GM Friendly Sauce’s Dead Suns

Game Master friendly sauce

NPC’s
Maps
The Sunrise Maiden
loot/skill matrix courtesy of BNW
Starship Roles
tier 5 maiden sheet


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Female Android Starfinder Data Jockey Mechanic 7 | SP: 60/60 HP: 46/46 RP: 7/7 | DR Kinetic:5 - Resistance Cold:5 Fire:5 Elect:7| EAC: 22 KAC: 22 CMD: 30| Fort +7 Ref +11 Will +3 [Constructed +2]| Init +6 | Perception +10(LL Vision, Darkvision 60ft)

I'm very much looking forward to Dreamz giving the crew purple jetpacks.


Male Human Human Operative[Spacefarer] N lvl 7 |Init:+8 Perception:+ 11| Fort:+3 Reflex:+9 Will:+6| AC:EAC:20 KAC:20 | Stamina:52/52 HP:46/46 Resolve:5/6|Unarmed+9(1d6+7)Knife+9(1d4+7) 2 Pistols+7(1d6+10)Azimuth Laser Pistol +7(1d6+10 F)

Sweet Purple Jetpacks


Male, CN Space Goblin, Space Pirate Envoy 7 | SP 49/49 HP 44/44 | RP 8/8 | EAC 21 KAC 21 | Fort +6; Ref +9; Will +5 | Init: +8 | Perc: +4, SM: +4+1d6 | Speed 35ft | Active conditions: Electric Resist 5 & 1d6E dmg vs melee

When I read Rover's comment, this is how it sounded in my head: Luke Cage


Male Human Human Operative[Spacefarer] N lvl 7 |Init:+8 Perception:+ 11| Fort:+3 Reflex:+9 Will:+6| AC:EAC:20 KAC:20 | Stamina:52/52 HP:46/46 Resolve:5/6|Unarmed+9(1d6+7)Knife+9(1d4+7) 2 Pistols+7(1d6+10)Azimuth Laser Pistol +7(1d6+10 F)

Sweet Christmas


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Dead Suns: NPC’s | Maps.

Gods I wish the netflix marvels shows could have been saved.


1 person marked this as a favorite.
Female Android Starfinder Data Jockey Mechanic 7 | SP: 60/60 HP: 46/46 RP: 7/7 | DR Kinetic:5 - Resistance Cold:5 Fire:5 Elect:7| EAC: 22 KAC: 22 CMD: 30| Fort +7 Ref +11 Will +3 [Constructed +2]| Init +6 | Perception +10(LL Vision, Darkvision 60ft)

Defintely going to make everyone a Radiation Badge. A Radiation Buffer probably wouldn't be a bad investment either. Eox is an irradiated hellscape so I assume we'll have to deal with that.

Second Seekers (Jadnura)

LN Kasatha Soldier (7) | SP 77, HP 53, DR 7/– | EAC 23, KAC 25 | Fort +10, Ref +4, Will +7 (Toughness; +4 vs Poison/Disease) | Perception +12 | Initiative +2 | Speed 35 ft. (armor) | Resolve 9/9 | Step Up & Strike: [DICE=Curve Blade vs KAC]1d20+14[/DICE] [DICE=Slashing Damage]1d10+16[/DICE]
Skills:
Acrobatics +10, Athletics +18, Culture (untrained) +1, Profession (bartender +11, mercenary +6, dancer +9); ACP –1 armor included

Went through the loot list and sold a bunch of items I was pretty sure we weren't going to use, but there's several armors left.

Does anybody want any of the stuff that's left? Or should we sell it all?


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Dead Suns: NPC’s | Maps.
Handsome Gob wrote:

Any possibility my undead heads in jars proposition would actually work? Such beheaded undead heads wouldn't still be alive and talking... Would they?

Handsome, inspired by the cults' aesthetic tastes, ensures his armor is decorated in a similar manner, (bones, skulls, death imagery, etc.) but with higher quality materials and craftsmanship (if that's allowed).

Each Bone trooper survives the decapitation, the goul's souls have gone to rest. Each head has not said anything since the initial protest of the decapitation; Please do take on the look of the devourer! The armor was only left behind because it was broken but other than that all those spikes and bones are intentional. Your characters would remember the cultist from the jungles of Ukulum had similar armor.

Haath Chaar wrote:

Does Hi-C use Profession (bartender) to operate the UPB Blender?

This is one of those ruling you never thought you'd have to make as a GM but are gleefully happy to announce that yes, the angry bartender sure as hell can use the blender with profession (bartender).


Male Human Human Operative[Spacefarer] N lvl 7 |Init:+8 Perception:+ 11| Fort:+3 Reflex:+9 Will:+6| AC:EAC:20 KAC:20 | Stamina:52/52 HP:46/46 Resolve:5/6|Unarmed+9(1d6+7)Knife+9(1d4+7) 2 Pistols+7(1d6+10)Azimuth Laser Pistol +7(1d6+10 F)

gonna be busy this weekened don't know if Ill be able to post or not

Second Seekers (Jadnura)

LN Kasatha Soldier (7) | SP 77, HP 53, DR 7/– | EAC 23, KAC 25 | Fort +10, Ref +4, Will +7 (Toughness; +4 vs Poison/Disease) | Perception +12 | Initiative +2 | Speed 35 ft. (armor) | Resolve 9/9 | Step Up & Strike: [DICE=Curve Blade vs KAC]1d20+14[/DICE] [DICE=Slashing Damage]1d10+16[/DICE]
Skills:
Acrobatics +10, Athletics +18, Culture (untrained) +1, Profession (bartender +11, mercenary +6, dancer +9); ACP –1 armor included

Dreamz, the loot sheet has you as using the Mk 1 Thermal Capacitor we found a while back.

Figured I'd remind you since you don't have it in your header ^_^


Dead Suns: NPC’s | Maps.

Yes it was buggy all day.


Male Human Human Operative[Spacefarer] N lvl 7 |Init:+8 Perception:+ 11| Fort:+3 Reflex:+9 Will:+6| AC:EAC:20 KAC:20 | Stamina:52/52 HP:46/46 Resolve:5/6|Unarmed+9(1d6+7)Knife+9(1d4+7) 2 Pistols+7(1d6+10)Azimuth Laser Pistol +7(1d6+10 F)

Did anyone else have issues getting on to Piazo today


Female Android Starfinder Data Jockey Mechanic 7 | SP: 60/60 HP: 46/46 RP: 7/7 | DR Kinetic:5 - Resistance Cold:5 Fire:5 Elect:7| EAC: 22 KAC: 22 CMD: 30| Fort +7 Ref +11 Will +3 [Constructed +2]| Init +6 | Perception +10(LL Vision, Darkvision 60ft)
Haath Chaar wrote:

Dreamz, the loot sheet has you as using the Mk 1 Thermal Capacitor we found a while back.

Figured I'd remind you since you don't have it in your header ^_^

Good eye sniper! I completely missed that. And yeah I basically couldn't get it to load yesterday.


Dead Suns: NPC’s | Maps.

gonna give Handsome a few more hours to post, otherwise i'll assume he orders a charge through the door.


Male, CN Space Goblin, Space Pirate Envoy 7 | SP 49/49 HP 44/44 | RP 8/8 | EAC 21 KAC 21 | Fort +6; Ref +9; Will +5 | Init: +8 | Perc: +4, SM: +4+1d6 | Speed 35ft | Active conditions: Electric Resist 5 & 1d6E dmg vs melee

Apologies for the tardiness!!


Male Human Human Operative[Spacefarer] N lvl 7 |Init:+8 Perception:+ 11| Fort:+3 Reflex:+9 Will:+6| AC:EAC:20 KAC:20 | Stamina:52/52 HP:46/46 Resolve:5/6|Unarmed+9(1d6+7)Knife+9(1d4+7) 2 Pistols+7(1d6+10)Azimuth Laser Pistol +7(1d6+10 F)

Damn still Paralyzed. Question can I make that save every round, been trying to read more on rules so I can be better prepared


Dead Suns: NPC’s | Maps.

Yes you can make the fort save as a full round action, this rounds doesn’t matter as much though since I only rolled 2 rounds of paralysis so you’ll be free next round either way.


Male Human Human Operative[Spacefarer] N lvl 7 |Init:+8 Perception:+ 11| Fort:+3 Reflex:+9 Will:+6| AC:EAC:20 KAC:20 | Stamina:52/52 HP:46/46 Resolve:5/6|Unarmed+9(1d6+7)Knife+9(1d4+7) 2 Pistols+7(1d6+10)Azimuth Laser Pistol +7(1d6+10 F)

Cool I read 3, but I have been sleepy


Female Android Starfinder Data Jockey Mechanic 7 | SP: 60/60 HP: 46/46 RP: 7/7 | DR Kinetic:5 - Resistance Cold:5 Fire:5 Elect:7| EAC: 22 KAC: 22 CMD: 30| Fort +7 Ref +11 Will +3 [Constructed +2]| Init +6 | Perception +10(LL Vision, Darkvision 60ft)

I'll be out of town for a wedding the rest of the week so posts might be a bit infrequent. Feel free to bot if need be.

Second Seekers (Jadnura)

LN Kasatha Soldier (7) | SP 77, HP 53, DR 7/– | EAC 23, KAC 25 | Fort +10, Ref +4, Will +7 (Toughness; +4 vs Poison/Disease) | Perception +12 | Initiative +2 | Speed 35 ft. (armor) | Resolve 9/9 | Step Up & Strike: [DICE=Curve Blade vs KAC]1d20+14[/DICE] [DICE=Slashing Damage]1d10+16[/DICE]
Skills:
Acrobatics +10, Athletics +18, Culture (untrained) +1, Profession (bartender +11, mercenary +6, dancer +9); ACP –1 armor included

Haste Circuit, huh?

With Rover doing Trick Attack and Dreamz Overcharging, do either Justin or Handsome want it?

Otherwise Hi-C can certainly use it. I'll have to buy him a Darkvision augmentation to replace his Capacitors.


Female Android Starfinder Data Jockey Mechanic 7 | SP: 60/60 HP: 46/46 RP: 7/7 | DR Kinetic:5 - Resistance Cold:5 Fire:5 Elect:7| EAC: 22 KAC: 22 CMD: 30| Fort +7 Ref +11 Will +3 [Constructed +2]| Init +6 | Perception +10(LL Vision, Darkvision 60ft)

I say you take it. A speed boost and extra movement would be great for you to get up and full attack something's face off.


M Tall dwarf Xerox Of Xeros Link Level 3 druid
Haath Chaar wrote:

Otherwise Hi-C can certainly use it. I'll have to buy him a Darkvision augmentation to replace his Capacitors.

it only really helps melee to full attack so... you're priority 1 for that.

For darkvision justin has the spell (it comes with the star shaman) so if we're going anywhere in the dark just remind him to fix your vision problem.

Second Seekers (Jadnura)

LN Kasatha Soldier (7) | SP 77, HP 53, DR 7/– | EAC 23, KAC 25 | Fort +10, Ref +4, Will +7 (Toughness; +4 vs Poison/Disease) | Perception +12 | Initiative +2 | Speed 35 ft. (armor) | Resolve 9/9 | Step Up & Strike: [DICE=Curve Blade vs KAC]1d20+14[/DICE] [DICE=Slashing Damage]1d10+16[/DICE]
Skills:
Acrobatics +10, Athletics +18, Culture (untrained) +1, Profession (bartender +11, mercenary +6, dancer +9); ACP –1 armor included

Sweet


Male Human Human Operative[Spacefarer] N lvl 7 |Init:+8 Perception:+ 11| Fort:+3 Reflex:+9 Will:+6| AC:EAC:20 KAC:20 | Stamina:52/52 HP:46/46 Resolve:5/6|Unarmed+9(1d6+7)Knife+9(1d4+7) 2 Pistols+7(1d6+10)Azimuth Laser Pistol +7(1d6+10 F)

Does Toughness help me out for those saves?

Second Seekers (Jadnura)

LN Kasatha Soldier (7) | SP 77, HP 53, DR 7/– | EAC 23, KAC 25 | Fort +10, Ref +4, Will +7 (Toughness; +4 vs Poison/Disease) | Perception +12 | Initiative +2 | Speed 35 ft. (armor) | Resolve 9/9 | Step Up & Strike: [DICE=Curve Blade vs KAC]1d20+14[/DICE] [DICE=Slashing Damage]1d10+16[/DICE]
Skills:
Acrobatics +10, Athletics +18, Culture (untrained) +1, Profession (bartender +11, mercenary +6, dancer +9); ACP –1 armor included

Boy. You know. It sure seems like it could. That's kind of hilarious.


Male if it matters Ratfolk Mystic 6 | Stam 23/42 HP 12/38 Res 6/6 | EAC 13 KAC 14 | F +3 R +5 W +9 | Perc +15

Justins going to five foot step and fire at red

attack : 1d20 + 7 ⇒ (13) + 7 = 20
for
damage: 1d8 + 6 ⇒ (4) + 6 = 10

Second Seekers (Jadnura)

LN Kasatha Soldier (7) | SP 77, HP 53, DR 7/– | EAC 23, KAC 25 | Fort +10, Ref +4, Will +7 (Toughness; +4 vs Poison/Disease) | Perception +12 | Initiative +2 | Speed 35 ft. (armor) | Resolve 9/9 | Step Up & Strike: [DICE=Curve Blade vs KAC]1d20+14[/DICE] [DICE=Slashing Damage]1d10+16[/DICE]
Skills:
Acrobatics +10, Athletics +18, Culture (untrained) +1, Profession (bartender +11, mercenary +6, dancer +9); ACP –1 armor included

Reading through the Character Operations Manual, I'm mostly liking the final version of shields. My Level 1 Riot Shield isn't as useful; I can't align it as a move action to gain another +1 AC, but if I do align it I can activate a small list of shield upgrades.

My best bet is to pick up a Level 5 Tactical Shield. No Dexterity to AC cap, half the Bulk, no Armor Check Penalty, comes with one shield upgrade slot that is "always on", I can make unarmed strikes with it, AND I can use the hand to hold other items, swim, climb, etc (just not to wield other weapons).

The Level 8 Knight's Shield is technically better, in that it grants me the extra +1 AC when aligned that I've been enjoying this entire time, but it costs 7000 credits more, and still has -1 ACP.

Maybe Dreams can craft a Tactical Shield out of the Marrowblight's bones ^_^. Would fit Hi-C's Devourer motif perfectly.

Second Seekers (Jadnura)

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LN Kasatha Soldier (7) | SP 77, HP 53, DR 7/– | EAC 23, KAC 25 | Fort +10, Ref +4, Will +7 (Toughness; +4 vs Poison/Disease) | Perception +12 | Initiative +2 | Speed 35 ft. (armor) | Resolve 9/9 | Step Up & Strike: [DICE=Curve Blade vs KAC]1d20+14[/DICE] [DICE=Slashing Damage]1d10+16[/DICE]
Skills:
Acrobatics +10, Athletics +18, Culture (untrained) +1, Profession (bartender +11, mercenary +6, dancer +9); ACP –1 armor included

Back on Valentine's Day of this year, I texted the GM to ask whether a monster we were fighting in the jungle had reach.

Thanks to an international inter-carrier cell phone glitch, he just received that text today.

Anyone else have any weird mis-text stories to share?


Dead Suns: NPC’s | Maps.

This is the part of this book that irked alot of people in the forums, it assumes you follow one of 2 paths that aren't the only conclusions possible.


Male Human Human Operative[Spacefarer] N lvl 7 |Init:+8 Perception:+ 11| Fort:+3 Reflex:+9 Will:+6| AC:EAC:20 KAC:20 | Stamina:52/52 HP:46/46 Resolve:5/6|Unarmed+9(1d6+7)Knife+9(1d4+7) 2 Pistols+7(1d6+10)Azimuth Laser Pistol +7(1d6+10 F)

So is that -57 to my SP, which means I'm taking HP damage or is the -20 form Gobs healing, I am a little lost in the text.


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Dead Suns: NPC’s | Maps.

-20, I had forgotten to include Gobs healing. You didn't take an HP damage during the combat.

Sorry to everyone for the late post, I've been stricken with the flu since Wednesday night but am on the mend now.


Female Android Starfinder Data Jockey Mechanic 7 | SP: 60/60 HP: 46/46 RP: 7/7 | DR Kinetic:5 - Resistance Cold:5 Fire:5 Elect:7| EAC: 22 KAC: 22 CMD: 30| Fort +7 Ref +11 Will +3 [Constructed +2]| Init +6 | Perception +10(LL Vision, Darkvision 60ft)

No problem, it's definitely the season of sickness.


Male Human Human Operative[Spacefarer] N lvl 7 |Init:+8 Perception:+ 11| Fort:+3 Reflex:+9 Will:+6| AC:EAC:20 KAC:20 | Stamina:52/52 HP:46/46 Resolve:5/6|Unarmed+9(1d6+7)Knife+9(1d4+7) 2 Pistols+7(1d6+10)Azimuth Laser Pistol +7(1d6+10 F)

Yeah, I understand wholeheartedly. Make sure to stay hydrated and take a nice medicinal regimen


Male, CN Space Goblin, Space Pirate Envoy 7 | SP 49/49 HP 44/44 | RP 8/8 | EAC 21 KAC 21 | Fort +6; Ref +9; Will +5 | Init: +8 | Perc: +4, SM: +4+1d6 | Speed 35ft | Active conditions: Electric Resist 5 & 1d6E dmg vs melee
BigNorseWolf wrote:
Handsome Gob wrote:


Am I correct that the bonus from treat disease is untyped and therefore stacks from multiple people making the check? Assuming the medicine check succeeds, that is...

treat disease and treat disease are probably the same source regardless, otherwise you could just have the entire medical ward swing by for a +40

Yah, that's what I thought too but the treat disease description seems to leave the bonus untyped. And per the bonus rules (CRB pg 266, Bonus section, 2nd paragraph), untyped bonuses all stack. Am I misinterpreting the rules?


M Tall dwarf Xerox Of Xeros Link Level 3 druid
Handsome Gob wrote:
BigNorseWolf wrote:
Handsome Gob wrote:


Am I correct that the bonus from treat disease is untyped and therefore stacks from multiple people making the check? Assuming the medicine check succeeds, that is...

treat disease and treat disease are probably the same source regardless, otherwise you could just have the entire medical ward swing by for a +40
Yah, that's what I thought too but the treat disease description seems to leave the bonus untyped. And per the bonus rules (CRB pg 266, Bonus section, 2nd paragraph), untyped bonuses all stack. Am I misinterpreting the rules?

untyped bonuses stack UNLESS they're functionally from the same source, which is why you can't just buy 3 climbing kits kit A isn't kit B isn't kit C but they're close enough to reasonably trigger the clause

Second Seekers (Jadnura)

LN Kasatha Soldier (7) | SP 77, HP 53, DR 7/– | EAC 23, KAC 25 | Fort +10, Ref +4, Will +7 (Toughness; +4 vs Poison/Disease) | Perception +12 | Initiative +2 | Speed 35 ft. (armor) | Resolve 9/9 | Step Up & Strike: [DICE=Curve Blade vs KAC]1d20+14[/DICE] [DICE=Slashing Damage]1d10+16[/DICE]
Skills:
Acrobatics +10, Athletics +18, Culture (untrained) +1, Profession (bartender +11, mercenary +6, dancer +9); ACP –1 armor included

The "source" being Treat Disease, not the individual doing it, is how I understand it as well.


Male, CN Space Goblin, Space Pirate Envoy 7 | SP 49/49 HP 44/44 | RP 8/8 | EAC 21 KAC 21 | Fort +6; Ref +9; Will +5 | Init: +8 | Perc: +4, SM: +4+1d6 | Speed 35ft | Active conditions: Electric Resist 5 & 1d6E dmg vs melee

Ah okay. So untyped bonuses work the same way as circumstance bonuses in that they stack unless they are from the same source.

My confusion stemmed from this 'same source' rule being clearly described for circumstance bonuses (which would apply to toolkits) but not, as far as I can tell, for untyped bonuses (which would be treat disease).

Second Seekers (Jadnura)

LN Kasatha Soldier (7) | SP 77, HP 53, DR 7/– | EAC 23, KAC 25 | Fort +10, Ref +4, Will +7 (Toughness; +4 vs Poison/Disease) | Perception +12 | Initiative +2 | Speed 35 ft. (armor) | Resolve 9/9 | Step Up & Strike: [DICE=Curve Blade vs KAC]1d20+14[/DICE] [DICE=Slashing Damage]1d10+16[/DICE]
Skills:
Acrobatics +10, Athletics +18, Culture (untrained) +1, Profession (bartender +11, mercenary +6, dancer +9); ACP –1 armor included

Like most of Paizo's publications, it usually boils down to interpretation. It may be that multiple Treat Diseases stack, but I believe the more likely answer is that they don't.


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Male Human Human Operative[Spacefarer] N lvl 7 |Init:+8 Perception:+ 11| Fort:+3 Reflex:+9 Will:+6| AC:EAC:20 KAC:20 | Stamina:52/52 HP:46/46 Resolve:5/6|Unarmed+9(1d6+7)Knife+9(1d4+7) 2 Pistols+7(1d6+10)Azimuth Laser Pistol +7(1d6+10 F)

I am loving Rover being the survivor and daredevil, rush in fire, then realize oh F*#! this thing could kill me and retreats!


2 people marked this as a favorite.
Male if it matters Ratfolk Mystic 6 | Stam 23/42 HP 12/38 Res 6/6 | EAC 13 KAC 14 | F +3 R +5 W +9 | Perc +15
Xavier "Rover" Florin wrote:
I am loving Rover being the survivor and daredevil, rush in fire, then realize oh F*#! this thing could kill me and retreats!

#mysticjobsecurity


Male, CN Space Goblin, Space Pirate Envoy 7 | SP 49/49 HP 44/44 | RP 8/8 | EAC 21 KAC 21 | Fort +6; Ref +9; Will +5 | Init: +8 | Perc: +4, SM: +4+1d6 | Speed 35ft | Active conditions: Electric Resist 5 & 1d6E dmg vs melee

Gonna just re-copy this down here so that we don't forget when we take these baddies out.

Prayer Scroll (Su) The holographic prayer scroll at a jiang- shi’s brow grants immunity to any effects from spell gems or other items that store spells, as if the jiang-shi had unbeatable spell resistance. It also grants the jiang- shi fast healing 5 and prevents the jiang-shi from being destroyed. When reduced to 0 Hit Points, a jiang-shi crumbles to dust, but it re-forms in 1 minute with 1 Hit Point in the nearest unoccupied space. Scattering the dust or mixing rice into the dust with a dose of vinegar before the jiang-shi re-forms destroys it permanently.

Second Seekers (Jadnura)

LN Kasatha Soldier (7) | SP 77, HP 53, DR 7/– | EAC 23, KAC 25 | Fort +10, Ref +4, Will +7 (Toughness; +4 vs Poison/Disease) | Perception +12 | Initiative +2 | Speed 35 ft. (armor) | Resolve 9/9 | Step Up & Strike: [DICE=Curve Blade vs KAC]1d20+14[/DICE] [DICE=Slashing Damage]1d10+16[/DICE]
Skills:
Acrobatics +10, Athletics +18, Culture (untrained) +1, Profession (bartender +11, mercenary +6, dancer +9); ACP –1 armor included

The thing that Hi-C destroyed?


Male, CN Space Goblin, Space Pirate Envoy 7 | SP 49/49 HP 44/44 | RP 8/8 | EAC 21 KAC 21 | Fort +6; Ref +9; Will +5 | Init: +8 | Perc: +4, SM: +4+1d6 | Speed 35ft | Active conditions: Electric Resist 5 & 1d6E dmg vs melee

Oh wait was that thing already destroyed? So it won't be able to re-form, right? That's pretty much the bit I wanted to make sure we didn't forget - that once it goes down, there's a chance it'll come back.


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Dead Suns: NPC’s | Maps.

Aaaand outside of a few more rolls that is book 3 everyone congratulations! Go ahead and start leveling up to 7!


1 person marked this as a favorite.
Female Android Starfinder Data Jockey Mechanic 7 | SP: 60/60 HP: 46/46 RP: 7/7 | DR Kinetic:5 - Resistance Cold:5 Fire:5 Elect:7| EAC: 22 KAC: 22 CMD: 30| Fort +7 Ref +11 Will +3 [Constructed +2]| Init +6 | Perception +10(LL Vision, Darkvision 60ft)

Lv 7: Dreamz now has a Tier 3 computer with an Artificial Personality installed in her brain. Tools also count as having any Engineering or Hacking specialty kit lv 6 or lower. Seemingly +2 circumstance to all uses of Engineering skill. +4 for starship repair, demolitions, and locks.

Feat: Enhanced Resistance(Kinetic)

Acrobatics +1, Computers +1, Engineering +1, Perception +1, Piloting +1, Stealth +1, Survival +1, Profession(Dance, Int) +1,

Expert Rig(EX): Your custom rig has improved. Whenever you use your custom rig to successfully hack into a computer, you can also disable one countermeasure installed in the system (except firewalls). In addition, your custom rig can now be used as any engineering or hacking specialty kit of item level 6th or lower, and it has the features of a computer with a tier equal to half your level with the artificial personality, hardened, or security I upgrade module. It also has an audio/video recorder. You can add extra modules or countermeasures to your custom rig at the normal prices. See page 213 for more information on computers.

You can also use your custom rig to communicate over an encrypted channel with your ship, allowing you to access your ship’s downloaded data sets and transponder (see page 430) at a range of 5 miles. If you have a drone, you can issue commands to or directly control your drone at the same range.

Miracle Worker(Ex):As a move action, you can repair damage to a starship’s systems or modify a suit of armor or weapon to function more efficiently. To use this ability, you must be able to handle the item affected without impediment. You can use this ability once per day at 7th level, plus one additional time per day for every 4 mechanic levels you have beyond 7th. The exact effect of this ability depends on the object or system you are modifying.
Armor: You grant a +2 enhancement bonus to a suit of armor’s EAC and KAC for 1 minute.
Weapon: You grant a +2 enhancement bonus to a weapon’s attack and damage rolls for 1 minute.
Damaged Ship: You restore a number of Hull Points equal to the starship’s base frame HP increment. If this raises the ship’s HP over a multiple of its Critical Threshold, you can repair critical damage to one system per multiple, reducing its severity by one step. For example, if your starship’s Critical Threshold is 8 and you restore 10 HP, reducing the damage to the hull from 17 HP to 7 HP, you could restore one system from wrecked to glitching. Using this ability during starship combat is your action for the turn, and you can do it only during the engineering phase. See page 292 for more on ship construction and page 320 for more on damage to ships.

Exocortex Mods(EX):Your exocortex allows you to apply any one of the following drone mods to yourself as if you were a drone with that mod installed: armor slot, cargo rack, climbing claws, enhanced senses, hydrojets, jump jets, resistance, smuggler’s compartment, speed, or weapon proficiency (gaining proficiency in advanced melee or heavy weapons). At 11th level, you can apply an additional mod, and your options expand to include echolocators, excavator, flight system, greater resistance, invisibility field, and reactive camouflage. At 14th and 17th levels, you can apply an additional mod. Each time you gain a level, you can switch any of your mods for different mods, but you must always choose at least one mod from the 7th-level list.
Resistance: Electricity


M Tall dwarf Xerox Of Xeros Link Level 3 druid

Can I swap justins stargazer revelation for an epiphany out of the com? I was looking at mystic reach, expanded skill channeling or empowered healing touch.


Female Android Starfinder Data Jockey Mechanic 7 | SP: 60/60 HP: 46/46 RP: 7/7 | DR Kinetic:5 - Resistance Cold:5 Fire:5 Elect:7| EAC: 22 KAC: 22 CMD: 30| Fort +7 Ref +11 Will +3 [Constructed +2]| Init +6 | Perception +10(LL Vision, Darkvision 60ft)

Oh Mystic Reach is nice.

Second Seekers (Jadnura)

LN Kasatha Soldier (7) | SP 77, HP 53, DR 7/– | EAC 23, KAC 25 | Fort +10, Ref +4, Will +7 (Toughness; +4 vs Poison/Disease) | Perception +12 | Initiative +2 | Speed 35 ft. (armor) | Resolve 9/9 | Step Up & Strike: [DICE=Curve Blade vs KAC]1d20+14[/DICE] [DICE=Slashing Damage]1d10+16[/DICE]
Skills:
Acrobatics +10, Athletics +18, Culture (untrained) +1, Profession (bartender +11, mercenary +6, dancer +9); ACP –1 armor included

I gave Hi-C Defensive Lunge from COM ^_^


Dead Suns: NPC’s | Maps.

I dont mind retraining an ability or class choice when you level, especially since COM is out now.


M Tall dwarf Xerox Of Xeros Link Level 3 druid

Should I snag haste as a spell? It doesn't seem to help this group much. Hi C has the armor module, so it would only change his first round (activate swift move attack to move attack attack) if justin won initiative over the baddie.

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