NG Male dwarf druid (shark shaman) 1|HP11/11 NL11/11|AC 17, touch 12, flat-footed 15|CMB +2; CMD 14
About Thaddeus Argentum
Crunch:
Thaddeus Argentum
Male dwarf druid (shark shaman) 1 (Pathfinder RPG Ultimate Magic 40)
NG Medium humanoid (dwarf)
Init +2; Senses darkvision 60 ft.; Perception +6
Defense
AC 17, touch 12, flat-footed 15 (+3 armor, +2 Dex, +2 shield)
hp 11 (1d8+3)
Fort +5, Ref +2, Will +4; +2 vs. poison, spells, and spell-like abilities
Offense
Speed 20 ft.
Melee cutlass +2 (1d6+2/18-20) or
heavy pick +2 (1d6+2/×4) or
shortspear +2 (1d6+2)
Druid (Shark Shaman) Spells Prepared (CL 1st; concentration +3)
1st—liberating commandUC, touch of the seaAPG (DC 13)
0 (at will)—detect poison, know direction, stabilize
Statistics
Str 15, Dex 14, Con 16, Int 10, Wis 15, Cha 8
Base Atk +0; CMB +2; CMD 14
Feats Spell Focus (conjuration)
Traits athletic, loyal bond, water-touched
Skills Acrobatics +0 (-4 to jump), Appraise +0 (+2 to assess nonmagical metals or gemstones), Handle Animal +3, Heal +6, Knowledge (geography) +4, Knowledge (nature) +6, Perception +6, Survival +8 (+10 while at sea, +10 to avoid becoming lost), Swim +4; Racial Modifiers +2 Appraise to assess nonmagical metals or gemstones
Languages Common, Druidic, Dwarven
SQ mountaineerARG, nature bond (shark named Chordata), nature sense, saltbeardARG, wild empathy +0
Other Gear wooden armorAPG, heavy wooden shield, cutlass, heavy pick, shortspear (3), air bladderUE (2), aquatic pinger, backpack, belt pouch, blanketAPG, box of fishing tackle (2 lb), click-claw, diceUE, drillAPG, fishing pole, simple (1 lb), flint and steel, hemp rope (50 ft.), holly and mistletoe, kiltUE, magnetAPG, masterwork snorkelUE, mess kitUE, pot, raftUE, soap, spell component pouch, swim fins, tindertwig (5), trail rations (5), underwater compass, waterproof lampUE, waterskin, 6 gp, 9 sp
Special Abilities
Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them.
Darkvision (60 feet) You can see in the dark (black and white only).
Greed +2 to Appraise to determine price of nonmagic goods with precious metals or gemstones.
Mountaineer Retain Dex bonus on narrow/slippery surfaces, immune to altitude sickness.
Nature Sense (Ex) A druid gains a +2 bonus on Knowledge (nature) and Survival checks.
Saltbeard +1 to attack/+2 to AC Gain bonus to att/AC vs. aquatic/water foes. +2 to Sailor/Survial checks at sea.
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
Spell Focus (Conjuration) Spells from one school of magic have +1 to their save DC.
Wild Empathy +0 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Chordata the Shark:
Chordata CR –
Shark
N Small animal (aquatic)
Init +2; Senses low-light vision, scent; Perception +1
Defense
AC 17, touch 13, flat-footed 15 (+2 Dex, +4 natural, +1 size)
hp 20 (2d8+4)
Fort +5, Ref +5, Will +1
Offense
Speed swim 60 ft.
Melee bite +3 (1d4+1)
Statistics
Str 13, Dex 15, Con 15, Int 1, Wis 12, Cha 2
Base Atk +1; CMB +1; CMD 13
Feats Combat Reflexes
Tricks Attack, Attack, Attack Any Target, Down, Heel
Skills Stealth +7, Swim +10
SQ attack, attack any target, down, heel
Other Gear feed (per day) (5)
Special Abilities
Attack [Trick] The animal will attack on command.
Attack Any Target [Trick] The animal will attack any creature on command.
Combat Reflexes (3 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Down [Trick] The animal will break off combat on command.
Heel [Trick] The animal will follow you.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ ft. by sense of smell.
Swim (60 feet) You have a Swim speed.