GM Friendly Sauce’s Dead Suns

Game Master friendly sauce

NPC’s
Maps
The Sunrise Maiden
loot/skill matrix courtesy of BNW
Starship Roles
tier 5 maiden sheet


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Female Android Starfinder Data Jockey Mechanic 6 | SP: 34/52 HP: 40/40 RP: 7/7 | Resistance Cold:5 Fire:5| EAC: 22 KAC: 22 CMD: 30| Fort +7 Ref +11 Will +2 [Constructed +2]| Init +6 | Perception +9(LL Vision, Darkvision 60ft)

Dreamz will defintely take the Ysoki Refractor Suit if it's up for grabs.


Dead Suns: NPC’s | Maps.

GM takes big deep breath.... :
“Waneda is a ghoul,” Chiskisk says, “but she was once human and a resident of Absalom Station. Her relatively recent transition to undeath makes her slightly more accommodating to the Starfinder Society than
most Eoxians. Apparently, in life, Waneda
was obsessed with Eoxian history and the cataclysm that prompted most of the planet’s population to turn to undeath. Waneda became intent on achieving immortality with the Eoxians’
help. She succeeded, but she spent all of her wealth on the processes and treatments required
to achieve her transformation into a ghoul. Given
her knowledge of Eoxian culture and history, she then sought work with the planet’s government. It was Ambassador Gevalarsk Nor himself who offered Waneda a position at the Ministry of Eternal Vigilance.”

“The Ministry of Eternal Vigilance is a bureaucratic branch of the Eoxian government—though a very small branch, to be honest. Eoxian law requires citizens to report all Corpse Fleet activity they witness or suspect. The ministry takes these reports and provides
copies to interested parties as necessary—law enforcement agencies, the Eoxian embassy on Absalom Station, or the Stewards. In fact, Eox’s ambassadors and government officials make a dutiful show of regularly handing over all of the ministry’s reports to the Stewards. It’s very important that the Pact Worlds know that the Eoxians are making every possible effort to disavow and eliminate the Corpse Fleet. It’s a very thorough system designed to ease the fears of other Pact Worlds members and help Eox avoid blame for the Corpse Fleet’s actions.
“Of course, in practice, the system is not so smooth. The Eoxians file precious few reports about the Corpse Fleet, given the planet’s population. Some say there are a significant number of Corpse Fleet sympathizers among the residents of Eox’s Necropoleis as well as among the bone sages who rule the planet.”

“Waneda Trux is the director—and only full-time employee—of the Ministry of Eternal Vigilance. All reports of Corpse Fleet activity on Eox cross her desk, at least officially, and her office keeps files on every reported incident. Unfortunately, there are also reports of Eoxian citizens who provide real information about the Corpse Fleet being intimidated or even attacked by Corpse Fleet sympathizers who believe elebrians should not betray their own kind. This surely does not make Waneda’s job any easier. “Given the supposed ambivalence that many Eoxians exhibit toward the Corpse Fleet, it is perhaps no surprise that Ambassador Nor installed a non-elebrian in this post. A human ghoul would likely be less intimidating than a powerful necrovite, and thus more likely to receive reports from citizens. In addition, a former human would have no sympathy for the Corpse Fleet, as an elebrian or other native Eoxian might. The last impression Ambassador Nor wants to give the Pact Worlds is that Eox is not taking the Corpse Fleet threat seriously.”

While she does report to Embassador Nor, I wouldn’t expect her to stick her neck out for any of you. Her job is strictly to take reports from Eoxian citizens regarding the Corpse Fleet. She’s not a law enforcement agent, and her superiors do not want her or her ministry to get personally involved in such situations. However, she should be able to give you the most up- to-date leads about the Corpse Fleet’s activities on Eox.”

Eox is…quite safe! All of Orphys is contained beneath an atmosphere dome, so even living creatures can venture about without taking personal environmental protection measures. Waneda Trux WANEDA has agreed to allow you the use of an empty TRUX office in the headquarters of the Ministry of Eternal Vigilance. The local authorities know that you are coming and that you are Starfinders on official business, so you should not have any official interference. On the other hand, I hear that many of Eox’s undead citizens can be downright rude to the living, so you would be wise to be prepared for anything. But Eox is otherwise quite safe, I assure you!”

"Oh! I almost forgot the good news!' Chiskisk says excitedly,"For your effort in helping destroy the Cult of the Devourer the society has sourced enough funds for each of you to receive a handsome reward! 2500 credits each!"


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Male, CN Space Goblin, Space Pirate Envoy 6 | SP 24/42 HP 38/38 | RP 8/8 | EAC 21 KAC 21 | Fort +3; Ref +9; Will +5 | Init: +8 | Perc: +4, SM: +4+1d6 | Speed 35ft | Active conditions: none

Any possibility my undead heads in jars proposition would actually work? Such beheaded undead heads wouldn't still be alive and talking... Would they?

Handsome, inspired by the cults' aesthetic tastes, ensures his armor is decorated in a similar manner, (bones, skulls, death imagery, etc.) but with higher quality materials and craftsmanship (if that's allowed).

Second Seekers (Jadnura)

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LN Male Kasatha Soldier (6) | SP 66, HP 46, DR 6/– | EAC 23, KAC 25 | Fort +10, Ref +4, Will +7 (Toughness; +4 vs Poison/Disease) | Perception +11 (darkvision 60 ft.) | Initiative +2 | Speed 25 ft. (armor) or 20 ft. (armor+shield) | Resolve 9/9 | Active Conditions: salivating for pretzels
Skills:
Acrobatics +9, Athletics +17, Culture (untrained) +1, Profession (bartender +11 / mercenary +6 / dancer +9); ACP –1 armor included; ACP –2 shield not included
GM Friendly Sauce wrote:
"Oh! I almost forgot the good news!" Chiskisk says excitedly, "For your effort in helping destroy the Cult of the Devourer the society has sourced enough funds for each of you to receive a handsome reward! 2500 credits each!"

"You heard the bug, Dreamz. Shoot me up with those sweet, sweet synthetic steroids."

Mk 2 Personal Upgrade – Strength!


Male Human Human Operative[Spacefarer] N lvl 6 |Init:+6 Perception:+ 11| Fort:+3 Reflex:+8 Will:+6| AC:EAC:19 KAC:19 | Stamina:44/44 HP:40/40 Resolve:6/6|Unarmed+7(1d6+6)Knife+7(1d4+6) 2 Pistols+7(1d6+2)Azimuth Laser Pistol +7(1d6+2 F)

Gonna take the D-Suit 1, Unless we are making something equal


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Male Human Human Operative[Spacefarer] N lvl 6 |Init:+6 Perception:+ 11| Fort:+3 Reflex:+8 Will:+6| AC:EAC:19 KAC:19 | Stamina:44/44 HP:40/40 Resolve:6/6|Unarmed+7(1d6+6)Knife+7(1d4+6) 2 Pistols+7(1d6+2)Azimuth Laser Pistol +7(1d6+2 F)

Also I want the heads to continue to talk and move cause thats funny


M Tall dwarf Xerox Of Xeros Link Level 3 druid

Justin is going to grab an estex suit.

Second Seekers (Jadnura)

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LN Male Kasatha Soldier (6) | SP 66, HP 46, DR 6/– | EAC 23, KAC 25 | Fort +10, Ref +4, Will +7 (Toughness; +4 vs Poison/Disease) | Perception +11 (darkvision 60 ft.) | Initiative +2 | Speed 25 ft. (armor) or 20 ft. (armor+shield) | Resolve 9/9 | Active Conditions: salivating for pretzels
Skills:
Acrobatics +9, Athletics +17, Culture (untrained) +1, Profession (bartender +11 / mercenary +6 / dancer +9); ACP –1 armor included; ACP –2 shield not included

Final tally: everyone please collect 2961 credits.

1461 credits added to the Common Fund.

Does Hi-C use Profession (bartender) to operate the UPB Blender?

Second Seekers (Jadnura)

LN Male Kasatha Soldier (6) | SP 66, HP 46, DR 6/– | EAC 23, KAC 25 | Fort +10, Ref +4, Will +7 (Toughness; +4 vs Poison/Disease) | Perception +11 (darkvision 60 ft.) | Initiative +2 | Speed 25 ft. (armor) or 20 ft. (armor+shield) | Resolve 9/9 | Active Conditions: salivating for pretzels
Skills:
Acrobatics +9, Athletics +17, Culture (untrained) +1, Profession (bartender +11 / mercenary +6 / dancer +9); ACP –1 armor included; ACP –2 shield not included

Other Purchases:

100cr Reconfigurable Clothing:
• 5cr Professional (dancer)
• 5cr Professional (bartender)
• 40cr Environmental (radiation) / Travel
• 30cr Environmental (zero-G) / Athletic (parkour)
• 22cr Environmental (extreme-G) / Everyday
20cr Tool Kit (Profession-Dancer; Glow sticks)
1cr Lighter
300cr Tier 1 Antitoxin (x2)


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Female Android Starfinder Data Jockey Mechanic 6 | SP: 34/52 HP: 40/40 RP: 7/7 | Resistance Cold:5 Fire:5| EAC: 22 KAC: 22 CMD: 30| Fort +7 Ref +11 Will +2 [Constructed +2]| Init +6 | Perception +9(LL Vision, Darkvision 60ft)

I think my only real purchase will be to upgrade my Synaptic Accelerators to +4 Dex for 5100. Dreamz can create augmentations but she'll need Justin's help to install them. Hi-C's new strength augmentations will contain glow circuits similar to an Androids.

Dreamz filed the additional data from Chisisk. "So probably best to assume that the Eoxians will be listening to and watching everything we do while we're there."

Reminder about Environmental Protections:
Environmental protections offer the below benefits for a number of days equal to your armor level. You can recharge one day of environmental protection for each 10 minutes you walk next to Dreamz(backup generator)

Breathing and Pressure
All armor can facilitate self-contained breathing, protecting you against vacuums, smoke, and thick, thin, and toxic atmospheres (including any airborne poison or disease). Self-contained breathing functions underwater and in similar liquid environments. This protection allows you to breathe in a corrosive atmosphere (see page 395) to prevent suffocation, but it isn’t strong enough to prevent a corrosive atmosphere from dealing acid damage to both you and your armor. A suit of armor with an upgrade that grants acid resistance reduces any acid damage taken from a corrosive atmosphere normally. Any vision impairment from the environment (such as smoke or water) still applies.

Radiation
Armor protects you against low levels of radiation (see page 403) and grants a +4 circumstance bonus to saving throws against higher levels of radiation. Armor of 7th level and higher grants immunity to medium radiation levels and provides a +6 circumstance bonus to saving throws against higher levels of radiation. No armor’s bonuses apply to saves against radiation sickness, regardless of the level of radiation exposure that caused you to contract it.

Temperature
Armor’s environmental protections reasonably protect you against both cold (temperatures below –20° F) and heat (air temperatures over 140° F). This prevents you from having to attempt Fortitude saving throws to avoid damage from the environment, and it prevents you from taking any damage listed for breathing in the environment. This does not protect against cold or fire damage from other sources or against environments that deal damage without allowing a Fortitude saving throw or breathing the atmosphere (such as lava).)

Second Seekers (Jadnura)

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LN Male Kasatha Soldier (6) | SP 66, HP 46, DR 6/– | EAC 23, KAC 25 | Fort +10, Ref +4, Will +7 (Toughness; +4 vs Poison/Disease) | Perception +11 (darkvision 60 ft.) | Initiative +2 | Speed 25 ft. (armor) or 20 ft. (armor+shield) | Resolve 9/9 | Active Conditions: salivating for pretzels
Skills:
Acrobatics +9, Athletics +17, Culture (untrained) +1, Profession (bartender +11 / mercenary +6 / dancer +9); ACP –1 armor included; ACP –2 shield not included

Hi-C just purchased a dancers outfit and glow sticks so he can tear up the dance floor with Dreamz ^_^


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Male, CN Space Goblin, Space Pirate Envoy 6 | SP 24/42 HP 38/38 | RP 8/8 | EAC 21 KAC 21 | Fort +3; Ref +9; Will +5 | Init: +8 | Perc: +4, SM: +4+1d6 | Speed 35ft | Active conditions: none
GM Friendly Sauce wrote:
"For your effort in helping destroy the Cult of the Devourer the society has sourced enough funds for each of you to receive a handsome reward! 2500 credits each!"

Handsome hears, 'blah blah blah blah 2500 credits each!'

"Welp, I know everything I need to know! Let's go meet some skeletons!"

Handsome purchases a null space chamber. Woo! Goblin pack mule!


Male Human Human Operative[Spacefarer] N lvl 6 |Init:+6 Perception:+ 11| Fort:+3 Reflex:+8 Will:+6| AC:EAC:19 KAC:19 | Stamina:44/44 HP:40/40 Resolve:6/6|Unarmed+7(1d6+6)Knife+7(1d4+6) 2 Pistols+7(1d6+2)Azimuth Laser Pistol +7(1d6+2 F)

"I have to brush up on my Eoxian and Eoxian Culture," Rover says as he shakes his head hoping he can help in that capacity


Dead Suns: NPC’s | Maps.

after 5 days of drift travel and crafting and installing/sugery/other you arrive just outside Eoxian sovereign space.

you are contacted by Eoxian Space Defense officials on the ancient orbital defense platform called the Sentinel, who request identification and your destination. After declaring yourselves you are directed to a landing pad located on the Splice.

DC 21 culture :

Orphys is one of Eox’s great necropolises, but the Splice is one of the city’s most unappealing districts. Largely industrial and utilitarian, the Splice is home to several necrograft factories, which lay the unpleasant reality of this technology’s fabrication bare. These factories are large, dirty, and unsightly. Most of the fusion of undead flesh and technology required to create necrografts takes place inside the factories, but other rather morbid processes also happen on these facilities’ open- air grounds. This includes the cultivation of massive amounts of vat-grown, genetically synthesized living flesh as well as the transportation of this unpleasant crop via flesh elevators up into the factories.

DC 26 culture :

Beyond the necrograft factories, the Splice is also home to rows of slum-like abodes where some of Orphys’s poorest and politically disfavored citizens live, including those few living species who have agreed to work for the Eoxians—often in the nearby necrograft factories—in exchange for the gift of undeath once their mortal forms have weakened. Of course, where there’s a population, there are also businesses to serve the residents, and the Splice is no different. However, local law enforcement rarely turns its attention toward the hardscrabble district, so many of the Splice’s business proprietors are shady, even by Eoxian standards. Visitors are uncommon in the Splice, and amenities for the living are scarce enough to be nearly nonexistent.

A few things to note, Eox has a 30 day long rotation and you have arrived at the beginning of 15 days of night time for Orphys so be aware it will always be dark or lowlight when you are outside. Also, as Orphys is one of the plants major necropolises and is a hub for living visitors to Eox, the entire city is covered in a carefully engineered protective dome that contains breathable atmosphere for living creatures.


Male if it matters Ratfolk Mystic 5 | Stam 28/35 HP 32/32 Res 6/6 | EAC 13 KAC 14 | F +2 R +4 W +8 | Perc +14

culture: 1d20 + 12 ⇒ (5) + 12 = 17

Tosses Xavier a petrie dish


Female Android Starfinder Data Jockey Mechanic 6 | SP: 34/52 HP: 40/40 RP: 7/7 | Resistance Cold:5 Fire:5| EAC: 22 KAC: 22 CMD: 30| Fort +7 Ref +11 Will +2 [Constructed +2]| Init +6 | Perception +9(LL Vision, Darkvision 60ft)

Culture; Fast Retrieval, Library Chip: 1d20 + 10 + 4 ⇒ (9) + 10 + 4 = 23

"Look at all that perfectly good synthetic flesh they are going to necromorphize." Dreamz commented as she brought the ship to dock.


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Male, CN Space Goblin, Space Pirate Envoy 6 | SP 24/42 HP 38/38 | RP 8/8 | EAC 21 KAC 21 | Fort +3; Ref +9; Will +5 | Init: +8 | Perc: +4, SM: +4+1d6 | Speed 35ft | Active conditions: none

Handsome places the two glass jars containing bone trooper heads on either side of his captain's seat, ensuring they're visible to those with whom visual comms are initiated. "I'm going to name you Itchy and you Scratchy" says Handsome to the left head and to the right head. "No need to speak now. Plenty of time in the future to oil up your jawbones!! kekekeke!!!"

Culture: 1d20 + 10 ⇒ (14) + 10 = 24
Culture: 1d20 + 10 ⇒ (18) + 10 = 28

"Well, man-dog Rover, it's a good thing I speak Eoxian and know all about Eoxian culture!

"So the Splice is a fun place for tourists!!! That's where they make a lot of them necrografts!! Lotsa industrial flesh farms, vats of goo and acid! The aroma wafting from their 24/7 processing plants are to die for! Haha! Get it?? To die for??

"And once they're done with the factory tours, visitors can check the 100% genuine slums in the district. Lotta poor outcasts to see there, including the living who work in the hopes of being granted with life after death. It's all kinda disturbing really.

"Remember, keep an eye out and an ear perked. The police never really bother to enforce the law in this area and the residents will lie, cheat and steal from anyone, especially living tourists like us!"

When asked for more details, Handsome will more or less pass on the details contained within the two spoilers.

Second Seekers (Jadnura)

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LN Male Kasatha Soldier (6) | SP 66, HP 46, DR 6/– | EAC 23, KAC 25 | Fort +10, Ref +4, Will +7 (Toughness; +4 vs Poison/Disease) | Perception +11 (darkvision 60 ft.) | Initiative +2 | Speed 25 ft. (armor) or 20 ft. (armor+shield) | Resolve 9/9 | Active Conditions: salivating for pretzels
Skills:
Acrobatics +9, Athletics +17, Culture (untrained) +1, Profession (bartender +11 / mercenary +6 / dancer +9); ACP –1 armor included; ACP –2 shield not included

"They allow open carry here, I assume?"


Dead Suns: NPC’s | Maps.

You get directions to the Ministry of Eternal Vigilance easily enough, It is only a few miles from the space port you are docked at. The Ministry of Eternal Vigilance sits on Carpalspur Street, nestled between necrograft factories and shops. Compared with other government buildings elsewhere in Orphys, the ministry is remote, run down, and ignored for the most part.

A wide, two-story building of black and rust-dappled gray stands out from the other dilapidated structures on this densely packed block. A holographic banner above the sliding double entryway displays the words “Ministry of Eternal Vigilance” in Common and Eoxian. A smaller sign on the front doors declares that the office is open for at least 12 hours every Pact Standard day, even if the stench from the nearby necrograft factory and the building’s lack of windows and architectural accouterments are less than inviting.

Map has been updated. Building C is the Ministry of Eternal Vigilance. Note the 10 foot squares as well.


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Male, CN Space Goblin, Space Pirate Envoy 6 | SP 24/42 HP 38/38 | RP 8/8 | EAC 21 KAC 21 | Fort +3; Ref +9; Will +5 | Init: +8 | Perc: +4, SM: +4+1d6 | Speed 35ft | Active conditions: none
Haath Chaar wrote:
"They allow open carry here, I assume?"

"Of course it is allowed! What a strange question! Have you ever been anywhere in the galaxy that didn't allow the carry of lethal, military-grade weapons of mass destruction and mayhem out on the city streets in public? Where there are full on crowds of innocent, unarmed civilians? Of course not, silly!!"

Handsome knocks on the door and/or rings the doorbell.


Dead Suns: NPC’s | Maps.

No one answers, however the door does appear to be unlocked.

Second Seekers (Jadnura)

LN Male Kasatha Soldier (6) | SP 66, HP 46, DR 6/– | EAC 23, KAC 25 | Fort +10, Ref +4, Will +7 (Toughness; +4 vs Poison/Disease) | Perception +11 (darkvision 60 ft.) | Initiative +2 | Speed 25 ft. (armor) or 20 ft. (armor+shield) | Resolve 9/9 | Active Conditions: salivating for pretzels
Skills:
Acrobatics +9, Athletics +17, Culture (untrained) +1, Profession (bartender +11 / mercenary +6 / dancer +9); ACP –1 armor included; ACP –2 shield not included

With Shield in hand, Hi-C moves to open the doors.

"Let's get this over with before dinner time."


Male Human Human Operative[Spacefarer] N lvl 6 |Init:+6 Perception:+ 11| Fort:+3 Reflex:+8 Will:+6| AC:EAC:19 KAC:19 | Stamina:44/44 HP:40/40 Resolve:6/6|Unarmed+7(1d6+6)Knife+7(1d4+6) 2 Pistols+7(1d6+2)Azimuth Laser Pistol +7(1d6+2 F)

Eoxian:
"Awesome me too Capt' Me too"
He says without an accent.

"I will need to get a T-Shirt" he says as he makes his way to the door.

"Maybe I love Dead Girls? No that gives off a wrong vibe..." He says looking at the doorway cautiously."Anybody else wondering if this is an elaborate trap?'

Second Seekers (Jadnura)

LN Male Kasatha Soldier (6) | SP 66, HP 46, DR 6/– | EAC 23, KAC 25 | Fort +10, Ref +4, Will +7 (Toughness; +4 vs Poison/Disease) | Perception +11 (darkvision 60 ft.) | Initiative +2 | Speed 25 ft. (armor) or 20 ft. (armor+shield) | Resolve 9/9 | Active Conditions: salivating for pretzels
Skills:
Acrobatics +9, Athletics +17, Culture (untrained) +1, Profession (bartender +11 / mercenary +6 / dancer +9); ACP –1 armor included; ACP –2 shield not included

"I don't see much point in wondering anymore."


Male, CN Space Goblin, Space Pirate Envoy 6 | SP 24/42 HP 38/38 | RP 8/8 | EAC 21 KAC 21 | Fort +3; Ref +9; Will +5 | Init: +8 | Perc: +4, SM: +4+1d6 | Speed 35ft | Active conditions: none

Handsome pulls out his plasma rifle and as Hi-C advances, Handsome yells out, "Fair warning! We're coming in! And because the door is open and unlocked, the goblin principles of finders keepers apply! Anything that we find unsecured, as well as anything with security we can defeat, is ours to keep!"

Handsome looks at his teammates and says, "Amirite??"

Second Seekers (Jadnura)

LN Male Kasatha Soldier (6) | SP 66, HP 46, DR 6/– | EAC 23, KAC 25 | Fort +10, Ref +4, Will +7 (Toughness; +4 vs Poison/Disease) | Perception +11 (darkvision 60 ft.) | Initiative +2 | Speed 25 ft. (armor) or 20 ft. (armor+shield) | Resolve 9/9 | Active Conditions: salivating for pretzels
Skills:
Acrobatics +9, Athletics +17, Culture (untrained) +1, Profession (bartender +11 / mercenary +6 / dancer +9); ACP –1 armor included; ACP –2 shield not included

"Note to self: start locking bedroom door back on the ship."


Dead Suns: NPC’s | Maps.

Handsome yells his anouncement as Hi-C kicks open the door to find.... A normal lobby!

The ministry’s ground floor contains a large waiting room with rows of rusty and, in some cases, lopsided hover chairs. A tall, boxy machine in a corner dispenses numbered tokens. Beside the machine, projected in a hologram on the wall, are instructions for reporting Corpse Fleet activity to the ministry. A wide front desk with a teller- like window faces the lobby at one end, with a holographic numerical display. Behind the front desk, stairs lead to the second floor, though they are roped off with industrial-grade silver tape labeled “No Public Access.”

According to the holographic instructions in the lobby, visitors should take a numbered token from the machine in the corner and have a seat. When their number is called, they should check in at the front desk, where a ministry official will assist them.

Currently there are only two people present: a shabby human man sitting in the lobby, and a female ghoul sitting behind the front desk, absently entering information from an enormous stack of papers into a computer terminal sitting on the desk.


Male Human Human Operative[Spacefarer] N lvl 6 |Init:+6 Perception:+ 11| Fort:+3 Reflex:+8 Will:+6| AC:EAC:19 KAC:19 | Stamina:44/44 HP:40/40 Resolve:6/6|Unarmed+7(1d6+6)Knife+7(1d4+6) 2 Pistols+7(1d6+2)Azimuth Laser Pistol +7(1d6+2 F)

"You know that is a security measure he can defeat right" Rover says to Hi-C with a smirk.

Second Seekers (Jadnura)

LN Male Kasatha Soldier (6) | SP 66, HP 46, DR 6/– | EAC 23, KAC 25 | Fort +10, Ref +4, Will +7 (Toughness; +4 vs Poison/Disease) | Perception +11 (darkvision 60 ft.) | Initiative +2 | Speed 25 ft. (armor) or 20 ft. (armor+shield) | Resolve 9/9 | Active Conditions: salivating for pretzels
Skills:
Acrobatics +9, Athletics +17, Culture (untrained) +1, Profession (bartender +11 / mercenary +6 / dancer +9); ACP –1 armor included; ACP –2 shield not included

"The human? Or the ghoul?"


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Female Android Starfinder Data Jockey Mechanic 6 | SP: 34/52 HP: 40/40 RP: 7/7 | Resistance Cold:5 Fire:5| EAC: 22 KAC: 22 CMD: 30| Fort +7 Ref +11 Will +2 [Constructed +2]| Init +6 | Perception +9(LL Vision, Darkvision 60ft)
Xavier "Rover" Florin wrote:

** spoiler omitted ** He says without an accent.

"I will need to get a T-Shirt" he says as he makes his way to the door.

"Maybe I love Dead Girls? No that gives off a wrong vibe..." He says looking at the doorway cautiously."Anybody else wondering if this is an elaborate trap?'

Dreamz took a few autopilot steps and her circuits glowed brightly as she processed calculations"So that shirt has a 89.6% failure rate on an undead colony, but a 98.79% success rate on organic colonies with a sexual active female undead population!" Dreamz said with a burst of excitement. "That's the highest percentage for a wild calculation I've gotten yet! Mating sure is weird. Oh, and there is a 73.32% chance that the Corpse Fleet has set a trap or soon will."

GM wrote:
Handsome yells his anouncement as Hi-C kicks open the door to find.... A normal lobby!

Dreamz will take a number(with a thank you if the hologram is an AI and not just a sign) and going back to huddle with the crew. "So do we think they have actual information or are just bait?" She said with a motion towards the others in the lobby.

Second Seekers (Jadnura)

LN Male Kasatha Soldier (6) | SP 66, HP 46, DR 6/– | EAC 23, KAC 25 | Fort +10, Ref +4, Will +7 (Toughness; +4 vs Poison/Disease) | Perception +11 (darkvision 60 ft.) | Initiative +2 | Speed 25 ft. (armor) or 20 ft. (armor+shield) | Resolve 9/9 | Active Conditions: salivating for pretzels
Skills:
Acrobatics +9, Athletics +17, Culture (untrained) +1, Profession (bartender +11 / mercenary +6 / dancer +9); ACP –1 armor included; ACP –2 shield not included

Hi-C moves up to human (while still wearing his heavy armor and holding his sniper rifle), and casually sits right next to him (despite the ample seating room).

"So. What number you got?"


Male if it matters Ratfolk Mystic 5 | Stam 28/35 HP 32/32 Res 6/6 | EAC 13 KAC 14 | F +2 R +4 W +8 | Perc +14

Justin takes a number and has a seat

"THe paperless office. Comming next year."


Dead Suns: NPC’s | Maps.
Haath Chaar wrote:

Hi-C moves up to human (while still wearing his heavy armor and holding his sniper rifle), and casually sits right next to him (despite the ample seating room).

"So. What number you got?"

"The number right before yours." he barks out bluntly., before pausing and asking "what brings such a heavily armed squad to the Splice? Here to snitch on the fleet eh?" he says with a joking smile.

NPC slide updated for both the abrupt human, and the ghoul, who I assume you've deduced is Waneda Trux.


Male, CN Space Goblin, Space Pirate Envoy 6 | SP 24/42 HP 38/38 | RP 8/8 | EAC 21 KAC 21 | Fort +3; Ref +9; Will +5 | Init: +8 | Perc: +4, SM: +4+1d6 | Speed 35ft | Active conditions: none

"Gobbammit! So much for finders keepers..."

Handsome stows his weapon, grabs a number, then walks a wide circle around the lobby, looking around trying to spot if there's anything else of interest in the room.

Perception: 1d20 + 4 ⇒ (11) + 4 = 15

Handsome would like to try this...:

He'll then circle around behind the human and while Hi-C is talking to him, Handsome will try to switch out his number for the human's number.

Sleight of Hand: 1d20 + 9 ⇒ (14) + 9 = 23

But if there's absolutely no chance of success...:
...because the human is holding the number firmly in his hand in front of him, then Handsome will instead reply to the human. "Yep, you betcha! Here to report an incident. Well, more than report. Y'see, we're here for a bit o' show n' tell!!"

In an instant, Handsome reaches into his null space chamber and pulls out one of the beheaded undead heads in a jar!!!

"Impressive ain't it??? We're also pretty good at doing this to non-undead... Such as living humans, if you catch my drift?" Handsome gives a very wide, very toothy grin to the human.

"So, tell me. Ya think your story is more important than ours? Howz about we trade numbers... hmmmm???? And before you answer, I suggest you remember that law enforcement doesn't exist out here in the Splice... Ke. Ke. Ke."

Intimidate: 1d20 + 14 ⇒ (11) + 14 = 25


Female Android Starfinder Data Jockey Mechanic 6 | SP: 34/52 HP: 40/40 RP: 7/7 | Resistance Cold:5 Fire:5| EAC: 22 KAC: 22 CMD: 30| Fort +7 Ref +11 Will +2 [Constructed +2]| Init +6 | Perception +9(LL Vision, Darkvision 60ft)
GM Friendly Sauce wrote:
Haath Chaar wrote:

Hi-C moves up to human (while still wearing his heavy armor and holding his sniper rifle), and casually sits right next to him (despite the ample seating room).

"So. What number you got?"

"The number right before yours." he barks out bluntly., before pausing and asking "what brings such a heavily armed squad to the Splice? Here to snitch on the fleet eh?" he says with a joking smile.

NPC slide updated for both the abrupt human, and the ghoul, who I assume you've deduced is Waneda Trux.

"More accurately, people are here to snitch to us. Are you here to do some snitching?"


Male Human Human Operative[Spacefarer] N lvl 6 |Init:+6 Perception:+ 11| Fort:+3 Reflex:+8 Will:+6| AC:EAC:19 KAC:19 | Stamina:44/44 HP:40/40 Resolve:6/6|Unarmed+7(1d6+6)Knife+7(1d4+6) 2 Pistols+7(1d6+2)Azimuth Laser Pistol +7(1d6+2 F)

"Seems you are eager to snitch my friend what did you see? Or did a Vampire spurn you? I mean look at you she should be all over you, so much...blood" He says with a raised brow.


Dead Suns: NPC’s | Maps.

Ya your not gonna be able to snatch it out of his hands so we'll go with the other route.

The human scowls at Handsome and Rover,"You keep waiving around enslaved undead around here you'll see what kind of "authority" runs around in the splice. Its certainly not worth my time to get ganked by some offworlders just so the rest of the neighborhood can get a public execution out of you a!%!%+#s." he says as a he storms out of the building.

--------------------------------------------------------------------------- -------------

The commotion seems to have gotten the attention of the ghoul behind the desk however. she stands and approaches you, “Ah. The Starfinders. The bug sent you, huh? You know the stuff people report to me is mostly garbage, right? Petty, stupid complaints about the neighbors or outright lies about rivals and enemies, and none of ’em
have nothing to do with the Corpse Fleet. “Still, once in a thousand moons, we actually get a legitimate lead or two. When that happens, I forward the reports to the government, who passes them on to the authorities and the Pact Council and all the Pact Worlds, or so I'm told. This time, I'm giving them to you. You want to use 'em to go after the Corpse Fleet, be my guest. Literally, since I was instructed to set aside a room upstairs for you. It’s yours for as long as you’re here, as an office and as a bedroom, since you lot still need sleep, I guess. But don’t rush your business on my behalf; I just love strangers—especially living ones I can’t eat—staying in my office, particularly when my boss is pretty much forcing me to play host.”
Waneda smiles disagreeably, revealing sharp,scraggly teeth and a long, curling tongue.

“I’ve got two reports that came in during the last week,” Waneda explains. “They’re the only ones with any merit at all recently, to be honest with you. The authorities might get to investigating ’em soon, but I’m willing to bet your business is more urgent.” she adds as taps on her data pad for a few seconds before you all get a notification that you have new files to view on your own data pads.

“You should probably look into both of these as soon as you can. The flesh brewer works at Fleshworn Fabrications. He said to ask for him at the factory’s back gates, which are right across the street from the ministry. That delightful stench you smell is from the flesh vats in the factory yard. I suppose you don’t like it much but it just makes me hungry. The retired trooper lives down the way. She’s retired, so she should be available whenever—what else is she going to do? If there’s anything else, I guess you can ask me.”

"Oh and theres one more file to transfer, I don’t how this background material will help you, but Ambassador Nor insisted you have it,” Waneda says.

the dossier on Eoxian Corpse Fleet agents:

The information in the dossier is difficult to parse without much context, but it does include the names of the following Corpse Fleet agents: Rialphus Evanko, Zeera Vesh, and Woan Watten.

Second Seekers (Jadnura)

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LN Male Kasatha Soldier (6) | SP 66, HP 46, DR 6/– | EAC 23, KAC 25 | Fort +10, Ref +4, Will +7 (Toughness; +4 vs Poison/Disease) | Perception +11 (darkvision 60 ft.) | Initiative +2 | Speed 25 ft. (armor) or 20 ft. (armor+shield) | Resolve 9/9 | Active Conditions: salivating for pretzels
Skills:
Acrobatics +9, Athletics +17, Culture (untrained) +1, Profession (bartender +11 / mercenary +6 / dancer +9); ACP –1 armor included; ACP –2 shield not included

At the mention of food Hi-C begins researching the local dining scene:

"Blood Works... Combine sipping and painting your favorite red into a delicious piece of art. Somehow I don't think they mean wine."

"The Troll Farm... Only 2.5 out of 5 stars. Seems the owners are jerks online."

"Vampire Penguin. Apparently they specialize in shaved ice. What a weird name."

"House on Haunted Hill. Fresh meat every week. Great ambience."


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Male if it matters Ratfolk Mystic 5 | Stam 28/35 HP 32/32 Res 6/6 | EAC 13 KAC 14 | F +2 R +4 W +8 | Perc +14

"Is there something we can pick you up to eat... that wouldn't be a violation of Absolom station laws ? "


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Female Android Starfinder Data Jockey Mechanic 6 | SP: 34/52 HP: 40/40 RP: 7/7 | Resistance Cold:5 Fire:5| EAC: 22 KAC: 22 CMD: 30| Fort +7 Ref +11 Will +2 [Constructed +2]| Init +6 | Perception +9(LL Vision, Darkvision 60ft)

Sense Motive: 1d20 - 2 ⇒ (2) - 2 = 0

Dreamz was surprised by Waneda's friendly attitude towards the group and how nice of a smile the ghoul had. "Thanks, we'll get started right away. Also Hi-C, probably best to avoid prepared food here, a corpse fleet agent might poison it." Dreamz said as she filed away the data Waneda had provided them. "I say we start with the retired trooper, the flesh vats aren't going anywhere. OH, Waneda do you know if the filming location for Mansion of a 1,000,000 Corpses is open to the public?"

Second Seekers (Jadnura)

LN Male Kasatha Soldier (6) | SP 66, HP 46, DR 6/– | EAC 23, KAC 25 | Fort +10, Ref +4, Will +7 (Toughness; +4 vs Poison/Disease) | Perception +11 (darkvision 60 ft.) | Initiative +2 | Speed 25 ft. (armor) or 20 ft. (armor+shield) | Resolve 9/9 | Active Conditions: salivating for pretzels
Skills:
Acrobatics +9, Athletics +17, Culture (untrained) +1, Profession (bartender +11 / mercenary +6 / dancer +9); ACP –1 armor included; ACP –2 shield not included
Justin-Norveg wrote:
"Is there something we can pick you up to eat... that wouldn't be a violation of Absolom station laws ? "

"You think there's any tilapia around here? Always seems like fish is one of those universal 'doesnt upset anyone' types of dishes."

Second Seekers (Jadnura)

LN Male Kasatha Soldier (6) | SP 66, HP 46, DR 6/– | EAC 23, KAC 25 | Fort +10, Ref +4, Will +7 (Toughness; +4 vs Poison/Disease) | Perception +11 (darkvision 60 ft.) | Initiative +2 | Speed 25 ft. (armor) or 20 ft. (armor+shield) | Resolve 9/9 | Active Conditions: salivating for pretzels
Skills:
Acrobatics +9, Athletics +17, Culture (untrained) +1, Profession (bartender +11 / mercenary +6 / dancer +9); ACP –1 armor included; ACP –2 shield not included

Retired Trooper is my vote! Maybe Hi-C can finally use his Profession (mercenary)!


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Dead Suns: NPC’s | Maps.
DR34-M12 wrote:


"...OH, Waneda do you know if the filming location for Mansion of a 1,000,000 Corpses is open to the public?"

Waneda rolls her dead eyes,"why does no one ever read the fine print!? Its being filled on Abollon this time. something about the tax credit being better if they employ at least 70% of the crew locally. "

Justin-Norveg wrote:
"Is there something we can pick you up to eat... that wouldn't be a violation of Absolom station laws ? "

Waneda seems surprised at the offer,"well... Troll Farm may be run by a bunch of jerks, but I guess I'd be cranky if I was constantly serving my own ribs and legs to customers. I wouldnt say know to an order of crispy fried knee joints. OH! that reminds me, Ambasador Nor said give you a some credits for anything you might need while on this mission. It should more than cover the knee joints hahahahah" she cackles to herself as he long tongue falls out and she hastily stuffs it back in. "ahem... you may want to check out the other shops in the neighborhood too... especially if your looking for a necrograft."

Each of your accounts gets 1000 credits deposited in it.

The retired bonetrooper lives just around the corner on Bareknuckle Way and its a short walk from the ministry building to the residence.
The narrow sliding door to this residential building bears the tarnished metal numbers “5236,” with the final digit drooping to the side. The door is slightly dented and hangs partially open.

Everyone except Hi-C automatically realizes the door has been forced open.

The sound of rasping voices shouting angrily can be clearly heard coming from inside the residence.

"So you think reporting on the fleet is a good idea Gretal?"

"we'll show you just how we deal with snitches in the 5th!"

you hear the sounds of someone being struck, "Your only just beginning to learn some proper respect!"


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Male if it matters Ratfolk Mystic 5 | Stam 28/35 HP 32/32 Res 6/6 | EAC 13 KAC 14 | F +2 R +4 W +8 | Perc +14

considering that this group just entered the DMV like a scene out of charlies angels i can see this going well...


Male Human Human Operative[Spacefarer] N lvl 6 |Init:+6 Perception:+ 11| Fort:+3 Reflex:+8 Will:+6| AC:EAC:19 KAC:19 | Stamina:44/44 HP:40/40 Resolve:6/6|Unarmed+7(1d6+6)Knife+7(1d4+6) 2 Pistols+7(1d6+2)Azimuth Laser Pistol +7(1d6+2 F)

Rover cocks his brow at her tongue and taps his chin."The things you could do with that tongue!"


Male Human Human Operative[Spacefarer] N lvl 6 |Init:+6 Perception:+ 11| Fort:+3 Reflex:+8 Will:+6| AC:EAC:19 KAC:19 | Stamina:44/44 HP:40/40 Resolve:6/6|Unarmed+7(1d6+6)Knife+7(1d4+6) 2 Pistols+7(1d6+2)Azimuth Laser Pistol +7(1d6+2 F)

"I think this is a job for the Captian" He says with a smile and gestures for the captain to step in and say a few things.


2 people marked this as a favorite.
Female Android Starfinder Data Jockey Mechanic 6 | SP: 34/52 HP: 40/40 RP: 7/7 | Resistance Cold:5 Fire:5| EAC: 22 KAC: 22 CMD: 30| Fort +7 Ref +11 Will +2 [Constructed +2]| Init +6 | Perception +9(LL Vision, Darkvision 60ft)
Quote:
Waneda rolls her dead eyes,"why does no one ever read the fine print!? Its being filled on Abollon this time. something about the tax credit being better if they employ at least 70% of the crew locally. "

"WHAT!? Leave it to the anacites to finally do something fun after I leave." Dreamz grumbled as she made a note to remove her fine print filters.

Quote:
Rover cocks his brow at her tongue and taps his chin."The things you could do with that tongue!"

"Rover loves dead girls." Dreamz leaned in and loudly whispered to Wandeda.

Quote:
The narrow sliding door to this residential building bears the tarnished metal numbers “5236,” with the final digit drooping to the side. The door is slightly dented and hangs partially open.

At the sight of the forced open door and the apparent sounds of threats, Dreamz drew her laser rifle and positioned herself against the wall next to the door. When in place, she motioned her readiness to the crew.

Second Seekers (Jadnura)

LN Male Kasatha Soldier (6) | SP 66, HP 46, DR 6/– | EAC 23, KAC 25 | Fort +10, Ref +4, Will +7 (Toughness; +4 vs Poison/Disease) | Perception +11 (darkvision 60 ft.) | Initiative +2 | Speed 25 ft. (armor) or 20 ft. (armor+shield) | Resolve 9/9 | Active Conditions: salivating for pretzels
Skills:
Acrobatics +9, Athletics +17, Culture (untrained) +1, Profession (bartender +11 / mercenary +6 / dancer +9); ACP –1 armor included; ACP –2 shield not included

Hi-C crinkles and shakes the last crumbs out of his bag of pretzels as the group approaches the dwelling.


Male, CN Space Goblin, Space Pirate Envoy 6 | SP 24/42 HP 38/38 | RP 8/8 | EAC 21 KAC 21 | Fort +3; Ref +9; Will +5 | Init: +8 | Perc: +4, SM: +4+1d6 | Speed 35ft | Active conditions: none

Can I please, please retcon something just for kicks? It'll probably get Handsome killed on this planet but he'll do it anyways. Can I say that the jar with the corpse fleet head is jerry rigged so that Handsome can attach a sturdy neck chain to it and wear it around his neck? So that he is essentially wearing the decapitated corpse fleet head around his neck as a taunt against corpse fleet enemies? Also, along the bottom of the jar, he'll stick a strip of masking tape, then write on it with a sharpie: 'Coarse Feet'

Assuming the above is okay...

Handsome, once again pulls out his latest favorite toy, the jar, and wears it around his neck. Then he pulls out an incendiary grenade in main hand and holds the plasma rifle in his other. Nodding to Hi-C, Handsome says, "Well, they paid us a thousand creds to terrorize the coarse feet people. Let's not disappoint! After you!"

Second Seekers (Jadnura)

LN Male Kasatha Soldier (6) | SP 66, HP 46, DR 6/– | EAC 23, KAC 25 | Fort +10, Ref +4, Will +7 (Toughness; +4 vs Poison/Disease) | Perception +11 (darkvision 60 ft.) | Initiative +2 | Speed 25 ft. (armor) or 20 ft. (armor+shield) | Resolve 9/9 | Active Conditions: salivating for pretzels
Skills:
Acrobatics +9, Athletics +17, Culture (untrained) +1, Profession (bartender +11 / mercenary +6 / dancer +9); ACP –1 armor included; ACP –2 shield not included

Caught off-guard mid-swallow, Hi-C tosses the bag on the ground and draws his Curve Blade.

"Right. Just... Tell me which one to hit."

Hi-C bursts in the door?

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