Initiate of Flame

Thuradin Drakkenforge's page

4 posts. Alias of AJM4885.


Full Name

Thuradin Drakkenforge

Race

Dwarf Warpriest of Torag 1 [spoiler=Character Information] [HP: 12/12; [Armor Class: 16; Touch: 11; Flat Footed: 15]; [BAB: +0; CMB: +2; CMD: 13];[ Saves: Fortitude: +5*; Reflex: +2*; Will: +5*

Classes/Levels

( +2 vs. poison, +4 vs. spells and spell-like abilities, +1 trait bonus vs. spells, spell-like abilities, and poison)]; [Initiative: +1]; [Darkvision 60', Perception: +4 (+6 to notice unusual stonework) ][/spoiler]

Gender

Male

Size

Medium

Age

61

Special Abilities

Blessings (Good, Protection)

Alignment

Neutral Good

Deity

Torag

Languages

Common, Dwarven, Giant

Strength 14
Dexterity 12
Constitution 15
Intelligence 13
Wisdom 17
Charisma 8

About Thuradin Drakkenforge

Thuradin Drakkenforge
Male dwarf warpriest of Torag 1 (Pathfinder RPG Advanced Class Guide 60)
NG Medium humanoid (dwarf)
Hero Points 1
Init +1; Senses darkvision 60 ft.; Perception +4 (+6 to notice unusual stonework)
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Defense
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AC 16, touch 11, flat-footed 15 (+5 armor, +1 Dex)
hp 12 (1d8+4)
Fort +5, Ref +2, Will +5; +2 vs. poison, +4 vs. spells and spell-like abilities, +1 trait bonus vs. spells, spell-like abilities, and poison
Defensive Abilities defensive training
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Offense
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Speed 20 ft.
Melee dwarven waraxe +3 (1d10+2/×3) or
. . longspear +2 (1d8+3/×3) or
. . warhammer +2 (1d8+2/×3)
Ranged light crossbow +1 (1d8/19-20)
Space 5 ft.; Reach 5 ft. (10 ft. with longspear)
Special Attacks blessings 3/day (Good: holy strike, Protection: increased defense), sacred weapon (1d6, +0, 1 rounds/day)
Warpriest Spells Prepared (CL 1st; concentration +4)
. . 1st—bless, shield of faith
. . 0 (at will)—detect magic, guidance, read magic
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Statistics
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Str 14, Dex 12, Con 16, Int 13, Wis 16, Cha 8
Base Atk +0; CMB +2; CMD 13
Feats Steel Soul[APG], Weapon Focus (dwarven waraxe)
Traits eldritch smith, glory of old, roll with it
Skills Acrobatics -3 (-7 to jump), Craft (armor) +5 (+7 on checks related to metal or stone), Craft (weapons) +5 (+7 on checks related to metal or stone), Knowledge (religion) +5, Perception +4 (+6 to notice unusual stonework), Survival +7 (+9 to track vs. humanoids of the Giant subtype); Racial Modifiers craftsman[APG], +2 Perception to notice unusual stonework
Languages Common, Dwarven, Giant
SQ giant hunter[ARG], hero points, mountaineer[ARG]
Other Gear scale mail, dwarven waraxe, light crossbow, longspear, warhammer, armorsmithing tools, backpack, bedroll, belt pouch, flint and steel, hemp rope (50 ft.), holy text (Hammer and Tongs: The Forging of Metal and Other Good Works)[UE], iron holy symbol of Torag[UE], mess kit[UE], spell component pouch, trail rations (5), waterskin, weaponsmithing tools, 38 gp, 9 sp, 1 cp
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Special Abilities
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Blessings (3/day) (Su) Pool of power used to activate Blessing abilities.
Craftsman +2 on Craft/Profession checks related to metal/stone.
Darkvision (60 feet) You can see in the dark (black and white only).
Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype.
Giant Hunter +1 to attack/+2 to tracking Gain a bonus to attack and tracking vs. Giants.
Hero Points Hero Points can be spent at any time to grant a variety of bonuses.
Mountaineer Retain Dex bonus on narrow/slippery surfaces, immune to altitude sickness.
Sacred Weapon (Su) As a swift action, grant weapon enhancement bonus or certain powers.
Steel Soul Hardy's save vs. spells and spell-like abilities becomes +4
Stonecunning +2 +2 bonus to Perception vs. unusual stonework. Free check within 10 feet.

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