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About Seishine NoMichiBasic Details:
Ancestry Half-elf Human
Class Alchemist 12 Background Ruby Phoenix Fanatic Male Tian-Min Half-elf Ruby Phoenix Fanatic and Alchemist-Wizard 12
Perception +17 (E); low-light vision
Skills:
Str +2, Dex +4, Con +3, Int +5, Wis +1, Cha +0 Items alchemist’s lab, alchemist’s tools (word), bag of holding (type III) [10.9 of 100 bulk], basic crafter’s book, bedroll, crafter’s eyepiece, 10 pieces of chalk, flint and steel, formula book, greater healer’s gloves, greater ring of acid resistance, healer’s tools, low-grade cold iron dagger, repair kit, +1 resilient leather armor, ring of wizardy (type II), 50 feet of rope, soap, spellbook, +1 striking composite shortbow, thieves’ tools, thieves’ tools – replacement picks, wand of continuation – longstrider (2nd level), wand of smoldering fireballs (3rd level), waterskin, 5 gold coins, 8 silver coins, 6 copper coins (6 of 7 bulk total) Consumables & Limited Use:
Formula Book:
Spellbook:
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Melee:
Melee fist +20 (agile, finesse, nonlethal, unarmed), Damage 1d4+2 bludgeoning
Melee cold iron or silver dagger +20 (agile, finesse, versatile S), Damage 1d4+2 cold iron piercing or silver piercing Ranged:
Ranged lesser alchemical bomb +20 (traits vary), Damage varies
Ranged moderate alchemical bomb +21 (traits vary), Damage varies Ranged greater alchemical bomb +22 (traits vary), Damage varies Ranged +1 striking composite shortbow +19 (deadly d10, magic, propulsive), Damage 2d6+1 piercing Ranged cold iron or silver dagger +20 (agile, thrown, range 10 ft., versatile S), Damage 1d4+1 piercing Arcane Spells Prepared DC 21, spell attack +21; 4th fly; 3rd dispel magic; 2nd dispel magic, false life Abilities and Actions:
Advanced Alchemy During your daily preparations, after producing new infused reagents, you can spend batches of those infused reagents to create infused alchemical items. You don't need to attempt a Crafting check to do this, and you ignore both the number of days typically required to create the items and any alchemical reagent requirements. Your advanced alchemy level is equal to your level. For each batch of infused reagents you spend, choose an alchemical item of your advanced alchemy level or lower that's in your formula book, and make a batch of two of that item. These items have the infused trait and remain potent for 24 hours or until your next daily preparations, whichever comes first.
Cat Fall
Directional Bombs
Double Brew When using the Quick Alchemy action, instead of spending one batch of infused reagents to create a single item, you can spend up to two batches of infused reagents to make up to two alchemical items as described in that action. These items do not have to be the same. Dubious Knowledge
Elven Weapon Familiarity, Elven Weapon Elegance
Field Discovery When using advanced alchemy to make bombs during your daily preparations, you can use a batch of reagents to create any three bombs instead of just two of the same bomb. Juggernaut When you roll a success on a Fortitude save, you get a critical success instead. Perpetual Infusions, Perpetual Potency You gain the ability to create two alchemical items using Quick Alchemy without spending a batch of infused reagents.
Powerful Alchemy When you use Quick Alchemy to create an infused alchemical item that allows a saving throw, you can change its DC to your class DC. Quick Alchemy ♦
Quick Bomber ♦
Recognize Spell ↺
Critical Success You correctly recognize the spell and gain a +1 circumstance bonus to your saving throw or your AC against it.
Research Field – Bomber When throwing an alchemical bomb with the splash trait, you can deal splash damage to only your primary target instead of the usual splash area. Feats:
Ancestry Class General Skill Backstory:
Seishine was born and raised in Absolom, a second generation half-elf. His parents were busy, leaving him in the care of his paternal grandmother. He grew up hearing stories of the great sorceress, The Ruby Phoenix, Hao Jin. A natural storyteller, his grandmother exaggerated the legends but it entertained and eventually inspired Seishine to learn the truth. Unfortunately, the magic in his blood never manifested.
As Seishine matured, his father began his apprenticeship as an apothecary. Seishine proved competent but he found his passion in the more destructive potential of the craft. In his spare time he studied all he could about Hao Jin, where she came from, the planar travelling she did, and the tournament named for her. Then all of Absolom began to talk of the Pathfinders and their latest adventures. When the Pathfinder Society return victorious from the Ruby Phoenix Tournament, and with his famous tapestry, He recalled all the stories his grandmother had told her, and he decided he would enter the tournament. He began to prepare to travel. He even spent some time with some of the Pathfinder Society, gaining experience as an adventurer. He also found he had a knack for wizardry, granting him the magic he wished to wield as a kid, even if it came from his knowledge rather than his blood. Coverage Notes:
In the event that I am away, the following are guidelines I would use.
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