BR Kiya |
Welcome to Osirion, wkover, Myrddin1209, Wikwocket, Jeff Cook, & Mike O'Donnell!
Cards Against Gnomanity doesn't start until July 9, but there are a few things to set up in advance so that we're able to start gameplay right away on the 9th.
This thread can be used for any discussion about the game or anything else you want, while the Gameplay tab is generally reserved for in-character/gameplay posts. If you choose to post in-character in the gameplay thread, please use [ooc] tags to specify the cards & powers you're using.
BR Kiya |
Here's a few basics to get us started:
1. Choose your character: Looks like most everyone has a character picked. If you haven't picked your character yet, feel free to post here & the rest of us can help you out :) Once you have picked your character, I will need to know the character ID for them to add to your PFS #. If any of you are playing a character that has previously completed any scenarios, please send me a photo of the chronicle sheet for that character.
2. Verify Deck Ownership: Make sure you verify your class deck ownership as instructed here. If you have any accessories that give in-game perks (promo cards, t-shirts, character mats, etc) that you would like to use, please have those verified as well.
3. Google Hangouts: I would like to use Google Hangouts to facilitate game discussion. The Discussion thread of the Campaign page is fine when your question can wait for an answer, but when you really need to know if you can use someone else's blessing, or you've found the villain on turn 3 and you need everybody else to make a temp close check, it's just not ideal. It's also great just for letting everyone know that you've posted your turn and who's next. This really helps keep the game moving. Before we get started, I will send you a PM to confirm that you are willing to use hangouts and asking for your hangouts email address, and we will only use hangouts if all of you agree to use it.
4. Organized Play rules: If you're not familiar with the Organized Play rules, please read through the Organized Play Guide. If you have any questions, please feel free to ask!
5. Starting Deck: The next step is building your deck! The rules for building your starting deck are in the Organized Play Guide, but basically for new Tier 1 characters, all cards in your deck must come from your class deck (and/or any one Ultimate deck box) and be B-deck cards with the Basic trait.
6. Deck Tracker: In order to track your deck, you are free to use any method you like. The most common method is the deck handler found here (that post contains more detailed usage instructions), but I can also provide a version of that deck handler in Excel (which works in both the web & desktop clients) if anyone is interested. Many people use Column O in the "Don't Look" tab of the spreadsheet for the card text for your cards, so you don't need to keep the physical cards handy. Personally, I take a photograph of the cards in my initial deck, along with another photo of any cards I might want as upgrades for the current adventure. If you need any help setting things up, just let me know and I'd be happy to give you a hand.
7. Turn order: For at least the first few scenarios, I would like order turns based on timezone and when you are most likely going to be able to post a turn. Please let me know what time zone you are in, and what time(s) of day you're most likely to be active. I am in Pacific time (currently UTC-7), and generally available between 10 am & 10 pm.
8. Absences: Ideally, each player will be able to take a turn every 24 hours or so, but we all know life happens. If any of you know in advance that you will be unable to post for an extended period of time, please post in this thread to let us know. Personally, I will be attending GenCon August 2-5, so I may not be able to update the game until evening those days. I will likely also be slow to update on July 14.
wkover - Radovan |
Hello! Radovan here. Really looking forward to the game. Eastern time for me.
Random notes:
I have lots of PACG experience, but this is my first PbF game. I'm using an offline deckhandler (Google issues), which I hope isn't a problem.
I'll be away from my computer for 3-4 days in late July. I'll be sure to give advance notice, and if someone wants to take a turn or two with Radovan while I'm offline that's fine with me. I don't want to slow down the party.
Having Tup in the group is awesome for me. :) If Tup + Radovan are the only characters at their location, Radovan (w/ Norge devil form) gets +4 to any check with no drawback because Norge provides immunity to fire. Except that Tup has to recharge a card each time, of course. Moreover, Radovan gets to display a monster (once per turn) every single time Tup hits him for fire damage - which in turn can be transformed into 1d8 + the banished monster's ADN for combat.
As an example, this is what Radovan's combat with a rapier looks like w/ Tup's help:
1d8 (base strength) + 2d4 (rapier) + 1d4 (non-two-handed bonus) + 4 (from Tup) + 1d8 (banished monster) + banished monster’s ADN + 1 (from Norge) = 2d8 + 3d4 + 5 + banished monster’s ADN. With an ADN of 1, the average result is 22.5. Not bad for a Tier 1 character!
In terms of turn order, Radovan should probably go after Tup just to maximize Tup's help. But I'm up for whatever the party decides, and understandably Tup may not want to recharge 1-3 cards every single turn just to help Radovan. :)
Talitha Wocket |
Hi wkover! Glad to meet you.
This is my 3rd play-by-post and my Nth PACG adventure path overall. :)
I will make sure to stay far away from the fire damage. :) But I will in general be able to bless others' checks pretty frequently, as Talitha has a blessing-recharge mechanic.
I will also be hitting things over the head with my stick. But hopefully that goes without saying.
wkover - Radovan |
will be have character and other details posted tonight UK time for me will be playing s&S merisiel with the tales and intrigue decks
Can this Merisiel evade at will? If so, that'll be handy.
After my first power feat, I'll also be able to evade by using a second devil form. That's critical because, with my Norge devil form always in effect (adds the fire trait to my combat), I'm completely helpless against monsters immune to fire damage. I need to be able to evade fire-immune creatures at will.
Anyway, this'll be great fun. Looking forward to getting started.
BR Kiya |
1 person marked this as a favorite. |
@wkover: you actually shouldn't have an issue with fire immune monsters. You won't get the static bonus from Norge & you can't banish a monster displayed next to him, but you can still fight them :)
See this thread.
Myrddin's Uliah |
Hi everyone! I'm really looking forward to this. Should be lots of fun. :)
I'll be playing Uliah the Warpriest with UM. I'm in Pacific time. My only planned vacation is for GenCon, although, I'll be a little spotty 7/12 - 7/15 since I'll be out of town visiting family. I'll have decent internet access, though, so I should at least be able to check in once a day. :)
BR Kiya |
I'm going to go ahead and post the story & locations for scenario 1 in the gameplay thread. Please go ahead and post your starting locations & opening hands in that thread.
The convention begins at 12:01 am Eastern, so I'll hold off on posting the contents of the location until then, at which point our game will officially begin!
Since I know Uliah (Myrddin) will still be awake when the game starts (he's my husband), he'll go first, followed by Merisiel (Jeff), Radovan (wkover), Talitha (wikwocket), and Tup (Mike). I know Radovan wants to go after Tup, but I think this will work better for game flow due to time zones. Depending on how this first scenario goes, we might try mixing it up for the next one.
wkover - Radovan |
Sounds good. Thanks. I'll post my location and starting hand soon in the gameplay thread.
To check my rules understanding of "invoke", certain locations in the scenario transform all damage into a certain type of damage (e.g., at Tarworks all damage is fire damage).
So this means that all monsters (?) and damage-dealing barriers (?) at the Tarworks are banes that invoke the fire trait?
A related post:
http://paizo.com/threads/rzs2tze8?Skills-Traits-and-Triggers-oh-my#12
(This matters for Radovan's monster displaying abilities.)
Merisiel the Shadow 1008 |
Yes this merisial can evade at will
wkover - Radovan |
Hey all I'll be playing Tup the Goblin Pyromaniac.
Greetings! Glad the meet the chap who will routinely set me/us on fire for the greater good. Goblins are always welcome.
If you're willing, you might indicate in your Notes how many cards you're willing to recharge. No problem if the number is zero. It would just be good to know.
With before/after checks (or multiple explores) things could get crazy on my turn, and I don't want to burn through too many of your cards and cause problems. :)
BR Kiya |
Official announcement from the Venture-Captain of ACG Online, cartmanbeck:
Hello players!
We have received the final piece of our convention support, the special convention player rewards!
First off, if you are a BRAND-NEW player to the Adventure Card Guild (as in, the character you're using in your game is your #XXXX-1001 and you have not played any other characters in organized play) you can assign the Welcome to Pathfinder Reward to that character:
Society Initiate: You may only assign this reward to the first PFSACG character that you create. At the end of a scenario, if your character is dead, you may cross this reward off; your character is no longer dead. If you have a role card, you may instead cross this reward off to gain a card feat.
In addition, EVERY player AND box runner is going to have a 10% chance after each scenario of scoring a reward. These rewards can be assigned to any of your PFSACG characters... they don't have to apply to the character you were using. If you roll a 1 or a 20 on your d20 roll at the end of a scenario, you'll get to choose from any one of the following faction rewards:
Note about faction rewards: Faction rewards are a special type of benefit tied to the factions that use their considerable influence within the Pathfinder Society to pursue their own agendas. You may apply no more than one faction reward to a given character at one time. You may use no more than one power from a faction reward per scenario. Each faction reward specifies additional requirements that, once fulfilled, grant additional uses of the reward’s power. Once you have used all of the powers from a faction reward, including the powers that have additional requirements, you may assign another faction reward to that character.
Player Reward 1: Concordance Faction Reward
[ ] [ ] Elemental Scholar (The Concordance Faction Reward): You may check a box that precedes this reward to reduce Acid, Cold, Electricity, Fire, or Poison damage dealt to you by 2.
You may use this reward up to 2 additional times if you fulfill the following requirements. When you fulfill the requirement, check the box that precedes it; when you use the reward, cross that line off.
[ ] Exceed the difficulty of a check to acquire a card that has the Acid, Cold, Electricity, Elemental, Fire, or Poison trait by 6 or more.
[ ] Exceed the difficulty of a check to defeat a monster that has the Elemental trait by 6 or more.
Player Reward 2: Dark Archive Reward
[ ] Collector of Wonders (Dark Archive Faction Reward): On your turn, you may check the box that precedes this reward to draw an item that has the Alchemical or Magic trait or a spell from the box.
You may use this reward up to 2 additional times if you fulfill the following requirements. When you fulfill the requirement, check the box that precedes it; when you use the reward, cross that line off.
[ ] Acquire a boon that has the Book trait, a boon that lists Knowledge in its check to acquire, or a spell.
[ ] Succeed at a Knowledge check to defeat a bane.
Player Reward 3: Grand Lodge Reward
[ ] [ ] Society Agent (Grand Lodge Faction Reward): You may check an unchecked box that precedes this reward to automatically succeed at your check to temporarily close a location.
You may use this reward up to 2 additional times if you fulfill the following requirements. When you fulfill the requirement, check the box that precedes it; when you use the reward, cross that line off.
[ ] Acquire an ally that lists Diplomacy in its check to acquire.
[ ] Close a location on the first turn of a scenario.
Player Reward 4: Liberty's Edge Reward
[ ] [ ] Freedom Fighter (Liberty’s Edge Faction Reward): After you roll on your Charisma check, Diplomacy check, or check attempted before you act, check a box that precedes this reward to add or subtract 1 die; take the new result.
You may use this reward up to 2 additional times if you fulfill the following requirements. When you fulfill the requirement, check the box that precedes it; when you use the reward, cross that line off.
[ ] Defeat a monster that has the Captain or Gnoll trait.
[ ] Succeed at a Charisma or Diplomacy non-combat check to defeat a villain or a henchman.
Player Reward 5: The Exchange Reward
[ ] Master of Trade (Exchange Faction Reward): After the roll on your check to acquire a weapon, an armor, or an item, check the box that precedes this reward to add 1d6; take the new result.
You may use this reward up to 2 additional times if you fulfill the following requirements. When you fulfill the requirement, check the box that precedes it; when you use the reward, cross that line off.
[ ] All of the cards offered by a trader you visit have an adventure deck number lower than that of the current scenario.
[ ] Succeed at a Craft non-combat check to acquire or defeat.
Player Reward 6: Silver Crusade Reward
[ ] [ ] Cleanser of Abominations (Silver Crusade Faction Reward): On your turn, you may check an unchecked box that precedes this reward to banish a scourge or a card that has the Curse trait.
You may use this reward up to 2 additional times if you fulfill the following requirements. When you fulfill the requirement, check the box that precedes it; when you use the reward, cross that line off.
[ ] Defeat a villain or henchman that has the Demon, Fiend, or Undead trait.
[ ] Play a card that shuffles at least 1 card from another character’s discard pile into his deck.
Player Reward 7: Sovereign Court Reward
[ ] [ ] Lawful Citizen (Sovereign Court Faction Reward): You may check an unchecked box that precedes this reward to evade a monster you encounter or to ignore a power that would move you.
You may use this reward up to 2 additional times if you fulfill the following requirements. When you fulfill the requirement, check the box that precedes it; when you use the reward, cross that line off.
[ ] Succeed at a check required to move.
[ ] Bury or banish an armor to reduce all damage dealt to you to 0.
This is the first online ACG event where we've been able to give out rewards like this, so I'm SUPER excited to offer them to you all! Good luck, and I hope each of you wins at least one!!
BR Kiya |
Yes, you do get to choose. And you don't need to apply these rewards to your current character, though you may do so if you would like (as long as they don't currently have a faction reward attached to them, which I don't think anyone currently does).
Once you've picked the faction reward you want, let me know, so I can get your official copy sent to you!
Merisiel the Shadow 1008 |
1 person marked this as a favorite. |
boons: 2d20 ⇒ (16, 4) = 20
Getting 20 on two dice totally gets a boon for a rogue ;-)
Sadly it does not I know
Merisiel the Shadow 1008 |
"More Gambling call me Lucky Merisiel"
boon: 1d20 ⇒ 2
"Last time I buy rigged dice from Valeros"
Merisiel the Shadow 1008 |
boon: 1d20 ⇒ 9
No boons for Merisiel
Merisiel the Shadow 1008 |
boon time?: 1d20 ⇒ 4
cartmanbeck RPG Superstar 2014 Top 16 |
Hello my dear box runners and players!
I’d first like to say thank you so much for participating in the first Cards Against Gnomanity event. It’s truly been a fantastic showing by our burgeoning online community, and the box runners should be commended for putting up with a system that is still having some major wrinkles ironed out.
Cards Against Gnomanity officially ends this coming Sunday, August 12th, at 11:59 PM Eastern time. If you have a game ongoing that you’d like to continue past this time, that’s fine with us, but any game that ends after 11:59 will not be counted as being part of this event. However, we have another event that is starting up RIGHT AFTER this one! I’m talking about Play-By-Post Gameday VII. This event will include the multi-table special Assault on Absalom in slot 2, which runs from October 1st-November 12th. As of this moment, there are two slots left at tables for that special on the ACG side, so if you haven’t signed up yet, go check out the Specials Sign-up Sheet.
If you plan to continue a game and would like sessions reported between August 13th and September 30th to count as part of GameDay VII (and therefore be eligible for ACG boon rolls), please email me at cartmanbeck@orgplayonline.com with your screenname, the link to the paizo.com forum thread where you’re running the game, and the game number in the ACG online database BEFORE Cards Against Gnomanity ends on Sunday night.
When the first slot of GameDay VII ends on September 30th, if you are running or playing in any tables of Assault on Absalom, I will ask that you try to wrap up as many of your tables as possible in order to free up time and energy to devote to the Assault on Absalom run. We want this to be a huge success! Andrew (Hawkmoon 269) will be the lead for this event, so if you have questions about how it will run, email him at hawkmoon269@orgplayonline.com.
As of now, I’m seeing 75 sessions of ACG in our reporting sheet for Cards Against Gnomanity (I’ll note that I’m behind on reporting a few sessoins myself, but will get that taken care of later today). If you have not yet filled out the reporting sheet for your games, PLEASE do so as soon as possible! Reporting Sheet
Once the event ends and we've confirmed that all sessions have been added to the reporting sheet, I'll be doing a drawing for a small number of paizo.com gift certificates. Each player and box runner will have one chance at getting these, so it doesn't matter how many games you played, you have an equal shot. I'll also be looking over the total number of convention rewards/boons that we gave out to see how close to 10% we got... if the random number generator was a bit greedy, I may randomly hand out a few more of those as well.
Thank you all again, and feel free to email me with questions.
Tyler (Box Runner Nalshene/Cartmanbeck)
ACG Overseer |
Hello! Welcome to Play By Post Gameday VII. As part of the festivities for this event, we have a few rewards you can win. After your table completes a scenario, win or lose, each participant (player and/or box runner) rolls 1d20. If your result is 1 or 20, you win. Select your reward from the list below and inform your Box Runner of your choice. We’ll make sure you get the reward sent to you.
Remember, Session 1 runs from August 13th, 2018-September 30, 2018. Your table must complete the scenario between those dates to roll for a reward. During Session II (October 1-November 12th) we’ll be running the multiple table interactive special Assault on Absalom.
Box Runners: If you have any questions about how to report, please contact me.
Have fun!
Gameday VII Adventure Card Game Rewards
Season of Tapestry’s Tides Reward #1
Unconventional Firepower: You may add one weapon that has the Firearm trait and one item that has the Ammunition trait from the Gunslinger Class Deck to your box. These cards must have an adventure deck number equal to or lower than your current tier. Each time you advance a tier, you may exchange one of these cards with another card of the same type from the Gunslinger Class Deck, following the same restrictions.
Season of Tapestry’s Tides Reward #2
Burgeoning Captain: At the beginning of a scenario that uses the Skull & Shackles Base Set, you may cross out this reward to gain the skill Survival: Wisdom +2 on your checks attempted while you are on a ship and on your checks attempted against a ship until the end of the scenario.
Season of Tapestry’s Tides Reward #3
Sea Legs: When you would fail a combat check against a bane that has the Aquatic trait, you may cross out this reward to reroll the dice and add 1d6; take the new result.
BR Kiya |
3-2A: 1d20 ⇒ 1
Oh, that's fun! Since I already got a reward in the last round, and I know some of y'all haven't managed to get one yet, I'll hold off on choosing one for now, and if we've still got players without one by the end of September, I'll pass it off to one of them, and we can figure out the details when we get there.