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Please have the following provided;
Player Name:
Character Name:
Class and Levels:
PFS#:
Faction:
Day Jobs:
Any Special Boons?:
Have you Angered or attracted anybody? (Chronicle Sheet Boon):
Any Funky Abilities that GM should know off?:
Any tactics, in event of botting:
Perception Bonus:
Location this Adventure takes place in: Magnimar
Posting once a day is mandatory. If you can post multiple times, even better.
Initative will be rolled in blocks.
Have fun.
Since this is going to be very fast pace due to the nature of Specials. I hope that you can post more though I'll likely attempt to stream the game as much as I can.
I'll also be rolling Perception for purpose of trap finding and general Look around though I'll use Players rolls if declared. :P

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Player name: B Viggers
Character name: Khellek the historian
Class/level: Bard-3 (slow xp advancement)
Faction:: Dark Archives
Day job: Teaching Oratory: 1d20 + 8 ⇒ (5) + 8 = 13 <- if reroll is available at the end will use that with a take ten for a total of 21
Special boons: Endures heat; cold resistance/1; generally they are listed in a spoiler on his page.
Aliies and enemies: Friend of Janira; Warm Friend in a Cold Land (Irrisen); Inside Knowledge(Aspis); Lord Avid's Recommendation; Rescued minotaur prince; Kagaze Redeemed.
Most of these are from scenarios post season 4 so probably are not that relevant.
Funky abilities? Khellek is not much use in combat, but is very good with his knowledge checks which he uses on anything he can see and happily informs the rest of the team about the results of in detail, and often a slightly condescending manner;
Tactics when botting: Knowledge checks; inspire courage; plunk away with Bessie his crossbow. Occasional steps towards the fight to heal people.
Perception: I think you mean someone else, he is a short sighted scholar. -2

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Player Name Great Green God
Character Name Apollyanna Lapin Sukino
Class and Levels paladin 3
PFS# 139009-40
Faction Silver Crusade
Day Jobs NA. She's still in her final years of paladin training. After this adventure she gets either a magic sword or a pony. I'm still mulling over which to choose.
Any Special Boons? She was mythic once, and has the Mythic Legacy boon (05-16 Destiny in the Sands pt3), and can use of a feat she has once at Mythic power levels.
Have you Angered or attracted anybody? (Chronicle Sheet Boon) Friend of Janira Gavix (05-08 The Confirmation), Grace of Minatan Heroes and Inahiyi's Gratitude (both from 08-14 To Seal the Shadow). She has yet to turn in her homework to her Lodge history professor Khellek. Hopefully he is not perceptive enough to notice.
Any Funky Abilities that GM should know off? Just before powering up to smite anyone, she must always give a fittingly dramatic speech.
Any tactics, in event of botting Watch lots of Sailor Moon cartoons. Do anything that Usagi Tsukino/Sailor Moon would do. This involves being a bit clumsy, but always standing by your friends first, no matter what, even if it is tactically unsound. Oh, and never strike first! If you think you might be attacked ready yourself with a response. Before attacking, always shout out your attack's special name using this tool (choose the following options to generate that round's attack name: "Beauty/Cute", "Love/Romance" and any one combat sounding one like "Cutting/Slicing". Two or three word names work best. Choose the best one out of the twenty random options generated, like "Charismatic Love Scythe!" and have her shout it.)
Perception Penalty -2
Hope that helps.
15,000th Post. ;)

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You'd just better put that skill point into history or you'll never hear the end of it.
Khellek also has the Grace of Minatan Heroes and Inahiyi's Gratitud boons - forgot about them.
And because GGG put in it.. 22092nd post. Maybe my kids have a point about spending more time with them.

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Yeah I know about you two having those two boons I'm familar with since I did have Chars that travelled with you. :)
Last one being Graff.

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Player Name: Melda
Character Name: Miriel Magol
Class and Levels: Paladin 4
PFS#: 97350-12
Faction: Liberty's Edge
Day Jobs: Perform (wind) with flute: 1d20 + 5 ⇒ (12) + 5 = 17
Any Special Boons?: Nothing too special
Have you Angered or attracted anybody? (Chronicle Sheet Boon): Friend of Janira Gavix (05-08 The Confirmation), Prophet's Ally (Passad, 07-22 Bid for Alabastrine), Ranginori's Debt (08-00 The Cosmic Captive), Jiraku's Respect (08-02 Ward Asunder)
Any Funky Abilities that GM should know off?: Standard paladin
Any tactics, in event of botting: Give enemies the chance to surrender, use the bless weapon wand to give auto-criticals against evil if going first. Protect friends and innocents first, then self. Except if it is poison, Miriel has a fear of poisons, so take antitoxin or something first there. Her command for smite is 'Shelyn ar Melmë', 'Shelyn ar Melmë ar Ainulindalë' if using the elven curve blade. Lay on hands words is 'Varyavanië'. Miriel tries to be reserved and sophisticated, but she slips quite easily if provoked in any way. In combat, she tends to get into sort of rage, taunting enemies with Love/Beauty/Art/Craft -themed insults.
Perception Bonus: +0 This far, the most perceptive member!

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Shamelessly copied from Hmm.
Has your character worked with Sheila before? What adventures? Did anything particularly memorable happen on them?
How has your character grown in Pathfinder Society? Tell me a bit about one or two highlights on your personal journey.
Are there any special rules, equipment or other abilities that I need to know about for this character? In addition, if you have something that is made legal only by a boon, please list it here.
Alignment
What are your abilities with the following skills so that Sheila can send you on the right missions?
Bluff
Diplomacy
Disable Device
Intimidate
Linguistics
Perception
Sense Motive
Stealth
Do you have Wayfinders? Where do you wear them?

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Greetings all. I just found this recruitment and was able to join. I need to make sure my alias is all up to date and cannot do that until I get home much later tonight. But this will be close. I'll fill out the second part of the requested information after I look over my chronicles.
Thanks for letting me jump in a little late.
Player Name: Skorn (boards) or Harry (real life)
Character Name: Stormy Weathers
Class and Levels: Druid 3
PFS#: 3387-13
Faction: Dark Archives
Day Jobs: Profession Sailor (+8)
Any Special Boons?: Checking...
Have you Angered or attracted anybody? (Chronicle Sheet Boon): No
Any Funky Abilities that GM should know off?: Animal Companion
Any tactics, in event of botting: Buff. Hit things. Flank with pet.
Perception Bonus: 8
Location this Adventure takes place in: Magnimar

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Shamelessly copied from e e nightdeath who...
Shamelessly copied from Hmm.
Has your character worked with Sheila before? What adventures? Did anything particularly memorable happen on them?
No, not that I remember.
How has your character grown in Pathfinder Society? Tell me a bit about one or two highlights on your personal journey.
Well she started out as a Freshman Squire in the Shelyn Scouts and is now finishing up her Junior year. She once saved a fellow Scout from bleeding to death with a healing check made at -2. Other than that she really hasn't grown all that much.
Are there any special rules, equipment or other abilities that I need to know about for this character? In addition, if you have something that is made legal only by a boon, please list it here.
Previously listed here.
Alignment
She has a Dexterity of 12, so pretty good.
What are your abilities with the following skills so that Sheila can send you on the right missions?
Bluff
Diplomacy
Disable Device
Intimidate
Linguistics
Perception
Sense Motive
Stealth
It's possible to have abilities with these things? Oh, diplomacy. She's good at diplomacy when speaking from the heart.
Do you have Wayfinders? Where do you wear them?
Um, wayfinder? She doesn't really like cottage cheese so she never bothered getting one.

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Oo, oo, oo, talk to Aerondor (Khellek)!

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@Merisal if you did I could (with GMs permission) bring in Prisim (she is 5th but getting the sisters, or adding a new one would be great). I was going to do a Sisters of Shelyn special for them, but the Scarab Sages departure has scubbered those plans for a few months.
Assuming I stick with Khellek
Has your character worked with Sheila before? What adventures? Did anything particularly memorable happen on them?
- Not that I recall. But he is from Varisia originally so there is a good chance they may have met.
How has your character grown in Pathfinder Society? Tell me a bit about one or two highlights on your personal journey.
Khellek has not really grown in personality. He has become much more resilient to both extreme cold (cold resistance/1 - boon) and heat (permanent endure elements vs heat from a chronicle). These have eased his reluctance to leave the libraries of Absalom... a little.
Highlight #1: Discovering where part of an ancient dwarven ruin was snatched from the world (presumably into the famous tapestry)
Highlight #2: Multiple stage performances for a Wayang audience in which he weaved his knowledge of history into a convincing debate and then used his knowledge of extraplanar entities to help seal a large nasty monster under a volcano.
Are there any special rules, equipment or other abilities that I need to know about for this character? In addition, if you have something that is made legal only by a boon, please list it here.
- Resist cold/1 from a boon
- Endure Elements (heat) from a chronicle
- Niche specialist (researcher)
He carries a personal library around in his handy haversack.
Alignment: True neutral. Although his liking for order probably has him border line lawful neutral. He feels an intense sense of obligation to look after (and teach!) younger pathfinders. (who may be substantially higher level than him)
What are your abilities with the following skills so that Sheila can send you on the right missions?
Bluff +2
Diplomacy +8
Disable Device +1 but untrained
Intimidate +2
Linguistics +11
Perception -2 (seriously, he is a short sighted scholar!)
Sense Motive +8
Stealth +1
Do you have Wayfinders? Where do you wear them?
Khellek will purchase one with 1PP. Generally he'd keep it hidden, unless he was wanting to make a point about being a pathfinder.

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I'm fine if you want to switch chars to fit a theme.
Heck I think I'll enjoy it greatly.

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Has your character worked with Sheila before? What adventures? Did anything particularly memorable happen on them?
No, haven't met her. I did a quick check on all Miriel's scenarios this far and there didn't seem to be any with Sheila.
How has your character grown in Pathfinder Society? Tell me a bit about one or two highlights on your personal journey.
Miriel always wanted to be sophisticated in all her actions, but she tends to slip easily. She is slowly beginning to accept her impulsive side and use it to her advantage. She has had unpleasant experiences with poisons on her missions, and has gotten a bit afraid of them.
#1 During an attack on the grand lodge, she picked up an adamantine elven curve blade from the society armory. She got to keep it as a reward for her actions. The records of blade's origin were lost in the attack, so she has no idea of its history. There is only the elven writing "Ainulindalë" on the blade.
#2 She was sent to a mission with the barbarian woman Amiri. Fighting alongside her, Miriel was shown that impulsiveness and rage during combat is not necessarily a bad thing. It has helped her accept her own nature.
Are there any special rules, equipment or other abilities that I need to know about for this character? In addition, if you have something that is made legal only by a boon, please list it here.
Nothing outside core rulebook. Her weapon is made of adamantine, and the wand of bless weapon gives auto-confirm on criticals against evil enemies.
Alignment
Miriel is good in all her heart, defending anyone that shows any possibility for goodness. She's slipping more from lawful part, being impulsive and in Liberty's Edge, but she's trying.
What are your abilities with the following skills so that Sheila can send you on the right missions?
Bluff "I am Miriel Magol, of the Pathfinders, and... wait I was supposed not to say that." +2 but paladin code
Diplomacy She wants to be everybody's friend, is kind, and treats everyone with respect. +9
Disable Device Very good in opening locked doors. Adamantine sword. Not trained
Intimidate "I will play a symphony using your ribcage as a xylophone!" Her taunts are frequent and quite useless. +2
Linguistics "Beautiful calligraphy! You asked what it says? Oh, no idea." Not trained
Perception "My, what fine yet rustic architecture!" +0
Sense Motive "I'll spend the evening at this handsome bard's room, he'll teach me to play the flute. Nothing more, I'm sure!" -2
Stealth Next morning, Miriel blushes and goes hiding in a corner. Without her heavy armor, she succeeds quite nicely. +6 without armor
Do you have Wayfinders? Where do you wear them?
Miriel got one free from confirmation. It's somewhere in her bag. She gets lost in a desert, regardless if she uses the wayfinder or not.

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Has your character worked with Sheila before? What adventures? Did anything particularly memorable happen on them? Hard to tell from the chronicles. Most of Stormy's runs have been specials because that is usually when I can play core.
How has your character grown in Pathfinder Society? Tell me a bit about one or two highlights on your personal journey. Play has been sporadic due to lack of chances to play core. Initially she took the Weather domain (stormy...) but that just seemed too weak compared to an animal companion so she rebuilt before level 2, got stronger and became a melee type with a cat. Wanted a Roc but that is not core.
Are there any special rules, equipment or other abilities that I need to know about for this character? In addition, if you have something that is made legal only by a boon, please list it here. She speaks Dwarven through a boon and a chronicle lets her cast Magic Weapon once a day. Other boons are one shot deals.
Alignment: NG
What are your abilities with the following skills so that Sheila can send you on the right missions?
Bluff -1
Diplomacy -1
Disable Device ~
Intimidate -1
Linguistics +1 Woot!
Perception +8
Sense Motive +2
Stealth -3 Stupid AC penalties.
Do you have Wayfinders? Where do you wear them? No wayfinder.

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Okay, Sisters rock
Player Name: B Viggers
Character Name: Prisim
Class and Levels: Sorcerer-5
PFS#: 100387-14
Faction: Silver Crusade
Day Jobs: trapmaker: 1d20 + 7 ⇒ (12) + 7 = 19
Any Special Boons?: Nothing that springs to mind
Have you Angered or attracted anybody? (Chronicle Sheet Boon): Janira
Any Funky Abilities that GM should know off?: Not really
Any tactics, in event of botting: Acid splash. Color spray against groups or big nasties
Perception Bonus: +7
Has your character worked with Sheila before? What adventures? Did anything particularly memorable happen on them?
Nope.
How has your character grown in Pathfinder Society? Tell me a bit about one or two highlights on your personal journey.
She was converted to the silver crusade by the Sisters during an attack on the Grand Lodge, and has totally been trying to emulate her hero Polly ever since. Calls out Poly type moves when she casts her spells
Are there any special rules, equipment or other abilities that I need to know about for this character? In addition, if you have something that is made legal only by a boon, please list it here.
Nope
Alignment: LG these days
What are your abilities with the following skills so that Sheila can send you on the right missions?
Bluff +10
Diplomacy +14
Disable Device +1 (untrained)
Intimidate +6
Linguistics +1 (untrained)
Perception +7
Sense Motive -2
Stealth +5
Do you have Wayfinders? Where do you wear them?
Hmm, missing. She'll acquire one though. And totally wear it where it can be seen and have it polished to a beautiful shine.

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How has your character grown in Pathfinder Society? Tell me a bit about one or two highlights on your personal journey.
She was converted to the silver crusade by the Sisters during an attack on the Grand Lodge, and has totally been trying to emulate her hero Polly ever since. Calls out Poly type moves when she casts her spells
*^_^* {blush!}

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Player Name: Jeff Cook
Character Name: Omrijka
Class and Levels: rogue 1 paladin 2
PFS#: 9251-29
Faction: Scarab Sages
Day Jobs: craft jewellery: 1d20 + 6 ⇒ (6) + 6 = 12
Any Special Boons?:sky key solution destiny of the sages
Have you Angered or attracted anybody? (Chronicle Sheet Boon):
Any Funky Abilities that GM should know off?:
Any tactics, in event of botting: does not strike first
Perception Bonus:
Location this Adventure takes place in: Magnimar[/b]
Posting once a day is mandatory. If you can post multiple times, even better.
Initative will be rolled in blocks.
Have fun.
Since this is going to be very fast pace due to the nature of Specials. I hope that you can post more though I'll likely attempt to stream the game as much as I can.
I'll also be rolling Perception for purpose of trap finding and general Look around though I'll use Players rolls if declared. :P
** spoiler omitted **

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BTW I'll be away for the first day or two.
Extra people that Prisim has impressed or irritated
Magali Delroya and Lord Avid (7-10)
Nira (7-12)

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Shamelessly copied from Hmm.
Has your character worked with Sheila before? What adventures? Did anything particularly memorable happen on them?
No
How has your character grown in Pathfinder Society? Tell me a bit about one or two highlights on your personal journey.
"Started ma last bit of training sortin sum trouble at Bluerose (Blackros) Museum. I was there when we mucked about wid da sky key and when shadow lodge attacked. Been to Osirin with Polly here and met the dragon lady"
Are there any special rules, equipment or other abilities that I need to know about for this character? In addition, if you have something that is made legal only by a boon, please list it here.
Cracked Mulberry Ioun stone from Mists of Mwangi (The Blackros museum)
Will use wrong word in places the added correct word in brackets is unspoken
Alignment
Lawful Good
What are your abilities with the following skills so that Sheila can send you on the right missions?
Bluff +3 "I am not allowed to lie anymore"
Diplomacy +8 "That's a delightful outfit yer got there Mr beggar"
Disable Device +11 "You lost yer keys? I can help"
Intimidate +4 "It's a pretty Glaive I dont want to get yer blood on it"
Linguistics "Wots dat mean?"
Perception+8/9 "I see dat trap"
Sense Motive-1 "So how did the flute lessons go Miriel"
Stealth-1 "Sorry about da clinking armar"
Do you have Wayfinders? Where do you wear them?
No Wayfinder Just a silver songbird which she tried to steal from her now mentor a long time ago (holy symbol of Shelyn)

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Maybe Stormy could convert? ;)
Now, if only there was a way to play my newly-minted (Charisma 7) Shelynite inquisitor, Dybbyk, the overbearing art critic too.
"Everything you are doing is bad. I want you to know this."
That's my next game the "This Country is for Old Men" game. "And keep of the damn grass! You don't have to mow this country! Damn hippy." Khellek, this guy, or better yet: Archimeles. Alas, now that I think of it none of this is CORE. But a cranky old man can dream can't he!

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Ehmmmmm You do know that this is CORE right?
No Inquisitor........

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Maps are up.
Please fill in the necessary details there.
All Credits to GM Poblano Pepper

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So, I seldom have the chance to play core and was excited to apply for more than one game. I got into two, but only have one core character. After a discussion with GM Nightdeath we agreed the best thing to do was to switch to the druid pregen. So, unless there is an objection from the players that is what I shall do.
Thanks for being tolerant.

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Sorry, I just realized it was the 5th!
Player Name: Chaosorbit (David Harris)
Character Name: Lannior Llarm
Class and Levels: Ranger 3
PFS#: 90071-10
Faction: the Exchange
Day Jobs: Prof Trapper: 1d20 + 5 ⇒ (16) + 5 = 21
Any Special Boons?: not really
Have you Angered or attracted anybody? (Chronicle Sheet Boon): no
Any Funky Abilities that GM should know off?: pretty much standard ranged ranger
Any tactics, in event of botting: shoot arrows
Perception Bonus: +9
Location this Adventure takes place in:
Magnimar
Has your character worked with Sheila before? What adventures? Did anything particularly memorable happen on them? Yes, 4-15: The Cyphermage Dilemma. Not that I can remember. But Shelia Heidmarch gave Lannior his first job in the Society and he considers her a mentor.
How has your character grown in Pathfinder Society? Tell me a bit about one or two highlights on your personal journey. Yes, Lannior has learned to trust humans much more. Growing up in Kyonin, he developed a bias against Golarion's dominate race. But his time with the Society has forced him to realize he was wrong about humans in general.
Are there any special rules, equipment or other abilities that I need to know about for this character? In addition, if you have something that is made legal only by a boon, please list it here. Not that I can think of.
Alignment Chaotic Good
What are your abilities with the following skills so that Sheila can send you on the right missions?
Bluff +0
Diplomacy +0
Disable Device na
Intimidate +6
Linguistics na
Perception +9
Sense Motive +1
Stealth +6
Do you have Wayfinders? Where do you wear them? Yes, typically not displayed, as discretion is the better part of valor.

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Hey Polly, How do you link to a specific post in the thread?
That's a neat trick I'd like to learn.

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If you click on the date of the post it will take you to just that one.
(hover over the post time and you will see the link)

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What Prisim said. Then just copy the location out of your browser box at the top and pop it into your url='s tag.

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To be clear Apollyanna is REALLY not down with this plan. Her argument is pretty much as laid out in her last post. End's justify the means is a little too chaotic for her liking. The 'laws only apply when I want them to' argument will not go far with her (or probably any paladin).
She would certainly consider delaying the caravan (or other tricks), but she's not stealing anything.
Meta-wise, though she doesn't think this, her player suspects a trap to discredit the Society.

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Meta-wise, though she doesn't think this, her player suspects a trap to discredit the Society.
Fair point, Lannior's not smart enough to think of that! And he is definitely chaotic enough to believe his own argument :)

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Along with every other Paladin in this special multi table .
Trust me. Every other table with a Paladin are expressing reservations but this scene will go on!

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*Choo choo!* Hopefully all those tables get access to free atonement.

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I have a cunning plan. But I think it is way too cunning for Omrijka to have come up with on her own. Even if she is the street urchin thief turned paladin
The three paladins offer their services as extra guards in exchange for three paintings. We will deliver the gold to the temple of Abadar in an erscrow account to be handed to the Aspis on delivery of three paintings. The three paintings are to be of the three paladins of a quality to be adjudicated by the local Shelynite priest. We will be available for sittings in a week or so

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Was hoping a good posting rate could have mitigated this some.

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Actually it's not a total flub. And I suspect every other table with a paladin in it is also going slow for the same reasons.
Apparently Piazo got a lot of feedback about this scenario being very paladin unfriendly after the season came out. It would have been nice to be able to warn folk about that before picking characters in some ways.

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You may want to note I see the same thing across every table that has a Paladin.
I could just go with aggressive attacking now if you wish. Hence All the checks i gave for you to take note what they're doing.

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Players may not play evil characters.
Or Lawful Good. ;P
Honestly, it's not really a big problem so long as it is all accounted for in scenario. If a party of lawful types is allowed to walk up to Heidmarch and slap her in the face with a gauntlet and say: 'No.' and still be able to succeed at the overall scenario, even if it's at a reduced chance, because that's what role-playing is about, making the tough choices in a simulated world, then so be it.
As of now, Heidmarch isn't going to see any of the money she wants, and the local teamsters' union is going to receive a huge grant to pay for a new art/retirement center named in honor of the deceased driver.

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Wtth all due respect to the Pallys...Lannior is just trying to follow orders of the VC.
Trust me I'm not trying to be a jerk... I play Pallys myself and have had to try to steer around the less ethical Society leadership instructions many times.
Actually I think this is all very fun! Hope I didn't actually upset anyone by firing.

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No complaints from me. Working out how to be a paladin and a pathfinder when a little murder hobo ness is required. is all part of the fun of playing a paladin in PFS

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Wtth all due respect to the Pallys...Lannior is just trying to follow orders of the VC.
Trust me I'm not trying to be a jerk... I play Pallys myself and have had to try to steer around the less ethical Society leadership instructions many times.
Actually I think this is all very fun! Hope I didn't actually upset anyone by firing.
No worries, from me (GGG) though, right now anyway, Apollyanna will probably refrain from working with Lannior or Sheilia Heidmarch in the future.

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I'm going to be away for a couple of days. Impromptu camping trip organised by the family. Please bot as required.

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Here is the text from the PSFRD on Fascinated. I have seen a lot of table variation and even seen characters die because it was not run right. I agree there is some room for interpretation though.
A fascinated creature is entranced by a supernatural or spell effect. The creature stands or sits quietly, taking no actions other than to pay attention to the fascinating effect, for as long as the effect lasts. It takes a –4 penalty on skill checks made as reactions, such as Perception checks. Any potential threat, such as a hostile creature approaching, allows the fascinated creature a new saving throw against the fascinating effect. Any obvious threat, such as someone drawing a weapon, casting a spell, or aiming a ranged weapon at the fascinated creature, automatically breaks the effect. A fascinated creature’s ally may shake it free of the spell as a standard action.
My interpretation is that when the creature attacks anyone, everyone fascinated gets a new save and the person attacked breaks the condition automatically.

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Even if said creature mauls people in a fascinating way.
That's been my reading (when I play bards) to, but I haven't read up on allips recently.