
GM Ietsuna |

Pau, the bridge had caltrops. I will roll 2 attacks against you to see if you stood on them crossing the bridge
Caltrop 1: 1d20 ⇒ 15
Caltrop 2: 1d20 ⇒ 12
Pau manages to avoid the caltrops with his deft footwork.

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Acrobatics 1d20 + 3 ⇒ (16) + 3 = 19
Halberd 1d20 + 8 ⇒ (3) + 8 = 111d10 + 4 ⇒ (6) + 4 = 10
Druss takes a breath and then with a kick off the ground he runs sideways to leap off and land beside the Oread! His halberd lashes out at Red as he uses it to balance himself.

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That is the sprirt Urias, Tebed says as he deftly steps around the half-orc to strike at the goblin. Exertion could be good to build up those lungs.
Flurry: 1d20 + 6 ⇒ (2) + 6 = 8 for Nonlethal Damage: 1d8 + 4 ⇒ (3) + 4 = 7
Flurry: 1d20 + 6 ⇒ (5) + 6 = 11 for Nonlethal Damage: 1d8 + 4 ⇒ (2) + 4 = 6

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Acrobatics: 1d20 + 12 ⇒ (11) + 12 = 23
Attack: 1d20 + 8 - 1 ⇒ (18) + 8 - 1 = 25
Damage: 1d4 - 1 ⇒ (2) - 1 = 1
Confirm Attack: 1d20 + 8 - 1 ⇒ (6) + 8 - 1 = 13
Additional Damage: 1d4 - 1 ⇒ (3) - 1 = 2
With Pau at the other end of the bridge Adinomo decides to jump the murky waters. Landing lightly on his feet next to a goblin he does not hesitate and stabs it with his rapier.

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Jarsk crabs across the back and shoots with deadly intent
attack blue: 1d20 + 5 - 1 - 1 ⇒ (13) + 5 - 1 - 1 = 16
arrow damage: 1d8 + 4 ⇒ (2) + 4 = 6

GM Ietsuna |

With so many of you approaching him as fast as you have the Goblin Entertainer turns his mount and flees. The red and blue goblins follow close on his heels.
Pau you may make an AoO against either red or blue. Adinomo, Tebed and Urias may make an AoO against Red.

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Pau swings at the blue tinged goblin on his right as it retreats.
Attack 1d20 + 7 ⇒ (5) + 7 = 12
Damage 1d8 + 4 ⇒ (5) + 4 = 9

GM Ietsuna |

Pau does significant damage to the blue goblin, but it manages to limp away, out of the room.

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AOO 1d20 + 8 ⇒ (5) + 8 = 131d10 + 4 ⇒ (10) + 4 = 14
"Ah choo!" as Urias tries to get in a swing but his tickles at the wrong moment and he sneezes as he swings, affecting his very strike.....

GM Ietsuna |

The last goblin takes a shot as it departs, but again manages to escape.
The group moves forward through the complex. You reach a "T" intersection. Will you go left or right?

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Pau agreed with the others and led the group to the right direction.
Perception 1d20 + 9 ⇒ (20) + 9 = 29

GM Ietsuna |

You head down the corridor and find what is clearly a guard post, but there is no-one here. No goblins or anything.

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"ye expected a bunch of pathfinders to stick to a plan?" Jarsk shake his head and follows Adinomo to the left passage

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Urias snorts as the pary turns around.
We're Pathfinders alright.

GM Ietsuna |

The rooms to the left and right of this corridor are almost identical. They contain several cages each and each cage contains a goblin dog of some variety. The bark and snarl but cannot seem to escape their cages.

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Pau sees no reason to let the dogs out. ”Where to next? Let’s leave these pups alone and finish out our mission.”

GM Ietsuna |

Two rows of pillars support the arched roof of this long hall. At one end stands a makeshift throne constructed from the broken remains of a smashed statue and other cracked blocks of masonry. Standing in front of her throne is a bugbear and off to the side is a goblin bodyguard.
Her voice booms through the hall as her bodyguard looks on. Why have you come to my guild hall? Send one, and one only, of you to me and I shall parlay with them
I have placed you just inside the room.

GM Ietsuna |

That would be "diplomacy through other means"?

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Pau looked at the others. ”I don’t trust this biggun as far as I can throw him. Do we entertain his offer to negotiate?”

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Sense Motive 1d20 + 2 ⇒ (1) + 2 = 3
"I see but two of them. Maybe because they're outnumbered hence they're trying to bluff us?"

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Sense Motive: 1d20 + 10 ⇒ (5) + 10 = 15
Tebed takes a single step forwards and calls out. Your guild is causing mayhem. Arson. And theft. What parlay would you offer, except to leave?

GM Ietsuna |

You stand within my hall. I am the master of this guild. Would you not rather avoid bloodshed?

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"Bold words. Yet we have come precisely because of problems caused by your guild." Urias adds in.
"Blood shed is of course preferable but what are you proposing."

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Tebed takes several more steps forward.
"You sent people into our hall. Targeting us by choice. Now explain what you want. And what your name is."
The monk looks sternly at the bugbear, though his eyes try to glance quickly to see if any more goblins or the like are lurking amidst the pillars. Hard skin tenses and begins to crack as he clenches one fist.
Perception: 1d20 + 10 ⇒ (6) + 10 = 16

GM Ietsuna |

With a grin the bugbear grunts and speaks again.
I am Inoklar and I lead this guild of goblins. We live beneath your city. I shall control this city, and some day soon. The likes of you shall not stop me. Now, send someone over and we shall discuss how I can convince you to leave me to my work.

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Pau was just about done with this. ”If you won’t leave, I don’t see we have anything to discuss. Last chance to take your minions and leave peacefully.”
As the monk talked, he pulled a potion of divine favor from his belt.

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Tebed listens to his fellow monk over his shoulder and frowns in agreement towards the bugbear. Inkolar then. Pau is correct: you cannot stay here and you say you will not leave. Then we will have to bring you up above, unconscious. This is a last offer. the warrior says as he lifts a thick hand with three fingers raised. Then two...
I'm about ready to fight this guy if he thinks he's actually going to conquer Magnimar

GM Ietsuna |

Seeming to notice Ekkie for the first time.
Small goblin. I recognize you. You wanted to join us, yes? Take up that club beside you there and strike this mouthy intruder she indicates Tebed.

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Urias notches an arrow after pulling out his bow.
"I find it strange on your insistance that we send one of us to approach you. We're all facing you anyway. What is your game?"
Sense Motive. Why does this bugbear want us to move forward? 1d20 + 2 ⇒ (10) + 2 = 12

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Fed up of the prevaricating Jarsk takes out the arrow named diplomacy by other means and shoots it at the bugbear with deadly intent
deadly aimed arrow: 1d20 + 5 - 1 + 1 ⇒ (15) + 5 - 1 + 1 = 20
arrow damage: 1d8 + 4 ⇒ (6) + 4 = 10

GM Ietsuna |

Ok, into combat we go
Jarlaxle tires of the bugbear's desire to talk and fires an arrow at her. It strikes her and she lets out a roar of pain
Adinomo: 1d20 + 6 ⇒ (14) + 6 = 20
Jarlaxle: 1d20 + 3 ⇒ (16) + 3 = 19
Jarsk: 1d20 + 2 ⇒ (1) + 2 = 3
Pau: 1d20 + 2 ⇒ (12) + 2 = 14
Tebed: 1d20 + 4 ⇒ (3) + 4 = 7
Urias: 1d20 + 1 ⇒ (2) + 1 = 3
Inkolar (Purple): 1d20 + 2 ⇒ (9) + 2 = 11
Goblin Bodyguard (Blue): 1d20 + 4 ⇒ (16) + 4 = 20
Ekkie: 1d20 + 4 ⇒ (1) + 4 = 5
Round 1 - Bold may act
Adinomo
Bodyguard
Jarlaxle
Pau
Inkolar (-10)
Tebed
Ekkie
Jarsk
Urias

GM Ietsuna |

Seeing Adinomo take a chunk out of his guild leader the bodyguard moves in a wide circle to close with him. He swings his dogslicer at the rogue.
Dogslicer: 1d20 + 5 ⇒ (9) + 5 = 14 Damage: 1d4 + 1 ⇒ (1) + 1 = 2
Adinomo's armour turns aside the blade.
Round 1 - Bold may act
Adinomo
Bodyguard
Jarlaxle
Pau
Inkolar (-24)
Tebed
Ekkie
Jarsk
Urias

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Pau moves forward to engage the bodyguard and takes a kick at it, while still holding his potion.
Attack 1d20 + 7 ⇒ (18) + 7 = 25
Damage 1d8 + 4 ⇒ (3) + 4 = 7
Using my 40’ speed, I should be able to engage in melee.

GM Ietsuna |

Pau connects with the bodyguard, his foot making a ringing smack as it impacts.
As Pau approaches Inkolar moves across to stand beside her make-shift throne and swings her horsechopper at Adinomo.
Horsechopper+Flank: 1d20 + 12 + 2 ⇒ (12) + 12 + 2 = 26 Damage: 1d10 + 7 ⇒ (8) + 7 = 15 Snake Attack Damage: 2d6 ⇒ (2, 3) = 5
While the second swing does not connect the first is devastating.
Ekkie looks torn. She does not know what to do, but having been given an order she slowly inches her hand toward a nearby club and picks it up.
Round 1 - Bold may act
Adinomo (-20)
Bodyguard (-7)
Jarlaxle
Pau
Inkolar (-24)
Tebed
Ekkie
Jarsk
Urias
Sorry Adinomo. Dice were not in your favour

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Adinomo! Tebed yells as the halfling takes a bad cut. The oread rushes forwards to strike at the flanking goblin, but stumbles as he moves. Retreat. We can keep up the fight.
Attack: 1d20 + 7 + 2 ⇒ (2) + 7 + 2 = 11 for damage: 1d8 + 4 ⇒ (5) + 4 = 9
Glancing back towards the room's entrance, the oread sees Ekki move towards the club. You do not need to do that Ekkie. You can choose more.

GM Ietsuna |

Botting Urias and Jarsk. Will have both fire with their longbows.
Tebed, do you want to give me a diplomacy check to influence Ekkie please?
Jarsk Longbow: 1d20 + 5 ⇒ (6) + 5 = 11 Damage: 1d8 + 2 ⇒ (8) + 2 = 10
Urias Longbow: 1d20 + 6 ⇒ (12) + 6 = 18 Damage: 1d8 ⇒ 7
Both attacks miss.
Round 2 - Bold may act
Adinomo (-20)
Bodyguard (-7)
Jarlaxle
Pau
Inkolar (-24)
Tebed
Ekkie
Jarsk
Urias