GM Friendly Sauce’s Dead Suns

Game Master friendly sauce

NPC’s
Maps
The Sunrise Maiden
loot/skill matrix courtesy of BNW
Starship Roles
tier 5 maiden sheet


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Dead Suns: NPC’s | Maps.

ROUND 2:

Blue
DR34-M12 -12SP
Rover -19 SP, Flat-Footed
Captain Vesh -11
Yellow
Green -5
Handsome Gob
Orange
Purple -22
Red

Hi-C -24SP
Justin -5SP

Bold May Act!!!

Red, Orange, and Purple fire another volley of magic missile towards Hi-C!

Red: 3d4 ⇒ (3, 2, 3) = 8
Orange: 3d4 ⇒ (4, 2, 4) = 10
Purple: 3d4 ⇒ (1, 2, 3) = 6

ROUND 2:

Blue
DR34-M12 -12SP
Rover -19 SP, Flat-Footed
Captain Vesh -11
Yellow
Green -5
Handsome Gob
Orange
Purple -22
Red
Hi-C -48SP
Justin -5SP

Bold May Act!!!


Male, CN Space Goblin, Space Pirate Envoy 7 | SP 49/49 HP 44/44 | RP 8/8 | EAC 21 KAC 21 | Fort +6; Ref +9; Will +5 | Init: +8 | Perc: +4, SM: +4+1d6 | Speed 35ft | Active conditions: Electric Resist 5 & 1d6E dmg vs melee

"Hi-C is too far away to hear my sweet dulcet tones declaring our unparalleled bromance!!"
In other words, Hi-C is too far away for inspiring boost. Hi-C, are you holding up okay over there? I'm trying to set Handsome up for laying down some AOE next turn...

Second Seekers (Jadnura)

LN Kasatha Soldier (7) | SP 77, HP 53, DR 7/– | EAC 23, KAC 25 | Fort +10, Ref +4, Will +7 (Toughness; +4 vs Poison/Disease) | Perception +12 | Initiative +2 | Speed 35 ft. (armor) | Resolve 9/9 | Step Up & Strike: [DICE=Curve Blade vs KAC]1d20+14[/DICE] [DICE=Slashing Damage]1d10+16[/DICE]
Skills:
Acrobatics +10, Athletics +18, Culture (untrained) +1, Profession (bartender +11, mercenary +6, dancer +9); ACP –1 armor included

"I knew I hated rainbows for a reason... OUCH!"

Hi-C tries to dodge to the other side of the vampire for cover...

Acrobatics vs 15 + 1.5 CR: 1d20 + 9 ⇒ (4) + 9 = 13

...and then takes a whack at the holo-emitter.

Sunder vs KAC+8: 1d20 + 13 ⇒ (20) + 13 = 33
Damage: 1d10 + 15 ⇒ (8) + 15 = 23

I had to look up how Sunder works in Starfinder:

"On average, a sturdy piece of equipment (such as a weapon or a suit of armor) has a hardness equal to 5 + 2 × its item level. Any other piece of equipment has a hardness equal to 5 + its item level." => Really hoping this doesn't count as a "sturdy piece of equipment"

"On average, a sturdy piece of equipment (such as a weapon or a suit of armor) has a number of Hit Points equal to 15 + 3 × its item level. Any other piece of equipment has a number of Hit Points equal to 5 + its item level."


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Male if it matters Ratfolk Mystic 6 | Stam 23/42 HP 12/38 Res 6/6 | EAC 13 KAC 14 | F +3 R +5 W +9 | Perc +15

Justin takes a potshot at green and starts heading over to HI C now before he has to put his ribs together later.

attack eac: 1d20 + 7 + 2 ⇒ (17) + 7 + 2 = 26
damage: 1d8 + 6 ⇒ (7) + 6 = 13 cold damage


M Tall dwarf Xerox Of Xeros Link Level 3 druid

also aren't items subject to crits?

Second Seekers (Jadnura)

LN Kasatha Soldier (7) | SP 77, HP 53, DR 7/– | EAC 23, KAC 25 | Fort +10, Ref +4, Will +7 (Toughness; +4 vs Poison/Disease) | Perception +12 | Initiative +2 | Speed 35 ft. (armor) | Resolve 9/9 | Step Up & Strike: [DICE=Curve Blade vs KAC]1d20+14[/DICE] [DICE=Slashing Damage]1d10+16[/DICE]
Skills:
Acrobatics +10, Athletics +18, Culture (untrained) +1, Profession (bartender +11, mercenary +6, dancer +9); ACP –1 armor included

I was wondering the same thing. But I think the d20 roll was for the maneuver, and not your standard attack roll.


Dead Suns: NPC’s | Maps.

Hi-C fails to manuever around the Captain and she slashes at him with her claws!

Claw vs KAC: 1d20 + 18 ⇒ (15) + 18 = 332d6 + 10 ⇒ (6, 4) + 10 = 20

and is able to get a solid grip on him and grapples!

Hi-C does not Sunder because he is grappled.

ROUND 2:

Blue
DR34-M12 -12SP
Rover -19 SP, Flat-Footed
Captain Vesh -11
Yellow
Green -5
Handsome Gob
Orange
Purple -22
Red
Hi-C -61SP, Grappled
Justin -5SP

Bold May Act!!!

blue fires his magically enhanced pistol at Rover!

Piercing vs KAC: 1d20 + 10 ⇒ (19) + 10 = 295d6 + 3 ⇒ (4, 3, 6, 1, 6) + 3 = 23

ROUND 2:

Blue
DR34-M12 -12SP
Rover -43 SP, Flat-Footed

Captain Vesh -11
Yellow
Green -5
Handsome Gob
Orange
Purple -22
Red
Hi-C -61SP, Grappled
Justin -5SP

Bold May Act!!! Hi-C you still have a standard action.


Female Android Starfinder Data Jockey Mechanic 7 | SP: 60/60 HP: 46/46 RP: 7/7 | DR Kinetic:5 - Resistance Cold:5 Fire:5 Elect:7| EAC: 22 KAC: 22 CMD: 30| Fort +7 Ref +11 Will +3 [Constructed +2]| Init +6 | Perception +10(LL Vision, Darkvision 60ft)

"Hi-C don't let the vampire eat you!" Dreamz shouted as she brought her rifle back to bear on the Captain.

Laser Rifle vs EAC; CT: 1d20 + 11 + 2 ⇒ (20) + 11 + 2 = 33
Fire; Overcharge: 2d6 + 1d6 + 6 ⇒ (4, 1) + (6) + 6 = 17
Crit Damage: 2d6 + 1d6 + 6 ⇒ (4, 5) + (4) + 6 = 19
Crit Effect, Burning: 1d6 ⇒ 4

Battery 11/20

Second Seekers (Jadnura)

LN Kasatha Soldier (7) | SP 77, HP 53, DR 7/– | EAC 23, KAC 25 | Fort +10, Ref +4, Will +7 (Toughness; +4 vs Poison/Disease) | Perception +12 | Initiative +2 | Speed 35 ft. (armor) | Resolve 9/9 | Step Up & Strike: [DICE=Curve Blade vs KAC]1d20+14[/DICE] [DICE=Slashing Damage]1d10+16[/DICE]
Skills:
Acrobatics +10, Athletics +18, Culture (untrained) +1, Profession (bartender +11, mercenary +6, dancer +9); ACP –1 armor included
GM Friendly Sauce wrote:

Hi-C does not Sunder because he is grappled.

Hi-C you still have a standard action.

He'll still Sunder, but with a punch to the face using his Cestus Battleglove instead.

Bludgeoning: 1d4 + 15 ⇒ (4) + 15 = 19


Male Human Human Operative[Spacefarer] N lvl 7 |Init:+8 Perception:+ 11| Fort:+3 Reflex:+9 Will:+6| AC:EAC:20 KAC:20 | Stamina:52/52 HP:46/46 Resolve:5/6|Unarmed+9(1d6+7)Knife+9(1d4+7) 2 Pistols+7(1d6+10)Azimuth Laser Pistol +7(1d6+10 F)

Rover moves and fires off another shot at the Green one.

Lasers: 1d20 + 9 + 2 ⇒ (7) + 9 + 2 = 18
damge: 1d4 + 3 ⇒ (2) + 3 = 5


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M Tall dwarf Xerox Of Xeros Link Level 3 druid

Rover there's almost no reason not to try trick attacking people.


Dead Suns: NPC’s | Maps.

Though Grappled, Hi-C still manages to smash the holographic prayer scoll, causeing the vampire to shreik in anger!

DR34-M12 gets a critical blow on her as well while Rover plinks away at green.

ROUND 3:

Blue
DR34-M12 -12SP
Rover -43 SP, Flat-Footed
Captain Vesh -51, on fire
Yellow
Green -10

Handsome Gob
Orange
Purple -22
Red
Hi-C -61SP, Grappled
Justin -5SP

Bold May Act!!!

Yellow moves up and casts a spell on Greens gun and green fires away at DR34-M12,

Piercing vs KAC: 1d20 + 10 ⇒ (6) + 10 = 165d6 + 3 ⇒ (6, 3, 2, 6, 1) + 3 = 21

but misses the deft android.

Captain Vesh tries to claw at HI-C and maintain her grapple,

Claw vs KAC: 1d20 + 18 ⇒ (9) + 18 = 272d6 + 10 ⇒ (1, 4) + 10 = 15

and succeeds in maintaining the grapple and goes in for a kiss!

HI-C fort vs Chi Drain DC18: 1d20 + 10 ⇒ (16) + 10 = 26

but this isnt the first soul sucker Hi-C has had to avoid a kiss from!

ROUND 3:

Blue
DR34-M12 -12SP
Rover -43 SP, Flat-Footed
Captain Vesh -51, on fire
Yellow
Green -10
Handsome Gob
Orange
Purple -22
Red
Hi-C -66SP -4HP, Grappled
Justin -5SP

Bold May Act!!!


Male Human Human Operative[Spacefarer] N lvl 7 |Init:+8 Perception:+ 11| Fort:+3 Reflex:+9 Will:+6| AC:EAC:20 KAC:20 | Stamina:52/52 HP:46/46 Resolve:5/6|Unarmed+9(1d6+7)Knife+9(1d4+7) 2 Pistols+7(1d6+10)Azimuth Laser Pistol +7(1d6+10 F)

Just maneuvering to help give me some cover should I need it


Male, CN Space Goblin, Space Pirate Envoy 7 | SP 49/49 HP 44/44 | RP 8/8 | EAC 21 KAC 21 | Fort +6; Ref +9; Will +5 | Init: +8 | Perc: +4, SM: +4+1d6 | Speed 35ft | Active conditions: Electric Resist 5 & 1d6E dmg vs melee

Handsome moves into position to catch Green, Blue and Purple in a line, then yells as he opens fire, "Get 'Em ALLLL!!!!! Eat plasma!!"

Handsome spends a RP on improved get 'em to give everyone a +2 ATK and +2 DMG to all targets withing 60' of Handsome, which is all of the rainbow brites.

Plasma Rifle vs EAC: 1d20 + 8 + 2 ⇒ (19) + 8 + 2 = 29
Electric & Fire Damage: 1d10 + 6 + 2 ⇒ (9) + 6 + 2 = 17


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M Tall dwarf Xerox Of Xeros Link Level 3 druid

You can trick attack while moving. Trick attack is a full round action but it lets you move and attack. All it does is lock your move action into an actual move and eat up your swift.


Dead Suns: NPC’s | Maps.

Handsome fires and hits all 3 of the bone troopers, vaporizing purple and doing significant damge to blue and green

ROUND 3:

Blue -19
DR34-M12 -12SP
Rover -43 SP, Flat-Footed
Captain Vesh -51, on fire
Yellow
Green -29
Handsome Gob
Orange
Red

Hi-C -61SP, Grappled
Justin -5SP

Bold May Act!!!

Orange casts a spell on Red's pistol and Red fires at Handsome!

Piercing vs KAC: 1d20 + 10 ⇒ (13) + 10 = 235d6 + 3 ⇒ (3, 5, 1, 6, 2) + 3 = 20

but just barely misses the valiant captain!

ROUND 3:

Blue -19
DR34-M12 -12SP
Rover -43 SP, Flat-Footed
Captain Vesh -51, on fire
Yellow
Green -29
Handsome Gob
Orange
Red
Hi-C -61SP, Grappled
Justin -5SP

Bold May Act!!!


Male if it matters Ratfolk Mystic 6 | Stam 23/42 HP 12/38 Res 6/6 | EAC 13 KAC 14 | F +3 R +5 W +9 | Perc +15

Justin pops a shot at green again and starts heading a little closer to HI c where he may be needed soon

attack: 1d20 + 7 + 2 ⇒ (20) + 7 + 2 = 29

for

damage: 1d8 + 6 + 2 ⇒ (7) + 6 + 2 = 15 cold damage

boom headshot: 1d8 + 6 + 2 ⇒ (3) + 6 + 2 = 11

If handsome has the 1d10 unwieldy line weapon we should probably get justin the streetsweeper , Unwieldy weapons work better for envoys.

Second Seekers (Jadnura)

LN Kasatha Soldier (7) | SP 77, HP 53, DR 7/– | EAC 23, KAC 25 | Fort +10, Ref +4, Will +7 (Toughness; +4 vs Poison/Disease) | Perception +12 | Initiative +2 | Speed 35 ft. (armor) | Resolve 9/9 | Step Up & Strike: [DICE=Curve Blade vs KAC]1d20+14[/DICE] [DICE=Slashing Damage]1d10+16[/DICE]
Skills:
Acrobatics +10, Athletics +18, Culture (untrained) +1, Profession (bartender +11, mercenary +6, dancer +9); ACP –1 armor included

"You aren't the first drunk emo kid I've had to kick out of a bar and you won't be the last!"

Hi-C slugs the vampire once in each eye.

Cestus Battleglove vs KAC: 1d20 + 13 - 4 - 2 ⇒ (9) + 13 - 4 - 2 = 16
Bludgeoning: 1d4 + 15 ⇒ (4) + 15 = 19

Cestus Battleglove vs KAC: 1d20 + 13 - 4 - 2 ⇒ (19) + 13 - 4 - 2 = 26
Bludgeoning: 1d4 + 15 ⇒ (1) + 15 = 16


Dead Suns: NPC’s | Maps.

Justin's shot freezes green solid!! halting him permanently while Hi-C smashes the Vampire with one solid blow!

ROUND 4:

Blue -19
DR34-M12 -12SP
Rover -43 SP, Flat-Footed
Captain Vesh -57, on fire
Yellow
Handsome Gob
Orange
Red
Hi-C -61SP, Grappled
Justin -5SP

Bold May Act!!!

Blue fires off 3 more missiles at Hi-C!

magical missiles : 3d4 ⇒ (4, 1, 3) = 8

ROUND 4:

Blue -19
DR34-M12 -12SP
Rover -43 SP, Flat-Footed

Captain Vesh -57, on fire
Yellow
Handsome Gob
Orange
Red
Hi-C -66SP, -3HP Grappled
Justin -5SP

Bold May Act!!!


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Female Android Starfinder Data Jockey Mechanic 7 | SP: 60/60 HP: 46/46 RP: 7/7 | DR Kinetic:5 - Resistance Cold:5 Fire:5 Elect:7| EAC: 22 KAC: 22 CMD: 30| Fort +7 Ref +11 Will +3 [Constructed +2]| Init +6 | Perception +10(LL Vision, Darkvision 60ft)

"If you were looking for a kiss you should have gone after Rover!" Dreamz shouted as she continued her laser barrage on the captain.

Move action towards the captain, standard action overcharge captain.

Laser Rifle vs EAC; CT: 1d20 + 11 + 2 ⇒ (16) + 11 + 2 = 29
Fire; Overcharge: 2d6 + 1d6 + 6 ⇒ (4, 4) + (1) + 6 = 15
Burning: 1d6 ⇒ 6

Battery 8/20


2 people marked this as a favorite.
Male Human Human Operative[Spacefarer] N lvl 7 |Init:+8 Perception:+ 11| Fort:+3 Reflex:+9 Will:+6| AC:EAC:20 KAC:20 | Stamina:52/52 HP:46/46 Resolve:5/6|Unarmed+9(1d6+7)Knife+9(1d4+7) 2 Pistols+7(1d6+10)Azimuth Laser Pistol +7(1d6+10 F)

"True I'm the Pretty one here" he says as he kicks up some dust to then roll and fire at Blue.

Survival: 1d20 + 19 ⇒ (20) + 19 = 39
Kinetic Attack: 1d20 + 9 + 2 ⇒ (1) + 9 + 2 = 12
Piercing Damage: 1d6 + 3 + 2 ⇒ (5) + 3 + 2 = 10
Trick attack: 3d8 ⇒ (6, 8, 5) = 19


Dead Suns: NPC’s | Maps.

DR34-M12 hits the captain and Rover misses Blue....

ROUND 4:

Blue -19
DR34-M12 -12SP
Rover -43 SP, Flat-Footed
Captain Vesh -78, on fire
Yellow

Handsome Gob
Orange
Red
Hi-C -66SP, -3HP Grappled
Justin -5SP

Bold May Act!!!

Blue rushes towards DR34-M12 firing his pistol as he approaches,

Piercing vs KAC : 1d20 + 10 ⇒ (5) + 10 = 151d6 + 3 ⇒ (6) + 3 = 9

and the captain looks pissed at Hi-C, "You'll suffer for that miscreant!" she hisses while taking a guarded step away from the cliff and slashing once more at Hi-C,

Slashing vs KAC : 1d20 + 18 ⇒ (8) + 18 = 262d6 + 10 ⇒ (5, 4) + 10 = 19

She connects with Hi-C but is not able to keep her grip on him and he breaks free of the grapple!

ROUND 4:

Blue -19
DR34-M12 -12SP
Rover -43 SP, Flat-Footed
Captain Vesh -78, on fire
Yellow
Handsome Gob
Orange
Red
Hi-C -66SP, -16HP Grappled
Justin -5SP

Bold May Act!!!


Male, CN Space Goblin, Space Pirate Envoy 7 | SP 49/49 HP 44/44 | RP 8/8 | EAC 21 KAC 21 | Fort +6; Ref +9; Will +5 | Init: +8 | Perc: +4, SM: +4+1d6 | Speed 35ft | Active conditions: Electric Resist 5 & 1d6E dmg vs melee
Justin-Norveg wrote:
If handsome has the 1d10 unwieldy line weapon we should probably get justin the streetsweeper , Unwieldy weapons work better for envoys.

Sounds good to me. Let's say Handsome gives the rifle to Justin after combat ends?

Friendly Sauce, just checking. Earlier, Vesh's HP was -51. Hi-C then smacked her for 16 bludgeoning. Vesh's HP was then marked as -57. If this was due to damage reduction, then no worries. If not, then maybe there was a math error?

Seeing four rainbow brites left, Handsome moves into position to catch blue, orange and red in a line, then yells, "Keep the pressure on! Get 'em all!!"

Handsome again spends another RP, giving everyone +2 ATK and +2 DMG against the little color guys.

Plasma Rifle vs EAC (blue, orange, red): 1d20 + 8 + 2 ⇒ (18) + 8 + 2 = 28
Electric & Fire Damage: 1d10 + 6 + 2 ⇒ (4) + 6 + 2 = 12


Dead Suns: NPC’s | Maps.

It is from Damage Reduction.

Handsome's shot finishes blue and starts off red and orange.

ROUND 4:

DR34-M12 -12SP
Rover -43 SP, Flat-Footed
Captain Vesh -78, on fire
Yellow
Handsome Gob
Orange -12
Red -12

Hi-C -66SP, -16HP
Justin -5SP

Bold May Act!!!

Red rushes to orange and casts a spell on his pistol while orange makes for DR34-M12 but fires his shot at Handsome!

1d20 + 10 ⇒ (20) + 10 = 3010d6 + 6 ⇒ (4, 4, 5, 5, 1, 2, 1, 1, 5, 1) + 6 = 35 CCCCCCRRRRRIIIIIIITTTTTT!!!!!!!!

The overpowered shot crashes into Handsome's chest, almost knocking the wind out of him entirely!

ROUND 4 and 5:

DR34-M12 -12SP
Rover -43 SP, Flat-Footed

Captain Vesh -78, on fire
Yellow
Handsome Gob -35SP
Orange -12
Red -12
Hi-C -66SP, -16HP Grappled
Justin -5SP

Bold May Act!!!


Male, CN Space Goblin, Space Pirate Envoy 7 | SP 49/49 HP 44/44 | RP 8/8 | EAC 21 KAC 21 | Fort +6; Ref +9; Will +5 | Init: +8 | Perc: +4, SM: +4+1d6 | Speed 35ft | Active conditions: Electric Resist 5 & 1d6E dmg vs melee

"Ouch! Grrrrr!!! When we're done with you, I'm gonna put Justin's bone stew recipe to good use!!"

I think Handsome's SP is actually all gone and a little bit of HP due to some previous injuries. I've updated Handsome's status line.


Male Human Human Operative[Spacefarer] N lvl 7 |Init:+8 Perception:+ 11| Fort:+3 Reflex:+9 Will:+6| AC:EAC:20 KAC:20 | Stamina:52/52 HP:46/46 Resolve:5/6|Unarmed+9(1d6+7)Knife+9(1d4+7) 2 Pistols+7(1d6+10)Azimuth Laser Pistol +7(1d6+10 F)

Rover coughs as he tumbles and fires at the blue one with the gun he has seeking to put a nice hole in the thing.

Survival: 1d20 + 19 ⇒ (14) + 19 = 33
Kinetic Attack: 1d20 + 9 + 2 ⇒ (7) + 9 + 2 = 18
Damage: 1d6 + 3 + 2 ⇒ (3) + 3 + 2 = 8
Trick Attack: 3d8 ⇒ (6, 4, 2) = 12


Male, CN Space Goblin, Space Pirate Envoy 7 | SP 49/49 HP 44/44 | RP 8/8 | EAC 21 KAC 21 | Fort +6; Ref +9; Will +5 | Init: +8 | Perc: +4, SM: +4+1d6 | Speed 35ft | Active conditions: Electric Resist 5 & 1d6E dmg vs melee

Blue is already down. The only ones left are yellow, orange and red. And of course Captain Vesh whom Hi-C is sorta, kinda, maybe doing okay against?

Second Seekers (Jadnura)

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LN Kasatha Soldier (7) | SP 77, HP 53, DR 7/– | EAC 23, KAC 25 | Fort +10, Ref +4, Will +7 (Toughness; +4 vs Poison/Disease) | Perception +12 | Initiative +2 | Speed 35 ft. (armor) | Resolve 9/9 | Step Up & Strike: [DICE=Curve Blade vs KAC]1d20+14[/DICE] [DICE=Slashing Damage]1d10+16[/DICE]
Skills:
Acrobatics +10, Athletics +18, Culture (untrained) +1, Profession (bartender +11, mercenary +6, dancer +9); ACP –1 armor included

Seeing that his punches aren't quite having the effect he wanted, Hi-C uses his two free arms to try and reverse the grapple!

Grapple vs KAC+8: 1d20 + 13 ⇒ (18) + 13 = 31

As Hi-C tries to establish a hold he adds, "I hear you like vinegar. Ever heard of a 'Goblin shower'?"


Male, CN Space Goblin, Space Pirate Envoy 7 | SP 49/49 HP 44/44 | RP 8/8 | EAC 21 KAC 21 | Fort +6; Ref +9; Will +5 | Init: +8 | Perc: +4, SM: +4+1d6 | Speed 35ft | Active conditions: Electric Resist 5 & 1d6E dmg vs melee

"Yo! Did someone request some o' my special sauce on their two all-beef patties, lettuce, cheese, pickles, onions – on a sesame seed bun?"


Male if it matters Ratfolk Mystic 6 | Stam 23/42 HP 12/38 Res 6/6 | EAC 13 KAC 14 | F +3 R +5 W +9 | Perc +15

Justin looks over at HI C and the hopping vampire grappling and talks to his tail

"Thoth, execute grapple music 4 "

And starts to rain down fire on the mooks while taping his tail to the music

Start with the one Rover hit and move on if they drop.

attack vs EAC: 1d20 + 7 + 2 - 4 ⇒ (20) + 7 + 2 - 4 = 25
damage: 1d8 + 6 + 2 ⇒ (8) + 6 + 2 = 16

"Ooh don't you know how sweet and wonderful life can be ooh"

Critical: 1d8 + 6 + 2 ⇒ (3) + 6 + 2 = 11

attack vs EAC: 1d20 + 7 + 2 - 4 ⇒ (1) + 7 + 2 - 4 = 6
damage: 1d8 + 6 + 2 ⇒ (1) + 6 + 2 = 9

... justin fires where that mooks head WAS.....


Female Android Starfinder Data Jockey Mechanic 7 | SP: 60/60 HP: 46/46 RP: 7/7 | DR Kinetic:5 - Resistance Cold:5 Fire:5 Elect:7| EAC: 22 KAC: 22 CMD: 30| Fort +7 Ref +11 Will +3 [Constructed +2]| Init +6 | Perception +10(LL Vision, Darkvision 60ft)

Dreamz continued her overcharged barrage on the Captain, only pausing to load a fresh battery into her rifle.

Standard action overcharge the Captain, move action reload.

Laser Rifle vs EAC; CT: 1d20 + 11 + 2 ⇒ (5) + 11 + 2 = 18
Fire; Overcharge: 2d6 + 1d6 + 6 ⇒ (3, 1) + (3) + 6 = 13
Burning: 1d6 ⇒ 4

Battery 20/20


Male Human Human Operative[Spacefarer] N lvl 7 |Init:+8 Perception:+ 11| Fort:+3 Reflex:+9 Will:+6| AC:EAC:20 KAC:20 | Stamina:52/52 HP:46/46 Resolve:5/6|Unarmed+9(1d6+7)Knife+9(1d4+7) 2 Pistols+7(1d6+10)Azimuth Laser Pistol +7(1d6+10 F)

Oops My map still showed me the blue one. Then I'll go for yellow


Dead Suns: NPC’s | Maps.

Rover and Justin dispatch Yellow with a few well placed shots but DR34-M12 isn't able to get a clear shot with the vampire and Hi-C grappling back and forth and Hi-C isn't able to get a hold of the vampire!

ROUND 5:

DR34-M12 -12SP
Rover -43 SP, Flat-Footed
Captain Vesh -82, on fire
Handsome Gob -35SP
Orange -12
Red -12
Hi-C -66SP, -16HP Grappled
Justin -5SP

Bold May Act!!!

upon seeing her squad being cut down, Captain Vesh growls,"More glory for me then!" she says as she swipes at Hi-C,

Claw full attack vs KAC : 1d20 + 18 - 4 ⇒ (3) + 18 - 4 = 172d6 + 10 ⇒ (4, 2) + 10 = 16

Claw full attack vs KAC : 1d20 + 18 - 4 ⇒ (8) + 18 - 4 = 222d6 + 10 ⇒ (1, 6) + 10 = 17

But can't connect with him this time either!

ROUND 5:

DR34-M12 -12SP
Rover -43 SP, Flat-Footed
Captain Vesh -82, on fire
Handsome Gob -42SP -4HP
Orange -12
Red -12
Hi-C -66SP, -16HP Grappled
Justin -5SP

Bold May Act!!!


Male, CN Space Goblin, Space Pirate Envoy 7 | SP 49/49 HP 44/44 | RP 8/8 | EAC 21 KAC 21 | Fort +6; Ref +9; Will +5 | Init: +8 | Perc: +4, SM: +4+1d6 | Speed 35ft | Active conditions: Electric Resist 5 & 1d6E dmg vs melee

Handsome re-positions himself to again hit two opponents in a line with his blast: red and orange! He then aims at red and says, "Get'em!!!!!" while firing his plasma rifle!!!

Plasma Rifle vs EAC: 1d20 + 8 + 2 ⇒ (13) + 8 + 2 = 23
Electric & Fire Damage: 1d10 + 6 ⇒ (10) + 6 = 16

Everyone gets +2 ATK on red due to get 'em


Dead Suns: NPC’s | Maps.

Handsome frys both Red and Orange, but neither of them fall just yet!

ROUND 5:

DR34-M12 -12SP
Rover -43 SP, Flat-Footed
Captain Vesh -82, on fire
Handsome Gob -42SP -4HP
Orange 28
Red -28

Hi-C -66SP, -16HP Grappled
Justin -5SP

Bold May Act!!!

Orange moves in to cast a spell on Red's pistol while snarling at Handsome, and red fires it right at Handsome!

1d20 + 10 ⇒ (14) + 10 = 245d6 + 3 ⇒ (3, 4, 6, 2, 5) + 3 = 23

Blasting the little Goblin, the two undead begin smiling at the cornered goblin hungrily....

ROUND 5 and 6:

DR34-M12 -12SP
Rover -43 SP,

Captain Vesh -82, on fire
Handsome Gob -42SP -27HP
Orange 28
Red -28
Hi-C -66SP, -16HP Grappled
Justin -5SP

Bold May Act!!!


Male, CN Space Goblin, Space Pirate Envoy 7 | SP 49/49 HP 44/44 | RP 8/8 | EAC 21 KAC 21 | Fort +6; Ref +9; Will +5 | Init: +8 | Perc: +4, SM: +4+1d6 | Speed 35ft | Active conditions: Electric Resist 5 & 1d6E dmg vs melee

"Guys? These two are starting to look hungry. Uhhh... Do undead eat??"


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Male if it matters Ratfolk Mystic 6 | Stam 23/42 HP 12/38 Res 6/6 | EAC 13 KAC 14 | F +3 R +5 W +9 | Perc +15

"Think I'm a little far away for anything but preventative medicine. "

Start on red

attack vs EAC: 1d20 + 7 + 2 - 4 ⇒ (19) + 7 + 2 - 4 = 24
damage: 1d8 + 6 + 2 ⇒ (4) + 6 + 2 = 12

attack vs EAC: 1d20 + 7 + 2 - 4 ⇒ (15) + 7 + 2 - 4 = 20
damage: 1d8 + 6 + 2 ⇒ (6) + 6 + 2 = 14

"Most corporeal ones do. The good news is they don't eat goblins unless they're starving. The bad news is they're always starving. "

Pop. Pop

"The other good news is Call of duty 12: My Country Wight or Wrong really IS the most realistic simulator around "

Second Seekers (Jadnura)

LN Kasatha Soldier (7) | SP 77, HP 53, DR 7/– | EAC 23, KAC 25 | Fort +10, Ref +4, Will +7 (Toughness; +4 vs Poison/Disease) | Perception +12 | Initiative +2 | Speed 35 ft. (armor) | Resolve 9/9 | Step Up & Strike: [DICE=Curve Blade vs KAC]1d20+14[/DICE] [DICE=Slashing Damage]1d10+16[/DICE]
Skills:
Acrobatics +10, Athletics +18, Culture (untrained) +1, Profession (bartender +11, mercenary +6, dancer +9); ACP –1 armor included

Darn. Last round was my last round of Haste.

"You captains are all the same: bloodthirsty, swaggering, homicidal egomaniacs. Position's already been filled!"

Full Attack.

Curve Blade vs KAC: 1d20 + 13 - 4 ⇒ (19) + 13 - 4 = 28
Slashing Damage: 1d10 + 15 ⇒ (9) + 15 = 24

Curve Blade vs KAC: 1d20 + 13 - 4 ⇒ (14) + 13 - 4 = 23
Slashing Damage: 1d10 + 15 ⇒ (7) + 15 = 22


Male Human Human Operative[Spacefarer] N lvl 7 |Init:+8 Perception:+ 11| Fort:+3 Reflex:+9 Will:+6| AC:EAC:20 KAC:20 | Stamina:52/52 HP:46/46 Resolve:5/6|Unarmed+9(1d6+7)Knife+9(1d4+7) 2 Pistols+7(1d6+10)Azimuth Laser Pistol +7(1d6+10 F)

Dragging his knife blade on the bone wall hoping to cause a distraction he move and then fire his Laser at Red

Survival: 1d20 + 19 ⇒ (5) + 19 = 24
Energy Attack: 1d20 + 9 + 2 ⇒ (4) + 9 + 2 = 15
Damage: 1d4 + 3 + 2 ⇒ (1) + 3 + 2 = 6
Trick Attack: 3d8 ⇒ (1, 7, 8) = 16


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Dead Suns: NPC’s | Maps.

Justin's hours and hours of Call of Duty simulations are paint off as he expertly gets a 2 headshots from his camping spot, saving the captain. Rover's shot would have missed anyways but DR34-M12 only has 1 target now! Will Captain Vesh survive?!!?

ROUND 6:

DR34-M12 -12SP
Rover -43 SP,
Captain Vesh -82, on fire
Handsome Gob -42SP -27HP
Hi-C -66SP, -16HP
Justin -5SP

Bold May Act!!!


Female Android Starfinder Data Jockey Mechanic 7 | SP: 60/60 HP: 46/46 RP: 7/7 | DR Kinetic:5 - Resistance Cold:5 Fire:5 Elect:7| EAC: 22 KAC: 22 CMD: 30| Fort +7 Ref +11 Will +3 [Constructed +2]| Init +6 | Perception +10(LL Vision, Darkvision 60ft)

"I bet you wish you hadn't started with the big speech!" Dreamz shouted at the Captain.

Laser Rifle vs EAC; CT: 1d20 + 11 + 2 ⇒ (14) + 11 + 2 = 27
Fire; Overcharge: 2d6 + 1d6 + 6 ⇒ (3, 3) + (3) + 6 = 15
Burning: 1d6 ⇒ 4


Dead Suns: NPC’s | Maps.

Smoldering from the flames, Captain Vesh's confidence seems to falter for a moment...

ROUND 6:

DR34-M12 -12SP
Rover -43 SP,
Captain Vesh -127, on fire
Handsome Gob -42SP -27HP
Hi-C -66SP, -16HP
Justin -5SP

Bold May Act!!!

"It doesnt matter fools! Even now our plans are in motion, you won't be able to stop us!!" she says as she slashes at Hi-C,

Full attack Slashing vs KAC : 1d20 + 18 - 4 ⇒ (5) + 18 - 4 = 192d6 + 10 ⇒ (4, 6) + 10 = 20
Full attack Slashing vs KAC : 1d20 + 18 - 4 ⇒ (15) + 18 - 4 = 292d6 + 10 ⇒ (1, 6) + 10 = 17
Hi-C Fort : 1d20 + 10 ⇒ (8) + 10 = 18

The captain regains her grip on Hi-C and it looks like a small part of Hi-C's essence was going to get sucked away but he just barely manages to resist it!

ROUND 6 and 7:

DR34-M12 -12SP
Rover -43 SP,

Captain Vesh -127, on fire
Handsome Gob -42SP -27HP
Hi-C -66SP, -27HP
Justin -5SP

Bold May Act!!!

Second Seekers (Jadnura)

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LN Kasatha Soldier (7) | SP 77, HP 53, DR 7/– | EAC 23, KAC 25 | Fort +10, Ref +4, Will +7 (Toughness; +4 vs Poison/Disease) | Perception +12 | Initiative +2 | Speed 35 ft. (armor) | Resolve 9/9 | Step Up & Strike: [DICE=Curve Blade vs KAC]1d20+14[/DICE] [DICE=Slashing Damage]1d10+16[/DICE]
Skills:
Acrobatics +10, Athletics +18, Culture (untrained) +1, Profession (bartender +11, mercenary +6, dancer +9); ACP –1 armor included

"Hey, Justin, I don't s'pose there's a Medic DLC in that sim of yours..."

Cestus Battleglove vs KAC: 1d20 + 13 - 4 - 2 ⇒ (8) + 13 - 4 - 2 = 15
Bludgeoning: 1d4 + 15 ⇒ (1) + 15 = 16

Cestus Battleglove vs KAC: 1d20 + 13 - 4 - 2 ⇒ (3) + 13 - 4 - 2 = 10
Bludgeoning: 1d4 + 15 ⇒ (1) + 15 = 16


Female Android Starfinder Data Jockey Mechanic 7 | SP: 60/60 HP: 46/46 RP: 7/7 | DR Kinetic:5 - Resistance Cold:5 Fire:5 Elect:7| EAC: 22 KAC: 22 CMD: 30| Fort +7 Ref +11 Will +3 [Constructed +2]| Init +6 | Perception +10(LL Vision, Darkvision 60ft)

"Well if it doesn't matter, then why don't you just tell us what the plans are!?"

Standard action Overcharge, move action south.

Laser Rifle vs EAC; CT: 1d20 + 11 + 2 ⇒ (7) + 11 + 2 = 20
Fire; Overcharge: 2d6 + 1d6 + 6 ⇒ (1, 2) + (2) + 6 = 11
Burning: 1d6 ⇒ 2

Battery 14/20


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Male if it matters Ratfolk Mystic 6 | Stam 23/42 HP 12/38 Res 6/6 | EAC 13 KAC 14 | F +3 R +5 W +9 | Perc +15
Haath Chaar wrote:
"Hey, Justin, I don't s'pose there's a Medic DLC in that sim of yours..."

"There IS actually. Check the scene. The scene is not safe... "

Justins scurries along on his organic leg upgrades and taps Hi C Filling up hic HP pool at the cost of his own

pleas let it hurt less: 1d8 + 4 ⇒ (1) + 4 = 5

HI C moves to full HP justin.. not so much


Male if it matters Ratfolk Mystic 6 | Stam 23/42 HP 12/38 Res 6/6 | EAC 13 KAC 14 | F +3 R +5 W +9 | Perc +15

"Dream You've seen WAY too many holovids if you think he's going to tell us the evil plan as he dies. redies. Dies again? re horizontalizes? "


Male, CN Space Goblin, Space Pirate Envoy 7 | SP 49/49 HP 44/44 | RP 8/8 | EAC 21 KAC 21 | Fort +6; Ref +9; Will +5 | Init: +8 | Perc: +4, SM: +4+1d6 | Speed 35ft | Active conditions: Electric Resist 5 & 1d6E dmg vs melee

Handsome hauls goblin ass towards Justin and Hi-C!

Handsome runs. I assume Handsome cannot run up the steps, can he? Do they count as difficult terrain?


Male Human Human Operative[Spacefarer] N lvl 7 |Init:+8 Perception:+ 11| Fort:+3 Reflex:+9 Will:+6| AC:EAC:20 KAC:20 | Stamina:52/52 HP:46/46 Resolve:5/6|Unarmed+9(1d6+7)Knife+9(1d4+7) 2 Pistols+7(1d6+10)Azimuth Laser Pistol +7(1d6+10 F)

Rover moves up to the edge of the pool and then ducks down with his pistols ready

IF they are five-foot squares
At the end of his movement, he ducks and then pops up to fire at the Captain if he has a shot

Energy Attack: 1d20 + 9 ⇒ (13) + 9 = 22
Fire Damage: 1d4 + 3 ⇒ (2) + 3 = 5

If not he turns to book it to the stairs having already used his full movement


Dead Suns: NPC’s | Maps.

Hi-C frantically swings at the vampire but cannot connect and neither can DR34-M12, Justin is able to provide some medicinal help to Hi-C at the cost of his own health; And Rover and Handsome move in to help out.

Yes the steps are difficult terrain.

ROUND 7:

DR34-M12 -12SP
Rover -43 SP,
Captain Vesh -129, on fire
Handsome Gob -42SP -27HP
Hi-C -66SP, grappled
Justin -5SP, -22 HP

Bold May Act!!!

The Jiang-Shi does not relent on her assault of Hi-C, "Annoying rat!!!"

Full attack Claw vs KAC : 1d20 + 18 - 4 ⇒ (15) + 18 - 4 = 292d6 + 10 ⇒ (3, 4) + 10 = 17
Hi-C fort : 1d20 + 10 ⇒ (18) + 10 = 28

Full attack Claw vs KAC : 1d20 + 18 - 4 ⇒ (11) + 18 - 4 = 252d6 + 10 ⇒ (4, 6) + 10 = 20
Hi-C fort : 1d20 + 10 ⇒ (5) + 10 = 15
1d4 ⇒ 4

The vampire hits twice and on the second manages to plant her lips on Hi-C draining his Chi!

"MMMHHHHMMM" she says as she finishes her taste, "Kasatha Chi is [i]soooo [i] exotic, I think I'll have another taste!"

ROUND 7 and 8:

DR34-M12 -12SP
Rover -43 SP,

Captain Vesh -129, on fire
Handsome Gob -42SP -27HP
Hi-C -61SP -30HP, grappled, 1 negative level, staggered
Justin -5SP, -22 HP

Bold May Act!!!

Negative Levels:

If you have 1 or more negative levels, you take certain penalties and might even die. For each negative level you have, you take a cumulative –1 penalty to your ability checks, your AC, attack rolls (including combat maneuvers), saving throws, and skill checks. In addition, you reduce your current and total Hit Points and Stamina Points by 5 for each negative level you have. You are also treated as 1 level lower for the purpose of level-dependent variables (such as spellcasting) for each negative level you have. If you are a spellcaster, you do not lose any spell slots as a result of negative levels. If your negative levels equal your total character level (or CR, for monsters), you die.

Negative levels are temporary, unless the effect that bestows them specifies they are permanent. If you have temporary negative levels, you can attempt a saving throw each day to remove those negative levels. The DC is the same as the DC of the effect that caused the negative levels. If you have negative levels from multiple sources, you must attempt a separate saving throw to remove the negative levels from each source.

If an effect imposes permanent negative levels, they are treated just like temporary negative levels, but you do not receive a saving throw each day to remove them. Permanent negative levels can be removed through spells such as restoration. If you die, permanent negative levels remain even after you are restored to life. If your permanent negative levels equal your total number of class levels (or CR, for monsters), and you are brought back to life using spells such as mystic cure or raise dead, you remain alive for 3 rounds but then die again if you have not also benefited from a restoration spell or similar effect within that time.


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Female Android Starfinder Data Jockey Mechanic 7 | SP: 60/60 HP: 46/46 RP: 7/7 | DR Kinetic:5 - Resistance Cold:5 Fire:5 Elect:7| EAC: 22 KAC: 22 CMD: 30| Fort +7 Ref +11 Will +3 [Constructed +2]| Init +6 | Perception +10(LL Vision, Darkvision 60ft)

"Have another taste of laser!"

Laser Rifle; CT: 1d20 + 11 + 2 ⇒ (20) + 11 + 2 = 33
Fire; Overcharge: 2d6 + 1d6 + 6 ⇒ (3, 1) + (1) + 6 = 11
Crit Damage: 2d6 + 1d6 + 6 ⇒ (5, 2) + (6) + 6 = 19
Burning: 1d6 ⇒ 4

Battery 11/20

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