Lann

Stratagemini's page

Goblin Squad Member. Pathfinder Adventure Path, Roleplaying Game, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber; Pathfinder Legends Subscriber. Organized Play Member. 808 posts (809 including aliases). 8 reviews. No lists. 1 wishlist. 5 Organized Play characters.


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Scarab Sages

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Can I second that Goblin Villiage? especially the Goblin Merchant who sells you a masterwork club for an extremely outrageous price. I also like the wandering Goblin Merchant who loots the bodies of fallen adventurers and stole your throne.

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Some of the items were really cool. I'd like to see one of the Wyvern Wondrous Figurines make it in, or the magical quivers that enchant arrows drawn from them!

For the Kingdom system: I really loved the way that different advisors would give you different reactions for various events. The first time I read about Harrim as High Priest conjuring a Manifestation of Groetus to make my citizens more faithful? I was absolutely blown away!

I loved A lot of the prologue, especially the Jamandi's Cache puzzle and although I don't think there's a way to simulate the surprise of suddenly being attacked by mimic oozes after ten or twenty encounters with the cache out of the blue after you install a new DLC? I'd love it if you can manage that too.

I really enjoyed Lostlarn Keep from DLC 2 as a sort of optional side dungeon, as well as basically every part of Varn and Cephal's characterizations in that DLC.

Linzi is the best, and I hope you include her and develop the hints in the subtextual hints that we get in the game that she's attracted to women. And while it's kind of controversial when she steals some BP to buy a printing press? That sort of thing is a lot more fun in a Tabletop RPG where players can react without the constraints of programming.

As for encounters: I LOVED the Crag Linnorm near that one broken Bridge hiding in a cave available early on. And The Kobold/Mite shared dungeon is so much more fun than the original version of those two factions. I also loved The Lonely Barrow. The way that the door locked you in until you went through the first floor to the other entrance? And the fact that there was a Lich that was sealed hiding underneath the entry floor that you needed to kill all these other enemies to unlock, but that you could also teleport past the barrier and fight him that way? That was really fun. I also liked Ratnook Hill.

On a more personal note, I'd love it if Tiger made it into the Tabletop adaptation the way he did for the CRPG, but that's more personal for me than something I think is of wide appeal.

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Making her more sallow-looking doesn't really evoke "Russia" so much as it does "Undead", I think.

I'm not a fan of the new complexion. Especially considering how much exposed skin she has and how much time she spends outdoors, she should at least have a bit of a tan?

I do like the outfit changes though!

Scarab Sages

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Have you beaten the Pathfinder:Kingmaker Computer game yet? if so, what do you think of it?

Scarab Sages

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You made the best trap ever into a campaign trait? Bless you guys.

Scarab Sages

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The Tyger wrote:
The next adventure path after this one looks to have more Runelord goodness in store. Ladies and gentlemen, New Thassilon needs you!

So spoilers for Return of the Runelords, but apparently:

Spoiler:
Shoshen woke up right after Karzoug got axed, so she's actually been in play this whole time. She's been slowly amping up for her return.

Alaznist got free in 4716 AR thanks to the events of the Hollow Mountain comics and promptly murdered Xanderghul. She then immediately starts f%!!ing with Time because nothing bad ever happened because someone f&*!ed with time.

Xanderghul survived teh ranseur to the head due to Mythic shenanigans and is recovering in the Temple of the Peacock Spirit.

Belimarius was trapped in a timeloop Crystilan which gets broken by the heroes from either Rise of the Runelords or Shattered star, if they died? Her timeloop doesn't get broken.

Krune got Ganked by pathfinder society people around the same time as Shattered Star was going on. Assuming the PFS people are doing their jobs? That still happens because it wasn't an AP. He's resurrected by Cultists of Yamasoth so that they fleshwarp all of Golarion with the polymorph plague (the illness, not the Qlippoth Lord, though also the Qlippoth Lord... Qlippoths are weird like that).

Zutha got resurrected by Varian Jeggare in Lord of the Runes, and ganked at his spawn point. His Phylactery's still around and he gets resurrected again in Return.

Karzoug even if he dies in the fighting of the apocalypse, would be somewhere in the Boneyard awaiting Judgement.

Scarab Sages

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1. Dragon Disciple - First and Foremost, I'd probably make Dragon Disciple into an Archetype instead of a Prestige. If Archetypes can modify any class, it makes sense to have an archetype that can trade out class features for being more of a dragon.

2. Tattooed Sorcerer - (Sorcerer) Tattooed Sorcerer had some really cool things going for it. The craft tattoo feat wasn't the best implemented part of Pathfinder 1E, but it was extremely flavorful. I loved that it gave you basically a living tattoo as a familiar, and I'd love to see a version of the Archetype that let you invest resonance each day into tattoos that grant various cool abilities.

3. Archeologist - (Bard) I like the idea of being able to turn another character into a more trap focused sort of whip wielding Indiana Jones, trading class features for self-buffing and trap-dodging abilities.

4. Empyreal Knight - (Paladin) - The idea of being a holy and warrior who slowly becomes more Angelic riding out on a Majestic Flying steed was really fun. I liked how it made the Paladin more of a minion focused class with it's summoning ability, and it was a very different take from the standard Flaming Sword and Board Paladin.

5. Saurian Shaman - (Druid) Everything is better with dinosaurs. Everything. And it was super fun to be able to have a dinosaur themed Druid who can take on aspects of Dinosaurs without shifting all the way into wildshape. Totem Transformation was great, and the Bonus feats really let you play the Druid in a more Combat Focused kind of way.

I also Like Iroran Paladin a lot, But the list would be too long.

Scarab Sages

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"designed to be even more modular than the Map Packs where."

May wanna fix that.

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Rise of The Runelords did a couple of things really well and a couple of things badly (that were mostly fixed in the Anniversary edition).

On the good side it was pretty epic in scale, it leaned in on a lot of fantasy tropes (hidden cities, an Ancient Evil awakening, a cult devoted to bringing an ancient evil back to life, goblins, sea monsters (well lake monsters), undead, golems, serial killers, ogres, giants, hidden fortresses of knowledge, all of that was there and interpreted in a way that drew you into the world in a way both familiar and new.

You got a lot of steps reminiscent of the Hero's Journey, there's the Call to adventure in the Swallowtail festival. We got Supernatural aid from Shalelu, we cross the first threshold into Thistletop, we get the descent into the underworld at Runeforge, we get boons in the form of Runeforged Weapons... Some of the stages repeat, but it's all very much a traditional adventure done very well. It also brought you all around Varisia in a way that showed off the most accessible and central part of the setting at the time. But I think the most important thing that Runelords did that very few APs do is that it made Sandpoint a setting that you're attached to, then it threatened it multiple times, making you save and come back to it. You grow in stature and the NPCs around you see and appreciate it. You go from being Heroes of Sandpoint to being Heroes of Varisia, but you never quite lose your attachment to Sandpoint.

The biggest issue was that there wasn't enough foreshadowing in early modules as to what would happen in later modules.

For the first 2E adventure path I want something similar. I want the path to give me the visceral terrified thrills that the Goblin attack did (Complete with creepy song!).

I want it to give me stakes to care about. Not "the world will be covered in eternal winter" like in reign of winter, something smaller and personal, like the Sandpoint NPCs, somewhere I can return to multiple times to save. I want it to show off the setting; Kaer Maga, maybe (there really isn't enough Kaer Maga in the Modules around now), or a town near Absalom, or a small village in the River Kingdoms. Somewhere new and interesting, but where we can come back to with comfort.

I want the adventure to show me familiar problems (like Goblins and Ogres) with new twists (orcs maybe? Haven't seen much of them).

And I want a memorable villain who gets to taunt me and throw endless minions at me. Someone I can put a face to and whose behavior fills me with a burning desire to punch that face.

The Whispering Tyrant is actually pretty good for all of that (hordes of Orcs and Undead, whispering way cultists, some occasional horror monsters like werewolves), except that he was Mythic in 1e. So they'd need something to deal with that discrepancy. Maybe make the villain an Heir to the tyrant instead? Someone trying to fulfill their legacy and conquer the world.

Another good villain would be someone assembling the pieces of Kazavon to bring him back to life.

Scarab Sages

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0: Prestidigitation (Perfect hair, every day? Never need to do dry cleaning again? Hell yes.)
1: Comprehend languages (So incredibly incredibly useful. Especially for my Job. But also for not having to use subtitles when watching movies, or dictionaries when reading other languages, or ordering in restaurants, or travelling abroad)
2: Enthrall (Being able to make a concert hall full of people pay attention to you and feel good about you while doing it is the most amazing public speaking aid ever.)
3: Major Image (I'd make a fortune in special effects, and halloween would be the best thing ever.)
4: Greater Make Whole (Never have to worry about breaking my, anything, really. My Phone, my comp, no physical damage to technological items, or even just erosion of technology from the vagaries of time. I could make a fortune repairing stuff like space shuttles and high tech fragile scientific equipment too)
5: Life Bubble (Be able to breathe underwater? and avoid choking to death? Keeping my experience pleasant wherever I go? Yes, please).
6: Heal (never need to worry about blindness or a number of other issues ever again. So incredibly incredibly useful. I will never stay sick again. And neither will my loved ones.)
7: Greater Teleport (Go Wherever I want? For free? With no range limit or chance of missing? A free vacation every weekend? yeah. that is what I want, thanks.)
8: Polymorph Any Object (yes, I would like to Be able to turn any object into any other object, possibly permanently. That would solve so, so many problems.)
9: Wish (but if that's cheating, then either Regenerate, Or True Resurrection)

Scarab Sages

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Historically, diplomats have given heads of state exotic animals as gifts/pets (see https://en.wikipedia.org/wiki/United_States_presidential_pets). Calvin Coolidge alone had A wallaby, A duiker, and a Pygmy hippopotamus.

My question is this:
Is that sort of thing done in Golarion? And what sort of pets would be appropriate?
Like, is a ruler in Kingmaker, or a successful Rebel leader in Hell's Rebels, Pirate King in Skull and Shackles and so on likely to get an undead Dinosaur from from a Nexian ambassador? Or a Hyena from Osirion?

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The Alpha's been released for Backers who added it to their pledge.

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On page 79... Is that a Magical Theremin?

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James Jacobs wrote:


That's not what he's talking about, I think. He's talking about a map that shows Thassilon before Earthfall, not Thassilon's borders overlaid over the modern map. Earthfall changed a LOT... not the least of which is that pre-Earthfall there was no Varisian Gulf.

Wait, was Varisia connected to Azlant by a land bridge?

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James Jacobs wrote:
Stratagemini wrote:

Will Runelords Other than the final 7 be present? I think Belisarius had their successor trapped in some sort of temporal freeze?

Also, Will this AP assume the Seven Swords of Sin Module happened? and will we see any of the swords?

Yes to most but not to all.

Your Avatar is wrong. You're not a dinosaur, you're a troll.

Scarab Sages

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Will there be any new Player Options in the bestiary? My favorite entries in the Pathfinder Adventure Path bestiaries were when we got to see new Familiars and Animal Companions. Will we get to see new Drone Chassis Types? Or Playable races?

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Mikko Kallio wrote:

I for one am glad that all archetypes are available to all classes. At least initially, it seems Paizo is publishing only a few Starfinder books per year, so there won't be tons of archetypes, initially. Making single-class archetypes would mean that we'd have only one-seventh of the archetype options available, which would be a bit wasteful. If/when Paizo publishes new classes, the problem would be further compounded.

Besides, a Starfinder archetype designer's main design principle should NOT be "I'm designing this archetype for no particular class so it fits all"; it should be "I'm making this archetype for ALL of the seven existing classes and all classes published in the future". (Future-proofing is difficult, but not impossible.)

In other words, hopefully, whenever new archetypes are published, people will say "Yay, I'm getting new archetypes for my favorite class AND all the other classes, too." That's how I look at it, anyway. :)

Another problem with single-class archetypes in Pathfinder has been that if an archetype built around a particular concept already exists, it's less likely that other classes get archetypes built around the same concept because designers generally strive to create something new rather than more of the same.

I'm sure the new archetypes will be fun and awesome. :)

All of that sounds sensible. Ergo, he must be the Starfinder equivalent of a Witch! Burn Him! Burn the Deep-Space Witch!

More seriously though, I would like some Archetypes that are geared specifically for Caster classes and Non-Caster classes respectively.

Scarab Sages

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link is broken? You put a space in the word "adventure"

Here. This should work better.

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Will Runelords Other than the final 7 be present? I think Belisarius had their successor trapped in some sort of temporal freeze?

Also, Will this AP assume the Seven Swords of Sin Module happened? and will we see any of the swords?

Scarab Sages

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Aww... I was hoping that playable Bone Sages would be in the Alien Archive... Still, I suppose March isn't too far away.

Scarab Sages

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Rysky the Dark Solarion wrote:
You know he was in contact with them but you don't know they were behind his transformation, or at least our group didn't find out that piece of information.

It's all in the note to him. They instructed him on the Murder ritual, and it's just shy of outright stated that they killed him and turned him into the Ghast he is.

Were you playing the collector's edition? That's what I was GMing. Might be a change there.

Anyway. We're getting a bit off topic. We should probably stick to Starfinder AP 1 Module one rather than Pathfinder AP 1 Module 2.

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Rysky the Dark Solarion wrote:
Shooting someone, because they most likely are involved in something evil, is never a good reason not even in Pathfinder with a more black and white look. Whats coming next, he looked evil?
Uh, yeah it is. There's several parts of APs where you are retaliating/preemptively going after Evil groups. This is the whole point of book 2 of Rise of the Runelords, going after the Skinsaw Cult.

Except there, You know that they were actively involved in Evil.

Spoiler:
By the time you go after them, you know that they murdered a man just to turn him into and undead serial killer that murdered people in Sandpoint as part of a ritual for their cause, caused an outbreak of Ghouls and Ghasts, and stalked a PC. And that they helped someone cover up the murder of his wife.

Basically, you know that the Skinsaw cult is both super evil and committing horrific crimes by the time you go after them.

Compared to that? The Ambassador is basically a saint (at least in volume 1 anyway).

Scarab Sages

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Adam Daigle wrote:

I say it like: ahl-GAUL-thoo.

Although, after typing that out, I realized I sometimes say ahl-GOAL-thoo.

Could it possibly be pronounced "Ah-GAH-thaul?" Because that's how I've been pronouncing it in my head. Maybe there are some silent letters? or they have a heavy accent?

Scarab Sages

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Adam Daigle wrote:
The "family" name for creatures like aboleths, veiled masters, and omnipaths is alghollthu.

Can I get a pronunciation guide for that?

Scarab Sages

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James Sutter wrote:
Starfinder is a different game, with a different Creative Director. And while I totally respect James's opinion and see where he's coming from, I've always wanted to play more with undead that aren't necessarily evil. So in Starfinder there have been some fundamental shifts to make that more feasible. (Exactly what prompted those shifts in-world hasn't been addressed in print yet, but a lot can happen in thousands of years.)

LIES! If there were a different Creative Director, there would be more Grippli (possibly with a name change like the ratfolk got) wouldn't there be! I contend that you are actually James Jacobs in disguise!

Scarab Sages

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AnimatedPaper wrote:


That's actually ANOTHER failure point that I didn't even think of. ** spoiler omitted **

A competent GM will talk to their players about character creation during Session 0. You don't actually need a Player's guide. They're nice, but not necessary. Like Maps. I wish Starfinder's APs came with Maps like Pathfinder's do...

Scarab Sages

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Mark Moreland wrote:
Steve Geddes wrote:
It's all academic, anyhow. I was just kidding. I figure pizza for the warehouse crew is the simplest method.
Just the warehouse crew? *sad*

Developers get Pizza when he wants you to write faster.

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CorvusMask wrote:

Kind of wondering if masters of Aboleths are even aboleths .-.

I mean, article on them makes it sound like each category of aboleth is meant for very specific purpose ._. Like it doesn't sound like castes, it sounds like genetic engineering

In the Bestiary at the end (of module 1), there's a monster that was genetically engineered by Aboleths... which is also an Aboleth.

Maybe we should be thinking of Aboleth less as a Species name and more like an infraorder, like Simians?

Scarab Sages

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Luthorne wrote:


Well, it's not terrible luck, we're still only on the seventh day of shipping out of fifteen. Now, really terrible luck would be getting your package on the 18th, or even past then because it turns out their estimate was low, especially since the PDF would be available for sale by then...

That's happened to me a couple of times in Paizocon and Gencon months. It's infuriating. On the other hand, This month I got my PDF on the 7th! So yeah, luck.

Scarab Sages

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kadance wrote:

I see you found the most Bruce Campbell-ish avatar to use. I salute you.

I've been giving the Starfinder CRB a second read through, and I'm wondering if it would be appropriate to start a "Things Pathfinder players should know about Starfinder" thread.

Do it. And link it here.

Scarab Sages

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Lanitril wrote:

It turns out, we only thought they were.

Easy mistake to make, given how we didn't know all the information. Cause it was changed. Retconned. Not everybody is a fan of the change, but I think most people either are, or don't care.

Thank you. I'm not sure how I feel about the change from a lore perspective, but it makes sense, and opens more player options. I still think there should be a sexually dimorphic alien race because Sexual dimorphism is awesome in animals in real life (Lion Manes, male anglerfish, the beautiful tails of male peafowl...)

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This book is so so much easier than the Pathfinder Core Rulebook to read.

Edit: Weren't Lashunta Sexually Dimorphic Pre-Gap? What changed?

Double-Edit: When Will Starfinder be getting its own Direct Link on the Sidebar and when will we see PDF character sheets we can use?

Scarab Sages

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Is there a reason that the product doesn't have an Interactive Map PDF?

I run on a tabletop with an actual Monitor set into it and the PDF maps are super useful for me. Without a PDF Map for encounters, it's a lot more work to run and my desire to run this adventure wanes precipitously.

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Also, New Update.

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JoelF847 wrote:
Stratagemini wrote:

Well, she's Lawful Neutral to Shelyn's NG. Which means whatever act she committed was either an Evil one or a really really neutral one.

Also, she's an Atheist, which implies she either doesn't believe in gods, or just has no use for them anymore.

That's not actually true. You can blaspheme by going against a deity's area of concern/tenets, without it being opposed by alignment. For instance, her rebellion against beauty was the Blasphemy, it wasn't that doing so was Good, Evil, Lawful, or whatever, just that she didn't want to be judged on her looks, she wanted to be accepted based on her talents instead. That's arguably a good act, just one which was very anti-Shelyn.

Yeah, but you're forgetting she was a paladin in-training. Which meant she was Lawful Good. The fact that she's now Lawful Neutral is what informed my statement that the act was either Evil or super Neutral (those damned Neutrals!). What we know is that somehow she slipped from Lawful Good and worshiping Shelyn to lawful Neutral and not worshiping Shelyn and at least one large blasphemy was involved in that shift.

Thus my theory.

Scarab Sages

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Rysky wrote:
Oh damn, it had to be something serious if we're talking Blasphemy.

Well, she's Lawful Neutral to Shelyn's NG. Which means whatever act she committed was either an Evil one or a really really neutral one.

Also, she's an Atheist, which implies she either doesn't believe in gods, or just has no use for them anymore.

Scarab Sages

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So I was mistaken. Amiri is the Gorumite. Valerie is a Lawful Neutral Atheist (when you meet her).
Mea Culpa. I was misled by the loud cry of "For Gorum!" in Valerie's introduction video.

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Also, there's a Wiki now.

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The Owlcatgames Forums Are up.

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New Post revealing a companion we've definitely never heard anything about before that is such a surprise to all of us; Amiri.

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Vic Wertz wrote:
Stratagemini wrote:


-Friendly Fire(balls) aren't. (Just like in the game, if you target an ally with an area effect they have to save against it (Barring special feats like Selective channel)
Last I heard (admittedly a while ago), friendly fire was going to be a player option.

Huh. Maybe the option just wasn't toggle-able in the Alpha slice then? Thanks for the info!

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More stuff from the stream:

-There's a Glossary Feature for Golarion Lore included as well as Tooltips for that lore.

-Recruiting traders for your kingdom will expand the range of goods available for you to buy in your throne room.

-Familiars might be special items in a special slot that you can see on the field of battle but cannot be targeted. That said, this is still in development so all answers are tentative.

-The exact number of Prestige classes is not yet set, but they're trying to get as much variety as they can.

-You can turn Companion AI on or off with the click of a button on the UI.

-Languages come into play in puzzles

-Friendly Fire(balls) aren't. (Just like in the game, if you target an ally with an area effect they have to save against it (Barring special feats like Selective channel)

-If you fail your thievery check with one character, another character tries when you click on it again.

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Nidal? Sign me up. Shattered god being reborn? also super interesting. Darklands? Eh. I can deal with that in return for the Plane of shadow stuff.

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I guess my main issue is that the game is way too expensive. At around $80 or more for an entire set it's somewhat prohibitive to buy a full AP. Couple that with the fact that it takes a LOT of time to finish a full campaign so you can't really start up and end a game in one game night with friends.

In addition, the PACG Boxes are way too big to be realistically portable, so I can't take them to a friend's house the way I can my GMing supplies for a Pen and Paper session.

My suggestion would be to Publish Modules as a separate self-contained single part game product. Something like Masks of the Living God, which might only have 4 new (or even returning) characters, and isn't expandable with new adventures but would come in a smaller box and be cheaper, more portable, and quicker to play.

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An interesting interview with Chris Avellone on Kingmaker, LGBTQ+ romance, and Russian anti-Homosexuality propaganda laws.

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As long as the "doom" that they're bringing to Humanity isn't another meteor, I'll be happy. We already have 2 other "Rocks fall, everyone dies" adventures in Ironfang Invasion and Second Darkness. I want something different for my mass-extinction event this time. How about a magically-engineered plague?

Scarab Sages

Pathfinder Adventure Path, Roleplaying Game, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber; Pathfinder Legends Subscriber
Berselius wrote:
Hope so, I'd also love to see another Megadungeon. Maybe something similar to Gygax's Necropolis? Only maybe the final boss can be an insane Mummy Lord cleric of Rovagug hoping to summon a brand new spawn of the rough beast. Then when the PC's finally beat him, BANG, the mummy lord's helmet pops open and he's revealed as a demilich! ^_^

We had a dungeon Crawl adventure Path with Shattered Star. that was pretty much all dungeons all the time. Alternatively, have you grabbed Emerald Spire? That's a megadungeon.

Scarab Sages

Pathfinder Adventure Path, Roleplaying Game, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber; Pathfinder Legends Subscriber
praguepride wrote:

Also if there is 11 classes and 11 companions one would think it's a 1:1

What are we missing then? We need a Monk, Inquisitor (presumably that blonde elfy looking person), Bard (maybe the halfling?), Sorcerer, Cleric (maybe the Taldan fighter-y looking guy?)

There are 14 classes (the core 11 plus Alchemist, Inquisitor, and Magus).

Of those 14 classes, we have companions which definitely represent 8 of them: Barbarian, Ranger, Cleric (of Groetus), Alchemist, Rogue (twice!), Fighter, Magus, and Wizard.

Either Chris Avellone or Alexander Mishulin said in the first AMA that there will be a Bard, and the Elfy-looking guy in the main image for the campaign definitely looks like an Inquisitor of Sarenrae.

We're probably not getting a Sorcerer because Regongar used to be one before they switched him to Magus.

That leaves one companion's class unclaimed. I'm betting on Druid, but Monk's also a possibility as well. I think Paladin's probably something that Valerie might claim, given her backstory.

Scarab Sages

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Going through the stream now that I have time and there are some real Gems here. For example:
-All loot that is in a location will be presented to you when you leave for you to take or not, so you won't NEED to loot corpses individually (though you still can of course).
-Book events will take into account your actions beforehand, your skills, and even your inventory, when deciding if and how you succeed.
-Encumbrance is a thing. This is what limits how much you can carry (rather than inventory tabs). Encumberance is determined based off the individual carrying capacity of all party members (since the stash is a party wide stash).
-Your companions can't be bribed with shiny loot to ignore your indiscretions. They can be bribed with attention, story decisions, and alignment based actions to like you more though.
-There is (at least on Adapted rules difficulty in the alpha slice) a last chance buffer versus death in the debuff condition called "Death's Door". If you die once, you get up with this condition applied, which can only be cured in the capital or via greater restoration. If you die again with this condition active, you die permanently. It affects your companions as well, though you can use raise dead and other spells to revive them. Presumably under core-rules difficulty you'll just die, no "death's door" involved.

I'll add more when I get a chance to watch more.

Scarab Sages

Pathfinder Adventure Path, Roleplaying Game, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber; Pathfinder Legends Subscriber
praguepride wrote:
Which update did they talk about the silly cheat code?

Dress to kill.

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