GM TOP #6-06: Hall of the Flesh Eaters (Core) (Inactive)

Game Master Pete H.

Slides


51 to 61 of 61 << first < prev | 1 | 2 | next > last >>
The Concordance

Male CN Half-Orc Sorcerer 7 | HP: 37/37 | AC: 20 16 (15 Tch, 17 13 Fl) | CMD: 16 (13 Fl) | F: +5, R: +6, W: +8 | Init: +8 | Perc: +1, SM +1 | Speed 30 ft | Active conditions: mage armor

I'm still very new to GMing on the boards, and I'm currently running a game for Outpost III. I would love to take my turn later, when I can focus on it as my only GMing game.

The Exchange

Female | HP 46/46 | AC 19, T 14, FF 16 | CMD 16 (13FF)| F +6 R +9 W +9; +2 vs. fear | Init +9 | Perc +13 | Speed 30ft | Bard Spells 1st 6/6 | 2nd 4/4 | Bardic Performance 24/24 | Cleric Spells 2/2+1 | Channel 1d6 7/7 | Active Conditions: |Agile Feet 4/4 | Bit of Luck: 4/4 | Reroll 1/1

Tele-commuting and running for Outpost as well.

Dark Archive

Init 6; Senses low-light vision; Perception +17 (+20 to sight-based checks in bright light) (storm burst 0/6 Acid Darts 0/6, AC 16, touch 12 , flat-footed 14 hp 46/46 reroll unused labyrinth Fort 6, Ref 7, Will 8; +2 vs. enchantments; +2 resistance vs. evil Immune sleep

Scarlet sun is a good shout. I was thinking of offering from under ice 6-18 and its follow up the 5-9 tapestrys toil. The first does involve staying on the grinning pixie however it may have the problem of being a very popular 1-5

The Exchange

Half-Elf 6 | Mods: Combat Reflexes, Uncanny Dodge| HP: 56 (-0)| AC 21, T 16, FF 15 | CMD: 24| F: +9, R: +6, W: +1; +2 vs enchant/some NL; immune sleep; +1 vs Fear | 40ft | Rage: 7/7; Folio Re-Roll (3 star) 1/1 | Perc: +5, SM: -1 | Init: +6

If you're up for running those two, I'm all for it. I have both of those available to play in core.


Spell Templates by GM Tiger | Citadel Core | Core To Scale the Dragon |

Neither I nor Niza have done any of those three in Core, so that would be wonderful.

The Exchange

Female | HP 46/46 | AC 19, T 14, FF 16 | CMD 16 (13FF)| F +6 R +9 W +9; +2 vs. fear | Init +9 | Perc +13 | Speed 30ft | Bard Spells 1st 6/6 | 2nd 4/4 | Bardic Performance 24/24 | Cleric Spells 2/2+1 | Channel 1d6 7/7 | Active Conditions: |Agile Feet 4/4 | Bit of Luck: 4/4 | Reroll 1/1

Pretty sure those are available to me in CORE. And I will spend a replay or two if I need to.

The Exchange

Half-Elf 6 | Mods: Combat Reflexes, Uncanny Dodge| HP: 56 (-0)| AC 21, T 16, FF 15 | CMD: 24| F: +9, R: +6, W: +1; +2 vs enchant/some NL; immune sleep; +1 vs Fear | 40ft | Rage: 7/7; Folio Re-Roll (3 star) 1/1 | Perc: +5, SM: -1 | Init: +6

I spoke with Fromagali and am going to be starting the Module I mentioned. I believe he's still contemplating running the two he mentioned afterwards.

Dawn of the Scarlet Sun Discussion link

Follow the above link and we'll get underway within a day or two. At the latest, I plan on getting the game full swing Wednesday night. If all have popped in earlier, we may start sooner.

The Concordance

Male CN Half-Orc Sorcerer 7 | HP: 37/37 | AC: 20 16 (15 Tch, 17 13 Fl) | CMD: 16 (13 Fl) | F: +5, R: +6, W: +8 | Init: +8 | Perc: +1, SM +1 | Speed 30 ft | Active conditions: mage armor

I've already played 6-18 in CORE; perhaps I could run that after Scarlet Sun, with Fromagalli picking up the sequel (which I haven't played)

Grand Lodge

Kasvot Vaxt wrote:
I've already played 6-18 in CORE; perhaps I could run that after Scarlet Sun, with Fromagalli picking up the sequel (which I haven't played)

Works for me


Spell Templates by GM Tiger | Citadel Core | Core To Scale the Dragon |

Good deal! I'll enjoy this little break and you all should be in great shape for the next gallowspires scenario. I'm sure Dimple will be ecstatic that she gets to go back!

Just waiting on Kasvot to check into RePete's game.

The Concordance

Male CN Half-Orc Sorcerer 7 | HP: 37/37 | AC: 20 16 (15 Tch, 17 13 Fl) | CMD: 16 (13 Fl) | F: +5, R: +6, W: +8 | Init: +8 | Perc: +1, SM +1 | Speed 30 ft | Active conditions: mage armor

Oops; sorry! Dropped the ball on that one. I'm not going to be able to do anything tonight, but let me get the chronicle up to date and I'll dot in sometime tomorrow. Thanks!

1 to 50 of 61 << first < prev | 1 | 2 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / GM TOP #6-06: Hall of the Flesh Eaters (Core) Discussion All Messageboards

Want to post a reply? Sign in.

Campaign is Full.

Liberty's Edge

Pathfinder Adventure Path, Rulebook, Starfinder Roleplaying Game Subscriber

Why post in Recruitment, then?


John Woodford wrote:
Why post in Recruitment, then?

It’s how I was shown to create a new campaign and have had to do for all my games. If there is a different or easier way to skip this step I’d love to know.


1 person marked this as a favorite.

I’m guessing now that I look into it that I could create the campaign from the discussion or gameplay threads and leave recruitment blank. I’ll try to do that for future games. I expect the guide I followed to learn how to create games assumed some sort of recruitment.

Liberty's Edge

Pathfinder Adventure Path, Rulebook, Starfinder Roleplaying Game Subscriber

Ah--yeah, if you already have your characters picked out you can start with a post in Discussion. The guide definitely needs to be updated for PFS/SFS games, e.g., where you get your players from Flaxseed/Cottonseed.

Community / Forums / Online Campaigns / Recruitment / 6-06 Hall of the Flesh Eaters (full) All Messageboards

Want to post a reply? Sign in.