
Dragon78 |
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A summoner with no spells but more evolution points and can use more of those evolutions on themselves would be cool.
A sorcerer archetype that has less spellcasting(bard progression), d8 HD, average(cleric) BA, better skill points, and more bloodline powers would be awesome.
A dragonrider archetypes for summoner, cavalier, paladin, hunter, and druid.
More magical beast and plant type "animal" companions/mounts.
More elemental themed archetypes for bards, we have two water based ones already but no fire, earth, or air.
More environmental/elemental themed archetypes for witches like sand/desert, stone/mountain, wood/forest, etc.
Some archetypes that grant ki abilities to classes that normally do not have them.

Ross Byers RPG Superstar 2008 Top 32 |

Dragon78 wrote:Liking that idea - a 'warmage' that's more bloodline-powers than casting.
A sorcerer archetype that has less spellcasting(bard progression), d8 HD, average(cleric) BA, better skill points, and more bloodline powers would be awesome.
Bard spell progression and 1d8 HD? That sounds more like a bard archetype that uses the Sor/Wiz spell list and trades bardic features for bloodline features.
I mean, I guess it's six of one, half dozen of the other, but starting at the bard end would be less changes.

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Thought just ran through my head. Am I the only one who wants to see some bloodlines for the bloodrager that don't exist for sorcerers? Like I would love to see a bloodline built around trolls or some of the other big and imposing monsters in the bestiaries that we don't get a lot of with sorcerers and would feel more appropriate with a class like the bloodrager.

Cthulhudrew |

Thought just ran through my head. Am I the only one who wants to see some bloodlines for the bloodrager that don't exist for sorcerers?
Nope. I thought it would have been a really cool way to distinguish Bloodragers from Sorcerers.
I imagine they probably kept them the same for the purposes of multiclassing, though (even if they were "hybrids" at the time, I suspect that there was always an intent or idea that they would open them to multiclassing at some point).

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doc the grey wrote:Thought just ran through my head. Am I the only one who wants to see some bloodlines for the bloodrager that don't exist for sorcerers?Nope. I thought it would have been a really cool way to distinguish Bloodragers from Sorcerers.
I imagine they probably kept them the same for the purposes of multiclassing, though (even if they were "hybrids" at the time, I suspect that there was always an intent or idea that they would open them to multiclassing at some point).
Not really. As it stands it seems they are already treating them as 2 different things with stuff like draconic bloodragers not being able to qualify for dragon disciple because the bloodrager dragon bloodline doesn't count like the sorcerer bloodline.
That being said even if the idea of keeping all the bloodlines matching was true giving bloodragers ones that they then don't copy to the sorc since they are meant to be 2 very different classes. Hell they could probably go both ways with that concept if they wanted. And it doesn't mean that they couldn't still keep copying others into the blood rager either.

Suede |

Ashram, they have said that Warpriests no longer need charisma and can take fighter feats (With their WP level counting for BaB and fighter levels when taking them) for their bonus feats.
I think the trade is pretty good, especially if they fix all the really worthless blessing powers like they claimed they have.

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About the Swashbuckler:
Swashbuckler Finesse says: light or one-handed piercing melee weapons.
Weapon Training Ability says: one-handed or light piercing melee weapons.
Weapon Mastery Ability says: light or one-handed piercing weapons.
Why the differences? Also, does this mean all light piercing melee weapons and all one-handed piercing weapons? Or just all light weapons and all one-handed piercing melee weapons?
--S--------

Ashram |

Ashram, they have said that Warpriests no longer need charisma and can take fighter feats (With their WP level counting for BaB and fighter levels when taking them) for their bonus feats.
I think the trade is pretty good, especially if they fix all the really worthless blessing powers like they claimed they have.
Wow, they made Fervor WIS-based, and they basically gave them the Fighter Training magus gets? Now I'm listening again.

Tels |
4 people marked this as a favorite. |

I think the big question here that is being missed is, When will the GM screen with all the ACG iconics be available?
I'd like to see a huge poster with *all* of the iconics on it fighting a host of some of the iconic big-bad monsters in the game.
Like, total Iconic warfare.

Alexander Augunas Contributor |

Suede wrote:Wow, they made Fervor WIS-based, and they basically gave them the Fighter Training magus gets? Now I'm listening again.Ashram, they have said that Warpriests no longer need charisma and can take fighter feats (With their WP level counting for BaB and fighter levels when taking them) for their bonus feats.
I think the trade is pretty good, especially if they fix all the really worthless blessing powers like they claimed they have.
Actually, the warpriest's version is better than the magus's. The magus has a fighter level equal to half his level when qualifying for fighter feats, and he doesn't get that benefit until 10th level. Jason implied that this was something the warpriest had out of the box.

christos gurd |

Ashram wrote:Actually, the warpriest's version is better than the magus's. The magus has a fighter level equal to half his level when qualifying for fighter feats, and he doesn't get that benefit until 10th level. Jason implied that this was something the warpriest had out of the box.Suede wrote:Wow, they made Fervor WIS-based, and they basically gave them the Fighter Training magus gets? Now I'm listening again.Ashram, they have said that Warpriests no longer need charisma and can take fighter feats (With their WP level counting for BaB and fighter levels when taking them) for their bonus feats.
I think the trade is pretty good, especially if they fix all the really worthless blessing powers like they claimed they have.
he also said something along the lines of them using their warpriest level as bab for feat prereqs too.

Ross Byers RPG Superstar 2008 Top 32 |

Please... please... please tell me that among the new archetypes, there are some of the magus that involve wielding a two-handed weapon or using 2 weapons TWF.
Jason posted a full list of archetypes here. It doesn't say what class they're for or what they do, but maybe you can find something amongst the names?

Alexander Augunas Contributor |

Please... please... please tell me that among the new archetypes, there are some of the magus that involve wielding a two-handed weapon or using 2 weapons TWF.
A good TWF archetype would be well-appreciated, but the magus doesn't need an archetype to be competent at Two-Handed fighting. Since you can hold a 2H weapon in one hand, you can cast a spell with one hand normally, then put your hand back on your weapon as a free action.
Now, if you wanted an archetype that SPECIALIZED in 2H fighting, then that's something entirely different. :-P

GentleGiant |

There's actually a picture of 3 of the other iconics, also from the GAMA Trade Show where I assume the picture of all the iconics is from.
Blog post (also has pictures of other Paizo products, Pathfinder Battles etc.).
Skald, Slayer (most likely), Bloodrager.
Still a little blurry (probably caused by low light in the room).

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All right, here's what I want to see. It probably won't end up in this book, but in the future:
An Alchemist archetype that replaces mutagens or bombs (or maybe both) with a golem minion that they could make grow more powerful as they level up. This would function somewhat like an eidilon, except the list of evolutions or in this case "Experimentations", is very limited, and the base form is always a humanoid golem. Basically, a Frankenstein's monster.
A Witch or Shaman that has voodoo abilities. I.E. Poppets, Transfiguration, Chanting, etc. I would really love a shaman archetype that gives you a poppet instead of a spirit animal. A LEGAL ONE! (Am I the only one who really wants to play a Grave Witch- that one archetype with the poppet?)
A sorceror bloodline for each of the major races- Dwarven, Orcish, Gnomeling, Halfling, Elven, Goblinoid, and Tengu. These would give another race's racial trait as a bloodline power at level one, and would allow for other cool powers later on. This would sort of be like playing a Half-Elf or Half-Orc, but you could be any combination of the other major races.
A Cavalier order entirely focused around loyalty to the cavalier's mount. An "Order of the Hoof" if you will. Bonuses for being near his mount, keeping his mount well cared for, and bonuses FOR his mount in general.
ORACLE CURSES. There aren't enough...
Perhaps- Dual Personality, Misfortune, Cold-Blooded, Insomniac, Genderless (could be fun, but I have no clue what it would entail), Lycanthropy, Vampiric (don't worry, it wouldn't make you a vampire, it would just make it so you have to drink the blood of things to sustain yourself), etc.
More specific and better implemented rules for other races besides the core races. This should've been in ARG, but 80% became non-legal for society play. That was a mistake. I WANTS TO BE A GOBLIN. You made the Goblins comic book, and taunted us with the zany and hilarious role playing ideas. How do you people sleep at night?
A Wizard archetype focused around an intelligent object. Somewhat like the Black Blade archetype for the Magus, where the sword is intelligent. This would replace the normal bonded object, and said object would probably be able to cast spells of it's own when it's not in it's owner's possession, but the owner would be unable to cast spells without it. I think this could be cool, as the Wizard would be able to deploy what is basically a drone to cast spells from a distance and wreak some havoc from random locations.
A Wizard archetype that excels at making simple golems or other little magical constructs and servants. Sort of like the Alchemist idea, but with a Wizard. Perhaps he could give up a specialist school and have 3 oppositions.
A Sorcerer bloodline based around light and sunshine. The polar opposite of the Shadow Bloodline. Lots of light spells and dazzle abilities.
A gunslinger archetype that replaces grit with the ability to craft bombs. I want to be able to play the sort of engineer that exists in Guild Wars 2, if you've ever played that.
A slayer archetype that gains the ability to take on the form of fallen enemies, but only of the animal or magical beast subtype. If you've ever seen Fairy Tale (or maybe it's Fairy Tail?), there's a wizard who's able to do this, but I think a slayer would be cooler.

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OOO OOO! I almost forgot:
A 3-Point Evolution that allows the summoner to transform his Eidilon into a large magical weapon. I suppose this could also be an archetype, which cuts back the evolution pool, but allows the weapon eidilon to become more powerful as the Summoner gains levels.
In case this isn't obvious: I want to be a weapon miester from Soul Eater. Don't judge me.

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Removed some posts—chill, people. This product isn't even released yet, and people play the game differently, so don't get too hung up on how somebody else plays a class.
I rely on the heat from pointless arguments to heat my apartment office during the winter time!

Tels |
1 person marked this as a favorite. |

Liz Courts wrote:Removed some posts—chill, people. This product isn't even released yet, and people play the game differently, so don't get too hung up on how somebody else plays a class.I rely on the heat from pointless arguments to heat my apartment office during the winter time!
Up here in Alaska, we burn icicles to keep our igloos warm. :P

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LazarX wrote:Up here in Alaska, we burn icicles to keep our igloos warm. :PLiz Courts wrote:Removed some posts—chill, people. This product isn't even released yet, and people play the game differently, so don't get too hung up on how somebody else plays a class.I rely on the heat from pointless arguments to heat my apartment office during the winter time!
I wish I hadn't read that with orange juice in my mouth. Now my screens got little droplets on it. Better go get a towel...

Alexander Augunas Contributor |
1 person marked this as a favorite. |

You know looking at the new base classes I hope they don't make the old ones redundant. I'm mainly thinking of the magus, I can't see how he will hold up against the warpriest and the bloodrager. Suppose I'll just have to wait for the final clases.
There is zero chance of either the Bloodrager or the Warpriest replacing the Magus. For one, neither of those classes can use Spellstrike or Spell Combat, the magus's hallmark abilities.
For Bloodrager, the class has a better BAB than the magus, but only four levels of spellcasting compared to the magus's six. The bloodrager is also a spontaneous casting spellcaster compared to the magus's prepared spellcasting. In all, they're pretty different.
For Warpriest, one is divine and the other is arcane. The divine spell list does not have the explosive power of the arcane spell list. They have pretty different roles as a result. Even if the Warpriest had the same class features as the Magus, it woukdn't replace it.

Tels |

I really want to play a Magus/Warpriest/Mystic Theurge now... Swift action buff, full attack with arcane spell and then attacks...
That would be a... bad combination. Neither Sacred Weapon, Sacred Armor, Fervor, Arcane Pool or anything else the classes offer would scale with Mystic Theurge. You'd just get a higher caster level and as a MAD 6th level caster, you're not going to have high DCs on your spells as it is.
It might turn out okay at high levels, but the struggle to get there would be very difficult. Especially considering the fact the earliest you could get into the class (barring the SLA FAQ) would be 9th level.

Alexander Augunas Contributor |

Kairos Dawnfury wrote:I really want to play a Magus/Warpriest/Mystic Theurge now... Swift action buff, full attack with arcane spell and then attacks...That would be a... bad combination. Neither Sacred Weapon, Sacred Armor, Fervor, Arcane Pool or anything else the classes offer would scale with Mystic Theurge. You'd just get a higher caster level and as a MAD 6th level caster, you're not going to have high DCs on your spells as it is.
It might turn out okay at high levels, but the struggle to get there would be very difficult. Especially considering the fact the earliest you could get into the class (barring the SLA FAQ) would be 9th level.
Add on the fact that Mystic Theurge is a poor BAB class. Shackling it to two martial spellcasters is a bad, bad idea.