Changeling

Aneesa Kish's page

1 post. Alias of Dennis Harry.


About Aneesa Kish

Female (Hulking) Changeling (Goliath) Druid 1
CN Medium Humanoid
Init +4; Senses Darkvision 60’; Perception +7
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DEFENSE
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AC 17, touch 12, flat-footed 15 (+4 armor, +2 Dex, +1 Natural)
HP 9 (1d8+1FC)
Fort +2, Ref +3, Will +4
Languages – Common, Druidic, Giant
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OFFENSE
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Speed 30 ft.(20 ft. in Armor)
Destructive Smite 6x Day +1 to Damage.
Melee +2
Claws – 1d4 +2+1
Scythe – 2d4 +2+1 (Critical x4)
Ranged +2
Spear (2) – 1d8 (Crit x3) – Range 20’
Space 5 ft.; Reach 5 ft.
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STATISTICS
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Str 14, Dex 14, Con 11, Int 10, Wis 16, Cha 14
Base Atk +0; CMB +2; CMD 14
Traits
Campaign - Roll with It - You’ve trained with some of the best giantslayers out there, and have learned how to avoid the worst effects of a giant’s powerful attacks. You gain a +1 trait bonus on Reflex saves.
In addition, once per day, when a creature with the giant subtype successfully confirms a critical hit against you with a weapon or a slam attack (not a spell or special ability), you can roll with the attack. You take normal damage from the blow, as if the critical had not been confirmed. You must be aware of the attack and able to react to it—if you are denied your Dexterity bonus to AC, you can’t use this ability. If you are a dwarf or a gnome, you can use this ability twice per day.
Magic Trait – Outcasts’ Intuition - You gain a +1 trait bonus on Sense Motive checks, and Sense Motive is always a class skill for you. In addition, your caster level is treated as 1 level higher for the purposes of any attempts to dispel your magic.
Combat Trait – Reactionary – Going it alone in the wild, she never quite developed an offensive response. Instead, became adept at anticipating sudden attacks and reacting to danger quickly. Benefit: You gain a +2 trait bonus on initiative checks.
Feats
Lightning Reflexes
Skills
Class 4 (includes Bluff, Diplomacy, Knowledge Local, Sense Motive)
Adventuring Skills
Perception +1 (+7)
Sense Motive +1 (+6)
Knowledge Nature +1 (+4)
Survival +1 (+7)
Background Skills
Handle Animal +1 (+6)
Linguistics +1 (Giant)
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SPECIAL ABILITIES
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Primal Empathy (Ex) – Large or Larger Creatures ONLY
A druid can improve the attitude of an animal. This ability functions just like a Diplomacy check made to improve the attitude of a person. The druid rolls 1d20 and adds her druid level and her Charisma modifier to determine the wild empathy check result.
The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly.
To use wild empathy, the druid and the animal must be able to study each other, which means that they must be within 30 feet of one another under normal conditions. Generally, influencing an animal in this way takes 1 minute but, as with influencing people, it might take more or less time.
A druid can also use this ability to influence a magical beast with an Intelligence score of 1 or 2, but she takes a –4 penalty on the check.
Primal Size
A goliath druid adds enlarge person to her list of class spells. She can cast this spell only on herself.
She can also channel stored spell energy to cast this spell without preparing it—she can lose a prepared spell of 1st level or higher to cast enlarge person.
Primal Bond (Ex)
When a goliath druid forms a nature bond, Destruction
Destructive Smite (Su): You gain the destructive smite power: the supernatural ability to make a single melee attack with a morale bonus on damage rolls equal to 1/2 your cleric level (minimum 1). You must declare the destructive smite before making the attack. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
Destructive Aura (Su): At 8th level, you can emit a 30-foot aura of destruction for a number of rounds per day equal to your cleric level. All attacks made against targets in this aura (including you) gain a morale bonus on damage equal to 1/2 your cleric level and all critical threats are automatically confirmed. These rounds do not need to be consecutive.
Domain Spells: 1st—true strike, 2nd—shatter, 3rd—rage, 4th—inflict critical wounds, 5th—shout, 6th—harm, 7th—disintegrate, 8th—earthquake, 9th—implosion.
Spontaneous Casting
A druid can channel stored spell energy into summoning spells that she hasn’t prepared ahead of time. She can “lose” a prepared spell in order to cast any summon nature’s ally spell of the same level or lower.
Summon Nature’s Ally I: Compsognathus.
Spells:
Oth – 3 – Create Water, Resistance, Enhanced Diplomacy
1st 1+1 [+1 – True Strike] Cure Light Wounds, Snowball
Spontaneously Cast – Enlarge Person OR Summon Nature’s Ally
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GEAR/POSSESSIONS
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133 GP –
Weapons - Spears (2) – 4 GP - Scythe 18 GP – Greataxe 20 GP 1d12 (Critical x3),
Armor – Hide 15 GP –
GEAR - Silk Rope 10 GP
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Appearance –
Aneesa is tall, about 6’3” but lanky though she has slightly broad shoulders. She has an exotic beauty about her, green eyes, blonde hair with a greenish tint. That beauty is set off by her rugged look as she wears hide armor and carries many weapons about her person. That and a single silk rope.
Background –
Her mother was a witch, or at east so her Father told her. Growing up in Trunau life was difficult looking so.. different, even among a rugged place such as this she would notice the stares, especially as she got taller. Her Father Andor did his best to hide his shame but she could feel it.
As a young teenager she confronted her father who told her the ugly truth, he had been tricked by a Hag into giving her a child, Aneesa. Several months later, I was a babe at his doorstep. A knowledgeable man, he knew what happened but instead of striking me down with his Hopeknife, he spared her.
She fled after that conversation, into the wilds around Trunau to find her Mother, and do what she did not know. Her natural instincts kept her alive soon she found the location of where her mother once dwelt but the place was empty, at least of the Hag. A Druid had taken up residence and offered to take the young girl under her wing.
Instead of return to the shame she felt home, she toll the Druid up on the offer and spent years learning the skills of the wild. She also wished to be a fearsome warrior, after all, wasn’t her mother a powerful being? She practiced daily with a greataxe she found fallen in the woods, likely dropped by an Orc raider. Her mentor scoffed at her “training”, but Aneesa continued anyway.
Now that she has turned to the age of 20, she is curious abut her Father, and has decided to return home to visit him after long last… just in time for the annual Hopeknife Festival.