Neolandis Kalepopolis

Randal Tullmoor's page

42 posts. Alias of Dread.


Full Name

Randall Tullmoor

Race

Human

Classes/Levels

15/15| AC:15 (FF12/T13)| FO:+4 RE:+4 WL:+2|Initiative: +3| Perc:+5| Stealth: +2

Gender

NG| Male| Human | Brawler 1st| Conditions

Size

Medium

Age

32

Alignment

NG

Languages

Common (Taldan), Dwarven

Occupation

Bodyguard

Strength 16
Dexterity 14
Constitution 14
Intelligence 12
Wisdom 12
Charisma 11

About Randal Tullmoor

AC: 15 (+2 (Armor) +2 Dex +1 Dodge) FF:12 Touch:13

HP: 15/15 (10 +2 Con/+3 Toughness)

Initiative:+3 (+2 Dex +1 Tactician)

Speed:30

Base Attack Bonus (BAB): +1

Combat Maneuver Bonus (CMB): +3
Combat Maneuver Defense (CMD): 16 (+1+3 +2)

Fort: +4 (2 base +2 Con)
Ref: +4 (2 base, +2 Dex)
Will: +2 (+1 base, +1 Wis)

Racial Abilities
Human.
+2 to Strength
Bonus Feat:
+1 Skill per level

Class Abilities:
Weapon Proficiency- all simple, Hand Axe, Short Sword, axe-gauntlet, axe-gauntlet,dan bong, dwarven war-shield, emei piercer, fighting fan, heavy shield, iron brush, katar, klar, light shield, madu, rope gauntlet, sap, scizore, spiked armor, spiked shield, tekko-kagi, tonfa, tri-bladed katar, waveblade, and wushu dart.

Armor Proficiency- light armor, and shields (except tower shields)

1st Brawler:Brawlers Cunning: Treat Int as 13 for Combat Feats pre-requisites

1st Brawler: Martial Flexibility- 4xday. Each use lasts 1minute unless ability has per use limit then its per use such as Stunning Fist. Brawler may adapt any Combat Feat for use. Must meet pre-requisites.

feats can use:
1. Armor Focus: Gain +1 to Armor Bonus with Lamellar Leather.
2. Catch Off Guard: No penalties from improvised melee weapons.
3. Charge of The Righteous: No AC penalties when charging undead or evil outsiders.
4. Combat Expertise: -1 to attack and CMB to gain +1 Dodge Bonus.
5. Death From Above: Gain +5 to attack charging from higher ground or flying.
6. Distance Thrower: reduce range increment penalty by -2
7. Exotic Weapon Proficiency: May use an exotic weapon
8. Focused Discipline: +2 save vs fear effects. if fear fails to effect gain +2 hit, damage and cmb vs opponent who tried to afear
9. Improved Initiative: +4 to Initiative.
10. Martial Weapon Proficiency: Can use a Martial Weapon.
11. Mobility: +4 to AC dodge bonus vs AoO.
12. Opening Volley: If hit with ranged, then next melee attack next round gains +4 circumstance bonus to hit.
13. Point Blank Shot: +1 hit and damage within 30'
14. Power Attack: Take -1 hit and cmb to gain +2 damage.
15. Quick Draw: Can draw weapon as free action.
16. River Raider: +2 Swim and Stealth and can act on surprise rouind in water.
17. Scorpion Style: Hit using this, deal damage and opponent movement reduced to 5' for 1Rd unless save vs FO DC 12.
18. Shadow Strike: Can deal precision damage to concealed, just not total.
19. Shield Bash, Improved: Can use shield for AC if use as weapon 20. Shield Focus: +1 to Shield Shield bonus.
21. Sliding Axe Throw: Can take -2 ranged attack vs flat footed, running or charging opponent to gain trip attack.
22. Solo Manuevers: Alone or or only threatening 1. gain +1 to CMB.
23. Sweeping Dodge: Gain Evasion as Rogue, 25% to negate crit or sneak attack with sweep of cloak.
24. Throw Anything: No Penalties with improvised ranged weapons and +1 to hit with splash weapons.
25. Traditional Weapons: +2 to CMB vs opponents using exotic, firearms, or tech weapons.
26. Weapon Finesse: Can use Dex to hit with light weapons.
27. Weapon Focus: +1 to hit with specific weapon.

1st Brawler: Martial Training- Count as Monk and Fighter for pre-requisites of feats.

1st Brawler: Unarmed Strike. Gain Improved Unarmed Strike. Applies full strength bonus to damage. Can deal lethal or non-lethal damage. Unarmed strikes do 1d6 damage until 4th.

Traits:
1.Taldan Patriot {Campaign Trait} You love your country, its history, and its people... even though they may not love you back. Whether you’re a bureaucrat, a minor noble, or a soldier, you want your community to be the best it can be and you channel that love into a position in service to the people of Taldor. You gain a +1 bonus on all Sense Motive and Knowledge (history) checks, and these skills are always class skills for you. In addition, once per day you can recall a specific fact about a Taldan noble’s personality—quirks such as a hobby or pet peeve— including information you would normally learn as a discovery check in social combat
2.Tactician {Combat Trait} You know how to take advantage of enemies who are unprepared for your assault. You gain a +1 trait bonus on initiative checks. In addition, once per day when you make an attack of opportunity, you gain a +2 trait bonus on the attack roll.

Feats:
1.Toughness: 3HP initially until 3rd then +1 per level.
1. Dodge: +1 to AC

Armor:
Lamellar Cuiress +2 AC 0 ACP

Weapons:
Unarmed Combat: +4 1d6+3 20/x2 B
Heavy Mace +4 1d8+3 20/x2 B
Dagger +4 Melee +3 thrown 1d4+3 19-20/x2 P/S
Light Crossbow +3 1d8 19-20/x2 P
20 bolts

1xd +2 to AoO

Equipment:
Lamellar Cuiress Cost:15GP Weight: 8lbs
Heavy Mace Cost:12GP Weight: 8lbs
Dagger Cost:2GP Weight 1lb
Light Crossbow Cost:35GP Weight: 4lbs
20 bolts Cost:2GP Weight:2lbs
Monks Kit Cost:8GP Weight:22lbs
- a backpack, a belt pouch, a blanket, rope, soap, torches (10), trail rations (5 days), and a waterskin.
Explorers Outfit:Free Weight:8lbs
-sturdy boots, leather breeches, a belt, a shirt, a vest, gloves, and a cloak. The clothes have plenty of pockets (especially the cloak), a wide-brimmed hat.
Shaving Kit Cost:15GP Weight:1/2lbs
-a straight razor, a whetstone, a small mirror, a brush, a cup, and enough shaving powder to last a Medium humanoid 50 shaves.
Signal Horn Cost:1GP Weight:2lbs

Money:
CP:
SP:
GP:19

Weight Carried:
currently with backpack- 55.5 lbs
(Light Load: <76lbs., Medium load:77-153lbs., Heavy Load:154-230lbs.)

Skills: 4+1 Int +1 Human +1 FC per level= 7 per level
Acrobatics[C] +6 R1 (+2+3)
Bluff +0
Climb[C] +7 R1 (+3+3)
Diplomacy +0
Disable Device N/A
Disguise +0
Escape Artist[C] +6 R1 (+2+3)
Fly n/a
Heal +1
Intimidate[C] +4 R1 (+0+3)
Knowledge-Arcana n/a
Knowledge-Dungeoneering[C] n/a
Knowledge-Local[C] +5 R1 (+1+3)
Knowledge-Nature n/a
Knowledge-Planes n/a
Knowledge-Religion n/a
Perception[C] +5 R1 (+1+3)
Ride[C] +2
Sense Motive[C] +2 (+1+1)
Spellcraft n/a
Stealth +2
Survival +1
Swim[C] +7 R1 (+3+3)
Use Magic Device n/a

Background Skills 2 per level
Appraise +1
Artistry[C] +1
Craft[C] +1
Handle Animal[C] n/a
Knowledge (engineering) n/a
Knowledge (geography) n/a
Knowledge (history)[C] +6 R1 (+1+3+1)
Knowledge (nobility)n/a
Linguistics n/a
Lore[C] +4 R1 (+1+3)
Perform +0
Profession[C] n/a
Sleight of Hand n/a

EXPERIENCE POINTS: / for 2nd level

Background: Randal Tullmoor was an arena fighter, then with success he became a bouncer in a Tavern in Dalaston, The Black Ore Tavern, was a rough and tumble place frequented by the Miners in the area. One Day Baron Tanio Dalassnos, The son of Count Lucinius Dalassnos stopped by for a drink and soon became embroiled in a fight with a miner. It wasnt long before the Aristocrat found himself in over his head. Randal stepped in, besting several Thugs bent on killing the young noble.

This brought him to the attention of the Noble Family and he found himself hired as a body guard for the youth. Hes served them well for several eyars now and has a strong patriotism to the country. The Upcoming Festival of eThe Grand Day of Exaltation has broght the family to Oppara and as 1 of the Senators, Count Lucinius will be in attendance. Tanio of course is going along to enjoy the finer things found in Oppara. Randal is there as Bodyguard of course....