GM Friendly Sauce’s Dead Suns

Game Master friendly sauce

NPC’s
Maps
The Sunrise Maiden
loot/skill matrix courtesy of BNW
Starship Roles
tier 5 maiden sheet


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Female She/Her Android Mechanic | SP: 21/21 HP: 22/22 RP: 4/4 | DR - Resistance | EAC: 16 KAC: 16 CMD: | Fort +4 Ref +7 Will +1 [Constructed +2]| Init +4 | Perception +6(LL Vision, Darkvision 60ft)

"Who puts a laser trap in a drawer? There is a 19.47% chance an organic will forget which drawer contains the lasers, and that probability just keeps going up. Not to mention friends coming over and looking for snacks!" The android goes on as she begins to help disable the trap.

Engineering: 1d20 + 14 ⇒ (11) + 14 = 25

Second Seekers (Jadnura)

Kasatha Soldier (7)

"Can confirm."

Hi-C rubs a scar on one of his wrists.


Male Human Human Operative[Spacefarer] N lvl 7 |Init:+8 Perception:+ 11| Fort:+3 Reflex:+9 Will:+6| AC:EAC:20 KAC:20 | Stamina:52/52 HP:46/46 Resolve:5/6|Unarmed+9(1d6+7)Knife+9(1d4+7) 2 Pistols+9(1d6+10)Azimuth Laser Pistol +9(1d6+10 F)

Rover watches and tries to remember the techniques used before he looks over.

"You know synthetics can have the same issues, but the percentage chance is lower"


Current Map | Helga Silverbrew

DR34-M12 is just able to disable to trap and open the drawer.

loot in the drawer :

The dresser contains the cultists’ collection of armor upgrades and weapon fusion seals:
a brown force field
a mk I electrostatic field
a bleeding fusion seal (6th)
a vicious fusion seal (5th).

as you move into the finally room you see three rows of mostly bare shelves stand along the southeastern end of this wide room. Here and there, a dilapidated pistol or longarm sits on a dusty shelf. Three humanoid robots stand near the north wall; each is hunched over and covered in scorch marks, occasionally emitting puffs of sickly gray smoke. you recognize these bots as the same model you dispatched in the armory.

Handsome begins casing the room meticulously and discovers a strange technological device covered in leathery gore. Any one looking through also notices a few battered, but serviceable weapons. IDing this will require either engineering or mysticism.

loot on the shelves:

a pulsecaster pistol
a red star plasma rifle
a tactical acid dart rifle
a thunderstrike sonic pistol
a utility scattergun

all weapons are unloaded and broken but can be repaired.


M Large Canine Level 3 druid

engineering: 1d20 + 14 ⇒ (9) + 14 = 23
mysaticism: 1d20 + 12 ⇒ (2) + 12 = 14


Current Map | Helga Silverbrew

Justin and anyone else who gets a DC 24:
Justin recognizes the as some sort of necrograft. an augmentation using undead organs and necromantic rituals rather than cybernetics or biotech— that was installed in an undead creature.

DC 20 Culture :

Necrotech is commonly available on Eox and quite popular among members of the corpse fleet..


Male, CN Space Goblin, Space Pirate Envoy 7 | SP 49/49 HP 44/44 | RP 6/8 | EAC 21 KAC 21 | Fort +6; Ref +9; Will +5 | Init: +8 | Perc: +4, SM: +4+1d6 | Speed 35ft | Active conditions: Electric Resist 5 & 1d6E dmg vs melee

"Hmmm..." Handsome looks over Justin's shoulder and says, "That looks like a sonic pulse protector. And the paraphased paraphoretic manipulator has liquified. Also, the optical oxygen interface has oscillated out of alignment. So you thinking what I'm thinking this is??

Handsome auto-assists Justin's Engineering check.

Culture: 1d20 + 8 ⇒ (6) + 8 = 14


Male Human Human Operative[Spacefarer] N lvl 7 |Init:+8 Perception:+ 11| Fort:+3 Reflex:+9 Will:+6| AC:EAC:20 KAC:20 | Stamina:52/52 HP:46/46 Resolve:5/6|Unarmed+9(1d6+7)Knife+9(1d4+7) 2 Pistols+9(1d6+10)Azimuth Laser Pistol +9(1d6+10 F)

Engineering: 1d20 + 12 ⇒ (7) + 12 = 19
Culture: 1d20 + 15 ⇒ (4) + 15 = 19

Rover still a bit tipsy from his drink looks over the stuff and taps his chin. They are familiar but even then its a thought just stuck in his brain.

Second Seekers (Luwazi Elsebo)

Male? Star Shaman Mystic L7 | EAC 14 | KAC 15 | SP:35/49 | HP: 44/44 | Fort +3 | Ref +5 | Will +9 | Init +3 | RP 2/7 | Perception +17 | Sense Motive +8

culture: 1d20 + 11 ⇒ (6) + 11 = 17


Male, CN Space Goblin, Space Pirate Envoy 7 | SP 49/49 HP 44/44 | RP 6/8 | EAC 21 KAC 21 | Fort +6; Ref +9; Will +5 | Init: +8 | Perc: +4, SM: +4+1d6 | Speed 35ft | Active conditions: Electric Resist 5 & 1d6E dmg vs melee

I've added the loot to the loot sheet. Looks like that culture roll is up to Dreamz!


Female She/Her Android Mechanic | SP: 21/21 HP: 22/22 RP: 4/4 | DR - Resistance | EAC: 16 KAC: 16 CMD: | Fort +4 Ref +7 Will +1 [Constructed +2]| Init +4 | Perception +6(LL Vision, Darkvision 60ft)

Engineering: 1d20 + 14 ⇒ (10) + 14 = 24
Culture; Fast Retrieval: 1d20 + 9 ⇒ (18) + 9 = 27

"Like I said, credits on the Eoxians." Dreamz circuits hummed with satisfaction.


Male if it matters Ratfolk Mystic 7 | Stam 49/49 HP 44/44 Res 6/7 | EAC 19 KAC 20 | F +4 R +7 W +9 | Perc +17

"Like anyone else would be crazy enough to install THAT for a ten percent discoun...they're already fighting over it aren't they? "


Male, CN Space Goblin, Space Pirate Envoy 7 | SP 49/49 HP 44/44 | RP 6/8 | EAC 21 KAC 21 | Fort +6; Ref +9; Will +5 | Init: +8 | Perc: +4, SM: +4+1d6 | Speed 35ft | Active conditions: Electric Resist 5 & 1d6E dmg vs melee

"Huh? Wut?" says Handsome as he very obviously tries to slip the necrograft into a pocket that could never possibly fit...


Current Map | Helga Silverbrew

Unfortunately this particular graft is no longer useable, however it definitly means whoever was here last may be missing one.

Second Seekers (Jadnura)

1 person marked this as a favorite.
Kasatha Soldier (7)

Hi-C rubs his elongated temple.

"Sooo... What, we gotta go to Eox? That's about the only place in the solar system you'd mistake me for a sunny personality."


Male, CN Space Goblin, Space Pirate Envoy 7 | SP 49/49 HP 44/44 | RP 6/8 | EAC 21 KAC 21 | Fort +6; Ref +9; Will +5 | Init: +8 | Perc: +4, SM: +4+1d6 | Speed 35ft | Active conditions: Electric Resist 5 & 1d6E dmg vs melee

"Maybe we check with that Eox diplomat guy first, Give-a-lark Snore? Unless we know someone on Eox?"

Can we send a message to Gevalarsk Nor?


Male Human Human Operative[Spacefarer] N lvl 7 |Init:+8 Perception:+ 11| Fort:+3 Reflex:+9 Will:+6| AC:EAC:20 KAC:20 | Stamina:52/52 HP:46/46 Resolve:5/6|Unarmed+9(1d6+7)Knife+9(1d4+7) 2 Pistols+9(1d6+10)Azimuth Laser Pistol +9(1d6+10 F)

"I hate Eoxians, like why live on in a horrible husk! Also no booze, smokes or sex..what kinda life is that!" he says chuckling.


Current Map | Helga Silverbrew
Handsome Gob wrote:


Can we send a message to Gevalarsk Nor?

Once you get somewhere a little less remote in the Diaspora, in this heavy concentration of asteroids you’ll never get a signal.


Male Human Human Operative[Spacefarer] N lvl 7 |Init:+8 Perception:+ 11| Fort:+3 Reflex:+9 Will:+6| AC:EAC:20 KAC:20 | Stamina:52/52 HP:46/46 Resolve:5/6|Unarmed+9(1d6+7)Knife+9(1d4+7) 2 Pistols+9(1d6+10)Azimuth Laser Pistol +9(1d6+10 F)

"Also Captain I think you need to get to more open space to you know send messages. though I could be wrong, you could have a super-genius slap shot engineer like that mac..whatever form the old vids" He says looking at his communicator and noting its ability to connect to the interstellar network.


Male, CN Space Goblin, Space Pirate Envoy 7 | SP 49/49 HP 44/44 | RP 6/8 | EAC 21 KAC 21 | Fort +6; Ref +9; Will +5 | Init: +8 | Perc: +4, SM: +4+1d6 | Speed 35ft | Active conditions: Electric Resist 5 & 1d6E dmg vs melee

Handsome nods to Rover, "Yep, I believe you're right!"

Handsome takes one last look around and finding nothing else of value, says, "Welp, anyone want to steal... errr... reappropriate anything else here?"

I can't think of anything else for us to do here. I'm good to move on and get somewhere from which we can send a message out to Gevalarsk.


Female She/Her Android Mechanic | SP: 21/21 HP: 22/22 RP: 4/4 | DR - Resistance | EAC: 16 KAC: 16 CMD: | Fort +4 Ref +7 Will +1 [Constructed +2]| Init +4 | Perception +6(LL Vision, Darkvision 60ft)

"Is there anything left that isn't rotten or bolted down?" Dreamz asked as she begins another scan.

I'm good to strip this place and head out.

Second Seekers (Jadnura)

Kasatha Soldier (7)
DR34-M12 wrote:
I'm good to strip this place and head out.

Ditto.

"Best part about this rock is low grav."

Hi-C jokes around juggling some of the what-would-otherwise-be heavy items.

Second Seekers (Jadnura)

Kasatha Soldier (7)

When it comes to loot, Starfinders think in bulk.


Male Human Human Operative[Spacefarer] N lvl 7 |Init:+8 Perception:+ 11| Fort:+3 Reflex:+9 Will:+6| AC:EAC:20 KAC:20 | Stamina:52/52 HP:46/46 Resolve:5/6|Unarmed+9(1d6+7)Knife+9(1d4+7) 2 Pistols+9(1d6+10)Azimuth Laser Pistol +9(1d6+10 F)

"Remind me to have Justin innoculate all of us for gods know what could be on this stuff, I mean rotting flesh and food, Lizard entrails, acid, and you know used cultist gear, that I am pretty sure had bodies that never heard the word soap"Rover says taking up a few things too, as the lower gravity made it easier for him.

Second Seekers (Jadnura)

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Kasatha Soldier (7)
Xavier "Rover" Florin wrote:
"I mean rotting flesh and food, Lizard entrails, acid.."

"Just like your mom used to make, right Handsome??"


2 people marked this as a favorite.
Male, CN Space Goblin, Space Pirate Envoy 7 | SP 49/49 HP 44/44 | RP 6/8 | EAC 21 KAC 21 | Fort +6; Ref +9; Will +5 | Init: +8 | Perc: +4, SM: +4+1d6 | Speed 35ft | Active conditions: Electric Resist 5 & 1d6E dmg vs melee

"Mmmm mmmm MMMMM!!! Nuttin' compares to mom's cookin! Say, we're already in the Diaspora. Mum is just a hop, skip and a jump away! Shall we swing by? Y'all wanna taste of Mama Gob's Glorious Guts Gumbo???"


Current Map | Helga Silverbrew

Carrying your loot is easy enough in the low gravity of the astroid, and you are able to get back to the ship unbothered. The engines fire up once everyone in onboard and the ships flies away from the astroid.

Moments later warning lights and klaxon's begin blaring! The view screen comes up and shows 2 fighters speeding out of the darkness of a smaller astroid, weapons locked!!!

SHIP COMBAT ROUND 1:

DR34-M12 : 1d20 + 16 + 1 ⇒ (18) + 16 + 1 = 35
Blue fighter : 1d20 + 12 + 1 ⇒ (15) + 12 + 1 = 28
Red fighter : 1d20 + 12 + 1 ⇒ (19) + 12 + 1 = 32

DR34-M12's synthetic reflex's pay off once again as she waits for the fighters to make their move before executing any maneuvers!

Enemy Helm phase:

Red Flyby : 1d20 + 12 ⇒ (13) + 12 = 25 VS dc17
Blue Flyby : 1d20 + 12 ⇒ (16) + 12 = 28 VS dc17

Both fighters crisscross each other and flyby The Sunrise Maiden!

Map is updated, All phases may act!

Second Seekers (Jadnura)

Kasatha Soldier (7)

"Please tell me this ain't your momma's usual welcome..."

If I can shoot the Forward Coilguns:

Forward Coilguns: 1d20 + 7 ⇒ (2) + 7 = 9
Damage: 8d4 ⇒ (3, 3, 3, 4, 2, 4, 4, 2) = 25

If I can shoot the Turret Maser:

Turret Maser: 1d20 + 7 ⇒ (14) + 7 = 21
Damage: 6d10 ⇒ (7, 3, 8, 1, 2, 10) = 31

–4 to-hit if I can fire both.


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Male, CN Space Goblin, Space Pirate Envoy 7 | SP 49/49 HP 44/44 | RP 6/8 | EAC 21 KAC 21 | Fort +6; Ref +9; Will +5 | Init: +8 | Perc: +4, SM: +4+1d6 | Speed 35ft | Active conditions: Electric Resist 5 & 1d6E dmg vs melee

"If dat wuz Momma, we'd be ded by now! Fire at will!!"

Diplomacy encourage DC15 : 1d20 + 13 + 1d6 ⇒ (2) + 13 + (3) = 18

Encourage Hi-C to give him +2


Female She/Her Android Mechanic | SP: 21/21 HP: 22/22 RP: 4/4 | DR - Resistance | EAC: 16 KAC: 16 CMD: | Fort +4 Ref +7 Will +1 [Constructed +2]| Init +4 | Perception +6(LL Vision, Darkvision 60ft)

"Buckle in and someone get the signature's on those fighters!" Dreamz yelled as she lurched the ship in evasive maneuvers.

Pilot stunt Evade, DC 17 +2 AC and TL

Pilot, Evade Stunt: 1d20 + 16 + 1 ⇒ (8) + 16 + 1 = 25


Male if it matters Ratfolk Mystic 7 | Stam 49/49 HP 44/44 Res 6/7 | EAC 19 KAC 20 | F +4 R +7 W +9 | Perc +17

"Nothings broken yet may as well add a little more dakka"

engineering: 1d20 + 14 ⇒ (6) + 14 = 20


Male Human Human Operative[Spacefarer] N lvl 7 |Init:+8 Perception:+ 11| Fort:+3 Reflex:+9 Will:+6| AC:EAC:20 KAC:20 | Stamina:52/52 HP:46/46 Resolve:5/6|Unarmed+9(1d6+7)Knife+9(1d4+7) 2 Pistols+9(1d6+10)Azimuth Laser Pistol +9(1d6+10 F)

"Ain't we popular" he says slipping his booze back in his pocket and then firing up the sensors.

"Okay ladies lets see whats you are packing" He says as he fires up the sensors to read the fighter jets.

Computers: 1d20 + 12 ⇒ (7) + 12 = 19

Second Seekers (Jadnura)

Kasatha Soldier (7)

+2 from the Maiden's computers.


1 person marked this as a favorite.
Current Map | Helga Silverbrew

DR34-M12 maneuvers to give Hi-C the perfect double shot! Simultaneously Justin diverts power to the guns for an even more effective shot and Rover scans the ship to discover several things!

Both ships are Death's Curtain Necrofighters!

everything you currently know about the fighters:

The Death’s Curtain Necrofighter is an innovation of the Corpse Fleet’s secret shipyards. A two-crew fighter, this sleek vessel is often piloted by a trained elebrian assisted by a ghoul or skeletal gunner. An integrated tactical computer—a rarity among Eoxian-designed ships—allows for the pilot to coordinate effectively with her gunner. The hull is derived from the Death’s Head Necroglider, but it does not have formal ties to the Eoxian manufacturer.

Living crew: 0
Tiny fighter
Speed 12
Maneuverability good (turn 1)
AC 17; TL 16
current HP: 45
Total HP: 45
Shields: basic 40 (forward 10, port 10, starboard 10, aft 10)
Power Core: Pulse Brown (90 PCU)
Forward Arc: light particle beam (3d6)

ATTACKS:

Red full attack : 1d20 + 9 - 4 ⇒ (4) + 9 - 4 = 93d8 ⇒ (8, 8, 5) = 21
Red full attack 2 : 1d20 + 9 - 4 ⇒ (20) + 9 - 4 = 253d6 ⇒ (5, 1, 1) = 7 USELESS CRRRRIIIIIITTTTTT!!!!!
Blue full attack : 1d20 + 9 - 4 ⇒ (1) + 9 - 4 = 63d8 ⇒ (8, 1, 6) = 15
Blue full attack 2 : 1d20 + 9 - 4 ⇒ (10) + 9 - 4 = 153d6 ⇒ (3, 1, 6) = 10

Both ships fire in on your forward shields but your shields are holding for now and Hi-C returns fire, shredding the Blue fighters starboard sheilds and blasting bits of bone and metal into space!

ROUND 2:

Sunrise Maiden:
F:23
A:40
S:40
P:40
HP:65

Blue Necrofighter:
F:10
A:10
S:0
P:10
HP:24

Crits: 1d100 ⇒ 291d100 ⇒ 9 Life support lol and sensors are glitching

Red Necrofighter:
F:10
A:10
S:10
P:10
HP:45

INITIATIVE:
DR34-M12: 1d20 + 16 + 1 ⇒ (4) + 16 + 1 = 21
Blue : 1d20 + 12 + 1 ⇒ (11) + 12 + 1 = 24
Red : 1d20 + 12 + 1 ⇒ (2) + 12 + 1 = 15

The red fighter flinches but the blue fighter isn't phased by DR34-M12's fancy flying!

Flyby attempt vs DC17 : 1d20 + 12 ⇒ (6) + 12 = 18

Red fighter blasts past your ship again!

I'll wait for DR34-M12 to post your movement, then post Blues but other than that everyone can act!!!!

Second Seekers (Jadnura)

Kasatha Soldier (7)

"I'm totally strapping those skulls to this ship when we're done."

If I can shoot the Forward Coilguns:

Forward Coilguns: 1d20 + 7 ⇒ (17) + 7 = 24
Damage: 8d4 ⇒ (4, 1, 2, 4, 3, 4, 1, 1) = 20

If I can shoot the Turret Maser:

Turret Maser: 1d20 + 7 ⇒ (9) + 7 = 16
Damage: 6d10 ⇒ (1, 6, 7, 6, 7, 8) = 35

–4 to-hit if I can fire both.


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Male, CN Space Goblin, Space Pirate Envoy 7 | SP 49/49 HP 44/44 | RP 6/8 | EAC 21 KAC 21 | Fort +6; Ref +9; Will +5 | Init: +8 | Perc: +4, SM: +4+1d6 | Speed 35ft | Active conditions: Electric Resist 5 & 1d6E dmg vs melee

Seeing blue coming around to an optimal firing position, Handsome broadcasts, "When I wuz jus a half year old, my momma took me huntin da likes o you for bone stew ingredients!! Muahahahaah!"

Bluff to taunt blue during gunnery phase: 1d20 + 14 + 1d6 ⇒ (19) + 14 + (1) = 34
Rounds: 1d4 ⇒ 4


Male Human Human Operative[Spacefarer] N lvl 7 |Init:+8 Perception:+ 11| Fort:+3 Reflex:+9 Will:+6| AC:EAC:20 KAC:20 | Stamina:52/52 HP:46/46 Resolve:5/6|Unarmed+9(1d6+7)Knife+9(1d4+7) 2 Pistols+9(1d6+10)Azimuth Laser Pistol +9(1d6+10 F)

"Well that was useless. How about I help blast these things and you all can do the fixing!" Rover says taking another drink from his flask after he hits the side of the sensor monitor a couple of times.


Male if it matters Ratfolk Mystic 7 | Stam 49/49 HP 44/44 Res 6/7 | EAC 19 KAC 20 | F +4 R +7 W +9 | Perc +17

"Get to their rears and shoot is generally an applicable strategy to most space combats...all power to the engines "

divert: 1d20 + 14 ⇒ (4) + 14 = 18

Second Seekers (Jadnura)

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Kasatha Soldier (7)

Rover, you can take up a gun. It's actually advantageous for us each to fire one gun, so we don't take the multiattack penalty.


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Female She/Her Android Mechanic | SP: 21/21 HP: 22/22 RP: 4/4 | DR - Resistance | EAC: 16 KAC: 16 CMD: | Fort +4 Ref +7 Will +1 [Constructed +2]| Init +4 | Perception +6(LL Vision, Darkvision 60ft)

With a flurry of movement on the command console, Dreamz send the ship barreling towards the blue ship while a dark synthetic bass started blaring. "Their starboard shields are down, blast them!" The android shouted over the music as she brought the ship close to the blue enemy ship.

Fly by stunt, DC 15+1.5tier.

Flyby:
The ship moves as normal, but it can move through 1 hex occupied by an enemy starship without provoking a free attack (as described in Moving through Other Starships). During the following gunnery phase, you can select one arc of your starship’s weapons to fire at the enemy vessel as if the vessel were in close range (treat the range as 1 hex), against any quadrant of the enemy starship. To perform this stunt, you must succeed at a Piloting check (DC = 15 + 1-1/2 times the tier of the enemy starship). If you fail this check, your starship still moves as described above, but you follow the normal rules for attacking (based on your starship’s final position and distance), and the movement provokes a free attack from that starship as normal.

Piloting: 1d20 + 16 + 1 ⇒ (10) + 16 + 1 = 27


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Male Human Human Operative[Spacefarer] N lvl 7 |Init:+8 Perception:+ 11| Fort:+3 Reflex:+9 Will:+6| AC:EAC:20 KAC:20 | Stamina:52/52 HP:46/46 Resolve:5/6|Unarmed+9(1d6+7)Knife+9(1d4+7) 2 Pistols+9(1d6+10)Azimuth Laser Pistol +9(1d6+10 F)

Rover gets into the turret and smiles."Hello again ladies missed me, Yeah you missed me, don't worry I'll make sure you get those nasty fighters"

he moves his hands over the barrel, touches Iggy and begins to play 'Welcome to the Jungle' on its speakers. Next, he flips his goggles down and begins to follow along watching for the monitors to show him a great shot.

For teh rolls to hit when I get the chance
Pilot Attack: 1d20 + 9 ⇒ (1) + 9 = 10
Turret Damage: 3d6 ⇒ (1, 1, 6) = 8

Also I stole the turret from you Hi-C, going all Millenium Falcon scene!

Second Seekers (Jadnura)

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Kasatha Soldier (7)

Not that it matters for this particular round, but the Turret damage is 6d10.

Since you're a better shot, I'll just fire the Forward Coilguns.


Current Map | Helga Silverbrew

Blue Flyby attempt : 1d20 + 12 ⇒ (12) + 12 = 24

The ships buzz around the Maiden, both of them firing as they flyby, exchanging fire with you! Handsome really gets under blues skin, and Justin boosts the engines for the edge!

Blue full attack: 1d20 + 9 - 4 - 2 ⇒ (15) + 9 - 4 - 2 = 183d8 ⇒ (5, 3, 6) = 14
Blue full attack: 1d20 + 9 - 4 - 2 ⇒ (4) + 9 - 4 - 2 = 73d6 ⇒ (3, 6, 3) = 12
Red full attack: 1d20 + 9 - 4 ⇒ (20) + 9 - 4 = 253d8 ⇒ (2, 6, 5) = 13 another USELESSS CCCCCRRRRRIIIIITTTTT!!!!!
Red full attack: 1d20 + 9 - 4 ⇒ (15) + 9 - 4 = 203d6 ⇒ (3, 1, 5) = 9

The Blue fighter hits once while the red fighter hits with both its forward weapons, but Hi-C continues to punish the rear of the Blue ship, nearly ripping it to shreds as Rover leads blue into Hi-C's fire. The blue ship has several visible holes and only seems to be held together by a few bones at this point, but it is still flying.

the two fighters are able to punch through the forward shields and are able to land a hit on the aft weapons!

ROUND 2:

Sunrise Maiden:
F:0
A:40
S:40
P:40
HP:50
Crit : 1d100 ⇒ 41 weapons array 1d4 ⇒ 3 Aft, turret is gliching.

Blue Necrofighter:
F:10
A:10
S:0
P:10
HP:4
Crit : 1d100 ⇒ 541d100 ⇒ 711d100 ⇒ 100 weapons array 1d4 ⇒ 1 Forward weapons, Engines, and power core are glitching.

Red Necrofighter:
F:10
A:10
S:10
P:10
HP:45

Round 3:

initiative:

DR34-M12 : 1d20 + 16 + 1 ⇒ (6) + 16 + 1 = 23
Blue : 1d20 + 12 + 1 - 4 ⇒ (18) + 12 + 1 - 4 = 27
Red : 1d20 + 12 + 1 ⇒ (18) + 12 + 1 = 31

This time both enemy pilots are able to hold their actions until after DR34-M12!

All may act!!!!

Second Seekers (Jadnura)

1 person marked this as a favorite.
Kasatha Soldier (7)

Posting both in case Rover wants to balance shields. Otherwise just the Coilguns.

*snacks on a bag of Black Hole Clusters – the flavor really pulls you in!*

If I can shoot the Forward Coilguns:

Forward Coilguns: 1d20 + 7 ⇒ (8) + 7 = 15
Damage: 8d4 ⇒ (1, 3, 3, 2, 4, 4, 4, 2) = 23

If I can shoot the Turret Maser:

Turret Maser: 1d20 + 7 ⇒ (9) + 7 = 16
Damage: 6d10 ⇒ (3, 8, 4, 9, 4, 4) = 32

–4 to-hit if I can fire both.


1 person marked this as a favorite.
Female She/Her Android Mechanic | SP: 21/21 HP: 22/22 RP: 4/4 | DR - Resistance | EAC: 16 KAC: 16 CMD: | Fort +4 Ref +7 Will +1 [Constructed +2]| Init +4 | Perception +6(LL Vision, Darkvision 60ft)

Dreamz once again sent the Maiden barreling towards the blue fighter, laughing as she did so. "I need to try dancing in our next firefight and see if it's as much fun as this!"

Fly by stunt, DC 15+1.5tier.

Flyby:
The ship moves as normal, but it can move through 1 hex occupied by an enemy starship without provoking a free attack (as described in Moving through Other Starships). During the following gunnery phase, you can select one arc of your starship’s weapons to fire at the enemy vessel as if the vessel were in close range (treat the range as 1 hex), against any quadrant of the enemy starship. To perform this stunt, you must succeed at a Piloting check (DC = 15 + 1-1/2 times the tier of the enemy starship). If you fail this check, your starship still moves as described above, but you follow the normal rules for attacking (based on your starship’s final position and distance), and the movement provokes a free attack from that starship as normal.

Piloting: 1d20 + 16 + 1 ⇒ (10) + 16 + 1 = 27


2 people marked this as a favorite.
Male, CN Space Goblin, Space Pirate Envoy 7 | SP 49/49 HP 44/44 | RP 6/8 | EAC 21 KAC 21 | Fort +6; Ref +9; Will +5 | Init: +8 | Perc: +4, SM: +4+1d6 | Speed 35ft | Active conditions: Electric Resist 5 & 1d6E dmg vs melee

"Hi-C, take that blue fighter down! Justin, shields! Get the shields back up! Rover balance those shields! Put em wherever those fighters will hit us!"

As I understand it, shields can be balanced after all ships have finished their movement so the science officer can buff up the shield based on whichever arc the enemy are facing?

Handsome is pretty good at gunnery but not computers...

"I'll fire on red!" Handsome pulls up the turret control and fires on the red fighter!

Turret maser:
Gunnery: 1d20 + 5 + 4 ⇒ (20) + 5 + 4 = 29
damage: 6d10 ⇒ (6, 4, 4, 6, 3, 6) = 29


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Male Human Human Operative[Spacefarer] N lvl 7 |Init:+8 Perception:+ 11| Fort:+3 Reflex:+9 Will:+6| AC:EAC:20 KAC:20 | Stamina:52/52 HP:46/46 Resolve:5/6|Unarmed+9(1d6+7)Knife+9(1d4+7) 2 Pistols+9(1d6+10)Azimuth Laser Pistol +9(1d6+10 F)

"Well gorram flegrit shen" he curses leaving the turrets to go and help try to fix this mess.

Rover flips up his goggles and begins to type fast following the patterns for the fighters and when they make a pass Balances the Shields!

Balancing the Shields when they pass: 1d20 + 12 ⇒ (2) + 12 = 14

Second Seekers (Jadnura)

Kasatha Soldier (7)

+2 from the Maiden's computers...


1 person marked this as a favorite.
Male Human Human Operative[Spacefarer] N lvl 7 |Init:+8 Perception:+ 11| Fort:+3 Reflex:+9 Will:+6| AC:EAC:20 KAC:20 | Stamina:52/52 HP:46/46 Resolve:5/6|Unarmed+9(1d6+7)Knife+9(1d4+7) 2 Pistols+9(1d6+10)Azimuth Laser Pistol +9(1d6+10 F)

So 16 I keep forgetting that Thanks Hi-C


BOTTING JUSTIN:

Divert energy to shields : 1d20 + 14 ⇒ (17) + 14 = 31

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