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About Randal TullmoorAC: 15 (+2 (Armor) +2 Dex +1 Dodge) FF:12 Touch:13
HP: 15/15 (10 +2 Con/+3 Toughness) Initiative:+3 (+2 Dex +1 Tactician) Speed:30 Base Attack Bonus (BAB): +1 Combat Maneuver Bonus (CMB): +3
Fort: +4 (2 base +2 Con)
Racial Abilities
Class Abilities:
Armor Proficiency- light armor, and shields (except tower shields) 1st Brawler:Brawlers Cunning: Treat Int as 13 for Combat Feats pre-requisites 1st Brawler: Martial Flexibility- 4xday. Each use lasts 1minute unless ability has per use limit then its per use such as Stunning Fist. Brawler may adapt any Combat Feat for use. Must meet pre-requisites. feats can use:
1. Armor Focus: Gain +1 to Armor Bonus with Lamellar Leather.
2. Catch Off Guard: No penalties from improvised melee weapons. 3. Charge of The Righteous: No AC penalties when charging undead or evil outsiders. 4. Combat Expertise: -1 to attack and CMB to gain +1 Dodge Bonus. 5. Death From Above: Gain +5 to attack charging from higher ground or flying. 6. Distance Thrower: reduce range increment penalty by -2 7. Exotic Weapon Proficiency: May use an exotic weapon 8. Focused Discipline: +2 save vs fear effects. if fear fails to effect gain +2 hit, damage and cmb vs opponent who tried to afear 9. Improved Initiative: +4 to Initiative. 10. Martial Weapon Proficiency: Can use a Martial Weapon. 11. Mobility: +4 to AC dodge bonus vs AoO. 12. Opening Volley: If hit with ranged, then next melee attack next round gains +4 circumstance bonus to hit. 13. Point Blank Shot: +1 hit and damage within 30' 14. Power Attack: Take -1 hit and cmb to gain +2 damage. 15. Quick Draw: Can draw weapon as free action. 16. River Raider: +2 Swim and Stealth and can act on surprise rouind in water. 17. Scorpion Style: Hit using this, deal damage and opponent movement reduced to 5' for 1Rd unless save vs FO DC 12. 18. Shadow Strike: Can deal precision damage to concealed, just not total. 19. Shield Bash, Improved: Can use shield for AC if use as weapon 20. Shield Focus: +1 to Shield Shield bonus. 21. Sliding Axe Throw: Can take -2 ranged attack vs flat footed, running or charging opponent to gain trip attack. 22. Solo Manuevers: Alone or or only threatening 1. gain +1 to CMB. 23. Sweeping Dodge: Gain Evasion as Rogue, 25% to negate crit or sneak attack with sweep of cloak. 24. Throw Anything: No Penalties with improvised ranged weapons and +1 to hit with splash weapons. 25. Traditional Weapons: +2 to CMB vs opponents using exotic, firearms, or tech weapons. 26. Weapon Finesse: Can use Dex to hit with light weapons. 27. Weapon Focus: +1 to hit with specific weapon. 1st Brawler: Martial Training- Count as Monk and Fighter for pre-requisites of feats. 1st Brawler: Unarmed Strike. Gain Improved Unarmed Strike. Applies full strength bonus to damage. Can deal lethal or non-lethal damage. Unarmed strikes do 1d6 damage until 4th. Traits:
Feats:
Armor:
Weapons:
+1 to hit vs Orcs 1xd +2 to AoO Equipment:
Money:
Weight Carried:
Skills: 4+1 Int +1 Human +1 FC per level= 7 per level
Background Skills 2 per level
EXPERIENCE POINTS: / for 2nd level Background: Randal Tullmoor was born poor. Grew up in the dwarf ghetto of Vigil, Lastwall. In the back alleys he learned he could use his talent for fighting to make money in the illegal fight clubs. Eventually he was recognized for his ability to both take a punch and give it and became a bouncer at The Black Ore Tavern, run by some dwarven ex miners in Vigil. It was a rough and tumble place frequented by the Dwarves in the area. One Day a Knight of the crusade stopped by for a drink and soon became embroiled in a fight with a several dwarven miners. The Dwarves werent doing anything but blowing off steam, yet the Knight layed into them as if they were demons, such was his ire and his arrogance. It wasnt long before the Miners were bested and before he delivered a killing blow Randal stepped in, besting the noble born cavalier bent on killing the common dwarves. This brought him to the attention of the City Guard and he found himself fleeing lest he was arrested and had to stand trial for bludgeoning a knight errant to within an inch of his life. He fled out of Lastwall and into the Hold of Belkzen, arriving in Trunau where he has been now for more than a few years, becoming a member of the Trunau Militia. |