Before the Dawn, Part I: The Bloodcove Disguise (Inactive)

Game Master TriShadow

An ancient power rests beneath the Terwa Uplands in western Garund—a power laid to rest by the Azlanti six millennia ago and coveted today by human and
beast alike. The former include the Pathfinder Society, who pry into the earth uncovering such treasures (though they are not alone in their desires), and the latter, the gorilla king Ruthazek and his ape empire, who lay siege to the Pathfinder expedition even now, hoping to snatch the Azlanti’s power from their cold, dead hands.


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For out of game posts/business.

Please post the following:

Player Name:
Character Name:
PFS ID#:
Faction:
Character level (for subtier determination):
Normal or Slow track:
Day Job check or Downtime activity:

Liberty's Edge

{CORE}Half-Elf Cleric of Desna 3 | HP 24/24 | AC:18 T:10 FF:18 CMD: 13 | F+4* R+1* W+6*| Init +0 | Perc +8|SM+7 Channel(2d6/DC14) 7/7|Agile Feet 6/6|Liberation 3/3|Conditions: none| Effects:

Player: Greymore
Character: Ýridhrendir
PFS#: 133512-19
Faction: Liberty's Edge
Character level(for subtier determination): 2
Normal or Slow track: Normal
Day Job: none currently

Liberty's Edge

Male CN Elven Bard 5 | HP: 33/33 | AC: 17 (12 Tch, 16 Fl) | CMD: 15 (14 Fl) | F: +3, R: +6, W: +5 | Init: +3 | Perc: +9, SM +13 | Speed 30ft | Active conditions: Inspire Courage active (18/23 rounds remain)

Player Name: Zin Z'arin (Rob Riemersma)
Character Name: Ahmande
PFS ID#: 192785-04
Faction: Liberty's Edge
Character level (for subtier determination): 3
Normal or Slow track: Normal
Day Job check or Downtime activity: Perform (oratory): 1d20 + 10 ⇒ (4) + 10 = 14

Grand Lodge

NG Halfling Wizard 6 | Mods: Continual Flame (Spell Level 3) | HP 36 (-0)| AC/Tch/FF 17/14/14 (Light Fortification) | CMD 13 (+1 vs. Disarm) | F/R/W +6/+8/+8 (+2 vs. fear, Boon vs. Gaze) | Speed 20ft | Init: +6 (Forewarned) | 2 Star Reroll 1/1, Diviner's Fortune 7/7, Spells/Abilities tracked on Profile | Perc: +2, SM: +0

Player Name: Pete H.
Character Name: Kaya Leafwing
PFS ID#: 123584-6 (Core)
Faction: Grand Lodge
Character level (for subtier determination): 3
Normal or Slow track: Normal
Day Job check or Downtime activity: Craft (Jewelry): 1d20 + 9 ⇒ (7) + 9 = 16

The Concordance

AC 18, touch 12, flat-footed 16 (+6 armor, +2 Dex) Fort +4, Ref +3, Will +4; +2 vs. enchantments Immune sleep low light vision CLW wand 43 charges remaining hp 25 (bot instrctn hit with staff/buff croaki if dr encountered)

Player Name Jeff Cook
Character name Sarathor Naefiel
PFS 9251-31
Faction Concordance
Character level 2
Normal track
Downtime check Profession cartographer take 10 for 16 probably FJC not day job

Silver Crusade

LG Dwarf 5 | HP: 43 (-0) | AC: 22 (12 Tch, 20 Fl): +4 Dodge vs Giant | CMD: 15 | F: +8, R: +4, W: +9; +2 vs Poison, Spell, Spell-Like, Charm & Compulsion | Init: +2 | Perc: +11, SM: +8; Darkvision, Stonecunning | Speed 20ft | Blast Rune 5/7; Channel 4/6 | Spells 3rd: 3/3; 2nd: 4/4; 1st: 5/5 | Active conditions: Deflect Arrows, Brooch of Shielding.

Player Name: RePete
Character Name: Durvak Stoutheart
PFS ID#: 126566-13
Faction: Silver Crusade
Character level (for subtier determination): 3
Normal or Slow track: Slow To avoid out pacing group
Day Job check or Downtime activity: Profession (Life Coach): 1d20 + 9 ⇒ (1) + 9 = 10
If not used during the session: would use my folio reroll

If we continue as a group, I intend to stick with this guy for the duration

Grand Lodge

NG Halfling Wizard 6 | Mods: Continual Flame (Spell Level 3) | HP 36 (-0)| AC/Tch/FF 17/14/14 (Light Fortification) | CMD 13 (+1 vs. Disarm) | F/R/W +6/+8/+8 (+2 vs. fear, Boon vs. Gaze) | Speed 20ft | Init: +6 (Forewarned) | 2 Star Reroll 1/1, Diviner's Fortune 7/7, Spells/Abilities tracked on Profile | Perc: +2, SM: +0

I wasn't majorly concerned about things, but was waiting on the end of Solstice Scar to bring Kaya into gameplay. It just wrapped up so I'll get an intro up today. No major changes to the character (info above is correct) and most of those will be updated soon (mainly spells prepared and such).

The Concordance

AC 18, touch 12, flat-footed 16 (+6 armor, +2 Dex) Fort +4, Ref +3, Will +4; +2 vs. enchantments Immune sleep low light vision CLW wand 43 charges remaining hp 25 (bot instrctn hit with staff/buff croaki if dr encountered)

For some reason I thought the opening description said Kreighton Shaine not Aram Zey as it is clearly written. Glad i put my snarky comment behind spoilers at least.


| Templates | Master of the Fallen Fortress | | Knowledge questions |

Hi guys, please don't forget to go to the Part 1: Bloodcove Disguise map and place your icon and information.

Silver Crusade

LG Dwarf 5 | HP: 43 (-0) | AC: 22 (12 Tch, 20 Fl): +4 Dodge vs Giant | CMD: 15 | F: +8, R: +4, W: +9; +2 vs Poison, Spell, Spell-Like, Charm & Compulsion | Init: +2 | Perc: +11, SM: +8; Darkvision, Stonecunning | Speed 20ft | Blast Rune 5/7; Channel 4/6 | Spells 3rd: 3/3; 2nd: 4/4; 1st: 5/5 | Active conditions: Deflect Arrows, Brooch of Shielding.

Got it. Thanks for the reminder.

Disclaimer: (normally do this earlier - forgot) Durvak is not bright and I enjoy playing him as such. If his speak and mannerisms become too much, just let me know and I'll adjust it.

Grand Lodge

NG Halfling Wizard 6 | Mods: Continual Flame (Spell Level 3) | HP 36 (-0)| AC/Tch/FF 17/14/14 (Light Fortification) | CMD 13 (+1 vs. Disarm) | F/R/W +6/+8/+8 (+2 vs. fear, Boon vs. Gaze) | Speed 20ft | Init: +6 (Forewarned) | 2 Star Reroll 1/1, Diviner's Fortune 7/7, Spells/Abilities tracked on Profile | Perc: +2, SM: +0

Disclaimer: Kaya now knows Draconic so... we will never face anyone who speaks that language again. Just saying.

GM:
Kaya has "Forewarned" as a special ability.

Forewarned (Su): You can always act in the surprise round even if you fail to make a Perception roll to notice a foe, but you are still considered flat-footed until you take an action.

She treats it like a danger sense, when her neck tingles to give her a heads up that s##@ is about to go down she usually uses her action to cast Shield on herself.

Liberty's Edge

Male CN Elven Bard 5 | HP: 33/33 | AC: 17 (12 Tch, 16 Fl) | CMD: 15 (14 Fl) | F: +3, R: +6, W: +5 | Init: +3 | Perc: +9, SM +13 | Speed 30ft | Active conditions: Inspire Courage active (18/23 rounds remain)

In addition to the wayfinder, Ahmande will sell his cloak of resistance +1 for 500 gp, then purchase the muleback cords of resistance +1 from the last chronicle for 2500 gp. All are noted on my ITS as happening on this chronicle sheet.


| Templates | Master of the Fallen Fortress | | Knowledge questions |

So, before we get too much further, the APL is 2.6 as the party is made up.

So do you want to play the 1-2 Tier or the 3-4 Tier. There does not seem to be a '4-player adjustment' written into the scenario if you decide to play up.

Up to you guys, but to play up it needs to be unanimous for both Ren and Sathor. Sorry for not catching this earlier.

Liberty's Edge

{CORE}Half-Elf Cleric of Desna 3 | HP 24/24 | AC:18 T:10 FF:18 CMD: 13 | F+4* R+1* W+6*| Init +0 | Perc +8|SM+7 Channel(2d6/DC14) 7/7|Agile Feet 6/6|Liberation 3/3|Conditions: none| Effects:

I am willing to go for the upper tier if the rest of you are down for that. If I survive I will be 3rd for part 2. :)

Liberty's Edge

Male CN Elven Bard 5 | HP: 33/33 | AC: 17 (12 Tch, 16 Fl) | CMD: 15 (14 Fl) | F: +3, R: +6, W: +5 | Init: +3 | Perc: +9, SM +13 | Speed 30ft | Active conditions: Inspire Courage active (18/23 rounds remain)

Actually, I don't think we have a choice:

Pathfinder Society Roleplaying Guild Guide, Season 9, p. 11 wrote:

Divide the total number of character levels by the number of characters in the party, rounding to the nearest whole number. If the result of the Average Party Level calculation ends with 0.5, the players should decide whether to round up or down.

...

Scenarios in Seasons 0 through 3 were designed for four characters. For these scenarios, if the APL is between subtiers, a party of six or seven characters must play the higher subtier. Parties with four or five characters must play the lower subtier. (emphasis added)

Either way you look at it, I think we have to play up: 2.6 rounds up to 3 without our input, and we're a 6 player party in a Season 2 scenario.

Grand Lodge

NG Halfling Wizard 6 | Mods: Continual Flame (Spell Level 3) | HP 36 (-0)| AC/Tch/FF 17/14/14 (Light Fortification) | CMD 13 (+1 vs. Disarm) | F/R/W +6/+8/+8 (+2 vs. fear, Boon vs. Gaze) | Speed 20ft | Init: +6 (Forewarned) | 2 Star Reroll 1/1, Diviner's Fortune 7/7, Spells/Abilities tracked on Profile | Perc: +2, SM: +0

Don’t we only have 5?

Either way I’m fine with playing up, though even if it is an option it isn’t up to me.

Liberty's Edge

Male CN Elven Bard 5 | HP: 33/33 | AC: 17 (12 Tch, 16 Fl) | CMD: 15 (14 Fl) | F: +3, R: +6, W: +5 | Init: +3 | Perc: +9, SM +13 | Speed 30ft | Active conditions: Inspire Courage active (18/23 rounds remain)

It sure looks like it. I guess I was assuming we were a standard size table, but we are indeed only 5.

Which then seems like we are forced to play both up and down. Which rule trumps the other?

Grand Lodge

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NG Halfling Wizard 6 | Mods: Continual Flame (Spell Level 3) | HP 36 (-0)| AC/Tch/FF 17/14/14 (Light Fortification) | CMD 13 (+1 vs. Disarm) | F/R/W +6/+8/+8 (+2 vs. fear, Boon vs. Gaze) | Speed 20ft | Init: +6 (Forewarned) | 2 Star Reroll 1/1, Diviner's Fortune 7/7, Spells/Abilities tracked on Profile | Perc: +2, SM: +0

I read it that the second rule doesn't apply since we aren't between subtiers. The first rule would end the debate since we are rounding up to 3 with a 2.6?

Liberty's Edge

Male CN Elven Bard 5 | HP: 33/33 | AC: 17 (12 Tch, 16 Fl) | CMD: 15 (14 Fl) | F: +3, R: +6, W: +5 | Init: +3 | Perc: +9, SM +13 | Speed 30ft | Active conditions: Inspire Courage active (18/23 rounds remain)
GM Doom 'n Gloom wrote:
Ahmandé wrote:
"Actually, I believe our employer already made arrangement with your for a shipment of supplies."
Aram Zey wrote:
They need two tons of food and clean water, five crates of arrows and crossbow bolts, and clean dressings for wounds. House Cartahegn is your best choice as the Society works with them occasionally. We already arranged payment to a caravan leader named Raimondo Scevola several weeks ago.
Just to clarify, payment was made to transport the goods. The Society recommended House Cartahegn to you, but has not made any purchases or other arrangements with them.

Oops. Feel free to either retcon my post to say that we're looking for goods, or we can use my in-character confusion to kick-start the conversation about the supplies we need. I'm okay with either.


| Templates | Master of the Fallen Fortress | | Knowledge questions |

We can retcon. No worries.

Liberty's Edge

Male CN Elven Bard 5 | HP: 33/33 | AC: 17 (12 Tch, 16 Fl) | CMD: 15 (14 Fl) | F: +3, R: +6, W: +5 | Init: +3 | Perc: +9, SM +13 | Speed 30ft | Active conditions: Inspire Courage active (18/23 rounds remain)
Ahmandé wrote:
In addition to the wayfinder, Ahmande will sell his cloak of resistance +1 for 500 gp, then purchase the muleback cords of resistance +1 from the last chronicle for 2500 gp. All are noted on my ITS as happening on this chronicle sheet.

@GM, just checking to make sure that I did this right. Could this have been done as an upgrade to the cloak of resistance +1 for the price difference (1,500 gp) instead of selling the one to buy the other?


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Spell Templates | Dwarf Info | Dwarf Maps | Quah | Trouble in Otari

I took at look at that item (since it was from my game). It seems like an uncommon thing to have a special item that combines two existing items. In non-society play, one can obviously leave this up to GM discretion (and most GM's would probably be fine with the existing cloak being upgraded).

Page 20 of the 2018 PFS Guide says the following, "For ease of play, items of the same kind can be upgraded from a masterwork item to a magic item by paying the difference in cost of the two items. However, you can’t turn items of one type into another (e.g., you can’t turn a masterwork rapier into a +1 greatsword). Mundane items cannot be upgraded to masterwork items, nor can nonmagical aspects of equipment be upgraded, such as the strength rating on a composite bow."

Well poop, that doesn't really clarify anything considering a cloak of resistance is still the same item type as the cloak of resistance + muleback cord special item.

Okay, so I have some really good news here.

"Named magic items—including specific armor and specific weapons—are not upgradeable. Non-magic specific armor and specific weapons may be upgraded normally. Magic armor and weapons may be upgraded to named versions if they are the same basic material and shape as, and meet but do not exceed the enhancement bonuses of the named versions. Wondrous items whose names include a +X value (such as bracers of armor, headband of vast intelligence, amulet of might fists, etc.) may also be upgraded following the rules for upgrading magical items on page 19 of the Guide to Pathfinder Society Organized Play."

I would say since that is on the Paizo Society FAQ page it is pretty clear that you could take your cloak of resistance and upgrade it into the muleback cords of resistance by paying the difference instead of selling and buying.

If anyone finds anything to disagree with that stuff or just disagrees with my assumptions, I'm always open to discussion.

Silver Crusade

LG Dwarf 5 | HP: 43 (-0) | AC: 22 (12 Tch, 20 Fl): +4 Dodge vs Giant | CMD: 15 | F: +8, R: +4, W: +9; +2 vs Poison, Spell, Spell-Like, Charm & Compulsion | Init: +2 | Perc: +11, SM: +8; Darkvision, Stonecunning | Speed 20ft | Blast Rune 5/7; Channel 4/6 | Spells 3rd: 3/3; 2nd: 4/4; 1st: 5/5 | Active conditions: Deflect Arrows, Brooch of Shielding.

Looks right to me GM.

First time Durvack's been successfully crit. :-)


AC 19, touch 15, flat-footed 15 (+4 Dex, +4 natural, +1 size) Fort +6, Ref +7 Will +2 evasion hp 25 (bot is bite it or if swarm run Croaki hates swarms and steers well clear)

There are two Croakis on the map the one in the doorway is where Croaki will be if Sarathor didnt finish the black ant the one well into the room is where croaki will be if Sarathor did knock the black ant out of the fight. Please remove the wrong one Mr GM

Silver Crusade

LG Dwarf 5 | HP: 43 (-0) | AC: 22 (12 Tch, 20 Fl): +4 Dodge vs Giant | CMD: 15 | F: +8, R: +4, W: +9; +2 vs Poison, Spell, Spell-Like, Charm & Compulsion | Init: +2 | Perc: +11, SM: +8; Darkvision, Stonecunning | Speed 20ft | Blast Rune 5/7; Channel 4/6 | Spells 3rd: 3/3; 2nd: 4/4; 1st: 5/5 | Active conditions: Deflect Arrows, Brooch of Shielding.

I'm leaving in the morning for a trip and will be gone for about a week.

While I'm gone, I will have extremely limited internet access. Don't hesitate to bot me if needed.

Grand Lodge

NG Halfling Wizard 6 | Mods: Continual Flame (Spell Level 3) | HP 36 (-0)| AC/Tch/FF 17/14/14 (Light Fortification) | CMD 13 (+1 vs. Disarm) | F/R/W +6/+8/+8 (+2 vs. fear, Boon vs. Gaze) | Speed 20ft | Init: +6 (Forewarned) | 2 Star Reroll 1/1, Diviner's Fortune 7/7, Spells/Abilities tracked on Profile | Perc: +2, SM: +0

I think Durvak will need botted.

Silver Crusade

LG Dwarf 5 | HP: 43 (-0) | AC: 22 (12 Tch, 20 Fl): +4 Dodge vs Giant | CMD: 15 | F: +8, R: +4, W: +9; +2 vs Poison, Spell, Spell-Like, Charm & Compulsion | Init: +2 | Perc: +11, SM: +8; Darkvision, Stonecunning | Speed 20ft | Blast Rune 5/7; Channel 4/6 | Spells 3rd: 3/3; 2nd: 4/4; 1st: 5/5 | Active conditions: Deflect Arrows, Brooch of Shielding.

I have returned to the land of the internet. I am refreshed and hopefully rejuvenated...we shall see.

I have over 260 work e-mails to sort through today from my absence...but will be working on catching up on my games throughout the day today as well.

Grand Lodge

NG Halfling Wizard 6 | Mods: Continual Flame (Spell Level 3) | HP 36 (-0)| AC/Tch/FF 17/14/14 (Light Fortification) | CMD 13 (+1 vs. Disarm) | F/R/W +6/+8/+8 (+2 vs. fear, Boon vs. Gaze) | Speed 20ft | Init: +6 (Forewarned) | 2 Star Reroll 1/1, Diviner's Fortune 7/7, Spells/Abilities tracked on Profile | Perc: +2, SM: +0

Baby pending, at hospital. Bot if needed.

Liberty's Edge

{CORE}Half-Elf Cleric of Desna 3 | HP 24/24 | AC:18 T:10 FF:18 CMD: 13 | F+4* R+1* W+6*| Init +0 | Perc +8|SM+7 Channel(2d6/DC14) 7/7|Agile Feet 6/6|Liberation 3/3|Conditions: none| Effects:

Best wishes!

Grand Lodge

Best Wishes!


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Good luck!

Grand Lodge

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NG Halfling Wizard 6 | Mods: Continual Flame (Spell Level 3) | HP 36 (-0)| AC/Tch/FF 17/14/14 (Light Fortification) | CMD 13 (+1 vs. Disarm) | F/R/W +6/+8/+8 (+2 vs. fear, Boon vs. Gaze) | Speed 20ft | Init: +6 (Forewarned) | 2 Star Reroll 1/1, Diviner's Fortune 7/7, Spells/Abilities tracked on Profile | Perc: +2, SM: +0

Baby Update: My wife and I welcomed our son into the world Monday evening. Due to a very stressful labor we have been delayed going home but everyone is doing great. I’ll keep an eye out for any rolls needed, but my RP will be limited until we make it home. Thanks!

Liberty's Edge

{CORE}Half-Elf Cleric of Desna 3 | HP 24/24 | AC:18 T:10 FF:18 CMD: 13 | F+4* R+1* W+6*| Init +0 | Perc +8|SM+7 Channel(2d6/DC14) 7/7|Agile Feet 6/6|Liberation 3/3|Conditions: none| Effects:

Wonderful news! Congratulations!

The Concordance

AC 18, touch 12, flat-footed 16 (+6 armor, +2 Dex) Fort +4, Ref +3, Will +4; +2 vs. enchantments Immune sleep low light vision CLW wand 43 charges remaining hp 25 (bot instrctn hit with staff/buff croaki if dr encountered)

Great news


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I would just like to thank you for ensuring the continuance of the human race. Please accept this reward of sleepless nights for the foreseeable future.

Seriously, congratulations.


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Hi all. I am heading to Seattle for a few days, so I probably won't be able to post from Sunday to Wednesday.

Liberty's Edge

Male CN Elven Bard 5 | HP: 33/33 | AC: 17 (12 Tch, 16 Fl) | CMD: 15 (14 Fl) | F: +3, R: +6, W: +5 | Init: +3 | Perc: +9, SM +13 | Speed 30ft | Active conditions: Inspire Courage active (18/23 rounds remain)

Checking in; are we picking back up soon?


| Templates | Master of the Fallen Fortress | | Knowledge questions |

Yeah, back from Seattle and rarin' to go. Will get a post up tonight or tomorrow morning.

Liberty's Edge

Male CN Elven Bard 5 | HP: 33/33 | AC: 17 (12 Tch, 16 Fl) | CMD: 15 (14 Fl) | F: +3, R: +6, W: +5 | Init: +3 | Perc: +9, SM +13 | Speed 30ft | Active conditions: Inspire Courage active (18/23 rounds remain)

This is unfortunate timing with the revival of the forums, but I am heading into the woods for the weekend to go float down a river. I won't be back until Sun PM, so expect regular posting from me to resume again on Monday.

Grand Lodge

NG Halfling Wizard 6 | Mods: Continual Flame (Spell Level 3) | HP 36 (-0)| AC/Tch/FF 17/14/14 (Light Fortification) | CMD 13 (+1 vs. Disarm) | F/R/W +6/+8/+8 (+2 vs. fear, Boon vs. Gaze) | Speed 20ft | Init: +6 (Forewarned) | 2 Star Reroll 1/1, Diviner's Fortune 7/7, Spells/Abilities tracked on Profile | Perc: +2, SM: +0

Oooh, river floating. Sounds fun!

Liberty's Edge

Male CN Elven Bard 5 | HP: 33/33 | AC: 17 (12 Tch, 16 Fl) | CMD: 15 (14 Fl) | F: +3, R: +6, W: +5 | Init: +3 | Perc: +9, SM +13 | Speed 30ft | Active conditions: Inspire Courage active (18/23 rounds remain)

@GM, is slavery legal in Bloodcove?


| Templates | Master of the Fallen Fortress | | Knowledge questions |

I believe so, but cannot find anything to confirm that in writing.

Silver Crusade

LG Dwarf 5 | HP: 43 (-0) | AC: 22 (12 Tch, 20 Fl): +4 Dodge vs Giant | CMD: 15 | F: +8, R: +4, W: +9; +2 vs Poison, Spell, Spell-Like, Charm & Compulsion | Init: +2 | Perc: +11, SM: +8; Darkvision, Stonecunning | Speed 20ft | Blast Rune 5/7; Channel 4/6 | Spells 3rd: 3/3; 2nd: 4/4; 1st: 5/5 | Active conditions: Deflect Arrows, Brooch of Shielding.

Kaya, your Zone of Truth responses make prepping that spell worthwhile on their own!

:-D

Liberty's Edge

Male CN Elven Bard 5 | HP: 33/33 | AC: 17 (12 Tch, 16 Fl) | CMD: 15 (14 Fl) | F: +3, R: +6, W: +5 | Init: +3 | Perc: +9, SM +13 | Speed 30ft | Active conditions: Inspire Courage active (18/23 rounds remain)

Ahmande still has his shirt reroll; I'll use that on his Dayjob check:
Perform (oratory): 1d20 + 10 ⇒ (4) + 10 = 14

...and that's the exact same result, haha!

Grand Lodge

NG Halfling Wizard 6 | Mods: Continual Flame (Spell Level 3) | HP 36 (-0)| AC/Tch/FF 17/14/14 (Light Fortification) | CMD 13 (+1 vs. Disarm) | F/R/W +6/+8/+8 (+2 vs. fear, Boon vs. Gaze) | Speed 20ft | Init: +6 (Forewarned) | 2 Star Reroll 1/1, Diviner's Fortune 7/7, Spells/Abilities tracked on Profile | Perc: +2, SM: +0

Ditto about using the re-roll.

Craft (Jewelry): 1d20 + 9 ⇒ (16) + 9 = 25

Silver Crusade

LG Dwarf 5 | HP: 43 (-0) | AC: 22 (12 Tch, 20 Fl): +4 Dodge vs Giant | CMD: 15 | F: +8, R: +4, W: +9; +2 vs Poison, Spell, Spell-Like, Charm & Compulsion | Init: +2 | Perc: +11, SM: +8; Darkvision, Stonecunning | Speed 20ft | Blast Rune 5/7; Channel 4/6 | Spells 3rd: 3/3; 2nd: 4/4; 1st: 5/5 | Active conditions: Deflect Arrows, Brooch of Shielding.

hopping on the reroll band wagon here

ReRoll Profession Life Coach: 1d20 + 9 + 2 ⇒ (5) + 9 + 2 = 16

Grand Lodge

NG Halfling Wizard 6 | Mods: Continual Flame (Spell Level 3) | HP 36 (-0)| AC/Tch/FF 17/14/14 (Light Fortification) | CMD 13 (+1 vs. Disarm) | F/R/W +6/+8/+8 (+2 vs. fear, Boon vs. Gaze) | Speed 20ft | Init: +6 (Forewarned) | 2 Star Reroll 1/1, Diviner's Fortune 7/7, Spells/Abilities tracked on Profile | Perc: +2, SM: +0

Could you make a note on the Chronicle that in her downtime, Kaya will be borrowing a spellbook and adding a couple lvl 2 spells to her own spellbook? This costs 40g to scribe and 20g to borrow per lvl 2 spell and requires a Spellcraft DC 17 success.

She will be adding Resist Energy and Gust of Wind (120g total). She will take 10 (for a 19) on the spellcraft checks. Thanks!

I'm not sure if this is something that has to be to be on the chronicle, but I'm trying to be more safe than sorry. :P

The Concordance

AC 18, touch 12, flat-footed 16 (+6 armor, +2 Dex) Fort +4, Ref +3, Will +4; +2 vs. enchantments Immune sleep low light vision CLW wand 43 charges remaining hp 25 (bot instrctn hit with staff/buff croaki if dr encountered)

Nah sticking with Faction journal card check for day job

Grand Lodge

NG Halfling Wizard 6 | Mods: Continual Flame (Spell Level 3) | HP 36 (-0)| AC/Tch/FF 17/14/14 (Light Fortification) | CMD 13 (+1 vs. Disarm) | F/R/W +6/+8/+8 (+2 vs. fear, Boon vs. Gaze) | Speed 20ft | Init: +6 (Forewarned) | 2 Star Reroll 1/1, Diviner's Fortune 7/7, Spells/Abilities tracked on Profile | Perc: +2, SM: +0

Any word on the chronicles?


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Admittedly a little behind. Work and family have decided to conspire against me in a devious ambush. Coming as soon as possible, but not before Friday.

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