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Pathfinder Roleplaying Game: NPC Codex (OGL)

****½ (based on 30 ratings)
Pathfinder Roleplaying Game: NPC Codex (OGL)
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Add Print Edition: $39.99

Add PDF: $9.99

Non-Mint: $39.99

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It’s happened to every Game Master. You spend hours setting up the perfect encounter, your players are out for blood, the swords are drawn—and then you realize that you’ve forgotten to build statistics for the enemy characters. Or perhaps your players go left when you expect them to go right, leaving you without any encounters prepared.

Such problems are a thing of the past with the NPC Codex. Inside this tome, you’ll find hundreds of ready-made stat blocks for nonplayer characters of every level, from a lowly forest poacher to the most majestic knight or ancient spellcaster. Whether you’re planning out future adventures or throwing together encounters right at the table, this book does the work so you can focus on playing the game.

Pathfinder RPG NPC Codex is a must-have companion volume to the Pathfinder RPG Core Rulebook and Pathfinder RPG Bestiary. This imaginative tabletop game builds on more than 10 years of system development and open playtests featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into the new millennium.

    The 320-page Pathfinder RPG NPC Codex includes:
  • Statistics for more than 300 characters, including at least one for every level of every class in the Pathfinder RPG Core Rulebook.
  • Tactical suggestions for every character, ensuring that you get the most out of each individual’s gear and abilities in a fight.
  • Tons of flavorful names and backgrounds to give characters personality, plus ideas for using them in both combat and roleplaying situations.
  • Statistics for characters with lower-powered NPC classes to help populate your world with ordinary people, as well as characters with specialized prestige classes.
  • Animal companion statistics for druids and rangers, from level 1 through level 20.
  • Multiple versions of each Pathfinder iconic character, perfect for pregenerated player characters.
  • Encounter groups for conveniently crafting battles on the fly.

Authors: Jesse Benner, Jason Bulmahn, Adam Daigle, Alex Greenshields, Rob McCreary, Mark Moreland, Jason Nelson, Stephen Radney-MacFarland, Patrick Renie, Sean K Reynolds, and Russ Taylor

ISBN-13: 978-1-60125-467-2

Get all of the miniatures for the Pathfinder Roleplaying Game: NPC Codex with the Pathfinder Pawns: NPC Codex Box!

Note: This product is part of the Pathfinder Roleplaying Game Subscription.

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Non-Mint: This product is non-mint. Refunds are not available for non-mint products. The standard version of this product can be found here.

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Product Reviews (30)
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Average product rating:

****½ (based on 30 ratings)

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As others have said... a masterpiece


The best book hands down for Gamemasters. Perhaps one of the most valuable books ever made for GMs across all systems. Great source of ideas for players as the well. Even if you dont GM the art in this book is worth the cost alone. Get it!

Paizo's Masterpiece


This is in my opinion Paizo's best work so far. The culmination and amalgamation of dozens of previous awesome work, finally used as they should be, and used to build the most fascinating monster encounters.

Not only are the goblin gangs and hobgoblin patrols well assembled, but the book goes beyond and presents new and amazing feats, archetypes and magic items for these monsters. Finally the PCs can quake in their boots at fell magic that they are not prepared for, and the meaning of "you see five orcs, roll initiative" has now gained a whole new meaning.

Thanks Paizo!

No CR Index?

****( )

I bought the pdf for this as my son is GM'ing the Wrath of the Righteous series and needed it for some of the encounters.

I looked through it and have since began using it for my own regular Pathfinder campaigns. It offers me an excellent selection of intelligent humanoids for encounters. It's easy to vary race, spells, weapons, armor, etc. The NPC's even come with mundane and minor magical treasures.

One thing it is sorely lacking is an Index by CR. I will likely take an hour or two and make my own up, but if it had come with one I'd have given it a Perfect 5 Stars! Another SUPER product worth it's cost from Paizo.

Quick and easy generator: pick a class, pick a level, round up – done.


An almost endless supply of pregenerated common enemies and friends. This is the go to book when your party randomly stumbles into another average brigand ambush. A great timesaver for when you don’t want to roll up every single person the players might decide to bother. The artwork is awe-inspiring. The feel is of a Bestiary. There is even a detailed backstory to pathfinder iconic characters. I constantly use a page or two in every game.

But be warned, this book is for the core rulebook only and is not essential. While there are prestige class examples, and it’s not that old of a book, you will not find alchemists, ninjas, witches or any other more complex classes or races. Its only 318 pages long as it is, and you will not like a 1000 page all-in-one tome, most of which will go unused. If you want more complexity to your NPCs, you will have to do research other Paizo products.

Ring Side Report-Pathfinder NPC Codex

***( )( )

Originally Posted at, a new idea everyday!

Book-Pathfinder NPC Codex




TL;DR-It’s an “OK” source book with some charms, but not enough use. 57%

Basic-The Pathfinder NPC codex is just what its name says: a book of NPCs. Its only four short chapters: base classes, prestige classes, NPC classes, and iconic characters. For the base classes, each class has write ups for levels 1 to 20 with every other level being a strange offshoot of the norm. Prestige classes are several versions of the prestige classes from the base pathfinder book. NPCs are the standard base book classes (expert, commoner, warrior, etc) from level 1 to 10. The last chapter is the iconic Pathfinder characters (Kyra, Seelah, Ezren, etc) with several builds of these characters at different levels.

Use- This book will only help the DMs out there do game prep. And at that, the characters are only ok. The presented characters don’t really feel challenging when I’ve sent them at my players as a GM. However, they builds are not bad. And, the fact that there is a book full of ok NPCs does give me at least some rough stats for what I want to throw at my players, so it will unquestionably save you prep time. 2.5/5

Execution-I have some gripes here. I don’t really need 20 fighter builds. What I really need is one build, ten times from levels 2 to 20 with some quick rules on how to change it from two swords to sword and shield. This goes for the monks, rogues and almost all the classes EXCEPT the wizard and the sorcerer. For these classes, I need builds for each school of magic and ten times levels 2-20. For the NPCs, I don’t really need 10 commoners. Four commoners is good enough. Same goes for all the other NPC classes. What I don’t need at all is the iconics. These stats are presented elsewhere AND are given out for free as part of the Pathfinder Society stuff. As a GM, I have never seen a wizard or a sorcerer not focus on a school of magic. The book presents 20 different wizards who each have different focuses. That makes the presented classes much less useful and really messes up my planning as a GM. Again, nothing presented is “bad,” but it’s really not useful. Even more distressing, there is absolutely no mention of any of the Advanced Character Guild characters like gunslinger, witch and the gang. 2/5

Art, Layout, and Book Quality-This part is the standard Paizo quality. The art is standard pathfinder art. Also, there are a bunch of new art here, so I do feel like I got my money’s worth with the art. If you like the art from any other Pathfinder books, you will like this. Layout is good. The sections make sense and are put together with the standard Paizo quality. The physical book feels like a decent value since it’s over 300 pages for ~$40. I may not be enamored with the contents, but the book itself is at least close to worth the money. 4/5

Final Thoughts- This is an OK book. Not good, not great, but OK. It does give me some good NPCs to work with, just not the ones I really need. Also, the random nature of some of the NPCs really doesn’t help me make the characters I need. I’m glad I have this, but you need to really consider how many NPCs you will have in the future. If you will mostly run monsters out of the bestiary, then this book is not for you. It will save you time, just not all the time you hoped it would. 57%

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