Making the Most of Character Unlocks

Thursday, March 15, 2018

Ever since the first Pathfinder Adventure Card Game Class Decks were released, you have been able to use Adventure Path characters of the same class as your deck in the Pathfinder Society Adventure Card Guild. This has been a great way to add more variety to PFSACG character options (in case the 88 Class Deck characters aren't already enough for you!).

The latest version of the Pathfinder Society Adventure Card Guild Guide extends this to work with decks that contain characters of more than one class. For example, since the Pathfinder Tales Character Deck contains a wizard, you can use Ezren with that deck. And certain PFSACG adventure rewards unlock the ability to use specific characters with specific decks.

So, I decided to make a list of all the additional characters that you can use with each deck, including those you can only unlock with Chronicle sheets or boons. Every Class and Character deck has at least one additional playable character!

  • Alchemist Class Deck: Damiel (Skull & Shackles), Damiel (Mummy's Mask), Mavaro (Mummy's Mask)—unlocked by Season of Plundered Tombs Adventure 4
  • Barbarian Class Deck: Amiri (Rise of the Runelords)
  • Bard Class Deck: Lem (Rise of the Runelords), Lem (Skull & Shackles), Mavaro (Mummy's Mask)—unlocked by Season of Plundered Tombs Adventure 2
  • Cleric Class Deck: Kyra (Rise of the Runelords), Kyra (Wrath of the Righteous), Drelm (Mummy's Mask)
  • Druid Class Deck: Lini (Rise of the Runelords), Lini (Skull & Shackles), Channa Ti (Mummy's Mask)
  • Fighter Class Deck: Valeros (Rise of the Runelords), Valeros (Skull & Shackles)
  • Goblins Burn! Character Deck: Tup (Rise of the Runelords Promo), Reepazo (Mummy's Mask Promo)
  • Goblins Fight! Character Deck: Ranzak (Skull & Shackles Promo), Ekkie (Wrath of the Righteous Promo)
  • Gunslinger Class Deck: Lirianne (Skull & Shackles)
  • Hell's Vengeance Character Deck 1: Kyra (Rise of the Runelords), Kyra (Wrath of the Righteous), Drelm (Mummy's Mask)
  • Hell's Vengeance Character Deck 2: Ezren (Rise of the Runelords), Ezren (Mummy's Mask), Imrijka (Wrath of the Righteous)
  • Hunter Class Deck: Adowyn (Wrath of the Righteous), Harsk (Rise of the Runelords)—unlocked by Season of Factions' Favor Adventure 4, Harsk (Wrath of the Righteous)—unlocked by Season of Factions' Favor Adventure 4, Harsk (Ranger Class Deck)—unlocked by Season of Factions' Favor Adventure 4, Agna (Ranger Class Deck)—unlocked by Season of Factions' Favor Adventure 4, Arabundi (Ranger Class Deck)—unlocked by Season of Factions' Favor Adventure 4, Wrathack (Ranger Class Deck)—unlocked by Season of Factions' Favor Adventure 4
  • Inquisitor Class Deck: Imrijka (Wrath of the Righteous), Mavaro (Mummy's Mask)—unlocked by Season of the Runelords Adventure 6, Zadim (Mummy's Mask)—unlocked by Season of Plundered Tombs Adventure 1
  • Magus Class Deck: Seltyiel (Skull & Shackles), Ahmotep (Mummy's Mask), Crowe (Wrath of the Righteous)—unlocked by Season of Factions' Favor Adventure 1, Mavaro (Mummy's Mask)—unlocked by Season of Plundered Tombs Adventure 6
  • Monk Class Deck: Sajan (Rise of the Runelords)
  • Occult Adventures Character Deck 1: Estra (Mummy's Mask)
  • Occult Adventures Character Deck 2: Mavaro (Mummy's Mask), Yoon (Mummy's Mask)
  • Oracle Class Deck: Alahazra (Skull & Shackles), Alahazra (Mummy's Mask), Shardra (Wrath of the Righteous)—unlocked by Season of the Runelords Adventure 3, Estra (Mummy's Mask)—unlocked by Season of Plundered Tombs Adventure 5
  • Paladin Class Deck: Seelah (Rise of the Runelords), Seelah (Wrath of the Righteous), Alain (Wrath of the Righteous)—unlocked by Season of the Righteous Adventure 6
  • Pathfinder Tales Character Deck: Ezren (Rise of the Runelords), Merisiel (Rise of the Runelords), Seoni (Rise of the Runelords), Merisiel (Skull & Shackles), Seoni (Wrath of the Righteous), Ezren (Mummy's Mask), Simoun (Mummy's Mask), Enora (Wrath of the Righteous)—unlocked by Season of Factions' Favor Adventure 3
  • Ranger Class Deck: Harsk (Rise of the Runelords), Harsk (Wrath of the Righteous)
  • Rogue Class Deck: Merisiel (Rise of the Runelords), Merisiel (Skull & Shackles), Simoun (Mummy's Mask), Jirelle (Skull & Shackles)—unlocked by Season of the Shackles Adventure 1, Arueshalae (Wrath of the Righteous)—unlocked by convention boon, Zadim (Mummy's Mask—unlocked by Season of Plundered Tombs Adventure 6
  • Sorcerer Class Deck: Seoni (Rise of the Runelords), Seoni (Wrath of the Righteous)
  • Summoner Class Deck: Balazar (Wrath of the Righteous)
  • Warpriest Class Deck: Oloch (Skull & Shackles)
  • Witch Class Deck: Feiya (Skull & Shackles)
  • Wizard Class Deck: Ezren (Rise of the Runelords), Ezren (Mummy's Mask), Enora (Wrath of the Righteous)—unlocked by Season of the Shackles Adventure 6

Whew! That's a lot of possibilities! Some of these options are total win for the characters, such as unlocking the Hunter deck for any Ranger. But there are a few that are more strange and interesting. Let's talk about a few of these, shall we?

The Pathfinder Tales deck has the most new options. The deck contains Varian (a wizard), Radovan (a rogue), and Celeste (a sorcerer). The Wizard, Rogue and Sorcerer Class decks are among the first that were released, so they didn't include any cards from some of the more recent base sets. The Tales deck has plenty of new cards, so let's see what fun things we can do giving those cards to a character who has otherwise been left a bit behind as far as card selection goes: Seoni from Wrath of the Righteous.

Seoni's Element Master role works best with spells that have the Acid, Cold, Electricity or Fire traits, of which the Tales deck includes many. When you choose this role, she gains a free power to reduce damage of a type matching one of these traits. She can also take a feat to add a flat +4 to her checks that have one of those traits, and another feat to let her auto-recharge items with those traits, so items like Necklace of Fireballs and Wand of Flame are excellent choices for her.

You can just imagine Seoni's delight when she finds this wand in some dark dungeon.

Has your Seoni been frustrated by the Trigger trait in either of the Mummy's Mask-based seasons? Grab the Tales ally Eando Kline, who gives you the ability to ignore non-villain Trigger powers. Or pick up the duo of Acadamae Student and Acadamae Scholar, who work together to make your Arcane checks oh-so-good. Or grab Jelani or Isiem, who can add the Cold or Fire trait to your combat check with a simple recharge. And there's a Blessing of the Elements in the Tales deck, an obvious choice for fiery Seoni.

Next, let's take a look at the new Occult Adventures decks. Both include characters from the Mummy's Mask Base Set, including my best character ever. Mavaro can be played using any of four other class decks, so he has had access to plenty of excellent boons throughout his long and storied career. However, some of the boons in Occult Adventures 2 are just too perfect for him to pass up.

For example, Mavaro has his own sword, The Missing Eye. It's a fine weapon, and is especially good at taking out demons. And it gives him a bonus on Fortitude or Perception checks when he really needs it. Even better, if he displays it, he gains four useful skills equal to his Intelligence: Strength, Melee, Wisdom and Divine. If you'd like to use him as a spellcaster, there are some excellent spells that use his Knowledge or Perception for effects or recharge checks, both of which he has a bonus to, such as Mind Thrust, Object Reading, and Kinetic Blast.

There are a lot of reasons why Mavaro is my favorite character, but I think the top one is his rockin' dad bod.

Have you found yourself taking a bunch of Mental damage that can't be reduced? You should really pick up the Crystal Mail, which will let you recharge those cards instead of discarding them. Or perhaps you could hang the Shrunken Head on your belt, letting you ignore a monster's powers that happen before you act. Also check out the Mindblade, who lets you use your Perception skill for your combat check.

I hope I've convinced you already of the potential value of some of these deck unlocks, but now let's really go off the deep end with the Hell's Vengeance character decks! I'm going to start with Deck 2, which contains Zelhara the Inquisitor, thereby allowing us to use Imrijka from Wrath of the Righteous. In her quest to root out evil and corruption, Imrijka has never been afraid to use tactics that might make some people squirm, so I can imagine she would embrace some less-than-legal items if she got hold of them, and that's exactly what the Hell's Vengeance 2 deck does for her.

First, there are a ton of great Ranged weapons that she can use her unique Ranged: Strength +1 skill with, such as the Galvanic Chakram +1, the Spirit Blade, or my favorite, the Stalker's Crossbow. Of course, that crossbow has the Corrupted trait, but there are ways that Imrijka can get around the penalties that trait imposes, like the Redeemer Blacksmith or the Channel Corruption spell.

Imrijka has never been too concerned with getting her hands dirty, and using a Corrupted weapon for the sake of good intentions is still good, right? Guys? Where are you going?

Excellent spells like Blade Lash and Steal Soul are here for the taking as well. The Sniper's Studded Leather, Shackles of Compliance, and Robe of Bones are all fantastic items that Imrijka can use to streak fear into her enemies, and those animated Undead allies... well, she normally wouldn't make use of those as a Pharasmin, but desperate times call for desperate measures.

Last but not least, let's look at Hell's Vengeance 1. This deck includes Lazzero, a cleric of Asmodeus. He's evil and grouchy and people just generally don't like him much, but perhaps there's another cleric that can bring some divine light into this deck? I'm talking about Kyra, my friends. No, not Drelm. Kyra. Yes, you heard me right.

Kyra is a goody-two-shoes, and everyone knows it. She's a staunch supporter of Sarenrae, hates dead things, and tries to bring light and happiness to all. But not this Kyra. Maybe this version of Kyra lost the love of her life Merisiel in a fight with a vampire, and was turned by that vampire to serve his dark bidding? However it happened, this is not the undead-hating Sarenrae-loving Kyra we all know and love... this is something else, and there are plenty of ways for her to get out her newfound aggression using Hell's Vengeance 1. Interested in using a flaming hammer to strike down some weaklings? Check out Sinderbos, and maybe boost your combat with a fun spell like Instrument of Agony or Circle of Evil. Or perhaps just burn them to death with your Hellfire Halo..

Look into her eyes and tell me there's a shred of decency left in her. Oops, you probably shouldn't have looked directly into her eyes...

There are fun allies to capture, like the devil Suurlahetas or the Asmodean High Priest. There are a dizzying array of new Corrupted blessings to choose from as well, like the Blessing of the Prince of Lies, which lets you bury it and all other cards in your hand to straight up succeed at a check against a boon or non-villain bane.

Now, I'm not going to lie to you and tell you that playing evil Kyra will be easy. Neither the Rise of the Runelords nor the Wrath of the Righteous versions of her have as many ways to deal with the penalties of Corrupted boons as the characters that come in the deck do, so she'll have to rely on things like Channel Corruption and the Redeemer Blacksmith. If you're looking for a challenge, though, bringing Kyra over to the dark side might just be up your alley.

That's it for this edition of "Tyler takes over the Paizo blog." I've recently become the Venture Captain for Pathfinder Adventure Card Guild online play, and we are currently running several games as part of the OutPost play-by-post gaming convention on the Paizo forums, so if you have any questions about this blog's content or about playing the card game online, feel free to contact me at cartmanbeck@orgplayonline.com!

Tyler "Cartmanbeck" Beck
Venture Captain, Adventure Card Guild Online Play

More Paizo Blog.
Tags: Adventure Card Guild Class Decks Organized Play Pathfinder Adventure Card Game Pathfinder Society
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Yewstance wrote:
EDIT: I'm also a little surprised that Tyler didn't mention using Ultimate Magic with Arueshalae, when it's got quite a bit of Diplomacy-matters...

Sorry for the additional post quoting your message, but the site was acting up for me, and it kept crashing when I tried to edit the message.

I was curious about this, so I decided to pull out my Ultimate Magic deck to see if I'd enjoy using it with Arueshalae. Aside from the Codex of Conversations you mentioned, I wasn't able to find any other cards that utilized her Diplomacy. Maybe my eyes are tired and I'm completely overlooking them, but it seems like Intrigue might be a better fit if you're looking for Diplomacy-related cards. I'll take a look at it again later after I've rested my eyes. :)

Frencois wrote:

Cheers, you did it!!!!

Gratz!!!

You get one skill feat as reward.

Sorry to take away that skill feat, but I was just finishing up a spreadsheet I was working on for quick reference to characters I have an interest in playing and which add-on decks I wanted to use with them. I noticed that Tyler doesn't have Channa-Ti listed anywhere in the above lists. I'm pretty certain he'd go with "Wilderness", but nevertheless she's not up there. ;)


Yewstance wrote:

I had no idea it said that; and I don't know where a list detailing all the possible boons are.

My profuse apologies; I was debating from a position of ignorance and I didn't know it. In that case, I retract all of my statements and agree that it kind of sucks that there's no synergy there with any Ultimate deck.

I actually didn't know either and had to dig around for an answer. Keith posted the relevant information here:

Arueshalae GM Boon

edit: Of course rereading it, the boon only allowed use of her in Season of the Righteous, so she can't even be used in the other adventures (unless there was a later addendum). I'm really hoping there's a new official way to play her soon, but like you, I'm not really holding my breath.


Pathfinder Card Game Subscriber
Dulcee wrote:
Yewstance wrote:
EDIT: I'm also a little surprised that Tyler didn't mention using Ultimate Magic with Arueshalae, when it's got quite a bit of Diplomacy-matters...

Sorry for the additional post quoting your message, but the site was acting up for me, and it kept crashing when I tried to edit the message.

I was curious about this, so I decided to pull out my Ultimate Magic deck to see if I'd enjoy using it with Arueshalae. Aside from the Codex of Conversations you mentioned, I wasn't able to find any other cards that utilized her Diplomacy. Maybe my eyes are tired and I'm completely overlooking them, but it seems like Intrigue might be a better fit if you're looking for Diplomacy-related cards. I'll take a look at it again later after I've rested my eyes. :)

No, you're completely correct. "Quite a bit of Diplomacy-matters" is entirely wrong. At most, it has the basic ally Chronicler, Binder's Tome and Blessing of the Seventh Veil as quality diplomacy or charisma-oriented cards. But I do feel like Codex of Conversations is in the top 5 most potentially build-defining boons in any Ultimate deck (okay, fine, maybe if I exclude Ultimate Equipment, which has some incredibly gamechanging cards like Alchemist's Kit and Robe of Items).

Intrigue certainly lets you substitute Diplomacy for noncombat checks, use Diplomacy in combat and has a couple of potent charisma/diplomacy oriented allies (albeit the latter of which far more suited to Charisma-based casters, as a whole).

I'd still be more interested in just Codex of Conversations and steal everyone's allies to just create an ever-growing cycle of neverending ally explorations whilst evading anything Arueshalae pleased. Codex of Conversations is why I took Ultimate Magic with OA1 Estra for a psuedo-infinite exploration combo, since she draws a card when passing Charisma checks with one of her roles (and can develop a killer Diplomacy skill).

However.... if Arueshalae can only be used in Season of the Righteous anyway, that significantly changes what you'd want out of her Ultimate Add-On. Intrigue's ability to improve her noncombat checks would be ideal to deal with Armies and the like, whilst it's also one of the few sets where you'll consistently be pressured to make huge combat checks, and so Ultimate Combat would be a meaningful improvement.


Pathfinder Card Game Subscriber

Ult. Wilderness has a bunch of alchemical cards that the Alchemist characters might enjoy.


Pathfinder Card Game Subscriber
eddiephlash wrote:
Ult. Wilderness has a bunch of alchemical cards that the Alchemist characters might enjoy.

I haven't gotten Ultimate Wilderness yet. Interesting; I suppose that's partially to support the druid, Channa Ti? The original Druid Class Deck had little that particularly suited her in that regard.

I find it hard to believe that Ultimate Wilderness could come close to Ultimate Equipment for an alchemist, though.

Venture-Agent, Online—ACG aka redeux

Yewstance wrote:
eddiephlash wrote:
Ult. Wilderness has a bunch of alchemical cards that the Alchemist characters might enjoy.

I haven't gotten Ultimate Wilderness yet. Interesting; I suppose that's partially to support the druid, Channa Ti? The original Druid Class Deck had little that particularly suited her in that regard.

I find it hard to believe that Ultimate Wilderness could come close to Ultimate Equipment for an alchemist, though.

Think more plant alchemical cards, whereas ultimate equipment is more the traditional potion alchemical cards you're thinking of. A very quick check of UW i counted ~11 alchemical plant items.


I just opened up my Ultimate Wilderness, and I was quite surprised by the number of Alchemical cards. I'll have to let our Damiel player know, so he can decide between Equipment and Wilderness.

Also, it's funny how I was just saying how there are no Desna cards to support Arushaelae, and Wilderness has 2. Not a whole lot, but it's something to think about. And there are several ranged weapons for her to choose from as well. Intrigue is probably still a better option, but Wilderness wouldn't be wasted on her.


We expecting a blog on the Wilderness deck soon? I'd love to see a preview.

Venture-Agent, Online—ACG aka redeux

1 person marked this as a favorite.
wkover wrote:
We expecting a blog on the Wilderness deck soon? I'd love to see a preview.

Note that the street date for Ultimate Wilderness is August 21. Due to Gen Con there was a push to get August subscription items available for pick up or shipped early which is why a number of subscribers have it in hand earlier than normal.

If I were to guess the Ultimate Wilderness blog post will be up on a Thursday within the next 3 weeks.

Venture-Agent, Online—ACG aka redeux

1 person marked this as a favorite.

I apologize I got the street date incorrect and the Ultimate Wilderness deck is available for purchase.

Also the Ultimate Wilderness preview blog post is now up

Grand Lodge 4/5

Pathfinder Card Game, Companion, Pawns Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber
Tyler Beck wrote:

So, there has been an interesting development in the Evil Kyra space. I don't know if all of you are aware of it or not, but there has been a special scenario released for Season of Factions Favor called Yeleth of the First Blood, which is a scenario you can only play after you've completed the full Season of Factions Favor (which, at the moment, you can't do since the rest of adventure 6 has not been released yet). But once it IS playable, I'd like to turn your attention to the reward for "4-7: Yeleth of the First Blood - Deal".

** spoiler omitted **

** spoiler omitted **

Any idea when/where this scenario (4-7: Yeleth of the First Blood) will be made available?


Pathfinder Card Game Subscriber

Two things I'll throw out:

1 - MM Damiel is a lot of fun in Season of Plundered Tombs and does well with the Alchemist deck. Really fun is adding Ultimate Magic for one card - Ice Chemist. Make all of your checks Cold; add 2d6 to all cold checks.
Didn't have Wilderness at the time we started the campaign, or I never would have come across that due to playing in the garden.

2 - When I said (several months ago, heh) I was unimpressed with deck unlocks as rewards, I strictly meant when that was the only adventure reward given. Unlock a character And provide a feat, a loot access, or a boon and we're cool (we enjoyed Runelords's special abilities like peaking at other decks). But just unlock the character and it's not very exciting. *shrug*
The original comment reads a little harsh to me now is all, so I wanted to clarify. :)


Pathfinder Card Game Subscriber

So, with Core, there are a bunch of new characters. Obviously, most of them are available with existing class decks, as they represent the iconics. However, is there a Goblin deck that is the "official" one to use for Fumbus, as an alternative to the Alchemist deck?

Also, with Curse, we have Varian, who can be used with the Wizard deck or Pathfinder Tales. However, the other three characters, Hakon, Kess, and Quinn, are all new characters and new classes, so they are (as of now) unable to be played in any OP campaigns. Can we expect unlocks for them in future seasons?

Kess seems to fit into the Monk archetype, Hakon is similar to a Bard, and Quinn is a borderline Alchemist. Any thoughts on these, or other decks to play these new characters with?


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Pathfinder Card Game Subscriber
eddiephlash wrote:

Also, with Curse, we have Varian, who can be used with the Wizard deck or Pathfinder Tales. However, the other three characters, Hakon, Kess, and Quinn, are all new characters and new classes, so they are (as of now) unable to be played in any OP campaigns. Can we expect unlocks for them in future seasons?

Kess seems to fit into the Monk archetype, Hakon is similar to a Bard, and Quinn is a borderline Alchemist. Any thoughts on these, or other decks to play these new characters with?

I'd love to see some player rewards that not only let you play these new characters with specific class decks, but I'd also be interested to see if there will be rewards that let certain characters take specific class decks as if they were an 'Add-On' deck. So, for example, I'd love to see a reward like...

"Each player unlocks the ability to play Hakon from the Curse of the Crimson Throne Set using the Barbarian Class Deck or the Bard Class Deck. If they do so, they may treat the other listed Class Deck as if it were an Add-On deck for Hakon."

Skalds are, to my knowledge, supposed to be a Bard/Barbarian mix, after all. Brawlers are supposed to be Fighter/Monks. Investigators are supposed to be Alchemists/Rogues. Seems like a good opportunity, and provide more build options to players.

That said, Add-On decks tend to be much stronger than most old Class Decks (like Bard, Fighter, Rogue), but that doesn't mean people would never use the reward. It's still cool, thematic, and would create new, unique build options (plus, it doesn't necessitate having an owned, available Ultimate Add-On deck handy). Plus, I'm also expecting that if any 'new Class Decks' are made to re-create the standard classes (like "Fighter Class Deck 2" or "Core Fighter Class Deck") then all characters that can legally use one (whether by default or by a player reward) will automatically be able to use the other, which could make "Barbarian/Bard" mix rewards only more interesting as time goes on.

(Personally, I'm still crossing my fingers that future Seasons may reward specific characters with unique/custom Role cards. If there's a half-dozen different rewards giving players the ability to use Mavaro with virtually every Class Deck, I don't see an issue with a one-off reward letting, for example, Curse of the Crimson Throne Varian use a custom OP-only/rewarded role card.)

Silver Crusade 2/5 RPG Superstar 2014 Top 16 aka cartmanbeck

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I'm actually working on a new blog right now that will include ALL of the characters that are available to us, with all their unlocks, so hang tight. From what I understand, Paizo and the Sharks are planning to give us options for all the new characters in Organized Play. :)

Grand Lodge 4/5 Venture-Agent, United Kingdom—England—Manchester aka Merisal The Risen

Tyler Beck wrote:
Paizo and the Sharks

Is that the name of Hakons band?

Seriously Good to meet up with some of you at paizocon

Silver Crusade 2/5 RPG Superstar 2014 Top 16 aka cartmanbeck

1 person marked this as a favorite.

That is actually a pretty cool band name.

Also, since I just checked and they're already a thing in the reporting site, you can currently create PACS characters for Quinn (using the Ultimate Equipment deck), Kess (using the Barbarian deck) and Hakon (using the Warpriest deck). And of course you can use Varian with Pathfinder Tales.


Pathfinder Card Game Subscriber
Tyler Beck wrote:
[...]And of course you can use Varian with Pathfinder Tales.

And Wizard Class Deck, and - most importantly - Hell's Vengeance 2! Don't forget those!

HV2 has some of the best boons in the game for any wizard, by far... you just will probably want to also pack Ultimate Magic to round out your combat spell count.


2 people marked this as a favorite.
Pathfinder Card Game Subscriber

(As Shnik as pointed out...)

The newest Card Guild Guide actually allows for more characters to be played with all of these decks, since you only need to match a class with a character from a class/character deck to use it. Previously that only applied to Base Set characters, but now it applies to all characters, which is huge (particularly for Pathfinder Tales).

However... this negates the Adventure Reward of adventure 5 of Faction's Favor, which unlocks the use of the Wizard Class Deck Darago with Hell's Vengeance 2. Is there any chance that adventure reward will be changed so that it's no longer effectively a blank reward?

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