Pathfinder Adventure Path #73: The Worldwound Incursion (Wrath of the Righteous 1 of 6) (PFRPG)

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Pathfinder Adventure Path #73: The Worldwound Incursion (Wrath of the Righteous 1 of 6) (PFRPG)
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Chapter 1: "The Worldwound Incursion"
by Amber E. Scott

For more than a hundred years, the demon-infested Worldwound has warred against humanity, its Abyssal armies clashing with crusaders, barbarians, mercenaries, and heroes along the border of lost Sarkoris. But when one of the magical wardstones that helps hedge the demons into their savage realm is sabotaged, the crusader city of Kenabres is attacked and devastated by the demonic hordes. Can a small band of heroes destined for mythic greatness survive long enough to hold back the forces of chaos and evil until help arrives, or will they become the latest in a long line of victims slaughtered by Deskari, the demon lord of the Locust Host?

This volume of Pathfinder Adventure Path launches the Wrath of the Righteous Adventure Path and includes:

  • “The Worldwound Incursion,” a Pathfinder RPG adventure for 1st-level characters, by Amber E. Scott.
  • A gazetteer of the crusader city of Kenabres on the border of the Worldwound, by Amber E. Scott.
  • The search for an infamous demon hunter in the Pathfinder’s Journal, by Robin D. Laws.
  • A complete outline of the Wrath of the Righteous campaign.
  • Four new monsters by James Jacobs, Jason Nelson, David Schwartz, and Jerome Virnich.

Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world’s oldest fantasy RPG.

ISBN–13: 978-1-60125-553-2

Note: This product is part of the Pathfinder Adventure Path Subscription.

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The Standard for AP Openings

5/5

As the title, this book is everything I love about Pathfinder and the best opener of any AP I’ve played. For context, I have played one other AP from beginning to end, 4 books of another, and the first book of another.

There’s challenge! There’s scale! There’s memorable NPCs! There’s such an energy and drive here that has kept me stoked for more. Yes, I am biased by my love of paladiny lawful goodness, but that’s just a small part of what makes this book work so well for me.

As a final note, anyone who wants to whine about LGBT-inclusion can kiss my transgender lesbian ass. This book rocks.


Pathfinder or politics?

2/5

The adventure is fun, if you can get past the writers doing their best to ram the most hot-topic controversial political issues of the day down your throat at every turn. I've had to dramatically modify the fluff of two major NPCs in order to avoid political conversations I don't care to have with my party.

Stick to writing stories, guys. You're not going to attract new fans like this.


A good start

5/5

Just to get this out of the way, let me start with the following obligatory advice:

Advice on adjusting the difficulty level of this AP:
Before running this AP, I was warned that the power of mythic PCs quickly outpaced the difficulty of the encounters the AP provides. Despite taking a number of precautions to mitigate this (having players use a 10 point-buy, applying advanced templates to every mythic creature, etc), I found this to be true.

In light of our experiences, and those reported on the boards, the consensus seems to be that there are two generally viable ways to deal with these problems:

Option 1: Power-down the PCs.

(a) Don't give the PCs mythic ranks.

(b) [Optional:] Use the Hero Point system introduced in the APG, and give the PCs a number of Hero Points per day equal to the number of mythic ranks they're supposed to have. (This makes players a bit more robust.)

(c) More or less play the AP as is. (Though there are a couple of encounters in book 6 that will probably need to be made a bit easier).

Option 2: Power-up the encounters.

(a) Give the PCs mythic ranks as the AP suggests (possibly with the nerfs suggested in Mythic Solutions).

(b) Use the (vastly) upgraded stat blocks presented in Sc8rpi8n_mjd's modified stat blocks document to upgrade encounters, and then further multiply the HPs given in the stat blocks by something like (creature's mythic rank+3)/3. (For more optimized players you may need to multiply HPs even more.)

Our experience, FWIW: We played books 1-4 more or less as is, and (despite my efforts to boost and combine encounters) found books 3 and 4 to be far too easy to be fun. We then adopted something like option 2 for books 5 and 6, and found that to be much more challenging and enjoyable. But we also found that combat can take forever -- don't be surprised if you find yourself needing to spend more than one session to get through a fight.

This is good start to the AP, with an epic event to kick things off, a number of interesting NPCs to roleplay with, and a decent dungeon crawl to work through.

--Fun of playing this leg of the AP, as written: 4.5/5
--Fun of the story of this leg of the AP: 4.5/5
--Total score: 4.5/5 (rounded up).


A Solid Foundation for the Entire Campaign

5/5

The Worldwound Incursion is an extremely good start to an epic campaign. This module of the Adventure Path builds a solid foundation on which the rest of the campaign rests.

The start of the module effectively not only shows what is at stake in the campaign and what will happen if the PCs fail, it also manages to build solid relationships with many of those who will be the PCs' closest allies as the campaign progresses. The NPCs have clear, strong and differing personalities which together with their background stories make for believable and likeable (or at least entertaining) NPCs.

Furthermore the AP manages to shine a light on not only the physical corruption demonic taint brings to mortals and nature itself, but also shows how the corruption of crusaders, mercenaries and in general fallible mortals slowly destroys the very nature of the crusades and crushes all hope of victory.

Add that the story is brilliant, the combats appropriately challenging and the rewards are very good as well, and the module offers plenty of good roleplaying opportunities, whether one prefers the more serious, the over the top and funny (with a touch of the dramatic) or a mixture of both.

The only negative I can add is that for any moderately competent group the mythic rules being introduced in the end pose quite a challenge for the GM in future modules. Mythic is overpowered, there is no way around it, and in my group even the suggested alternative stat increases make for too strong a party if one wants to play the entire AP exactly as written. As the campaign has progressed I've needed to increase the CR considerably to keep combats challenging (or just at a point where they drain PC resources), but luckily the Paizo forums have an amazing reworking of higher ranking enemies/allies/neutrals. Personally I find that those reworked stats and the stronger enemies being allowed to use mythic while the PCs aren't makes for an appropriate challenge, but it would depend a lot on how experienced the players are.

All in all The Worldwound Incursion is a brilliant start to a very, very good campaign, although later modules do need a bit more mechanical tweaks from the GM's side than the average AP. The help found on Paizo's forums helps a lot in this regard though.


Excellent Start

5/5

My group and I finished this book yesterday after playing nine sessions roughly averaging 3 ½ hours a pop. We play online with 6 players.

Story: The story is great. Starts off with the big bad guys making a powerful statement. This gives the GM a chance to play up that the demons are no joke and over the course of the book, the descriptions emphasize just how rotten they can be. The writers rarely miss a chance to speak to their taste in graffiti, vandalism of statues and desecration of monuments. The story really falls into two parts, the first one isolates the PCs from the larger events but that works great to force them to build as a team, the later part of the story opens up the scene to allow the players to explore the destruction and claim some victories. I liked how that worked out

Role-Play: This was also really well integrated into the story. The book has some NPCs thrust upon the PCs right off the bat. They are all well flushed out and easy to adapt and challenge the PCs to interact and help them find their voices with these brand new characters. Later on there are more interesting NPCs presented to the PCs each of them also well flushed out with clear goals and easy personalities to interpret. Also, the story has a number of decision points that should challenge members of the party to consider their own motivations and cooperate and negotiate upon those ideas.

Combat Encounters: These were mostly good. I had to modify a little bit here and there given the size of my group and emphasis upon them to build powerful characters. My intention being to run this without mythic rules means I will frequently be forced to modify encounters so this did not bother me. If it were a standard 4 person party, I think a good amount of the encounters would be challenging.

Extras: The maps of the underground could have been a bit more interesting. As it is they look pretty generic. The maps of the city however are very compelling visually. Give you a really good sense of the damage that was done. Additionally the introduction to Kenabres allows you to set up some stuff before the events of the AP kick off, so if you feel like you need to invest your players into the city more, there is ample material to do so. The monsters at the back are also good. Mostly they flush out the ranks of the demons giving multiple options across all CRs.

Overall: Great start to the AP. I’ve noticed some complaints of this being too railroady, but I don’t think so. In fact there is a large portion of the second half of the AP which asks the PCs to explore the ruins of Kenabres. A GM could easily add or subtract encounters into this portion as he wants. So the characters have room to develop, the plot sets the stakes really high and invests the PCs into the books to come.


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James Jacobs wrote:
ThatEvilGuy wrote:

Any chance to get a general gist of the six traits since they're hardwired into the campaign? Not the bonuses or any crunch but the tasty, tasty fluff! We've got characters that are sitting in Limbo right now, waiting for their reason to be here.

THEIR REASON!!!

We're likely less than a week away from the guide being available. I'd rather build anticipation than spoil the surprise at this point.

I should have asked a few weeks ago then. :P

Fair enough. Our entire group hasn't anticipated an AP like this since... ever. Especially the GM and myself since two summers ago we were brainstorming a basic plot to a Worldwound campaign and the first adventure involved a very similar setup. That alone makes it that much cooler for us. :D


Pathfinder Adventure Path Subscriber

Got my order confirmation! Woo. Now the question - will I get this before the 15th? Because if I don't, I swear to Cthulhu I'll be sorely tempted to order the PDF. How sad will that be?


Pathfinder Adventure Path Subscriber

When should subscribers have access to the PDF? Are the gencon delays affecting that too?

Shadow Lodge

Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Curse the pending... I needs this now!


Pathfinder Adventure Subscriber

Sara Marie is keeping us updated on when subscriptions goes out over at this customer service thread.

(And since subscriber pdfs are available once the physical copies get shipped, yes they're affected too.)

Shadow Lodge

Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Ah, but it is better to curse the pending gods then to keep updated. Of course this only my opinion, and I do love cursing the gods :)

Paizo Employee Creative Director

Gancanagh wrote:
Is the artstyle in this demon AP still the same as before? Or is it like the Carrion Crown full of different art-style pictures?

Same as before? I'm not sure what you're comparing it to...


Well most Ap's have the same artstyle (A little bit of everything) but the Carrion Crown had a very different artstyle than the others, more cartoony. (especially in the bestiary part, Grim Reaper, Springheel Jack, Changeling and many others)

Is that same Carrion Crown artist also responsible for most of the artwork in this The Worldwound Incursion series? Or is it like most of the other AP's a mix of many artists?

Silver Crusade

Pathfinder Adventure Path Subscriber

Carrion Crown had a very wide variety of monster artists. Compare the Changeling (ep.1), Skin Stealer (ep.2), Weaverworm (ep.3), entire ep. 4 bestiary, Living Topiary (ep.5), Gargoyle (ep.6).


Of all those you mentioned Gorbacz I liked the Skin Stealer and the Lovecraft-AP artwork, the others just didn't do it for me and were extremly different from the other artstyles, especially the first (Changeling, Ooze Swarms and Springheel Jack) and last (Grim Reaper, Gargoyle, Psychopomps) of the Carrion Crown parts.

I loved the creatures and descriptions of the creatures, but the artwork kinda spoiled the thought behind it for me personally, so I hope this awesome Demon AP doesn't have the artstyle of most of the Carrion Crown AP's.


Pathfinder Adventure Path Subscriber

'Tis a good thing personal taste is not debatable...
Also: a mere week before the rain of goodness hits us anew!


Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber
RuyanVe wrote:
a mere week before the rain of goodness hits us anew!

I think your confusing goodness for the blood of crusaders dying at demon hands, along with those of the PCs who are fated to never beat this adventure.


Hi guys!

I'm fairly new to Pathfinder and all my experience is PFS play. I'm thinking about dabbling in the GM arts. Since most of my players are going to be coming from Society play, I was wondering if Paizo has said anything about making WotR compatible with PFS? And if they are, any idea of when they will do that?

Thanks!

The Exchange

Looking forward to seeing the players guide!

RPG Superstar 2009, Contributor

Me too! ;-)

Paizo Employee Developer

2 people marked this as a favorite.

If I were an individual that was interested in seeing the Player's Guide, I'd pay attention to the blog in the very near future.

Liberty's Edge

1 person marked this as a favorite.
Pathfinder Adventure Path, Lost Omens, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber
Adam Daigle wrote:
If I were an individual that was interested in seeing the Player's Guide, I'd pay attention to the blog in the very near future.

If you make me stay up until Sunrise I will not be amused. :)

Dark Archive

And WANT.

I can not wait to get my hands on this AP.

Paizo Employee Developer

3 people marked this as a favorite.
Anorak wrote:
Adam Daigle wrote:
If I were an individual that was interested in seeing the Player's Guide, I'd pay attention to the blog in the very near future.
If you make me stay up until Sunrise I will not be amused. :)

I wouldn't do that to you. :)

I did stay at work until I was sure that it was ready to go live before the weekend. Enjoy, everyone!


Pathfinder Adventure Path, Companion, Lost Omens, Rulebook, Starfinder Adventure Path Subscriber

And It's Out!

The Player's Guide, I mean.


Pathfinder Adventure Path Subscriber

Thanks, Adam! :D

Silver Crusade

Hello. I always thought subscribers get their PDFs once a product is shipped and it usually ships earlier than nonsubcribers, about a week or less. No one has yet to receive theirs yet?

Silver Crusade

Pathfinder Pathfinder Accessories, Pawns, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

They just did authorizations this week. Which means shipping will begin on Monday. That's when the first subscribers will get access.


Pathfinder Adventure Subscriber

And shipping will take longer than normal this month, since part of the warehouse team will be away at GenCon.


Pathfinder Adventure Path Subscriber

I probably didn't make myself many friends with my complaints about the player's guide. Let's hope it doesn't mean I receive my suscriber PDF extra late. :p

Webstore Gninja Minion

1 person marked this as a favorite.
magnuskn wrote:
I probably didn't make myself many friends with my complaints about the player's guide. Let's hope it doesn't mean I receive my suscriber PDF extra late. :p

Any comments you might have on our products does not affect your position in the shipping queue (though adding products to your subscription order *does*). The warehouse receives their instructions on which packages to process first through some arcane process. I think that I saw chicken blood down there last subscription run, along with some burnt candles, and the molted husk of something with far too many legs and eyes. It could be the warehouse staff is pupating into a more package-processing efficient form...or hulking out to lift all those Adventure Card Game boxes.


Pathfinder Adventure Path Subscriber
Liz Courts wrote:
magnuskn wrote:
I probably didn't make myself many friends with my complaints about the player's guide. Let's hope it doesn't mean I receive my suscriber PDF extra late. :p
Any comments you might have on our products does not affect your position in the shipping queue (though adding products to your subscription order *does*). The warehouse receives their instructions on which packages to process first through some arcane process. I think that I saw chicken blood down there last subscription run, along with some burnt candles, and the molted husk of something with far too many legs and eyes. It could be the warehouse staff is pupating into a more package-processing efficient form...or hulking out to lift all those Adventure Card Game boxes.

Yeah, we got a chinese food delivery service near our play location where we always joke that they are making blood sacrifices to get the orders so fast to us. :p

Well, I added the Worldwound setting book to my order some weeks ago, it'll be interesting to see if that delays the shipment significantly or if only recently ordered products do that.


Pathfinder Adventure Path Subscriber

I'm looking forward to this AP more than any since RotRL and CotCT. I don't know how good it will be, but it seems going in the right direction, the premise of it sounds good especially if the mythic stuff works out alright for it, and even after decades of RPG goodness you still can't go wrong with demons. I will hopefully be able to get the players guide tomorrow.

I also have to say that I like this cover more than any other that comes to mind now. The only nick against it being I'm not a fan of Paizo's artistic take on the balor.

Owner - House of Books and Games LLC

Liz Courts wrote:
magnuskn wrote:
I probably didn't make myself many friends with my complaints about the player's guide. Let's hope it doesn't mean I receive my suscriber PDF extra late. :p
Any comments you might have on our products does not affect your position in the shipping queue (though adding products to your subscription order *does*). The warehouse receives their instructions on which packages to process first through some arcane process. I think that I saw chicken blood down there last subscription run, along with some burnt candles, and the molted husk of something with far too many legs and eyes. It could be the warehouse staff is pupating into a more package-processing efficient form...or hulking out to lift all those Adventure Card Game boxes.

All I can say is that unlike the order fulfullment in most companies (or many companies, I'd imagine), what you spend doesn't affect your place in the queue. Actually, probably, it does - the more you spend, the later you are in the queue.

You'd think this would irritate me but in some strange dystopian way this pleases me. Odd. :)

Liberty's Edge

2 people marked this as a favorite.
Pathfinder Companion Subscriber; Pathfinder Roleplaying Game Superscriber

Player's Guide Link for your convenience.

LOOK EVERYONE! No scantily clad female artwork! XP

Dark Archive

Pathfinder Card Game, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber
gbonehead wrote:
Liz Courts wrote:
magnuskn wrote:
I probably didn't make myself many friends with my complaints about the player's guide. Let's hope it doesn't mean I receive my suscriber PDF extra late. :p
Any comments you might have on our products does not affect your position in the shipping queue (though adding products to your subscription order *does*). The warehouse receives their instructions on which packages to process first through some arcane process. I think that I saw chicken blood down there last subscription run, along with some burnt candles, and the molted husk of something with far too many legs and eyes. It could be the warehouse staff is pupating into a more package-processing efficient form...or hulking out to lift all those Adventure Card Game boxes.

All I can say is that unlike the order fulfullment in most companies (or many companies, I'd imagine), what you spend doesn't affect your place in the queue. Actually, probably, it does - the more you spend, the later you are in the queue.

You'd think this would irritate me but in some strange dystopian way this pleases me. Odd. :)

It used to be that if you added a load of stuff to your side art you'd end up at the end, but a couple of years ago Sara Marie pointed out that disadvantaging those who spent more might not be the best move, so they are now interspersed between more standard blocks of orders.


Reckless wrote:

Player's Guide Link for your convenience.

LOOK EVERYONE! No scantily clad female artwork! XP

Awww... :p

Prototype00

Shadow Lodge

Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Download is go!

Liberty's Edge

6 people marked this as a favorite.
Pathfinder Adventure Path, Companion, Lost Omens, Pawns, Rulebook Subscriber; Starfinder Charter Superscriber

So, lemme get this straight: prominent NPCs in this module include both a half-orc born to a loving human/orc couple, a married lesbian couple, a half-orc paladin, and a trans character with actual gender dysphoria (now cured, thanks to magic)?

Did Mikaze, I dunno, win the lottery and buy Paizo or something?

Silver Crusade

Pathfinder Pathfinder Accessories, Pawns, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

.........THERE'S A TRANS* CHARACTER WITH ACTUAL GENDER DYSPHORIA? I CAN'T READ THIS BECAUSE I'M PLAYING IN IT **sobs**


So I need to start buying this and mythic adventures... Paizo you magnificent bastards. Thank god I already have school paid off or otherwise I might need to get another loan to pay for all this :P

Scarab Sages

Pathfinder Adventure Path, Starfinder Adventure Path Subscriber

Re: The opening scene: Chills and feels, I haz them. Well done!

Dark Archive

1 person marked this as a favorite.
Pathfinder Card Game, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber
Shisumo wrote:

So, lemme get this straight: prominent NPCs in this module include both a half-orc born to a loving human/orc couple, a married lesbian couple, a half-orc paladin, and a trans character with actual gender dysphoria (now cured, thanks to magic)?

Did Mikaze, I dunno, win the lottery and buy Paizo or something?

I remember JJ saying that there were several things they put in here specifically because of Mikase's posts.


3 people marked this as a favorite.
Pathfinder Adventure Path Subscriber

Another lesbian couple eh? I really appreciate Paizo's inclusion of LGBT characters, but come on - where are the gay men? Sigh.

Contributor, RPG Superstar 2010 Top 4

3 people marked this as a favorite.
Generic Villain wrote:
Another lesbian couple eh? I really appreciate Paizo's inclusion of LGBT characters, but come on - where are the gay men? Sigh.

I don't have anything specific I feel I can say here, other than your feedback is heard.

It doesn't always seem that way, because there is up to an 8 month lag before an author and their Developer can react. This may not make you feel better now, but hang in there. I have seen the future, but I'm not referring to this AP. Could be though, but I'm not sure.


Pathfinder Adventure Path Subscriber
Generic Villain wrote:
Another lesbian couple eh? I really appreciate Paizo's inclusion of LGBT characters, but come on - where are the gay men? Sigh.

I think there's about an equal amount. Hell, the first gay couple introduced was male, back in AP #1.

Paizo Employee Creative Director

Generic Villain wrote:
Another lesbian couple eh? I really appreciate Paizo's inclusion of LGBT characters, but come on - where are the gay men? Sigh.

There's a couple in the 2nd adventure. Never fear!


Pathfinder Adventure Path Subscriber
Mechalibur wrote:


I think there's about an equal amount. Hell, the first gay couple introduced was male, back in AP #1.

Yes I know, and there's a couple in Isles of the Shackles. That's it, and not even slightly equal. But I said my piece and don't have anything else to add. Otherwise looking forward to the adventure.

*EDIT: the adventure which, upon checking my email, I can now download! Woo!


Pathfinder Adventure Path Subscriber
Generic Villain wrote:
Mechalibur wrote:


I think there's about an equal amount. Hell, the first gay couple introduced was male, back in AP #1.

Yes I know, and there's a couple in Isles of the Shackles. That's it, and not even slightly equal. But I said my piece and don't have anything else to add. Otherwise looking forward to the adventure.

*EDIT: the adventure which, upon checking my email, I can now download! Woo!

There's more than those two as well. There was a male/male couple in a PFS adventure. Also one in the Rival Guide. Might be more but I don't recall every NPC.

So there are at least twice as many as you remember :/


4 people marked this as a favorite.
James Jacobs wrote:
Generic Villain wrote:
Another lesbian couple eh? I really appreciate Paizo's inclusion of LGBT characters, but come on - where are the gay men? Sigh.
There's a couple in the 2nd adventure. Never fear!

I hope it doesn't get overdone though. We get it, inclusiveness is good, just don't beat me over the head with it. I'm cool with everyone loving everyone but some moderation makes it feel more organic and less forced. I hope that didn't make me sound like a hater. I'm really not.

Contributor, RPG Superstar 2010 Top 4

Aaron Scott 139 wrote:
I hope it doesn't get overdone though. We get it, inclusiveness is good, just don't beat me over the head with it. I'm cool with everyone loving everyone but some moderation makes it feel more organic and less forced. I hope that didn't make me sound like a hater. I'm really not.

I don't think you're a hater. Successful inclusion isn't overcompensation.

This isn't a spoiler but I don't want to derail the discussion.

Spoiler:
I enjoyed Joss Whedon's Buffy series in it's time, and I really appreciated the character of Willow. Willow was a lesbian, but she wasn't WILLOW THE LESBIAN CHARACTER, she was just Willow. Whedon and the series writers always emphasized that she was a person with her own identity—she wasn't an archetype or some kind of token representation. The way she was written, she was a friend, Not a gender orientation. I don't know if I am that talented of a writer, but I try to consider her character as an example when I write.


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
Mechalibur wrote:
Generic Villain wrote:
Mechalibur wrote:


I think there's about an equal amount. Hell, the first gay couple introduced was male, back in AP #1.

Yes I know, and there's a couple in Isles of the Shackles. That's it, and not even slightly equal. But I said my piece and don't have anything else to add. Otherwise looking forward to the adventure.

*EDIT: the adventure which, upon checking my email, I can now download! Woo!

There's more than those two as well. There was a male/male couple in a PFS adventure. Also one in the Rival Guide. Might be more but I don't recall every NPC.

So there are at least twice as many as you remember :/

There are lesbians in at least three APs (Curse of the Crimson Throne, Kingmaker and Shattered Star). I don't remember any gay men in the adventures other than the paladin and the bard in Rise of the Runelords, and they don't play any part in the adventure itself.


Jim Groves wrote:
Aaron Scott 139 wrote:
I hope it doesn't get overdone though. We get it, inclusiveness is good, just don't beat me over the head with it. I'm cool with everyone loving everyone but some moderation makes it feel more organic and less forced. I hope that didn't make me sound like a hater. I'm really not.

I don't think you're a hater. Successful inclusion isn't overcompensation.

This isn't a spoiler but I don't want to derail the discussion.

** spoiler omitted **

Bingo. Willow, perfect analogy for the point I'm trying to make.

Liberty's Edge

Pathfinder Adventure Path, Companion, Lost Omens, Pawns, Rulebook Subscriber; Starfinder Charter Superscriber

I remember a male bandit couple in Stolen Lands (although I admit it's not exactly a big part), but my memory is failing me as to how many of the others I'm coming up with were already there or additions I made...


Paizo Charter Superscriber; Pathfinder Companion, Pathfinder Accessories Subscriber; Starfinder Charter Superscriber
Amaranthine Witch wrote:
There are lesbians in at least three APs (Curse of the Crimson Throne, Kingmaker and Shattered Star). I don't remember any gay men in the adventures other than the paladin and the bard in Rise of the Runelords, and they don't play any part in the adventure itself.

There's also an implied gay couple in Curse of the Crimson Throne with

Spoiler:
Salvator Scream and Neolandus Kalepopolis.
While it's not actually spelled out, I think the implication is clear.

Who are you referring to in Kingmaker? I can't remember off the top of my head.

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