RPG Superstar 8 Season Star Voter. Pathfinder Adventure, Adventure Path, Starfinder Adventure Path Subscriber. Pathfinder Society GM. 18 posts (3,320 including aliases). No reviews. 1 list. No wishlists. 36 Organized Play characters. 12 aliases.
May I (Jeremy) present Ethel, again. Stuck with the original concept. While I feel the idea of the urban ranger could work, it does take too much away from the caster. As is, she is down one CL for now. I may eventually take the feats that let you get those back but we will see.
Now about the RP. You mentioned something that I think is kind of cool but not entirely sure I get what it means. A few of you mentioned "I got NPCs" or such. Are these specifically to your character? Some kind of Cohort or such? Or are they just NPCs your characters are close to and you feel "possessive" of them? I say possessive not in a bad way but more feel attached to in you care about them and are connected to the story by them (which is why I say it sounds cool).
My thought for the continued story is that when things in Korvosa started going bad (before the AP begins I guess) she joined up with the guard to help. She isn't a diplomat but is a commanding presence on the battlefield (or street) plus she is a trained medic so she can help people.
Thanks for the invite folks. I most definitely can have something done up early next week. I appreciate the chance.
Now to some of the questions. First and foremost, what level am I aiming for? I have my original submission and I am happy with the character idea and build mostly, but it's still at 6th level.
Second, is there anything beyond divine magic and healing the group feels is missing? I plan on being in melee a bit, but mostly as support rather than worrying about damage so much. I also will have a buff action built into the character using the divine fighting technique of Iomedae. But is there anything else, maybe in terms of skills, that are missing?
Thanks again folks. I will be on to ask and answer questions and I will set up the character as soon as I get a chance.
Hilde's roll is good enough for a +4 bonus on Vethorm's roll.
Also, PBP can be slow and things may be forgotten at times. I want to remind you that the hopeknife found with Rodrik's body was a replacement he was having made at Clamor because he had lost the one Brinya had exchanged with him. Someone in the party, Vethorm I believe, has the hopeknife found with Rodrik.
I don't see Robin's attack mentioned in the narration. I assume a 21 hit. Purg's attack was a 19 as well because the -4 penalty doesn't apply. If that's intentional because our snake buddy has DR5 to resist the damage we have worse problems.
Not mentioning Robin's attack was an oversight, but I did in fact account for it. And I overlooked the math on Purg. I will make that adjustment. Sorry folks.
To those in the US, Happy Thanksgiving tomorrow. To those outside the US, hopefully you will have a good time with family at sometime.
Tomorrow I will likely not be able to post much, though early morning and late evening are maybes. Friday I likely can but Saturday will be a BIG maybe. My wife has a small retail shop and that day tends to be a bigger sales day so I need to be there to help.
OK, folks, I was hoping to get more into things before this but I have a major surgery tomorrow morning. I will likely be out of commission for a few days entirely. Let's take the rest of the week and check back in on Sunday. I should at least be able to post an update then about my recovery.
It is my hope that I will be 100% by then. Also, this is a little why I have been in and out at times. Getting ready to take a month or two off from work meant a lot of stress at work. Hopefully it will be better shortly.
I haven't thought of much in the way of big arcs but one thought just struck me. A "borderlands" area with LOTS of unexplored places? Sounds like the Darklands to me. While I don't necessarily think it's a good idea to start the game exploring the darklands, as I agree with DoctorEvil that small scale works best for the first few levels. Perhaps lost village or town is discovered, a small location to be explored and studied, but it becomes more and more clear the party isn't necessarily alone. And after the first mystery is solved it leads the party to a newly discovered entrance to the Darklands.
While typing this out, it struck me with an idea about what could be the big plot. Deep in the ground a egg is found. Maybe large (like massive, so what is inside is massive) or maybe small (but not like chicken egg small, like large flightless bird large egg). One of the many Darkland societies has a legend about the egg and it's hatching.
Also, sorry, this is how my ideas sometime come. As I type things dawn on me and I put them down for later. Since this is a group thing, maybe something here will spark something in someone else.
While I greatly enjoy the possibility of "city-building" a la Kingmaker, watching a small, scrappy town grow into a prosperous city because you're making the land safe, I have no actual experience with that style of play, and understand that it's a big ask for any potential GM. Besides, such a style of play would necessitate staying in one place for a long time, perhaps the whole campaign, and that seems antithetical to the kind of game GM-Lia wishes to run.
I agree with you that the "sit in one place" campaign doesn't feel right in this concept. I was mentioning it more for the Hex-ploration aspect of that AP. That concept also is done well in Mummy's Mask. Personally, I am open to a lot of different things.
Wild turns the buzzing blade on himself but manages to not cut too deeply. In his mad state, he rants in orcish at no one in particular. The pain he inflicts causes him to shake off the blinding rage he has succumbed to and he slumps forward slightly as the exhaustion sets in.
From around the corner the thugs can be heard questioning their senses. ”Is that haiku?” One asks and is answered by another. ”It must be some kind of gnomish blood magic because he turned that spinning blade on himself as he said it.” Vethorm notices a hint of fear in the thug’s voice from just around the corner but doesn’t have a chance to register this before he finds another thug has appeared in front of him.
The last thug who was restraining and bludgeoning Omast steps out from the corner and thrusts their crystal blade at Vethorm. The uncertainties of Wild’s actions has them distracted and Vethorm easily dodges the inaccurate blow.
Purple has stepped up into the fight now, taking up blue’s previous position. They attack but fail to hit, like so many attacks this fight. Robin, Hilde, and Ranhild may now go. I expect this won’t last much longer.
Whether we all end up playing together or not, howsabout we turn this thread into a conversation to get to know one another while we await decisions from our GM Hostess, eh?
While I think this is a good idea, I'd rather see what Lia thinks on this before posting too much more. Don't want to bury her in posts if she's not cool with it. But, whether it is done here and now or after selection, this is exactly the thing this group should do.
Adding my late opinion here, but I have felt conflicted on paid games. Seeing that Paizo is planning on throwing official endorsement of them is slightly troubling to me but as mentioned earlier, by a fellow "old" person, it's their business and their decision.
When I first noticed Paid threads, I was afraid they would take over but that really hasn't happened (in my opinion). Personally, I would never pay a GM to run a game but I am lucky to have a pretty good circle of friends to play with. There is a decent Organized Play community both on the forums and in person near me, so I have options. Some others do not and perhaps this is a solution for them.
I do think one positive of Paid GMs is that it allows people who are great GMs (subjective, I know) to support themselves by doing something they love and for the community to support. I am glad Paizo welcomes them as part of the community, but welcoming and endorse are two very different things. Providing them space and defending their right to participate in the community free from harassment is a good thing.
What is not a good thing is if the product swings to focusing on servicing the paid GMs, or if Paizo begins to model their business towards taking their cut of it. This is what I truly fear this could mean. I acknowledge Paizo is a business first, and I will stand by that. They are free to do what they want with their products, but if the trends leans into paid GMing and pushing the community to pay to play the games, then I will regrettably have to say goodbye to their product lines and move on to another game community.
One more thought on this, regrettably, long post. While I no longer actively participate in the Organized Play system, I feel that it would be a massive failure and an actual barrier to the community for Paizo and their Organized Play to endorse monetary pay to GMs for participation in Organized Play. Individual stores taking minor table fees and even sharing store credit to GMs to encourage patronage is one thing, but for Paizo to actually endorse charging players to pay GMs directly for Society Play games would be a horrible idea and a massive failure on the part of Paizo. That would signal a shift where paying to play this game is the norm, and possibly a step to far for myself.
OK, so just a quick heads up. I will be travelling soon so, after Wednesday my access will be spotty at best and I won't be returning until July 6th. So, we should likely hit pause on it come Thursday morning (EST) and probably not resume until Monday the 7th.
Until then, I plan to try to wrap things up with Sara if we can. If we can't I will just commit to rereading things and get back into place as quickly as I can. Thanks.
A few quick notes on how I intend to run combat. Most of these are in order to speed things up.
1. I will be rolling initiative at the beginning of combats.
2. I am not exactly using block initiative, but I do welcome you to post actions as you are able to regardless of actual initiative order within certain groups. I will apply my best attempt to interpret the actions. In the event there is a conflict I will default to the actual initiative order and I assure you that in the event an action becomes invalid, I will ask for an alternative. The intention is to speed things up, not invalidate someone’s turn.
3. In terms of Knowledge checks, I welcome each player to make one (1) Knowledge check each turn if they wish. I am providing the results as spoilers and I will make my best effort to provide the more useful information. Again, this is to speed things up, not to add challenge or frustration.
4. I am going to try to make some tokens for the group, using the art some of you have loaded in various places. For now though the default ones are on the map.
As always, I welcome feedback. If something isn’t working out we can certainly modify things or even scrap it. Thanks.
Hey guys. I will try to post this weekend if possible, but it is my wife's birthday and we have two parties basically, and I have to play host for both of them. If I get the chance I will respond, but it may have to wait. Enjoy the weekend.
Hey guys, just a heads up, I am unlikely to post tomorrow and possibly not until late Tuesday. I will try if I can and I will try to post more tonight if needed.
In addition, I am working on a Treasure Google sheet. I have one that I modified recently based on one I saw else where, but I need to test it a little more if possible. We will see.
”I can’t thank you enough.” Kurst says as he steels himself for the tasks he will now need to handle. He carries the weight of his obligation well, but soon the exhaustion will likely begin to show soon. ”If you need me, please look for me at the Longhouse. If I am not there, leave a note and I will get it shortly enough. Now I must return to my father and see that he is well. Thank you.”
As Kurst turns to leave he looks to Vethorm. ”My friend, please do me one more favor.” Kurst draws out a hopeknife from his belt and hands it to Vethorm. ”This is Rodrik’s hopeknife. I don’t know if it will help find the truth, but it’s best you have it just in case. As is tradition, the knife should be placed with him at his memorial, so please keep it safe.”
Looks like Robin is heading to Cham. Purg and Vethorm are heading to Brinya. Where would Hilde, Ranhild, and Wild like to go? Kurst has not yet left if anyone had further questions for him.
In addition, I will be adding a detail to the campaign page with the “leads” you are following, to help keep track of the investigation. This will likely link to Roll20, so if there are notes you will to add you should be able to. I should have this set up tonight.
Just a note, GM, you're adding an extra "R" in Vethorm's name. :P
And now he's calling you Vethrom. If this is a bit, I don't get it, but it sure looks like it is supposed to be Vethorm.
I assure you this was not a bit, thought the goblin in me wants to make it one now. It is a simple run of the mill typo. Or so says the embarrassed GM trying to cover himself.
And on that note though, I need to mention that I likely won't post in full until later tonight due to spending the day and evening with family. I wish everyone else a great day. Thanks.
Jubilation fills the spring-evening air in the normally staid town of Trunau, for it is the twelfth birthday of the Chief Defender’s youngest daughter, Ruby, and the townsfolk have been preparing all day for the ceremony and festivities to follow. A throng of spectators has amassed at the town Commons; the buzz of the crowd subsides as the weathered town leader, Halgra of the Blackened Blades, takes the stage and begins to speak.
“Thank you all for joining us this night. I take immense pride in my responsibility as Chief Defender, especially when it comes to the honor of the hopeknife ceremony. It is always a great privilege to bequeath Trunauan youths their hopeknives as they come of age.” Halgra stops speaking long enough to open an ornamental case and retrieve a slender, ornately decorated dagger hanging from a silver chain. “But tonight is a special occasion, for the recipient of this hopeknife is none other than my youngest daughter.” Once again, Halgra pauses, but this time she turns to talk to the child beside her.
“Ruby, by the traditions of our town, you have come of age. This hopeknife represents your responsibilities as an adult and defender of Trunau. You must be willing to use it on yourself, your fellow Trunauans, and your family—even me, should it come to that. It will be a far quicker death than that which the orcs will offer, and providing it is your duty. Do you swear to guard Trunau from all comers, and to use your hopeknife only for its intended purpose?” Ruby—dusky skinned, black haired, and painfully shy—nods her head in response to her mother’s question.
“If the orcs come, and there is no other option, this is where you cut—here, here, and here.” Halgra demonstrates which arteries to sever while Ruby watches. When she is finished, Halgra sheathes the hopeknife and places the necklace around Ruby’s neck before turning back to address the crowd.
“Tonight, Ruby becomes a full member of our community! Let us welcome her, and celebrate her passage into adulthood! Trunau forever!” The crowd echoes Halgra’s last words in unison, signaling the end of the ceremony.
Once Halgra has finished her speech, the townsfolk waste no time transitioning to the ceremony’s more lighthearted festivities. Games and food are the highlights and through the night Ruby is to be center stage. Rodrik and Kurst Grath take on the crowd but they manage to make everything about Ruby and the crowd cheers all the louder.
”Tradition holds that the first event of the night is the tug-of war.” Rodrik shouts to the crowd. ”It will be the honor of the lowly members of the militia to take on Ruby and her chosen allies in a show of strength.” As the twin brothers motion towards each other, the crowd takes the cue and they boo loudly.
Kurst smiles at his brother and feigns being offended. ”Dear Rodrik, I think the crowd no longer favors you. Perhaps they can help her choose who will serve with her.” Rodrik takes Ruby’s hand and leads her to the people so she can pick her fellow competitors. The young girl excitedly looks over the shouting crowd, laughing and trying to decide on who to ask for help.
After a few moments she catches sight of a few people she has often seen around. She points towards a sharp-eyed goblin first. ”Purg! I want Purg.” Shouts and Rodrik motions for the goblin to come to the front. Ruby then spots a fiery gnome. ”And Wild! He’s stronger than anyone.”. Rodrik motions again but is now having trouble keeping up with Ruby who has run up to Agrit Staginsdar and her wife Sara.
”Miss Agrit,” Ruby politely asks the dwarven wizard. ”Dwarfs are strong right? Would you want to help?” The Councilor smiles and goes to step forward, but then thinks better of it. ”Little Ruby, it would be unfair for a councilor to take sides. You are right to ask for dwarves. I know of two new comers to town who may be willing to help.” Agrit points to a dwarven priestess in the crowd as well as female caravan guard. Rodrik approaches the two dwarven women and asks them to come to the front.
”Anyone else, Ruby?” Rodrik asks to the further cheers from the crowd. While Ruby and Rodrik handle her choices, Kurst quietly goes around to some of the older children to enlist their help. After a few join up with him Kurst approaches his friend Verthorm. ”What do you say Verthorm? Want to help make this a fun event? You remember what it was like for you.” He turns back to the rope being laid out but then adds. ”Plus, we don’t want Rodrik to have all the fun do we?”
Ruby is still thinking things over as the two groups of competitors gather together and Rodrik looks up. He makes an exaggerated counting motion at the number of people and looks back at Ruby. ”It looks like you might need one more, who…” Before he can finish asking she shouts out. ”Robin! Robin can you help out?”
Ruby comes bounding over to her chosen team mates. She smiles at the three people she knows already and then turns to the two dwarven women. ”I’m Ruby. These are Purg, Wild, and Robin. Are we ready to bear these stuffy militia men?”
Just chiming in here. I am glad to see people working on developing things. I expect to be ready to start with the game itself tomorrow evening after work. I like what I am reading though, and while I may not be commenting here much or responding to specific statements, I am making note to see about working it in if the chance comes up.
To begin, thank you for joining the Giantslayer AP. I am hoping this will be a fun, relatively well-paced, and exciting game experience for everyone.
While I finish getting everything set up, I figure everyone can discuss how the group may or may not know each other. You don’t necessarily need to know each other, but in a small town such as Trunau it’s not a stretch that you could have some prior relationship with each other. In addition, you can finish up any tweaks to your characters now that we know what the group looks like.
A few notes for everyone to provide insight into the campaign I am planning.
I am a fan of milestone leveling, so I will be using that instead of adding up XP. I do still want to provide some benefits for the various story awards, so it is my intention to provide some minor bonuses for them. These could be bonuses to any number of appropriate checks at time or possibly even additional Hero Points.
It is my intention to focus on story and RP as much as possible, and I also intend to customize elements to the characters. It may not start out as customized but over time as we get familiar with the characters there will be more. The overall plot will remain though.
I will be adding a PC sheet for each character, you do not need to fill it out in anyway. I just find it easier to load the tokens from these sheets. Plus it can be a good place to put up a visual image if you want. Many of the visuals I will use in the game will be linked to the Roll20 site. For examples, there are links on the campaign page, though until you join I am unsure if you will be able to see fully.
I am planning on starting the game itself no later than Wednesday night or Thursday morning. Obviously, if you have any questions please feel free to ask.
I don't selection will be completed until Sunday night/Monday morning as the DM has new submission to review and their submissions need the same level of consideration as the ones submitted at the beginning :-)
Lots to consider now. Thank you all for the submissions. I am going to take time today and tomorrow to review the submissions. I should have the group selected no later than Monday night. Here is the final list as I see it.
Just about 5 hours to go for submissions. I have to say an impressive 28 active submissions so far. Thank you for that folks. I am hoping to post an final updated list later once the deadline is passed, though it may wait until the morning here depending on if I need to pass out or not.
A lot of good submissions folks. I am working on gathering more info and my thoughts. A few more days to submit for anyone still thinking about it. Here is the latest. Thanks.
Time for another update. At this point I am sending out some follow up questions to help me decide. These are coming in private messages as they are sometimes specific questions. Keep an eye out in the next week in case.
Glad to see people still seem to be putting in more submissions. I think that means people are excited for this one. Here is the updated submissions. Again, if I overlooked something, please let me know. Thanks.
Human Cartographer-Natural Philosopher Investigator (rdknight)
Halfling Mouser Swashbuckler (Dorian ‘Grey’)
Dhampir Necromancer Wizard (Dragoncat)
Changling Goliath Druid (Storyteller Shadow)
Others Who Have Shown Interest
Archpaladin Zousha
pad300
Violant
Hilde Forgedottir wrote:
Hilde's appearance, background, and a few things about her personality are now in her profile. FYI, she's a cleric of Bolka. (Since Bolka appears in Inner Sea Gods, I figured she was fair game.)
Thanks. I meant to update that since I found it after the first summary, but it looks like I missed it again on the second.
The Hopeknife Festival is an important coming of age event for the local youths in Trunau, a stubbornly independent town within the orc-held land of Belkzen. The lively event is joyous and the whole town comes together to celebrate their history of standing against the orcs that have raided the town numerous times. You celebrate with the people, getting to know the townsfolk and enjoying the pleasant atmosphere, unaware that disaster will strike tonight and will lead to a growing threat to all of Avistan.
Adventurers Wanted!
Hey folks. I’ve been feeling the itch to try running another PBP game and I’ve wanted to take a crack at the Giantslayer AP. I am hoping to focus on telling a good story, good RP, and exciting combat. So, please, if you are interested see below for the guidelines to follow for character creation. Also, please read the Giantslayer Player’s Guide for recommendations to make an appropriate character.
Who: I am looking for five characters.
When: I plan to accept submissions for two weeks, with a cut off of midnight EST, April 11th. Then after a few days, I will present those who I would like to invite to join. It is my hope to begin the actual play in about three weeks.
Sources:
In addition to the Core Rulebook, you may use materials from the following sources. Please read the Exceptions section below for some specific information.
Core Books
Advanced Class Guide
Advanced Player’s Guide
Advanced Race Guide
Adventurer’s Guide
Ultimate Combat
Ultimate Equipment
Ultimate Magic
Ultimate Wilderness
Campaign Books
Inner Sea Combat
Inner Sea Gods
Inner Sea Magic
Inner Sea Races
Inner Sea World Guide
Paths of Prestige
Seekers of Secrets
Companion Books
Adventurer’s Armoury
Animal Archive
Bastards of Golarion
Dungeoneer’s Handbook
Dwarves of Golarion
Elves of Golarion
Giant Hunter’s Handbook
Gnomes of Golarion
Goblins of Golarion
Halflings of Golarion
Humans of Golarion
Orcs of Golarion
Paths of the Righteous
Wilderness Origins
Attributes: 20 point buy
Races: All core races, plus aasimar, changeling, dhampir, goblin, hobgoblin, orc (see special notes), ratfolk, and tiefling
Alignment: No evil, otherwise the character should want to work together to defeat a growing threat to the region, and not be disruptive.
Starting Gold: 200 gold
Traits: 3 traits but 1 must be a campaign trait found in the Giantslayer Player’s Guide
Exceptions:
The following archetypes are not being allowed.
Bladebound (Ultimate Magic)
Blade Adept (Advance Class)
Broodmaster (Ultimate Magic)
Dual-Cursed Oracle (Ultimate Magic)
Huntmaster (Animal Archive)
Mysterious Avenger (Advanced Class)
Packmaster (Advanced Class)
Pack Lord (Ultimate Magic)
Raging Cannibal (Ultimate Wilderness)
Any archetypes related to classes from sources not on the list.
No Firearms.
Orcs are a playable race BUT they will likely cause social penalties for the group when they are present. Half-Orcs are not subject to this, just full-orcs.
Special/House Rules:
Hero Points optional rule will be used.
Background Skills optional rule will be used.
Automatic Bonus Progression optional rule will be used.
I will be rolling initiative when needed in order to allow combat to move easily. Companions will share your initiative.
I use Roll20 for mapping and other visuals so you would need to have an account.
Backstory: Please provide a few paragraphs of backstory about the character and include some details about how and why they are in Trunau.
So, now the GM is afraid to post a recruitment for this group.
Just kidding. Thanks for the encouragement guys. I am still working out a few ideas in my head before setting it up but I will likely put the recruitment up tomorrow night or Friday night(ish). I look forward to the submissions, though I am also slightly afraid.
I'm picturing a mixed group of gnomes, dwarves, goblins, and halflings taking on giants.
Hey folks. Having recently come back into trying out PBP and being of the mindset that it's only fair to share the GM load, I have been considering running a game again. I have been interested in trying to run a Giantslayer AP for 1E but before I get too much deeper into planning, I figured I'd see if there was anyone interested in playing this one still. Hopefully there is. Thanks.
I wanted to reach out to everyone to explain my absence and my pulling out of the game. It is not personal with any of the players or the GM, I really appreciate the chance to try but two factors have made it a less than ideal experience.
1) 2E just doesn't hit the spot I enjoy from 1E. I love the world and the stories, but I just don't seem to "love" the system.
2) Everyone in the group is great but the pace of this game is too much for me. It's great for those that can keep up and enjoy it, and I wouldn't ask you to change a thing. I just need to accept that my style doesn't seem to fit well.
As I said, I appreciate the chance and I thank you all for understanding. Enjoy, and maybe I will see some of you on another game some time.
@Farol - Thanks. Good to meet you as well. I look forward to playing with you. As for a character, a warpriest can be a great addition. With at least two of us having skill in medicine, plus my elixirs, I think you could focus a little more on melee then a pure healer.
@GM - Enjoy the trip. I also will be away a bit but will definitely have access this time (travel for work, so internet is a must). I will work on leveling tonight and tomorrow and post things later.
I will assume earning income with craft would work as normal. Roll once and multiply by the 16 "days"? I will post a roll as well. Thanks.
Recruit Stetova Hevva is eager to serve House Thrune and the Erinyes company by ensuring the loyalty of the citizens of Longacre.
Stetova is a straight-up fighter but will be hopefully leveling into the Sanguine Angel prestige class at 6th level. She is a disgraced knight-in-training with the church of Iomedae and looking for a little vengeance for the banishment they enforced on her.
The profile has the details, including the short narrative introduction given below, as well as a backstory. I still have some formatting to do on the profile but all the mechanics should be there. Let me know if there is anything needed or if you have questions.
I switched back to the Grey Maiden since you mentioned still wanting combat roles. Plus the Drow Rot Warden Druid I was coming up with didn't feel as fun. Thanks.
Introduction:
Commander de Boucie looked across the desk to Stetova. “Recruit Hevva,” she began, “I assume you have heard the stories of the troubles in the east. The church of Iomedae seems to think they can reclaim Cheliax from House Thrune and Her Infernal Majestrix has declared martial law in response. General Rachmirol feels this may be a chance to get into favor with House Thrune, and then move to take back the glory of Queen Ileosa’s Korvosa.”
“Her Infernal Majestrix has sent a commandment for every loyal subject to reaffirm their loyalty by swearing the Hellfire Compact, and she has dispatched agents to assure things go smoothly. Here in Egorian this should not raise much concern, but in some of the more distant villages this may be the spark that sets of the powder keg. One such village is Longacre, and the General has changed me with dispatching someone to see what the Erinyes Company can do there to make sure the people remain loyal to House Thrune.”
“Commander,” Stetova says during Commander de Boucie’s pause, “a Maiden would serve well to control such a village.”
“Yes, Recruit. An Maiden eager to serve, but also eager be a thorn in this Glorious Reclamation’s side. If memory serves me you would be eager to see the Iomedaean’s fall, correct?”
“Yes, Commander.” Stetova said as the side of lips showed a hint of a smile. “It would be an honor to serve the Company and House Thrune. I will leave for Longacre in the morning to see how best I can to ensure the loyalty of the citizens. With the favor of Eiseth, may I also spill the blood of this Glorious Reclamation’s soldiers.”
The Commander leans back and smiles. “Then it is settled Recruit. Glory to Queen Ileosa!”
Stetova straitens up in full attention. “ Glory to Queen Ileosa!” She turns to leave but the Commander has one last thing to say.
“Tova,” Commander de Boucie says almost warmly. “May you blade bring vengeance on your enemies.”
“I wish for my blade to bath in their blood. I wish to face my former brothers and sisters, who spat when they said my name, on the field of battle. Their honor is undeserved. Their justice is false. I will strike them down and snap their shining blades.”
“Thank you Commander.” Stetova says with a bow. “Thank you, sister, Coronnae.”
I'd be into most anything except War for the Crown and the Runelords trilogy (as I am or have played those completely). I'd really like to see Crimson Throne from the other side of the screen though and I've been interested in doing both Hell's APs.
I do appreciate the good will guys. It is my hope that the game continues well to the end. I know I was not likely to be able to hold out for it though, so it was best to see if someone more adapt at it would take the reins. I do believe all of you are strong players, and I will not be leaving the format entirely, just not as a GM anytime soon.
I do look forward to assisting GM Nayr get up to speed. I am in contact with him and helping him with resources. So, if anyone had questions, I will try to answer them as best I can. It has been an honor to do this as long as I did. Thank you.
Male Human Cleric of Erastil 1 | Init +2; Senses Perception +3 AC 13, TCH 12, FF 11 | HP 8 of 8 | Fort +2, Refl +2, Will +4
Hey team,
So after some considering about the party make up I have a few changes to mention.
Instead of the Animal domain, I am going to switch it out for the Plant domain. It actually feels like a better fit for a lumberjack background and I don't know why I hadn't thought of that originally.
This means no additional animal companion from me. And since I was also considering taking the Boon Companion feat I have a feat slot that I can fill with Precise Shot at level 3, bringing the character back to a ranged focus (well, besides healing).
As for skills, I can definitely focus on spellcraft (not INT focus but it is a class skill) and I will likely have Religion and History covered. Plus heal with the rest spread across a few others to be secondary or aid. Probably some in Sense Motive as well.
And last, welcome Kerndrew. I would say stick with the melee if that is where you wanted to be. I can provide some ranged support as needed and the rogue seems to be riding the line. I think its a good split.
The thing you are missing is that you can craft items that aren't available for sale in the region.
I do see that as part of it, but is it intended that PC have that much difficulty in acquiring gear? I may be missing that point, but if that is the only point of crafting then I still think my point is valid. Its not worth it.
It depends on what you want and where you are. If you are in an urban campaign with magic item shops nearby, it's not good. Let someone craft for you. If you are adventuring in ruins a month away from the nearest city, you will prefer crafting for 4 days to taking a 2 month detour or hoping the dungeon has the specific scroll you want.
Yes, that make sense, but how many parties will take the 4 days of downtime in the middle of an adventure? It just seems like they are devoting a fair bit of the rules to something that overall isn't that useful anymore. I can understand wanting to slow down some of the other crafting from 1E but now a simple scroll takes nearly 5 times as long to do, unless you want to pay full price for it.
The thing you are missing is that you can craft items that aren't available for sale in the region.
I do see that as part of it, but is it intended that PC have that much difficulty in acquiring gear? I may be missing that point, but if that is the only point of crafting then I still think my point is valid. Its not worth it.
OK, so I am looking into the crafting rules for second edition and I just am not sure if it is worth it. It honestly seems like it is not MORE difficult and MORE likely to be something players ignore.
If I am reading this correctly, crafting plays out like this.
Character takes 4 days of downtime to make a Crafting check and spends half the price of the item in raw materials. If he succeeds at the check, he then can spend the other half of the price to craft it after the four days, or he can continue crafting it using more downtime to reduce the cost. For a more in depth example, see below.
Scroll Example:
So, a second level wizard is attempting to scribe 4 scrolls of magic missile. He has EXPERT proficiency in Crafting and the Magical Crafting feat. The scrolls have a price of 4 gold each, so thats 16 gold total.
He uses 8 gold in raw materials and spends his 4 days crafting the scrolls. He critically succeeds. He now has two options.
1. He can use ANOTHER 8 gold in raw materials to be done with the items.
2. He can continue to craft the items earning a 5 sp discount on the final cost for each additional day spent (Level 2 +1 for critical, expert proficiency).
So, if I am correct, you can either spend a WHOLE lot more time crafting (the example would take up to 20 days) or spend just 4 days and pay full price for the item anyways. So, wouldn't it be a better deal to spend the downtime earning income and use that income to cover some of the cost of the item when you simply buy it.
I am simply not seeing WHY someone would craft anything in this game. I mean alchemists can use the infused reagents, but other than that why would they ever actually use downtime to make additional items?
If I am missing something, please fill me in because I was excited that the alchemist was now focused on crafting, and I thought that meant crafting would be worth doing. Thanks.
The healer seems about to respond sternly to Harmini but eases off as Nimaethep speaks up. The healer motions for the party to follow her and heads into the building's front entrance.
"I've read up on the afflictions of mummy's." she says as she leads the party. "The wounds are not infectious, so he should not be a danger to others. Please bring him in, I will see who may be able to help."
The healer leads the party into a small room with some other wounded people and continues to answer the group's questions.
"As for what has happened, I have heard many ideas but nothing clear. Several people seem to be irrationally saying that the Madness has returned. Whatever it is, it seems to be bringing the dead back to life. Now please wait here for a moment."
The healer heads off quickly. A minute passes and Teos seems weak but no worse than before. A young voice calls out from nearby.
"Teos!"a young boy shouts as he approaches. "Your sister will be glad... Oh no, what has happened you you?"
Teos:
The boy is a young orphan taken in by the healers. Your sister helps in his train when she can. His name is Donkkir.
F Kellid Patient Ambusher 2 | HP 15/15 | AC 15, T 13, FF 12, CMD 15 | F +4, R +6, W +2 | Init. +3, Perc. +10 (+11 vs. traps)
Edamm sits down near Valerica and Trig, taking a few bites of the boar. She saves a nice juicy piece to take out to Ponok in a few as she hears Valerica and Trig discussing Lord Foxglove. At the mention of any reaction to Lord Foxglove she tenses and drops the piece of meat she was about to bite.
She quickly grabs the meat and the extra piece for Ponok and makes for the door. As she is about to leave she is passed by the tall man entering and she pauses.
Knowledge (local):
1d20 + 7 ⇒ (7) + 7 = 14
Lord Kaiitsu at the Rusty Dragon? Jubrayl said to keep my eye out for this kind of thing. There's bad blood between the lord and Ameiko he said. She's been so nice when I've seen her. Hope this isn't trouble.
Chui opens the door and slips in. He looks back at his companions and stumbles back a bit as something on the floor trips him up. Through the open door, the rest of the party can see the room as well.
The walls of this room are decorated with a scenic vista of a river valley running through a desert, resplendent with verdant life and greenery near the shores. Only a few pieces of lacquered furniture remain in the chamber. A faint, musty odor of decomposed wood and fabric lingers in the air. On the floor is a headless body and this is what Chui stumbled over.
Note that it is a racial trait (part of the character's race) and not a race trait (one of the two you get at 1st level, but with a racial prerequisite).
Not sure if you meant the correct one or not, but I figured I'd clarify just in case - it comes up a lot. ^_^
I feel that the layout works fine the way it is. I feel it is unnecessary to spend the additional time and money needed to go to this trouble. And I certainly don't feel it is foolish not do sleeve the game, even if you can cut out over 300 by having to re-sleeve a lot each game (by the way there is an issue with your math, there are only 7 henchmen per scenario not 8). I think it is admirable that Vic and the crew are trying to please as many people as possible but realize that by requesting this change would make some other people unhappy, myself included. I think foam inserts would not look as clean, foam tends to become static filled, and as the cards are moved in and out it will become damaged as foam is not the most durable of materials.
Sorry for the little rant.
And to Slandor, I simply put the cards that are out of the game in one of the empty adventure decks. But then again I don't sleeve my cards so they can also fit in the box.
I'm unclear why any house rules would be needed at all - couldn't you just vary the number and mix of cards in the locations to make it easier or harder?
For example, if one additional monster were added to each Brigandoom! location, that would have a significant impact on the difficulty, and wouldn't involve any rules changes at all. Heck, I can see fan scenarios being created and rated for difficulty in some as yet unspecified manner.
Which has me thinking ... I wonder if there could be the equivalent of Tomb of Horrors for the Adventure Card Game. Hell, I bet Paizo could put out decks that could be the basis for games based on existing modules like Tomb of the Iron Medusa or the Dragon's Demand. That would be pretty damn cool.
I don't think I would stop there if I was them. I would not only try to release smaller "adventure" packs (one new adventure card, three scenarios, maybe a new location for each scenario, villians, etc.) but maybe an even smaller Pathfinder Society Scenario pack.
I know there have been card games before, and I know there have been adventure/campaign games before (a favorite example of mine is Space Hulk), but I believe this is the first of it's kind. The format seems to lend itself to possibly expanding across the whole Pathfinder library (eventually).