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Great Campaign Book

5/5

This a great book that brought Qadira alive for me. I especially loved the patronage system and the witch stuff.


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Great PrCs Book

5/5

This has some great and flavorful PrCs. Defiantly worth the money and has a GM I am going to pick up a second of the book as I see multiple of my players taking PrCs from this book.

As a player it has Defiantly inspired a couple of character concepts.

I hope there are sequels to cover neutral and evil (especially for us GMs) deities.


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Awesome sequal to my favorite PF Books

5/5

Got it yesterday and read all of it in like 12 hours I could not put it down.

All the characters from the main (Torius, Celeste and Vreva) to supporting characters are great.

Vreva sequences are great. Really showing how a seductive magical spy is a great character. Her new familiar, Mathias, had big shoes to fill and did so wonderfully. She really needs her own book.

The development of Celeste is a interesting turn. (which I won't spoil here).

The plot and action are well written. I hope for many books with these characters. And can't wait to read their next adventure.


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Filled with great lore

5/5

The lore of this book is top rate...I liked the back story about the drow. Also the Golarion specific resurrection chart is really good.

The only thing I find lacking is the feats. The feats are mostly teamwork feat. Which I find to be extremely limited in use for PCs and GMs.

The rest of the mechanics are solid and the lore alone makes this book worth it.


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Stay Away!!!

1/5

Read the Corebook and the rules system is very complex...needlessly so.

The Core mechanics works this way...The GM assigns a task a difficulty level ranged 0 thru 10. You than multiple by that by 3 to get the TN (I have no idea of why this step is involved? Why not just have it 1 thru 30?). The player than rolls a d20...with option not to add a bonus to his roll but ways to reduce the difficulty...yeah a bonus is actually a minus. I have not see anything this anti-intuitive since early D&D with Combat Matrix and THAC0.

The character gen system is okay...nothing really new...they just think it is new.

It is also very GM TELLS THE STORY time type game.

The world is good and looks interesting.

But dump the crappy system and run the world using anything else.


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Great book to help beginners

5/5

Having a couple of brand new players to PF and to RPGs in general this book is very useful in what it sets out to do...which is as a companion book to the Core Rule Book. I highly recommend it for new players and for GMs who have first time gamers in their group.


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Great First novel

5/5

I really liked this novel. It built suspense well. The characters were interesting. It was not perfect though. Normally I would give it 4 stars but it was her first novel so I rated higher. I can't wait to see more from her.


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I could not finish it...

1/5

I got to page 100 and had to put it down.

Between Paladins who torture...characters who suppose to be cheering on but I wanted to just die...really bad dialogue...character would hint at something in the past...and it is never explained.

Yeah I stopped reading because I just stopped caring. It was like the author was caught in writing in the present sense he forgot what makes a novel enjoyable. I might try it again in the future...but right now I have so many better novels to read.


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Not exactly what I expected....but still great.

5/5

I liked this book. The plot was interesting. The plan the crew came up with was I thought very creative. I thought Vreva and Celeste are great characters...Torius took a little bit to grow on me though though by the end and his relationship with Celeste won me over.

Though my favorite parts of the book was the interaction between Vreva and Celeste. Though any scene with Vreva in I loved.


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Better than the first book

5/5

I really liked the first book....and I was hoping for the same but I surprised how much I liked this book better. I just finished reading it in less than a day.

The relationship between Vreva Jhafae and Zarina is probably one of my favorites in any novel I can think of currently.

:
I hope it continues somehow...it is Golarion so nothing is impossible.

Anyway I highly recommend this novel to anyone.


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Very Useful...

5/5

Very much like the NPC Codex I find this book very useful especially for the Spontaneous GMs out there. I hope to see Monster Codex 2 sometime in the future.


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Wow

5/5

One of the best Fantasy meets sci-fi books of table top gaming I have seen in a while. It looks good for Iron Gods AP.

Now if only they will come out with a large hardcover to cover even more ideas.


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Great Book

5/5

So I finished with my initial read. And I really like what they did. It created at least a dozen more concepts for me.

The 10 new classes are for the most part well done. I still don't get the Skald class....I would have liked a wizard/Rogue hybrid class...also while I am over joyed with the final swashbuckler I find the weapon restriction odd..I would have made it a list of the traditional swashbuckler weapon...also I would have hardwired dex into damage for the class. But over all I really like the new classes, archetypes, feats, spells, and equipment.

Though I am little surprise not to see a panache rogue archetype.

The best part was the Creating a Character Class Guidelines...which I think are much more helpful than a hard and fast number system like we got with the race creation rules in the ARG.

Overall I have to say this a great book.


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I liked it...

5/5

I love character sheets and this one is a very well put together character sheet...I have been using it for 9 months now and it has been really nice.

The only things I would change...

1)Is put a section on the cover for the characters name.

2) Maybe put out two different ones...one for casters and one for non-casters...just thinking it is a waste to have a two page section for spells with non-caster characters.

3) Change it so the inside of the front gate(where you write) to a non glossy material. Writing on it with pencil is annoying.

But over I enjoy this type of things.

Update: Hey they fixed they fixed number 3 with the recent second printing. :)


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A must have for Sandbox/Ad lib GMs

5/5

After using this book for a few months I have to say I have used this book alot. For my style of gaming it is incredibly useful to have stat blocks for NPCs at my finger tips(instead of in my head).

True I still stat out the major NPCs and such...but for their minions this cuts down on my work.

I am hoping for a NPC Codex 2...and 3 and 4.