Years of living with a skunk enabled Tacitus to stomach the horrible stench, but the burden of the sight was too much for him and he stood awestruck and the scene before saying to Antonio,"Close the door... we can't do anything here."
He then followed Kunala back to the Coins and responded, "A terror like that.... I don't know maybe burning the whole building is the best option?" he said inflecting a question as he looked to the Amelia.
Yes... I didn't know if this was strictly a Play-By-Post(PBP) forum (as it's not labeled as such an my first time here although I have a lot of experience elsewhere) and you didn't say that in your opening. Other listings do but it's a mix in this forum.
Generally this is a PBP recruitment forum and I would say its safe to say unless a thread specifically says it is NOT PBP, to assume it is.
Seeing Érme go down launches Taddy into action, NOOOO!! Not another one!!!! he thinks to himself, casting stabilize on her to stop the bleeding, hoping her sister can do more as he mounts back up on Maff.
Here is Gillian, he is a local Andoran boy from the village of Claes just north of Almas where the expedition set out from. A big boy, that uses a Ransuer to help fight and spear local wildlife for fishing.
Born to a local couple, his father is a fisherman, his mother a fish monger. Gillain enjoys the ocean, surfing and being in the Sun.
He joined the expedition as a chance to the see the world, get out of his local small village, and surf some new waves on the other side of the world.
He is a good swimmer, his rage power at level 2 would be "Bestial Swimmer" which gives him a swim speed while raging. I was trying to avoid going the easy route and just grabbing a race with a swim speed, though he originally started as a Gillman, changed him to Human.
Looks like we both went the surfer bro rout haha, if we get in we'll have to grab a set.
Spying something, she adds her own canny senses to the collective tracking, pointing out previously missed prints and indications;
"See here, here... and there. Orc Tracks. Leading to and from this building in a westerly direction."
Tacitus looked up with a smile at the orc, "And so they are, Thank you for your help, I missed them entirely on my first lookover." he said turning a few shades redder. How did I miss those? Thank Erastil we have an orc to track orcs.
"We should go round the back, less foot traffic means we'll be less likely to be spotted, and more likely to survive whatever does see us."" he whispers as he nods for the others to follow him round the back going as quietly as he and Maff can he approaches the back door and looks around through a window or keyhole if possible.
Scent
This extraordinary ability lets a creature detect approaching enemies, sniff out hidden foes, and track by sense of smell.
A creature with the scent ability can detect opponents by sense of smell, generally within 30 feet. If the opponent is upwind, the range is 60 feet. If it is downwind, the range is 15 feet. Strong scents, such as smoke or rotting garbage, can be detected at twice the ranges noted above. Overpowering scents, such as skunk musk or troglodyte stench, can be detected at three times these ranges.
The creature detects another creature’s presence but not its specific location. Noting the direction of the scent is a move action. If the creature moves within 5 feet (1 square) of the scent’s source, the creature can pinpoint the area that the source occupies, even if it cannot be seen.
A creature with the Survival skill and the scent ability can follow tracks by smell, making a Survival check to find or follow a track. A creature with the scent ability can attempt to follow tracks using Survival untrained. The typical DC for a fresh trail is 10. The DC increases or decreases depending on how strong the quarry’s odor is, the number of creatures, and the age of the trail. For each hour that the trail is cold, the DC increases by 2. The ability otherwise follows the rules for the Survival skill in regards to tracking. Creatures tracking by scent ignore the effects of surface conditions and poor visibility.
Creatures with the scent ability can identify familiar odors just as humans do familiar sights.
Water, particularly running water, ruins a trail for air-breathing creatures. Water-breathing creatures that have the scent ability, however, can use it in the water easily.
False, powerful odors can easily mask other scents. The presence of such an odor completely spoils the ability to properly detect or identify creatures, and the base Survival DC to track becomes 20 rather than 10.
Maff's Survival:1d20 + 1 ⇒ (1) + 1 = 2
Maff accidentally snorted a fly and can't smell much of anything right now apparantly...
you're not being curmudgeonly, we definitely do need to be more conscious of what's already been put down. I'm going to try to refrain from posting unless its been at least 30 minutes or an hour after the last just to be safe from any edits as well.
It's amazing how many times we post, and someone gets a post up while we're preparing ours. Instead of waiting to make sure no one is editing, I just check back and see if I missed anything. Mostly because I'm bored and have little to do other than fret over posts :)
Ya I almost feel like our little nation should be called the kingdom of Ninjapost or something like that lol
Wow Fiona, this is awesome. I just got around to checking it out and I've seen some stellar lootsheet docs before but the links to the post number the loot was posted in is just, chefs kiss
"aye those Hanspurite's are doing more than advocating, Our prisoner said they were sent by them directly." Tacitus says while chucking at the Guards comments about big guys in armor.
"what are the garrisons strengths besides the walls? Any glaring weaknesses? Are their bows and slings enough for everyone to repel an attack from the walls? Oh and I suppose most importantly, what kind of assault are we expecting??" he did his best to sound like he was a veteran of defending forts but truth be told he had only ever fired a few sling bullets from the tops of trees to repel a jungle cat or bear. Somehow I don't think this will be anywhere near that easy.
Érme Coin wrote:
"While we have been requested to complete our mission with utmost haste, a breach in such a trade agreement should not go unpunished. The priests of discord. The unscrupulous mercenaries of Mivon. Both should suffer arrears in blood and coin."
Taddy shot the half orc a confused look before darting his eyes back to the ground, The blood I understand, but what in the gods name is she doing to their rears to get coins out? He mused to himself.
Realizing the same truth Kunala is that they had taken the bait, he shouted to the youth,"FINISH THAT ONE, WE'LL HEAD OFF NOW!" as he wheeled Maff around to rush on in the direction of the assault he wispers something in his ear once more and his legs seem to elongate and thin out ever so slighly, his paws almost seem to form pronged hooves, and a small rack of antlers grows from his head and he speeds on towards the wagons.
swift action to use animal focus to give Maff Stag for +5 movement speed, and myself Tiger for +2 Dex
"Hello Lassies!" he says as Maff weaves between the coin sisters before Tacitus takes a shot at the nearest orc, IF he can see them; His hair and facial hair now streaked with deep orange stripes.
Blessed Attack vs Orc:1d20 + 6 ⇒ (3) + 6 = 9 damage vs Orc:1d6 ⇒ 3 Concealment, if needed:1d100 ⇒ 44
Doesn't look like it is needed.
Aim is way off today, have I gotten THAT rusty already? he thinks to himself, noticing the fire on the lead cart, oh no"FIRE!!! FIRE ON THE LEAD CART!!!!"
Chuckling at Tacitus' response, Kunala mostly ignored the sergeant's reminder. But watching the halfling get up he realized this might be the closest thing to a 'private conversation; he may have with his old acquaintance. Getting up and moving with halfling, he whispers."Thank you for that. I'm trying to keep a low profile. No need to stir up a hornet's nest, right?" As they crossed the threshold and headed for the stables, he continued. "I passed through the Lodge on my way here. Figured i'd say goodbye to mom and dad. Iradiel has taken a job in the north, but the three younger kids are growing like weeds." He nods to Tacitus, "How's Maff doing? I didn't see him." He paused hoping not to alarm his traveling companions, "Not that I was there for a long time or trying to be seen, if you catch my meaning."
Tacitus slowed down for the man who looked like a boy he might have once known,"So it is you.... I wasn't sure after all these years. he replies casually,"I left the lodge myself about 6 months ago for better prospects, They hadn't had much need of my services lately and I knew Onnello'd never have the heart to ask me to leave so I headed this way once I settled my affairs there, And aye, I think most of the youngin's are taller than me now, still can't fire a bow as good as you could at that age, if my memory serves me correctly." he adds eyeing the sword on Kunala's back, Can you still use one, or are you swinging that around these days?" he stops at the stable door, not wanting to rush the young man away, he leans on the frame and pulls his snuff box and begins packing a pipe, Maff's in there now, big lug's probably sleeping already,' he sniffs the air heavily 3 times before lighting his pipe, "and by the smell, he hasn't sprayed the stall either so I at least I can avoid that conversation with the innkeep in the morning." he chuckles before taking a long draw from the pipe and blowing a few rings before exhaling satisfyingly.
"Emerald and the old men seem capable enough, though I cant fathom what that situation is... and I saw you eyeing the Coin lass in there, no judgement here on that note, but what do you think of the rest of this group? I know I'm capable and you were as a lad so I'll asssume you at least wont get your self killed, but the rest seem.... green? What do you think?" he says in between puffs.
I've got something I'm working up that I'll DM you and if you approve It can be my backstory. Other wise I'll cut out what doesn't jive with your backstory.
I usually find that knowing at least one other character, even in passing can help RP tremendously.
Athletics +19, Bluff +10, Culture +14, Diplomacy +20, Life Science +12, Mysticism +16, Perception +10; (reduce the DC of Life Science checks to identity rare creatures by 5)
Botamo continues his onslaught, slashing at the yellow monk this time. "Yer all a buncha hosers is all!!"
hey just popping in for a moment, sorry about the lack of posting; My wife has had a mean flu that at this point her Dr. is assuming is covid 19 since we are on day 8. Once she's back to full strength, or close to it I'll be able to start posting again.
Much of the data is corrupted beyond repair, with the exception of a single voice message in Kishaleen.
Justin and DR3-M12:
The message begins with a loud burst of static, followed by a feminine voice. “...chief technology officer here at SecuriTech. Our customer service representatives received your message regarding your...” Another burst of static ensues. “...and I want to assure you that we take your security issues with the utmost seriousness. After all, you are our biggest client.” An awkward chuckle is distorted by audio artifacts.“A copy of the admin keycode for your lock—for all the locks we install—resides on a server within the Foundry. This server cannot be accessed except from its physical terminal, and only SecuriTech’s chief executive officer, a few key members of our team, and I have access to that terminal. In addition, I checked the logs this morning, and no one has accessed your file in almost a year. And that was for normal...” The message ends with a final burst of static.
The message begins with a loud burst of static, followed by a feminine clacking. “CLACK clack clickity clack clack click. clack clickity clack clack...” Another burst of static ensues. “...clack clickity clack clack click. clack clickity clack clack click.” An awkward chuckle is distorted by audio artifacts.“clack clickity clack clack click—clack clickity clack clack click. clack clickity clack clack click, clack clickity clack clack click clack clickity clack clack click. clack clickity clack clack click,clack clickity clack clack click. clack clickity clack clack click...” The message ends with a final burst of static.
Athletics +19, Bluff +10, Culture +14, Diplomacy +20, Life Science +12, Mysticism +16, Perception +10; (reduce the DC of Life Science checks to identity rare creatures by 5)
Parl? what does Parl mean?"
"has anyone ever heard of a Parl? I just got a message asking asking about one eh?"
Athletics +19, Bluff +10, Culture +14, Diplomacy +20, Life Science +12, Mysticism +16, Perception +10; (reduce the DC of Life Science checks to identity rare creatures by 5)
i'v leveled up on my sheet and should have it up on my profile tonight
““One of the many blessed areas within the Temple Found. It is a vast collection of our ancestors’ wisdom, held within sacred crystals. I sometimes used to visit the Vault when I had deep, unanswered questions. " she pauses, contemplating her next words," Though there is much about the words I don’t understand, I always come away from the Vault of Tales with some guidance. That is why the Temple Found should be free for all to visit, but Huntsmaster Xavra has seen to it no one may enter. Hh and their are several holes dug outside." she says pointing towards the door.
"Hello Justin Norveg. I am Tzayl and we are kish, the keepers of our ancestral land of Istamak. Weeks ago I would not have believed you but recent events have shaken my understanding of the ancestors will.” she says as she reaches for a pot and pours some hot liquid into roughly beaten metal cups and hands one to you, "I beleive our Hunters have mentioned the demons from the sky? I must admit that when our scouts reported your cloud decending from the heavens we prepared for the worst -" she pauses here, glancing at Hi-C and Handsome's armor motif," -but I sense that you are not you are not from the same stars as the sky demons? Are you truly here to repair the damage they have caused?" she asks.
"Click clack click clack Justin Norveg. Click clack click clack Click clack click clackClick clack click clackClick clack click clack. Click clack click clackClick clack click clackClick clack click clackClick clack click clack. she says as she reaches for a pot and pours some hot liquid into roughly beaten metal cups and hands one to Justin, "IClick clack click clack Click clack click clack Click clack click clack? Click clack click clack Click clack click clack Click clack click clackf Click clack click clack-" she pauses here, glancing at Hi-C and Handsome's armor motif," Click clack click clack Click clack click clack Click clack click clacksky Click clack click clack Click clack click clack Click clack click clack Click clack click clack?"
NPC slides are updated with the Kish and Herald Tzayl, as well as the building you are in.
Athletics +19, Bluff +10, Culture +14, Diplomacy +20, Life Science +12, Mysticism +16, Perception +10; (reduce the DC of Life Science checks to identity rare creatures by 5)
"I need no demonstration ye hoser, I just wanna take a lookseedaisy at it!" Botamo says once again yanking at the air towards the gun.
Gravity Surge to Disarm vs KAC+8:1d20 + 16 + 4 ⇒ (17) + 16 + 4 = 37
Athletics +19, Bluff +10, Culture +14, Diplomacy +20, Life Science +12, Mysticism +16, Perception +10; (reduce the DC of Life Science checks to identity rare creatures by 5)
The concealment is to get the bonus against the gaze attack so idk if that will work?
Athletics +19, Bluff +10, Culture +14, Diplomacy +20, Life Science +12, Mysticism +16, Perception +10; (reduce the DC of Life Science checks to identity rare creatures by 5)
Justin's hours and hours of Call of Duty simulations are paint off as he expertly gets a 2 headshots from his camping spot, saving the captain. Rover's shot would have missed anyways but DR34-M12 only has 1 target now! Will Captain Vesh survive?!!?
ROUND 6:
DR34-M12 -12SP
Rover -43 SP,
Captain Vesh -82, on fire
Handsome Gob -42SP -27HP
Hi-C -66SP, -16HP
Justin -5SP
Athletics +19, Bluff +10, Culture +14, Diplomacy +20, Life Science +12, Mysticism +16, Perception +10; (reduce the DC of Life Science checks to identity rare creatures by 5)
Botamo will spend his reaction and an RP to deflect one of the shots.
Deflection vs DC 31 :1d20 + 18 + 5 ⇒ (10) + 18 + 5 = 33 success! Botamo deflects the first acid dart to hit him, then reignites his solar glow while sweeping his weapon wide at Pink and White, "My ancestors are smiling at me, can you say the same hoser!?!?"
Athletics +19, Bluff +10, Culture +14, Diplomacy +20, Life Science +12, Mysticism +16, Perception +10; (reduce the DC of Life Science checks to identity rare creatures by 5)
untrained engineering :1d20 ⇒ 17
"Kush have your forgotten our studies in the weeks traveling here? It is definitely a camera donchaknow?'
Botama will walk up to the camera and peer into it.
"...OH, Waneda do you know if the filming location for Mansion of a 1,000,000 Corpses is open to the public?"
Waneda rolls her dead eyes,"why does no one ever read the fine print!? Its being filled on Abollon this time. something about the tax credit being better if they employ at least 70% of the crew locally. "
Justin-Norveg wrote:
"Is there something we can pick you up to eat... that wouldn't be a violation of Absolom station laws ? "
Waneda seems surprised at the offer,"well... Troll Farm may be run by a bunch of jerks, but I guess I'd be cranky if I was constantly serving my own ribs and legs to customers. I wouldnt say know to an order of crispy fried knee joints. OH! that reminds me, Ambasador Nor said give you a some credits for anything you might need while on this mission. It should more than cover the knee joints hahahahah" she cackles to herself as he long tongue falls out and she hastily stuffs it back in. "ahem... you may want to check out the other shops in the neighborhood too... especially if your looking for a necrograft."
Each of your accounts gets 1000 credits deposited in it.
The retired bonetrooper lives just around the corner on Bareknuckle Way and its a short walk from the ministry building to the residence.
The narrow sliding door to this residential building bears the tarnished metal numbers “5236,” with the final digit drooping to the side. The door is slightly dented and hangs partially open.
Everyone except Hi-C automatically realizes the door has been forced open.
The sound of rasping voices shouting angrily can be clearly heard coming from inside the residence.
"So you think reporting on the fleet is a good idea Gretal?"
"we'll show you just how we deal with snitches in the 5th!"
you hear the sounds of someone being struck, "Your only just beginning to learn some proper respect!"
Any possibility my undead heads in jars proposition would actually work? Such beheaded undead heads wouldn't still be alive and talking... Would they?
Handsome, inspired by the cults' aesthetic tastes, ensures his armor is decorated in a similar manner, (bones, skulls, death imagery, etc.) but with higher quality materials and craftsmanship (if that's allowed).
Each Bone trooper survives the decapitation, the goul's souls have gone to rest. Each head has not said anything since the initial protest of the decapitation; Please do take on the look of the devourer! The armor was only left behind because it was broken but other than that all those spikes and bones are intentional. Your characters would remember the cultist from the jungles of Ukulum had similar armor.
Haath Chaar wrote:
Does Hi-C use Profession (bartender) to operate the UPB Blender?
This is one of those ruling you never thought you'd have to make as a GM but are gleefully happy to announce that yes, the angry bartender sure as hell can use the blender with profession (bartender).
Athletics +19, Bluff +10, Culture +14, Diplomacy +20, Life Science +12, Mysticism +16, Perception +10; (reduce the DC of Life Science checks to identity rare creatures by 5)
Botamo, still aflame, activates his solar acceleration and slashes twice at red before stepping away!
Full attack fire VS KAC:1d20 + 17 - 4 ⇒ (9) + 17 - 4 = 224d8 + 18 ⇒ (6, 1, 2, 6) + 18 = 33
Full attack fire VS KAC:1d20 + 17 - 4 ⇒ (2) + 17 - 4 = 154d8 + 18 ⇒ (3, 8, 4, 5) + 18 = 38
Athletics +19, Bluff +10, Culture +14, Diplomacy +20, Life Science +12, Mysticism +16, Perception +10; (reduce the DC of Life Science checks to identity rare creatures by 5)
Botamo, Gritting his teeth though the flames continues to fight on,
Athletics +19, Bluff +10, Culture +14, Diplomacy +20, Life Science +12, Mysticism +16, Perception +10; (reduce the DC of Life Science checks to identity rare creatures by 5)
Extinguish :1d20 + 4 ⇒ (5) + 4 = 9
Botamo tries to pat the flames out but only ends up fanning them. meanwhile he starts glowing brightly and ignites his sword with the flames on his armor, then swings at orange!
DR34-M12 maneuvers to give Hi-C the perfect double shot! Simultaneously Justin diverts power to the guns for an even more effective shot and Rover scans the ship to discover several things!
Both ships are Death's Curtain Necrofighters!
everything you currently know about the fighters:
The Death’s Curtain Necrofighter is an innovation of the Corpse Fleet’s secret shipyards. A two-crew fighter, this sleek vessel is often piloted by a trained elebrian assisted by a ghoul or skeletal gunner. An integrated tactical computer—a rarity among Eoxian-designed ships—allows for the pilot to coordinate effectively with her gunner. The hull is derived from the Death’s Head Necroglider, but it does not have formal ties to the Eoxian manufacturer.
Living crew: 0
Tiny fighter
Speed 12
Maneuverability good (turn 1)
AC 17; TL 16
current HP: 45
Total HP: 45
Shields: basic 40 (forward 10, port 10, starboard 10, aft 10)
Power Core: Pulse Brown (90 PCU)
Forward Arc: light particle beam (3d6)
Both ships fire in on your forward shields but your shields are holding for now and Hi-C returns fire, shredding the Blue fighters starboard sheilds and blasting bits of bone and metal into space!
ROUND 2:
Sunrise Maiden:
F:23
A:40
S:40
P:40
HP:65
Blue Necrofighter:
F:10
A:10
S:0
P:10
HP:24
Crits:1d100 ⇒ 291d100 ⇒ 9 Life support lol and sensors are glitching