Mithral Scarab

Merisal The Risen's page

Goblin Squad Member. **** Venture-Agent, United Kingdom—England—Manchester 234 posts (5,198 including aliases). No reviews. No lists. No wishlists. 57 Organized Play characters. 17 aliases.


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Grand Lodge

Spell 1 for Ahmotep

Grand Lodge 4/5 Venture-Agent, United Kingdom—England—Manchester aka Merisal The Risen

Tyler Beck wrote:
Paizo and the Sharks

Is that the name of Hakons band?

Seriously Good to meet up with some of you at paizocon

Grand Lodge

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I have offered 6-07 Valley of veiled flame with one taker on the other thread I am currently in gm slot for Thursday evening

Grand Lodge

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I am offering a run of pathfinder society scenario 6-07 Valley of veiled flame on the Thursday evening

Merisiel aka Jeff Cook

I know no one has asked for it but would fill a story hole on my characters chronicles

Hope that helps

Grand Lodge

2) I have played or I am playing through all the organised play variations of the game.

For characters I am in the surprise me camp

Grand Lodge

Sorry dm I was trying to work out the backstory and was having a brief read of the blood of the city novel to try get a feel of the derexhi and found I now know too much and I'm struggling to see where my character would fit given the set up described therein. Should I stick to the loose bones of magnimar city of monuments splat book and ignore the novel or do I just go with my first plan of half elf bastard with another city family and ignore the derexhi story.

Grand Lodge

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Given its 1st of May or May day had me thinking of the classic (slightly garbled) sci fi message

This is Star Finder Beowulf,
calling anyone . . .
Mayday, Mayday . . . we are under attack . . .
Drift drive is gone . . .
turret number one not responding
Mayday . . . losing cabin pressure fast
calling anyone . . . please help . . .
This is Star Finder Beowulf . . .
Mayday . . .

Trying to think of a Starfinder scenario of the recovery / rescue that could use the above as an alternative intro

Into the unknown is as far as I got but would prefer a rescue if possible

Grand Lodge

It is the hour of Nethys

Ramexes explores the caver and finds a salamander

Salamander meet mythic empowered soulshear what aramour were you working on

Black dragon hide Armour 4

Discard Imp drawing 2 cards Crocodile skin armour and cure

Dicard reveeler encountering weapon 5 (Annoyingly dex based)

Discard wayfarer to find arboreal blight Bury reveller to avoid

Discard harbinger to explore again 1d8 + 2 ⇒ (7) + 2 = 9

Grand Lodge

GM Jeff cook wrote:

What is now my table for diamond city is now open

Riltar Nobettween
Elris Kayne
Mahalak Akrakai
Seldiir Elberion
Bithrilmit (+Firewing the Roc)
Ramakanti

Please report here

Just a reminder in case this got missed earlier I have also private messaged those that have not checked in to my table

Grand Lodge

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I believe it is now Lems turn and it is the factions favour The first four cards at the quarry are gone thereis a conflagration there and Athnul has acquired a curse (just checking whether curse die is a d6)

Edit I think the scourge die is actually 1d6+1 as we are on chapter 3 which makes Athnuls curse daybane

Grand Lodge

Sarathor casts Bulls strength on Croaki then hefts his weapon into a fighting stance "Guard me!" he commands Croaki as he moves toward the sound of claws

Grand Lodge

Best Wishes!

Grand Lodge

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May I thank the newbies for reminding me that roleplay games are at their best when actual roleplay happens. Sometimes I get so busy on focusing on the rules I forget to do that bit.

I think you guys will do this just fine.

Grand Lodge

will be have character and other details posted tonight UK time for me will be playing s&S merisiel with the tales and intrigue decks

Jeff Cook

Grand Lodge

Urgraz explores and finds some nasty writing

Burns blessing and topcard of his deck to make nasty writing go away

int 8: 3d6 ⇒ (2, 3, 6) = 11

Grand Lodge

Just a note to say I will be playing an oracle not a rogue probably Ramxes

Grand Lodge

I think the banish an item to gain another item power finishes when junk beach is closed

Certainly how it has been played for me

Grand Lodge

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May I say also say thanks and congratulations to Mike Tulhoski for setting up this Lodge that we all know and love and picking the best possible team to hand it over to. Hope to see you around Mike.

Also congrats to Chris M who ran my first game in this lodge. Much deserved.

Grand Lodge

I do incoming

Grand Lodge 4/5 Venture-Agent, United Kingdom—England—Manchester aka Merisal The Risen

Clarification please

Is the grey list at the top the core scenarios or the standard ones

Grand Lodge

So tempted to swapJarsk for Omrijka and do three little maids from Shelyn paladin school thing

Grand Lodge

also campaign info is where all the sign up spreadsheets have gone. A note to say Some GM Sign up sheets can be found under campaign info other games are announced in the recruitment thread

Grand Lodge

I can see 12-15 posts being a requirement for a special coordinator but for a gm 2-3 is plenty (certainly in terms of the game whether there is more gms to cordinator posting going on in the background I am not aware of) Where a special differs from a normal pbp game is the pace is relentless and as a gm you have to keep up to date.

Grand Lodge

No blessing of deskari was from first scenario along with warhammer Weapon b

I took blessing b and armor b shax and helm from last Scenario. All is working as expected not as I hoped.

Grand Lodge

@Thunderspirit: So Sorry to hear that. Take all the time you need. My thoughts and prayers with you and yours

Grand Lodge

My apologies if I denied people their opportunity to contribute to defeating lotsolegs. Also may I apologise if I am straying into playing other people’s hands. I will slow down and ask people’s ideas certainly before fighting a boss.

I am going to think some more over what else I can do as a player to help this game run smoother. I will say I am enjoying the game.

Grand Lodge 4/5 Venture-Agent, United Kingdom—England—Manchester aka Merisal The Risen

Selvaxri

Yes pathfinder tales deck characters are legal for organised play

Donny

There is an organised play program for the adventure card game called the pathfinder society adventure card guild

The rules for organised play are in the guild guide and the adventures sanctioned for organised play are played at some conventions and some game stores

The guide and adventures can be found Here

Grand Lodge

Jarlaxle Baenre wrote:

For some reason, I can't post on the Gameplay thread; when I hit 'Submit', it just 'previews' the post instead :-/

Here is what I was trying to post:

Jarlaxle hustles forward.

Double move.

Grand Lodge

Attempts to summon discussion from the recruitment thread

I like core because it is simpler and allows me to revisit some old favourites.

Grand Lodge

Interested thinking dwarf bard

Grand Lodge

”what kind of bartender doesn’t ...” Merisiel does not finish her sentence but pulls a scrap of paper from her pack and hands it to Luurg

scrap of paper:

Recipe #4

1 1/2 shots 151 Proof Rum
1/4 shot Tequila
1/4 shot Gin
2/3 shot Triple Sec
1 shot Blue Curaçao
1 dash Bitters
1 dash Grenadine

” Not the original but close enough” she says waggling her outstretched hand at the end of a horizontal arm

Grand Lodge

An elven woman of a previously been there done that disposition suddenly looks very shaken at irina's announcement and rushes up to Luurg "Nooooo! Luurg get me a pan galactic gargle blaster I need to get that thrumming out my ears!"

Grand Lodge

Botting Lysaer as he is Larping this weekend

Lysaer mentally kicks himself for not casting see invisibility as he usually does when in dangerous locations concentrates on the closest threat and tries to finish the remaining Zombie

great sword power attack: 1d2 + 11 + 1 ⇒ (1) + 11 + 1 = 13
great sword damage: 2d6 + 12 + 1 ⇒ (2, 6) + 12 + 1 = 21
great sword power attack: 1d2 + 6 + 1 ⇒ (1) + 6 + 1 = 8
great sword damage: 2d6 + 12 + 1 ⇒ (4, 3) + 12 + 1 = 20

He glances at the suddenly visible enemy

knowledge religion/planes: 1d20 + 9 ⇒ (19) + 9 = 28

Grand Lodge

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I'm not Shifty but I suspect it has something to do with running a special is bloody hard work and he knows his limits

Grand Lodge

I would like to give this a shot Urgraz looks like he would fit right in with some goblin mayhem

Grand Lodge

hey Gruk I now know your pain

Assuming the humble bundle madness dies down and makes the site usuable this week normal services should be resumed.

Grand Lodge

GM Ietsuna wrote:

Can the following please report in for We Be Goblins (Gameday VI)

Jason Rodart
Gary Pepper
Sedoriku
JankInTheTank

And the following please report here for Rise of the Goblin Guild

Luke Parry
nightdeath
Merisiel the risen
Zoomba
Magabeus
There is still 1 spot open for this so first come first serve.

This goblin guild spot is for a core character

Grand Lodge

GM Ietsuna wrote:

A goblinoid voice can be heard drifting in from the outside of the tavern.

I not come in, you kill me if I do but Chief Gutwad send me to find
Jason Rodarte, Gary Pepper, Sedoriku and JankInTheTank. He say to go here to meet him.

There is a muffled thump and seconds later the door to the tavern opens and a well dressed Pathfinder walks in. There was a goblin outside. Nevermind I have dealt with it. Could Luke Parry, nightdeath, Merisiel the risen, Zoomba and Magabeus sign this paper here please. There is a task to be accomplished. Something to do with a Goblin Guild. I am not entirely sure, I am just a messenger. A sixth member would be most welcome so if anyone has some idle time we may talk about adding you to the party

I have a spare slot for Rise of the Goblin Guild. First come first served.

The spot in rise of the goblin guild is for a CORE game

Grand Lodge

Sp gone
Hp nearly gone
For Iseph

Grand Lodge

Bottling ser Dante

"For Gorum! Stavalan! Taldor and house Damios!" cries Dante as he moves forward to deliver a powerful blow

two handed IC PA bastard sword: 1d20 + 6 ⇒ (16) + 6 = 22
damage: 1d10 + 10 ⇒ (2) + 10 = 12

Grand Lodge 4/5 Venture-Agent, United Kingdom—England—Manchester aka Merisal The Risen

Mike Bramnik wrote:
Damanta wrote:


I also had a question of my own:
** spoiler omitted **

That's what I did at Gen Con - and PCs who bought the item got 50 credits less than the maximum on their chronicle sheets (and those that opted to not buy it got full credits).

A followup question for Thurston on #1-01 The Commencement - Should GM chronicle sheets reflect the same -50 credit adjustment in regards to that third boon? Thanks!

Is it available to gms? If it is as mike says but are we allowing gms to make purchases in adventures they run? But if Gms can not make purchases in scenarios ( as opposed to buying stuff on chronicle sheets after the adventure) then boon not available. See cultists kiss for Pfs equivalent

Grand Lodge 4/5 Venture-Agent, United Kingdom—England—Manchester aka Merisal The Risen

I and others have seen gm credits disappearing from character logs not expecting a fix until post gencon probably September

Grand Lodge

Azih wrote:
The xp and pp earned can be applied to any pfs characters?

In PFS Each Pathfinder AP chronicle sheet has a level range attached to it such as 2-4 or 5-7 and is applied to a character when they reach or are in that tier.

We have seen nothing to indicate that Starfinder AP chronicles will work any different

Pretty sure it's going to be pathfinder for PFS and Starfinder for SFS

Grand Lodge

hiyami wrote:

Ohhhh, thank you for the clarification! I'd actually forgotten about the GM stars and how they, um. Are super useful! /shot Now I feel silly! And also a little bit excited, since I've just been provided with a goal/milestone. I guess I'll be up to five games GM'd on Saturday, since Edge of Anarchy counts as two! \o/

I actually just went back to the book and looked at that bit again and realized that it says that you get a number of rerolls per star - that's, um. Over your career, right? Not per game? (This is definitely not me settling a dispute with a friend when we looked at that, nope, not at all!)

Thank you all so much~ c:

That's a typo Hyami you get a bonus ON rerolls equal to your gm stars not bonus OF rerolls equal to your gm stars should get corrected in he new guide

Grand Lodge 4/5 Venture-Agent, United Kingdom—England—Manchester aka Merisal The Risen

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According to Vic Wertz Nov 2016
I will work at getting the pregens into the character sheet downloads in the coming weeks. In the meantime, here's the pregen info as last printed in Guide 2.1.
The following is a copy paste job with spoiler tags added to make navigation easier

BARD class deck: LEM:

Tier 1
Feats: None
Weapon Light Crossbow (B)
Spell Arcane Armor (B)
Spell Cure (B)
Spell Inflict (B)
Spell Lightning Touch (B)
Item Bracers of Protection (B)
Item Codex (B)
Ally Dilettante (B)
Ally Fox (B)
Ally Troubadour (B)
Blessing Blessing of Milani (B)
Blessing Blessing of the Gods (B)
Blessing Blessing of the Gods (B)
Blessing Blessing of the Gods (B)
Blessing Blessing of the Gods (B)

Tier 3
Skill Feats: Intelligence +1; Charisma +1
Power Feats: second power +1,+2
Card Feats: Ally 4; Blessing 6
Weapon Dagger +1 (1)
Spell Charm Person (B)
Spell Cure (B)
Spell Lightning Touch (B)
Spell Paralyze (2)
Item Ruby of Charisma (1)
Item Spyglass (1)
Ally Old Salt (B)
Ally Retainer (B)
Ally Raconteur (1)
Ally Cook (2)
Blessing Blessing of Erastil (B)
Blessing Blessing of Milani (B)
Blessing Blessing of the Gods (B)
Blessing Blessing of Abadar (1)
Blessing Blessing of Erastil (1)
Blessing Blessing of Gozreh (2)

Tier 5
Role: Arcane Tinkerer
Skill Feats: Intelligence +1; Charisma +1, +2, +3
Power Feats: Hand Size 7; second power +1,+2; “Add 2 to your check to recharge a spell that has the Arcane trait;” “You may recharge a spell that has the Arcane trait to draw a card.”
Card Feats: Spell 5; Ally 4, 5; Blessing 6
Weapon Deathbane Light Crossbow +1 (2)
Spell Cure (B)
Spell Lightning Bolt (2)
Spell Incendiary Cloud (3)
Spell Scrying (3)
Spell Holy Feast (4)
Item Ruby of Charisma (1)
Item Headband of Alluring Charisma (4)
Ally Social Climber (1)
Ally Cook (2)
Ally Duelist (3)
Ally Valet (3)
Ally Wayfarer (4)
Blessing Blessing of Erastil (B)
Blessing Blessing of Milani (B)
Blessing Blessing of the Gods (B)
Blessing Blessing of Abadar(1)
Blessing Blessing of Gozreh (2)
Blessing Blessing of Norgorber (3)


CLERIC class deck: KYRA:

Tier 1
Feats: None
Weapon Longsword (B)
Weapon Longsword (B)
Spell Cure (B)
Spell Fireblade (B)
Spell Inflict (B)
Armor Chain Mail (B)
Armor Wooden Armor (B)
Item Holy Water (B)
Ally Sage (B)
Blessing Blessing of Cayden Cailean (B)
Blessing Blessing of Pharasma (B)
Blessing Blessing of Sarenrae (B)
Blessing Blessing of the Gods (B)
Blessing Blessing of the Gods (B)
Blessing Blessing of the Gods (B)

Tier 3
Skill Feats: Strength +1, +2
Power Feats: Weapons; first power +2
Card Feats: Weapon 3; Ally 2
Weapon Scimitar (B)
Weapon Scimitar (1)
Weapon Flaming Scimitar +1 (2)
Spell Cure (B)
Spell Augury (1)
Spell Protect (2)
Armor Magic Half-Plate (B)
Armor Magic Shield (B)
Item Conch Shell (1)
Ally Smith (B)
Ally Wanderer (B)
Blessing Blessing of Cayden Cailean (B)
Blessing Blessing of the Gods (B)
Blessing Blessing of Gorum (1)
Blessing Blessing of Gorum (1)
Blessing Blessing of Milani (2)
Blessing Blessing of Sivanah (2)

Tier 5
Role: Fireflower
Skill Feats: Strength +1, +2; Wisdom +1, +2
Power Feats: Hand Size 6; Weapons; first power +2; second power 4; “You automatically succeed at your check to acquire a weapon.”
Card Feats: Weapon 3; Spell 4; Armor 3; Ally 2
Weapon Scimitar (B)
Weapon Scimitar (1)
Weapon Flaming Scimitar +1 (2)
Spell Cure (B)
Spell Augury (1)
Spell Major Cure (3)
Spell Righteousness (4)
Armor Magic Half-Plate (B)
Armor Deathbane Shield (2)
Armor Chainmail of Cold Resistance (3)
Item Belt of Giant Strength (3)
Ally Cook (2)
Ally Evangelist (3)
Blessing Blessing of Pharasma (B)
Blessing Blessing of Gorum (1)
Blessing Blessing of Gorum (1)
Blessing Blessing of Abadar (3)
Blessing Blessing of Gozreh (3)
Blessing Blessing of Besmara (4)


FIGHTER class deck: VALEROS:

Tier 1
Feats: None
Weapon Glaive (B)
Weapon Greatclub (B)
Weapon Longspear (B)
Weapon Longsword (B)
Weapon Mace (B)
Armor Chain Mail (B)
Armor Leather Armor (B)
Item Crowbar (B)
Item Signal Whistle (B)
Ally Master-at-Arms (B)
Ally Night Watch (B)
Ally Quartermaster (B)
Blessing Blessing of the Gods (B)
Blessing Blessing of the Gods (B)
Blessing Blessing of the Gods (B)

Tier 3
Skill Feats: Strength +1; Dexterity +1
Power Feats: Hand Size 5; second power +1
Card Feats: Ally 4; Weapon 6
Weapon Greatclub (B)
Weapon Spiked Chain +1 (B)
Weapon Lucerne Hammer (1)
Weapon Shock Glaive +1 (1)
Weapon Heavy Pick +1 (2)
Weapon Scythe +1 (2)
Armor Chain Mail (B)
Armor Elven Breastplate (1)
Item Topaz of Strength (B)
Item Staff of Minor Healing (1)
Ally Master-at-Arms (B)
Ally Soldier (1)
Ally Merchant (2)
Ally Rogue Ape (2)
Blessing Blessing of Cayden Cailean (B)
Blessing Blessing of Gorum (B)
Blessing Blessing of Abadar (1)

Tier 5
Role: Daredevil
Skill Feats: Strength +1, +2; Dexterity +1; Charisma +1
Power Feats: Hand Size 5; second power +1, +2; “When another character at your location is dealt damage, you may reduce that damage by 1;” “When another character at your location encounters a monster, you may bury a card. That character evades the monster; you encounter it instead.”
Card Feats: Weapon 6; Armor 3; Ally 4, 5
Weapon Lucerne Hammer (1)
Weapon Shock Glaive +1 (1)
Weapon Scythe +1 (2)
Weapon Warhammer +2 (2)
Weapon Longsword +2 (3)
Weapon Greatclub +3 (4)
Armor Elven Breastplate (1)
Armor Magic Full Plate (3)
Armor Lesser Bolstering Armor (4)
Item Hat of Glamour (2)
Item Belt of Giant Strength (3)
Ally Master-at-Arms (B)
Ally Squire (1)
Ally Rogue Ape (2)
Ally Evangelist (3)
Ally Clockwork Librarian (4)
Blessing Blessing of Gorum (B)
Blessing Blessing of Gozreh (2)
Blessing Blessing of Achaekek (3)


RANGER class deck: HARSK:

Tier 1
Feats: None
Weapon Dagger (B)
Weapon Light Crossbow (B)
Weapon Longbow (B)
Weapon Longsword (B)
Weapon Quarterstaff (B)
Armor Leather Armor (B)
Item Amulet of Life (B)
Item Caltrops (B)
Item Conch Shell (B)
Ally Crow (B)
Blessing Blessing of the Gods (B)
Blessing Blessing of the Gods (B)
Blessing Blessing of the Gods (B)
Blessing Blessing of the Gods (B)
Blessing Blessing of the Gods (B)

Tier 3
Skill Feats: Dexterity +1; Wisdom +1
Power Feats: Hand Size 6, third power +1
Card Feats: Armor 2; Ally 2
Weapon Dagger (B)
Weapon Light Crossbow (B)
Weapon Longbow (B)
Weapon Returning Throwing Axe +1 (1)
Weapon Deathbane Light Crossbow +1 (2)
Armor Magic Leather Armor (B)
Armor Fortified Leather Armor (1)
Item Emerald of Dexterity (B)
Item Spyglass (B)
Item Archer’s Bracers (1)
Ally Snow Leopard (B)
Ally Archer (2)
Blessing Blessing of Erastil (B)
Blessing Blessing of Erastil (B)
Blessing Blessing of the Gods (B)
Blessing Blessing of Gorum (1)
Blessing Blessing of Milani (1)

Tier 5
Role: Arbalist
Skill Feats: Dexterity +1, +2; Constitution +1; Wisdom +1
Power Feats: Hand Size 6; “When you would discard a weapon that has the Ranged trait for its power, you may recharge it or put it on top of your deck instead;” feat in second power; third power +1; “At the start of your turn, if you have no weapons in your hand, you may draw 1 card.”
Card Feats: Armor 2; Item 4; Ally 2, 3
Weapon Light Crossbow (B)
Weapon Longbow (B)
Weapon Returning Throwing Axe +1 (1)
Weapon Deathbane Light Crossbow +1 (2)
Weapon Giantbane Dagger +1 (4)
Armor Fortified Leather Armor (1)
Armor Arrow Catching Studded Leather (2)
Item Spyglass (B)
Item Archer’s Bracers (1)
Item Masterwork Tools (1)
Item Belt of Incredible Dexterity (3)
Ally Archer (2)
Ally Giant Badger (3)
Ally Monkey (3)
Blessing Blessing of Erastil (B)
Blessing Blessing of Erastil (B)
Blessing Blessing of Milani (1)
Blessing Blessing of Abadar (3)
Blessing Blessing of Achaekek (4)


ROGUE class deck: MERISIEL:

Tier 1
Feats: None
Weapon Dagger (B)
Weapon Dart (B)
Armor Buckler (B)
Item Amulet of Life (B)
Item Caltrops (B)
Item Potion of Energy Resistance (B)
Item Sage’s Journal (B)
Item Thieves’ Tools (B)
Ally Burglar (B)
Ally Carver (B)
Ally Troubadour (B)
Blessing Blessing of the Gods (B)
Blessing Blessing of the Gods (B)
Blessing Blessing of the Gods (B)
Blessing Blessing of the Gods (B)

Tier 3
Skill Feats: Dexterity +1; Intelligence +1
Power Feats: Hand Size 6; Weapons
Card Feats: Item 6; Ally 4
Weapon Dart (B)
Weapon Deathbane Light Crossbow +1 (1)
Armor Elven Chain Shirt (1)
Item Amulet of Life (B)
Item Emerald of Dexterity (B)
Item Ivory Dice (B)
Item Masterwork Tools (B)
Item Spyglass (1)
Item Cloak of Elvenkind (2)
Ally Archer (B)
Ally Carver (B)
Ally Old Salt (B)
Ally Raconteur (1)
Blessing Blessing of Erastil (B)
Blessing Blessing of Milani (B)
Blessing Blessing of Erastil (1)
Blessing Blessing of Gozreh (2)

Tier 5
Role: Forger
Skill Feats: Dexterity +1, +2; Intelligence +1; Charisma +1
Power Feats: Hand Size 6; Weapons; second power +1; “When you would discard a weapon, you may perform the action with a blessing instead;” “When you would fail your check to acquire an item, you may discard a card to ignore the result and reroll the dice. You must use the second result.”
Card Feats: Weapon 3; Item 6; Ally 4; Blessing 5
Weapon Deathbane Light Crossbow +1 (1)
Weapon Light Crossbow +1 (2)
Weapon Frost Longbow +1 (3)
Armor Magic Studded Leather Armor (3)
Item Emerald of Dexterity (B)
Item Masterwork Tools (B)
Item Spyglass (1)
Item Cloak of Elvenkind (2)
Item Belt of Incredible Dexterity (3)
Item Pole (3)
Ally Archer (B)
Ally Merchant (2)
Ally Black Arrow Ranger (3)
Ally Ataxian (4)
Blessing Blessing of Erastil (B)
Blessing Blessing of Abadar (1)
Blessing Blessing of Erastil (1)
Blessing Blessing of Gozreh (2)
Blessing Blessing of Norgorber (3)


SORCERER class deck: SEONI:

Tier 1
Feats: None
Spell Arcane Armor (B)
Spell Black Spot (B)
Spell Confusion (B)
Item Bracers of Protection (B)
Item Caltrops (B)
Item Codex (B)
Ally Guide (B)
Ally Jinx Eater (B)
Ally Sage (B)
Ally Turtle (B)
Blessing Blessing of the Gods (B)
Blessing Blessing of the Gods (B)
Blessing Blessing of the Gods (B)
Blessing Blessing of the Gods (B)
Blessing Blessing of Pharasma (B)

Tier 3
Skill Feats: Charisma +1, +2
Power Feats: first power +1, +2
Card Feats: Spell 4, Blessing 6
Spell Arcane Armor (B)
Spell Mirror Image (B)
Spell Good Omen (1)
Spell Web (2)
Item Token of Remembrance (B)
Item Crown of Charisma (1)
Item Wand of Shield (1)
Ally Surgeon (B)
Ally Turtle (B)
Ally Menagerie Keeper (1)
Ally Apprentice (2)
Blessing Blessing of Pharasma (B)
Blessing Blessing of the Gods (B)
Blessing Blessing of Erastil (1)
Blessing Blessing of Erastil (1)
Blessing Blessing of Pharasma (1)
Blessing Blessing of Abadar (2)

Tier 5
Role: Dragon Initiate
Skill Feats: Charisma +1, +2, +3, +4
Power Feats: first power +1, +2, +5, +8
Card Feats: Spell 4, 5; Item 4; Blessing 6
Spell Arcane Armor (B)
Spell Frost Ray (1)
Spell Safe Harbor (2)
Spell Scrying (3)
Spell Teleport (4)
Item Wand of Shield (1)
Item Headband of Alluring Charisma (3)
Item Mist Horn (3)
Item Rabbit’s Foot (4)
Ally Surgeon (B)
Ally Incanter (1)
Ally Cat (3)
Ally Reveler (3)
Blessing Blessing of Pharasma (B)
Blessing Blessing of Erastil (1)
Blessing Blessing of Pharasma (1)
Blessing Blessing of Abadar (2)
Blessing Blessing of Sivanah (3)
Blessing Blessing of Lamashtu (4)


WIZARD class deck: EZREN:

Tier 1
Feats: None
Weapon Quarterstaff (B)
Spell Arcane Armor (B)
Spell Detect Magic (B)
Spell Force Missile (B)
Spell Force Missile (B)
Spell Lightning Touch (B)
Spell Lightning Touch (B)
Spell Magic Weapon (B)
Spell Phantasmal Minion (B)
Item Blast Stone (B)
Item Bracers of Protection (B)
Item Eye Patch (B)
Ally Fox (B)
Ally Jinx Eater (B)
Ally Sage (B)

Tier 3
Skill Feats: Intelligence +1, Wisdom +1
Power Feats: feat in first power; “When another character at your location attempts a combat check that has the Arcane trait, add 2 to it.”
Card Feats: Spell 9; Ally 4
Weapon Allying Dart +1 (1)
Spell Acid Arrow (B)
Spell Arcane Armor (B)
Spell Augury (B)
Spell Force Missile (B)
Spell Force Missile (B)
Spell Lightning Touch (B)
Spell Phantasmal Minion (B)
Spell Sphere of Fire (1)
Spell Web (2)
Item Token of Remembrance (B)
Item Sapphire of Intelligence (1)
Item Staff of Minor Healing (2)
Ally Jinx Eater (B)
Ally Sage (B)
Ally Toad (1)
Ally Apprentice (2)

Tier 5
Role: Transmogrifier
Skill Feats: Intelligence +1, +2; Wisdom +1; Charisma +1
Power Feats: Hand Size 7; feat in first power; “When another character at your location attempts a combat check that has the Arcane trait, add 2 to it;” “When another character acquires a boon, that character may banish it to draw 1 random non-Basic boon of that type from the box;” “Before you reset your hand, you may reveal a spell to treat your hand size as 3, 7, or 10 until the end of the turn.”
Card Feats: Spell 9, 10; Item 4; Ally 4
Weapon Light Crossbow +1 (2)
Spell Acid Arrow (B)
Spell Augury (B)
Spell Force Missile (B)
Spell Frost Ray (1)
Spell Sphere of Fire (1)
Spell Dehydrating Touch (2)
Spell Web (2)
Spell Dimension Leap (3)
Spell Scrying (3)
Spell Mist Horn (3)
Item Displacement (4)
Item Sapphire of Intelligence (B)
Item Staff of Minor Healing (2)
Item Staff of Heaven and Earth (4)
Ally Toad (1)
Ally Apprentice (2)
Ally Cat (3)
Ally Scribe (4)

and adding in from the last post

LIRIANNE THE GUNSLINGER:

Tier 1 Lirianne

Skill Feats: none
Power Feats: none
Card Feats: none
Deck List:
Gunslinger 1 Weapon Arquebus
Gunslinger 1 Weapon Matchlock Hackbut
Gunslinger 1 Weapon Pistol
Gunslinger 1 Weapon Wheellock Pistol
Gunslinger 1 Armor Buckler
Gunslinger 1 Item Alchemist’s Fire
Gunslinger 1 Item Powder Horn
Gunslinger 1 Item Thieves’ Tools
Gunslinger 1 Ally Gunner Squire
Gunslinger 1 Ally Master Gunner
Gunslinger 1 Ally Quartermaster
Gunslinger 1 Blessing Blessing of the Gods
Gunslinger 1 Blessing Blessing of the Gods
Gunslinger 1 Blessing Blessing of the Gods
Gunslinger 1 Blessing Blessing of the Gods

Tier 3 Lirianne

Skill Feats: +1 Dexterity, +1 Intelligence
Power Feats: "When you play a card that has the Firearm trait, if you would bury (☑ or discard) (☑ or recharge) it or shuffle it into your deck, you may keep it and perform the required action with another card instead."
Card Feats: +1 Item, +1 Blessing
Deck List:
Gunslinger 3 Weapon Blunderbuss
Gunslinger 3 Weapon Double-Barreled Musket
Gunslinger 3 Weapon Dragon Pistol +1
Gunslinger 3 Weapon Wheellock Pistol
Gunslinger 3 Armor Buckler Gun
Gunslinger 3 Item Emerald of Dexterity
Gunslinger 3 Item Powder Horn
Gunslinger 3 Item Spyglass
Gunslinger 3 Item Thieves’ Tools
Gunslinger 3 Ally Gunner Squire
Gunslinger 3 Ally Master Gunner
Gunslinger 3 Ally Rosie Cusswell
Gunslinger 3 Blessing Blessing of Achaekek
Gunslinger 3 Blessing Blessing of Alkenstar
Gunslinger 3 Blessing Blessing of Erastil
Gunslinger 3 Blessing Blessing of Milani
Gunslinger 3 Blessing Blessing of the Gods

Tier 5 Lirianne the Mysterious Stranger
Skill Feats: +2 Dexterity, +1 Intelligence, +1 Wisdom
Power Feats: "HAND SIZE ☑ 6 When you play a card that has the Firearm trait, if you would bury (☑ or discard) (☑ or recharge) it or shuffle it into your deck, you may keep it and perform the required action with another card instead. ☑ You may use your Ranged skill instead of your Diplomacy skill. ☑ At the end of your turn, you may move to a random open location; if you do, you may examine the top card of its location deck."
Card Feats: +1 Weapon, +1 Item, +1 Ally, +1 Blessing
Deck List:
Gunslinger 5 Weapon Blunderbuss
Gunslinger 5 Weapon Deadeye Pistol +1
Gunslinger 5 Weapon Double-Barreled Musket
Gunslinger 5 Weapon Dragon Pistol +1
Gunslinger 5 Weapon Navigator Musket +1
Gunslinger 5 Armor Venomous Buckler Gun
Gunslinger 5 Item Dragonbreath Shot
Gunslinger 5 Item Emerald of Dexterity
Gunslinger 5 Item Magic Spyglass
Gunslinger 5 Item Poisoned Bullets
Gunslinger 5 Ally Gunner Squire
Gunslinger 5 Ally Master Gunner
Gunslinger 5 Ally Old Salt
Gunslinger 5 Ally Surgeon
Gunslinger 5 Blessing Blessing of Abadar
Gunslinger 5 Blessing Blessing of Achaekek
Gunslinger 5 Blessing Blessing of Alkenstar
Gunslinger 5 Blessing Blessing of Erastil
Gunslinger 5 Blessing Blessing of Milani

OLOCH THE WARPRIEST:

Tier 1 Oloch

Skill Feats: none
Power Feats: none
Card Feats: none
Deck List:
Warpriest 1 Weapon Greatsword
Warpriest 1 Weapon Hammer
Warpriest 1 Weapon Longspear
Warpriest 1 Weapon Longsword
Warpriest 1 Spell Cure
Warpriest 1 Spell Magic Weapon
Warpriest 1 Spell Strength
Warpriest 1 Armor Bone Spikes
Warpriest 1 Armor Chain Mail
Warpriest 1 Item Mattock
Warpriest 1 Blessing Blessing of the Gods
Warpriest 1 Blessing Blessing of the Gods
Warpriest 1 Blessing Blessing of the Gods
Warpriest 1 Blessing Blessing of the Gods
Warpriest 1 Blessing Blessing of the Gods

Tier 3 Oloch

Skill Feats: +1 Strength, +1 Wisdom
Power Feats: "When you attempt a check, you may display any number of blessings and spells; for each card displayed, add 1 (□ 2) to your check. Before you reset your hand, recharge the displayed cards. (☑ You may reset your hand at the start of your turn.) ☑ You may recharge a blessing or a spell to add 1d4 (□+1) and the Magic trait to a check by a character at your location to defeat a monster."
Card Feats: +1 Spell, +1 Blessing
Deck List:
Warpriest 3 Weapon Acidic Greatsword +1
Warpriest 3 Weapon Bastard Sword
Warpriest 3 Weapon Cold Iron Greatsword
Warpriest 3 Weapon Greatsword
Warpriest 3 Spell Cure
Warpriest 3 Spell Divine Favor
Warpriest 3 Spell Strength
Warpriest 3 Spell Weapon of Awe
Warpriest 3 Armor Spiked Breastplate
Warpriest 3 Armor Spiked Helm
Warpriest 3 Item Belkzen Battle Standard
Warpriest 3 Blessing Blessing of Abadar
Warpriest 3 Blessing Blessing of Gorum
Warpriest 3 Blessing Blessing of Gozreh
Warpriest 3 Blessing Blessing of Kols
Warpriest 3 Blessing Blessing of Pharasma
Warpriest 3 Blessing Blessing of Sarenrae

Tier 5 Oloch, Gorum’s Champion
Skill Feats: +2 Strength, +2 Wisdom
Power Feats: "HAND SIZE ☑ 5 When you attempt a check, you may display any number of blessings and spells; for each card displayed, add 1 (☑ 2) to your check. Before you reset your hand, recharge the displayed cards. (☑ You may reset your hand at the start of your turn.) ☑ You may recharge a blessing or a spell (☑ or reveal an armor) to add 1d4 (□+1) and the Magic trait to a check by a character at your location to defeat a monster."
Card Feats: +1 Weapon, +1 Spell, +2 Blessing
Deck List:
Warpriest 5 Weapon Acidic Greatsword +1
Warpriest 5 Weapon Cold Iron Greatsword
Warpriest 5 Weapon Dragonbane Greatsword +2
Warpriest 5 Weapon Greatsword
Warpriest 5 Weapon Shock Greatsword +2
Warpriest 5 Spell Cure
Warpriest 5 Spell Divine Fortune
Warpriest 5 Spell Strength
Warpriest 5 Spell Weapon of Awe
Warpriest 5 Armor Spiked Breastplate
Warpriest 5 Armor Spiked Plate
Warpriest 5 Item Belkzen Battle Standard
Warpriest 5 Blessing Blessing of Abadar
Warpriest 5 Blessing Blessing of Gorum
Warpriest 5 Blessing Blessing of Gozreh
Warpriest 5 Blessing Blessing of Kols
Warpriest 5 Blessing Blessing of Pharasma
Warpriest 5 Blessing Blessing of the Lord in Irons
Warpriest 5 Blessing Blessing of the Oathkeeper

Grand Lodge

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The general rule of thumb I apply in these situations where the rules don't specify the kind of action is always go with standard until you find a clear ruling otherwise.

Grand Lodge 4/5 Venture-Agent, United Kingdom—England—Manchester aka Merisal The Risen

Table 147 is full

Grand Lodge 4/5 Venture-Agent, United Kingdom—England—Manchester aka Merisal The Risen

Does the gnoll tactics boon actually do anything on a core chronicle

Grand Lodge

So the consensus is to get started on Glass river and bot batpony through his 2 week off period

Grand Lodge

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Having played solstice A at PaizoConUK the story looks to be keyed to events happening at solstice times. I suspect some season 9 content may lead towards solstice B unless the lead up events mentioned at the end of A are all contained in Solstice B. Sorry if that's a bit vague but anything more will be spoilers territory

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