Full Name |
Thuradin Drakkenforge |
Race |
Dwarf Warpriest of Torag 1 [spoiler=Character Information] [HP: 12/12; [Armor Class: 16; Touch: 11; Flat Footed: 15]; [BAB: +0; CMB: +2; CMD: 13];[ Saves: Fortitude: +5*; Reflex: +2*; Will: +5* |
Classes/Levels |
( +2 vs. poison, +4 vs. spells and spell-like abilities, +1 trait bonus vs. spells, spell-like abilities, and poison)]; [Initiative: +1]; [Darkvision 60', Perception: +4 (+6 to notice unusual stonework) ][/spoiler] |
Gender |
Male |
Size |
Medium |
Age |
61 |
Special Abilities |
Blessings (Good, Protection) |
Alignment |
Neutral Good |
Deity |
Torag |
Languages |
Common, Dwarven, Giant |
Strength |
14 |
Dexterity |
12 |
Constitution |
15 |
Intelligence |
13 |
Wisdom |
17 |
Charisma |
8 |
About Thuradin Drakkenforge
Thuradin Drakkenforge
Male dwarf warpriest of Torag 1 (Pathfinder RPG Advanced Class Guide 60)
NG Medium humanoid (dwarf)
Hero Points 1
Init +1; Senses darkvision 60 ft.; Perception +4 (+6 to notice unusual stonework)
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Defense
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AC 16, touch 11, flat-footed 15 (+5 armor, +1 Dex)
hp 12 (1d8+4)
Fort +5, Ref +2, Will +5; +2 vs. poison, +4 vs. spells and spell-like abilities, +1 trait bonus vs. spells, spell-like abilities, and poison
Defensive Abilities defensive training
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Offense
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Speed 20 ft.
Melee dwarven waraxe +3 (1d10+2/×3) or
. . longspear +2 (1d8+3/×3) or
. . warhammer +2 (1d8+2/×3)
Ranged light crossbow +1 (1d8/19-20)
Space 5 ft.; Reach 5 ft. (10 ft. with longspear)
Special Attacks blessings 3/day (Good: holy strike, Protection: increased defense), sacred weapon (1d6, +0, 1 rounds/day)
Warpriest Spells Prepared (CL 1st; concentration +4)
. . 1st—bless, shield of faith
. . 0 (at will)—detect magic, guidance, read magic
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Statistics
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Str 14, Dex 12, Con 16, Int 13, Wis 16, Cha 8
Base Atk +0; CMB +2; CMD 13
Feats Steel Soul[APG], Weapon Focus (dwarven waraxe)
Traits eldritch smith, glory of old, roll with it
Skills Acrobatics -3 (-7 to jump), Craft (armor) +5 (+7 on checks related to metal or stone), Craft (weapons) +5 (+7 on checks related to metal or stone), Knowledge (religion) +5, Perception +4 (+6 to notice unusual stonework), Survival +7 (+9 to track vs. humanoids of the Giant subtype); Racial Modifiers craftsman[APG], +2 Perception to notice unusual stonework
Languages Common, Dwarven, Giant
SQ giant hunter[ARG], hero points, mountaineer[ARG]
Other Gear scale mail, dwarven waraxe, light crossbow, longspear, warhammer, armorsmithing tools, backpack, bedroll, belt pouch, flint and steel, hemp rope (50 ft.), holy text (Hammer and Tongs: The Forging of Metal and Other Good Works)[UE], iron holy symbol of Torag[UE], mess kit[UE], spell component pouch, trail rations (5), waterskin, weaponsmithing tools, 38 gp, 9 sp, 1 cp
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Special Abilities
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Blessings (3/day) (Su) Pool of power used to activate Blessing abilities.
Craftsman +2 on Craft/Profession checks related to metal/stone.
Darkvision (60 feet) You can see in the dark (black and white only).
Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype.
Giant Hunter +1 to attack/+2 to tracking Gain a bonus to attack and tracking vs. Giants.
Hero Points Hero Points can be spent at any time to grant a variety of bonuses.
Mountaineer Retain Dex bonus on narrow/slippery surfaces, immune to altitude sickness.
Sacred Weapon (Su) As a swift action, grant weapon enhancement bonus or certain powers.
Steel Soul Hardy's save vs. spells and spell-like abilities becomes +4
Stonecunning +2 +2 bonus to Perception vs. unusual stonework. Free check within 10 feet.
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