Pathfinder Roleplaying Game: Monster Codex (OGL)

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Pathfinder Roleplaying Game: Monster Codex (OGL)
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Menagerie of Mayhem!

The fiercest surprises often come from the most familiar foes! Just as no single class description can define every fighter, rogue, or wizard, no single creature entry can truly cover every vicious champion, unholy priest, or savage sorcerer in a band of organized and intelligent monsters.

With Pathfinder Roleplaying Game: Monster Codex, fleshed-out hordes are at your fingertips! This volume presents a trove of entries for 20 classic monster races, giving you new ways to use your favorite monsters in a variety of encounters and challenge levels.

Pathfinder Roleplaying Game: Monster Codex is an indispensable companion to the Pathfinder Roleplaying Game Core Rulebook and Pathfinder Roleplaying Game: Bestiary. This imaginative tabletop game builds upon more than 15 years of system development and an Open Playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into a new era.

Pathfinder Roleplaying Game: Monster Codex includes:

  • Pages upon pages of specialized entries for 20 classic monstrous races, from goblins and drow to kobolds and trolls. Face off against such formidable foes as gnoll packlords, ratfolk sages, and dinosaur-riding lizardfolk champions!
  • Detailed information on the ecologies and societies of these formidable creatures.
  • New feats, equipment, spells, and archetypes to help you customize all 20 monstrous races—and the adventurers who fight or trade with them.
  • A horrific new monster associated with each race—allies, thralls, and variants.
  • Sample encounters ready to challenge raw recruits and experienced adventurers alike.
  • ... and much, much more!

ISBN-13: 978-1-60125-686-7

Note: This product is part of the Pathfinder Rulebook Subscription.

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Everyone GM Should Own One

5/5

Monster Codex is a fantastic 256-page hardcover collection of new rules, variants, and background on twenty classic monstrous races for Pathfinder. The full-colour artwork inside is excellent and the book is laid out quite well. I'm not a particularly big "monster guy", but I found this book quite interesting and readable, and enjoyed finishing an entry every night before bed, often drifting off to sleep with fun (and nefarious) new ideas.

Each entry is twelve pages long and includes a half-page picture and a half-page of in-universe flavour text, followed by a really well-written page of description and background that goes far beyond what's available in a Bestiary. Each monster then receives about two pages of new rules, the exact content of which varies--it could be new archetypes, magic items, spells, feats, favored class options, and more. Some of these options could be taken by anyone, but most are limited to members of the particular race. Next, each entry has six pages of full stat-blocks for variant or specialized members of the race, many of which span a range of Challenge Ratings (CRs) (often through the addition of class levels) so that particular monstrous races don't become obsolete once the PCs reach a certain level. GMs might be surprised how useful this is in expanding the options they have when designing storylines, and the entries include a good mix of martial and caster variants. After that, a new creature associated with the race is presented in a one-page stat block--these are often some sort of animal (or animal-like) companion or pet often present. Last, there's a one-page summary of a few different types of encounters (of varying CRs) in which the PCs might come into conflict with the race--note that these are not true encounters detailed in the sense of maps, terrain, etc., but more like common ways the monsters might be encountered and the number and types that they'll bring to the occasion.

Since there's twenty entries, I can't go into full detail on each, so what follows is more like a list with some very brief comments of things that caught my particular attention added in.

1. Boggards. It was interesting to learn that they have a much more complex society than they might seem to at first glance. [3 new alternate racial traits, 4 new favored class options, 5 new feats, one new spell, 2 new magic items.]

2. Bugbears. The flavour text for this is fantastic (and chilling!). I've always thought of Bugbears and just larger orcs before, but this really helps to distinguish them (and make them scary). There's a really clever spell introduced (Isolate) that renders a creature invisible and silent, but only to their own allies! The artwork for the Bugbear Tyrant (a CR 13 antipaladin) is simply fantastic! [1 new Antipaladin archetype, 7 new feats, 1 new spell, 2 new magic items]

3. Drow. [2 new alchemist discoveries, 3 new feats, 2 new pieces of equipment, 2 new magic items]

4. Duergar. The picture of the Duergar Monk makes me laugh because of that huge pot belly! [2 new alternate racial traits, 3 new feats, 2 new weapons, 3 new spells, 1 new magic item]

5. Fire Giants. There's a new Oracle Mystery introduced here (Apocalypse) that one of the PCs in my Rise of the Runelords game has taken. So you never know what will prove useful in a game. I also like the new creature, a Steam Hog--a huge, tusked boar; a mounted Fire Giant cavalier would be terrifying! [1 new Oracle mystery, 1 new feat, 2 new spells]

6. Frost Giants. [7 new feats, 2 new spells, 4 new magic items]

7. Ghouls. I've been reading Classic Horrors Revisited at the same time as this book, so I was mildly surprised to see the race again here. But I like ghouls, so that's okay. The artwork here is great, and I really like the variant ghoul--the Masked Marauder (a CR 8 ghoul bard), who would be a great mastermind villain for an urban campaign. [1 new sorcerer bloodline, 5 new feats, 2 new spells]

8. Gnolls. [1 new Witch archetype, 1 new Barbarian archetype, 5 new feats (4 of them Teamwork, which makes perfect sense for hyena-like Gnolls), 1 new weapon, and 3 new magic items]

9. Goblins. I *really* want to play a Goblin Winged Marauder! I also liked (and was mildly disgusted by) the explanation of what a Goblin Alchemist formula book looks like. [1 new Alchemist archetype, 1 new Oracle curse, 1 new Witch hex, 1 new piece of equipment, and 2 new spells]

10. Hobgoblins. Perfect for anyone planning to run the Ironfang Invasion adventure path. The Hobgoblin Commander (a CR 12 Samurai) is really cool. [1 new Alchemist archetype, 6 new feats, 4 new pieces of equipment]

11. Kobolds. I liked the Dragon Yapper archetype for bards--instead of inspiring your allies, you annoy and distract your enemies! [1 new Alchemist archetype, 1 new Bard archetype, 2 new animal companions, 7 new traps, 2 new feats]

12. Lizardfolk. I have a new appreciation for lizardfolk after reading this entry, which means the writers did their job well. [1 new Druid archetype, 1 new Oracle curse, 3 new feats, 3 new spells]

13. Ogres. The focus here is on the degenerations and mutations that plague the race. The artwork is a bit tame considering how much fun the artist could have had. [4 new templates; 8 new feats]

14. Orcs. This entry would be particularly useful to players since Half-Orc is a Core race. [4 new feats, 2 new pieces of equipment, 6 new magic items]

15. Ratfolk. They seem like a lot of fun, and I'll have to make time to play one. The Cheek Pouch alternate racial trait is a classic. [4 new alternate racial traits, 4 new feats, 1 new piece of equipment, 1 new animal companion, 2 new magic items]

16. Sahuagin. [6 new mutant variants, 3 new feats, 3 new spells]

17. Serpentfolk. Such a fascinating race and mysterious race! [5 new feats, 2 new spells, 3 new magic items]

18. Troglodytes. I still find the race rather bland and forgettable after reading this entry--one of the book's only failures in that department. [3 new variants, 3 new spells, 2 new magic items]

19. Trolls. The Troll Fury archetype (for druids) presents an interesting take on trolls. I love (and fear) the Cooperative Rend teamwork feat--if a troll and its ally have the feat and are threatening the same creature, only one claw attack has to land for rend to kick in! I'm not a big fan, however, of Paizo's artistic take on trolls. The new monster, a CR 2 Sewer Troll, is a great way to help low-level PCs get acquainted with the regeneration monster ability before they fight the real thing. [1 new Druid archetype, 6 new feats, 1 new piece of equipment, 2 new spells, 2 new magic items]

20. Vampires. A GM will appreciate the new templates for creatures that have been repeatedly drained or dominated by vampires. Alchemical Blood is a logical thing to introduce in the game as well. [3 new templates, 2 new simple templates for minions, 2 new feats, 1 new piece of equipment, 2 new magic items]

An appendix introduces the concept of "Simple Class Templates". The idea here is to allow a GM to quickly modify a monster by adding class levels without having to laboriously rebuild a stat block from the ground up. Thus, each of the Core Rulebook classes are given quick template rules and simplified spellcasting. I haven't tried this method out, so I don't know how well it works.

As I said, I'm not a monster guy, so the fact that I enjoyed this book so much is telling. It really does freshen up monsters with the options presented. Long-time players, even those that do their very best not to metagame, may not be able to avoid sighing when yet another orc or troll appears in a game--but with the material presented here, the GM can add a surprising twist to every encounter. In addition, the stat blocks for higher CR versions of every monster makes many of these monsters viable opponents throughout a campaign instead of the old "goblins at Level 1, trolls at Level 5, and neither ever seen again afterwards" problem. I also liked how the addition of class levels can help turn common PC strengths against themselves--an alchemist monster hurling touch-attack area of effect bombs definitely changes up the battlefield! Although this book isn't literally indispensable for GMs, it would be among the first recommendations I would make. And, perhaps surprisingly, there's enough race-neutral options here that players will surely find something useful for their PCs as well (if they're cheeky enough to buy a copy). And you gotta love that cover!


Go Go Pathfinder!

5/5

I had this exact idea and wrote it down but never sent it. Now I have owned your version for awhile and I just love it and how you executed this book. You can really tell how valuable this book is to GM's as every review is 5 out of 5 stars except 1 review dragging down the median.

I echo the sentiments of my fellow reviewers when I ask to see a second Monster Codex and here is a list that might be good candidates. Love to hear what others ideas might be.

18 in total; 4 playable races, 8 monster races, 6 undead creatures.

Aasimar
Catfolk
Tiefling
Tengu

Centaur
Cyclops
Dryad & Fey Creatures
Ettin
Gargoyle
Giants (Hill & Stone)
Girallon
Rakshasa

Skeleton
Mummy
Werewolf
Wight
Wraith
Zombie

Other possibilities are Cloud & Storm Giants, also Suli is a real cool playable race that could be added.

Finally I would also love to see a second Rival Guide but hopefully there would be more low level groups. It could be called Rival Codex and could also include a more extensive section for groups like primitive tribes, street gangs, crazed zealots, and evil monks than what is in the GMG.


One of the best

5/5

Read my full review on Of Dice and Pen.

I really cannot praise the Monster Codex enough. In the year since its release, it has become one of the most used resources at my game table. It's like a Bestiary, the NPC Codex, and the Advanced Race Guide all rolled into one! The Monster Codex covers 20 of the most common monster races and provides a selection of NPCs for each, as well as several new rules options, and still more. It gives GMs a chance to take these classic monsters and add huge variety to them.


Humanoid Monster Races Finally Get Development

5/5

This is really what the revisited products should be like: full of extra inspiration and details to make a GM's like easier. Why buy a product that just regurgitates what I already know about a monster race?

This focuses on many of the humanoid monster races and fleshes them out, something Paizo really needed to do. I'm hoping they do this with many of the other races that are sentient.

This book is well worth your money if you plan on using monsters as characters in your games and not just target practice.


One of my favorites

5/5

This is probably one of the best Pathfinder resources for DMs. I love the 'classic' monsters, but it can be hard to use them in other than their typical niches. This book takes care of that and lets orcs, kobolds, and the rest be diverse enough to keep the players guessing.


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RPG Superstar 2008 Top 32

Kevin Mack wrote:
So will this one have chapter openers like other hardcack books?

I sure hope so. I love those.


Yes! It's actually happening! And I'm late for the party as always, but it's happening :)


Illius wrote:
From a GM perspective, more simple templates are always welcome additions to the game!

Then you'd really love this thing.


This looks fantastic! Get hyped!


2 people marked this as a favorite.
Pathfinder Adventure Path Subscriber

Wow. Boggards, troglodytes, lizardfolk...my Isle of Dread is going to be fantastically populated.

Can't wait for this, and you guys picked the perfect name for the book.


1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber
Tom Rex wrote:
Shadar Aman wrote:
The real question is: when do we get a "Lords of Madness" book in this style? This books sounds awesome and all, but I want more info for Aboleths and other awesome aberrations!

From the Department of Expectation Management:

This book is not going to be a "Lords of Madness" style book in the first place. It's going to be a lot closer to NPC Codex. It's not going to have a lot of in-depth world content; it's a world-neutal book that focuses pretty heavilly on stat blocks and rules, not so much on ecologies and the like... there'll be some elements of that in here, but if you're looking for that kind of info, we've already published books for these monsters in the various Revisited books.

Thanks for the clarification! I still want a book like this one about Abberations, though. :P

And a true "Lords of Madness" type of book would be awesome too, but I don't think I need to tell you that.


Can we expect multiclassed monsters? That would be awesome.


Thank you,Thank you,Thank you,Thank you,Thank you!!!!

I loved the ARG and bought it the first chance I could get since it covered my three favorite races (Catfolk, Gnoll and Kobold) And got rid of the STUPID level adjustment rules so I could make a Gnoll or Lizardfolk at lvl 1.

Now gnoll centric feat(s) and class archtype(s)? Color me SOLD BABY!

Seriously I love playing a (L,N,C)G Gnoll that after the party kills the BBEG, just sits down and cooks (Or maybe not depends on the character) and eats them and looks at the rest of the party like "What?!"


2 people marked this as a favorite.

...darn it. It has kobolds. Now I have to buy it.

Paizo Employee Publisher, Chief Creative Officer

1 person marked this as a favorite.

Sorry!


3 people marked this as a favorite.
Erik Mona wrote:

Sorry!

No. No, you're not. This was planned!


Fantastic book idea!

Really looking forward to seeing what y'all come up with for vampires. Despite being overused in most media, they are still my favorite undead by far.


Can we please get more "Monster Feats" in Pathfinder with this book?

Specifically, we need feats that allow bigger increases to a creature's Supernatural/Extraordinary/Spell-Like special attacks/qualities.

Being limited to "racial Hit Dice" only ruins game balance when I want to give a monster class levels to face the PCs, but the DCs to their special attacks are stuck at a much lower save DC.

For example, I have a doppelganger NPC with 11 class levels (Rogue/Mindspy), and a high DC for his detect thoughts would be extremely useful but being stuck at DC 13 (or 15 if I equip +4 Charisma Cloak) is not as useful, especially against PCs with high Will saves at that point.


Barachiel Shina wrote:

Can we please get more "Monster Feats" in Pathfinder with this book?

Specifically, we need feats that allow bigger increases to a creature's Supernatural/Extraordinary/Spell-Like special attacks/qualities.

Being limited to "racial Hit Dice" only ruins game balance when I want to give a monster class levels to face the PCs, but the DCs to their special attacks are stuck at a much lower save DC.

For example, I have a doppelganger NPC with 11 class levels (Rogue/Mindspy), and a high DC for his detect thoughts would be extremely useful but being stuck at DC 13 (or 15 if I equip +4 Charisma Cloak) is not as useful, especially against PCs with high Will saves at that point.

Have you looked at 101 Monster Feats?


5 people marked this as a favorite.
Dustin Ashe wrote:
I'm somewhat excited for this book. But I am overjoyed at the prospect of getting Monster Codex pawns. Please say those are in the works.

Haven't seen any reply to this yet, but I'm with Dustin on this. A Typical Big Box of Pawns is around 300 of the them. That breaks down to about 15 Pawns for each of the 20 Monsters.

If Paizo makes this a Pawn Box set, then we'll get the sheets of Gobos, giants, ogres, orcs and so many more (well at least 16 more until they release Monster Codex 2!) that that I see the fans clamoring for in Pawn threads.

So...will we see a Monster Codex Pawn set?!!!!


Kind of reminds me of the last of the 3.5 Monster Manuals only it sounds like you are doing a better job with the idea.


2 people marked this as a favorite.
Greylurker wrote:
Kind of reminds me of the last of the 3.5 Monster Manuals only it sounds like you are doing a better job with the idea.

My thought exactly... a Monster Manual/Bestiary should be about new monsters only, not about recycling old monsters with stat blocks.


This isn't a monster manual, it is an NPC codex using monsters instead of standard races.

RPG Superstar 2015 Top 8

9 people marked this as a favorite.
Dragon78 wrote:
This isn't a monster manual, it is an NPC codex using monsters instead of standard races.

And I want this faaaaaaaaaar more than a new Bestiary! With 4 Bestiaries I've got way more monsters I'll ever be able to use (I enjoy the Bestiaries, but I feel no need whatsoever for more), but being able to easily flesh out stuff like savage orc tribes or noble distant giant cities with pre-statted leaders, shamans, and the like, that's REALLY useful and will save me a lot of time.


1 person marked this as a favorite.

I want more hardcover bestiaries faaaaaaaaar more then this or a regular NPC codex.


Hobgoblins Hobgoblins Hobgoblins Hobgoblins Hobgoblins Hobgoblins!

Paizo Employee Organized Play Developer

8 people marked this as a favorite.

I want it just because that cover makes it look like word got out to the monster community that the ACG was coming and they all decided to hold a conference and discuss how best to address the expected influx of adventurers with new combinations of strengths and abilities.

"Archetypes, that'll help us throw our own surprises at them!" says the drow.

"Och, ye pointy-eared git, feats! New feats are how you lay an uppity young adventurer low!" says the duergar.

"Whatchya cookin' in the pot?" says the ogre.


DeathQuaker wrote:
Dragon78 wrote:
This isn't a monster manual, it is an NPC codex using monsters instead of standard races.
And I want this faaaaaaaaaar more than a new Bestiary! With 4 Bestiaries I've got way more monsters I'll ever be able to use (I enjoy the Bestiaries, but I feel no need whatsoever for more), but being able to easily flesh out stuff like savage orc tribes or noble distant giant cities with pre-statted leaders, shamans, and the like, that's REALLY useful and will save me a lot of time.

Speak for yourself. Humanoid lover. :-D

RPG Superstar 2015 Top 8

1 person marked this as a favorite.
The Evil Queen wrote:
DeathQuaker wrote:
Dragon78 wrote:
This isn't a monster manual, it is an NPC codex using monsters instead of standard races.
And I want this faaaaaaaaaar more than a new Bestiary! With 4 Bestiaries I've got way more monsters I'll ever be able to use (I enjoy the Bestiaries, but I feel no need whatsoever for more), but being able to easily flesh out stuff like savage orc tribes or noble distant giant cities with pre-statted leaders, shamans, and the like, that's REALLY useful and will save me a lot of time.
Speak for yourself. Humanoid lover. :-D

Don't make assumptions. I think most non-humanoids are so impressive they don't NEED class levels. :) (But I've got four books' worth I will probably never even get to use half of, however awesome--there are only so many games and terrains PCs will cross!)

But when I DO need savage humanoids, this will come in incredibly handy. Especially as my homebrew world has a nation full of orcs and goblins of a variety of walks of life. (And just so you don't go jumping to conclusions again, there is also a thriving and powerful dragon population, hordes of aberrations and magical beasts, and very active and involved outsiders of all kinds, among others.)

Shadow Lodge

1 person marked this as a favorite.
Pathfinder Adventure Path, Companion, Lost Omens, Rulebook Subscriber

I love the cover for this but am I the only one not really thrilled with the look for the bugbear? It looks a lot closer to the 3.5 version with the full head of hair and beard rather than pathfinder's iteration with the milky dead eyes, bald head, and "I'm a goblin serial killer intent to kill you after I make you plead for it" look.


DeathQuaker wrote:
The Evil Queen wrote:
DeathQuaker wrote:
Dragon78 wrote:
This isn't a monster manual, it is an NPC codex using monsters instead of standard races.
And I want this faaaaaaaaaar more than a new Bestiary! With 4 Bestiaries I've got way more monsters I'll ever be able to use (I enjoy the Bestiaries, but I feel no need whatsoever for more), but being able to easily flesh out stuff like savage orc tribes or noble distant giant cities with pre-statted leaders, shamans, and the like, that's REALLY useful and will save me a lot of time.
Speak for yourself. Humanoid lover. :-D

Don't make assumptions. I think most non-humanoids are so impressive they don't NEED class levels. :) (But I've got four books' worth I will probably never even get to use half of, however awesome--there are only so many games and terrains PCs will cross!)

But when I DO need savage humanoids, this will come in incredibly handy. Especially as my homebrew world has a nation full of orcs and goblins of a variety of walks of life. (And just so you don't go jumping to conclusions again, there is also a thriving and powerful dragon population, hordes of aberrations and magical beasts, and very active and involved outsiders of all kinds, among others.)

Well you can always skip the next bestairy right?

For us real life myth/mythology/folklore/fantasy lovers there are still MANY more monsters to paizonize, so we really need more bestiaries.


doc the grey wrote:
I love the cover for this but am I the only one not really thrilled with the look for the bugbear? It looks a lot closer to the 3.5 version with the full head of hair and beard rather than pathfinder's iteration with the milky dead eyes, bald head, and "I'm a goblin serial killer intent to kill you after I make you plead for it" look.

I actually prefer the 3rd edition look for the bugbear. I also don't care for the Pathfinder look for the goblins and hobgoblins.


2 people marked this as a favorite.

I'll take both more bestiaries and more NPC/Monster codices please. These are by far my favorite accessory books and they have a ton of art which is awesome.


I think it's a nice combination of the 3.5 hairyness with the PF goblinoid look.

Im also not a fan of particularly the bestiary illustrations for bugbears and hobbos but i like the idea of goblinoids being recognizable as the closely related species they are.

Legendarius wrote:
I'll take both more bestiaries and more NPC/Monster codices please. These are by far my favorite accessory books and they have a ton of art which is awesome.

And they always herald the release of a new pawn box.


5 people marked this as a favorite.
Pathfinder Adventure Path, Rulebook Subscriber

I actually like the look and fluff of Pathfinder goblinoids...they actually feel rather distinctive. I always felt that the DnD goblinoids were kind of just there, and fairly generic (at least compared to better fleshed out bad guys like Drow and such)


This is awesome.

Any chance of putting out the pawns for this at the same time or within a month or two?

(That's a rhetorical question but it's worth a shot).

Shadow Lodge

Pathfinder Adventure Path, Companion, Lost Omens, Rulebook Subscriber
MMCJawa wrote:
I actually like the look and fluff of Pathfinder goblinoids...they actually feel rather distinctive. I always felt that the DnD goblinoids were kind of just there, and fairly generic (at least compared to better fleshed out bad guys like Drow and such)

With you. The new Hobgoblin art in B1 isn't that flavorful but the rest really make them stand out. The old Bugbear always looked more like a giant or ogre cousin than a goblin.

RPG Superstar 2015 Top 8

9 people marked this as a favorite.
The Evil Queen wrote:
DeathQuaker wrote:
The Evil Queen wrote:
DeathQuaker wrote:
Dragon78 wrote:
This isn't a monster manual, it is an NPC codex using monsters instead of standard races.
And I want this faaaaaaaaaar more than a new Bestiary! With 4 Bestiaries I've got way more monsters I'll ever be able to use (I enjoy the Bestiaries, but I feel no need whatsoever for more), but being able to easily flesh out stuff like savage orc tribes or noble distant giant cities with pre-statted leaders, shamans, and the like, that's REALLY useful and will save me a lot of time.
Speak for yourself. Humanoid lover. :-D

Don't make assumptions. I think most non-humanoids are so impressive they don't NEED class levels. :) (But I've got four books' worth I will probably never even get to use half of, however awesome--there are only so many games and terrains PCs will cross!)

But when I DO need savage humanoids, this will come in incredibly handy. Especially as my homebrew world has a nation full of orcs and goblins of a variety of walks of life. (And just so you don't go jumping to conclusions again, there is also a thriving and powerful dragon population, hordes of aberrations and magical beasts, and very active and involved outsiders of all kinds, among others.)

Well you can always skip the next bestairy right?

For us real life myth/mythology/folklore/fantasy lovers there are still MANY more monsters to paizonize, so we really need more bestiaries.

Of course. And when the next Bestiary comes out, I am not going to piss on the parade of the people who really want it by spamming its product thread about why I think it's a waste of time and why I think people who want the Bestiary are wrong and terrible people. Just because I personally don't want a book, I still respect the fact that others do. (If I implied otherwise, I apologize.)

However, in this here Monster Codex thread, I was just trying to post that I'm glad this thing is coming to be and that Paizo isn't ONLY (but not never) producing Bestiaries as monster sources---because I see room for this AS WELL and that I personally have even more use for it. I want to give Paizo the feedback that the new thing they are trying is also appreciated. I should have just left it there, but people started telling me I was having fun wrong and I got defensive and let myself go off topic. My bad. This is why I try not to post in the discussion boards any more. And with that, I'm out.

The only point I should have made and left it at: Paizo, thanks for making this. I plan on resubscribing when it comes close.


Is it just me, or does the product description of the book's contents not quite match up with the book's cover??

Per description: Comprehensive chapters for 20 of the game’s most iconic monsters, including the boggard, bugbear, drow, duergar, fire giant, frost giant, ghoul, gnoll, goblin, hobgoblin, kobold, lizardfolk, ogre, orc, ratfolk, sahuagin, serpentfolk, troglodyte, troll, and vampire.

The description itself lists all 20 of the monsters (so I have no idea why it says "including"), and I can see each of them depicted on the cover - except for the serpentfolk!

Do I just not see it?

On the other hand, the cover shows a mite (lower left corner with the ratfolk), which isn't mentioned in the product description...

Also, in the upper left corner (in silhouette) there's what appears to be a minotaur (?)... The shape of the horns initially led me to think it could be a satyr as they're rather goatlike, but the posture, weapon of choice and stockiness of the figure seems more in keeping with a minotaur... <shrug>

Has the content of the book been changed from the initial product description, perhaps?

Just wondering...

And I'm glad that Paizo's trying out a new ideas for products (like this one). I do like the bestiaries (overall), but I think an 'every-other-year' release plan might help to keep them stronger (in quality of both production AND content) than an 'every-year' release would.

--C.


I would be very disappointed if they took out the serpentfolk.


Pathfinder Adventure Path, Rulebook Subscriber

Good point...maybe we can get clarification. I would more lean on there actually being more than 20


I doubt they would take out serpentfolk. It's more likely the cover art simply doesn't include everything that's inside the book, or perhaps you can't see the serpentfolk because of the placing of the titles. I mean currently the troglodyte is almost completely obstructed by the "Monster Codex" and the Pathfinder logo isn't doing the lizardfolk any favors either.


4 people marked this as a favorite.
MMCJawa wrote:
I actually like the look and fluff of Pathfinder goblinoids...they actually feel rather distinctive. I always felt that the DnD goblinoids were kind of just there, and fairly generic (at least compared to better fleshed out bad guys like Drow and such)

I'm with you. I just wish they did more with the whole 'bugbears as terror-rousing serial killers' idea; whenever they do show up in an adventure, they seem to be just simple thugs for PCs who haven't graduated to facing ogres and trolls yet.


I also want to day that I like the cover. Looks like the monsters are having a convention in the dungeon; and does it appear to anyone else like the vampire is hitting on (what I assume to be) the drow?


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Pathfinder Adventure Path, Lost Omens Subscriber

I'm very much looking forward to this book! NPC creation is the most time-consuming part of adventure design. The NPC Gallery from the GameMastery Guide and the NPC Codex have been HUGE time-savers for this GM. Honestly, time is my most precious commodity these days.

It's discouraging to spend four hours statting up an NPC or unique monster when I know it's going to be dead in three rounds. Anything that's going to enable me to spend more time designing awesome encounter areas rather than statting up monsters is a Very Good Thing!


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Someone needs to clone the Paizo staff, the contributors and the artists.

And then people need to be able to pay for the increased amount of products released.


Oh this is awesome! GREAT idea.

Paizo Employee Publisher, Chief Creative Officer

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I'm really pleased people are digging the idea behind this book.

I suspect we'll do another Bestiary soon.

And a Pawn Box based on this book is, of course, a good bet.

Pathfinder Battles miniatures based on some of the art also seems likely.

But all of that is just speculation, you understand.


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Pathfinder Adventure Path, Rulebook, Starfinder Roleplaying Game Subscriber

Speculation... From Erik Mona... Or as we like to call it, a damn near certainty.


Erik Mona wrote:

I'm really pleased people are digging the idea behind this book.

I suspect we'll do another Bestiary soon.

And a Pawn Box based on this book is, of course, a good bet.

Pathfinder Battles miniatures based on some of the art also seems likely.

But all of that is just speculation, you understand.

Ido believe there was a thread where a lot of people expressed interest in such a book, so it's only natural that the reaction is positive now that it's coming out.


So...

No comment from anyone of the Paizo staff regarding the seeming disconnect* between what's mentioned in the product description (albeit, a non-finalised one) and what's depicted on the product cover (apparently, the finalised version)...

???

Even a "We are not ready to clarify things regarding the product at this time." is better than feeling that I'm the only one who's not 'getting it' -- just saying. ;p

Please & thank you.

--C.

<EDIT> * This refers to my (indirect) query in the 12th post before this one above.


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I don't really think it's that big a deal, that they would have to release a statement.


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Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Psiphyre wrote:

So...

No comment from anyone of the Paizo staff regarding the seeming disconnect* between what's mentioned in the product description (albeit, a non-finalised one) and what's depicted on the product cover (apparently, the finalised version)...

???

Even a "We are not ready to clarify things regarding the product at this time." is better than feeling that I'm the only one who's not 'getting it' -- just saying. ;p

Please & thank you.

--C.

<EDIT> * This refers to my (indirect) query in the 12th post before this one above.

I don't get the big deal here...a cover can not depict everything in the book. As a example the Advanced Player Guide only has the iconic Witch and Alchemist on it...yet inside those are not the only new classes in the book.

Another example is the Bestiary it has what 3 or 4 of the over a hundred monsters inside.


Well if he suspects we might get a bestiary soon it might mean we will get a softcover campaign setting bestiary like the Inner Sea Bestiary early next year or his definition of "soon" is like 365+ days:)

Paizo Employee Publisher, Chief Creative Officer

Psiphyre wrote:


The description itself lists all 20 of the monsters (so I have no idea why it says "including"), and I can see each of them depicted on the cover - except for the serpentfolk!

Do I just not see it?

It's there, you just don't see it. If you look closely up by the logo, under the word "Game" you can see the serpentfolk, raising an item in offering to the frost giant. He is, alas, mostly obscured by the logo. But he is there. I just flipped through the art for the serpentfolk chapter of this book, and it is glorious.

Psiphyre wrote:


On the other hand, the cover shows a mite (lower left corner with the ratfolk), which isn't mentioned in the product description...

Also, in the upper left corner (in silhouette) there's what appears to be a minotaur (?)... The shape of the horns initially led me to think it could be a satyr as they're rather goatlike, but the posture, weapon of choice and stockiness of the figure seems more in keeping with a minotaur... <shrug>

Neither mites not minotaurs are featured in this book (but, indeed, both are on the cover). Actually I'm not sure what that silhouette in the background is, but it's probably a minotaur.

Psiphyre wrote:


Has the content of the book been changed from the initial product description, perhaps?

Just wondering...

The product content has not been changed from the initial product description.

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