
Tacitus Freeling |

"I 'spose its best to let this sleeping dog lie... we'll worry about them coming up when we know they know we are here." he whispers as he follows Antonio to the next building.
"doesn't looks like they were looking to outfit a mine as much as a small army." he wonders aloud before looking to Antonio,"Ready to go to the next building? he ask pointing south to building 7.
stealth: 1d20 + 12 ⇒ (13) + 12 = 25

Kunala |
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ninja'd by Tacitus, will edit slightly
Leaving the rope where it was, Kunala nods in agreement with Antonio, "Ok." Keeping his bow at the ready he follows Antonio to the nearest building. Keeping watch as the rogue easily opens the door to the warehouse.
Following Antonio into the building, Kunala furrows his brow. "I think your right Taddy, looks like their planning something big."
Lifting one of the quivers from the pile, Kunala begins stuffing it full of arrows. "Do you think we can fit all this in a wagon when we leave, or should we burn it?"
Slinging the new quiver full of arrows over his shoulder, he moves towards the door, repeating his friends question "Which building is next?"
He looks towards Antonio then nods, "That works for me." Moving out of the building, bow in hand he heads towards the southern building.
stealth: 1d20 + 3 ⇒ (20) + 3 = 23

Tacitus Freeling |

Following Antonio into the building, Kunala furrows his brow. "I think your right Taddy, looks like their planning something big."
Lifting one of the quivers from the pile, Kunala begins stuffing it full of arrows. "Do you think we can fit all this in a wagon when we leave, or should we burn it?"
"Those wagons weren't empty, but not laden to burst either. If we do abscond with the wagon's we can certainly take what we can and dispose of the rest."

Antonio Nedraid |

Antonio nodded agreement.
When they were ready, he moved quietly over to building 7.
Stealth: 1d20 + 8 ⇒ (12) + 8 = 20
He listened at the door.
Perception: 1d20 + 2 ⇒ (18) + 2 = 20
He carefully eased his lockpicks out to unlock the door.
Disable Device: 1d20 + 9 ⇒ (19) + 9 = 28

GM Tribute |

Antonio leads the investigation working logically to the north east.
7-4-1-10 building search
Opening the door to the building near the stables, Antonio finds a working anvil and a complete set of blacksmiths tools (bellow, hammer, tongs,...). Wagon wheels and parts of a wagon harness are here.
Then the next building is a smelter with two half molds to make three ingots at a time when clamped together.
The large three story ore processing building has a bag amongst the remains of two dead humans with some unprocessed gold ore.
The last building is an empty store room that Taddy finds orc tracks in and out.
Then the large building (2) is two stories high with doors wide open and houses bunks that can sleep over 100 and seems to be a tightly packed barracks that is now deserted. In the back corners are two spiral staircases that lead to an upper floor.

Tacitus Freeling |

"Seems to me a standard campus for a mine so far... Miss Coin, er Coins.... misses coins... Uh Ladies, would one of you be able to value the raw ore?"
before entering the last building:
Taddy raises his hand up in a fist to signal "STOP" before pointing at the tracks and whispering "More orcs... be on guard as we enter this one."
Stealth: 1d20 + 12 ⇒ (9) + 12 = 21
Taddy has his sling ready as he awaits to see if Antonio's lockpicking skills are needed.

Drektan |

Then the large building (2) is two stories high with doors wide open and houses bunks that can sleep over 100 and seems to be a tightly packed barracks that is now deserted. In the back corners are two spiral staircases that lead to an upper floor.
No, I don't think the lockpicks will be required.
Appraise: 1d20 + 2 ⇒ (12) + 2 = 14
Appraise: 1d20 + 2 ⇒ (16) + 2 = 18
Knowledge (Nature): 1d20 + 4 ⇒ (17) + 4 = 21
"Hunk of ore that size could make as many as 300 coins, depending on purity. Weighs a lot more, though." 300coins is only like 3 pounds, though, so . . .. Probably no more than a 20 pound rick, and that would be very unpure, I think.
Looking into the large, deserted barracks, the newly minted halfling shakes his head. "Really has ben deserted for a while. Nest of giant centipedes in there, somewhere. See the molting leftovers across the floor?"

Amelia Coin |
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Appraise 1: 1d20 + 7 ⇒ (20) + 7 = 27
Amelia chuckles softly as Tacitus tries to figure out how to address her and Emre.
"Certainly," she says with a smile that fades into a looks of surprise as she looks over the blacksmiths tools.
"These are a set of Svarsens, dwarven make and popular among journeyman smiths. I'm surprised to see them in the hands of orcs. The anvil is an Adbar Number Three. Not the best anvils ever made, but they get the job done, from what I hear."
She looks at the others, seeing their looks and blushes.
"I worked with a dwarven priest, Banker Feldspar, for a couple of years during my tutelage. He dealt almost exclusively in dwarven goods."
Hearing about the nastiness waiting for them in the two-story building, she shuffles a little bit more behind her more formidable sister.
"Couldn't we just leave it," she asks the others.

GM Tribute |

Antonio: 1d20 + 4 ⇒ (19) + 4 = 23
Drektan: 1d20 + 2 ⇒ (11) + 2 = 13
Amelia: 1d20 + 1 ⇒ (2) + 1 = 3
Tacitus: 1d20 + 1 ⇒ (7) + 1 = 8
Erme: 1d20 + 3 ⇒ (17) + 3 = 20
Kunala: 1d20 + 3 ⇒ (2) + 3 = 5
Enemy: 1d20 + 1 ⇒ (5) + 1 = 6
A sea of feelers greet the duo as they enter the barracks. Light from the door and small windows keep the barracks at low light. As expected, there are a lot of centipedes, and they are giant ones.
ORDER
PARTY except for Kunala and Amelia
Centipedes
PARTY
I made a blow up map of the building and put you on it. Antonio and Taddy at the threshold. Arrange, bring to front is sometimes needed if your token is ever behind the map pieces.

Kunala |
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earlier, the appraisals
Chuckling with the half-elf Ms Coin as Taddy stumbled over the question, Kunala nods as Drektan and Ms Coin explain the items and their value. Not sure how much room they would have on the wagons, he adds, "Sounds like the ore will be worth taking, maybe the anvil too if we have room on the wagon."
The last buidling
Seeing Taddy raise his fist, Kunala stopped and dropped to one knee, looking around carefully. Hearing Drektan explain that the building was infested with centipedes, he nods in agreement with Ms Coin. Rolling his eyes as Antonio and Tacitus enter, hearing there actually were centipedes as Drektan had warned, he hisses. "Can you step out and shut the door without stirring them up?"

Tacitus Freeling |

Looks like my last post was too early and a K nature check got added in haha
K(nature) vs DC 16: 1d20 + 6 ⇒ (20) + 6 = 26
K(nature) vs DC 14: 1d20 + 6 ⇒ (8) + 6 = 14
Taddy realizes now, and maybe too late, the tracks are that of a nest of giant Centapedes, he tugs on Antonio's sleeve and hisses out of the corner of his mouth, "Poisonous...we need to go, block the door on our way out. NOW!" as he doubles around and retreats out the door, ready to slam it shut as soon as Antonio is out of the building.
stealth: 1d20 + 12 ⇒ (7) + 12 = 19
Deadeyes bow that's alot of legs! Might have to torch the whole building to get that infestation out.

Tacitus Freeling |

STR DC 8: 1d20 ⇒ 20
Tacitus will effortless close the doors as soon as Antonio exits the building

Antonio Nedraid |

Seeing the creepy gigantic insects filling the inside of the building, Antonio smiled, nodded and carefully eased his way back outside.
Stealth: 1d20 + 8 ⇒ (20) + 8 = 28
... and gently closed the doors.
Str check: 1d20 + 1 ⇒ (5) + 1 = 6

Drektan |

Drek blows air from his mouth in disappointment as he realizes Antonio's not going to get out of the building, yet. Knowing he doesn't want to lose his dagger, Drek begins looking near the doorway for a stone he could throw deeper into the building to hopefully distract the centipedes . . ..

Drektan |

Drek throws the stone across the room, attempting to make as much noise as possible . . .. Hoping the noise will distract at least some of the centipedes.
Ranged: 1d20 + 4 ⇒ (12) + 4 = 16

Érme Coin |

Catching up with multi-post. Did try and post something at the storeroom but looks like it got eaten by the damned boards...
STOREROOM REDUX
Érme replenishes her own ammunition, before nodding at Kunala's proposal;
"All these items have worth and can be ported relatively easily. Would be good acumen for us to return with them. If we cannot, then destroying their assets makes sense."
She takes a mental note on the inventory before pressing on.
THE ORE & THE ANVIL
The tall Inquisitor nods in agreement first at Drektan's, then her sister's assessment and valuation;
"Well valued Master Drektan. Was your canny eye one you had before, or moreso now in your new form?"
MANY LEGS MAKE STEALTHY WORK
Keen to avoid poking such a potent nest Érme bids Drektan hold from his stonethrowing and lends her own muscle in an attempt to close the remaining door...
STR Check: 1d20 + 1 ⇒ (20) + 1 = 21

GM Tribute |

The stone seemed to agitate the centipedes, but Erme reaches in and with a mighty pull slams the second of the two doors shut with a resounding "SLAM" as Antonio is knocked off his feet and falls to the ground prone outside the closed double doors. You notice there are open small windows in the barracks that easily fit giant centipedes and prudently retreat back.

Kunala |
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Seeing the half orc Ms Coin moving forward shutting the second double door, Kunala, sympathizes with the slight rogue as the burly Abadaran practically flings him to the ground. She'd proven her mental acumen when she'd commented about destroying what assets they couldn't transport, and now she's proven she can keep her head in a stressful situating. The sisters were proving to be valuable Commodities.
Smiling at himself for his use of 'accounting terms' in reference to the two Abadarans, Kunala holds his ground while drawing an arrow. Looking back and forth from one small window to the other he asks, "Does anyone know anything about these bugs? Will running make them more interested?"

Tacitus Freeling |

Smiling at himself for his use of 'accounting terms' in reference to the two Abadarans, Kunala holds his ground while drawing an arrow. Looking back and forth from one small window to the other he asks, "Does anyone know anything about these bugs? Will running make them more interested?"
K(nature): 1d20 + 6 ⇒ (7) + 6 = 13
"I don't think so, but lets not stick around to find out."
Survival to track: 1d20 + 9 ⇒ (9) + 9 = 18
Could use an aid, but keep in mind Tacitus is paranoid so aiding him is DC15

Kunala |
Nodding in agreement with Tacitus, Kunala begins to follow the halfling and his skunk. As he keeps the bow at the ready, he looks from the ground to the buildings, wondering how the hunter is able to follow the tracks so easily.
Tacitus, can Maff Track? Will try an 'aid another' but survival is not his forte. GM Tribute, would a 'perception check' looking for the tracks help?
Aid another, survival: 1d20 ⇒ 10
perception: 1d20 + 5 ⇒ (10) + 5 = 15

Tacitus Freeling |
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This extraordinary ability lets a creature detect approaching enemies, sniff out hidden foes, and track by sense of smell.
A creature with the scent ability can detect opponents by sense of smell, generally within 30 feet. If the opponent is upwind, the range is 60 feet. If it is downwind, the range is 15 feet. Strong scents, such as smoke or rotting garbage, can be detected at twice the ranges noted above. Overpowering scents, such as skunk musk or troglodyte stench, can be detected at three times these ranges.
The creature detects another creature’s presence but not its specific location. Noting the direction of the scent is a move action. If the creature moves within 5 feet (1 square) of the scent’s source, the creature can pinpoint the area that the source occupies, even if it cannot be seen.
A creature with the Survival skill and the scent ability can follow tracks by smell, making a Survival check to find or follow a track. A creature with the scent ability can attempt to follow tracks using Survival untrained. The typical DC for a fresh trail is 10. The DC increases or decreases depending on how strong the quarry’s odor is, the number of creatures, and the age of the trail. For each hour that the trail is cold, the DC increases by 2. The ability otherwise follows the rules for the Survival skill in regards to tracking. Creatures tracking by scent ignore the effects of surface conditions and poor visibility.
Creatures with the scent ability can identify familiar odors just as humans do familiar sights.
Water, particularly running water, ruins a trail for air-breathing creatures. Water-breathing creatures that have the scent ability, however, can use it in the water easily.
False, powerful odors can easily mask other scents. The presence of such an odor completely spoils the ability to properly detect or identify creatures, and the base Survival DC to track becomes 20 rather than 10.
Maff's Survival: 1d20 + 1 ⇒ (1) + 1 = 2
Maff accidentally snorted a fly and can't smell much of anything right now apparantly...

Amelia Coin |

Survival: 1d20 ⇒ 6
Amelia falls in behind Emre as the others begin tracking something. What, she hasn't a clue, but they appear to know what they are about.

Drektan |

"Well valued Master Drektan. Was your canny eye one you had before, or moreso now in your new form?"
"Neither, really. Has far more to do with reading enough of the right writings, and then remembering it when pertinent. The color of the ore reflects a lesser grade of gold ore, so there should be less refined gold available from it. As the pile is near the size of m . . . my old head, it should generate a much smaller amount of gold than expected for that bulk. I guessed at a little more than a double handful of coins." As he says that he looks down at his hands before hiding them behind his back.

Érme Coin |
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Érme nods appreciatively as the diminutive Drektan provides a sound rationale to his skill;
"You would do well in the service of the First Vault Master Drektan. There is always opportunities in the path of the Balanced Scales - auditors of treasure caches if you will. A keen eye, sound evaluator and sense of adventure. A calling almost tailor-made for an enterprising soul such as yourself."
Survival: 1d20 + 6 ⇒ (20) + 6 = 26
Spying something, she adds her own canny senses to the collective tracking, pointing out previously missed prints and indications;
"See here, here... and there. Orc Tracks. Leading to and from this building in a westerly direction."

GM Tribute |

Most of the orc tracks lead to the three front doors of the next building. The rear door facing another building nearby.
You move to the next building and leave the centipedes to the former barracks. Deciding which door to enter with so many choices.
I will put a default marching order two wide in the campaign tab. Right now assuming Antonio and Taddy in front for perception stealth reasons.

Amelia Coin |

Amelia places her hands on Tacitus and Antonio as they approach one of the buildings Emre points out as a potential hiding spot for the orc raiders. A soft golden glow surrounds them as she chants softly and casts a spell.
Cast Guidance on Antonio and Tacitus since they are our point men.

Kunala |
Nodding as Ms Coin points at the tracks, Kunala stays near Taddy and his skunk. As they near the door, he's torn between keeping the bow in hand or switching to his blade. Realizing, if the orcs charge out, someone may need to protect the others; he returns his bow to it's scabbard and draws the Pike decorated blade. Holding it in both hands, he watches Antonio and Tacitus.

Tacitus Freeling |
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Spying something, she adds her own canny senses to the collective tracking, pointing out previously missed prints and indications;"See here, here... and there. Orc Tracks. Leading to and from this building in a westerly direction."
Tacitus looked up with a smile at the orc, "And so they are, Thank you for your help, I missed them entirely on my first lookover." he said turning a few shades redder. How did I miss those? Thank Erastil we have an orc to track orcs.
--------------------------------------------------------------------------- --------------------------------------------------------------------------- ----------------------------------
"We should go round the back, less foot traffic means we'll be less likely to be spotted, and more likely to survive whatever does see us."" he whispers as he nods for the others to follow him round the back going as quietly as he and Maff can he approaches the back door and looks around through a window or keyhole if possible.
Stealth: 1d20 + 12 + 1 ⇒ (4) + 12 + 1 = 17
Maff Stealth: 1d20 + 3 ⇒ (20) + 3 = 23
Perception: 1d20 + 9 ⇒ (15) + 9 = 24

GM Tribute |

Maff and Taddy find and open back door that leads to a simple kitchen for the mess hall that orcs are currently eating at. There is a mobile grill set up in the kitchen with some meat of dubious nature still cooking, and past some swinging doors the kitchen lead to a much larger main room where a group of orcs is loudly having a meal in the larger mess hall.
You feel you can surprise them if you act before one returns to the kitchen for more food.

Kunala |
Nodding in agreement with Taddy, Kunala follows the rogue and hunter behind the building. Smilng at finding the kitchen door open, he chuckles to himself, 'why would they lock it? Who would sneak up on a small army of orcs?'
Looking from Taddy to the others, he points towards the other room then draws a finger under his chin, lifting a hand questioning.

Amelia Coin |

Amelia holds up a finger for a moment before she begins to cast as quickly and quietly as she can.
Casting Bless on everyone.
Once she's finished, closes her eyes and nods to Kunala.

GM Tribute |

Taddy creeps in followed by Antonio, who kicks over a bucket used to mop the floor.
The orcs are startled.
Antonio: 1d20 + 3 ⇒ (14) + 3 = 17
Drektan: 1d20 + 2 ⇒ (8) + 2 = 10
Amelia: 1d20 + 1 ⇒ (17) + 1 = 18
Tacitus: 1d20 + 1 ⇒ (9) + 1 = 10
Erme: 1d20 + 3 ⇒ (5) + 3 = 8
Kunala: 1d20 + 3 ⇒ (19) + 3 = 22
Enemy: 1d20 + 1 ⇒ (19) + 1 = 20
Order of Action
Party standard round action each
Kunala full round action
Enemy
Party
The battle map is the mine map

Tacitus Freeling |

Taddy winces at the sound of Antonio kicking over the bucket, before leaping into action he enters tiger focus, orange streaks now filling his hair and beard, he flings a bullet at the nearest Orc screaming "FOOD FIGHT!!"
Point blank blessed shot: 1d20 + 8 ⇒ (15) + 8 = 231d6 + 1 ⇒ (3) + 1 = 4
Then urging Maff to about face he yells "SPRAY BOY!!" Maff unleashes a torrent of foul spray at the nearest orc,
Spray vs Touch AC: 1d20 + 5 ⇒ (6) + 5 = 11 If that touches the orc he has to make a DC 11 Fort save or be sickened for 1d6 ⇒ 2 rounds.
Then he hisses at Antonio, "get in the kitchen, quick!" as he wheels Maff back into the kitchen.

Kunala |
Seeing Ms Coin hold up a finger, Kunala waist until he he's her nods, the follows Taddy and Tony forward. Exhaling sharply a sigh as Antonio kicks over the bucket, Kunala realizes he'd been holding his breath. The jig up, and silence not being an issue, he laughs aloud when Taddy yells 'food fight.'
Surprised when Taddy tells the rogue to 'get back in the kitchen' Kunala moves forward, asking "What's the plan Taddy?" Knowing he can't let the orcs get to his companions, he moves towards the first enemy. Lifting the flaming dueling sword into a high guard, he quickly chops at the nearest orc, turning the blade to parry and riposte any counterattacks.
15 ft move, attack: MW Aldori dueling sword, sword scion, bless, power attack
attack: 1d20 + 5 + 1 + 1 + 1 - 1 ⇒ (12) + 5 + 1 + 1 + 1 - 1 = 19 for damage: 1d8 + 1 + 3 ⇒ (2) + 1 + 3 = 6
If an orc attacks he will 'opportune parry and riposte' spending one Panache point to parry, still having one left for immediate attack
AOO: 1d20 + 5 + 1 + 1 + 1 ⇒ (10) + 5 + 1 + 1 + 1 = 18
attack: 1d20 + 5 + 1 + 1 + 1 - 1 ⇒ (9) + 5 + 1 + 1 + 1 - 1 = 16 for damage: 1d8 + 1 + 3 ⇒ (5) + 1 + 3 = 9

Tacitus Freeling |

Surprised when Taddy tells the rogue to 'get back in the kitchen' Kunala moves forward, asking "What's the plan Taddy?"
Taddy makes room for Kunala to get by, saying "Chokepoint is easier to defend, remember, take your shot on the elk when the elk is where YOU want it to be"
he then looks around the kitchen and sees the grill still cooking the questionable meat would that be enough to torch the whole building... he wonders to himself trying to figure out how to get out of this fight alive.

Érme Coin |

Seeing Taddy return, and hearing Kunala engage the enemy Érme sets her jaw and hefts her spear...
"We cannot leave them to fight alone."
With a "stay here" look to her sister she enters into mess hall and takes up position at Antonio's shoulder;
(20ft Move Action)

GM Tribute |

Recap - note I let Maff stay in the kitchen to roll stealth after the more skilled characters. I assume he stayed in the kitchen for his surprise round.
The heroes sneak into the kitchen of the mess hall, and Taddy sneaks into the mess hall completely quietly, but when Antonio kicks over a bucket sneaking in, the orcs appear to be surprisingly alert.
Taddy nails an orc with a sling shot, and Erme moves into the mess hall. Erme forms a line with Antonio and Kunala.
Kunala, with the fastest reflexes, prepares to hack at his seated opponent (+2).
ORDER
Surprise std
Amelia
Maff ?
Judgement for Erme?
ROUND 1
Kunala (attack declared)
Orcs (seated and no weapons in hand)
Bless active for good guys!!

Amelia Coin |
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Amelia nods to her sister's order before quickly casting a spell with a prayer to Abadar.
Casting Guidance on Emre. Yes the bonuses from Bless and Guidance do stack. Bless is a morale bonus, Guidance is a competence bonus. If she can, she'll back away from the door about 10-15 feet to give the others room. If not, she'll five foot step from the door instead.

Antonio Nedraid |

Grimacing when he tripped over the bucket, Antonio shrugged, shot Orc 2...
light crossbow shot: 1d20 + 5 + 1 + 1 ⇒ (3) + 5 + 1 + 1 = 10 for a possible 1d8 ⇒ 6 piercing damage.
... tossed it aside and drew his rapier.
"Well, what are you all just sitting there for? Let's get this party started!" He said with a grin.

Érme Coin |

As Érme joins the line, she invokes Abadar's protection;
"Master of the First Vault hear my plea - grant your humble servant aegis in this conflict."
Swift Action - activate Judgement of Protection: The inquisitor is surrounded by a protective aura, granting a +1 sacred bonus to Armour Class.

GM Tribute |

The closest orc takes a shot from Taddy, a slice from Kunala, and staggered he attacks Kunala with claws only to have his claws parried and return strike disembowel him on the spot.
Two orcs at the far table rush to the eastmost door and open it. Two orcs manage to get javelin shots off at Erme and Antonio, but the judgement of protection turns one aside, and Antonio nimbly dodges the other. A single orc kicks over the chair and engages Kunals with a deadly two handed axe-sword combo weapon. The orcs look at their downed comrade with a grim look and hiss in common. "You pay!!"
Order of Action
PARTY
Orcs