Jeremy Packer's page

RPG Superstar 8 Season Star Voter. Pathfinder Adventure, Adventure Path, Starfinder Adventure Path Subscriber. *** Pathfinder Society GM. 6 posts (2,926 including aliases). No reviews. 1 list. No wishlists. 31 Organized Play characters. 11 aliases.


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So, the rogue is here (assuming there is still a place for me). Sorry for my delay. The weekend was rougher than expected.


Pathfinder Adventure, Adventure Path, Starfinder Adventure Path Subscriber

I'm intrigued. I've played a little Starfinder, mainly in SFS, but have not yet actually built my own character. I feel that a solarian or an operative would be the class and humman is likely the race I would choose. I will make an official submission later.

Thank you.


Pathfinder Adventure, Adventure Path, Starfinder Adventure Path Subscriber

I'm trying to find a clear definition of whether this would work. A Zen Archer Monk with Pinpoint Targeting and Abundant Step, could he or she, use abundant step to teleport within range and still use pinpoint targeting. The abundant step is a move-action but isn't clear if this counts as 'moving' and pinpoint targeting is a standard action but can;t used if you 'move'. As a DM I don't feel it's broken but I was wondering if there was official word on this and/or others opinion. Thanks


Pathfinder Adventure, Adventure Path, Starfinder Adventure Path Subscriber

The sniper ability Accuracy (pg 134 of the Advanced Player Guide) halves the penalty for ranged increments with bows and crossbows. The Far Shot feat lowers the penalty to -1. What happens if a sniper takes the feat?

Does it eliminate the penalty completely? This I think is severly over powered.

Do they not stack? This I think is a bit low.

One of my players is looking at this option and I was hoping for a ruling or opinions. We did come to a compromise if nothing else comes out. The penalty would be -1 per 2 ranged increments. What do you people think?


Pathfinder Adventure, Adventure Path, Starfinder Adventure Path Subscriber

Thanks for the help.


Pathfinder Adventure, Adventure Path, Starfinder Adventure Path Subscriber

One other thing that the new changes address is the use of magic items. Now druids can still use the cool belts to augment their stats and keep them in their wild shape form. Plus they also get a new reach for being large. Also, don't forget that this problem was not only affecting druids, wizards and sorcerers could become a problem. I played a wizard that used polymorph consistantly (especially considering he was a conjurer) to assume monstrous shapes gaining a great strength and constitution score. While he wasn't a tank he was in fact better able to defend himself. And you wouldn;t believe the record keeping it took. I think this change is for the better and will allow a transmuter to work without having to have a stack of notes.