Torgra Stigardsdam

Hilde Forgedottir's page

420 posts. Alias of John Woodford.


Full Name

Hilde Forgedottir

Race

Dwarf

Classes/Levels

Cleric/1 HP 9/9|Hero points: TBD| AC 18 T 11 FF 17| Fort +3| Ref +1| Will +4| Init +1| Perc +2

Gender

F

Size

M

Age

120

Alignment

NG

Strength 14
Dexterity 12
Constitution 12
Intelligence 10
Wisdom 15
Charisma 14

About Hilde Forgedottir

Current XP 0/??
Female dwarf cleric 1
NG Medium humanoid (dwarf)
Init +1 (+1 DEX) Perception +2 (+2 WIS)

Daily Consumables:
Channel Energy: [ ] [ ] [ ] [ ] [ ]
Rebuke Death: [ ] [ ] [ ] [ ] [ ]
Calming Touch: [ ] [ ] [ ] [ ] [ ]
Beacon of Faith: [ ]

DEFENSE
AC 18, touch 11, flat-footed 17 (+1 Dex, +5 armor, +2 shield)
hp 9 (1d8+1)
Fort +3, Ref +1, Will +4 (+2 vs. poison and spells)
Resistances/Immunities None

OFFENSE
Speed 20 ft.
Melee mace +2 (1d8+2/x2)
Ranged light crossbow +1 (1d8/19-20/x2)
Special Attacks Channel energy; 1d6 healing or 1d6 damage to undead; save DC 12; 5x/day

Spells Memorized:

1st (2+1)- protection vs. evil, protection vs. evil, bless, shield of faith, divine favor, CLW (D)
0 (3)- stabilize, light, guidance, resistance

STATISTICS
Str 14, Dex 12, Con 12, Int 10, Wis 15, Cha 14
Base Atk +0; CMB +2; CMD 13
ACP -TBD

Feats:

Selective Channel (L1): Can exempt CHA bonus (two) creatures in her channel energy area of effect from its effects.

Skills:

Knowledge (Religion) +4 (+1 ranks, +3 class skill)
Healing +6/+8 (+1 ranks, +2 WIS, +3 class skill, +2 for healer's kit)
Sense Motive +6 (+1 ranks, +2 WIS, +3 class skill)
Linguistics +4 (Background; 1 ranks, +3 class skill) (Giant)
Knowledge (History) +4/+6 situational (Background; 1 ranks, +3 class skill, +2 racial situational)

Traits:

Orphaned by Giants: You grew up in a tranquil, happy home near the mountains, but that peace was shattered when giants came down from the mountains to raid your settlement. The giants killed your parents and left you a young orphan, and since that day, you’ve sworn to avenge the deaths of your kin.

You gain a +1 trait bonus on attack rolls against creatures with the giant subtype, and a +2 trait bonus on rolls to confirm critical hits against creatures with the giant subtype.

Beacon of Faith: You wield the might of your faith with power and clarity. Once per day as a free action, you may treat your caster level as if it were 2 levels higher when using one of the granted powers of your domain or inquisition, or when casting one of your domain spells.

Clearheaded: You see through deception and lies. You gain a +1 trait bonus on opposed checks against the Bluff and Disguise skills and a +1 trait bonus on saving throws against illusion effects.

Racial Modifiers none

Languages Common (Taldane), Dwarven, Giant

SQ
TBD Hero points

Combat Gear scale armor, light steel shield, heavy mace, dagger, light crossbow, 20 bolts, backpack, bedroll, belt pouch (2), traveler's outfit, flint & steel, torch (5), rice paper (20), ink, pen, sack (2), trail rations (2 days), healer's kit, wooden holy symbol, waterskin, 0 pp, TBD gp, 0 sp, 0 cp

SPECIAL ABILITIES
Favored Class: Cleric. +1 SR at 1st level.

Domain: Healing
Rebuke Death: You can touch a living creature as a standard action, healing it for 1d4 points of damage plus 1 for every two cleric levels you possess. You can only use this ability on a creature that is below 0 hit points. Usable 5x/day.

Domain: Community
Calming Touch (Sp): You can touch a creature as a standard action to heal it of 1d6 points of nonlethal damage + 1 point per cleric level. This touch also removes the fatigued, shaken, and sickened conditions (but has no effect on more severe conditions). Usable 5x/day.

+2 Constitution, +2 Wisdom, –2 Charisma: Dwarves are both tough and wise, but also a bit gruff.

Medium: Dwarves are Medium creatures and have no bonuses or penalties due to their size.

Slow and Steady: Dwarves have a base speed of 20 feet, but their speed is never modified by armor or encumbrance.

Darkvision: Dwarves can see in the dark up to 60 feet.

Defensive Training: Dwarves get a +4 dodge bonus to their AC against monsters of the giant subtype.

Greed: Dwarves receive a +2 racial bonus on Appraise checks made to determine the price of nonmagical goods that contain precious metals or gemstones.

Lorekeeper: Dwarves keep extensive records about their history and the world around them. Dwarves with this racial trait receive a +2 racial bonus on Knowledge (history) checks that pertain to dwarves or their enemies. They can make such skill checks untrained. This racial trait replaces greed.

Hatred: Dwarves receive a +1 bonus on attack rolls against humanoid creatures of the orc and goblinoid subtypes because of their special training against these hated foes.

Hardy: Dwarves receive a +2 racial bonus on saving throws against poison, spells, and spell-like abilities.

Stability: Dwarves receive a +4 racial bonus to their Combat Maneuver Defense when resisting a bull rush or trip attempt while standing on the ground.

Stonecunning: Dwarves receive a +2 bonus on Perception checks to potentially notice unusual stonework, such as traps and hidden doors located in stone walls or floors. They receive a check to notice any such features that they pass within 10 feet of, whether or not they are actively looking.

Weapon Familiarity: Dwarves are proficient with battleaxes, heavy picks, and warhammers, and treat any weapon with the word “dwarven” in its name as a martial weapon.

Languages: Dwarves begin play speaking Common and Dwarven. Dwarves with high Intelligence scores can choose from the following languages: Giant, Gnome, Goblin, Orc, Terran, and Undercommon.

Appearance:
Hilde is an attractive blond dwarf with blue eyes and a ready smile. She's about 4'6" tall and muscular, usually wearing her long hair back in a braid or held back with a band colored to match her eyes. When she's performing her clerical duties she dresses in gold & green vestments, with bells hanging from a sash.

Background/Personality:
Hilde isn't sure of much besides her first name when it comes to her blood family and clan, as she was recovered from the giants that had slaughtered her kin by a counterattacking band of dwarves. (As for why the giants had taken a few infants alive, it's best not to speculate.) When she was found the only thing with her was a partial baby blanket with her first name embroidered lovingly on it; the part with her clan name had been roughly torn away. This was not uncommon in the Mindspin Mountains, though, and in Janderhoff recovered dwarves of unknown clan had long ago formed their own clan: daughters and sons of the forge, the children of Torag. They adopted her and the others with her.

She grew up without parents, it must be said, but with enough aunts, uncles, and cousins that she never felt the lack. Whenever she was teased by other dwarves her age about her lack of a proper blood clan, the other Forgesons and Forgedottirs would hasten to reassure her that they chose her--that she was theirs because they wanted her. And so she learned that even though blood relations are important, family by choice is still family. (She's still occasionally curious about her blood family, though even if she found out who they were she's pretty sure she'd stay a Forgedottir. Even though her life turned out well, though, she hasn't forgotten what the giants took from her, and she's spent a considerable amount of effort over the years preparing to fight them.)

As she grew into adulthood her common sense and force of personality--the latter quite atypical for a dwarf--blossomed, and it was clear that she was destined for the clergy. After spending time discussing her vocation with others, praying, and meditating upon passages in "Hammer and Tongs," she came to realize that because of her upbringing and history the demigoddess Bolka seemed to speak most clearly to her. And so the choice was made.

Like her divine patron she takes joy in romantic love between others, and where she sees the possibility of that love she tries to nurture it (even in the face of social disapproval). Second only to that, though, is her joy in building up communities--settling disputes, smoothing over personal grievances, and when necessary administering a mace to the face of those who would tear it down.