries, but I feel no need whatsoever for more), but being able to easily flesh out stuff like savage orc tribes or noble distant giant cities with pre-statted leaders, shamans, and the like, that's REALLY useful and will save me a lot of time.


1 person marked this as a favorite.

I want more hardcover bestiaries faaaaaaaaar more then this or a regular NPC codex.


Hobgoblins Hobgoblins Hobgoblins Hobgoblins Hobgoblins Hobgoblins!

Paizo Employee Organized Play Developer

8 people marked this as a favorite.

I want it just because that cover makes it look like word got out to the monster community that the ACG was coming and they all decided to hold a conference and discuss how best to address the expected influx of adventurers with new combinations of strengths and abilities.

"Archetypes, that'll help us throw our own surprises at them!" says the drow.

"Och, ye pointy-eared git, feats! New feats are how you lay an uppity young adventurer low!" says the duergar.

"Whatchya cookin' in the pot?" says the ogre.


DeathQuaker wrote:
Dragon78 wrote:
This isn't a monster manual, it is an NPC codex using monsters instead of standard races.
And I want this faaaaaaaaaar more than a new Bestiary! With 4 Bestiaries I've got way more monsters I'll ever be able to use (I enjoy the Bestiaries, but I feel no need whatsoever for more), but being able to easily flesh out stuff like savage orc tribes or noble distant giant cities with pre-statted leaders, shamans, and the like, that's REALLY useful and will save me a lot of time.

Speak for yourself. Humanoid lover. :-D

RPG Superstar 2015 Top 8

1 person marked this as a favorite.
The Evil Queen wrote:
DeathQuaker wrote:
Dragon78 wrote:
This isn't a monster manual, it is an NPC codex using monsters instead of standard races.
And I want this faaaaaaaaaar more than a new Bestiary! With 4 Bestiaries I've got way more monsters I'll ever be able to use (I enjoy the Bestiaries, but I feel no need whatsoever for more), but being able to easily flesh out stuff like savage orc tribes or noble distant giant cities with pre-statted leaders, shamans, and the like, that's REALLY useful and will save me a lot of time.
Speak for yourself. Humanoid lover. :-D

Don't make assumptions. I think most non-humanoids are so impressive they don't NEED class levels. :) (But I've got four books' worth I will probably never even get to use half of, however awesome--there are only so many games and terrains PCs will cross!)

But when I DO need savage humanoids, this will come in incredibly handy. Especially as my homebrew world has a nation full of orcs and goblins of a variety of walks of life. (And just so you don't go jumping to conclusions again, there is also a thriving and powerful dragon population, hordes of aberrations and magical beasts, and very active and involved outsiders of all kinds, among others.)

Shadow Lodge

1 person marked this as a favorite.
Pathfinder Adventure Path, Companion, Lost Omens, Rulebook Subscriber

I love the cover for this but am I the only one not really thrilled with the look for the bugbear? It looks a lot closer to the 3.5 version with the full head of hair and beard rather than pathfinder's iteration with the milky dead eyes, bald head, and "I'm a goblin serial killer intent to kill you after I make you plead for it" look.


DeathQuaker wrote:
The Evil Queen wrote:
DeathQuaker wrote:
Dragon78 wrote:
This isn't a monster manual, it is an NPC codex using monsters instead of standard races.
And I want this faaaaaaaaaar more than a new Bestiary! With 4 Bestiaries I've got way more monsters I'll ever be able to use (I enjoy the Bestiaries, but I feel no need whatsoever for more), but being able to easily flesh out stuff like savage orc tribes or noble distant giant cities with pre-statted leaders, shamans, and the like, that's REALLY useful and will save me a lot of time.
Speak for yourself. Humanoid lover. :-D

Don't make assumptions. I think most non-humanoids are so impressive they don't NEED class levels. :) (But I've got four books' worth I will probably never even get to use half of, however awesome--there are only so many games and terrains PCs will cross!)

But when I DO need savage humanoids, this will come in incredibly handy. Especially as my homebrew world has a nation full of orcs and goblins of a variety of walks of life. (And just so you don't go jumping to conclusions again, there is also a thriving and powerful dragon population, hordes of aberrations and magical beasts, and very active and involved outsiders of all kinds, among others.)

Well you can always skip the next bestairy right?

For us real life myth/mythology/folklore/fantasy lovers there are still MANY more monsters to paizonize, so we really need more bestiaries.


doc the grey wrote:
I love the cover for this but am I the only one not really thrilled with the look for the bugbear? It looks a lot closer to the 3.5 version with the full head of hair and beard rather than pathfinder's iteration with the milky dead eyes, bald head, and "I'm a goblin serial killer intent to kill you after I make you plead for it" look.

I actually prefer the 3rd edition look for the bugbear. I also don't care for the Pathfinder look for the goblins and hobgoblins.


2 people marked this as a favorite.

I'll take both more bestiaries and more NPC/Monster codices please. These are by far my favorite accessory books and they have a ton of art which is awesome.


I think it's a nice combination of the 3.5 hairyness with the PF goblinoid look.

Im also not a fan of particularly the bestiary illustrations for bugbears and hobbos but i like the idea of goblinoids being recognizable as the closely related species they are.

Legendarius wrote:
I'll take both more bestiaries and more NPC/Monster codices please. These are by far my favorite accessory books and they have a ton of art which is awesome.

And they always herald the release of a new pawn box.


5 people marked this as a favorite.
Pathfinder Adventure Path, Rulebook Subscriber

I actually like the look and fluff of Pathfinder goblinoids...they actually feel rather distinctive. I always felt that the DnD goblinoids were kind of just there, and fairly generic (at least compared to better fleshed out bad guys like Drow and such)


This is awesome.

Any chance of putting out the pawns for this at the same time or within a month or two?

(That's a rhetorical question but it's worth a shot).

Shadow Lodge

Pathfinder Adventure Path, Companion, Lost Omens, Rulebook Subscriber
MMCJawa wrote:
I actually like the look and fluff of Pathfinder goblinoids...they actually feel rather distinctive. I always felt that the DnD goblinoids were kind of just there, and fairly generic (at least compared to better fleshed out bad guys like Drow and such)

With you. The new Hobgoblin art in B1 isn't that flavorful but the rest really make them stand out. The old Bugbear always looked more like a giant or ogre cousin than a goblin.

RPG Superstar 2015 Top 8

9 people marked this as a favorite.
The Evil Queen wrote:
DeathQuaker wrote:
The Evil Queen wrote:
DeathQuaker wrote:
Dragon78 wrote:
This isn't a monster manual, it is an NPC codex using monsters instead of standard races.
And I want this faaaaaaaaaar more than a new Bestiary! With 4 Bestiaries I've got way more monsters I'll ever be able to use (I enjoy the Bestiaries, but I feel no need whatsoever for more), but being able to easily flesh out stuff like savage orc tribes or noble distant giant cities with pre-statted leaders, shamans, and the like, that's REALLY useful and will save me a lot of time.
Speak for yourself. Humanoid lover. :-D

Don't make assumptions. I think most non-humanoids are so impressive they don't NEED class levels. :) (But I've got four books' worth I will probably never even get to use half of, however awesome--there are only so many games and terrains PCs will cross!)

But when I DO need savage humanoids, this will come in incredibly handy. Especially as my homebrew world has a nation full of orcs and goblins of a variety of walks of life. (And just so you don't go jumping to conclusions again, there is also a thriving and powerful dragon population, hordes of aberrations and magical beasts, and very active and involved outsiders of all kinds, among others.)

Well you can always skip the next bestairy right?

For us real life myth/mythology/folklore/fantasy lovers there are still MANY more monsters to paizonize, so we really need more bestiaries.

Of course. And when the next Bestiary comes out, I am not going to piss on the parade of the people who really want it by spamming its product thread about why I think it's a waste of time and why I think people who want the Bestiary are wrong and terrible people. Just because I personally don't want a book, I still respect the fact that others do. (If I implied otherwise, I apologize.)

However, in this here Monster Codex thread, I was just trying to post that I'm glad this thing is coming to be and that Paizo isn't ONLY (but not never) producing Bestiaries as monster sources---because I see room for this AS WELL and that I personally have even more use for it. I want to give Paizo the feedback that the new thing they are trying is also appreciated. I should have just left it there, but people started telling me I was having fun wrong and I got defensive and let myself go off topic. My bad. This is why I try not to post in the discussion boards any more. And with that, I'm out.

The only point I should have made and left it at: Paizo, thanks for making this. I plan on resubscribing when it comes close.


Is it just me, or does the product description of the book's contents not quite match up with the book's cover??

Per description: Comprehensive chapters for 20 of the game’s most iconic monsters, including the boggard, bugbear, drow, duergar, fire giant, frost giant, ghoul, gnoll, goblin, hobgoblin, kobold, lizardfolk, ogre, orc, ratfolk, sahuagin, serpentfolk, troglodyte, troll, and vampire.

The description itself lists all 20 of the monsters (so I have no idea why it says "including"), and I can see each of them depicted on the cover - except for the serpentfolk!

Do I just not see it?

On the other hand, the cover shows a mite (lower left corner with the ratfolk), which isn't mentioned in the product description...

Also, in the upper left corner (in silhouette) there's what appears to be a minotaur (?)... The shape of the horns initially led me to think it could be a satyr as they're rather goatlike, but the posture, weapon of choice and stockiness of the figure seems more in keeping with a minotaur... <shrug>

Has the content of the book been changed from the initial product description, perhaps?

Just wondering...

And I'm glad that Paizo's trying out a new ideas for products (like this one). I do like the bestiaries (overall), but I think an 'every-other-year' release plan might help to keep them stronger (in quality of both production AND content) than an 'every-year' release would.

--C.


I would be very disappointed if they took out the serpentfolk.


Pathfinder Adventure Path, Rulebook Subscriber

Good point...maybe we can get clarification. I would more lean on there actually being more than 20


I doubt they would take out serpentfolk. It's more likely the cover art simply doesn't include everything that's inside the book, or perhaps you can't see the serpentfolk because of the placing of the titles. I mean currently the troglodyte is almost completely obstructed by the "Monster Codex" and the Pathfinder logo isn't doing the lizardfolk any favors either.


4 people marked this as a favorite.
MMCJawa wrote:
I actually like the look and fluff of Pathfinder goblinoids...they actually feel rather distinctive. I always felt that the DnD goblinoids were kind of just there, and fairly generic (at least compared to better fleshed out bad guys like Drow and such)

I'm with you. I just wish they did more with the whole 'bugbears as terror-rousing serial killers' idea; whenever they do show up in an adventure, they seem to be just simple thugs for PCs who haven't graduated to facing ogres and trolls yet.


I also want to day that I like the cover. Looks like the monsters are having a convention in the dungeon; and does it appear to anyone else like the vampire is hitting on (what I assume to be) the drow?


1 person marked this as a favorite.
Pathfinder Adventure Path, Lost Omens Subscriber

I'm very much looking forward to this book! NPC creation is the most time-consuming part of adventure design. The NPC Gallery from the GameMastery Guide and the NPC Codex have been HUGE time-savers for this GM. Honestly, time is my most precious commodity these days.

It's discouraging to spend four hours statting up an NPC or unique monster when I know it's going to be dead in three rounds. Anything that's going to enable me to spend more time designing awesome encounter areas rather than statting up monsters is a Very Good Thing!


1 person marked this as a favorite.

Someone needs to clone the Paizo staff, the contributors and the artists.

And then people need to be able to pay for the increased amount of products released.


Oh this is awesome! GREAT idea.

Paizo Employee Publisher, Chief Creative Officer

9 people marked this as a favorite.

I'm really pleased people are digging the idea behind this book.

I suspect we'll do another Bestiary soon.

And a Pawn Box based on this book is, of course, a good bet.

Pathfinder Battles miniatures based on some of the art also seems likely.

But all of that is just speculation, you understand.


1 person marked this as a favorite.
Pathfinder Adventure Path, Rulebook, Starfinder Roleplaying Game Subscriber

Speculation... From Erik Mona... Or as we like to call it, a damn near certainty.


Erik Mona wrote:

I'm really pleased people are digging the idea behind this book.

I suspect we'll do another Bestiary soon.

And a Pawn Box based on this book is, of course, a good bet.

Pathfinder Battles miniatures based on some of the art also seems likely.

But all of that is just speculation, you understand.

Ido believe there was a thread where a lot of people expressed interest in such a book, so it's only natural that the reaction is positive now that it's coming out.


So...

No comment from anyone of the Paizo staff regarding the seeming disconnect* between what's mentioned in the product description (albeit, a non-finalised one) and what's depicted on the product cover (apparently, the finalised version)...

???

Even a "We are not ready to clarify things regarding the product at this time." is better than feeling that I'm the only one who's not 'getting it' -- just saying. ;p

Please & thank you.

--C.

<EDIT> * This refers to my (indirect) query in the 12th post before this one above.


2 people marked this as a favorite.

I don't really think it's that big a deal, that they would have to release a statement.


1 person marked this as a favorite.
Psiphyre wrote:

So...

No comment from anyone of the Paizo staff regarding the seeming disconnect* between what's mentioned in the product description (albeit, a non-finalised one) and what's depicted on the product cover (apparently, the finalised version)...

???

Even a "We are not ready to clarify things regarding the product at this time." is better than feeling that I'm the only one who's not 'getting it' -- just saying. ;p

Please & thank you.

--C.

<EDIT> * This refers to my (indirect) query in the 12th post before this one above.

I don't get the big deal here...a cover can not depict everything in the book. As a example the Advanced Player Guide only has the iconic Witch and Alchemist on it...yet inside those are not the only new classes in the book.

Another example is the Bestiary it has what 3 or 4 of the over a hundred monsters inside.


Well if he suspects we might get a bestiary soon it might mean we will get a softcover campaign setting bestiary like the Inner Sea Bestiary early next year or his definition of "soon" is like 365+ days:)

Paizo Employee Publisher, Chief Creative Officer

Psiphyre wrote:


The description itself lists all 20 of the monsters (so I have no idea why it says "including"), and I can see each of them depicted on the cover - except for the serpentfolk!

Do I just not see it?

It's there, you just don't see it. If you look closely up by the logo, under the word "Game" you can see the serpentfolk, raising an item in offering to the frost giant. He is, alas, mostly obscured by the logo. But he is there. I just flipped through the art for the serpentfolk chapter of this book, and it is glorious.

Psiphyre wrote:


On the other hand, the cover shows a mite (lower left corner with the ratfolk), which isn't mentioned in the product description...

Also, in the upper left corner (in silhouette) there's what appears to be a minotaur (?)... The shape of the horns initially led me to think it could be a satyr as they're rather goatlike, but the posture, weapon of choice and stockiness of the figure seems more in keeping with a minotaur... <shrug>

Neither mites not minotaurs are featured in this book (but, indeed, both are on the cover). Actually I'm not sure what that silhouette in the background is, but it's probably a minotaur.

Psiphyre wrote:


Has the content of the book been changed from the initial product description, perhaps?

Just wondering...

The product content has not been changed from the initial product description.

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