
GM Nefreet |

After PCD-3 and Kush take their shots, Thrym utters a whisper that causes the marine to break into pieces!
While Botamo begins, and ultimately ends, a final rooftop battle with the slow-moving corpse who simply can't keep up with the flashing strikes of the solar warrior. After Botamo retracts his sword, he spies a grisly sight parked not too far from the complex.
COMBAT OVER!!
------------------------------
RD-S2 (−39/80 stamina)
PCD-3 (−48 hit points)
Thrym (−10/121 stamina)
Botamo (−24/110 stamina)
Kush (−9/110 stamina)
A new loot list for Book 6 has been created.
Osteth flickers back into existence and grimaces when she sees the damage her facility has sustained from all of the blasts. "I must imagine that similar events are unfolding on each of the other controller moons. Hopefully that means their forces are spread thin. If there was only some way to get to that lead ship and take on the commander of this force..."

Kush the Kish |
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Kush looks at Botamo: "Is that you, captain?
Are you...
No one took over your body?"
Kush waits.
"I am asking, for this is the rare fight where I had not to heal you over and over!"

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Thrym frowns.
"Well, presumably the Unquiet Dead that we just terminated came here by some hellish variant of an Iron Cloud; perhaps we could commandeer one of their vessels, to sneak onto the flagship? Alternately, we could just punch through their defences with our own vessel, trusting to the Ancestors to protect us; after all, we are literally being aided by one of them..."
He then mounts his 'new' hoverbike, and floats up to check on Botamo.

Kush the Kish |

"Oh, Thrym-Who-Speaks-With-Spirits, when you say we could commandeer one of their vessels to sneak onto the flagship, I ask: how can we do this? How can we find one? I think that is impossible... well, only our Great Captain could locate one."

GM Nefreet |

Once Thrym floats up to the roof he spots a Corpse Fleet ship parked just a short jog away. Sneaking inside through its open ribcage is easy, and the group finds a strange cyborg wired into the bridge controls. It does not respond to your presence.
The vessel’s computer system is secured, but RD-S2 recognizes it can be hacked. A separate Computers check is required to unlock each Crew role: Captain, Engineer, Science, Pilot, and all Gunners.

Kush the Kish |

Kush knows a lot about un-dead—
Mysticism, Recall Knowledge: 1d20 + 25 + 4 ⇒ (11) + 25 + 4 = 40
—and he has some old magyck object planted in his brain.
Computer chip for Recall Knowl’ bonus
Kush explains this is a cybernetic zombie—
cannot post really well, sorry, so I let you all open all spoilers
—and how to handle it.
»Talavet grants me no spells to help with this. »
Kush looks around to see if the undead have escape pods.

GM Nefreet |

Kush reasons that, since undead aren't affected by the vacuum of space, they can simply jump through the many openings in the ship's hull to escape danger.
...you could, of course, move the escape pods from your ship to this one ^_^

Kush the Kish |

But what if these undead jump into Deep Space, how can they then get anywhere?
Oh, they could shoot a gun and propel themselves.
But how could they communicate?
They have their comm' units.
But why would they NOT want a nice escape pod. It..."
Until someone tells him to stop pestering everyone with his telepathic thoughts.
"Sorry!"
He then wonders how long to transfer an escape pod...

Botamo |

Botamo has his sword at the ready when he sees the undead...
Mysticism: 1d20 + 10 ⇒ (10) + 10 = 20
"I've seen a holodoc about these, they use em to help control the ship." he says as he lowers his sword.
"Ardee, can you do anything here?"

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Perception, Death-Touched: 1d20 + 20 ⇒ (16) + 20 = 36.
Thrym nods gravely.
"This creature is neither alive nor dead, but has been plugged into this strange 'bone cloud' like merely another component in the grand design, forced to lose all of its individuality, as its mind and will have been subsumed. Through the proper application of pleas to the Ancestral Spirits, it might be possible to control it..."

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"Ancestors, hear Your descendant's plea: Wrest control of this Bone Cloud from the Demons that command it, so that we may protect Your legacy from the hands of the unworthy!"
Thrym then concentrates, as a golden glow surrounds him, before flowing off his form and resolving into a ghostly image of a Kishalee, which then flows into the computer system.
Casting Spirit-Bound Computer :-)
Beseeching the Spirits!**(Captain): 1d20 + 18 ⇒ (8) + 18 = 26.
Beseeching the Spirits!**(Engineer): 1d20 + 18 ⇒ (20) + 18 = 38.
Beseeching the Spirits!**(Science Officer): 1d20 + 18 ⇒ (1) + 18 = 19.
Beseeching the Spirits!**(Pilot): 1d20 + 18 ⇒ (13) + 18 = 31.
Beseeching the Spirits!**(Gunners): 1d20 + 18 ⇒ (9) + 18 = 27.
Obviously, if any of those don't work, I will continue to make checks, if possible; the spell lasts 11 minutes, after all!

Robotic Droid Series-2 |

RD-S2 looks over the ship looking for the best place to interface with the machine, before attempting to gain control of its systems.
computers check-Captain : 1d20 + 23 ⇒ (4) + 23 = 27
computers check-Engineer: 1d20 + 23 ⇒ (16) + 23 = 39
computers check-Science: 1d20 + 23 ⇒ (14) + 23 = 37
computers check-Pilot: 1d20 + 23 ⇒ (3) + 23 = 26
computers check-Gunner: 1d20 + 23 ⇒ (2) + 23 = 25

GM Nefreet |
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Collaborating together using magic and science, RD-S2 and Thrym overcome the "bone cloud"'s defenses and open up the ship for all to operate! Settling into your roles, and with Osteth's guidance via Thrym's computer, lifting off into orbit is fairly straightforward.
Leaving the planet's atmosphere reveals a chaotic scene. The surrounding space is illuminated by flaring beams of energy that lash out from the system’s controller moons, and gouts of incandescent flame pulled from the suns by gravitational pulses. The ancient weapons are wildly inaccurate and fire haphazardly, often fading out before reaching their targets or detonating in apparently empty space, but even so, the Corpse Fleet armada is beginning to show signs of extensive damage.
The largest of the Corpse Fleet vessels is enormous—bigger than many space stations. It is surrounded by explosions and debris, both from its own hull and from the escort ships that were destroyed protecting it, forming a cloud that blocks most efforts to get a clear image of its exact shape. However, blasts from the massive ship’s powerful weapons clearly mark it as the most effective member of the armada.
With so many smaller vessels and the drifting debris acting as interference, it might be possible to scan the giant vessel without drawing direct attention (Computers check to scan). However, as distracting as the many vessels are, there are equally as many eyes noticing that your ship is behaving... oddly. You are subjected to repeated scans and hails as you approach the gigantic ship!
Possible responses include:
The Captain can attempt to Bluff a "garbled communication" that makes it seem like the ship's comms are malfunctioning.
The Engineer can attempt an Engineering check to create a "fake glitch" that corroborates the Captain.
The Gunner can attempt a Gunnery check to make it seem like your vessel is providing cover against attacks from the planetoids.
The Pilot can attempt a Piloting check to "fly casual" and not arouse more suspicion.
The Science Officer can attempt a Computers check to "dampen life signs" that shows you have an all-undead crew.

Kush the Kish |

Kush admires the incredible view.
"We shall tell such tales!"
Then sees his companions are doing things:
"Can I help?"
(no points in any of those, can try to aid another if someone needs)

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Thrym, likewise, does not have any of those skills... although if it all takes less than 11 minutes, I could use another Spirit-Bound Computer, to make the Science Officer check...?

GM Nefreet |

Either that, or I assumed Gunnery, since you have the highest combined BAB+Dex
And, I believe, can't "Osteth" roll their own check?

Robotic Droid Series-2 |

RD-S2 moves from station to station.
Computers to scan: 1d20 + 23 ⇒ (20) + 23 = 43
Engineering to fake glitch: 1d20 + 23 ⇒ (19) + 23 = 42
Computers to dampen life signs: 1d20 + 23 ⇒ (16) + 23 = 39

GM Nefreet |

Nice rolls!
RD-S2's scan reveals...
This massive vessel is the Empire of Bones, and it is bigger than even a Colossal starship. It is practically bristling with capital weapons. Like most Corpse Fleet starships, it doesn’t contain any atmosphere.
The many explosions of the ongoing battle are partially clouding the Empire of Bones’s sensors, and many of its weapons are trained on the ancient kishalee defenses. It might be possible to slip in closer to the vessel and board it without those on board noticing. A Medium or smaller starship that landed on the Empire of Bones’s hull could remain undetected for an extended period of time.
And lastly...
The Empire of Bones has several hangar bays along its length, one of which is currently launching a small squadron of fighters. This leaves a wide-open entryway protected by a minor force field that keeps out small space debris. A Small or smaller starship can be landed in that bay. Alternatively, a person could slip into the bay via a space walk along the flagship’s exterior.
2/5 checks completed!

Kush the Kish |

"If only we had an escape pod, we could get in it and fly right in where the squadron of warriors came from... err... the fighters, I mean."

GM Nefreet |

Oh! Sorry. I think I meant to mention a while back that bringing your escape pods on board was no difficulty. They have limited flight abilities, to my understanding.

Kush the Kish |

Kush is happy!
So actually does offer that we all slip on board with escape pods.

GM Nefreet |

Now you just need to get your ship close enough that the rest of the fleet doesn't detect your plan...

Botamo |
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Botamo gets on the comms and speaks in Eoxian,"Hello yes everything is under control, the situation is normal we uh had slight weapons malfunction but everything is normal now eh? we're fine how are you?"
Bluff : 1d20 + 10 ⇒ (15) + 10 = 25

GM Nefreet |
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The ships continue about their business bombarding the planetoids and pay no further attention to you, allowing you to close the distance with the Empire of Bones, dock, and enter the airlock!
Dull red lights illuminate this massive chamber. A heavy crane arm dangles from tracks on the ceiling, and empty racks for small fighter ships line the fore and aft walls. A nearly invisible force field covers the gaping hole in the starboard end of the room, while two large doors exit to the port. In addition, there is a large window to the port looking into an enclosed room. The floor holds a dozen iris hatches, each fifteen feet in diameter. Most of the hatches are closed, but one toward the fore end of the bay is open.
New map in header.
As you fan out to explore, a small aircraft ascends out of the sole open iris, piloted by a corpsefolk marine!
Botamo: 1d20 + 1 ⇒ (15) + 1 = 16
Kush: 1d20 + 4 ⇒ (16) + 4 = 20
RD-S2: 1d20 + 9 ⇒ (15) + 9 = 24
Thrym: 1d20 + 15 ⇒ (18) + 15 = 33
Marine Pilot: 1d20 + 6 ⇒ (8) + 6 = 14
The Undead Baron
ROUND 1 - EVERYONE MAY ACT!!
------------------------------
Thrym ()
RD-S2 ()
PCD-3 ()
Kush ()
Botamo ()
Threnody-Class Assault Fighter ()
For reference: the pilot has Total Cover while inside the vehicle.

Kush the Kish |

Kush takes a step, moving towards-- Thrym (or RD-S2, tell me who wants this) and casts the spell to give a seeking shot to the weapon they want - main rifle, grenade...
(say who wants the spell, and to what weapon ; it basically removes cover and concealment for your next attack with that weapon within 1 minute, and you do not even need LoS or LoE)

GM Nefreet |
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What a weird, contradictory spell: "ignores cover and concealment", but also, "it does not need a line of effect as long as some route exists between the weapon and the target".
Probably best to target RD-S2, since they have a bigger single-shot potential.

Robotic Droid Series-2 |
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RD-S2 accepts the spell on their Plasma Caster, before rushing forward boosting the charge on their weapon.

Kush the Kish |

"Go Arrdee the Hardy!"

Botamo |

Botama rushes forward and ignites his solar weapon!

GM Nefreet |

The fighter pilot backs into the corner of the hangar bay (hovering with 10 feet of space underneath) and takes a single shot at the exposed Thrym!
Heavy reaction cannon: 1d20 + 17 - 2 ⇒ (12) + 17 - 2 = 27
Piercing: 3d10 - 11 ⇒ (2, 3, 9) - 11 = 3
But Thrym was not exposed enough.
The Undead Baron
ROUND 2 - EVERYONE MAY ACT!!
------------------------------
Thrym ()
RD-S2 ()
PCD-3 ()
Kush ()
Botamo ()
Threnody-Class Assault Fighter ()

Kush the Kish |

Huff puff... Kush jogs on over to get closer.

Botamo |

Botamo leaps through the air, defying gravity, before landing on the aircraft holding on as tightly as he can!

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Thrym attempts to follow Botamo's lead, charging forward, and jumping up...
Athletics: 1d20 + 14 + 4 ⇒ (13) + 14 + 4 = 31.
...and desperately trying to hold on!
Athletics: 1d20 + 14 + 4 ⇒ (20) + 14 + 4 = 38.
I think it is KAC +8 to hold on, so it probably won't work, but I figure it is worth a shot... and the idea of Kish charging across the battlefield, and jumping onto the enemy TIE-fighter, amuses me :-P

GM Nefreet |

Gosh, I don't know the rules for leaping from vehicle to vehicle. A 31 wouldn't meet the vertical DC, which would be 40 to grab the underside and 60 to grab the top. But awesome visual indeed!!
The warrior Kish charge forward, surprising the marine pilot as Botamo lands on top of the cockpit! The pilot responds by adjusting thrusters for vertical lift, and attempts to slam Botamo into the ceiling!
Attack (Collision): 1d20 + 17 - 2 ⇒ (8) + 17 - 2 = 23
Botamo, Reflex DC 18 to avoid: 1d20 + 4 ⇒ (12) + 4 = 16
Bludgeoning: 10d10 - 11 ⇒ (1, 2, 1, 2, 5, 8, 2, 10, 8, 6) - 11 = 34
...but he hesitates crushing himself, and Botamo is spared.
The Undead Baron
ROUND 3 - EVERYONE MAY ACT!!
------------------------------
Thrym ()
RD-S2 ()
PCD-3 ()
Kush ()
Botamo ()
Threnody-Class Assault Fighter ()
The vehicle now has 30 feet of space underneath it; Botamo's head is almost touching the ceiling!

Kush the Kish |

Kush knows that RD-S2 has a spiritual link between his weapon and the undead pilot.
If RD closes his eyes and lets Talavet guide the shot it will fly off without needing a line of effect, and discounting cover and concealment.
the attack is subject to the normal penalties from range increments
Kush hits the controls that turn his jet pack on.
Cold blue flames come out from the back of his armor, and he starts to fly up.
1/2 speed of 30 feet at an angle, so I move 15 feet laterally and 15 feet up, correct?

GM Nefreet |

Sure. It's just like moving on a grid, but in 3D. So your first diagonal is free, and every even diagonal counts as extra.
And I totally missed that RD-S2 didn't post. I'll text him in the morning ^_^

Kush the Kish |
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Well, I am moving in a straight line, but going up. So I think that counts as 1/2 movement, flying up - vs. level

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Just to check: the vehicle has its 'base' 10' above ground at the time of my jump; Thrym then jumps 7.75' up, so his 'base' is 7.75' above ground; he occupies a 5' cube, and has 5' reach; shouldn't he then be able to reach out to grapple it? Am I missing something?
I thought the real question was whether I hit its KAC +8 :-P

GM Nefreet |

[rules rant]
Count me in on wishing some of the most basic movie-style acrobatics were better addressed in ttrpgs. Like, I'm the reason for the infamous 10' pit FAQ back in PF1. One of Paizo's weakest areas, IMO.
Ran into this same situation while playing Dead Suns under Botamo, actually. My character wanted to simply jump as far as they could to avoid as much difficult terrain as possible. Nothing stated in the rules how to determine that.
Likewise, there's no guidance whether reach helps with Athletics or not, and whether only measuring in 5' increments matters. Counting the possibility for multiple levels of success, I'll use these DCs:
• Feet-on-ground to Feet-on-vehicle: DC 60
• Feet-on-ground to Grabbing-top-of-vehicle: DC 40
• Feet-on-ground to Grabbing-bottom-of-vehicle: DC 20
Also, "grappling" a vehicle (KAC+8) is problematic, because there's no way the pilot could break free using Piloting, so let's count your first Athletics check as the jump, and your second Athletics check to Climb up top.
Luckily, balancing isn't an issue, because the Acrobatics to Balance DC is only 5. The surface of the ship is greater than 3' (DC 0), +5 for being a "jostled spacecraft". And that check is only necessitated when you're damaged.
[/rules rant]
On a totally unrelated note, my morale with Paizo is at it's all-time low right now. I just cancelled my Starfinder Subscription, mostly because of Organized Play. Sanctioning takes forever, Thursty just eliminated one of my favorite characters (and I wasn't alone), and I have so much backlogged content that's unavailable to use.
I'm extremely grateful for both Thrym's PFS2 Campaign and Botamo's SF Campaign. You guys (and GMing this game) are pretty much my only gaming outlets right now ^_^

Robotic Droid Series-2 |

RD-S2 moves forward, noting the strange forceful pull in their cogitators towards the pilot, while performing a small mechanical miracle on their rifle.
Sorry work has been extremely hectic with the coming holidays.

Botamo |

Botamo jams his solar sword into the ship in rapid succession!
Full attack Fire vs KAC : 1d20 + 18 - 4 ⇒ (4) + 18 - 4 = 185d6 + 29 ⇒ (6, 6, 5, 2, 1) + 29 = 49
Full attack Fire vs KAC : 1d20 + 18 - 4 ⇒ (11) + 18 - 4 = 255d6 + 29 ⇒ (5, 2, 6, 2, 3) + 29 = 47

GM Nefreet |
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You forgot Flashing Strikes; with that, your second attack just hits ^_^
Thrym, RD-S2 and PCD-3 still get another round's worth of actions.

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Placing his hand upon the exterior of the vessel, Thrym calmly beseeches the Ancestors to come to his aid, guiding a Spirit into the ship, which attempts to hack the 'door' on the Fighter.
Spirit-Bound Computer.
Computers: 1d20 + 18 ⇒ (14) + 18 = 32.

Robotic Droid Series-2 |

RD-S2 takes aim at the pilot letting the magic guide their aim.
Boosted overcharge: 1d20 + 17 ⇒ (18) + 17 = 35
Plasma Damage: 4d10 + 2d6 + 18 ⇒ (5, 10, 9, 3) + (2, 2) + 18 = 49

GM Nefreet |

Lol, every time I went to post, I realized I needed to look up the Hacking rules, which I then didn't have time for, and by the time I could post again, I'd forgotten I needed to look them up >.<
The vehicle is Level 10, but I can't find anywhere what Tier of Computer it counts as, so I'll go with Tier 10 unless someone knows otherwise. The DC to hack a simple exterior panel is only 10, and takes 10 rounds minus 1 round per 5 you beat the DC by. With a 32, that's 6 rounds remaining. If you spend your next full action continuing to Hack, you can reduce the number of rounds again.
The warriors cling to the top of the fighter while RD-S2 finds the narrowest of window vents to target the pilot! Not amused at all, the pilot takes off full speed, attempting to grind Botamo, Thrym: 1d2 ⇒ 2 into the ceiling!
Attack (Collision): 1d20 + 17 - 4 ⇒ (2) + 17 - 4 = 15
...but he's clearly just the valet, and isn't actually trained as a fighter pilot.
The Undead Valet Driver
ROUND 4 - EVERYONE MAY ACT!!
------------------------------
Thrym ()
RD-S2 ()
PCD-3 ()
Kush ()
Botamo ()
Threnody-Class Assault Fighter (46 damage hull; 49 damage pilot)
The vehicle has 30 feet of space underneath it.