Pathfinder Adventure Path #73: The Worldwound Incursion (Wrath of the Righteous 1 of 6) (PFRPG)

4.50/5 (based on 22 ratings)
Pathfinder Adventure Path #73: The Worldwound Incursion (Wrath of the Righteous 1 of 6) (PFRPG)
Show Description For:
Non-Mint

Add Print Edition $22.99 $11.49

Add PDF $15.99

Non-Mint Unavailable

Facebook Twitter Email

Chapter 1: "The Worldwound Incursion"
by Amber E. Scott

For more than a hundred years, the demon-infested Worldwound has warred against humanity, its Abyssal armies clashing with crusaders, barbarians, mercenaries, and heroes along the border of lost Sarkoris. But when one of the magical wardstones that helps hedge the demons into their savage realm is sabotaged, the crusader city of Kenabres is attacked and devastated by the demonic hordes. Can a small band of heroes destined for mythic greatness survive long enough to hold back the forces of chaos and evil until help arrives, or will they become the latest in a long line of victims slaughtered by Deskari, the demon lord of the Locust Host?

This volume of Pathfinder Adventure Path launches the Wrath of the Righteous Adventure Path and includes:

  • “The Worldwound Incursion,” a Pathfinder RPG adventure for 1st-level characters, by Amber E. Scott.
  • A gazetteer of the crusader city of Kenabres on the border of the Worldwound, by Amber E. Scott.
  • The search for an infamous demon hunter in the Pathfinder’s Journal, by Robin D. Laws.
  • A complete outline of the Wrath of the Righteous campaign.
  • Four new monsters by James Jacobs, Jason Nelson, David Schwartz, and Jerome Virnich.

Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world’s oldest fantasy RPG.

ISBN–13: 978-1-60125-553-2

Note: This product is part of the Pathfinder Adventure Path Subscription.

Product Availability

Print Edition:

Available now

Ships from our warehouse in 1 to 5 business days.

PDF:

Fulfilled immediately.

Non-Mint:

Unavailable

This product is non-mint. Refunds are not available for non-mint products. The standard version of this product can be found here.

Are there errors or omissions in this product information? Got corrections? Let us know at store@paizo.com.

PZO9073


See Also:

1 to 5 of 22 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>

Average product rating:

4.50/5 (based on 22 ratings)

Sign in to create or edit a product review.

The Standard for AP Openings

5/5

As the title, this book is everything I love about Pathfinder and the best opener of any AP I’ve played. For context, I have played one other AP from beginning to end, 4 books of another, and the first book of another.

There’s challenge! There’s scale! There’s memorable NPCs! There’s such an energy and drive here that has kept me stoked for more. Yes, I am biased by my love of paladiny lawful goodness, but that’s just a small part of what makes this book work so well for me.

As a final note, anyone who wants to whine about LGBT-inclusion can kiss my transgender lesbian ass. This book rocks.


Pathfinder or politics?

2/5

The adventure is fun, if you can get past the writers doing their best to ram the most hot-topic controversial political issues of the day down your throat at every turn. I've had to dramatically modify the fluff of two major NPCs in order to avoid political conversations I don't care to have with my party.

Stick to writing stories, guys. You're not going to attract new fans like this.


A good start

5/5

Just to get this out of the way, let me start with the following obligatory advice:

Advice on adjusting the difficulty level of this AP:
Before running this AP, I was warned that the power of mythic PCs quickly outpaced the difficulty of the encounters the AP provides. Despite taking a number of precautions to mitigate this (having players use a 10 point-buy, applying advanced templates to every mythic creature, etc), I found this to be true.

In light of our experiences, and those reported on the boards, the consensus seems to be that there are two generally viable ways to deal with these problems:

Option 1: Power-down the PCs.

(a) Don't give the PCs mythic ranks.

(b) [Optional:] Use the Hero Point system introduced in the APG, and give the PCs a number of Hero Points per day equal to the number of mythic ranks they're supposed to have. (This makes players a bit more robust.)

(c) More or less play the AP as is. (Though there are a couple of encounters in book 6 that will probably need to be made a bit easier).

Option 2: Power-up the encounters.

(a) Give the PCs mythic ranks as the AP suggests (possibly with the nerfs suggested in Mythic Solutions).

(b) Use the (vastly) upgraded stat blocks presented in Sc8rpi8n_mjd's modified stat blocks document to upgrade encounters, and then further multiply the HPs given in the stat blocks by something like (creature's mythic rank+3)/3. (For more optimized players you may need to multiply HPs even more.)

Our experience, FWIW: We played books 1-4 more or less as is, and (despite my efforts to boost and combine encounters) found books 3 and 4 to be far too easy to be fun. We then adopted something like option 2 for books 5 and 6, and found that to be much more challenging and enjoyable. But we also found that combat can take forever -- don't be surprised if you find yourself needing to spend more than one session to get through a fight.

This is good start to the AP, with an epic event to kick things off, a number of interesting NPCs to roleplay with, and a decent dungeon crawl to work through.

--Fun of playing this leg of the AP, as written: 4.5/5
--Fun of the story of this leg of the AP: 4.5/5
--Total score: 4.5/5 (rounded up).


A Solid Foundation for the Entire Campaign

5/5

The Worldwound Incursion is an extremely good start to an epic campaign. This module of the Adventure Path builds a solid foundation on which the rest of the campaign rests.

The start of the module effectively not only shows what is at stake in the campaign and what will happen if the PCs fail, it also manages to build solid relationships with many of those who will be the PCs' closest allies as the campaign progresses. The NPCs have clear, strong and differing personalities which together with their background stories make for believable and likeable (or at least entertaining) NPCs.

Furthermore the AP manages to shine a light on not only the physical corruption demonic taint brings to mortals and nature itself, but also shows how the corruption of crusaders, mercenaries and in general fallible mortals slowly destroys the very nature of the crusades and crushes all hope of victory.

Add that the story is brilliant, the combats appropriately challenging and the rewards are very good as well, and the module offers plenty of good roleplaying opportunities, whether one prefers the more serious, the over the top and funny (with a touch of the dramatic) or a mixture of both.

The only negative I can add is that for any moderately competent group the mythic rules being introduced in the end pose quite a challenge for the GM in future modules. Mythic is overpowered, there is no way around it, and in my group even the suggested alternative stat increases make for too strong a party if one wants to play the entire AP exactly as written. As the campaign has progressed I've needed to increase the CR considerably to keep combats challenging (or just at a point where they drain PC resources), but luckily the Paizo forums have an amazing reworking of higher ranking enemies/allies/neutrals. Personally I find that those reworked stats and the stronger enemies being allowed to use mythic while the PCs aren't makes for an appropriate challenge, but it would depend a lot on how experienced the players are.

All in all The Worldwound Incursion is a brilliant start to a very, very good campaign, although later modules do need a bit more mechanical tweaks from the GM's side than the average AP. The help found on Paizo's forums helps a lot in this regard though.


Excellent Start

5/5

My group and I finished this book yesterday after playing nine sessions roughly averaging 3 ½ hours a pop. We play online with 6 players.

Story: The story is great. Starts off with the big bad guys making a powerful statement. This gives the GM a chance to play up that the demons are no joke and over the course of the book, the descriptions emphasize just how rotten they can be. The writers rarely miss a chance to speak to their taste in graffiti, vandalism of statues and desecration of monuments. The story really falls into two parts, the first one isolates the PCs from the larger events but that works great to force them to build as a team, the later part of the story opens up the scene to allow the players to explore the destruction and claim some victories. I liked how that worked out

Role-Play: This was also really well integrated into the story. The book has some NPCs thrust upon the PCs right off the bat. They are all well flushed out and easy to adapt and challenge the PCs to interact and help them find their voices with these brand new characters. Later on there are more interesting NPCs presented to the PCs each of them also well flushed out with clear goals and easy personalities to interpret. Also, the story has a number of decision points that should challenge members of the party to consider their own motivations and cooperate and negotiate upon those ideas.

Combat Encounters: These were mostly good. I had to modify a little bit here and there given the size of my group and emphasis upon them to build powerful characters. My intention being to run this without mythic rules means I will frequently be forced to modify encounters so this did not bother me. If it were a standard 4 person party, I think a good amount of the encounters would be challenging.

Extras: The maps of the underground could have been a bit more interesting. As it is they look pretty generic. The maps of the city however are very compelling visually. Give you a really good sense of the damage that was done. Additionally the introduction to Kenabres allows you to set up some stuff before the events of the AP kick off, so if you feel like you need to invest your players into the city more, there is ample material to do so. The monsters at the back are also good. Mostly they flush out the ranks of the demons giving multiple options across all CRs.

Overall: Great start to the AP. I’ve noticed some complaints of this being too railroady, but I don’t think so. In fact there is a large portion of the second half of the AP which asks the PCs to explore the ruins of Kenabres. A GM could easily add or subtract encounters into this portion as he wants. So the characters have room to develop, the plot sets the stakes really high and invests the PCs into the books to come.


1 to 5 of 22 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>
401 to 450 of 884 << first < prev | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | next > last >>
Contributor, RPG Superstar 2010 Top 4

Mass combat comes into play in Chapter Two, and fairly early on. I know this to be true. Just FYI to be helpful.

Grand Lodge

2 people marked this as a favorite.
Littlestump wrote:
James Jacobs wrote:
Aaron Scott 139 wrote:
James Jacobs wrote:
Generic Villain wrote:
Another lesbian couple eh? I really appreciate Paizo's inclusion of LGBT characters, but come on - where are the gay men? Sigh.
There's a couple in the 2nd adventure. Never fear!
I hope it doesn't get overdone though. We get it, inclusiveness is good, just don't beat me over the head with it. I'm cool with everyone loving everyone but some moderation makes it feel more organic and less forced. I hope that didn't make me sound like a hater. I'm really not.

All I can say is that I don' think it's been overdone... but my/Paizo's take on what is and isn't "overdone" will vary wildly when compared to the customers' takes.

In the end, it's up to each GM how to handle things like relationships in their games, or how those relationships are organized.

But being inclusive is a big deal for us at Paizo, and including GLBT characters in adventures is important, since that helps raise awareness and promotes inclusivity. And it's something we're going to keep doing as we head into the future!

It looks like the GLBT has become the central focus of this AP. It's a current hot topic that not everyone can agree on, in and outside of this forum. I have no problem with the GLBT war for equality. However, I question the time and place of this battle.

Everyone loves Paizo's creations, that's why many like myself have spent well over a thousand dollars on their product. Its fun to turn off reality and step into a good story every now and again. That's why it saddens me to see this game turned into a bandstand for the current GLBT social movement. If this topic is one that will cause discord within the Paizo family and distract from the product so many love paying for, why force it.

With that being said, I love and accept you all for who you are... great game designers!

Maybe a little discord is necessary. Maybe Anevia and Irabeth are interesting characters with slightly unusual backstories (except maybe their backstories, in a world that we already know is fairly accepting of same-sex relationships, that's filled with magic that can change someone's sex, aren't really THAT unusual - the potion that Anevia used to transform herself wasn't called out as being unheard-of or experimental, just expensive). Certain Japanese lit theories aside, drama requires conflict - and effective dramas create conflict with the reader as well as within themselves.

I support Paizo's desire to write characters who don't fit into the hetero white male conqueror mold (who have very seldom in history been as hetero, as white, or as male as the hagiographies we've written about them). Maybe - just maybe - tabletop gaming is ready to turn over the rock of what it is that gender exactly means, anyway, and explore what's on the bottom.

Ultimately, as James Jacobs said in this very thread, the way to end the idea that characters who aren't straight white males are pushing an Issue is not to avoid creating them, but to keep writing characters who aren't, so that they're seen as nothing other than another valid character option.


Definitely agree with that.

The NPCs in question don't take up as much of the forefront as the other NPCs, especially the tragic story of the nobleman that you are stuck with. Now THAT is an interesting NPC that your players will love to hate, while simultaneously feeling bad for him if they learn of his past.

The Riftwarden is probably, to me, the least interesting. But certainly cool.

Shadow Lodge

Kittyburger wrote:

Maybe a little discord is necessary. Maybe Anevia and Irabeth are interesting characters with slightly unusual backstories (except maybe their backstories, in a world that we already know is fairly accepting of same-sex relationships, that's filled with magic that can change someone's sex, aren't really THAT unusual - the potion that Anevia used to transform herself wasn't called out as being unheard-of or experimental, just expensive). Certain Japanese lit theories aside, drama requires conflict - and effective dramas create conflict with the reader as well as within themselves.

I support Paizo's desire to write characters who don't fit into the hetero white male conqueror mold (who have very seldom in history been as hetero, as white, or as male as the hagiographies we've written about them). Maybe - just maybe - tabletop gaming is ready to turn over the rock of what it is that gender exactly means, anyway, and explore what's on the bottom.

Ultimately, as James Jacobs said in this very thread, the way to end the idea that characters who aren't straight white males are pushing an Issue is not to avoid creating them, but to keep writing characters who aren't, so that they're seen as nothing other than another valid character option.

I personally thought it would have been pretty cool to play up the Half-Orc aspect more, as well as the Human & Half-Orc relationship. There are a few other things about Irabeth's backstory (father and the price of the potion), I am pretty interested in learning more about, but at the same time I don't want to spoiler things to much. At the same time, I can pretty easily see some potential conflict coming (unneeded), for example if a character is a follower of Erastil might have some issues (and probably be right to do so within the context of the setting).

I'm also a bit curious

Spoiler:
how things are designed to be handled if one of them doesn't make it past this scenario, which seems like it could be a reasonable possibility.

One other issue I did sort of have is that (once again, this is not something new at all with Paizo), it seems that they have taken most of the "best" characters and filled their roles with the "non-hetero males". We have a handful of major NPC's.
1.) Anevia: strong female(ish)
2.) Aravashnial: weak, handicapped male, might be able to aid later in a peripheral way. is supposed to be convinced to sit this one out, and kind of a feminized male character. rides the fence, but I don't want to spoil
3.) Horgus Gwerm: designed to be annoying, undesirable, and obtuse, your only other hetero male common and obviously not a role model. Don't want to spoil anything, but also completely built around a pretty major lie
4.) Irabeth: again strong female, baggage but sort of the true hero and ideal individual as well as noted for being the spiritual guide and heart for the part if they have any moral issues.

5.) Queen Galfrey: one of the noted "another woman warrior to show the setting is gender indiscriminate", but lacks any real contrasts.

These NPC may have a more important role later on, and we are not really sure if they will be more prominent, important, or background characters yet.
6.) Sosiel Vaenic: last priest of Shelyn in the area, not entirely sure why Shelyn is even prominent in the area, as she doesn't seem to fit?
7.) Aron Kir: construction worker of sorts, seems like a tertiary, background character role?
8.) Arueshalae: risen succubus, probably extremely powerful and cool

9.):
Iomedae: similar to #5, but I really like what is done with her.

10.) Desna/Shelyn: not sure what (or how important) role they will play, but neither really seem to fit here. I do sort of question why other powers wouldn't be mentioned though, particularly Ragathiel, but also others such as Erastil, and to lesser extents Sarenrae, Torag, Apsu, Groetus, Milani (maybe), Jaidz, Dalenydra, and Arqueros would all seem to have more of a calling and following in the area, and interest in crusading.

Now, that being said, I am pretty interested in seeing how things play out and where it goes down the way. All in all, I DO think it is pretty cool, and I DO plan on continuing to buy and running the AP.


Pathfinder Adventure Path, Rulebook Subscriber

I didn't see Aravashnial as weak...

spoiler:
Yeah he is blind from taking a balor whip to the face, but Anevia is crippled from a badly broken leg that can be only fixed by regeneration. The only NPC you start with that is not otherwise hobbled is Horgus, who clearly has limited combat ability and is harder to deal with in a diplomatic sense.

as for strong male characters, IIRC there is also the potential that the mongrelman Lann will join your party, who is depicted as a pretty capable male NPC

Shadow Lodge

That's a good point, and he is pretty cool. At the same time though, it sort of makes my point, as he is clearly not your "normal hetero male".

Digital Products Assistant

Removed a few posts.

"Devil's Advocate" wrote:
How is discussing homosexuality in regards to this specific product any less "on topic" than, for example, discussing mass combat or downtime in relation to this product? Now granted, a few people earlier had taken it off the topic of this product into a more general outlook, but really, for the most part it is really about this product and pretty much the definition of "on topic".

The intent is more or less to not let it get derailed into a general discussion that goes outside the realm of discussing the product, not to discourage discussion. :)


I actually found Horgus Gwerm to be an interesting and compelling character beyond his initial annoyance, especially after reading his tragic back story. He has some room for growth that I think could be done well.

I also don't see Aravashnial as weak. Disabled, yes, but he's still using his strength as a Riftwarden to aid the PCs in escaping the underground area.

And while there is certainly a large concentration of different strong NPCs that maybe aren't hetero or male, there are certain a large amount of NPCs in previous adventure paths that run both the "fantasy standard" as well as different kinds of people. Which to me is fine. I like having all kinds of people as NPCs, both heroes and villains. That's why I'm alright with inclusion of all types.


2 people marked this as a favorite.
Paizo Charter Superscriber; Pathfinder Companion, Pathfinder Accessories Subscriber; Starfinder Charter Superscriber

I wish I knew anything about these characers...


Pathfinder Adventure Path, Companion, Lost Omens, Rulebook, Starfinder Adventure Path Subscriber

As a SWM who has, for the most part up until now played more on the martial side of the martial/caster divide, I don't particularly find Aravashnial either 'weakened' or 'feminized' by the events. He's blind, yes & that hinders his casting ability but not nearly as much as if the blow had done some neural damage ala Feeblemind or such-like. I'm not even going to respond to the 'feminized' statement because that is going to go nowhere good & that fast.

Silver Crusade

6 people marked this as a favorite.
Pathfinder Adventure Path Subscriber

Blind = feminized? Men are strong, women are weak? Really? Is this 1968, or 2013?

Shadow Lodge

I meant the picture was pretty feminized (page 59), and as far as weakened, well, I'm not sure if I should go too much into as I am already getting kind of close to the border of too much spoiler info. Impotent seems the best, but carries probably the wrong alternate confusion possibility.


1 person marked this as a favorite.
Pathfinder Adventure Path, Rulebook Subscriber

err...

spoiler:
Appearance wise Aravashnial is about as feminized...as any elf. That's not exactly a trope that Paizo has invented...just look at elf characters in the Lord of the Ring movies. However his backstory right off the bat puts him as having been dumped recently by a woman.

As far as being weak goes, he is probably more useful to the PC's than Anevia, who can maybe use here bow, and that is about it. She certainly won't be sneak attacking, or scouting for the party, all useful rogue things. In contrast, the wizard has several spells memorized that could be of use to the PC's and which are beyond their casting level as starting PCs

And honestly they should all be pretty weakened. If Anevia and Aravashnial are weakened, it's because a level 3 and level 6 PC classed characters are pretty much going to render the level 1 characters pointless

And again...think about how this character was weakened. He took a frigging balor whip, a whip wielded by the Storm King himself, to the face. The fact he is even alive after that, or conscious, is pretty amazing. Sounds pretty "manly" to me

Grand Lodge

MMCJawa wrote:

err...

** spoiler omitted **

I completely agree with you. All of the major NPCs in this adventure are amazing.

Digital Products Assistant

Removed a few more posts. Again, this avenue of discussion is probably better off in a different thread.


Odraude wrote:
We're starting to veer a little off a bit here.

I understand that the topic can be uncomfortable, but I have largely said my piece and I think everyone in the last series of exchanges, including Mead, has been civil. But I agree with "Devil's Advocate" that this is no less off-topic than discussing mass combat and other things in this AP.

For GMs who want to explore this territory, I think the gender identity of the two NPCs here is an interesting potential source of conflict in the story:

Spoiler:
One wing of the crusaders can be contrasted with the wing that is over-zealous, witch-hunting wing (which in turn might be exploited by demons who seek to sow dissent. A line of conflict among the "good guys," if you will -- and the fact that people from all stripes and who might initially distrust each other, are willing to band together when facing a common enemy. I see a lot of fun story in that.


1 person marked this as a favorite.
The Rot Grub wrote:
Mead Gregorisson wrote:

Well people have opinions.. if they make you feel nauseous, you maybe need to have a doctor check you out. There could be a real problem there.

In the interest of civility on these boards, I have to point out that this is not cool. You should consider that my feeling nauseous might POSSIBLY have been because of what was implied in certain posts, which I did point out in my post, and not just conclude that I have a mental sickness that needs treatment.

You should have actually countered the point I made -- that the first inclusion of a transgender character is viewed as "forced" when the inclusion of heterosexual characters is not -- instead of dismissed everything I said because I was being emotional.

It's perfectly normal and fine to get emotional about social topics such as this one, on both sides, so long as we try to maintain some civility. To pretend otherwise would be to not be completely honest.

Feeling nauseous over people's opinions is usually not normal. There was nothing wrong with any opinions on either side of the discussion. But you had to go the "it makes me feel nauseous' route.

I apologize if I made you feel even worse. But the hypocritical stuff pisses me off, and as a paying customer I am allowed to post my opinion. More to the point, I was even told by someone on your side of the discussion that if a person has a right to say something, he has a right to confront it. Well guess what? So do I.

You may not think it feels forced. That is your right. But to others it does. That is our right. It didn't seem to me like it was an organic, natural background... and other than the actually switching gender, which was glossed over... wasn't even very unique.. And was a bit boring. It felt like it was thrown in there for one reason...

I would have had less issues if it had been done right. Just as I have had no issues with any other LGBT characters Paizo has done.


The Rot Grub wrote:
Odraude wrote:
We're starting to veer a little off a bit here.

I understand that the topic can be uncomfortable, but I have largely said my piece and I think everyone in the last series of exchanges, including Mead, has been civil. But I agree with "Devil's Advocate" that this is no less off-topic than discussing mass combat and other things in this AP.

For GMs who want to explore this territory, I think the gender identity of the two NPCs here is an interesting potential source of conflict in the story:

** spoiler omitted **

As I said, I do apologize if I made you feel bad with my earlier reply.


I'm confused... why was my post deleted when I was the one agreeing with Lambertz? O.o

Shadow Lodge

Typically if a post is deleted, all other posts that refer to it, even if not directly related to the reason the original post was deleted, are also removed, so as to not leave a blank spot in the posts.


Ah well that makes sense, no prob. :D

Shadow Lodge

MMCJawa wrote:

err...

** spoiler omitted **

Maybe it's just me then.


I like seeing the mongrelmen here as mole people. When I read the adventure, I got a real Futurama mutations vibe from them. Maybe if I run, I'll have a certain one-eyed, violet-haired female monk mongrelman meet the party ;)


Paul Watson wrote:

Littlestump,

Rather than poking the bag, could you perhaps produce your evidence for the rather strange assertion that "these themes" are central to the AP? I mean, clearly you see something in there that I don't.

I did poke the bag, his post was intolerant toward others and appears it has been removed. It was also a perfect example of the discord this topic has produced.

Now lets produce some evidence...two main NPCs which should be kept alive and will help you throughout the AP.

It appears that Paizo sells to many who would champion the GLBT cause, and that's just fine. However including this topic that not all agree on seems to have overshadowed a great piece of work. Again I'm not against the topic just the time and place.

Sovereign Court

Littlestump wrote:
Paul Watson wrote:

Littlestump,

Rather than poking the bag, could you perhaps produce your evidence for the rather strange assertion that "these themes" are central to the AP? I mean, clearly you see something in there that I don't.

I did poke the bag, his post was intolerant toward others and appears it has been removed. It was also a perfect example of the discord this topic has produced.

Now lets produce some evidence...two main NPCs which should be kept alive and will help you throughout the AP.

It appears that Paizo sells to many who would champion the GLBT cause, and that's just fine. However including this topic that not all agree on seems to have overshadowed a great piece of work. Again I'm not against the topic just the time and place.

Which begs the question: when is the time and place?

I'm interested as well to know if you are against the civil treatment of gay, lesbian, bisexual and transgender people?


GeraintElberion wrote:


Which begs the question: when is the time and place?

I'm interested as well to know if you are against the civil treatment of gay, lesbian, bisexual and transgender people?

That's quite a stretch to even think he is implying he isn't for civil treatment of LGBT.

Silver Crusade

The Rot Grub wrote:

Wow to some of the comments here. Speaking from the perspective of a gay man, I find it completely "forced" to see so many heterosexual characters predominating in fantasy fiction. That just doesn't reflect the reality that exists!

How many transgendered characters can we point to in the Adventure Paths that have appeared before? I cannot remember any. I wonder how I would feel if I were transgendered myself, to see this AP and think "Wow, there is an acknowledgment I exist!", and then to come on these boards and see others in the RPG gaming community say that the mere inclusion (the first!) of a person like me is "forced."

I literally feel somewhat nauseous reading some of these comments.

Well said. We finally get a bit of representation in Fantasy RPGs and there are those here acting like it's some sort of affrontery, or offensive.

Thanks for making me feel like I don't belong in a community.

Shadow Lodge

Actually, the first was included years ago in Pathfinder before Pathfinder was even a game system. But how exactly are other making you feel like you are not belonging in a community, much less this one?


Winter_Born wrote:


Well said. We finally get a bit of representation in Fantasy RPGs and there are those here acting like it's some sort of affrontery, or offensive.

Thanks for making me feel like I don't belong in a community.

You certainly belong to the community, the same as the rest of us. Are we to keep quiet about our concerns just to make you feel better? That doesn't make me feel like part of the community, ya know? So I can certainly buy the AP, but I'm not allowed to comment on what I may not like in it without upsetting people... that sort of thing....

Silver Crusade

Pathfinder Adventure Path Subscriber
Mead Gregorisson wrote:
Winter_Born wrote:


Well said. We finally get a bit of representation in Fantasy RPGs and there are those here acting like it's some sort of affrontery, or offensive.

Thanks for making me feel like I don't belong in a community.

You certainly belong to the community, the same as the rest of us. Are we to keep quiet about our concerns just to make you feel better? That doesn't make me feel like part of the community, ya know? So I can certainly buy the AP, but I'm not allowed to comment on what I may not like in it without upsetting people... that sort of thing....

*checks Mead's profile*

I'm sure if Paizo would put a pagan (as in Odin and Loki and stuff) character (Earth exists in Golarionverse, remember? There are guys cheering to Thor and Freya out there) you wouldn't feel all that great about people saying "this doesn't belong here, please remove it, this is promoting Pagan agenda! It's bad enough that I have to endure the fact that Pagans exist, why do you rub it in my face?".


Gorbacz wrote:


*checks Mead's profile*

I'm sure if Paizo would put a pagan (as in Odin and Loki and stuff) character you wouldn't feel all that great about people saying "this doesn't belong here, please remove it, this is promoting Pagan agenda!".

That's an odd attempt at a comparison.

1. I wouldn't care, but that would be wierd to cut out the game's gods. Though in my homebrew world I build for fun.. there are no true gods... which is why I am happy for Mythic Adventures to be out. They are all powerful humanoids. Divine Source FTW!

Edit: OK, not entirely true. The ultimate "villains" are the Great Old Ones.

2. It isn't even close to paganism/heathenism. I know the difference between fantasy and reality.

3. I play games that have nothing "pagan" in them. I play characters that have nothing to do with "paganism".

In fact, I have played in a single Pathfinder game... and my character was basically atheist.

I should also point out. I never said remove it. I stated that I didn't like this particular implementation. It just didn't work. It seemed tacked on.

Silver Crusade

Pathfinder Adventure Path Subscriber
Mead Gregorisson wrote:
Gorbacz wrote:


*checks Mead's profile*

I'm sure if Paizo would put a pagan (as in Odin and Loki and stuff) character you wouldn't feel all that great about people saying "this doesn't belong here, please remove it, this is promoting Pagan agenda!".

That's an odd attempt at a comparison.

1. I wouldn't care, but that would be wierd to cut out the game's gods. Though in my homebrew world I build for fun.. there are no true gods... which is why I am happy for Mythic Adventures to be out. They are all powerful humanoids. Divine Source FTW!

Edit: OK, not entirely true. The ultimate "villains" are the Great Old Ones.

2. It isn't even close to paganism/heathenism. I know the difference between fantasy and reality.

3. I play games that have nothing "pagan" in them. I play characters that have nothing to do with "paganism".

In fact, I have played in a single Pathfinder game... and my character was basically atheist.

I should also point out. I never said remove it. I stated that I didn't like this particular implementation. It just didn't work. It seemed tacked on.

My comparison was abstract, so maybe I should keep it abstract:

If there was some defining element of your identity that could be translated to a fantasy world, would you enjoy people telling you to keep it played down?

If you're white, would you think the question "why are even any people presented as white in the books unless there are special reasons for that?" holds any water? Or perhaps do you consider the point "having most NPCs white is promoting white supremacist agenda?" as valid? (I'm not assuming anything, just asking what you think).

Grand Lodge

I would like to see Paizo's internal notes on how LGBTQ+ characters fit into Golarion, sometime and somehow... not that I ever expect to see them published in a formal book anywhere (a girl can dream, though...), but we've seen enticing hints here and there.

I've written up a for-personal-use list of the deities of Golarion I think would be particularly trans friendly and I sometimes wonder how it matches up to Paizo's.

(If Anevia's devotions are any indicator, though, I bet there's a fairly close confluence between my list and Paizo's)


Gorbacz wrote:

]

My comparison was abstract, so maybe I should keep it abstract:

If there was some defining element of your identity that could be translated to a fantasy world, would you enjoy people telling you to keep it played down?

If you're white, would you think the question "why are even any people presented as white in the books unless there are special reasons for that?" holds any water? Or perhaps do you consider the point "having most NPCs white is promoting white supremacist agenda?" as valid? (I'm not assuming anything, just asking what you think).

I have played Legend of the 5 Rings. A character being White is not necessary either. So no. I really wouldn't care. There is no part of my life or existence that I feel needs to be translated into every game. Nor would I jump on a person for stating that they feel it wasn't the best implementation of it regardless. Using Legend of the 5 Rings above. If I saw that they were trying to put Gaijin in every single book... I would think it is just as forced. If the Gaijin in particular looked tacked on to make White people happy... I would feel the same was as I do this.

That being said... no I don't think having most NPCs White promotes "white supremacist" agenda. It depends on the game... and on the story.

Take Hellfrost.... except in the new Lands of Fire expansion, the humans are all white. Does that make it a "white supremacist" game?

My issue in this case is less the LGBT aspect, and more of the implementation. I didn't like the characters themselves.

Of course, I said really early on that is easily changed... and that I would still give the issue at least a 3. Not everyone has to enjoy every aspect of every product. And people are allowed to voice why they feel what they do about a product.

The problem is in this day and age, if you don't tow the PC party line entirely, you get jumped on by those that claim they are better because they are more tolerant.

Right now, the tolerance is at such a low level, that I am starting to regret my purchase. I'd actually lower my stars in a review to 2, just based on the community surrounding the product.

I look forward to see the implementation in issue 2. But right now I am wondering if buying it would be a complete waste of money.

Sovereign Court

Pathfinder Pathfinder Accessories, Pawns Subscriber; Pathfinder Roleplaying Game Superscriber

Outside of a strange discussion about whether certain individuals should even be acknowledged to exist, what are thoughts about the adventure itself? I haven't had time to give it a proper once-over, but I like the dramatic kickoff a lot.


I've only given it a once over myself; I'm waiting for a more in-depth examination until my delivery comes (hopefully early this week), but I liked it.

As I mentioned earlier, I really liked some of the artwork in the adventure, especially the Mongrelman female, which was very well done.

I also thought the Mythic empowerment scene- that was pretty dramatic and well done; it definitely gives an epic sense to the climax of the adventure. When I first saw the CR for that final encounter, I was like- "huh? Even with 1 tier of mythic, that seems really high," but the way it gets pulled off actually really works.


Subscribed :)

I can't wait to read this!!

Sovereign Court

Is this how people who 'don't champion' LGBT stuff try to keep LGBT out of sight? By kicking up a fuss when they see it?

It seems to me like Sandpoint has a retired paladin who provides a potential NPC mentor and lends an air of respectability to Sandpoint's trade.
He is the kind of person who is ageing and well-liked so when he tries (badly) to conceal a relationship everyone just plays along indulgently.

That's how I read it.

Other people read the entry and went ZOMG-terribad-GAY character! Shock! Panic!

I'm concerned that those people are forgetting the most important rule.

401 to 450 of 884 << first < prev | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | next > last >>
Community / Forums / Paizo / Product Discussion / Pathfinder Adventure Path #73: The Worldwound Incursion (Wrath of the Righteous 1 of 6) (PFRPG) All Messageboards

Want to post a reply? Sign in.