DM-Salsa wrote:
I am only interested in PF1, I just don't care to try to learn another system. I'll keep an eye on the thread as I am interested in PF1 and the Imperial Academy sounds best to me out of the options presented.
Dotting for interest in any 1E Pathfinder game you might run, that being said, there are 16 sad adventurers who werent chosen to be colonists for the Ruins of Azlant AP if you are interested in salvaging some of us from Another recruiting thread
Simeon wrote:
friendly sauce wrote:
AND Aldemar of Claes-Male Human (Taldan) kineticist (ioun kineticist) I'm looking back at the doc I made and I did have you in the list, but somehow didnt get you at the end of my higlight, copy, paste. My deepest apologies.
with 21 unique submissions completed, we currently have: Gillian Albrigt's- Male Human Deep Water Rager Barbarian
My Life Is In Ruins wrote:
Generally this is a PBP recruitment forum and I would say its safe to say unless a thread specifically says it is NOT PBP, to assume it is.
EltonJ wrote:
He does, I imagine a mother as well; I can flesh them out with names and basic character traits if you'd like.
Submitting Nbazi Samba, A Halfling native to Nantambu. Background:
Nbazi is the younger son of a modest halfling trading family in Nantambu, with a penchant for interacting with the black market and its denizens. So much so is this reputation that he has become somewhat of an investigator into matters involving the Nantambu black market, mostly from fellow Halflings, but he will accept work from just about anyone in need.
for protection he has his trusty Eidalon, Rafiki, who appears as a magnificent and colorful Mandrill. Nbazi is always looking for adventure, and the next bit of trouble to get himself into, and Rafiki is always getting him out of it. Both his elder brother and Father do not approve of his black market associations and would prefer he try to apply his talents at Maggaambya bbut are too busy with the family business to press the matter any further. He is unsure why Rafiki appeared to him as a child, but ever since he has felt no fear, and been able to channel to heal those he cares about in the way only the most devout temple priests usually can so for the most part his life is carefree and his family sees his abilities as a blessing and boon.
Crunch: Nbazi Samba Halfling summoner (spirit summoner) 1 (Pathfinder RPG Advanced Class Guide 123, Pathfinder RPG Advanced Player's Guide 54) NG Small humanoid (halfling) Init +2; Senses Perception +0 Defense AC 14, touch 13, flat-footed 12 (+1 armor, +2 Dex, +1 size) hp 9 (1d8+1) Fort +2, Ref +3, Will +3 Offense Speed 30 ft. Melee longspear +0 (1d6-1/×3) Ranged sling +3 (1d3-1) Space 5 ft.; Reach 5 ft. (10 ft. with longspear) Special Attacks channel positive energy 5/day (DC 14, 1d6) Summoner (Spirit Summoner) Spells Known (CL 1st; concentration +5) 1st (2/day)—grease, lesser rejuvenate eidolonAPG 0 (at will)—acid splash, detect magic, light, read magic S spirit magic spell; Spirit Life Statistics Str 9, Dex 14, Con 12, Int 15, Wis 10, Cha 19 Base Atk +0; CMB -2; CMD 10 Feats Black Market Sleuth Traits merchant, well-informed Skills Acrobatics +2 (+7 to move through spaces of larger foes), Appraise +6 (+7 when bargaining for the price of goods), Diplomacy +8 (+9 to gather information), Knowledge (local) +7, Knowledge (nobility) +6, Knowledge (planes) +6, Linguistics +8, Sense Motive +0 (+1 when bargaining for the price of goods), Spellcraft +6; Racial Modifiers +2 Linguistics Languages Common, Dwarven, Elven, Halfling, Osiriani, Polyglot SQ eidolon (named Eidolon), life link, spirit (), underfoot dodger Combat Gear scroll of cure light wounds (x2); Other Gear reinforced tunic, longspear, sling, sling bullets (10), basic maps (major landmarks only), flint and steel, knife, utility (0.5 lb), mess kitUE, waterskin (2), 8 gp, 9 sp Special Abilities Black Market Sleuth Roll 2x (take high) to access black market/contacts. Use diplomacy to find targets hiding in city. Eidolon Can summon a powerful aspect of an outsider. Life Link (Su) Damage that dismisses Eidolon can be taken by you. It weakens if not in 100 ft. Shaman/Summoner Channel Positive Energy 1d6 (5/day, DC 14) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect. Underfoot Dodger Crowd squares do not count as difficult terrain, Acrobatics +5 to mv. through occupied spaces. --------------------------------------------------------------------------- ------------------ Eidolon CR –
EltonJ wrote:
Thank you, did you have a ruling on chained summoner? Are background skills being used? sorry if I'm asking alot of questions haha
male human person/ 1 maybe 2
RIZZENMAGNUS wrote:
I’ve usually used upside down tokens mean dead/unconscious and sideways tokens mean prone.
male human person/ 1 maybe 2
GM Tribute wrote: I don't think Amelia's bless stacks with Emerald's inspire courage. But isnt the light crossbow the weapon for everyone??? I always tell new casters when in doubt buy a light crossbow. They actually do stack, bless is a morale bonus on saves and attack and inspire courage is a competence bonus on attack and damage and a morale bonus on saves on fear and charms. So it looks like the combo should provide +2 attack, +1 damage, and +1 to saves.
Tazo wrote:
And mine rides a Skunk but he's a halfling lol
grimdog73 wrote:
RIZZENMAGNUS wrote:
I am Interested, I have 3 characters I could play for this, an Elven Alchemist at 5th level, a Vishkanya Paladin at 5th, and a Dwarven Cleric at 1st. The Paladin is a classic two handed Paladin, the Alchemist is a pretty standard alchemist as well, and the cleric is an Asmodean Advocate so he is a decent face who channels negative energy.
GM DarkLightHitomi wrote:
after rereading them, I would agree with alot of what Nikolaus de'Shade said, I would be interested in Hells Rebel's using regular pathfinder but with your HP/ vitality system but the other ones seem like at best different math and at worst more math. I also think it might be a good idea to run a one shot, maybe even one you write to highlight your system to help gauge and generate interest.
I just meant rules as apposed to entire mechanics. For example, to me, a rule is something like we are playing with crit fails or keen and improved crit stack. Imo, what your are presenting IS an entirely different system as presented but you’ve also said you’re willing to only accept a few. I would echo what others have said and maybe rank which ones are deal breakers for you and which are flexible.
GM DarkLightHitomi wrote: For those stating interest in Hell's rebels, I realized I should mention, this is pf 1st ed that I'm homebrewing. Also, I've only got the first three books. If that still sounds good, I'll open recruitment tonight. unless you have some crazy wackadoo homebrew rules, and hell even if you do, I'm probably ok with them, then I'll look for the recruitment post!
male human person/ 1 maybe 2
Amelia Coin wrote: Ah. Same here. I live in Central Alabama, just north of Montgomery, about an hour south of Birmingham. I think I'm just a few hours north of you in middle TN haha. I'll get a dot posted in a second and read through the gameplay thread. I should have an introduction posted in a few hours or so at the latest.
Ironperenti wrote:
if this is an in character question, read the backstory. if its out of character, lmao.
GM DarkLightHitomi wrote:
I am very interested in playing hells rebels
My Submission will be Lucius Argentum, A Dwarven Cleric, once of Abadar, who now follows Asmodeus. Lucius Statblock:
Lucious Dwarf cleric (asmodean advocate) of Asmodeus 1 (Pathfinder Player Companion: Dirty Tactics Toolbox 16) LN Medium humanoid (dwarf) Init +0; Senses darkvision 60 ft.; Perception +4 (+6 to notice unusual stonework) Defense AC 17, touch 10, flat-footed 17 (+5 armor, +2 shield) hp 10 (1d8+2) Fort +4, Ref +0, Will +6 (-2 vs. Charm or Compulsion effects if there's a promise of wealth or power); +2 vs. poison, spells, and spell-like abilities Defensive Abilities defensive training Offense Speed 20 ft. Melee heavy mace +0 (1d8) Special Attacks channel negative energy 4/day (DC 12, 1d6), hatred Domain Spell-Like Abilities (CL 1st; concentration +5) 7/day—copycat (1 round) Cleric (Asmodean Advocate) Spells Prepared (CL 1st; concentration +5) 1st—command (DC 15), cure light wounds, disguise selfD 0 (at will)—detect magic, detect poison, stabilize D Domain spell; Domain Trickery Statistics Str 10, Dex 10, Con 14, Int 13, Wis 19, Cha 13 Base Atk +0; CMB +0; CMD 10 (14 vs. bull rush, 14 vs. trip) Feats Selective Channeling Traits contract master, dropout, sacred conduit Skills Acrobatics -6 (-10 to jump), Appraise +1 (+3 to assess nonmagical metals or gemstones), Knowledge (nobility) +5, Knowledge (religion) +5, Linguistics +6 (+7 to create or detect forgeries), Perception +4 (+6 to notice unusual stonework), Profession (barrister) +9, Sense Motive +8, Spellcraft +6; Racial Modifiers +2 Appraise to assess nonmagical metals or gemstones, +2 Perception to notice unusual stonework Languages Celestial, Common, Dwarven, Infernal SQ devil in the details, pact bound, power-hungry, serpent Other Gear scale mail, heavy steel shield, heavy mace, 108 gp Special Abilities Cleric (Asmodean Advocate) Domain (Trickery) Granted Powers: You are a master of illusions and deceptions. Bluff, Disguise, and Stealth are class skills. Cleric Channel Negative Energy 1d6 (4/day, DC 12) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect. Copycat (7/day) (Sp) Create a single mirror image duplicate Darkvision (60 feet) You can see in the dark (black and white only). Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype. Devil in the Details (Ex) Substitute Profession (barrister) for Bluff/Diplomacy checks. Greed +2 to Appraise to determine price of nonmagic goods with precious metals or gemstones. Hatred +1 Gain a racial bonus to attacks vs. Goblinoids/Orcs. Pact Bound (Ex) Gain Trickery domain, and no others. Power-Hungry -2 vs. Will saves if the effect's creator promises wealth or power Selective Channeling Exclude targets from the area of your Channel Energy. Serpent (Su) At 1st level, an Asmodean advocate gains a familiar as the arcane bond class feature, using her cleric level as her wizard level. She must choose a viper familiar. The viper speaks one language of the Asmodean advocate’s choice as a supernatural ab Stonecunning +2 +2 bonus to Perception vs. unusual stonework. Free check within 10 feet. Background: "Several years ago I was working at the port office drawing up and approving trade contracts and acting as a representative to the port in minor contractual disputes. Several years ago I was a proud member of Abadar church and in good standing with the bank as well. Several years ago I didn't know who Gaedren Lamm was. Several Years ago, I was happy. Now, well now I do what I can for another church, still doing.... Contract work, but certainly not as boring as port work. These days I'm doing what I can to find out who killed the only real witness to a murder I was accused of." Lucius was a studious and efficient Port office Barrister before he was accused of a murder he did not commit. Lucius believes he was targeted by Lamm because Lamm needed/wanted someone else in his position in the port office, probably for some illicit imports no doubt. After the accusation and lack of alibi, he was eventually ejected from the church, port, and his family has not contacted him in some time and he is getting desperate to find any information about Lamm or the witness, or why he was picked to take the fall. he wants any shred of information; because information is power.
GM Tribute wrote:
I'm humbled by your preferentialness (I dont think thats a word?), but I agree, your back is far more likey to get scratched if you can scratch back... back.
I should point out, I'm not new to the system, been playing for almost 10 years now. The rest of the party is very new to Pathfinder and tabletop RPG's but are very familiar with RPG settings. I have a shield champion brawler rolled up but a switch hitting ranger might be better because the GM hinted there would be a decent amount of outdoors time.
A friend is throwing together a home brew game using pfs and aside from me the other 4 players don’t have a lot of experience so I’ve been waiting to make my class decision. Right now we have a asmodeus warpriest, a bard, an air elemental blaster sorcerer, and a standard magus. Not looking to play a cleric but otherwise open to suggestions to shore up the party.
male human person/ 1 maybe 2
I'm not enjoying PFS2 as much because the system seems weighted slightly against the players, with the understanding the GM should be customizing things on the fly and PFS's inability to flub numbers or raise or lower stats on the fly makes it kinda grueling as a player IMO.
male human person/ 1 maybe 2
agreed, Starfinder is great but I can't help but get the feeling that its a glorified beta test for PF2(whether that was Paizo's intention or not). So far I'm really impressed with PF2 and how ti seems to be designed to give the GM control but still be simple. Just waiting for a bit more content but I hear thats coming this summer.
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