Pathfinder Roleplaying Game: Monster Codex (OGL)

4.80/5 (based on 16 ratings)
Pathfinder Roleplaying Game: Monster Codex (OGL)
Show Description For:
Non-Mint

Add Hardcover $39.99 $19.99

Add PDF $9.99

Add Non-Mint $39.99 $29.99

Facebook Twitter Email

Menagerie of Mayhem!

The fiercest surprises often come from the most familiar foes! Just as no single class description can define every fighter, rogue, or wizard, no single creature entry can truly cover every vicious champion, unholy priest, or savage sorcerer in a band of organized and intelligent monsters.

With Pathfinder Roleplaying Game: Monster Codex, fleshed-out hordes are at your fingertips! This volume presents a trove of entries for 20 classic monster races, giving you new ways to use your favorite monsters in a variety of encounters and challenge levels.

Pathfinder Roleplaying Game: Monster Codex is an indispensable companion to the Pathfinder Roleplaying Game Core Rulebook and Pathfinder Roleplaying Game: Bestiary. This imaginative tabletop game builds upon more than 15 years of system development and an Open Playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into a new era.

Pathfinder Roleplaying Game: Monster Codex includes:

  • Pages upon pages of specialized entries for 20 classic monstrous races, from goblins and drow to kobolds and trolls. Face off against such formidable foes as gnoll packlords, ratfolk sages, and dinosaur-riding lizardfolk champions!
  • Detailed information on the ecologies and societies of these formidable creatures.
  • New feats, equipment, spells, and archetypes to help you customize all 20 monstrous races—and the adventurers who fight or trade with them.
  • A horrific new monster associated with each race—allies, thralls, and variants.
  • Sample encounters ready to challenge raw recruits and experienced adventurers alike.
  • ... and much, much more!

ISBN-13: 978-1-60125-686-7

Note: This product is part of the Pathfinder Rulebook Subscription.

Product Availability

Hardcover:

Available now

Ships from our warehouse in 1 to 5 business days.

PDF:

Fulfilled immediately.

Non-Mint:

Available now

Ships from our warehouse in 1 to 5 business days.

This product is non-mint. Refunds are not available for non-mint products. The standard version of this product can be found here.

Are there errors or omissions in this product information? Got corrections? Let us know at store@paizo.com.

PZO1130


See Also:

1 to 5 of 17 << first < prev | 1 | 2 | 3 | 4 | next > last >>

Average product rating:

4.80/5 (based on 16 ratings)

Sign in to create or edit a product review.

Everyone GM Should Own One

5/5

Monster Codex is a fantastic 256-page hardcover collection of new rules, variants, and background on twenty classic monstrous races for Pathfinder. The full-colour artwork inside is excellent and the book is laid out quite well. I'm not a particularly big "monster guy", but I found this book quite interesting and readable, and enjoyed finishing an entry every night before bed, often drifting off to sleep with fun (and nefarious) new ideas.

Each entry is twelve pages long and includes a half-page picture and a half-page of in-universe flavour text, followed by a really well-written page of description and background that goes far beyond what's available in a Bestiary. Each monster then receives about two pages of new rules, the exact content of which varies--it could be new archetypes, magic items, spells, feats, favored class options, and more. Some of these options could be taken by anyone, but most are limited to members of the particular race. Next, each entry has six pages of full stat-blocks for variant or specialized members of the race, many of which span a range of Challenge Ratings (CRs) (often through the addition of class levels) so that particular monstrous races don't become obsolete once the PCs reach a certain level. GMs might be surprised how useful this is in expanding the options they have when designing storylines, and the entries include a good mix of martial and caster variants. After that, a new creature associated with the race is presented in a one-page stat block--these are often some sort of animal (or animal-like) companion or pet often present. Last, there's a one-page summary of a few different types of encounters (of varying CRs) in which the PCs might come into conflict with the race--note that these are not true encounters detailed in the sense of maps, terrain, etc., but more like common ways the monsters might be encountered and the number and types that they'll bring to the occasion.

Since there's twenty entries, I can't go into full detail on each, so what follows is more like a list with some very brief comments of things that caught my particular attention added in.

1. Boggards. It was interesting to learn that they have a much more complex society than they might seem to at first glance. [3 new alternate racial traits, 4 new favored class options, 5 new feats, one new spell, 2 new magic items.]

2. Bugbears. The flavour text for this is fantastic (and chilling!). I've always thought of Bugbears and just larger orcs before, but this really helps to distinguish them (and make them scary). There's a really clever spell introduced (Isolate) that renders a creature invisible and silent, but only to their own allies! The artwork for the Bugbear Tyrant (a CR 13 antipaladin) is simply fantastic! [1 new Antipaladin archetype, 7 new feats, 1 new spell, 2 new magic items]

3. Drow. [2 new alchemist discoveries, 3 new feats, 2 new pieces of equipment, 2 new magic items]

4. Duergar. The picture of the Duergar Monk makes me laugh because of that huge pot belly! [2 new alternate racial traits, 3 new feats, 2 new weapons, 3 new spells, 1 new magic item]

5. Fire Giants. There's a new Oracle Mystery introduced here (Apocalypse) that one of the PCs in my Rise of the Runelords game has taken. So you never know what will prove useful in a game. I also like the new creature, a Steam Hog--a huge, tusked boar; a mounted Fire Giant cavalier would be terrifying! [1 new Oracle mystery, 1 new feat, 2 new spells]

6. Frost Giants. [7 new feats, 2 new spells, 4 new magic items]

7. Ghouls. I've been reading Classic Horrors Revisited at the same time as this book, so I was mildly surprised to see the race again here. But I like ghouls, so that's okay. The artwork here is great, and I really like the variant ghoul--the Masked Marauder (a CR 8 ghoul bard), who would be a great mastermind villain for an urban campaign. [1 new sorcerer bloodline, 5 new feats, 2 new spells]

8. Gnolls. [1 new Witch archetype, 1 new Barbarian archetype, 5 new feats (4 of them Teamwork, which makes perfect sense for hyena-like Gnolls), 1 new weapon, and 3 new magic items]

9. Goblins. I *really* want to play a Goblin Winged Marauder! I also liked (and was mildly disgusted by) the explanation of what a Goblin Alchemist formula book looks like. [1 new Alchemist archetype, 1 new Oracle curse, 1 new Witch hex, 1 new piece of equipment, and 2 new spells]

10. Hobgoblins. Perfect for anyone planning to run the Ironfang Invasion adventure path. The Hobgoblin Commander (a CR 12 Samurai) is really cool. [1 new Alchemist archetype, 6 new feats, 4 new pieces of equipment]

11. Kobolds. I liked the Dragon Yapper archetype for bards--instead of inspiring your allies, you annoy and distract your enemies! [1 new Alchemist archetype, 1 new Bard archetype, 2 new animal companions, 7 new traps, 2 new feats]

12. Lizardfolk. I have a new appreciation for lizardfolk after reading this entry, which means the writers did their job well. [1 new Druid archetype, 1 new Oracle curse, 3 new feats, 3 new spells]

13. Ogres. The focus here is on the degenerations and mutations that plague the race. The artwork is a bit tame considering how much fun the artist could have had. [4 new templates; 8 new feats]

14. Orcs. This entry would be particularly useful to players since Half-Orc is a Core race. [4 new feats, 2 new pieces of equipment, 6 new magic items]

15. Ratfolk. They seem like a lot of fun, and I'll have to make time to play one. The Cheek Pouch alternate racial trait is a classic. [4 new alternate racial traits, 4 new feats, 1 new piece of equipment, 1 new animal companion, 2 new magic items]

16. Sahuagin. [6 new mutant variants, 3 new feats, 3 new spells]

17. Serpentfolk. Such a fascinating race and mysterious race! [5 new feats, 2 new spells, 3 new magic items]

18. Troglodytes. I still find the race rather bland and forgettable after reading this entry--one of the book's only failures in that department. [3 new variants, 3 new spells, 2 new magic items]

19. Trolls. The Troll Fury archetype (for druids) presents an interesting take on trolls. I love (and fear) the Cooperative Rend teamwork feat--if a troll and its ally have the feat and are threatening the same creature, only one claw attack has to land for rend to kick in! I'm not a big fan, however, of Paizo's artistic take on trolls. The new monster, a CR 2 Sewer Troll, is a great way to help low-level PCs get acquainted with the regeneration monster ability before they fight the real thing. [1 new Druid archetype, 6 new feats, 1 new piece of equipment, 2 new spells, 2 new magic items]

20. Vampires. A GM will appreciate the new templates for creatures that have been repeatedly drained or dominated by vampires. Alchemical Blood is a logical thing to introduce in the game as well. [3 new templates, 2 new simple templates for minions, 2 new feats, 1 new piece of equipment, 2 new magic items]

An appendix introduces the concept of "Simple Class Templates". The idea here is to allow a GM to quickly modify a monster by adding class levels without having to laboriously rebuild a stat block from the ground up. Thus, each of the Core Rulebook classes are given quick template rules and simplified spellcasting. I haven't tried this method out, so I don't know how well it works.

As I said, I'm not a monster guy, so the fact that I enjoyed this book so much is telling. It really does freshen up monsters with the options presented. Long-time players, even those that do their very best not to metagame, may not be able to avoid sighing when yet another orc or troll appears in a game--but with the material presented here, the GM can add a surprising twist to every encounter. In addition, the stat blocks for higher CR versions of every monster makes many of these monsters viable opponents throughout a campaign instead of the old "goblins at Level 1, trolls at Level 5, and neither ever seen again afterwards" problem. I also liked how the addition of class levels can help turn common PC strengths against themselves--an alchemist monster hurling touch-attack area of effect bombs definitely changes up the battlefield! Although this book isn't literally indispensable for GMs, it would be among the first recommendations I would make. And, perhaps surprisingly, there's enough race-neutral options here that players will surely find something useful for their PCs as well (if they're cheeky enough to buy a copy). And you gotta love that cover!


Go Go Pathfinder!

5/5

I had this exact idea and wrote it down but never sent it. Now I have owned your version for awhile and I just love it and how you executed this book. You can really tell how valuable this book is to GM's as every review is 5 out of 5 stars except 1 review dragging down the median.

I echo the sentiments of my fellow reviewers when I ask to see a second Monster Codex and here is a list that might be good candidates. Love to hear what others ideas might be.

18 in total; 4 playable races, 8 monster races, 6 undead creatures.

Aasimar
Catfolk
Tiefling
Tengu

Centaur
Cyclops
Dryad & Fey Creatures
Ettin
Gargoyle
Giants (Hill & Stone)
Girallon
Rakshasa

Skeleton
Mummy
Werewolf
Wight
Wraith
Zombie

Other possibilities are Cloud & Storm Giants, also Suli is a real cool playable race that could be added.

Finally I would also love to see a second Rival Guide but hopefully there would be more low level groups. It could be called Rival Codex and could also include a more extensive section for groups like primitive tribes, street gangs, crazed zealots, and evil monks than what is in the GMG.


One of the best

5/5

Read my full review on Of Dice and Pen.

I really cannot praise the Monster Codex enough. In the year since its release, it has become one of the most used resources at my game table. It's like a Bestiary, the NPC Codex, and the Advanced Race Guide all rolled into one! The Monster Codex covers 20 of the most common monster races and provides a selection of NPCs for each, as well as several new rules options, and still more. It gives GMs a chance to take these classic monsters and add huge variety to them.


Humanoid Monster Races Finally Get Development

5/5

This is really what the revisited products should be like: full of extra inspiration and details to make a GM's like easier. Why buy a product that just regurgitates what I already know about a monster race?

This focuses on many of the humanoid monster races and fleshes them out, something Paizo really needed to do. I'm hoping they do this with many of the other races that are sentient.

This book is well worth your money if you plan on using monsters as characters in your games and not just target practice.


One of my favorites

5/5

This is probably one of the best Pathfinder resources for DMs. I love the 'classic' monsters, but it can be hard to use them in other than their typical niches. This book takes care of that and lets orcs, kobolds, and the rest be diverse enough to keep the players guessing.


1 to 5 of 17 << first < prev | 1 | 2 | 3 | 4 | next > last >>
251 to 300 of 589 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | next > last >>
RPG Superstar 2008 Top 32

1 person marked this as a favorite.
Necromancer wrote:
Ross Byers wrote:
It is a little late to change the lineup.
But it is never to late to whine loudly about the badwrongfun content we want that was not included.

I suppose there isn't a statute of limitations on that (and it isn't my intent to imply that catfolk are badwrongfun.)

But my hope was to get you to realize that catfolk are not the only thing that could have been in this book that are not, in fact, in the book. This thread could become fairly unpleasant in a hurry if everyone popped in to complain about their favorite monster being missing, and to ask why it needs two types of giant (four types if you include ogres and trolls), or three types of goblin instead of X.

There is a world of difference between "I would have liked to see X." and "No X, seriously?"


It needs two types of giants because we are a giantslayer AP.

Considering lizardfolk tend to eat humans(and there own kind) I can see them being in there.


Ross Byers wrote:
Necromancer wrote:
Ross Byers wrote:
It is a little late to change the lineup.
But it is never too late to whine loudly about the badwrongfun content we want that was not included.

I suppose there isn't a statute of limitations on that (and it isn't my intent to imply that catfolk are badwrongfun.)

But my hope was to get you to realize that catfolk are not the only thing that could have been in this book that are not, in fact, in the book. This thread could become fairly unpleasant in a hurry if everyone popped in to complain about their favorite monster being missing, and to ask why it needs two types of giant (four types if you include ogres and trolls), or three types of goblin instead of X.

There is a world a difference between "I would have liked to see X." and "No X, seriously?"

realizes I missed an O...corrects it


Please tell me there is going to be a pawn set to go with this. I'm going to need more then just the three or four Bestiary Box hobgoblins, kobolds, etc for this awesomeness.

The Exchange RPG Superstar 2010 Top 16, Contributor

Arikiel wrote:
Please tell me there is going to be a pawn set to go with this. I'm going to need more then just the three or four Bestiary Box hobgoblins, kobolds, etc for this awesomeness.

Buried on page 3 of the replies, Erik suggests it's "Likely" .

Liberty's Edge

3 people marked this as a favorite.
Pathfinder Companion Subscriber
Ross Byers wrote:
The book comes out in three months. It's been written by now, and probably goes to the printer shortly. The cover art has been here for awhile. It is a little late to change the lineup.

But not too late to change the logo!! :D :D

Sovereign Court

Pathfinder Adventure Path, Card Game, Starfinder Adventure Path Subscriber
Set wrote:

Clearly we need to rectify this dearth of Ratfolk appearing as adversaries...

Come play PFS then. If a ratfolk shows up in a scenario, it's a good sign that it's a killer scenario.

Scenarios with ratfolk:

Rats of Round Mountain 1 & 2
Bonekeep 1 & 2


Dennis Baker wrote:
Arikiel wrote:
Please tell me there is going to be a pawn set to go with this. I'm going to need more then just the three or four Bestiary Box hobgoblins, kobolds, etc for this awesomeness.

Buried on page 3 of the replies, Erik suggests it's "Likely" .

Yay! Thanks for pointing that out. That would be so awesome! :D

20 races with 10 stat blocks each. That suggests that there's 200 pieces of art just waiting to be pawnified. Really useful art of core monsters. At my table his would definitely see a lot more use then Bestiary Boxes 2, 3 or 4.


1 person marked this as a favorite.
Arikiel wrote:


Yay! Thanks for pointing that out. That would be so awesome! :D

20 races with 10 stat blocks each. That suggests that there's 200 pieces of art just waiting to be pawnified. Really useful art of core monsters. At my table his would definitely see a lot more use then Bestiary Boxes 2, 3 or 4.

I'd say it's almost a definite at this point. A Monster Codex pawn collection would probably sell better than the bestiary boxes simply because most gamers have a universal need for pawns/miniatures of the traditional sense.

For example, most gamers could use 20 additional orcs or trolls but do most games need 20 additional obscure characters that many people have never heard of?

You get my point. I feel some of us will be more willing to buy additional boxes of this pawn collection as well, building up larger armies to combat during a campaign, and giving more flexibility to gaming options.

A pawn collection for the Monster Codex is going to do well for Paizo. I hope it comes out next spring.


Pathfinder Adventure, Rulebook Subscriber
Arikiel wrote:
Dennis Baker wrote:
Arikiel wrote:
Please tell me there is going to be a pawn set to go with this. I'm going to need more then just the three or four Bestiary Box hobgoblins, kobolds, etc for this awesomeness.

Buried on page 3 of the replies, Erik suggests it's "Likely" .

Yay! Thanks for pointing that out. That would be so awesome! :D

20 races with 10 stat blocks each. That suggests that there's 200 pieces of art just waiting to be pawnified. Really useful art of core monsters. At my table his would definitely see a lot more use then Bestiary Boxes 2, 3 or 4.

Since art A) is expensive, and B) takes up a lot of room, you will probably only get 5 or so pieces of art per race instead of 10. In ACG you get only 1 piece of art for each class, some of which have 4+ pages.

The Exchange RPG Superstar 2010 Top 16, Contributor

j b 200 wrote:
Arikiel wrote:
Dennis Baker wrote:
Arikiel wrote:
Please tell me there is going to be a pawn set to go with this. I'm going to need more then just the three or four Bestiary Box hobgoblins, kobolds, etc for this awesomeness.

Buried on page 3 of the replies, Erik suggests it's "Likely" .

Yay! Thanks for pointing that out. That would be so awesome! :D

20 races with 10 stat blocks each. That suggests that there's 200 pieces of art just waiting to be pawnified. Really useful art of core monsters. At my table his would definitely see a lot more use then Bestiary Boxes 2, 3 or 4.

Since art A) is expensive, and B) takes up a lot of room, you will probably only get 5 or so pieces of art per race instead of 10. In ACG you get only 1 piece of art for each class, some of which have 4+ pages.

It's likely there will be a mix, some pages with 2 stat blocks and 1 piece of art and some larger, more important pieces with a piece of art for each stat block. Somewhere between the NPC Codex and a bestiary.


j b 200 wrote:
Arikiel wrote:
Dennis Baker wrote:


Yay! Thanks for pointing that out. That would be so awesome! :D
Since art A) is expensive, and B) takes up a lot of room, you will probably only get 5 or so pieces of art per race instead of 10. In ACG you get only 1 piece of art for each class, some of which have 4+ pages.

This is probably accurate, and Paizo will flood the pawn box with duplicates, which is fine.

I too think the art will feature 150 or so unique images, with the rest being duplicates if Paizo goes with the pawn box. .


Well even if it's less then 200 pieces of art any pawns of classic monsters with new art is enough to get me excited. This book and it's potential pawn set have got me more excited then any other core material since the APG! I don't much care for "monster inflation". After awhile adding more and more stuff gets silly. I prefer toning it down and just adding diversity to existing creatures. This is the perfect solution imo.


3 people marked this as a favorite.
Dragon78 wrote:
Considering lizardfolk tend to eat humans(and there own kind) I can see them being in there.

Yet considering it's not even illegal in the United States to eat someone, it's really just a 'culture' thing. 'You don't waste anything' mentality is what Lizardfolk have. And I've played a Lizardfolk like that as a PC and he was fun. Party thought it was weird at first, but the fact he'd do EVERYTHING in his power to keep them alive made them realize he was still 'good' And nobody minded his crocodile animal companion eating the hag...God bless Mad Dog Barbarians...

Ross Byers wrote:
And I've never used catfolk, and cannot wrap my head around the appeal. Different strokes, can't please all the people all the time, and so on.

And I've never used humans, I can not wrap my head around their appeal, no fur, no fangs, no personality, not even a tail! Weird hairless apes. But yeah I agree can't please everyone.


Paizo Superscriber; Pathfinder Companion, Pathfinder Accessories, Starfinder Accessories, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

I'm pretty sure that if someone were found to be practicing cannibalism, TPTB would find something for which to prosecute him. Murder. Graverobbing. Being nasty. Something. And they'd find some way to lock him up and throw away the key, if they can't get the death penalty. Possibly they'd get some shrink to certify him insane, and use that excuse.


Pathfinder Adventure Path, Companion, Lost Omens, Rulebook Subscriber

As far as Ratfolk go, after reading them in the Bestiary i always got an Everquest 2 vibe from them.

(which is fine for me, i played the hell out of the everquest franchise over the years.)


Ed Reppert wrote:
I'm pretty sure that if someone were found to be practicing cannibalism, TPTB would find something for which to prosecute him. Murder. Graverobbing. Being nasty. Something. And they'd find some way to lock him up and throw away the key, if they can't get the death penalty. Possibly they'd get some shrink to certify him insane, and use that excuse.

The way it was done, was a woman willed her corpse to her boyfriend for consumption, and he did so. So yeah it's BEEN DONE and there is legal avenues to do it.


The cultural stigma has a reason though. Primarily it's a learned result of how easily diseases pass from the eaten to the eater. Similar to various cultural stigma against eating pork.


This is true, but I have a feeling Lizardfolk would be somewhat 'adjusted' to it since it's so deeply entrenched into their beliefs. Unless a 'new' disease was introduced, it'd make for an interesting rp. But bottom line is I could see even a good Lizardfolk doing it, especially to one of their own as it's done in the same reverence as burial or cremation that other cultures do. It's not just "Let's cook em' all." In other words.


At some point, I'd like to see a breakdown of the CR spread of the builds in this book, even if it's a very general one. I rely more and more on digital books these days, but it's my hope that the Monster Codex and the new Advanced Bestiary from Green Ronin would be my definitive desk references to have in hard copy for when I want to mix X theme with Y creature type at CR Z for an upcoming game session.


2 people marked this as a favorite.
Ross Byers wrote:
Axial wrote:
Dennis Baker wrote:
Allies last for multiple sessions and often you don't even need a full stat block. A party might kill off 20 enemies in a single session and always require full stat blocks. So GMs need about 100 times more enemy stat blocks than allies. Thus the need for books filled with people to fight are more in demand than books filled with allies.
Not if you're running an evil campaign. ;)
Because evil is less likely to have allies?

When 95% of the well designed NPCs are Evil, having guidelines on how to make good guys would be nice.

The Exchange RPG Superstar 2010 Top 16, Contributor

1 person marked this as a favorite.
Guy St-Amant wrote:
Ross Byers wrote:
Axial wrote:
Dennis Baker wrote:
Allies last for multiple sessions and often you don't even need a full stat block. A party might kill off 20 enemies in a single session and always require full stat blocks. So GMs need about 100 times more enemy stat blocks than allies. Thus the need for books filled with people to fight are more in demand than books filled with allies.
Not if you're running an evil campaign. ;)
Because evil is less likely to have allies?

When 95% of the well designed NPCs are Evil, having guidelines on how to make good guys would be nice.

I don't follow your thinking here. There are tons of sources of stat blocks for good aligned creatures and NPCs. NPC Codex, Giants Revisited, Dragons Revisited, the Rival Guide, every single bestiary, the bestiaries in the APs, and many times the APs and modules have good aligned creatures or NPCs as allies.

Evil guys outnumber good for the reasons I stated above, but if you are looking for allies there are plenty of sources and given Paizo's history, I'm certain there will be more in the future.

If you are looking for opponents for evil aligned NPCs to face, you have an even bigger pool to choose from. Bad guys are just as likely to steal from each other as they are to steal from good guys. Rivalries and betrayals between evil groups can easily turn into entire adventures. I can easily see an evil group trying to steal an artifact from a liche king or the middle of necropolis. Baba Yaga is just as concerned about her daughters as she is about good aligned adventurers. Orc or goblin raiders don't care if the neighboring kingdom is run by a benevolent dictator or an evil despot. Evil groups operate in a target rich environment.


oh! i found the challenge for the Advanced Classes maybe.
We (party of 4 players with advanced classes) kill a chimera at 2nd level.
I´ll guess at 10th lvl we will kill a tarrasque.

We need beter monster rules or lower cr for all monsters.


I'm requesting you explain those events further here, Juda. That sounds very peculiar.


@ Dennis Baker, compare their supposed alignments to the descriptions of their persona/tactics.

Webstore Gninja Minion

1 person marked this as a favorite.

Updated product image and description to final.


A horrific new monster associated with each monster...sounds interesting.

Liberty's Edge

Pathfinder Companion Subscriber

With the final description, the list of included monsters seems to have vanished. Any chance it could be reposted either in the description or here in the thread?

Webstore Gninja Minion

Samy wrote:
With the final description, the list of included monsters seems to have vanished. Any chance it could be reposted either in the description or here in the thread?

I'll see what I can do (no ETA on when that might be though).

Liberty's Edge

Pathfinder Companion Subscriber

Thanks.


This probably isn't the first time I've spammed this thread with my obsession with Hobgoblins, but HOLY CRUD. I wonder what their unique monster is. Maybe some kind of warlike goblinoid devil?

In fact, I bet all the species' unique monsters are awesome. They remind me of the servitors from Inner Sea Gods, where each god got something different.


1 person marked this as a favorite.
Samy wrote:
With the final description, the list of included monsters seems to have vanished. Any chance it could be reposted either in the description or here in the thread?

The old description is still on PathfinderWiki.

Liberty's Edge

Pathfinder Companion Subscriber

Thank you!!

RPG Superstar 2015 Top 8

So this is still coming out October? Strategy Guide has been pushed after?

So if I want this (hard and .pdf) and not the strategy guide I'd have to subscribe, then unsubscribe, then subscribe again? (Or not subscribe and pay more).


I'd like to know what the 20 classic monstrous races are?

Edit found it:

Comprehensive chapters for 20 of the game’s most iconic monsters, including the;
boggard, bugbear, drow, duergar, fire giant, frost giant, ghoul, gnoll, goblin, hobgoblin, kobold, lizardfolk, ogre, orc, ratfolk, sahuagin, serpentfolk, troglodyte, troll, and vampire.


1 person marked this as a favorite.
Pathfinder Companion, Starfinder Adventure Path Subscriber; Pathfinder Roleplaying Game Superscriber
DeathQuaker wrote:

So this is still coming out October? Strategy Guide has been pushed after?

So if I want this (hard and .pdf) and not the strategy guide I'd have to subscribe, then unsubscribe, then subscribe again? (Or not subscribe and pay more).

The Strategy Guide (per its description) is not part of any subscription.

Strategy Guide wrote:
Note: This product is not part of any subscription, but Pathfinder Roleplaying Game subscribers who preorder this set will receive a free PDF edition of this product when the print edition ships. (Note that you will need to have an active Pathfinder RPG subscription at the time this product ships in order to receive the PDF for free.)

RPG Superstar 2015 Top 8

chavamana wrote:
DeathQuaker wrote:

So this is still coming out October? Strategy Guide has been pushed after?

So if I want this (hard and .pdf) and not the strategy guide I'd have to subscribe, then unsubscribe, then subscribe again? (Or not subscribe and pay more).

The Strategy Guide (per its description) is not part of any subscription.

Strategy Guide wrote:
Note: This product is not part of any subscription, but Pathfinder Roleplaying Game subscribers who preorder this set will receive a free PDF edition of this product when the print edition ships. (Note that you will need to have an active Pathfinder RPG subscription at the time this product ships in order to receive the PDF for free.)

Oh, cool! Thanks for pointing that out.


This is so great. I can't wait to see Orcs and Hobgoblins fleshed out further.


Really am hoping we'll see a smexy and powerful female frost giant druid with the arctic terrain domain!


3 people marked this as a favorite.

I hope we get some more information on the all but forgotten variant Bugbears from way back in Classic Monsters Revisited. Especially the half-dead koblak, which long struck me as one of the most original and creepy ideas for a horror-themed monster Paizo ever had.


I'm kinda sick right now with the flu so my mind is not really in the right state of mind, but will the content of this book be available to players or will this just be a Dm tool book to make monster encounters more interesting or maybe both?

I'm just curious because our group players will alot of odd ball races and 'monster races" like the lizardfolk,etc. Just curious because extra options for players that like monster races would be great and much appreciated.

Lantern Lodge

Pathfinder Adventure Path, Companion, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber

I will spoiler my sarcastic ranting, to be polite.

Spoiler:
I have faith in you, Paizo. I am subscribed because I love this game. You make good decisions, and I am excited even about the things I cannot imagine enjoying yet. I was "meh" about this one for a bit, but usually my mind changes when your products arrive, so I remain as hopeful as ever. Oh yeah, and did I mention how much I love all your other products I already own? Because they are quite great.

I do not enjoy comparing you to other companies, except to display how much better decision-making policies you exhibit than others (and what this means about your solid and credible ethics). Your products are unique and cutting-edge, so I can't imagine comparing them to others, especially when I haven't seen them yet. I am so glad I don't have a terrible attitude that causes me to criticize you for things have not even done yet, and I am glad that this perspective is enough to keep me from bad-mouthing you on your own website for no good reason (or just to be that guy, because MY OPINION BELONGS HERE).

Thanks for being a company made of decent human beings, for taking to heart what your fans care about (especially when that is a lot of different things, all at once), and for being so engaging in the community which is based around your products and the game we all love. Oh, and thanks for the shiny new products in the mail which always feel like quality material worth having around for any possible gaming occasion.

It's possible that there was an actual compliment in there somewhere. And it wasn't about Drizzt's fighting style.


Teiidae wrote:

I'm kinda sick right now with the flu so my mind is not really in the right state of mind, but will the content of this book be available to players or will this just be a Dm tool book to make monster encounters more interesting or maybe both?

I'm just curious because our group players will a lot of odd ball races and 'monster races" like the lizardfolk,etc. Just curious because extra options for players that like monster races would be great and much appreciated.

It would be probably up to your GM if these options are open to players (as it should be), but considering your GM allow these races all ready I doubt he/she would object to you using them.


1 person marked this as a favorite.

I must add that it'll be good to see more on the hobgoblins too. They seem to have been almost completely forgotten about since Classic Monsters Revisited. What was said about them makes them sound like perfect choices for a humanoid race with alchemists and gunslingers among them.


1 person marked this as a favorite.
Eric Hinkle wrote:
I must add that it'll be good to see more on the hobgoblins too. They seem to have been almost completely forgotten about since Classic Monsters Revisited. What was said about them makes them sound like perfect choices for a humanoid race with alchemists and gunslingers among them.

In my campaign, they're based on the Roman legions and revere Moloch as a patron deity. My party had a pretty hard time dealing with them. :)

Grand Lodge

Pathfinder Roleplaying Game Superscriber

I always have Spartan hobgoblins, so I'm like you in that way


God there's so much with regards to both Orcs and Hobgobs that I want Paizo to do.


Axial wrote:
Eric Hinkle wrote:
I must add that it'll be good to see more on the hobgoblins too. They seem to have been almost completely forgotten about since Classic Monsters Revisited. What was said about them makes them sound like perfect choices for a humanoid race with alchemists and gunslingers among them.
In my campaign, they're based on the Roman legions and revere Moloch as a patron deity. My party had a pretty hard time dealing with them. :)

If/when I ever get to use them I was going to go with them being sort-of Ottoman Turks, complete with sipahi cavaliers (using that archetype in the ARG) and musket master gunslinger Janissaries.

And your version sounds great.


Did anyone else get there shipping soon email?


Pathfinder Adventure Path Subscriber

Got mine this morning when I logged on, Dragon.

251 to 300 of 589 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | next > last >>
Community / Forums / Paizo / Product Discussion / Pathfinder Roleplaying Game: Monster Codex (OGL) All Messageboards

Want to post a reply? Sign in.