GM Friendly Sauce’s Dead Suns

Game Master friendly sauce

NPC’s
Maps
The Sunrise Maiden
loot/skill matrix courtesy of BNW
Starship Roles
tier 5 maiden sheet


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Current Map | Helga Silverbrew

@ Rover,

Trick Attack wrote:

Trick Attack (Ex) - 1st Level
You can trick or startle a foe and then attack when she drops her guard. As a full action , you can move up to your speed. Whether or not you moved, you can then make an attack with a melee weapon with the operative special property or with any small arm . Just before making your attack, attempt a Bluff, Intimidate, or Stealth check (or a check associated with your specialization; see page 94) with a DC equal to 20 + your target’s CR. If you succeed at the check, you deal 1d4 additional damage and the target is flat-footed. This damage increases to 1d8 at 3rd level, to 3d8 at 5th level, and by an additional 1d8 every 2 levels thereafter. You can’t use this ability with a weapon that has the unwieldy special property or that requires a full action to make a single attack.

You can't Full attack with trick attack as it is a full action. Since you crit with the first shot I'll just count the second ones damage as the crit damage. Basically in Starfinder Akimbo pistols is purely aesthetic and offers no tactical advantage.


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M Large Canine Level 3 druid

at higher levels he can pop off multiple shots with a bonus with two weapon fighting.


M Large Canine Level 3 druid
Justin-Norveg wrote:
Thoth, schedule an anti fungal UV fur treatment twice a day, every day from now until the heat death of the universe.

Now getting a mental image of some starfish alien archeologists digging their way into a tomb in 10,000 years

"What do the inscriptions say?"

"Do not stare directly into the....OW"

and a UV light coming on and going over the tomb.

Second Seekers (Jadnura)

Kasatha Soldier (7)

Boarding my flight to Minneapolis. Returning Tuesday. Feel free to bot me if I haven't responded in a timely manner.


Current Map | Helga Silverbrew

A local Con that Hi-C is skipping, boo , is happening this weekend as well. I should still be able to post at least 2-3 times over the weekend though.

Second Seekers (Jadnura)

Kasatha Soldier (7)

At least I get to play #2-00 in Oregon in a couple weeks, so I can GM it at PacifiCon later ^_^


Current Map | Helga Silverbrew

We’re getting 2-00 too, but we also get Rob McCreary and Amanda Hamon doing 2 panels and running 2-00 =p


Male Human Human Operative[Spacefarer] N lvl 7 |Init:+8 Perception:+ 11| Fort:+3 Reflex:+9 Will:+6| AC:EAC:20 KAC:20 | Stamina:52/52 HP:46/46 Resolve:5/6|Unarmed+9(1d6+7)Knife+9(1d4+7) 2 Pistols+9(1d6+10)Azimuth Laser Pistol +9(1d6+10 F)

Weird Kant Con is this weekend here


Current Map | Helga Silverbrew

Ok so Con was draining but awesome! Rob and Amanda are super cool and I got to play 2-00 at Amanda's table and loved it!

Without spoilers... Justin is gonna be sad.

anyways I'm composing a post now just wanted to update and say thanks for being patient!


M Large Canine Level 3 druid
GM Friendly Sauce wrote:


Without spoilers... Justin is gonna be sad.

I don't think I'd be lying if i said i wasn't a reason our conventionwent the other way. Took a second vote to break the tie but I can howl pretty loud.

Spoiler:
The DM was pointing at my character going "come on we got fitches kids in a bag here.... the SFS version of justin has ally boons that he flavors as whichever of fitches kids he was baby sitting sneaking away in his bag of holding. He's... not the best babysitter


Current Map | Helga Silverbrew

BNW:

our convention voted to help her but was split 4/3 on tables so it was close. The 7-8 table I was at wanted to let her go full Holdo.


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M Large Canine Level 3 druid

Good thing, purple dye NEVER comes out of white fur...

Grand Lodge

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Male Aasimar Wizard 18/ Rogue2

Catching up on the thread fell asleep last night was exhausted


My alias for summoned monsters ^_^

Second Seekers (Jadnura)

Kasatha Soldier (7)

This weekend I'll be in Portland for a mini-vacation before flying out to Orlando Monday-Thursday for business, and then that Friday I'm GMing a homegame session.

Posting rate may dip a bit.

Second Seekers (Jadnura)

Kasatha Soldier (7)

Justin should take one of those armors. At this point having ACs of 13/14 only misses on a 1.


M Large Canine Level 3 druid
Haath Chaar wrote:
Justin should take one of those armors. At this point having ACs of 13/14 only misses on a 1.

Justin will, but they need to be fixed up first. For now he's hiding around corners. and trees and rocks


Female She/Her Android Mechanic | SP: 21/21 HP: 22/22 RP: 4/4 | DR - Resistance | EAC: 16 KAC: 16 CMD: | Fort +4 Ref +7 Will +1 [Constructed +2]| Init +4 | Perception +6(LL Vision, Darkvision 60ft)

I'm adding bad smells and vomiting programming to the list of android details I've spent way too much time thinking about. Like gross visuals and smells being gross makes sense because of their organic components and need to eat, even if they don't breathe. But like, what are their vomit rules? Is it some instinct tied to their organics or is it a programmed thing? Did the Anacite's spend a bunch of time studying organics throwing up to come up with the programming? Was there a time when Androids were "bad" at throwing up? Is throwing up possibly tied to having a soul? Could we be lucky enough that all of these things are true?

Androids are nice and straight forward mechanically but there are a lot of in universe things that make me go "Hmm". Especially since different androids can have radically different fluff answers to those things.


Current Map | Helga Silverbrew

The rotten molecules in the air would overload your synthetic smell receptors, prompting a bowel evacuation subroutine to run. Or at least that’s my idea haha

Second Seekers (Jadnura)

Kasatha Soldier (7)

Right?

I'd imagine it's because they're made "in the image of" humans, but I suppose anything could be fluffed however that player wanted.

Sczarni

⚣ Outsider (Californian) Gestalt Commoner/Expert

Another thing you'd think Life Bubble would overcome, Lol.


Female She/Her Android Mechanic | SP: 21/21 HP: 22/22 RP: 4/4 | DR - Resistance | EAC: 16 KAC: 16 CMD: | Fort +4 Ref +7 Will +1 [Constructed +2]| Init +4 | Perception +6(LL Vision, Darkvision 60ft)
GM Friendly Sauce wrote:
The rotten molecules in the air would overload your synthetic smell receptors, prompting a bowel evacuation subroutine to run. Or at least that’s my idea haha

Exactly, or any number of other jargon combinations.

Haath Chaar wrote:

Right?

I'd imagine it's because they're made "in the image of" humans, but I suppose anything could be fluffed however that player wanted.

Even "In the image of humans" has a lot of leeway. Human civilizations could make androids that more closely resemble humans, having more organic components than synthetic. Where as the Anacites would make them resemble humans just enough to attract a soul and thus have more synthetic components. Mechanically both Androids are the same.

A good example is that I typically fluff damage to Dreamz more casually. She feels pain but not the same way that organics do. Wounds are more damage than harm to her, if that makes sense. But a more human android experiencing pain similar to a human is still only taking SP/HP damage.


Male Human Human Operative[Spacefarer] N lvl 7 |Init:+8 Perception:+ 11| Fort:+3 Reflex:+9 Will:+6| AC:EAC:20 KAC:20 | Stamina:52/52 HP:46/46 Resolve:5/6|Unarmed+9(1d6+7)Knife+9(1d4+7) 2 Pistols+9(1d6+10)Azimuth Laser Pistol +9(1d6+10 F)

Sorry I didn't post this earlier, but I have been shifted to nights as school is back in session. I will either post if I can when I get up in the mornings around 10 am CST, or won't be able to post until after 11 pm CST [if everything goes okay] Weekends are crazy as I have to cram in a second job and getting all the stuff done my family can't get done during the week.


Male Human Human Operative[Spacefarer] N lvl 7 |Init:+8 Perception:+ 11| Fort:+3 Reflex:+9 Will:+6| AC:EAC:20 KAC:20 | Stamina:52/52 HP:46/46 Resolve:5/6|Unarmed+9(1d6+7)Knife+9(1d4+7) 2 Pistols+9(1d6+10)Azimuth Laser Pistol +9(1d6+10 F)

Also that confusion lasts one round right? Cause that is nasty nasty damage I dealt you Hi-C


Current Map | Helga Silverbrew

its every round you're within sight of the larger lizard, now that it's dead its not gonna come up anymore.


Male Human Human Operative[Spacefarer] N lvl 7 |Init:+8 Perception:+ 11| Fort:+3 Reflex:+9 Will:+6| AC:EAC:20 KAC:20 | Stamina:52/52 HP:46/46 Resolve:5/6|Unarmed+9(1d6+7)Knife+9(1d4+7) 2 Pistols+9(1d6+10)Azimuth Laser Pistol +9(1d6+10 F)

Just read that it was dead! Awesome.

I will be back tonight to post, until then don't die

Second Seekers (Jadnura)

Kasatha Soldier (7)
Xavier "Rover" Florin wrote:
Bluff Trick Attack v. Lizard: 1d20 + 10 ⇒ (10) + 10 = 20 Fail

Why don't you use Survival?

With +18 during a Trick Attack, that would have beaten a CR 8, and probably would have been enough to kill the lizard.

Survival is the "animal" skill, too. Would be very thematic for dealing with a lizard Steve Irwin style ^_^

Second Seekers (Jadnura)

Kasatha Soldier (7)

Driving down to PacifiCon tomorrow morning. Returning Monday night. Then GMing my homegame Tuesday. So I might be sparse to post.


Male Human Human Operative[Spacefarer] N lvl 7 |Init:+8 Perception:+ 11| Fort:+3 Reflex:+9 Will:+6| AC:EAC:20 KAC:20 | Stamina:52/52 HP:46/46 Resolve:5/6|Unarmed+9(1d6+7)Knife+9(1d4+7) 2 Pistols+9(1d6+10)Azimuth Laser Pistol +9(1d6+10 F)

Good point. I was probably thinking more of a feint so thought Bluff. In hindsight, The Survival would have probably worked better especially as it was more of a beast.


Female She/Her Android Mechanic | SP: 21/21 HP: 22/22 RP: 4/4 | DR - Resistance | EAC: 16 KAC: 16 CMD: | Fort +4 Ref +7 Will +1 [Constructed +2]| Init +4 | Perception +6(LL Vision, Darkvision 60ft)

Have fun


Male Human Human Operative[Spacefarer] N lvl 7 |Init:+8 Perception:+ 11| Fort:+3 Reflex:+9 Will:+6| AC:EAC:20 KAC:20 | Stamina:52/52 HP:46/46 Resolve:5/6|Unarmed+9(1d6+7)Knife+9(1d4+7) 2 Pistols+9(1d6+10)Azimuth Laser Pistol +9(1d6+10 F)

Did you guys want me to man a gunnery station?


Male, CN Space Goblin, Space Pirate Envoy 7 | SP 49/49 HP 44/44 | RP 6/8 | EAC 21 KAC 21 | Fort +6; Ref +9; Will +5 | Init: +8 | Perc: +4, SM: +4+1d6 | Speed 35ft | Active conditions: Electric Resist 5 & 1d6E dmg vs melee

I'd suggest science for this round at least, just to get some scans and obtain some info on them. Who knows but I'd bet if those are small fighters, they may not have a rear arc weapon.

Second Seekers (Jadnura)

Kasatha Soldier (7)

That's why i spoilered my rolls, in case someone else stepped up to gun one of them.

Having each of us shoot a weapon, rather than me tkaing -4, increases our odds of hitting.


Male Human Human Operative[Spacefarer] N lvl 7 |Init:+8 Perception:+ 11| Fort:+3 Reflex:+9 Will:+6| AC:EAC:20 KAC:20 | Stamina:52/52 HP:46/46 Resolve:5/6|Unarmed+9(1d6+7)Knife+9(1d4+7) 2 Pistols+9(1d6+10)Azimuth Laser Pistol +9(1d6+10 F)

Cool Science First get a scan and then switch to guns if need be


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Female She/Her Android Mechanic | SP: 21/21 HP: 22/22 RP: 4/4 | DR - Resistance | EAC: 16 KAC: 16 CMD: | Fort +4 Ref +7 Will +1 [Constructed +2]| Init +4 | Perception +6(LL Vision, Darkvision 60ft)

I just thought about this, but if I was a zombie I'd stay the f%!@ out of space. I'd certainly not pilot a flying coffin. That's a good way to spend most of eternity floating through the cold void.

Second Seekers (Jadnura)

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Kasatha Soldier (7)

A buddy of mine has an Android with that exact background!

He talks to his Ioun Stone (whichever one feeds you) like it's a real person.


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Current Map | Helga Silverbrew

Forgot to mention, you all level to 6!

Second Seekers (Jadnura)

Kasatha Soldier (7)

Sweet.

Anyone mind if I just toss those build points into additional guns?

Seems like we have 3 potential gunners at this point.


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Female She/Her Android Mechanic | SP: 21/21 HP: 22/22 RP: 4/4 | DR - Resistance | EAC: 16 KAC: 16 CMD: | Fort +4 Ref +7 Will +1 [Constructed +2]| Init +4 | Perception +6(LL Vision, Darkvision 60ft)

Mechanic lv 6
BAB +1, HP +6, SP +6
Fort: +1, Ref: +1, Will: +1
Acrobatics +1, Athletics +2, Computers +1, Engineering +1, Perception +1, Piloting +1, Stealth +1

Roboticist - Lv 6 Crafting Savant:
You’ve mastered the art of putting together technological armor and weapons from a variety of components. While equipment you construct certainly has your flair, it’s also clear that you can accomplish great feats of construction. When calculating the number of ranks you have in a skill necessary to construct a technological (not magic or hybrid) item, increase that number by 1. This allows you to construct technological equipment of up to your character level + 1.

Data Jockey - Lv 6 System Guru:
Whenever you use Computers to attempt to destroy or repair a system module, detect a fake shell, disable or manipulate a countermeasure or module, gain root access, or hack a computer system, and the target computer’s tier is no higher than half your level, you can roll twice and take the higher result.

Quote:
Anyone mind if I just toss those build points into additional guns?

Hell yeah let's have more guns. Mo' guns, less problems.

Second Seekers (Jadnura)

Kasatha Soldier (7)

Oh that's right! Level 6 Theme abilities!! Woo-...

*checks Mercenary*

...I can carry 1 more Bulk -_-


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Female She/Her Android Mechanic | SP: 21/21 HP: 22/22 RP: 4/4 | DR - Resistance | EAC: 16 KAC: 16 CMD: | Fort +4 Ref +7 Will +1 [Constructed +2]| Init +4 | Perception +6(LL Vision, Darkvision 60ft)
Haath Chaar wrote:

Oh that's right! Level 6 Theme abilities!! Woo-...

*checks Mercenary*

...I can carry 1 more Bulk -_-

Finally saved up enough pretzel bucks to get the collector's pouch huh?

Second Seekers (Jadnura)

Kasatha Soldier (7)

How's this look?

Tier 7 Sunrise Maiden (180 Build Points):

–12 pts, Medium-sized Explorer:
• 65 Hull Points; CT 11
• Good Maneuverability (+1 Piloting, Turn 1)
• 4 Expansion Bays
Weapon Mounts:
• Front Arc: 2 Light, 1 Heavy
• Port Arc: 1 Light (unused)
• Starboard: 1 Light (unused)
• Turret: 1 Light 1 Heavy

–25 pts, Pulse Orange Power Core:
• Provides 250 PCU

–22 pts, Medium Shields 200 (50/50/50/50):
• Uses 50 PCU

–9 pts, Mk 3 Armor

–4 pts, Mk 3 Defenses
• Uses 2 PCU

–8 pts, Add Light Forward Mount with Tactical Nuclear Missile Launcher
• Range: Long; Damage: 5d8; Limited Fire: 5; Tracking Speed: 10
• Uses 10 PCU

–8 pts, Add Light Forward Mount with Tactical Nuclear Missile Launcher
• Range: Long; Damage: 5d8; Limited Fire: 5; Tracking Speed: 10
• Uses 10 PCU

–26 pts, Upgrade Forward Mount to Heavy with Maser
• Range: Long; Damage: 6d10
• Uses 35 PCU

–28 pts, Upgrade Turret Mount to Heavy with Maser
• Range: Long; Damage: 6d10
• Uses 35 PCU

–5 pts, M10 Thrusters
• Speed: 10; Piloting +0
• Uses 70 PCU

–6 pts, Basic Drift Engine

–10 pts, Basic Long Range Sensors
• Range: Long; Computers +2

–1 pt, Mk 1 Mononode
• +1 to any one check (preferably dedicated to Piloting Initiative)
• Uses 10 PCU

–11 pts, Expansion Bays:
Escape Pods (1 pt, 2 PCU)
Medical Bay (8 pts, 4 PCU)
Tech Workshop (1 pt, 3 PCU)
Recreation Suite, Trivid Den (1 pt, 1 PCU)

–5 pts, Luxurious Personal Crew Quarters


1 person marked this as a favorite.
M Large Canine Level 3 druid
Haath Chaar wrote:

A buddy of mine has an Android with that exact background!

He talks to his Ioun Stone (whichever one feeds you) like it's a real person.

Does he call it wilson?

Sczarni

⚣ Outsider (Californian) Gestalt Commoner/Expert

Gertrude, but same idea.


Male, CN Space Goblin, Space Pirate Envoy 7 | SP 49/49 HP 44/44 | RP 6/8 | EAC 21 KAC 21 | Fort +6; Ref +9; Will +5 | Init: +8 | Perc: +4, SM: +4+1d6 | Speed 35ft | Active conditions: Electric Resist 5 & 1d6E dmg vs melee

Ship looks good! Thanks for building it out!!


Male if it matters Ratfolk Mystic 7 | Stam 49/49 HP 44/44 Res 6/7 | EAC 19 KAC 20 | F +4 R +7 W +9 | Perc +17

Icly bemoans the extravigance of the crew quarters when a filing cabinet with a pillow and blanket will sleep 3

Second Seekers (Jadnura)

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Kasatha Soldier (7)

That's where you've been sleeping. Hi-C has two rooms. He needs the extra space for industrial shelving units.


Male Human Human Operative[Spacefarer] N lvl 7 |Init:+8 Perception:+ 11| Fort:+3 Reflex:+9 Will:+6| AC:EAC:20 KAC:20 | Stamina:52/52 HP:46/46 Resolve:5/6|Unarmed+9(1d6+7)Knife+9(1d4+7) 2 Pistols+9(1d6+10)Azimuth Laser Pistol +9(1d6+10 F)

Should add a built-in still, so we can brew on the go


Male, CN Space Goblin, Space Pirate Envoy 7 | SP 49/49 HP 44/44 | RP 6/8 | EAC 21 KAC 21 | Fort +6; Ref +9; Will +5 | Init: +8 | Perc: +4, SM: +4+1d6 | Speed 35ft | Active conditions: Electric Resist 5 & 1d6E dmg vs melee

You mean we don't already have a makeshift one on board producing moonshine??? Handsome will correct that ASAP!

Second Seekers (Jadnura)

2 people marked this as a favorite.
Kasatha Soldier (7)

Dreamz's ability to craft at +1 level is going to be invaluable when we travel to the Vast, where buying stuff gets difficult. Now we just need to stock up on UPBs.

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