Chapter 1: "The Worldwound Incursion"
by Amber E. Scott
For more than a hundred years, the demon-infested Worldwound has warred against humanity, its Abyssal armies clashing with crusaders, barbarians, mercenaries, and heroes along the border of lost Sarkoris. But when one of the magical wardstones that helps hedge the demons into their savage realm is sabotaged, the crusader city of Kenabres is attacked and devastated by the demonic hordes. Can a small band of heroes destined for mythic greatness survive long enough to hold back the forces of chaos and evil until help arrives, or will they become the latest in a long line of victims slaughtered by Deskari, the demon lord of the Locust Host?
“The Worldwound Incursion,” a Pathfinder RPG adventure for 1st-level characters, by Amber E. Scott.
A gazetteer of the crusader city of Kenabres on the border of the Worldwound, by Amber E. Scott.
The search for an infamous demon hunter in the Pathfinder’s Journal, by Robin D. Laws.
A complete outline of the Wrath of the Righteous campaign.
Four new monsters by James Jacobs, Jason Nelson, David Schwartz, and Jerome Virnich.
Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world’s oldest fantasy RPG.
ISBN–13: 978-1-60125-553-2
"The Worldwound Incursion" is sanctioned for use in Pathfinder Society Organized Play. The rules for running this Adventure Path and Chronicle sheet are available as a free download (1.6 MB PDF).
Other Resources: This product is also available on the following platforms:
The opening of the campaign is great and then the next encounters are going to be a great letdown for your players until they encounter the tribe. I would replace them for a combat with a minor demon or undead in the dark just after the fall.
Also the second and third NPC would be better combined together and given a typo about xp, I think they were originally so especially when you see the most interactions described are between the first NPC and the others. Other than this they are great
Finally the prestige points at the end of the adventure are a problem .
You are supposed to be in a race against time but your prestige points will depend on taking time to do side treks. Ok they are side treks good people would like doing but not when something more important has to be done before Armageddon .
As said in the title,this is nitpicking , the majority of the adventure is great and you can understand why the PCs are selected as heroes given the situation
With an intense and riveting opening and some really solid NPC's this module starts the AP off on the right foot, perhaps two right feet. Some particularly excellent artwork really pulls it all together.
Had the book for a while and I have to say the adventure is Excellent with some great characters all of which have well written backgrounds.
The Bestiary is excellent with a flavor of things to come and the Journal itself is well written as well as the section telling you what to expect for the rest of the Ap all in all a very good book.
Now one charcter has a background that seems to be causing some problems but at the end of the day whether you agree with it or not (I personally dont feel it to be forced) Youre players never need to know about that part since there really is no reason for that specific tidbit to come up in the advnture.
I'm not sure I understand what the "hook" is for this AP. We had the Pirate AP, the "return to Varisia" AP, the dark fairy-tale AP, and now...the giant demon war AP? Is there something I'm missing here?
Have you somehow overlooked the gaping Worldwound where this demon war has been ongoing through four separate crusades spanning centuries in the Golarion campaign setting? The "hook" for this AP should fall right in line with fighting the good fight for the sake of doing something good for the world.
I'm not sure I understand what the "hook" is for this AP. We had the Pirate AP, the "return to Varisia" AP, the dark fairy-tale AP, and now...the giant demon war AP? Is there something I'm missing here?
There's a couple hooks:
1) The mythic adventure path.
2) The big demon themed AP.
3) The "great choice for paladins and other good guys" AP.
4) The Big War AP.
Also, an AP set in the Worldwound has been the #1 request for an AP for a few years, so there's that too.
The synopsis for part one sounds familiar. After a bit of thought I realized why - it sounds at least superficially like the plot of The Demon Within, which I expect is long out of print.
Intentional overlap?
I'm not sure I understand what the "hook" is for this AP. We had the Pirate AP, the "return to Varisia" AP, the dark fairy-tale AP, and now...the giant demon war AP? Is there something I'm missing here?
There's a couple hooks:
1) The mythic adventure path.
2) The big demon themed AP.
3) The "great choice for paladins and other good guys" AP.
4) The Big War AP.
Also, an AP set in the Worldwound has been the #1 request for an AP for a few years, so there's that too.
Okay, that definitely answers my question. Thanks.
The synopsis for part one sounds familiar. After a bit of thought I realized why - it sounds at least superficially like the plot of The Demon Within, which I expect is long out of print.
Intentional overlap?
The first installment of Wrath of the Righteous actually assumes the events of "The Demon Within" took place a few years ago, in fact. There's also a fair bit of ret-con going on—"The Demon Within" made a few mis-steps in how it represented the Worldwound and the wardstones, alas (such as by setting it up so that no teleportaiton works at all in the Worldwound—that's too restrictive and un-fun).
"The Demon Within" is not out of print, in any case.
The synopsis for part one sounds familiar. After a bit of thought I realized why - it sounds at least superficially like the plot of The Demon Within, which I expect is long out of print.
Intentional overlap?
The first installment of Wrath of the Righteous actually assumes the events of "The Demon Within" took place a few years ago, in fact.
D'oh! I forgot all about that module. I'll have to re-read that.
I'm already looking forward giving my players a cut scene-like introduction by paraphrasing Demon Within to them. I really liked the atmosphere of that module!
Will there be options to use Mythic Rules in future/past AP's? I know a lot of people who did CC were annoyed that they didn't get to face off against the Whispering Tyrant.
Maybe a section in the Appendixes, after the main adventure (Mythic isn't for everyone after all!)
Will there be options to use Mythic Rules in future/past AP's? I know a lot of people who did CC were annoyed that they didn't get to face off against the Whispering Tyrant.
Maybe a section in the Appendixes, after the main adventure (Mythic isn't for everyone after all!)
We don't intend to "redo" any previous APs as Mythic Adventures but you can certainly play mythic PCs in them. One interesting option would be to play an AP with only 1 or 2 characters who were mythic. Alternatively, the GM could power up an AP on their own to challenge mythic PCs.
But if we're going to do a mythic adventure or Adventure Path, we'll go all out with it as we are with Wrath of the Righteous.
I really meant at the end of each AP, in "Continuing the Adventure" part of the appendices, where often you state that there may be an "Even Bigger BBEG!" That part could well be in the scope for Mythic PC's.
The Continuing the Adventure section is a good place for mythic elements to show up now and then, and I suspect they'll even show up here and there in the adventures themselves... but it's not gonna be an all the time thing.
Furthermore, note every CR 26 or higher monster is technically Mythic.
Is the fiction portion to this AP a sequel of sorts to Robin D. Laws' book "The Worldwound Gambit" or is it an entirely different story with new characters?
I for one would like to see the further adventures of Gad and Vitta.
Reminds me to go review the above mentioned book...
I'm not sure I understand what the "hook" is for this AP. We had the Pirate AP, the "return to Varisia" AP, the dark fairy-tale AP, and now...the giant demon war AP? Is there something I'm missing here?
I'm not sure I understand what the "hook" is for this AP. We had the Pirate AP, the "return to Varisia" AP, the dark fairy-tale AP, and now...the giant demon war AP? Is there something I'm missing here?
@ Gorbacz & magnuskn: Trust me, that post doesn't even convey a tenth of the feels I'm having right now. :)
Now for the hard part...not visiting WotR threads any more until I've played it. I really want to read this one, but I also really want to play it even more. This is going to be tough.
Will there only be demons in the Bestiary? Or will these AP's also have other creatures from real-world mythology that are called demons by real-life humans? Like Bauk, Mahaha and Asag?
Wow, I wish the good, law, chaos, and some of the other evil(Azura, Oni, Qlippoths, and Rakshasa) outsiders got at least half as much love as demons are getting this year.
Wow, I wish the good, law, chaos, and some of the other evil(Azura, Oni, Qlippoths, and Rakshasa) outsiders got at least half as much love as demons are getting this year.
If we do an Adventure Path where those types of creatures featured as prominently, we would do so. This is hardly new though—we did a lot of divs during Legacy of Fire, for example, and a lot of devils during Council of thieves.
I'm thinking this AP will make a subscriber out of me - I can't wait.
I loved the menacing threat of Iuz in the Greyhawk setting, so I fell in love with the Worldwound from the first time I read of it.
Also, I'm a big fan of (Mr. Jacobs' list of hooks):
1) The mythic adventure path.
2) The big demon themed AP.
3) The "great choice for paladins and other good guys" AP.
4) The Big War AP.
"I used to bull's-eye Iuz-rats in my T-16 back home...but some of them are much bigger than 2 meters!" (sorry to mix genres)
Ohh I forgot the demon lords, not a huge fan of those, so my collection of monsters will only grow with 3 in each volume, as most of these books will have 4 monsters, well 3 monsters and 1 unique creature/lord.
Well I said that badly, I'm a fan of demon lords, just not in bestiaries. :-p
Ohh I forgot the demon lords, not a huge fan of those, so my collection of monsters will only grow with 3 in each volume, as most of these books will have 4 monsters, well 3 monsters and 1 unique creature/lord.
Well I said that badly, I'm a fan of demon lords, just not in bestiaries. :-p
Even if...
Spoiler:
... half of those demon lord stats are in the book because the PCs actually encounter those demon lords?
Ohh I forgot the demon lords, not a huge fan of those, so my collection of monsters will only grow with 3 in each volume, as most of these books will have 4 monsters, well 3 monsters and 1 unique creature/lord.
Well I said that badly, I'm a fan of demon lords, just not in bestiaries. :-p
Even if...
** spoiler omitted **
spoiler:
But most of the new AP's have this part where the main villians and human characters are discribed, why the demon lords didn't suit in that part?.
Ohh I forgot the demon lords, not a huge fan of those, so my collection of monsters will only grow with 3 in each volume, as most of these books will have 4 monsters, well 3 monsters and 1 unique creature/lord.
Well I said that badly, I'm a fan of demon lords, just not in bestiaries. :-p
Even if...
** spoiler omitted **
Spoiler:
But most of the new AP's have this part where the main villians and human characters are discribed, why the demon lords didn't suit in that part?.
Because...
Spoiler:
... those adventures still have NPCs described, and by having the demon lords take up a new monster slot in the Bestiary, we can save 2 pages for adventure content, since if we move the demon lord out of the Bestiary we'd have to replace that slot with another monster anyway, due to our commitment to never go below 4 new monsters per volume.
And because the demon lords ARE new monsters. The characters we put in the NPC Gallery at the end of the adventure are generally not new monsters, but unique characters with class levels and/or more HD than normal.