
GM Friendly Sauce |

@ Rover,
Trick Attack (Ex) - 1st Level
You can trick or startle a foe and then attack when she drops her guard. As a full action , you can move up to your speed. Whether or not you moved, you can then make an attack with a melee weapon with the operative special property or with any small arm . Just before making your attack, attempt a Bluff, Intimidate, or Stealth check (or a check associated with your specialization; see page 94) with a DC equal to 20 + your target’s CR. If you succeed at the check, you deal 1d4 additional damage and the target is flat-footed. This damage increases to 1d8 at 3rd level, to 3d8 at 5th level, and by an additional 1d8 every 2 levels thereafter. You can’t use this ability with a weapon that has the unwieldy special property or that requires a full action to make a single attack.
You can't Full attack with trick attack as it is a full action. Since you crit with the first shot I'll just count the second ones damage as the crit damage. Basically in Starfinder Akimbo pistols is purely aesthetic and offers no tactical advantage.

BigNorseWolf |

Thoth, schedule an anti fungal UV fur treatment twice a day, every day from now until the heat death of the universe.
Now getting a mental image of some starfish alien archeologists digging their way into a tomb in 10,000 years
"What do the inscriptions say?"
"Do not stare directly into the....OW"
and a UV light coming on and going over the tomb.

GM Friendly Sauce |

A local Con that Hi-C is skipping, boo , is happening this weekend as well. I should still be able to post at least 2-3 times over the weekend though.

GM Friendly Sauce |

We’re getting 2-00 too, but we also get Rob McCreary and Amanda Hamon doing 2 panels and running 2-00 =p

GM Friendly Sauce |

Ok so Con was draining but awesome! Rob and Amanda are super cool and I got to play 2-00 at Amanda's table and loved it!
Without spoilers... Justin is gonna be sad.
anyways I'm composing a post now just wanted to update and say thanks for being patient!

BigNorseWolf |

Without spoilers... Justin is gonna be sad.
I don't think I'd be lying if i said i wasn't a reason our conventionwent the other way. Took a second vote to break the tie but I can howl pretty loud.

GM Friendly Sauce |

our convention voted to help her but was split 4/3 on tables so it was close. The 7-8 table I was at wanted to let her go full Holdo.

DR34-M12 |

I'm adding bad smells and vomiting programming to the list of android details I've spent way too much time thinking about. Like gross visuals and smells being gross makes sense because of their organic components and need to eat, even if they don't breathe. But like, what are their vomit rules? Is it some instinct tied to their organics or is it a programmed thing? Did the Anacite's spend a bunch of time studying organics throwing up to come up with the programming? Was there a time when Androids were "bad" at throwing up? Is throwing up possibly tied to having a soul? Could we be lucky enough that all of these things are true?
Androids are nice and straight forward mechanically but there are a lot of in universe things that make me go "Hmm". Especially since different androids can have radically different fluff answers to those things.

GM Friendly Sauce |

The rotten molecules in the air would overload your synthetic smell receptors, prompting a bowel evacuation subroutine to run. Or at least that’s my idea haha

DR34-M12 |

The rotten molecules in the air would overload your synthetic smell receptors, prompting a bowel evacuation subroutine to run. Or at least that’s my idea haha
Exactly, or any number of other jargon combinations.
Right?
I'd imagine it's because they're made "in the image of" humans, but I suppose anything could be fluffed however that player wanted.
Even "In the image of humans" has a lot of leeway. Human civilizations could make androids that more closely resemble humans, having more organic components than synthetic. Where as the Anacites would make them resemble humans just enough to attract a soul and thus have more synthetic components. Mechanically both Androids are the same.
A good example is that I typically fluff damage to Dreamz more casually. She feels pain but not the same way that organics do. Wounds are more damage than harm to her, if that makes sense. But a more human android experiencing pain similar to a human is still only taking SP/HP damage.

Xavier "Rover" Florin |

Sorry I didn't post this earlier, but I have been shifted to nights as school is back in session. I will either post if I can when I get up in the mornings around 10 am CST, or won't be able to post until after 11 pm CST [if everything goes okay] Weekends are crazy as I have to cram in a second job and getting all the stuff done my family can't get done during the week.

Xavier "Rover" Florin |

Also that confusion lasts one round right? Cause that is nasty nasty damage I dealt you Hi-C

GM Friendly Sauce |

its every round you're within sight of the larger lizard, now that it's dead its not gonna come up anymore.

Xavier "Rover" Florin |

Just read that it was dead! Awesome.
I will be back tonight to post, until then don't die

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Bluff Trick Attack v. Lizard: 1d20 + 10 ⇒ (10) + 10 = 20 Fail
Why don't you use Survival?
With +18 during a Trick Attack, that would have beaten a CR 8, and probably would have been enough to kill the lizard.
Survival is the "animal" skill, too. Would be very thematic for dealing with a lizard Steve Irwin style ^_^

Xavier "Rover" Florin |

Good point. I was probably thinking more of a feint so thought Bluff. In hindsight, The Survival would have probably worked better especially as it was more of a beast.

Handsome Gob |

I'd suggest science for this round at least, just to get some scans and obtain some info on them. Who knows but I'd bet if those are small fighters, they may not have a rear arc weapon.

Xavier "Rover" Florin |

Cool Science First get a scan and then switch to guns if need be

DR34-M12 |
3 people marked this as a favorite. |

I just thought about this, but if I was a zombie I'd stay the f%!@ out of space. I'd certainly not pilot a flying coffin. That's a good way to spend most of eternity floating through the cold void.

DR34-M12 |
1 person marked this as a favorite. |

Mechanic lv 6
BAB +1, HP +6, SP +6
Fort: +1, Ref: +1, Will: +1
Acrobatics +1, Athletics +2, Computers +1, Engineering +1, Perception +1, Piloting +1, Stealth +1
Anyone mind if I just toss those build points into additional guns?
Hell yeah let's have more guns. Mo' guns, less problems.

DR34-M12 |
2 people marked this as a favorite. |

Oh that's right! Level 6 Theme abilities!! Woo-...
*checks Mercenary*
...I can carry 1 more Bulk -_-
Finally saved up enough pretzel bucks to get the collector's pouch huh?

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Tier 7 Sunrise Maiden (180 Build Points):
–12 pts, Medium-sized Explorer:
• 65 Hull Points; CT 11
• Good Maneuverability (+1 Piloting, Turn 1)
• 4 Expansion Bays
Weapon Mounts:
• Front Arc: 2 Light, 1 Heavy
• Port Arc: 1 Light (unused)
• Starboard: 1 Light (unused)
• Turret: 1 Light 1 Heavy
–25 pts, Pulse Orange Power Core:
• Provides 250 PCU
–22 pts, Medium Shields 200 (50/50/50/50):
• Uses 50 PCU
–9 pts, Mk 3 Armor
–4 pts, Mk 3 Defenses
• Uses 2 PCU
–8 pts, Add Light Forward Mount with Tactical Nuclear Missile Launcher
• Range: Long; Damage: 5d8; Limited Fire: 5; Tracking Speed: 10
• Uses 10 PCU
–8 pts, Add Light Forward Mount with Tactical Nuclear Missile Launcher
• Range: Long; Damage: 5d8; Limited Fire: 5; Tracking Speed: 10
• Uses 10 PCU
–26 pts, Upgrade Forward Mount to Heavy with Maser
• Range: Long; Damage: 6d10
• Uses 35 PCU
–28 pts, Upgrade Turret Mount to Heavy with Maser
• Range: Long; Damage: 6d10
• Uses 35 PCU
–5 pts, M10 Thrusters
• Speed: 10; Piloting +0
• Uses 70 PCU
–6 pts, Basic Drift Engine
–10 pts, Basic Long Range Sensors
• Range: Long; Computers +2
–1 pt, Mk 1 Mononode
• +1 to any one check (preferably dedicated to Piloting Initiative)
• Uses 10 PCU
–11 pts, Expansion Bays:
• Escape Pods (1 pt, 2 PCU)
• Medical Bay (8 pts, 4 PCU)
• Tech Workshop (1 pt, 3 PCU)
• Recreation Suite, Trivid Den (1 pt, 1 PCU)
–5 pts, Luxurious Personal Crew Quarters

Handsome Gob |

Ship looks good! Thanks for building it out!!

Handsome Gob |

You mean we don't already have a makeshift one on board producing moonshine??? Handsome will correct that ASAP!