Thortona Fjortoft

Cíli's page

No posts. Alias of eriktd.


About Cíli

An unusual dwarf goes on a quest to find her father and ensure that the giants who destroyed her home are no longer a threat.

Name: Cíli (pronounced "KY-lee")
Race: Dwarf (Adopted: Elf)
Alignment: Lawful Good
Classes: Monk (Qinggong Monk / Zen Archer)

Background:
Cíli was born and raised in a small elven village in the Mindspin Mountains, and told she was the product of a union of two star-crossed lovers, her mother (an elf) and her father (a dwarf). She grew up knowing very little of her father, but though she tried to learn everything she could about being an elf, it did not come easily to her. While she was out hunting for a month in the mountains before her coming of age, her village was attacked suddenly and destroyed, and the evidence she found suggested that it was giants. Thus, she decided to seek out her father, who last she heard was living in Trunau.

She has been raised a traditional elven warrior, but she has a strange mystical connection to the earth and mountains from which she draws inner strength that is alien to most of her kin. The priest of Erastil in her village calls it her "better self," and encouraged her to practice her skills on her own in the wild. (This is to say, the elves were aware of her differences and they ostracized her.) Growing up there she never felt as though she truly belonged, and so she is hesitantly optimistic about finding a new life among her father's people.

Description:
Cíli is very short for an elf, with a stocky build and less elongated features than are common among her people. Her ears have no point at all, and her hair is bright red-- strange, disturbing. Like other elven scouts and warriors she rarely goes anywhere without her longbow and a quiver of arrows. Her voice is unusually deep and full of gravel, when she deigns to speak at all. Besides her pack and a pouch at her belt she appears to be comfortably unencumbered.
Role:
Cíli is designed primarily to be a ranged striker, but she can hold her own in melee combat if she must. She has darkvision and fast movement, plus excellent outdoor skills like Acrobatics, Perception, and Stealth, and she would likely make a good scout or tracker.

Abilities Str 14 (+2), Dex 14 (+2), Con 12+2 (+2), Int 10 (+0), Wis 16+2 (+4), Cha 8-2 (-2)

HP 10 (1d8[8]+2[CONx4])

AC 16 (+2 DEX, +4 monk)
Touch 16 (+2 DEX, +4 monk)
Flat-footed 14 (+4 monk)

Initiative +4 (+2 DEX, +2 trait)

Speed 20 (Slow and Steady)

Saves
Fort +4** (base +2, +2 CON, +2 vs poison*, +4 vs spells*)
Reflex +4* (base +2, +2 DEX, +4 vs spells*)
Will +6* (base +2, +4 WIS, +4 vs spells*)

BAB +0* (+1 when flurrying*)
CMB +2
CMD 18

Weapons
• composite longbow +2* or +1*/+1* (1d8 piercing damage, 110' range, 20/x3)
attack: +0[BAB]+2[DEX] or +1[BAB]+2[DEX]-2[flurry], +2/+3[vs giants*]
damage: 1d8

• unarmed strike +2* or +1/+1* (1d6+2 bludgeoning damage, 20/x2)
attack: +0[BAB]+2[STR] or +1[BAB]+2[STR]-2[flurry], +2/+3[vs giants*]
damage: 1d8+2[STR]

Armor
• none (monk AC bonus +4)

Dwarf Craftsman, Darkvision (60'), Defensive Training (+4 dodge vs giants), Giant Hunter (+1 attack, +2 Survival vs giants), Hardy (+2 vs poison), Mountaineer (immune to altitude sickness, do not lose Dex bonus to AC using Climb or Acrobatics on slippery surfaces), Rockstepper (can 5' step on rocky difficult terrain), Slow and Steady, Weapon Familiarity Favored Class Bonus (monk) +1 skill points

Monk (Qinggong Monk / Zen Archer) ac bonus (WIS+1), flurry of blows, perfect strike 1/day, unarmed strike 1d6

Feats Improved Unarmed Strike* (monk 1), Perfect Strike* (monk 1), Precise Shot* (monk 1), Steel Soul (level 1)

Traits Adopted (elf), Deadeye Bowman (no soft cover penalty in some circumstances), Orphaned by Giants (+1 attack/+2 critical hits vs giants), Warrior of Old* (+2 initiative)

Skills (x7/level) Acrobatics 1+5, Linguistics 1+0, Lore (Mindspin Mountains) 1+3, Perception 1+7, Sense Motive 1+7, Stealth 1+5, Survival 1+4* (+2 vs giants*) Armor Check Penalty none

Languages Common, Dwarven, Elven

Gear arrows (50/50, 2.5 gp), backpack (2 gp), bedroll (.1 gp), belt pouch (1 gp), blanket (.5 gp), blunt durable arrows (20/20, 22 gp), composite longbow (100 gp), cooking kit (3 gp), durable arrows (40/40, 40 gp), explorer's outfit (free), fishing kit (.5 gp), grappling arrow (1 gp), hammer (.5 gp), pitons (x4, .4 gp), silk rope (50', 10 gp), medium tent (15 gp), trail rations (3/3, 1.5 gp)

About Me:
I'm in the Pacific timezone, but I tend to check my Paizo games throughout the day, and often even late at night before I finally go to bed.