
Stregi |
Thx for ur answers.
Ok, now I'm scared....Please correct me if I'm wrong:I can build a Two-weapon Fighting Swashbuckler that uses Slashing Grace and throws x Returning Throwing Sawtooth Sabres(-2 penalty for two-weapon fighting),stored in a Scabbard of many blades, adding Dex bonus(thx to slashing grace) and the swashbakler lvl(thx to precise strike) to the damage?

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Haven't picked this up yet, but I have a quick question: does the arcanist get a familiar (or *can* he get one through an archetype or anything)?
Thanks!
One of the Arcanist exploits allows them to get a familiar. No ability to get arcane bond that I saw.

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Thx for ur answers.
Ok, now I'm scared....Please correct me if I'm wrong:I can build a Two-weapon Fighting Swashbuckler that uses Slashing Grace and throws x Returning Throwing Sawtooth Sabres(-2 penalty for two-weapon fighting),stored in a Scabbard of many blades, adding Dex bonus(thx to slashing grace) and the swashbakler lvl(thx to precise strike) to the damage?
The only thing I'm not sure of is what the Scabbard of Many Blades is/does. However, based upon a preliminary examination, I think that would work.
Of course, such a build would probably need a lot of the Archery feats to make itself worthwhile, and the fact that the Throwing enhancement gives you only a range increment of 10 feet means you may be taking more penalties to your attack rolls unless you get up close. In which case, you could have just make melee attack rolls anyways.
A neat idea to be sure. Is it worth it? Not sure. A lot of feat and weapon enhancement to pull it off. I'd probably would still rather just go with a normal archery or melee build instead.

BossArcadelt |

My book arrived yesterday and I have a cover that has a "Pathfinder Adventure Path" logo on the front cover in stead of the Roleplaying Game logo. Is that sort of like a golden ticket where I get to have a tour of Paizo? If I behave with integrity and listen not to Mr. Sluggworth, will I get to save all of the Oompa Loompa goblins from the Wangdoodles and run the factory with love and compassion?
Likely, it will just be a brief conversation before the next game session. Thanks. Really liking what you guys have done with the book!
-Bill

Feros |

My book arrived yesterday and I have a cover that has a "Pathfinder Adventure Path" logo on the front cover in stead of the Roleplaying Game logo. Is that sort of like a golden ticket where I get to have a tour of Paizo? If I behave with integrity and listen not to Mr. Sluggworth, will I get to save all of the Oompa Loompa goblins from the Wangdoodles and run the factory with love and compassion?
Likely, it will just be a brief conversation before the next game session. Thanks. Really liking what you guys have done with the book!
-Bill
Like prototype00 said, they admitted to this just before the arrival of the books at their warehouse. You can read all about it HERE.

BossArcadelt |

Like prototype00 said, they admitted to this just before the arrival of the books at their warehouse. You can read all about it HERE.
So - not really a golden ticket - just a misprunt. Thanks.

John Kretzer |

Thx for ur answers.
Ok, now I'm scared....Please correct me if I'm wrong:I can build a Two-weapon Fighting Swashbuckler that uses Slashing Grace and throws x Returning Throwing Sawtooth Sabres(-2 penalty for two-weapon fighting),stored in a Scabbard of many blades, adding Dex bonus(thx to slashing grace) and the swashbakler lvl(thx to precise strike) to the damage?
No. Precise Strike part at least says you can't not attack with a weapon in your off hand.

Rynjin |
4 people marked this as a favorite. |

My book arrived yesterday and I have a cover that has a "Pathfinder adventure Path" logo on the front cover in stead of the Roleplaying Game logo. Is that sort of like a golden ticket where I get to have a tour of Paizo? If I behave with integrity and listen not to Mr. Sluggworth, will I get to save all of the Oompa Loompa goblins from the Wangdoodles?
Likely, it will just be a brief conversation before the next game session. Thanks. Really liking what you guys have done with the book!
-Bill
No golden ticket, just one of about a hundred editing problems.
Seriously disregarding everything else about the book, the editing is the most disappointing part. This many mistakes in a core release from such an established company is unacceptable.
I feel sorry for anyone who paid full price for the physical copy, because unlike the PDF, they're not going to get a free reprint fixing said mistakes.

Ashram |
1 person marked this as a favorite. |

BossArcadelt wrote:My book arrived yesterday and I have a cover that has a "Pathfinder adventure Path" logo on the front cover in stead of the Roleplaying Game logo. Is that sort of like a golden ticket where I get to have a tour of Paizo? If I behave with integrity and listen not to Mr. Sluggworth, will I get to save all of the Oompa Loompa goblins from the Wangdoodles?
Likely, it will just be a brief conversation before the next game session. Thanks. Really liking what you guys have done with the book!
-Bill
No golden ticket, just one of about a hundred editing problems.
Seriously disregarding everything else about the book, the editing is the most disappointing part. This many mistakes in a core release from such an established company is unacceptable.
I feel sorry for anyone who paid full price for the physical copy, because unlike the PDF, they're not going to get a free reprint fixing said mistakes.
Glad I'm not the only person disappointed in Paizo's general lack of QA in regards to hasty GenCon releases. Only downside to buying the PDFs is that they don't contribute to the book getting another printing; only paying the full $40 for the dead tree edition will do that.
Oh, and also we get the privilege of doing all of Paizo's QA for them while we wait for the book to sell out for the next printing. :|

Tirisfal |
3 people marked this as a favorite. |

Seriously, I love this book. Sure, there're a few editing issues, but I have found such mistakes in every book I've ever read. I have to applaud the team for working so hard on this book and giving us something that will provide me with endless ideas.
I'm not good at crunch, so I'm thankful that these folks are able to put out high quality books like this to help me with most of the heavy lifting. If I disagree with the way that something works, or I prefer it to work a different way, I can always adjust it, and that freedom is the beauty of table top :)

Wolfgang Rolf |

I like most of the things in the book. Sure there are editing issues, and there are some things that simply had me scratching my head; like feats that were too weak or too situational, honestly we do not need to bloat the feat list anymore, you want to introduce more feats then make them worth picking up.

Stregi |
Stregi wrote:No. Precise Strike part at least says you can't not attack with a weapon in your off hand.Thx for ur answers.
Ok, now I'm scared....Please correct me if I'm wrong:I can build a Two-weapon Fighting Swashbuckler that uses Slashing Grace and throws x Returning Throwing Sawtooth Sabres(-2 penalty for two-weapon fighting),stored in a Scabbard of many blades, adding Dex bonus(thx to slashing grace) and the swashbakler lvl(thx to precise strike) to the damage?
True , but can I do something like this: starting situation, 2 free hands, I take a weapon with my main hand and throw it(off hand free), then take a weapon with my off hand anf throw it(main hand free) and so on?

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3 people marked this as a favorite. |

Speaking as a loyal Paizo customer, and as someone who is normally quite satisfied with the editing of their books, and finally as someone who's often accused of being part of the 'Paizo Defense Force'...the editing in this book is a serious problem.
I suspect it's due to the GenCon rush rather than any actual incompetence on anyone's part...but let's put it this way, I'm methodically going through and enumerating editing problems right now (I'll post them in the problems thread). I'm on p. 33 and have five or six notable problems, that's one every six pages, and I'm convinced they're more common in the archetypes section than the class section. That's an unacceptable rate of notable problems (especially when some of them have to do with basic class functionality and I saw some of those commented on based on the playtest documents).
This is not an acceptable editing job. I was gonna pick it up in hardcopy...but I'm waiting on the second printing to do that now.

Alexander Augunas Contributor |

True , but can I do something like this: starting situation, 2 free hands, I take a weapon with my main hand and throw it(off hand free), then take a weapon with my off hand anf throw it(main hand free) and so on?
Like several other aspects of the game, the difference between off-hand weapons and off-hand attacks is rather dubious (the difference between racial traits and race traits also comes to mind). "Attack with an off-hand weapon" refers to using off-hand attacks, not attacking with your off-hand.
For example, if you are a 6th-level swashbuckler (BAB +6/+1) and you hold a knife in each hand, you can throw the first knife at +6 and the second at +1 and get precise strike on both. Regardless of the hand you use, both attacks are primary attacks because they use your primary attack progression.
Now, if you were to use two-weapon fighting (or the Two-Weapon Fighting feat) and take the two-weapon fighting penalties in order to get another attack (we'll say +4/+4/-1), then you would not receive the precise strike damage benefits because you're making that extra attack as an off-hand attack.

Arteon |

I have come across an issue with the Sniper archetype for the Slayer that doesn't seem to have been addressed. If this is not the correct place to address it, please let me know. I've not used this forum much.
The issue is this:
At second level, the Sniper trades in his Slayer talent for the ability to use sneak attack at +10' range. At each additional level at which he would get a Slayer talent, he can trade in that talent for +5' distance at which he can use sneak attack.
1. Since Slayers don't receive sneak attack until level 3, this archetype's level 2 class ability is useless until he gains another level.
2. The Deadly Range talent can be taken as many times as you want, starting at level 4. So a level 20 Sniper who gives up all his talents can sneak attack at 85'. Whereas, a vanilla Slayer who takes Deadly range for every talent except the level 2 talent gets 1 talent and the ability to sneak attack at 120'.

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I have come across an issue with the Sniper archetype for the Slayer that doesn't seem to have been addressed. If this is not the correct place to address it, please let me know. I've not used this forum much.
The issue is this:
At second level, the Sniper trades in his Slayer talent for the ability to use sneak attack at +10' range. At each additional level at which he would get a Slayer talent, he can trade in that talent for +5' distance at which he can use sneak attack.
1. Since Slayers don't receive sneak attack until level 3, this archetype's level 2 class ability is useless until he gains another level.
2. The Deadly Range talent can be taken as many times as you want, starting at level 4. So a level 20 Sniper who gives up all his talents can sneak attack at 85'. Whereas, a vanilla Slayer who takes Deadly range for every talent except the level 2 talent gets 1 talent and the ability to sneak attack at 120'.
I noticed this exact issue as well. In effect, you're basically trading off 35 feet of potential sneak attack range for half range penalties on ranged attacks, which if you had an additional 35 feet of range might not actually be needed. How often do you need to target an enemy more than 120 feet away?

Arteon |

I noticed this exact issue as well. In effect, you're basically trading off 35 feet of potential sneak attack range for half range penalties on ranged attacks, which if you had an additional 35 feet of range might not actually be needed. How often do you need to target an enemy more than 120 feet away?
Actually, you trade tracking for half range penalties, which makes things even worse. The only thing you get for the 35' is the ability to extend sneak attack range 1 level earlier (actually 2, but since you can't sneak attack at level 2, it's pointless then).

John Kretzer |

I have come across an issue with the Sniper archetype for the Slayer that doesn't seem to have been addressed. If this is not the correct place to address it, please let me know. I've not used this forum much.
The issue is this:
At second level, the Sniper trades in his Slayer talent for the ability to use sneak attack at +10' range. At each additional level at which he would get a Slayer talent, he can trade in that talent for +5' distance at which he can use sneak attack.
1. Since Slayers don't receive sneak attack until level 3, this archetype's level 2 class ability is useless until he gains another level.
2. The Deadly Range talent can be taken as many times as you want, starting at level 4. So a level 20 Sniper who gives up all his talents can sneak attack at 85'. Whereas, a vanilla Slayer who takes Deadly range for every talent except the level 2 talent gets 1 talent and the ability to sneak attack at 120'.
1) This is one of those editing issues. But if you are in a saturation in which you could sneak attack somebody (rather you have it or not) you can apply your studied target bonus as a immediate action. Which means you can use it farther out.
2) Yeah you are right it makes no sense.

knightnday |
1 person marked this as a favorite. |

Speaking as a loyal Paizo customer, and as someone who is normally quite satisfied with the editing of their books, and finally as someone who's often accused of being part of the 'Paizo Defense Force'...the editing in this book is a serious problem.
I suspect it's due to the GenCon rush rather than any actual incompetence on anyone's part...but let's put it this way, I'm methodically going through and enumerating editing problems right now (I'll post them in the problems thread). I'm on p. 33 and have five or six notable problems, that's one every six pages, and I'm convinced they're more common in the archetypes section than the class section. That's an unacceptable rate of notable problems (especially when some of them have to do with basic class functionality and I saw some of those commented on based on the playtest documents).
This is not an acceptable editing job. I was gonna pick it up in hardcopy...but I'm waiting on the second printing to do that now.
I agree that the GenCon rush must have contributed to the problems this book had in the editing department and mentioned that in my review. Still, I'm glad I got one of the "collector's edition" cover mishaps and got mine now instead of waiting for another printing. There is something much more enjoyable for me about reading a hard copy rather than a PDF.
I look forward to your list of problems and hope you put them up. That way I can notate my book and not have to do the hard work! ;)
Seriously, I love this book. Sure, there're a few editing issues, but I have found such mistakes in every book I've ever read. I have to applaud the team for working so hard on this book and giving us something that will provide me with endless ideas.
I'm not good at crunch, so I'm thankful that these folks are able to put out high quality books like this to help me with most of the heavy lifting. If I disagree with the way that something works, or I prefer it to work a different way, I can always adjust it, and that freedom is the beauty of table top :)
My sentiments exactly. This (or any game book) is a gold mine of ideas and concepts and fully realized material. Instead of inventing whole cloth, I can "fix" anything I deem broken or otherwise modify it to my table's tastes.

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I have a question on the Slayer's Studied Target ability. In the changes that were announced between the finial play test and ACG release.
It was announced that the action economy was changed from a move action to a swift action. This change does not seem to be in the ACG is this an editing problem or did Pazio change it again.

Sean K Reynolds Contributor |
1 person marked this as a favorite. |

I have a question on the Slayer's Studied Target ability. In the changes that were announced between the finial play test and ACG release.
It was announced that the action economy was changed from a move action to a swift action. This change does not seem to be in the ACG is this an editing problem or did Pazio change it again.
From the slayer blog preview:
The final version of the slayer as it appears in the Advanced Class Guide is quite similar to the second playtest version, so pull up your playtest document (or download it now) for an excellent preview of the class. The most exciting change is in the action economy of studied target—at low levels (before 7th when you can study as a swift action), melee slayers were finding the move action to study a target was really cramping their ambushes. So now, starting from level 1, if you hit and deal sneak attack damage, you can apply your studied target as an immediate action, and it even applies the favored target bonus to damage for that same attack. That way, you can ambush all you like and get right to the slaying!
All of the above changes (normally a move action, at 1st level a sneak attack means immediate action activation, 7th level changes the move action to a move or swift action) are in the ACG PDF.

Cthulhudrew |

Are you referring to the blog post? It doesn't say that change was made, it says:
The most exciting change is in the action economy of studied target—at low levels (before 7th when you can study as a swift action), melee slayers were finding the move action to study a target was really cramping their ambushes. So now, starting from level 1, if you hit and deal sneak attack damage, you can apply your studied target as an immediate action, and it even applies the favored target bonus to damage for that same attack.
*Bolded for emphasis.
EDIT: Ninja'd by Sean!

Tarvi |
I'm pretty sure there isn't one but is there a way for a Swashbuckler to get a reduction in Panache costs for a Deed?
I was thinking they could use Signature Deed then I checked and it requires level 11 Gunslinger.
I think not having a way of being able to parry and counter every attack is a good thing but I'm checking that I'm not missing something.