| Robotic Droid Series-2 |
RD-S2 tries to take down the black dwarf.
Boosted overcharge: 1d20 + 16 ⇒ (15) + 16 = 31
plasma damage: 4d10 + 2d6 + 16 ⇒ (9, 3, 1, 3) + (1, 5) + 16 = 38
| GM Nefreet |
Kush misses by a hair, and RD-S2 leaves just a hair in tact.
Malakar cheers, "Oh, ho ho! Marvelous! Simply marvelous! What teamwork!"
The black-suited dwarf responds by trying to strangle Botamo...
Black, Strangle vs Botamo's KAC+4: 1d20 + 17 ⇒ (5) + 17 = 22
...while the other dwarf strides around the podium to flank Kush!
Grey, Strangle vs Kush's KAC+4: 1d20 + 17 + 2 ⇒ (5) + 17 + 2 = 24
The Good, the Bad, and the Ancient
ROUND 3; BOTAMO MAY ACT!!
------------------------------
Commander Malakar (delaying)
Blue Robot (delaying)
Orange Robot (delaying)
Purple Robot (delaying)
Red Robot (delaying)
Kush (Charisma impaired; –34/99 Stamina; –5/71 HP)
RD-S2 ()
PCD-3 ()
Thrym + Assault Fighter (59 damage hull)
Black Dwarf (111 damage)
Grey Dwarf ()
Brown Dwarf
White Dwarf
Botamo ()
| Botamo |
Botamo looks at the Black Dwarf and swings with intent to end its unlife, then follows up with a slash to white.
Full attack Fire vs Black KAC : 1d20 + 18 - 3 ⇒ (6) + 18 - 3 = 215d6 + 29 ⇒ (6, 3, 6, 2, 6) + 29 = 52
Full attack Fire vs White KAC : 1d20 + 18 - 3 ⇒ (11) + 18 - 3 = 265d6 + 29 ⇒ (3, 3, 6, 4, 6) + 29 = 51
| GM Nefreet |
Botamo just misses his first target, but lays into his second with a solid blow!
"Well, well. This little spat looks nearly finished."
She pulls some sort of bone and metal object out of her pocket, presses a button, and in an instant the door closes and locks.
"I need some sort of assurance that my kindness won't be betrayed, after all. You don't get to be my age by taking chances. So tell your little friends outside that if they open the door, something really... bad... will happen to them. Then once you've defeated these unruly dwarves and listened to my plan, you can be on your way."
The Good, the Bad, and the Ancient
ROUND 4; BOLD MAY ACT!!
------------------------------
Commander Malakar ()
Blue Robot (delaying)
Orange Robot (delaying)
Purple Robot (delaying)
Red Robot (delaying)
Kush (Charisma impaired; –34/99 Stamina; –5/71 HP)
RD-S2 ()
PCD-3 ()
Thrym + Assault Fighter (59 damage hull)
Black Dwarf (111 damage)
Grey Dwarf (51 damage)
Brown Dwarf
White Dwarf
Botamo ()
| Kush the Kish |
Kush sees the door close: [b]"You like to keep it intimate, ma'am!"[/b
He slashes left--
Axe vs. KAC: 1d20 + 16 - 4 ⇒ (8) + 16 - 4 = 20
Slashing Magic Adamantine Holy Ghost killer: 2d6 + 16 ⇒ (1, 4) + 16 = 21
--and right--
Axe vs. KAC: 1d20 + 16 - 4 ⇒ (17) + 16 - 4 = 29
Slashing Magic Adamantine Holy Ghost killer: 2d6 + 16 ⇒ (2, 2) + 16 = 20
--at the black dwarf.
| GM Nefreet |
Kush defeats the dwarf in black, leaving only one remaining!
The Good, the Bad, and the Ancient
ROUND 4; BOLD MAY ACT!!
------------------------------
Commander Malakar ()
Blue Robot (delaying)
Orange Robot (delaying)
Purple Robot (delaying)
Red Robot (delaying)
Kush (Charisma impaired; –34/99 Stamina; –5/71 HP)
RD-S2 ()
PCD-3 ()
Thrym + Assault Fighter (59 damage hull)
Grey Dwarf (51 damage)
Black Dwarf
Brown Dwarf
White Dwarf
Botamo ()
| GM Nefreet |
Strangle vs Kush's KAC+4: 1d20 + 17 ⇒ (5) + 17 = 22
The remaining dwarf tries futilely to strangle Kush, but as he does so, he whispers next to Kush's ear...
The Good, the Bad, and the Ancient
ROUND 4; BOLD MAY ACT!!
------------------------------
Commander Malakar ()
Blue Robot (delaying)
Orange Robot (delaying)
Purple Robot (delaying)
Red Robot (delaying)
Kush (Charisma impaired; –34/99 Stamina; –5/71 HP)
Grey Dwarf (51 damage)
Black Dwarf
Brown Dwarf
White Dwarf
RD-S2 ()
PCD-3 ()
Thrym + Assault Fighter (Delaying; 59 damage hull)
Botamo ()
| Kush the Kish |
| 1 person marked this as a favorite. |
Kush sends a telepathic message to all, giving those outside the room the information as to what was said when the doors were locked, and adding: ++Of course, the Dwarfs say to not trust her... surprise!++
| Robotic Droid Series-2 |
RD-S2 stars working on the console using their expert rig.
Computers: 1d20 + 23 + 4 ⇒ (15) + 23 + 4 = 42
If the door opens Rd-S2 moves into the room.
| GM Nefreet |
"Trustworthy help is so hard to find these days."
Reflex DC 23, Botamo+: 1d20 + 4 ⇒ (11) + 4 = 15 (9 damage after DR)
Reflex DC 23, Kush: 1d20 + 7 ⇒ (16) + 7 = 23 (2 damage after DR)
Reflex DC 23, PCD-3: 1d20 + 6 ⇒ (15) + 6 = 21 (18 damage after DR)
Reflex DC 23, RD-S2: 1d20 + 11 ⇒ (1) + 11 = 12 (13 damage after DR)
Reflex DC 23, Dwarf: 1d20 + 7 ⇒ (1) + 7 = 8 (20 damage)
Versus 2d4 ⇒ (3, 2) = 5 Rds Entanglement:
Reflex DC 23, Botamo+: 1d20 + 4 ⇒ (4) + 4 = 8 (Failed)
Reflex DC 23, Kush: 1d20 + 7 ⇒ (3) + 7 = 10 (Failed)
Reflex DC 23, PCD-3: 1d20 + 6 ⇒ (8) + 6 = 14 (Failed)
Reflex DC 23, RD-S2: 1d20 + 11 ⇒ (8) + 11 = 19 (Failed)
Reflex DC 23, Dwarf: 1d20 + 7 ⇒ (16) + 7 = 23 (Success!)
As the door opens a burst of shrapnel followed by a second, more gooey explosion washes over the group (and even damages Thrym's vehicle, albeit slightly). Botamo, Kush, PCD-3 and RD-S2 all find themselves glued to the floor!
(freeing yourself and removing the entangled condition requires a DC 28 Acrobatics check to Escape as a move action)
The Good, the Bad, and the Ancient
ROUND 4; BOLD MAY ACT!!
------------------------------
Commander Malakar ()
Blue Robot (delaying)
Orange Robot (delaying)
Purple Robot (delaying)
Red Robot (delaying)
Kush (Entangled 5 rds; Charisma impaired; –36/99 SP; –5/71 HP)
Grey Dwarf (71 damage)
Black Dwarf
Brown Dwarf
White Dwarf
RD-S2 (Entangled 5 rds; Move action remaining; –13/80 SP)
PCD-3 (Entangled 5 rds; Move action remaining; –18/110 HP)
Thrym + Assault Fighter (69 damage hull)
Botamo (Entangled 5 rds; –9/110 SP)
Entangled: You can't run or charge, and you take a -2 penalty to AC, attack rolls, Reflex saving throws and Dexterity-based skill checks and ability checks.
| GM Nefreet |
Edited the above post to include the Acrobatics DC, and to remove the possibility of a Strength check, because nobody in this party can make that DC.
| Kush the Kish |
| 1 person marked this as a favorite. |
Kush looks at his muscles... and decides to work out more.
Thrym-Who-Speaks-With-Spirits
|
With the way open again, Thrym fires at Grey!
Heavy Reaction Cannon: 1d20 + 19 - 3 - 2 + 1 ⇒ (12) + 19 - 3 - 2 + 1 = 27, for 3d10 + 11 ⇒ (6, 8, 2) + 11 = 27 damage.
Heavy Reaction Cannon: 1d20 + 19 - 3 - 2 + 1 ⇒ (7) + 19 - 3 - 2 + 1 = 22, for 3d10 + 11 ⇒ (8, 5, 2) + 11 = 26 damage.
Heavy Reaction Cannon: 1d20 + 19 - 3 - 2 + 1 ⇒ (20) + 19 - 3 - 2 + 1 = 35, for 6d10 + 22 ⇒ (9, 1, 8, 3, 8, 3) + 22 = 54 damage.
I assume the Dwarf is well and truly splattered ;-)
| GM Nefreet |
It's DC 33!! I'm going to have to make a Grenadier one of these days.
| GM Nefreet |
The Dwarf is well and truly splattered!!
The Good, the Bad, and the Ancient
ROUND 4; BOLD MAY ACT!!
------------------------------
Commander Malakar ()
Blue Robot (delaying)
Orange Robot (delaying)
Purple Robot (delaying)
Red Robot (delaying)
Kush (Entangled 5 rds; Charisma impaired; –36/99 SP; –5/71 HP)
RD-S2 (Entangled 5 rds; Move action remaining; –13/80 SP)
PCD-3 (Entangled 5 rds; Move action remaining; –18/110 HP)
Thrym + Assault Fighter (69 damage hull)
Botamo (Entangled 5 rds; –9/110 SP)
Entangled: You can't run or charge, and you take a -2 penalty to AC, attack rolls, Reflex saving throws and Dexterity-based skill checks and ability checks.
| Botamo |
With an acrobatics of -1 I'm stuck for 5 rounds, but I am, fully charged.
Botamo will use his Solar Acceleration ability to give the entire party haste, "I don't know if that will help us here but it shore won't hurt eh?"
| Robotic Droid Series-2 |
RD-S2 boosts their weapon.
PCD-3 does not have a move action
| GM Nefreet |
Malakar chuckles, "Spare the cute one. I'm having him for dinner tonight. KILL THE REST!"
Malakar drops prone behind her security robots, quickdraws an ancient-looking flintlock pistol, and shoots between their legs at Botamo!
Elite Semi-Auto Pistol vs KAC+4: 1d20 + 21 ⇒ (19) + 21 = 40
Electricity: 3d6 + 11 ⇒ (5, 4, 1) + 11 = 21
After which the robots overload their weapons and also let out a series of shots:
Integrated Static Arc Rifle, Overload vs EAC: 1d20 + 18 ⇒ (11) + 18 = 29
Electricity, Overload: 1d12 + 7 + 7 ⇒ (6) + 7 + 7 = 20
Integrated Static Arc Rifle, Overload vs EAC: 1d20 + 18 ⇒ (1) + 18 = 19
Electricity, Overload: 1d12 + 7 + 7 ⇒ (2) + 7 + 7 = 16
Integrated Static Arc Rifle, Overload vs EAC: 1d20 + 18 ⇒ (2) + 18 = 20
Electricity, Overload: 1d12 + 7 + 7 ⇒ (2) + 7 + 7 = 16
Integrated Static Arc Rifle, Overload vs EAC+4: 1d20 + 18 ⇒ (18) + 18 = 36
Electricity, Overload: 1d12 + 7 + 7 ⇒ (2) + 7 + 7 = 16
The Good, the Bad, and the Ancient
ROUND 5; EVERYONE MAY ACT!!
------------------------------
Commander Malakar (prone)
Blue Robot ()
Orange Robot ()
Purple Robot ()
Red Robot ()
Kush (Entangled 4 rds; Haste; Charisma impaired; –36/99 SP; –5/71 HP)
RD-S2 (Entangled 4 rds; Haste; –13/80 SP)
PCD-3 (Entangled 4 rds; Haste; –18/110 HP)
Thrym + Assault Fighter (Haste; 69 damage hull)
Botamo (Entangled 4 rds; Haste; –66/110 SP)
Entangled: You can't run or charge, and you take a -2 penalty to AC, attack rolls, Reflex saving throws and Dexterity-based skill checks and ability checks.
Thrym-Who-Speaks-With-Spirits
|
Thrym shakes his head.
"...and it was being relatively reasonable up until this point. Shame."
He then drifts forward slightly, and opens fire upon Orange!
Heavy Reaction Cannon: 1d20 + 19 - 3 - 2 ⇒ (14) + 19 - 3 - 2 = 28, for 3d10 + 11 ⇒ (3, 1, 7) + 11 = 22 damage.
Heavy Reaction Cannon: 1d20 + 19 - 3 - 2 ⇒ (5) + 19 - 3 - 2 = 19, for 3d10 + 11 ⇒ (2, 8, 10) + 11 = 31 damage.
Heavy Reaction Cannon: 1d20 + 19 - 3 - 2 ⇒ (8) + 19 - 3 - 2 = 22, for 3d10 + 11 ⇒ (10, 3, 10) + 11 = 34 damage.
| Kush the Kish |
»Cute, I am cute! »
Kush puffs his chest out!
He then moves forward to face the red enemy, against the wall.
I am on my phone until Sunday ; moving around.
Can you move my mini?
He swings at the undead.
Axe vs. KAC: 1d20 + 16 ⇒ (7) + 16 = 23
Slashing Magic Adamantine Holy Ghost killer: 2d6 + 16 ⇒ (4, 2) + 16 = 22
| Botamo |
Botamo, being unable to move, begins absorbing light, aligning with the gravitons. He then raises his hands towards Commander Malakar and says, "Well thats a nice little Pistol you got there. Mind if take a look eh?" he says as he yanks his hands down in closed fists!
Gravity Surge to Disarm vs KAC+8: 1d20 + 16 + 4 ⇒ (11) + 16 + 4 = 31
As a full action, you can perform a disarm or trip combat maneuver against a target within 30 feet. Use your Charisma modifier on your attack roll instead of your Strength modifier, and you gain a +4 bonus to this attack roll that doesn’t stack with the bonus from the Improved Combat Maneuver feat.
When you are attuned or fully attuned, if you disarm a target with gravity surge and have a hand free, the dropped item flies toward you and you can snatch it from the air. If you trip a target with gravity surge, you can pull the target up to 10 feet closer to you.
tl;dr: If I beat her KAC+8 I'm holding her gun now.
| Kush the Kish |
Sorry, quite busy these three days, and moving around a lot.
So I tried to look into how to move and get rid of being stuck— and then later promptly forgot and posted my move.
So, just Kush did not move and threw his axe.
| GM Nefreet |
Yeah the Entangled condition is ambiguous. It refers to whether or not your "bonds are anchored". In practice, what I've done in the past (and here) is rule that if you fail your save you're glued in place, but only if the ground is solid enough to be anchored to. So like an Entangled grenade thrown in a desert or a swamp wouldn't hold you stuck.
Wednesday and Thursday I was flying for work. Today I'm recovering from the lack of sleep and jet lag. Tomorrow and Sunday I work all day. Monday I finally have off.
| Robotic Droid Series-2 |
RD-S2 takes aim at the orange bot.
Boosted overcharge: 1d20 + 16 ⇒ (19) + 16 = 35
Plasma: 4d10 + 2d6 + 16 ⇒ (9, 8, 2, 10) + (3, 2) + 16 = 50
| GM Nefreet |
The combined assault brings down the far robot!
Malakar grins wryly as Botamo tries to pull the gun from her hands. "How can I demonstrate my mastery of arms if I handed my guns over now?
To which she takes careful aim and shoots Botamo in the shoulder.
Elite Semi-Auto Pistol vs KAC: 1d20 + 21 ⇒ (11) + 21 = 32
Electricity, Stranger's Shot: 3d6 + 11 + 1d6 ⇒ (2, 4, 2) + 11 + (6) = 25
"Take down that fighter jet."
Integrated Static Arc Rifle vs EAC 24: 1d20 + 18 ⇒ (6) + 18 = 24
Electricity, -10 Hardness: 1d12 + 7 - 10 ⇒ (3) + 7 - 10 = 0
Integrated Static Arc Rifle vs EAC 24: 1d20 + 18 ⇒ (4) + 18 = 22
Electricity, -10 Hardness: 1d12 + 7 - 10 ⇒ (2) + 7 - 10 = -1
Integrated Static Arc Rifle vs EAC 24: 1d20 + 18 ⇒ (5) + 18 = 23
Electricity, -10 Hardness: 1d12 + 7 - 10 ⇒ (3) + 7 - 10 = 0
Malakar sighs.
The Good, the Bad, and the Ancient
ROUND 6; EVERYONE MAY ACT!!
------------------------------
Commander Malakar (prone)
Blue Robot ()
Purple Robot ()
Red Robot (22 damage)
Orange Robot
Kush (Entangled 3 rds; Haste; Charisma impaired; –36/99 SP; –5/71 HP)
RD-S2 (Entangled 3 rds; Haste; –13/80 SP)
PCD-3 (Entangled 3 rds; Haste; –18/110 HP)
Thrym + Assault Fighter (Haste; 69 damage hull)
Botamo (Entangled 3 rds; Haste; –91/110 SP)
Entangled: You can't run or charge, and you take a -2 penalty to AC, attack rolls, Reflex saving throws and Dexterity-based skill checks and ability checks.
| Kush the Kish |
@Botamo: do not forget your resistant armor. Cast just after we entered and Kush IDed the lady.
Kush casts a spell and touches Botamo's armor, giving him energy resistance 10 vs. fire, electricity and cold.
Last 110 minutes
| Kush the Kish |
Stuck to the floor, Kush grumbles, and gather mystical energy in his fingertips, before blasting it outward in a force wave--30 foot cone, so all Dwarves and the lady are in the AoE.
2d6 force damage to each creature in the area unless it succeeds at a DC19 Reflex saving throw for half damage.
Dam' vs. Purple Bot: 2d6 ⇒ (3, 6) = 9
Dam' vs. Red Bot: 2d6 ⇒ (3, 4) = 7
Dam' vs. Commander M: 2d6 ⇒ (1, 2) = 3
Spell Pen vs. Resistance: 1d20 + 16 ⇒ (12) + 16 = 28
Additionally, the force from this spell effectively attempts to bull rush all creatures in the area.
Attempt a single bull rush combat maneuver, using your caster level + your key ability score modifier as your attack bonus vs. each target’s KAC + 8.
Bull Rush: 1d20 + 11 + 6 ⇒ (4) + 11 + 6 = 21
If you’re successful, that creature is knocked back 5 feet, plus 5 additional feet for every 5 by which your attack exceeds the creature’s KAC + 8. If there is an obstacle in the way, the creature stops at the obstacle instead.
Thrym-Who-Speaks-With-Spirits
|
"That's not kosher..."
Thrym fires upon Red, and then drifts out of sight.
Heavy Reaction Cannon: 1d20 + 19 - 3 - 2 ⇒ (19) + 19 - 3 - 2 = 33, for 3d10 + 11 ⇒ (1, 7, 5) + 11 = 24 damage.
Heavy Reaction Cannon: 1d20 + 19 - 3 - 2 ⇒ (17) + 19 - 3 - 2 = 31, for 3d10 + 11 ⇒ (1, 4, 1) + 11 = 17 damage.
Heavy Reaction Cannon: 1d20 + 19 - 3 - 2 ⇒ (19) + 19 - 3 - 2 = 33, for 3d10 + 11 ⇒ (6, 1, 1) + 11 = 19 damage.
| Botamo |
| 1 person marked this as a favorite. |
"I need no demonstration ye hoser, I just wanna take a lookseedaisy at it!" Botamo says once again yanking at the air towards the gun.
Gravity Surge to Disarm vs KAC+8: 1d20 + 16 + 4 ⇒ (17) + 16 + 4 = 37
| GM Nefreet |
Healed Botamo for 40 from the 4 electrical hits he took. Thanks for reminding us, Kush! Noticing his resistance, Malakar would have used Fire for her second attack, to the same effect.
Reflex: 1d20 + 7 ⇒ (14) + 7 = 21
Reflex: 1d20 + 7 ⇒ (18) + 7 = 25
Reflex: 1d20 + 10 ⇒ (19) + 10 = 29
Botamo succeeds in disarming Malakar! He now holds an archaic-looking Elite Semi-Auto Pistol in his hand.
"I'll be taking that back shortly, doncha-know," to which she Quickdraws pistol number two and shoots a regular bullet at Botamo!
Elite Semi-Auto Pistol vs KAC: 1d20 + 21 ⇒ (15) + 21 = 36
Piercing, Stranger's Shot: 3d6 + 11 + 1d6 - 11 ⇒ (6, 2, 3) + 11 + (3) - 11 = 14
"Kush, you disappoint me. I was looking forward to indulging in your tongue. Engage him!" The remaining robots leave their defensive formation and move to flank the trapped Kush.
Slam vs KAC, Flank: 1d20 + 15 + 2 ⇒ (20) + 15 + 2 = 37
Bludgeoning: 4d6 + 22 - 8 ⇒ (2, 6, 3, 5) + 22 - 8 = 30
Slam vs KAC, Flank: 1d20 + 15 + 2 ⇒ (12) + 15 + 2 = 29
Bludgeoning: 2d6 + 11 - 8 ⇒ (2, 4) + 11 - 8 = 9
The Good, the Bad, and the Ancient
ROUND 7; EVERYONE MAY ACT!!
------------------------------
Commander Malakar (1 damage; prone)
Blue Robot (30 damage)
Purple Robot (4 damage)
Red Robot
Orange Robot
Kush (Entangled 2 rds; Haste; Charisma impaired; –75/99 SP; –5/71 HP)
RD-S2 (Entangled 2 rds; Haste; –13/80 SP)
PCD-3 (Entangled 2 rds; Haste; –18/110 HP)
Thrym + Assault Fighter (Haste; 69 damage hull)
Botamo (Entangled 2 rds; Haste; –65/110 SP)
Entangled: You can't run or charge, and you take a -2 penalty to AC, attack rolls, Reflex saving throws and Dexterity-based skill checks and ability checks.
| GM Nefreet |
I have to say, seeing that "1 damage" listed on the boss for round 7 makes me giggle just a little.
| Kush the Kish |
"Who is talking?! Where... oh, I see, you are lying down on your bony ass!"
Then Kush is bonked on the head.
Ouch!
He swings twice at Blue...
Axe vs. KAC: 1d20 + 16 - 4 - 2 ⇒ (11) + 16 - 4 - 2 = 21
Slashing Magic Adamantine Holy Ghost killer: 2d6 + 16 ⇒ (1, 6) + 16 = 23
Axe vs. KAC: 1d20 + 16 - 4 - 2 ⇒ (10) + 16 - 4 - 2 = 20
Slashing Magic Adamantine Holy Ghost killer: 2d6 + 16 ⇒ (5, 1) + 16 = 22
(counted my Entangled -2)
Thrym-Who-Speaks-With-Spirits
|
"Keep it up, Botamo! She has to run out of weapons eventually..."
Thrym quickly reloads, and starts shooting at Blue.
Heavy Reaction Cannon: 1d20 + 19 - 3 - 2 ⇒ (8) + 19 - 3 - 2 = 22, for 3d10 + 11 ⇒ (2, 6, 3) + 11 = 22 damage.
Heavy Reaction Cannon: 1d20 + 19 - 3 - 2 ⇒ (5) + 19 - 3 - 2 = 19, for 3d10 + 11 ⇒ (3, 7, 7) + 11 = 28 damage.
Heavy Reaction Cannon: 1d20 + 19 - 3 - 2 ⇒ (1) + 19 - 3 - 2 = 15, for 3d10 + 11 ⇒ (3, 8, 5) + 11 = 27 damage.
| Robotic Droid Series-2 |
RD-S2 changes targets to the Purple robot
boosted overcharge: 1d20 + 16 ⇒ (13) + 16 = 29
plasma damage: 4d10 + 2d6 + 16 ⇒ (10, 7, 4, 10) + (6, 1) + 16 = 54
| TENGU BOT 5000 |
Botting Botamo
Seeing both robots gravely injured (HaHA! I made a funny!), Botamo flashes rapidly at each of them!
Vs Blue: 1d20 + 18 - 3 - 2 ⇒ (16) + 18 - 3 - 2 = 295d6 + 29 ⇒ (3, 6, 3, 3, 2) + 29 = 46
Vs Purple: 1d20 + 18 - 3 - 2 ⇒ (1) + 18 - 3 - 2 = 145d6 + 29 ⇒ (6, 1, 2, 3, 2) + 29 = 43
Causing Blue to crumble!
| GM Nefreet |
The remaining robot continues to assault Kush...
Slam vs KAC: 1d20 + 15 - 4 ⇒ (10) + 15 - 4 = 21
Bludgeoning: 2d6 + 11 - 8 ⇒ (2, 2) + 11 - 8 = 7
Slam vs KAC: 1d20 + 15 - 4 ⇒ (20) + 15 - 4 = 31
Bludgeoning: 4d6 + 22 - 8 ⇒ (3, 6, 5, 6) + 22 - 8 = 34
...while Malakar stands and brushes herself off. "Bony ass? I'll have you know that I've worked for millennia on this figure!" Her formerly dry mirth gives way to horrifying rage as she takes aim at Kush...
Elite Semi-Auto Pistol vs KAC: 1d20 + 21 ⇒ (20) + 21 = 41
Electricity, Stranger's Shot: 6d6 + 22 + 2d6 ⇒ (1, 1, 2, 2, 6, 5) + 22 + (3, 4) = 46
...and simultaneously projects her Frightful Presence towards Botamo and Kush!
Will DC 20 or Shaken for 5d6 ⇒ (6, 4, 6, 1, 4) = 21 Rounds. This is an emotion, fear, mind-affecting, and sense-dependent effect.
The Good, the Bad, and the Ancient
ROUND 8; EVERYONE MAY ACT!!
------------------------------
Commander Malakar (1 damage)
Purple Robot (84 damage)
Blue Robot
Red Robot
Orange Robot
Kush (Will Save; Entangled 1 rd; Haste; Charisma impaired; –99/99 SP; –61/71 HP)
RD-S2 (Entangled 1 rd; Haste; –13/80 SP)
PCD-3 (Entangled 1 rd; Haste; –18/110 HP)
Thrym + Assault Fighter (Haste; 69 damage hull)
Botamo (Will Save; Entangled 1 rd; Haste; –65/110 SP)
Entangled: You can't run or charge, and you take a -2 penalty to AC, attack rolls, Reflex saving throws and Dexterity-based skill checks and ability checks.
Thrym-Who-Speaks-With-Spirits
|
| 1 person marked this as a favorite. |
Thrym radios over the Comm:
"Well, I can certainly respect dedication to physical perfection like that..."
Thrym floats back and across, so he can see the remaining robot (but not Malakar), and keeps firing.
Heavy Reaction Cannon: 1d20 + 19 - 3 - 2 ⇒ (16) + 19 - 3 - 2 = 30, for 3d10 + 11 ⇒ (10, 4, 7) + 11 = 32 damage.
Heavy Reaction Cannon: 1d20 + 19 - 3 - 2 ⇒ (15) + 19 - 3 - 2 = 29, for 3d10 + 11 ⇒ (10, 10, 5) + 11 = 36 damage.
Heavy Reaction Cannon: 1d20 + 19 - 3 - 2 ⇒ (7) + 19 - 3 - 2 = 21, for 3d10 + 11 ⇒ (8, 10, 1) + 11 = 30 damage.
| Kush the Kish |
Entangled, battered, and overcome by fearful auras... Kush manages to remain standing!
@GM: Kush had 110sp not 99, did he lose some? Sorry if I missed s'thing
He flinches but withstands the aura--
Will: 1d20 + 13 ⇒ (7) + 13 = 20
--but remains entangled.
"TALAVET!", Kush calls out, and a wave of positive energy flows, healing him.
Move Action, spending 1 RP, for Healing Channel, self only
HP Healed: 8d8 ⇒ (6, 1, 1, 5, 7, 3, 3, 4) = 30
"Make me whole and strong and resistant!"
Kush casts resistant armor on himself-- getting 10 resistance vs. Acid, Electricity and Cold
| GM Nefreet |
| 1 person marked this as a favorite. |
Thrym finishes off the last robot!
@Kush: One of the Dwarves dealt 2 points of Constitution damage to you, lowering your maximum Stamina by 11.
@Botamo: Will DC 20 or Shaken for 21 Rounds. This is an emotion, fear, mind-affecting, and sense-dependent effect.
The Good, the Bad, and the Ancient
ROUND 8; BOLD MAY ACT!!
------------------------------
Commander Malakar (1 damage)
Kush (Haste; Charisma impaired; –99/99 SP; –31/71 HP)
RD-S2 (Entangled 1 rd; Haste; –13/80 SP)
PCD-3 (Entangled 1 rd; Haste; –18/110 HP)
Thrym + Assault Fighter (Haste; 69 damage hull)
Botamo (Will Save; Entangled 1 rd; Haste; –65/110 SP)
Entangled: You can't run or charge, and you take a -2 penalty to AC, attack rolls, Reflex saving throws and Dexterity-based skill checks and ability checks.
| Botamo |
Sorry! I meant to post last night but caught up debating whether to attack or do a thing.
will: 1d20 + 9 ⇒ (18) + 9 = 27
"Yer not scarin' anyone here with your saggy ass!" Botamo roars back at her as he takes a move action to engulf his blade in fire for the round and takes a defensive stance.
ignite solare weapon and fight defensively.
| Robotic Droid Series-2 |
RD-S2 reloads their weapon then boosts its power.
| GM Nefreet |
And the goo finally dries and crumbles away!!
"Well, I suppose I could say it's been lovely, but it's time for me to depart. I have no doubt you will sow chaos and destruction in my absence. Computer! Activate program Wraith 2.0."
No visible effect transpires at her words, but she confidently strides forward while drawing an ultrathin longsword with her free hand. From the cover of the podium she levels her pistol at Thrym's ship. "Just need to take this out of commission for a proper escape."
Elite Semi-Auto Pistol vs KAC 26: 1d20 + 21 ⇒ (5) + 21 = 26
Electricity, Stranger's Shot: 3d6 + 11 + 1d6 - 10 ⇒ (1, 3, 5) + 11 + (4) - 10 = 14
Successfully disrupting one of Thrym's engines! (-2 AC and Piloting, Speed reduced by Half, -2 Collision DC)
The Good, the Bad, and the Ancient
ROUND 9; EVERYONE MAY ACT!!
------------------------------
Commander Malakar (1 damage)
Kush (Haste; Charisma impaired; –99/99 SP; –31/71 HP)
RD-S2 (Haste; –13/80 SP)
PCD-3 (Haste; –18/110 HP)
Thrym + Assault Fighter (Haste; 83 damage hull; broken)
Botamo (Haste; –65/110 SP)
Thrym-Who-Speaks-With-Spirits
|
Damn. I was really hoping that you wouldn't do that, since I could only repair it if it wasn't broken (since it doesn't have an item level) :-/ Oh well...
Thrym raises an eyebrow.
"If you wanted it destroyed, all you had to do was ask."
He then deliberately rams the Fighter into the wall...
20d10 ⇒ (6, 4, 7, 6, 6, 9, 1, 7, 1, 6, 7, 3, 10, 10, 1, 5, 2, 1, 10, 9) = 111
...shattering it.
I also take 100 stamina damage.
He then stands up.