[SFS] Dead Suns, Book 6: Empire of Bones (Inactive)

Game Master Nefreet

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After the two Kish enter the room, but the SRO hesitates, Eltreth grumbles audibly.

"The Devourer takes what he gets."

In an instant, the room lights up with arcs of blue-white electricity that weaves through the consoles, screens and everything living!

Electricity Damage: 12d8 ⇒ (3, 5, 6, 3, 4, 6, 2, 4, 1, 7, 3, 4) = 48

Reflex, Botamo: 1d20 + 4 ⇒ (4) + 4 = 8 (Full Damage)
Reflex, Kush: 1d20 + 7 ⇒ (12) + 7 = 19 (Half Damage)
Reflex, Velsasha: 1d20 + 5 ⇒ (17) + 5 = 22 (Half Damage, but that drops her)

This has the unfortunate side effect of destroying this room’s electronics, and Eltreth's signal likewise cuts out.


CG Male Kish Xenoseeker Solarian 12|SP:120 HP:89 RP:10/11| EAC 27 KAC 29 DR: 12/- | Speed: 50ft, Coordinated shot F10 R7 W9 | Perc +10| Init +1| Speed 40ft
Skills:
Athletics +19, Bluff +10, Culture +14, Diplomacy +20, Life Science +12, Mysticism +16, Perception +10; (reduce the DC of Life Science checks to identity rare creatures by 5)

Botoma peers with a wry smile at the monitor that immediately shifts towards anger and surprise, "NYYOOOOOOOOOOOOOO!!!!!!!!!!!" he roars angrily as he uses his body to take the full brunt of the blast trying to protect Mr. Fuzzles.

Once the smoke clears he looks at the small limp body he holds in his arms,"OH GEEZE OH GEEZE OH GEEZE... NO NO NO NO... its gonna be ok Mr. Fuzzles... not gonna be like them.... I'm gonna save you this time..." he screams then mumbles to himself as he draws a serum of healing and injects it in the small creature.

MK3 Serum of Healing: 6d8 ⇒ (1, 7, 2, 6, 2, 3) = 21

He watches as some of the scorching seems to heal away, knelling, waiting, hoping that Mr. Fuzzles wakes up....


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"kweep..."


CG Male Kish Xenoseeker Solarian 12|SP:120 HP:89 RP:10/11| EAC 27 KAC 29 DR: 12/- | Speed: 50ft, Coordinated shot F10 R7 W9 | Perc +10| Init +1| Speed 40ft
Skills:
Athletics +19, Bluff +10, Culture +14, Diplomacy +20, Life Science +12, Mysticism +16, Perception +10; (reduce the DC of Life Science checks to identity rare creatures by 5)

"Mr Fuzzles!!!!!! I thought I'd lost ya!!!!" he says as he squeezes Mr Fuzzles close and wipes his eyes.

He then looks to the damaged screen,"ELTRREEETTHHH!!!!! I'll end you in the Osteth's name! May the ancestors banish you!!!" he roars aloud.

then he scoops up Mr. Fuzzles and heads to the next room with his sword drawn.

Second Seekers (Jadnura)

Male Kish Operative (Disciple) 8| EAC: 20, KAC: 22 | Fort: +3, Ref: +12, Will: +11 | SP: 56/56, HP: 53/53, RP: 10/10 | Perc: +19 (60' Darkvision) | Init: +12 | Speed: 40 ft.

Thrym frowns, and sighs, sadly.

"Truly, it would appear that this Ancestor has been well and truly corrupted... For the good of the community, he must be put down..."

He then follows Botamo.


CG SRO Roboticist Mechanic(11) | EAC: 28, KAC: 28, DR/-7, Fort: +10(+4 vs. stun effects), Ref: +12, Will: +6 SP: 80, HP: 62, RP: 7 | Perc: +15 (60ft Darkvision) | Init: +9 | Speed: 40 ft. |
Skills:
Athletics +16, Computers +24, Culture +18, Engineering +24, Life Science +18, Medicine +21, Perception +17, Physical science +21, Cybernetic Surgeon +21, Stealth +17, Survival +14

“Well the cult has never had patience. Let’s clear the building.” RD-S2 and PCD-3 follow Botamo.


LN Male Kish Mystic (Healer) Dream Prophet of Talavet (12th) | EAC: 27 , KAC: 29 , DR: 9/- , Resist: 5/Fire & Cold | (+1 vs. ongoing effects:) Fort: +7, Ref: +8, Will: +14 | SP: 120/120, HP: 77/77, RP: 6/12 | Perc: +24 (Darkvision) | Init: +4 | Speed: 30 ft. | Active conditions: Healer's Bond

Kush is surprised by the electrical greeting... and then wonders why the Captain is intent on keeping his snack alive, thinking that It was just cooked, maybe a good time to eat it.

He follows them outside: "So, we are not going to look into the Com-Puters after all?"


GM GM GM ∞ | Slides | Chronicles
C6. Dusty Quarters wrote:
A single, oddly shaped desk is all that remains of the furniture in this room. Piles of dust have collected in the corners, and pieces of random detritus are scattered across the floor. A circle of red has been painted on the wall, and several pieces of sharp metal poke out like a macabre dart board.

You barely have time to enter the room before an angry-looking half-orc tosses a grenade out of the opened door!

Incendiary Grenade II: 1d20 + 14 ⇒ (13) + 14 = 27 (not a 1...)
Fire Damage: 2d6 ⇒ (3, 1) = 4

Reflex, Botamo: 1d20 + 4 ⇒ (2) + 4 = 6 (full damage, burning)
Reflex, Kush: 1d20 + 7 ⇒ (16) + 7 = 23 (no damage)
Reflex, PCD-3: 1d20 + 6 ⇒ (16) + 6 = 22 (half damage)
Reflex, RD-S2: 1d20 + 11 ⇒ (19) + 11 = 30 (half damage)

"Great! You saved us the energy of opening the door. Flay 'em open, BOYS, or else you'll be on the menu tonight!"

Initiatives!:

Botamo: 1d20 + 1 ⇒ (9) + 1 = 10
Kush: 1d20 + 4 ⇒ (18) + 4 = 22
RD-S2: 1d20 + 9 ⇒ (8) + 9 = 17
Thrym: 1d20 + 15 ⇒ (1) + 15 = 16

Cultists: 1d20 + 6 ⇒ (18) + 6 = 24
Sisyrus: 1d20 + 9 ⇒ (17) + 9 = 26

ROUND 1
BOLD MAY ACT!!
------------------------------
Thrym ()
Half-orc ()
RD-S2 (-4 stamina)
PCD-3 (9 damage)
Kush (-17 stamina)
Cultists ()
Botamo (–13 stamina; burning)
Larry (4 mushrooms collected...)

RD-S2:
You recognize the half-orc woman as Null-9’s quartermaster. With harsh words and the occasional corporal punishment, she is responsible for keeping the other cultists in line and from mutinying.

Second Seekers (Jadnura)

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Male Kish Operative (Disciple) 8| EAC: 20, KAC: 22 | Fort: +3, Ref: +12, Will: +11 | SP: 56/56, HP: 53/53, RP: 10/10 | Perc: +19 (60' Darkvision) | Init: +12 | Speed: 40 ft.

Thrym moves forward, and braces his weapon.


GM GM GM ∞ | Slides | Chronicles

The Half-orc switches her grip on her sniper rifle and lets out a shot at B/K/P/R/T: 1d5 ⇒ 4 RD-S2!

Advanced Shirren-eye Rifle vs KAC+4: 1d20 + 17 ⇒ (19) + 17 = 36
Piercing Damage: 2d10 + 8 - 7 ⇒ (6, 4) + 8 - 7 = 11

And then she disappears around the corner.

ROUND 1
BOLD MAY ACT!!
------------------------------
Thrym ()
Half-orc ()
RD-S2 (-15 stamina)
PCD-3 (9 damage)
Kush (-17 stamina)
Cultists ()
Botamo (–13 stamina; burning)
Larry (4 mushrooms collected...)


LN Male Kish Mystic (Healer) Dream Prophet of Talavet (12th) | EAC: 27 , KAC: 29 , DR: 9/- , Resist: 5/Fire & Cold | (+1 vs. ongoing effects:) Fort: +7, Ref: +8, Will: +14 | SP: 120/120, HP: 77/77, RP: 6/12 | Perc: +24 (Darkvision) | Init: +4 | Speed: 30 ft. | Active conditions: Healer's Bond

Kush moves up to the side of the door, and extends his hands, muttering divine words of worship to Talavet, then unleashing a blast of Force, the energy rippling out against the cultists in a cone of power.

Casting Force Blast ; 30 ft. cone from right corner of right door, pointing "left" ; catches red, yellow & green

The effect bashes into three cultists, hurting them but not propelling them backwards...

• DC 19 Reflex for 1/2 damage:
Force damage vs. Red: 2d6 ⇒ (4, 4) = 8
Force damage vs. Yellow: 2d6 ⇒ (5, 6) = 11
Force damage vs. Green: 2d6 ⇒ (1, 6) = 7
• vs. KAC + 8 (I doubt they have 11 KAC)
Bull Rush: 1d20 + 17 ⇒ (2) + 17 = 19

Kush took no damage from the grenade right now, correct?
(because you have Kush at -17 stamina ; whereas I have him at -36 stamina SP: 64/100, HP: 65/65, RP: 10/11 ; so just checking that it is not an extra -17 just now or s'thing I missed


CG SRO Roboticist Mechanic(11) | EAC: 28, KAC: 28, DR/-7, Fort: +10(+4 vs. stun effects), Ref: +12, Will: +6 SP: 80, HP: 62, RP: 7 | Perc: +15 (60ft Darkvision) | Init: +9 | Speed: 40 ft. |
Skills:
Athletics +16, Computers +24, Culture +18, Engineering +24, Life Science +18, Medicine +21, Perception +17, Physical science +21, Cybernetic Surgeon +21, Stealth +17, Survival +14

PCD-3 backs up out of melee range.
RD-S2 backs up and fires their rifle at the green cultist.
Overcharge vs EAC: 1d20 + 14 ⇒ (13) + 14 = 27
Fire damage: 4d6 + 15 ⇒ (1, 3, 2, 3) + 15 = 24


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GM GM GM ∞ | Slides | Chronicles

Yikes. Apologies again. Between my car breaking down, Labor Day scheduling and prepping for inventory at work, it's been an exhausting week.

Kush the Kish wrote:

Casting Force Blast; catches red, yellow & green

Red: 2d6 ⇒ (4, 4) = 8
Yellow: 2d6 ⇒ (5, 6) = 11
Green: 2d6 ⇒ (1, 6) = 7

Saves:

DC 19 Reflex for 1/2 damage

Reflex, Red: 1d20 + 7 ⇒ (5) + 7 = 12
Reflex, Yellow: 1d20 + 7 ⇒ (17) + 7 = 24
Reflex, Green: 1d20 + 7 ⇒ (9) + 7 = 16

The two cultists in the front step up to Botamo and slash with their wickedly serrated longswords!:
Sintered Longsword: 1d20 + 17 ⇒ (6) + 17 = 23
Slashing: 2d8 + 14 - 10 ⇒ (3, 2) + 14 - 10 = 9

Sintered Longsword: 1d20 + 17 ⇒ (15) + 17 = 32
Slashing: 2d8 + 14 - 10 ⇒ (6, 8) + 14 - 10 = 18

While the other two lob more grenades into the hallway!:
Incendiary Grenade II: 1d20 + 14 ⇒ (15) + 14 = 29 (not a 1...)
Fire Damage: 2d6 ⇒ (2, 1) = 3

Reflex DC 15 for everyone but Kush:
Reflex, Botamo: 1d20 + 4 ⇒ (10) + 4 = 14 (full damage, burning IS cumulative)
Reflex, PCD-3: 1d20 + 6 ⇒ (1) + 6 = 7 (full damage, burning)
Reflex, RD-S2: 1d20 + 11 ⇒ (3) + 11 = 14 (full damage, burning)
Reflex, Thrym: 1d20 + 10 ⇒ (1) + 10 = 11 (full damage, burning, Adaptive triggered)

Incendiary Grenade II: 1d20 + 14 ⇒ (19) + 14 = 33 (not a 1...)
Fire Damage: 2d6 ⇒ (4, 4) = 8

Reflex DC 15 for everyone but Kush:
Reflex, Botamo: 1d20 + 4 ⇒ (9) + 4 = 13 (full damage, burning x3 now)
Reflex, PCD-3: 1d20 + 6 ⇒ (11) + 6 = 17 (half damage)
Reflex, RD-S2: 1d20 + 11 ⇒ (9) + 11 = 20 (half damage)
Reflex, Thrym: 1d20 + 10 ⇒ (13) + 10 = 23 (no damage)

Burning Damage for Botamo and Thrym:

Botamo: 3d6 ⇒ (4, 3, 1) = 8
Thrym: 1d6 - 5 ⇒ (3) - 5 = -2

ROUND 1-2
BOLD MAY ACT!!
------------------------------
Thrym (-3/110 stamina; burning, Reflex DC 10 to extinguish)
Half-orc ()
RD-S2 (-22/80 stamina; burning)
PCD-3 (-16/100 hp; burning)
Kush (-41/100 stamina)
Green Cultist (31 damage)
Orange Cultist ()
Red Cultist (8 damage)
Yellow Cultist (5 damage)
Botamo (–98/100 stamina; burning, Reflex DC 18 to extinguish)
Larry (5 mushrooms collected...)

Kush the Kish wrote:
Kush took no damage from the grenade right now, correct?

Correct, but I did have the incorrect totals to begin with. Kush had 17 damage left over from the first fight, and Botamo had 9. Then Kush took 24 damage from Eltreth, and Botamo took 48. Botamo then took another 4, 18, 3, 8 and 8 just now. The updated totals should be correct.


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CG Male Kish Xenoseeker Solarian 12|SP:120 HP:89 RP:10/11| EAC 27 KAC 29 DR: 12/- | Speed: 50ft, Coordinated shot F10 R7 W9 | Perc +10| Init +1| Speed 40ft
Skills:
Athletics +19, Bluff +10, Culture +14, Diplomacy +20, Life Science +12, Mysticism +16, Perception +10; (reduce the DC of Life Science checks to identity rare creatures by 5)

Extinguish : 1d20 + 4 ⇒ (5) + 4 = 9

Botamo tries to pat the flames out but only ends up fanning them. meanwhile he starts glowing brightly and ignites his sword with the flames on his armor, then swings at orange!

Fire vs KAC: 1d20 + 17 ⇒ (7) + 17 = 244d6 + 28 ⇒ (1, 1, 6, 6) + 28 = 42

"CHEESE AND CRACKERS ITS HOT IN THERE!!!"

Second Seekers (Jadnura)

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Male Kish Operative (Disciple) 8| EAC: 20, KAC: 22 | Fort: +3, Ref: +12, Will: +11 | SP: 56/56, HP: 53/53, RP: 10/10 | Perc: +19 (60' Darkvision) | Init: +12 | Speed: 40 ft.

"You Demons will be purged!"

Thrym, more incensed by the flames engulfing him than actually worried, opens-up on Green.

Ghost Killer Minor Disruption Rifle: 1d20 + 18 - 1 ⇒ (8) + 18 - 1 = 25, for 3d8 + 10 ⇒ (7, 5, 4) + 10 = 26 Sonic damage.
Ghost Killer Minor Disruption Rifle: 1d20 + 18 - 1 ⇒ (20) + 18 - 1 = 37, for 6d8 + 20 ⇒ (8, 7, 2, 7, 1, 8) + 20 = 53 Sonic damage.


GM GM GM ∞ | Slides | Chronicles

Botamo puts his flames to good use while Thrym sonically overcharges the green-robed cultist's head.

Somewhere in the room you hear a rifle being reloaded.

Burning Damage, RD-S2 and PCD-3: 1d6 ⇒ 1

ROUND 2
BOLD MAY ACT!!
------------------------------
Thrym (-3/110 stamina; burning)
Half-orc ()
RD-S2 (-23/80 stamina; burning, Reflex DC 11 to extinguish)
PCD-3 (-17/100 hp; burning, Reflex DC 11 to extinguish)
Kush (-41/100 stamina)
Green Cultist
Orange Cultist (42 damage)
Red Cultist (8 damage)
Yellow Cultist (5 damage)
Botamo (–98/100 stamina; Photon 1; burning)
Larry (5 mushrooms collected...)


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EAC 24, Kac 27, DR-2 HP 120, RP 5 Fort +6, Reflex +6, Will +4, speed 30ft, Ranged +13 Gamma Rifle Ionizing 2d10F+13, +13 Perception

PCD-3 finishes testing what it is like on be in fire.
reflex save: 1d20 + 6 ⇒ (6) + 6 = 12


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CG SRO Roboticist Mechanic(11) | EAC: 28, KAC: 28, DR/-7, Fort: +10(+4 vs. stun effects), Ref: +12, Will: +6 SP: 80, HP: 62, RP: 7 | Perc: +15 (60ft Darkvision) | Init: +9 | Speed: 40 ft. |
Skills:
Athletics +16, Computers +24, Culture +18, Engineering +24, Life Science +18, Medicine +21, Perception +17, Physical science +21, Cybernetic Surgeon +21, Stealth +17, Survival +14

RD-S2 continues to gather data about being on fire while shooting the orange cultist.
boosted overcharge VS EAC: 1d20 + 14 ⇒ (15) + 14 = 29
Fire Damage: 6d6 + 15 ⇒ (1, 2, 1, 1, 5, 5) + 15 = 30


GM GM GM ∞ | Slides | Chronicles

The Reflex save is free... Unless you want to spend a full action rolling on the floor. In that case, you get +4 ^_^


GM GM GM ∞ | Slides | Chronicles

Delaying Kush; as a spellcaster, there's too many options for my tired braid to sort through this late at night!

The two cultists in the back hoot and holler as the flames create billowing plumes of smoke around you all. The scent of burning flesh begins to fill the air. They each pull another grenade from their belt and toss them unerringly into the hallway.

Grenades and Burning:
Incendiary Grenade II: 1d20 + 14 ⇒ (3) + 14 = 17 (not a 1...)
Fire Damage: 2d6 ⇒ (5, 5) = 10

Reflex DC 15 for everyone but Kush:
Reflex, Botamo: 1d20 + 4 ⇒ (3) + 4 = 7 (full damage, burning x4)
Reflex, PCD-3: 1d20 + 6 ⇒ (10) + 6 = 16 (half damage)
Reflex, RD-S2: 1d20 + 11 ⇒ (15) + 11 = 26 (half damage)
Reflex, Thrym: 1d20 + 10 ⇒ (19) + 10 = 29 (no damage)

Incendiary Grenade II: 1d20 + 14 ⇒ (19) + 14 = 33 (not a 1...)
Fire Damage: 2d6 ⇒ (1, 6) = 7

Reflex DC 15 for everyone but Kush:
Reflex, Botamo: 1d20 + 4 ⇒ (7) + 4 = 11 (full damage, burning x5)
Reflex, PCD-3: 1d20 + 6 ⇒ (10) + 6 = 16 (half damage)
Reflex, RD-S2: 1d20 + 11 ⇒ (7) + 11 = 18 (half damage)
Reflex, Thrym: 1d20 + 10 ⇒ (20) + 10 = 30 (no damage)

Burning Damage, Botamo: 5d6 ⇒ (5, 4, 1, 5, 6) = 21
Burning Damage, Thrym: 1d6 - 5 ⇒ (5) - 5 = 0

Inspired by the ever-growing flames surrounding Botamo, the orange-robed raider swings twice with his sword!

Sintered Longsword: 1d20 + 17 - 4 ⇒ (11) + 17 - 4 = 24
Slashing: 2d8 + 14 - 10 ⇒ (8, 6) + 14 - 10 = 18

Sintered Longsword: 1d20 + 17 - 4 ⇒ (17) + 17 - 4 = 30
Slashing: 2d8 + 14 - 10 ⇒ (4, 3) + 14 - 10 = 11

...he then licks his longsword as Botamo nears defeat.

ROUND 2-3
BOLD MAY ACT!!
------------------------------
Thrym (-3/110 stamina; burning, Reflex DC 10 to extinguish)
Half-orc ()
RD-S2 (-28/80 stamina; burning)
PCD-3 (-22/100 hp)
Green Cultist
Orange Cultist (72 damage)
Red Cultist (8 damage)
Yellow Cultist (5 damage)
Kush (-41/100 stamina)
Botamo (–100/100 stamina, –47/75 HP; Photon 2; burning, Reflex DC 31 to extinguish)
Larry (6 mushrooms collected...)

Second Seekers (Jadnura)

Male Kish Operative (Disciple) 8| EAC: 20, KAC: 22 | Fort: +3, Ref: +12, Will: +11 | SP: 56/56, HP: 53/53, RP: 10/10 | Perc: +19 (60' Darkvision) | Init: +12 | Speed: 40 ft.

Thrym frowns.

"Demons such as yourselves will never triumph! Our faith in ourselves, and the Ancestors, is too great!"

He then tries to sonicate Red's head off.

Ghost Killer Minor Disruption Rifle: 1d20 + 18 - 1 ⇒ (19) + 18 - 1 = 36, for 3d8 + 10 ⇒ (1, 8, 7) + 10 = 26 Sonic damage.
Ghost Killer Minor Disruption Rifle: 1d20 + 18 - 1 ⇒ (6) + 18 - 1 = 23, for 3d8 + 10 ⇒ (3, 2, 2) + 10 = 17 Sonic damage.


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GM GM GM ∞ | Slides | Chronicles

Do you mean Orange? They're looking pretty hurt.

Second Seekers (Jadnura)

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Male Kish Operative (Disciple) 8| EAC: 20, KAC: 22 | Fort: +3, Ref: +12, Will: +11 | SP: 56/56, HP: 53/53, RP: 10/10 | Perc: +19 (60' Darkvision) | Init: +12 | Speed: 40 ft.

No. I figured Botamo had Orange sorted, and Red doesn't have cover, so I don't need to spend any Resolve to ignore it ;-)


GM GM GM ∞ | Slides | Chronicles

Cool cool!

[Red]'s grin quickly fades as Thrym's sonic assault is directed to the back row.

ROUND 2-3
KUSH AND BOTAMO MAY ACT!!
------------------------------
Thrym (-3/110 stamina; burning)
Half-orc ()
RD-S2 (-28/80 stamina; burning)
PCD-3 (-22/100 hp)
Green Cultist
Orange Cultist (72 damage)
Red Cultist (51 damage)
Yellow Cultist (5 damage)
Kush (-41/100 stamina)
Botamo (–100/100 stamina, –47/75 HP; Photon 2; burning, Reflex DC 31 to extinguish)
Larry (6 mushrooms collected...)


LN Male Kish Mystic (Healer) Dream Prophet of Talavet (12th) | EAC: 27 , KAC: 29 , DR: 9/- , Resist: 5/Fire & Cold | (+1 vs. ongoing effects:) Fort: +7, Ref: +8, Will: +14 | SP: 120/120, HP: 77/77, RP: 6/12 | Perc: +24 (Darkvision) | Init: +4 | Speed: 30 ft. | Active conditions: Healer's Bond

Seeing the captain being bashed, Kush waits-- and then casts a spell - "By Talavet!" - laying a hand on Botamo's shoulder, and channeling positive energy into the Kish, closing up his wounds.

Mystic Cure, lvl 3 (does not provoke) Heals HP: 5d8 + 6 ⇒ (5, 4, 1, 7, 5) + 6 = 28

Kush also calls upon Talavet to heal the captain with his own health-- and you see Kush's lifeblood flow into the captain.
Kush takes 19 of his HP and gives them to Botamo - healing him to the max'
(this is based on my thinking he is missing 47 hp out of 75, correct? (if I am mistaken and he is @47 out of 75 max - missing 28 -, then I think the Cure heals him up and no need of the transfer)

Sorry for missing my turn ; a lot of work and travel and on my phone, and thus messed up.


GM GM GM ∞ | Slides | Chronicles

Indeed! I put the little "–" in front of everyone's numbers to indicate that's how much they are down. Figured that would be the easiest way to determine how much was needed to be healed ^_^

Now if anyone has a fire extinguisher... Botamo is taking 5d6 every round >.>

ROUND 2-3
BOTAMO MAY ACT!!
------------------------------
Thrym (–3/110 stamina; burning)
Half-orc ()
RD-S2 (–28/80 stamina; burning)
PCD-3 (–22/100 hp)
Green Cultist
Orange Cultist (72 damage)
Red Cultist (51 damage)
Yellow Cultist (5 damage)
Kush (–41/100 stamina, –19/65 hp)
Botamo (–100/100 stamina; Photon 2; burning, Reflex DC 31 to extinguish)
Larry (6 mushrooms collected...)


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CG Male Kish Xenoseeker Solarian 12|SP:120 HP:89 RP:10/11| EAC 27 KAC 29 DR: 12/- | Speed: 50ft, Coordinated shot F10 R7 W9 | Perc +10| Init +1| Speed 40ft
Skills:
Athletics +19, Bluff +10, Culture +14, Diplomacy +20, Life Science +12, Mysticism +16, Perception +10; (reduce the DC of Life Science checks to identity rare creatures by 5)

Botamo, Gritting his teeth though the flames continues to fight on,

Fire vs KAC : 1d20 + 17 ⇒ (17) + 17 = 344d6 + 28 ⇒ (4, 6, 4, 4) + 28 = 46

Hopefully, Dropping the orange cultist, Botamo moves into the room, bringing his increasingly bright glow and flames with him.

Reflex to put out flames : 1d20 + 5 ⇒ (12) + 5 = 17


GM GM GM ∞ | Slides | Chronicles

As Botamo steps over the body of the orange-robed cultist he comes face-to-face with the half-orc in the closet. At her feet rests her sniper rifle, and in her hands now is a rusted tactical knife and a plasma pistol. She kicks up a pile of dust into Botamo's eyes and shoots him point blank...

Survival Trick Attack vs DC 30: 1d20 + 22 + 4 ⇒ (6) + 22 + 4 = 32
Red Star Plasma Pistol vs FF: 1d20 + 17 ⇒ (16) + 17 = 33
Electricity/Fire: 1d8 + 8 + 4d8 ⇒ (6) + 8 + (5, 5, 6, 2) = 32
Debilitating Trick: Flat-footed to all of her allies.

Burning Damage, RD-S2: 1d6 ⇒ 2

ROUND 3
BOLD MAY ACT!!
------------------------------
Thrym (–3/110 stamina; burning)
Half-orc ()
RD-S2 (–30/80 stamina; burning, Reflex DC 12 to extinguish)
PCD-3 (–22/100 hp)
Green Cultist
Orange Cultist
Red Cultist (51 damage)
Yellow Cultist (5 damage)
Kush (–41/100 stamina, –19/65 hp)
Botamo (–100/100 stamina, –32/75 hp; Photon 2; burning, flat-footed)
Larry (6 mushrooms collected...)


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CG SRO Roboticist Mechanic(11) | EAC: 28, KAC: 28, DR/-7, Fort: +10(+4 vs. stun effects), Ref: +12, Will: +6 SP: 80, HP: 62, RP: 7 | Perc: +15 (60ft Darkvision) | Init: +9 | Speed: 40 ft. |
Skills:
Athletics +16, Computers +24, Culture +18, Engineering +24, Life Science +18, Medicine +21, Perception +17, Physical science +21, Cybernetic Surgeon +21, Stealth +17, Survival +14

RD-S2 takes aim at the red cultist
Boosted overcharge vs EAC: 1d20 + 14 ⇒ (15) + 14 = 29
Fire Damage: 6d6 + 15 ⇒ (3, 5, 3, 4, 4, 3) + 15 = 37
while finishes their data collection about being on fire
Reflex save: 1d20 + 11 ⇒ (18) + 11 = 29


EAC 24, Kac 27, DR-2 HP 120, RP 5 Fort +6, Reflex +6, Will +4, speed 30ft, Ranged +13 Gamma Rifle Ionizing 2d10F+13, +13 Perception

PCD-3 fires at the red cultist
Gamma Rifle Ionizing vs EAC: 1d20 + 12 ⇒ (15) + 12 = 27
Fire damage: 2d12 + 12 ⇒ (8, 2) + 12 = 22


GM GM GM ∞ | Slides | Chronicles

The combined efforts of the artificial lifeforms introduces the red-robed cultist to his deity sooner than he'd hoped.

The remaining fanatic, already conveniently set up for a flank, strikes out at Botamo with glee!

Sintered Longsword, Flank vs FF: 1d20 + 17 + 2 - 4 ⇒ (4) + 17 + 2 - 4 = 19
Slashing: 2d8 + 14 - 10 ⇒ (2, 5) + 14 - 10 = 11

Sintered Longsword, Flank vs FF: 1d20 + 17 + 2 - 4 ⇒ (14) + 17 + 2 - 4 = 29
Slashing: 2d8 + 14 - 10 ⇒ (1, 2) + 14 - 10 = 7

...but barely scratches him.

Burning Damage, Botamo: 5d6 ⇒ (5, 4, 6, 6, 2) = 23
Burning Damage, Thrym: 1d6 - 5 ⇒ (2) - 5 = -3

ROUND 3-4
BOLD MAY ACT!!
------------------------------
Thrym (–3/110 stamina; burning, Reflex DC 10 to extinguish)
Half-orc ()
RD-S2 (–30/80 stamina)
PCD-3 (–22/100 hp)
Green Cultist
Orange Cultist
Red Cultist
Yellow Cultist (5 damage)
Kush (–41/100 stamina, –19/65 hp)
Botamo (–100/100 stamina, –62/75 hp; Photon 3; burning, Reflex DC 33 to extinguish)
Larry (7 mushrooms collected...)


LN Male Kish Mystic (Healer) Dream Prophet of Talavet (12th) | EAC: 27 , KAC: 29 , DR: 9/- , Resist: 5/Fire & Cold | (+1 vs. ongoing effects:) Fort: +7, Ref: +8, Will: +14 | SP: 120/120, HP: 77/77, RP: 6/12 | Perc: +24 (Darkvision) | Init: +4 | Speed: 30 ft. | Active conditions: Healer's Bond

Kush moves in after Botamo, casting another healing spell.
He touches the captain once more, giving him a surge of positive energy, before once again transferring his own lifeblood to the burning fighter.

Mystic Cure level 4: 7d8 + 7 ⇒ (2, 3, 4, 6, 1, 2, 4) + 7 = 29
Heals 29 + 33 transferred (Botamo healed for 62 ; Kush wounded for 33)

Second Seekers (Jadnura)

Male Kish Operative (Disciple) 8| EAC: 20, KAC: 22 | Fort: +3, Ref: +12, Will: +11 | SP: 56/56, HP: 53/53, RP: 10/10 | Perc: +19 (60' Darkvision) | Init: +12 | Speed: 40 ft.

Thrym focuses on Yellow, trying to drop the foul Demon!

Ghost Killer Minor Disruption Rifle: 1d20 + 18 - 1 ⇒ (10) + 18 - 1 = 27, for 3d8 + 10 ⇒ (2, 6, 5) + 10 = 23 Sonic damage.
Ghost Killer Minor Disruption Rifle: 1d20 + 18 - 1 ⇒ (3) + 18 - 1 = 20, for 3d8 + 10 ⇒ (8, 2, 6) + 10 = 26 Sonic damage.


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CG Male Kish Xenoseeker Solarian 12|SP:120 HP:89 RP:10/11| EAC 27 KAC 29 DR: 12/- | Speed: 50ft, Coordinated shot F10 R7 W9 | Perc +10| Init +1| Speed 40ft
Skills:
Athletics +19, Bluff +10, Culture +14, Diplomacy +20, Life Science +12, Mysticism +16, Perception +10; (reduce the DC of Life Science checks to identity rare creatures by 5)

Botamo, still aflame, activates his solar acceleration and slashes twice at red before stepping away!

Full attack fire VS KAC: 1d20 + 17 - 4 ⇒ (9) + 17 - 4 = 224d8 + 18 ⇒ (6, 1, 2, 6) + 18 = 33

Full attack fire VS KAC: 1d20 + 17 - 4 ⇒ (2) + 17 - 4 = 154d8 + 18 ⇒ (3, 8, 4, 5) + 18 = 38

Reflex save: 1d20 + 5 ⇒ (11) + 5 = 16

If I go down at least your all hasted!


GM GM GM ∞ | Slides | Chronicles

The wiry half-orc narrows her eyes at Kush, angry at him for undoing all of her hard work.

"You!" she grunts, "Burn!"

Survival Trick Attack vs DC 30: 10 + 22 + 4 = 36
Red Star Plasma Pistol vs FF: 1d20 + 17 ⇒ (20) + 17 = 37
Crit! Electricity/Fire: 2d8 + 16 + 8d8 - 5 ⇒ (3, 3) + 16 + (5, 7, 2, 8, 1, 3, 4, 7) - 5 = 54
Crit Effect: 1d8 Burn
Debilitating Trick: Flat-footed to all of her allies.

ROUND 4
BOLD MAY ACT!!
------------------------------
Thrym (–3/110 stamina; hasted; burning)
Half-orc ()
RD-S2 (–30/80 stamina; hasted)
PCD-3 (–22/100 hp; hasted)
Green Cultist
Orange Cultist
Red Cultist
Yellow Cultist (87 damage)
Kush (–95/100 stamina, –52/65 hp; hasted; burning)
Botamo (–100/100 stamina; hasted; burning)
Larry (7 mushrooms collected...)


CG Male Kish Xenoseeker Solarian 12|SP:120 HP:89 RP:10/11| EAC 27 KAC 29 DR: 12/- | Speed: 50ft, Coordinated shot F10 R7 W9 | Perc +10| Init +1| Speed 40ft
Skills:
Athletics +19, Bluff +10, Culture +14, Diplomacy +20, Life Science +12, Mysticism +16, Perception +10; (reduce the DC of Life Science checks to identity rare creatures by 5)

"Someone put Kush out...I'm the only one who's gonna burn today lads!!! Lets get these Hosers now! Thats an order eh?"


LN Male Kish Mystic (Healer) Dream Prophet of Talavet (12th) | EAC: 27 , KAC: 29 , DR: 9/- , Resist: 5/Fire & Cold | (+1 vs. ongoing effects:) Fort: +7, Ref: +8, Will: +14 | SP: 120/120, HP: 77/77, RP: 6/12 | Perc: +24 (Darkvision) | Init: +4 | Speed: 30 ft. | Active conditions: Healer's Bond

"OUCH! Why did I leave my home?"


EAC 24, Kac 27, DR-2 HP 120, RP 5 Fort +6, Reflex +6, Will +4, speed 30ft, Ranged +13 Gamma Rifle Ionizing 2d10F+13, +13 Perception

PCD-3 takes aim at the yellow cultist
Gamma Rifle Ionizing vs EAC: 1d20 + 12 ⇒ (14) + 12 = 26
Fire Damage: 2d12 + 12 ⇒ (12, 6) + 12 = 30


CG SRO Roboticist Mechanic(11) | EAC: 28, KAC: 28, DR/-7, Fort: +10(+4 vs. stun effects), Ref: +12, Will: +6 SP: 80, HP: 62, RP: 7 | Perc: +15 (60ft Darkvision) | Init: +9 | Speed: 40 ft. |
Skills:
Athletics +16, Computers +24, Culture +18, Engineering +24, Life Science +18, Medicine +21, Perception +17, Physical science +21, Cybernetic Surgeon +21, Stealth +17, Survival +14

RD-S2 plugs in a wire from their core into their energy shield and advances forward


GM GM GM ∞ | Slides | Chronicles

The yellow-robed cultist falls under PCD-3's assault!

Burning Damage:
Botamo: 5d6 ⇒ (4, 6, 2, 1, 4) = 17
Kush: 1d8 - 5 ⇒ (7) - 5 = 2
Thrym: 1d6 - 5 ⇒ (6) - 5 = 1

ROUND 4-5
BOLD MAY ACT!!
------------------------------
Thrym (–4/110 stamina; hasted; burning, Reflex DC 11 to extinguish)
Half-orc ()
RD-S2 (–30/80 stamina; hasted, 10 rds Energy Shield)
PCD-3 (–22/100 hp; hasted)
Green Cultist
Orange Cultist
Red Cultist
Yellow Cultist
Kush (–97/100 stamina, –52/65 hp; hasted; burning, Reflex DC 12 to extinguish)
Botamo (–100/100 stamina, –17/75 hp; Photon 1; hasted; burning, Reflex DC 27 to extinguish)
Larry (8 mushrooms collected...)


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LN Male Kish Mystic (Healer) Dream Prophet of Talavet (12th) | EAC: 27 , KAC: 29 , DR: 9/- , Resist: 5/Fire & Cold | (+1 vs. ongoing effects:) Fort: +7, Ref: +8, Will: +14 | SP: 120/120, HP: 77/77, RP: 6/12 | Perc: +24 (Darkvision) | Init: +4 | Speed: 30 ft. | Active conditions: Healer's Bond

Disliking fire when it is using his skin to fuel its flames, and seeing that Botamo is doing okay, Kush rolls around on the ground, patting away at the burning parts, trying all he can to extinguish the fire--

Reflex DC 12: 1d20 + 7 + 4 ⇒ (3) + 7 + 4 = 14
Full round action to get the +4 (to be sure to make the save!) -- oh, and good thing I did!

--and he manages to extinguish the blaze.

Second Seekers (Jadnura)

Male Kish Operative (Disciple) 8| EAC: 20, KAC: 22 | Fort: +3, Ref: +12, Will: +11 | SP: 56/56, HP: 53/53, RP: 10/10 | Perc: +19 (60' Darkvision) | Init: +12 | Speed: 40 ft.

Thrym moves into the room, reloads his weapon, and then braces it.


CG Male Kish Xenoseeker Solarian 12|SP:120 HP:89 RP:10/11| EAC 27 KAC 29 DR: 12/- | Speed: 50ft, Coordinated shot F10 R7 W9 | Perc +10| Init +1| Speed 40ft
Skills:
Athletics +19, Bluff +10, Culture +14, Diplomacy +20, Life Science +12, Mysticism +16, Perception +10; (reduce the DC of Life Science checks to identity rare creatures by 5)

Botamo reignites his solar sword then raises it high!

Reflex : 1d20 + 5 ⇒ (4) + 5 = 9

Readied attack:

Fire vs KAC : 1d20 + 17 ⇒ (10) + 17 = 274d6 + 28 ⇒ (1, 5, 4, 4) + 28 = 42


GM GM GM ∞ | Slides | Chronicles

"Out of my WAY!"

Triple Attack RD-S2...

Red Star Plasma Pistol: 1d20 + 17 - 4 ⇒ (12) + 17 - 4 = 25
Electricity/Fire: 1d8 + 8 ⇒ (1) + 8 = 9

Red Star Plasma Pistol: 1d20 + 17 - 4 ⇒ (1) + 17 - 4 = 14
Electricity/Fire: 1d8 + 8 ⇒ (7) + 8 = 15

Red Star Plasma Pistol: 1d20 + 17 - 4 ⇒ (8) + 17 - 4 = 21
Electricity/Fire: 1d8 + 8 ⇒ (1) + 8 = 9

...and when that doesn't work, she attempts to hastily tumble through him and make her escape...

Acrobatics: 1d20 + 17 ⇒ (5) + 17 = 22

...but finds the door effectively blocked.

RD-S2 can roll an Attack of Opportunity, if he threatens ^_^

Burning Damage:
Botamo: 5d6 ⇒ (2, 5, 6, 5, 4) = 22
Thrym: 1d6 - 5 ⇒ (2) - 5 = -3

ROUND 5-6
EVERYONE MAY ACT!!
------------------------------
Thrym (–4/110 stamina; hasted; burning, Reflex DC 10 to extinguish)
Half-orc ()
RD-S2 (–30/80 stamina; hasted, 9 rds Energy Shield)
PCD-3 (–22/100 hp; hasted)
Cultists
Kush (–97/100 stamina, –52/65 hp; hasted; prone)
Botamo (–100/100 stamina, –39/75 hp; Photon 2; hasted; burning, Reflex DC 32 to extinguish)
Larry (9 mushrooms collected...)


LN Male Kish Mystic (Healer) Dream Prophet of Talavet (12th) | EAC: 27 , KAC: 29 , DR: 9/- , Resist: 5/Fire & Cold | (+1 vs. ongoing effects:) Fort: +7, Ref: +8, Will: +14 | SP: 120/120, HP: 77/77, RP: 6/12 | Perc: +24 (Darkvision) | Init: +4 | Speed: 30 ft. | Active conditions: Healer's Bond

Kush uses his life-link to heal Botamo, transferring life-blood from himself, thus wounding his body, to the captain, healing him.
-10 HP to Kush, and +10 HP to Botamo

Kush then gets back up on his two feet, and, seeing the enemy blocked off, Kush hurls his hand-axe at him: "Your way is death!"

Axe vs. KAC (not counting cover of door?): 1d20 + 14 ⇒ (17) + 14 = 31
Slashing Magic Adamantine Holy Ghost killer: 2d6 + 15 ⇒ (3, 6) + 15 = 24

Second Seekers (Jadnura)

Male Kish Operative (Disciple) 8| EAC: 20, KAC: 22 | Fort: +3, Ref: +12, Will: +11 | SP: 56/56, HP: 53/53, RP: 10/10 | Perc: +19 (60' Darkvision) | Init: +12 | Speed: 40 ft.

Thrym frowns.

"It is time for you to go back to Hell!"

Ghost Killer Minor Disruption Rifle: 1d20 + 18 - 1 ⇒ (17) + 18 - 1 = 34, for 3d8 + 10 ⇒ (3, 5, 5) + 10 = 23 Sonic damage.
Ghost Killer Minor Disruption Rifle: 1d20 + 18 - 1 ⇒ (2) + 18 - 1 = 19, for 3d8 + 10 ⇒ (7, 4, 5) + 10 = 26 Sonic damage.


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CG SRO Roboticist Mechanic(11) | EAC: 28, KAC: 28, DR/-7, Fort: +10(+4 vs. stun effects), Ref: +12, Will: +6 SP: 80, HP: 62, RP: 7 | Perc: +15 (60ft Darkvision) | Init: +9 | Speed: 40 ft. |
Skills:
Athletics +16, Computers +24, Culture +18, Engineering +24, Life Science +18, Medicine +21, Perception +17, Physical science +21, Cybernetic Surgeon +21, Stealth +17, Survival +14

"Your choice to continue being on fire is hazardous to the mission and you health. You need to cease."
RD-S2 grabs their fire extinguisher and puts out Botamo.


EAC 24, Kac 27, DR-2 HP 120, RP 5 Fort +6, Reflex +6, Will +4, speed 30ft, Ranged +13 Gamma Rifle Ionizing 2d10F+13, +13 Perception

PCD-3 moves into a better firing position.


GM GM GM ∞ | Slides | Chronicles

Axes and Disruption Rifles and Fire Extinguishers, Oh My!

ROUND 5-6
BOTAMO MAY ACT!!
------------------------------
Thrym (–4/110 stamina; hasted; burning)
Half-orc (47 damage)
RD-S2 (–30/80 stamina; hasted, 9 rds Energy Shield)
PCD-3 (–22/100 hp; hasted)
Cultists
Kush (–97/100 stamina, –62/65 hp; hasted)
Botamo (–100/100 stamina, –29/75 hp; Photon 2; hasted; NO LONGER BURNING!)
Larry (9 mushrooms collected...)


1 person marked this as a favorite.
LN Male Kish Mystic (Healer) Dream Prophet of Talavet (12th) | EAC: 27 , KAC: 29 , DR: 9/- , Resist: 5/Fire & Cold | (+1 vs. ongoing effects:) Fort: +7, Ref: +8, Will: +14 | SP: 120/120, HP: 77/77, RP: 6/12 | Perc: +24 (Darkvision) | Init: +4 | Speed: 30 ft. | Active conditions: Healer's Bond

I forgot to say that Kush then uses his Swift action to Recall the handaxe.

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