Traits Roll With It (Campaign), Magical Knack [Oracle] (Magic), Indomitable Faith (Faith)
Alternate Racial Traits Darkvision (Replaces Low-Light Vision, Keen Senses), Explorer (Replaces Hatred, Obsessive), Pyromaniac (Replaces Gnome Magic, Illusion Resistance)
Physical Description:
Age: 98, Height: 3’ 5”, Weight: 40lbs - Wild is bald but wears a stringy orange beard, laced with streaks of white and grey. His pale, bluish skin is covered in all manner of Orcish cult tattoos. He wears beaten studded leather armor with a tattered but sturdy kilt attached. His body is scarred, lean and muscular from long years of toil. He carries a banner flown from his polearm emblazoned with the symbol of a volcano with rivers of lava flowing from its peak.
Personality:
“Wild” is as outspoken as one might expect for a doomsayer of Groetus. However, it would be foolish to assume that he is unmotivated or apathetic towards others as are many that share his faith. Ironically, he is a survivor above all else and is madly driven to spread his prophecy to as many as he can so that everyone can prepare their souls for the inevitable. Wild is relatively new to life on the surface and does not expect much kindness from those he meets. Yet he is not unkind himself and has a deep desire for companionship to combat the loneliness of his chosen path. The ancient practices of his people to prevent the Bleaching are now lost to him. As he advances in age, signs of the dreaded gnome curse are beginning to show.
Backstory:
Deep under the volcanic mountains of Mhar Massif lived an insular clan of Drathnelar, or svirfneblins. They thrived peacefully in their luminescent dwelling for centuries, unknown to the rest of the world. Until the “Dark Dream” came in the year 4708 AR. All at once, they had experienced a revelation of a great apocalypse. An epic eruption that would flood the world with fire and death. Fear took hold of the elders and the call to evacuate their ancestral, obsidian home was made in haste. Blindly rushing unprepared into the unknown caverns of the Darklands, they were met with another harsh fate.
The Hryngar, or duergar, slaughtered many of the hapless gnomes they encountered that day and enslaved the rest. Their cruel new masters forced them to toil, making weapons, hauling heavy loads and other harsh labors. During the next several years, the remaining gnomes dwindled as they were driven down the Long Walk and ultimately, to the dwarf city of Fellstrok. While life was bleak and their doom assured, some vehemently believed that this could not and would not be their end. They were determined to spread their dark prophecy to any who might listen.
Fate came to their rescue one day while carving out a fresh mine near the city. A roving band of mongrel giants surprised and attacked the weary slaves. One particular gnome, once called Wildronimus Tiberius Funkinflume long ago, fought back savagely with magical flame and pick in hand. During the ensuing carnage, he lost control of his senses and woke up hours later, half crushed by a boulder amid giant, dwarf and gnome corpses alike. With nothing but rags and scars; he limped slowly up a dark and narrow tunnel toward the surface.
“Wild” is what the orcs who next greeted the beleaguered gnome called him, failing to care for or understand the full meaning of the foreign moniker. A small price to pay for the welcome absence of violence at their first meeting in the caves below the orc metropolis, Urgir. Wild shared with them his tale of woe and portents of catastrophe. To his great surprise, the orcs welcomed his prophecies and allowed him to join their cult of Groetus as a doomsayer in the “Shattered Moon Clan”. He was escorted beyond the city walls to a place called the Table of Ralock, where he acquired a tribal token. This signified him as an outsider protected by the clan.
In recent years, Wild vigorously proselytized his newly named faith in the End Times and found it to be largely unpopular with most “civilized” society in Urgir. He crafted his own ingeniously branded weapons to defend himself against aggressive non-believers until he and his fellow cultists were cast out entirely. The tribe wandered south only to find themselves preyed upon by other more vicious orc tribes as well as harrowing encounters with marsh giants. The latter of which perpetrated the murder of Wild’s remaining band of orc companions. Yet he miraculously managed to avoid death once again. With only his unwavering faith left as a spiritual guide, he stumbled into a promising settlement, Trunau, where he hoped to find others sympathetic to his cause. Perhaps even mighty warriors capable of slaying the towering giants that plagued his every step.