Gralnir Raghan

Merdec Amberheart's page

10 posts. Alias of KoolKobold.


Full Name

Merdec Amberheart

Race

Dwarf

Classes/Levels

Paladin (Stonelord) 1 | HP 14/14 | AC 17 | touch 11 | ff 16 | Fort +5 | Ref +2 | Will +4 | Perception +3 | Init +1

Strength 16
Dexterity 12
Constitution 16
Intelligence 10
Wisdom 15
Charisma 8

About Merdec Amberheart

male dwarf paladin (stonelord) 1
LG Medium humanoid (dwarf)
Init +1; Senses darkvision 60 ft; Perception +3
DEFENSE
AC 17, touch 11, ff 16 (+5 armor, +1 Dex, + 1 shield); +4 dodge vs giants
hp 14 (10 (1st level) + 3 (Con) + 1 (favored class)
Fort +5, Ref +2, Will +4; +1 against illusion; +2 vs poisons, spells & spell-like abilities
Defensive Abilities defensive training
Aura good
OFFENSE
Speed 20 ft, slow and steady
Melee warhammer +4 (1d8 + 3/x3)
Ranged light crossbow +2 (1d8/19-20)
Special Attacks hatred (+1 attack rolls vs goblinoids & orcs), stonestrike (1/day, +1 attack & damage)
Spell-Like Ability (CL 1st)
At will-detect evil
STATISTICS
Str 16, Dex 12, Con 16, Int 10, Wis 15, Cha 8
Base ATK +1; CMB +4; CMD 15 (19 vs bull rush or trip while on ground)
Feats Power Attack
Skills (2 ranks)
Heal +5 (1 [rank] + 2 [Wis] + 3 [csb])
Perception +3 (1 [rank] + 2 [Wis]); +5 vs unusual stonework
Languages Common, Dwarven
SQ greed, stonecunning
GEAR
85 gp
Warhammer (12 gp)
Light crossbow (35 gp)
Scale mail (50 gp)
Light steel shield (9 gp)
Fighter's kit (9 gp)
Backpack
Bedroll
Belt pouch
Flint & steel
Iron pot
Mess kit
Rope
Soap
Torches (10)
Trail rations (5 days)
Waterskin
Explorer's Outfit
RACIAL TRAITS
Defensive Training: Dwarves gain a +4 dodge bonus to AC against monsters of the giant subtype.
Greed: Dwarves gain a +2 racial bonus on Appraise checks made to determine the price of non-magical goods that contain precious metals or gemstones.
Hardy: Dwarves gain a +2 racial bonus on saving throws against poison, spells, and spell-like abilities.
Hatred: Dwarves gain a +1 racial bonus on attack rolls against humanoid creatures of the orc and goblinoid subtypes because of their special training against these hated foes.
Slow and Steady: Dwarves have a base speed of 20 feet, but their speed is never modified by armor or encumbrance.
Stability: Dwarves gain a +4 racial bonus to their Combat Maneuver Defense when resisting a bull rush or trip attempt while standing on the ground.
Stonecunning: Dwarves gain a +2 bonus on Perception checks to notice unusual stonework, such as traps and hidden doors located in stone walls or floors. They receive a check to notice such features whenever they pass within 10 feet of them, whether or not they are actively looking.
Weapon Familiarity: Dwarves are proficient with battleaxes, heavy picks, and warhammers, and treat any weapon with the word “dwarven” in its name as a martial weapon.
TRAITS
Clearheaded (Race Trait)-You see through deception and lies. You gain a +1 trait bonus on opposed checks against the Bluff and Disguise skills and a +1 trait bonus on saving throws against illusion effects.
Deft Dodger (Combat Trait)-Growing up in a rough neighborhood or a dangerous environment has honed your senses. You gain a +1 trait bonus on Reflex saves.
Orphaned by Giants (Campaign Trait)-You grew up in a tranquil, happy home near the mountains, but the peace was shattered when giants came down from the mountains to raid your settlements. The giants killed your parents and left you a young orphan, and since that day, you've sworn to avenge the deaths of your kin. You gain a +1 trait bonus on attack rolls against creatures with the giant subtype, and a +2 trait bonus on rolls to confirm critical hits against creatures with the giant subtype.
CLASS ABILITIES
Aura of Good-The power of a paladin’s aura of good (see the detect good spell) is equal to her paladin level.
Stonestrike-Once per day per paladin level, a stonelord can draw upon the power of the living rock. As a swift action, she treats her melee attacks until the beginning of her next turn (whether armed or unarmed) as magical and adamantine, including ignoring hardness up to twice her paladin level, with a +1 bonus on attack and damage rolls, as well as on combat maneuver checks. This bonus also applies to her CMD if she or her target is touching the ground or a stone structure. This bonus increases by +1 at 5th level and every 5 levels thereafter. This ability replaces smite evil.

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