
Drockhar |

I am fine with the rule of two! I also feel like the current con could be making folks less responsive

Zurrus Silk-String |

Two is fine, I've been a bit busy recently and wouldn't want to hold anything up. I'll Scout if we do any individual actions and I don't get a chance to specify what I'm doing, if that's okay.
If Cirri Surveys Wildlife does that prevent us from Reconnoitering since it's a group activity? I think Surveying is useful but we might need to Reconnoiter if the thing in the hex isn't wildlife; kinda seems like the kind of thing she could do as "part" of our group reconnaissance.

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I'm at Gen-Con, so I'm slow on posting, that is because of that, Monday I'll be back to normal.

DM rainzax |
1 person marked this as a favorite. |

Rule of Two, then.
If Cirri Surveys Wildlife does that prevent us from Reconnoitering since it's a group activity? I think Surveying is useful but we might need to Reconnoiter if the thing in the hex isn't wildlife; kinda seems like the kind of thing she could do as "part" of our group reconnaissance.
Individual vs Group actions are Tracked seperately, yes.
If in a new hex Cirri uses her Survey Wildlife action, I will "pull out" any possible "animal leaving tracks" encounters on her success, but not any encounter outside of that narrow band.
Does that answer your questions, Zurrus?

DM rainzax |
1 person marked this as a favorite. |

Added a "Terrain Difficulty" index in Campaign Headers, and will judge a hex by the greater of it's possible difficulty at a "> half" threshold. At the risk of splitting hairs, if a hex is damn near 50%/50% (like the hex the party just stepped into), I think I will use the lesser to Travel, but the greater to Reconnoiter, if that makes sense.
=)
Too, I will try to keep the Hexploration Tracker consistent with Ingdani's "Guide" Alias, and just added Time and Weather inside those spoilers so as better to plan the day.
I made a stab at Party Token, so far put it next to the slide, awaiting approval. It is grouped set of items (5 avatars and a circle) so if we want to change anyone's avatar (I hope I took the right ones ;)) one just needs to Right-mouse button and Ungroup, do the changes, select the all items and group again.
I am not seeing the Party Token...?
Edit: Nevermind found it!
Edit II: Lastly, for now, I am moving the Bonmu map to my DM Alias as well as Campaign Headers, first click in the Barline.

Seishine NoMichi |

I am fine with the rule of two as well. Personally I have always felt that the one doing the scouting ahead (or whoever serves as the vanguard) decides which direction to go. They have the best insight on it, so I will follow them regardless.
Been a busy few days for me, though not related to GenCon.

DM rainzax |

Don't roll dice yet until we plan a standard operating procedure (SOP) for the Negotiation of Terms check.
The skill used here is Diplomacy.
Determine who among you will be the Lead check (one PC), and who (if any) will Aid (any number of other PCs), and let's roll in reverse order (Aid first, then Lead Check).
Let's also determine which two Terms the party is interested in having Choice over if they win, here or in Gameplay, even as there is not a lot of information to go on at this time.

Drockhar |

Facts first:
- Zurrus Diplomacy +21 E
- Drockhar Diplomacy +18 T
- Cirri Diplomacy +15 T
- Seishine DIplomacy +14 T
- Max Diplomacy 0 U ;)
===================
Aiding:
Aid's other typical DC is 20, but GM can adjust it. It gives circumstance bonus so there seems to be no reason to have more than 1 who aids. Unless some other mechanisms come to play
But there are other ways to influence result, the ones that come to mind are:
- Silver Tongue mutagen since it grants item bonus (unless main negotiator have items that grant diplomacy bonus)
- Guidance - grants circumstance bonus, but is restricted to one round, which probably is to short.
====================
Negotiators:
I propose for main negotiator to be Zurrus, with Drockhar aiding. The rest can look mean from the backline, or practice boxing stand-off.

Drockhar |

With regards to terms, I have no idea ;) I will throw my vote to whoever have an idea ;)
Since we don't know the team, I don't know what is good for us vs what is not. Since this is a team of two NPC's we can assume that they are stronger than us ;)
I would vote to decide on feathers and something else :D
Edit!
They are martial artists - we should get into range, to make them waste actions on closing distance. But 60 ft is probably enough to eat 2 actions (I don't know the reasonable speed of monk lvl 12+ :|) Rounds of preparation? Among the 4 casters in our team, we probably have a sufficient amount of buffs :| Maybe more than they do.

DM rainzax |

I would vote to decide on feathers and something else :D
Metagame reminder before discussion launches: As DM, I will tie the number of feathers to the difficulty of the encounter (and, whether or not you "Choose" them), which will be a known quantity to you prior to the beginning of our combat, as roughly outlined here: see "Terms"
Something to take into consideration!
Final note: As this will be our first Challenge, I will take it very easy on you, applying a "very easy" DC adjustment to a Level Twelve DC @ Negotiation DC 25
Drockhar (Aid) and Zurrus (Lead): if you critically succeed the check, instead of choosing 2 Terms, your party may choose 3. But if you critically fail, the opposite happens!
=)

Cirri for Ruby Phoenix |
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I say we go for 2 feathers, which should let us gauge the middle of road difficulty.
And give us a round to prep.

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Yep, Max bad at negotiations, also back from Gen-Con/Gen-Con online.

DM rainzax |

Open Hand Rule
Quick clarification: You may draw your weapons / shields on Round One, not the "free" Round Zero - Cirri and Drokhar got one more action (◆) each!

Drockhar |

It will be too cast shield then

DM rainzax |

Open Hand Rule
Quick clarification: You may draw your weapons / shields on Round One, not the "free" Round Zero - Cirri and Drokhar got one more action (◆) each!
@Max!

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Okay, I new we couldn't attack, but I didn't know we couldn't ready actions or not draw the weapon, I just though we didn't start with weapon out, if that is the case, Max would have just moved back.

DM rainzax |

Max - I feel "moving far back" violates the spirit of the "60 feet" starting distance, and as a result, am going to disallow it.
It's totally ok to pass on actions - not all characters are optimized to take equal advantage of a "prep round" and that's okay!

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Okay, I just pass my round 0 then, Max can't really do anything in a prep round.

DM rainzax |

In the event a PC is "up" for more than 24 hours, this is a buddy system where players vouch to "bot" the missing player alphabetically before and after (and wrapping around) their own PC's name. To assist when you are out, please house "botting instructions" in your character's profile:
◆) Cirri
◆) Drockhar
◆) Max
◆) Seishine
◆) Zurrus
Updated with our new player.

Drockhar |

So I think we are waiting for Seishine, if I understand the botting tree right: could Max and/or Zurrus bot him?
When I took a look at his sheet, I don't think there is much that he could do. He has drakeheart mutagen that would be good to drink. But I am not sure if he made those for himself or others. Do you recall from the past fights?

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Sieshine could cast light, haste, false life or fly. I'm thinking false life, but I'll wait a few hours to see if he goes.

Drockhar |

Ok, few hours have passed, so I will bot Max, botting Sieshine:
1. I put him on the map, behind Drockhar, bombs do not have great range, so I don't want to put him to far.
2. According to his daily prep: Link he casts false life and longstrider every day in the morning. From the other options I would not cast anything in the prep round.
3. So we are ready to go, I will just roll initiative for him.

DM rainzax |

Hey folks - having a PM w/ Seishine and will launch us in gameplay once that concludes - hang tight!

Drockhar |

Hey folks, on this sunday I am going on sort of vacation for a week (sunday to sunday 14th of August to 21st of August). I should be able to post, but at the same time, for three days I will be hiking in a remote area, so if something goes bad, I could go silent for a couple of days. If that happen please bot me.
I am generally passing the tables that I am GM'ing and I will keep only playing (as it requires less effort, for the most part).

DM rainzax |

Will advance the game this evening folks. Hang tight!

Seishine NoMichi |
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I wanted to reach out to everyone to explain my absence and my pulling out of the game. It is not personal with any of the players or the GM, I really appreciate the chance to try but two factors have made it a less than ideal experience.
1) 2E just doesn't hit the spot I enjoy from 1E. I love the world and the stories, but I just don't seem to "love" the system.
2) Everyone in the group is great but the pace of this game is too much for me. It's great for those that can keep up and enjoy it, and I wouldn't ask you to change a thing. I just need to accept that my style doesn't seem to fit well.
As I said, I appreciate the chance and I thank you all for understanding. Enjoy, and maybe I will see some of you on another game some time.

DM rainzax |

Respect the decision, and wishing you the best.
Launching our combat recalibrated for four players shortly!

Cirri for Ruby Phoenix |

It was fun playing with you, Seishine!

Drockhar |

Al the best to you Seishine! That is very mature of you! I am sad that i did not get a chance to play with you.
_------
With regards to the tactics, there are two of them and for of us. I think only i can't attack effectively from affair. On there end so far only one is attacking.
I am afraid that of Max and myself go in, they will fly around us and go after Cirri and Zurrus

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Same here fun to play with you, I don't like every system either, especially when you use to one system and the next is very different.

DM rainzax |

Cirri @ Evasiveness
I'm pretty sure this feat does not grant the bumped success > critical effect, but willing to be proven wrong?

Cirri for Ruby Phoenix |

Whoops, I am misreading all of the rules today. Sorry about all of that. You are correct, I don't have Success -> Crit Success.

DM rainzax |

DM rainzax wrote:In the event a PC is "up" for more than 24 hours, this is a buddy system where players vouch to "bot" the missing player alphabetically before and after (and wrapping around) their own PC's name. To assist when you are out, please house "botting instructions" in your character's profile:
◆) Cirri
◆) Drockhar
◆) Max
◆) Zurrus
Map Bot Request!

DM rainzax |
1 person marked this as a favorite. |

ok i moved on the map, and i think i made a mess on the Bonmu map :( sorry gm i think you were holding for yourself and i moved there to. Sorry about that. I can't seem to find version history an mobile to revert it.
I didn't notice anything amiss.
The reason those maps are also in "Bonmu" link is for the "Terms" Setup phase - both in choosing from among them for the battlesite, and for initial token setup.
After this fight, we'll work to clarify exactly what the "Open Hand" prep rounds allow, as that was a sticking point at the beginning of this fight.
Cheers!

DM rainzax |
1 person marked this as a favorite. |

Ooof...
Please double check my math!

Cirri for Ruby Phoenix |

I always debate if I should read the discussion thread first or the gameplay thread first. Today I picked discussion. Time to see the damage.
Yikes! 19 + 19 + 31 + 31 + 14 + 26 = 140
Yup. Time for a change of plans.

Drockhar |

Ooof...
Please double check my math!
Yeah i think your math is right;) And that was what i was afraid off:D
A request:
- @Gm could you please include the type of damage on the hits? I am almost certain that the punches are bludgeoning beside being for (Drockhar has resistance to slashing ;))

DM rainzax |
1 person marked this as a favorite. |

- @Gm could you please include the type of damage on the hits? I am almost certain that the punches are bludgeoning beside being for (Drockhar has resistance to slashing ;))
I usually do include the type of damage, but have lapsed a little this fight, yes. So far blunt for the unarmed stuff, and fire for fire or blunt for water. But yeah I will get back on that horse.
The request extends to the table as well. At this high of level, the types of damage are often key-worded to various resistance and reactions, so to speed play on the "math end", let's all take this advice!

Drockhar |

I went with the round, standing up provokes so if they have Aoo they can take me down.. i will update the tagline tomorrow as i am not sure if my round will last to the end :)

DM rainzax |

Whoa tiger - you being not dead changes rijana’s turn as well! - stand bye!

Drockhar |

Whoa tiger - you being not dead changes rijana’s turn as well! - stand bye!
Don't you tiger me! Lol!
Revenge can not be stopped;)

DM rainzax |
3 people marked this as a favorite. |

In lieu of Drockhar not being sent to Dying 2, I am reverting all initiative back to original order, and running as such:
1) Manyala @ tries to kill Drockhar - but he reacts and lives!
2) Drokhar @ rises to heal / avenge himself (please roll unarmed damage please!)
3) Cirri @ pulls out healing staff and moves in
4) Rijana @ taking her turn now!
5) Max @ triple shots! (pending)
6) Zurrus @ casts a reach spell on Manyala! (pending)
7) Manyala will then be back up
Please check in here if the change in action would have caused you to make different decisions - or if you would have reasonably stuck to what you posted - waiting for confirmation from:
□) Drockhar
□) Cirri
□) Max
□) Zurrus
Meanwhile, Rijana will take her turn now, and her sister will be up after I receive confirmations and resolve pending actions!
To simplify, if you request no changes, you can "favorite" this post instead of responding!

DM rainzax |

□) Drockhar
□) Cirri
☑) Max
□) Zurrus

Cirri for Ruby Phoenix |

Manyala did hit Drockhar really hard, so Cirri would at least prepare her staff to help.
So, no changes from last time.

DM rainzax |

□) Drockhar
☑) Cirri
☑) Max
☑) Zurrus

Drockhar |

Couple of things:
- Sorry for my last week, imperfect posts ;) I was traveling and posting from my phone, so a lot of imperfect elements there
- I confirm my action (and I know that my Orc Ferocity feat messed up the timing, sorry about that, I was not expecting to be taken down so quickly ;))
I will want to challenge the 'unarmed damage'. I will provide my reasoning below, and do unarmed damage in the gameplay to allow GM to decide which route we take.
============ Orc Ferocity and dropping weapons
1st Rules on HP and dying say (fragment taken by me):
Player characters, their companions, and other significant characters and creatures don’t automatically die when they reach 0 Hit Points. Instead, they are knocked out and are at risk of death...
You’re sleeping, or you’ve been knocked out. You can’t act. You take a –4 status penalty to AC, Perception, and Reflex saves, and you have the blinded and flat-footed conditions. When you gain this condition, you fall prone and drop items you are wielding or holding unless the effect states otherwise or the GM determines you’re in a position in which you wouldn’t.
Now the Orc Ferocity say:
'...You avoid being knocked out and remain at 1 Hit Point, and your wounded condition increases by 1.'Not being knocked out means: that you do not fall prone and you do not drop your items.
Now, this is not the hill I want to die on. If Raizax you read the above differently let us go with me dropping the sword, we can ask for rule interpretation, or simply go with that interpretation. That is the first time I use Orc Ferocity so it is new to me ;)

DM rainzax |
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No no, you are right - i think your description of lying on the floor, coming to, spitting blood etc kept my head off the rules.
Sword in hand.
As my next post involves significant summary and cleanup, I likely won't get to it until later today.

DM rainzax |

Ooof...
Please double check my math!
Bump.

Drockhar |

Just for you all to know, Drockhar has Diehard making him dying at dying 5 and not 4 ;)
As well as Toughness which makes him roll 9 + Dying value.
Just throwing it out there. Now I will go to wounded 2, if I get another crit, I will go to dying 4. But if they will decide to hit me again when down, I will go to dying 5 and dead.
So far Fire lady is rolling 20s

DM rainzax |
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Ferocity = Wounded 1
Fire Lady's 2nd 20 = Dying 3
=)